// DUKE NUKEM 3D DEFS
define SECTOREFFECTOR 1
define ACTIVATOR 2
define TOUCHPLATE 3
define ACTIVATORLOCKED 4
define MUSICANDSFX 5
define LOCATORS 6
define CYCLER 7
define MASTERSWITCH 8
define RESPAWN 9
define GPSPEED 10
define ARROW 20
define FIRSTGUNSPRITE 21
define CHAINGUNSPRITE 22
define RPGSPRITE 23
define FREEZESPRITE 24
define SHRINKERSPRITE 25
define HEAVYHBOMB 26
define TRIPBOMBSPRITE 27
define SHOTGUNSPRITE 28
define DEVISTATORSPRITE 29
define HEALTHBOX 30
define AMMOBOX 31
define GROWSPRITEICON 32
define INVENTORYBOX 33
define FREEZEAMMO 37
define AMMO 40
define BATTERYAMMO 41
define DEVISTATORAMMO 42
define RPGAMMO 44
define GROWAMMO 45
define CRYSTALAMMO 46
define HBOMBAMMO 47
define AMMOLOTS 48
define SHOTGUNAMMO 49
define COLA 51
define SIXPAK 52
define FIRSTAID 53
define SHIELD 54
define STEROIDS 55
define AIRTANK 56
define JETPACK 57
define HEATSENSOR 59
define ACCESSCARD 60
define BOOTS 61
define MIRRORBROKE 70
define CLOUDYOCEAN 78
define CLOUDYSKIES 79
define MOONSKY1 80
define MOONSKY2 81
define MOONSKY3 82
define MOONSKY4 83
define BIGORBIT1 84
define BIGORBIT2 85
define BIGORBIT3 86
define BIGORBIT4 87
define BIGORBIT5 88
define LA 89
define REDSKY1 98
define REDSKY2 99
define ATOMICHEALTH 100
define TECHLIGHT2 120
define TECHLIGHTBUST2 121
define TECHLIGHT4 122
define TECHLIGHTBUST4 123
define WALLLIGHT4 124
define WALLLIGHTBUST4 125
define ACCESSSWITCH 130
define SLOTDOOR 132
define LIGHTSWITCH 134
define SPACEDOORSWITCH 136
define SPACELIGHTSWITCH 138
define FRANKENSTINESWITCH 140
define NUKEBUTTON 142
define MULTISWITCH 146
define DOORTILE5 150
define DOORTILE6 151
define DOORTILE1 152
define DOORTILE2 153
define DOORTILE3 154
define DOORTILE4 155
define DOORTILE7 156
define DOORTILE8 157
define DOORTILE9 158
define DOORTILE10 159
define DOORSHOCK 160
define DIPSWITCH 162
define DIPSWITCH2 164
define TECHSWITCH 166
define DIPSWITCH3 168
define ACCESSSWITCH2 170
define REFLECTWATERTILE 180
define FLOORSLIME 200
define BIGFORCE 230
define EPISODE 247
define MASKWALL9 255
define W_LIGHT 260
define SCREENBREAK1 263
define SCREENBREAK2 264
define SCREENBREAK3 265
define SCREENBREAK4 266
define SCREENBREAK5 267
define SCREENBREAK6 268
define SCREENBREAK7 269
define SCREENBREAK8 270
define SCREENBREAK9 271
define SCREENBREAK10 272
define SCREENBREAK11 273
define SCREENBREAK12 274
define SCREENBREAK13 275
define MASKWALL1 285
define W_TECHWALL1 293
define W_TECHWALL2 297
define W_TECHWALL15 299
define W_TECHWALL3 301
define W_TECHWALL4 305
define W_TECHWALL10 306
define W_TECHWALL16 307
define WATERTILE2 336
define BPANNEL1 341
define PANNEL1 342
define PANNEL2 343
define WATERTILE 344
define STATIC 351
define W_SCREENBREAK 357
define W_HITTECHWALL3 360
define W_HITTECHWALL4 361
define W_HITTECHWALL2 362
define W_HITTECHWALL1 363
define MASKWALL10 387
define MASKWALL11 391
define DOORTILE22 395
define FANSPRITE 407
define FANSPRITEBROKE 411
define FANSHADOW 412
define FANSHADOWBROKE 416
define DOORTILE18 447
define DOORTILE19 448
define DOORTILE20 449
// define SPACESHUTTLE 487
define SATELLITE 489
define VIEWSCREEN2 499
define VIEWSCREENBROKE 501
define VIEWSCREEN 502
define GLASS 503
define GLASS2 504
define STAINGLASS1 510
define MASKWALL5 514
define SATELITE 516
define FUELPOD 517
define SLIMEPIPE 538
define CRACK1 546
define CRACK2 547
define CRACK3 548
define CRACK4 549
define FOOTPRINTS 550
define DOMELITE 551
define CAMERAPOLE 554
define CHAIR1 556
define CHAIR2 557
define BROKENCHAIR 559
define MIRROR 560
define WATERFOUNTAIN 563
define WATERFOUNTAINBROKE 567
define FEMMAG1 568
define TOILET 569
define STALL 571
