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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : DARK PALM HOTEL
Filename              : DARKPALM.MAP
Author                : Fernando Márquez
E-mail                : cristomarquez@udec.cl
Web Page              : None
Misc. Author Info     : 17 years old student from Concepción, Chile.
			Been playing Duke Nukem 3D since April 1996.
Other Levels          : Sweeney Slime Refinery	- SLIMEREF.MAP

Introduction          : New York Rebellion; Level 2.
			After dispatching Sweeney Slime Refinery, Duke
			finds his way to an old, abandoned mini-hotel.
			He makes his way to check the place for
			monsters presence, which (obviously) he finds,
			and tries to get rid of them.
Description           :	Medium sized indoor map with rooms, main
			reception hall and ventilation shafts.

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* Play Information *

Episode and Level #    : E1L2
Single Player          : Yes
DukeMatch 2-8 Player   : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings    : Yes
Plutonium Pak Required : No
New Art                : No
New Music              : Yes
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

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* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : One week
Known Bugs/Problems    : None

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*Important Information*

Installation           : Copy DARKPALM.MAP file into your Duke3d root
			 folder. Run SETUP, choose the Map File on
			 the User Maps option and launch as usual.
			 If played as a normal user map, rename
			 NIGHT.MID to DETHTOLL.MID to play the music.

Important Notes        : This map may be distributed anywhere as long
			 the ZIP file where it came remains in it's
			 original version. Contact me at the
			 abovementioned e-mail address for more info.
			 Also, this map can be examined in it's
			 fullest and any replication of it in it's
			 entirity or partial is totally authorised,
			 although original copyright is still reserved
			 to my sole self.

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