define STALLBROKE 573
define FEMMAG2 577
define REACTOR2 578
define REACTOR2BURNT 579
define REACTOR2SPARK 580
define GRATE1 595
define BGRATE1 596
define SOLARPANNEL 602
define NAKED1 603
define ANTENNA 607
define MASKWALL12 609
define TOILETBROKE 615
define PIPE2 616
define PIPE1B 617
define PIPE3 618
define PIPE1 619
define CAMERA1 621
define BRICK 626
define SPLINTERWOOD 630
define PIPE2B 633
define BOLT1 634
define W_NUMBERS 640
define WATERDRIP 660
define WATERBUBBLE 661
define WATERBUBBLEMAKER 662
define W_FORCEFIELD 663
define VACUUM 669
define FOOTPRINTS2 672
define FOOTPRINTS3 673
define FOOTPRINTS4 674
define EGG 675
define SCALE 678
define CHAIR3 680
define CAMERALIGHT 685
define MOVIECAMERA 686
define IVUNIT 689
define POT1 694
define POT2 695
define POT3 697
define PIPE3B 700
define WALLLIGHT3 701
define WALLLIGHTBUST3 702
define WALLLIGHT1 703
define WALLLIGHTBUST1 704
define WALLLIGHT2 705
define WALLLIGHTBUST2 706
define LIGHTSWITCH2 712
define WAITTOBESEATED 716
define DOORTILE14 717
define STATUE 753
define MIKE 762
define VASE 765
define SUSHIPLATE1 768
define SUSHIPLATE2 769
define SUSHIPLATE3 774
define SUSHIPLATE4 779
define DOORTILE16 781
define SUSHIPLATE5 792
define OJ 806
define MASKWALL13 830
define HURTRAIL 859
define POWERSWITCH1 860
define LOCKSWITCH1 862
define POWERSWITCH2 864
define ATM 867
define STATUEFLASH 869
define ATMBROKE 888
define BIGHOLE2 893
define STRIPEBALL 901
define QUEBALL 902
define POCKET 903
define WOODENHORSE 904
define TREE1 908
define TREE2 910
define CACTUS 911
define MASKWALL2 913
define MASKWALL3 914
define MASKWALL4 915
define FIREEXT 916
define TOILETWATER 921
define NEON1 925
define NEON2 926
define CACTUSBROKE 939
define BOUNCEMINE 940
define BROKEFIREHYDRENT 950
define BOX 951
define BULLETHOLE 952
define BOTTLE1 954
define BOTTLE2 955
define BOTTLE3 956
define BOTTLE4 957
define FEMPIC5 963
define FEMPIC6 964
define FEMPIC7 965
define HYDROPLANT 969
define OCEANSPRITE1 971
define OCEANSPRITE2 972
define OCEANSPRITE3 973
define OCEANSPRITE4 974
define OCEANSPRITE5 975
define GENERICPOLE 977
define CONE 978
define HANGLIGHT 979
define HYDRENT 981
define MASKWALL14 988
define TIRE 990
define PIPE5 994
define PIPE6 995
define PIPE4 996
define PIPE4B 997
define BROKEHYDROPLANT 1003
define PIPE5B 1005
define NEON3 1007
define NEON4 1008
define NEON5 1009
define BOTTLE5 1012
define BOTTLE6 1013
define BOTTLE8 1014
define SPOTLITE 1020
define HANGOOZ 1022
define MASKWALL15 1024
define BOTTLE7 1025
define HORSEONSIDE 1026
define GLASSPIECES 1031
define HORSELITE 1034
define DONUTS 1045
define NEON6 1046
define MASKWALL6 1059
define CLOCK 1060
define RUBBERCAN 1062
define BROKENCLOCK 1067
define PLUG 1069
define OOZFILTER 1079
define FLOORPLASMA 1082
define REACTOR 1088
define REACTORSPARK 1092
define REACTORBURNT 1096
define DOORTILE15 1102
define HANDSWITCH 1111
define CIRCLEPANNEL 1113
define CIRCLEPANNELBROKE 1114
define PULLSWITCH 1122
define MASKWALL8 1124
define BIGHOLE 1141
define ALIENSWITCH 1142
define DOORTILE21 1144
define HANDPRINTSWITCH 1155
define BOTTLE10 1157
define BOTTLE11 1158
define BOTTLE12 1159
define BOTTLE13 1160
define BOTTLE14 1161
define BOTTLE15 1162
define BOTTLE16 1163
define BOTTLE17 1164
define BOTTLE18 1165
define BOTTLE19 1166
define DOORTILE17 1169
define MASKWALL7 1174
define JAILBARBREAK 1175
define DOORTILE11 1178
define DOORTILE12 1179
define VENDMACHINE 1212
define VENDMACHINEBROKE 1214
define COLAMACHINE 1215
define COLAMACHINEBROKE 1217
define CRANEPOLE 1221
define CRANE 1222
define BARBROKE 1225
define BLOODPOOL 1226
define NUKEBARREL 1227
define NUKEBARRELDENTED 1228
define NUKEBARRELLEAKED 1229
define CANWITHSOMETHING 1232
define MONEY 1233
define BANNER 1236
define EXPLODINGBARREL 1238
define EXPLODINGBARREL2 1239
define FIREBARREL 1240
define SEENINE 1247
define SEENINEDEAD 1248
define STEAM 1250
define CEILINGSTEAM 1255
define PIPE6B 1260
define TRANSPORTERBEAM 1261
define RAT 1267
define TRASH 1272
define FEMPIC1 1280
define FEMPIC2 1289
define BLANKSCREEN 1293
define PODFEM1 1294
define FEMPIC3 1298
define FEMPIC4 1306
define FEM1 1312
define FEM2 1317
define FEM3 1321
define FEM5 1323
define BLOODYPOLE 1324
define FEM4 1325
define FEM6 1334
define FEM6PAD 1335
define FEM8 1336
define HELECOPT 1346
define FETUSJIB 1347
define HOLODUKE 1348
define SPACEMARINE 1353
define INDY 1355
define FETUS 1358
define FETUSBROKE 1359
define MONK 1352
define LUKE 1354
define COOLEXPLOSION1 1360
define WATERSPLASH2 1380
define FIREVASE 1390
define SCRATCH 1393
define FEM7 1395
define APLAYERTOP 1400
define APLAYER 1405
define PLAYERONWATER 1420
define DUKELYINGDEAD 1518
define DUKETORSO 1520
define DUKEGUN 1528
define DUKELEG 1536
define SHARK 1550
define BLOOD 1620
define FIRELASER 1625
define TRANSPORTERSTAR 1630
define SPIT 1636
define LOOGIE 1637
define FIST 1640
define FREEZEBLAST 1641
define DEVISTATORBLAST 1642
define SHRINKSPARK 1646
define TONGUE 1647
define MORTER 1650
define SHRINKEREXPLOSION 1656
define RADIUSEXPLOSION 1670
define FORCERIPPLE 1671
define LIZTROOP 1680
define LIZTROOPRUNNING 1681
define LIZTROOPSTAYPUT 1682
define LIZTOP 1705
define LIZTROOPSHOOT 1715
define LIZTROOPJETPACK 1725
define LIZTROOPDSPRITE 1734
define LIZTROOPONTOILET 1741
define LIZTROOPJUSTSIT 1742
define LIZTROOPDUCKING 1744
define HEADJIB1 1768
define ARMJIB1 1772
define LEGJIB1 1776
define CANNONBALL 1817
define OCTABRAIN 1820
define OCTABRAINSTAYPUT 1821
define OCTATOP 1845
define OCTADEADSPRITE 1855
define INNERJAW 1860
define DRONE 1880
define EXPLOSION2 1890
define COMMANDER 1920
define COMMANDERSTAYPUT 1921
define RECON 1960
define TANK 1975
define PIGCOP 2000
define PIGCOPSTAYPUT 2001
define PIGCOPDIVE 2045
define PIGCOPDEADSPRITE 2060
define PIGTOP 2061
define LIZMAN 2120
define LIZMANSTAYPUT 2121
define LIZMANSPITTING 2150
define LIZMANFEEDING 2160
define LIZMANJUMP 2165
define LIZMANDEADSPRITE 2185
define FECES 2200
define LIZMANHEAD1 2201
define LIZMANARM1 2205
define LIZMANLEG1 2209
define EXPLOSION2BOT 2219
define USERWEAPON 2235
define HEADERBAR 2242
define JIBS1 2245
define JIBS2 2250
define JIBS3 2255
define JIBS4 2260
define JIBS5 2265
define BURNING 2270
define FIRE 2271
define JIBS6 2286
define BLOODSPLAT1 2296
define BLOODSPLAT3 2297
define BLOODSPLAT2 2298
define BLOODSPLAT4 2299
define OOZ 2300
define OOZ2 2309
define WALLBLOOD1 2301
define WALLBLOOD2 2302
define WALLBLOOD3 2303
define WALLBLOOD4 2304
define WALLBLOOD5 2305
define WALLBLOOD6 2306
define WALLBLOOD7 2307
define WALLBLOOD8 2308
define BURNING2 2310
define FIRE2 2311
define CRACKKNUCKLES 2324
define SMALLSMOKE 2329
define SMALLSMOKEMAKER 2330
define FLOORFLAME 2333
define ROTATEGUN 2360
define GREENSLIME 2370
define WATERDRIPSPLASH 2380
define SCRAP6 2390
define SCRAP1 2400
define SCRAP2 2404
define SCRAP3 2408
define SCRAP4 2412
define SCRAP5 2416
define ORGANTIC 2420
define BETAVERSION 2440
define PLAYERISHERE 2442
define PLAYERWASHERE 2443
define SELECTDIR 2444
define F1HELP 2445
define NOTCHON 2446
define NOTCHOFF 2447
define GROWSPARK 2448
define DUKEICON 2452
define BADGUYICON 2453
define FOODICON 2454
define GETICON 2455
define MENUSCREEN 2456
define MENUBAR 2457
define KILLSICON 2458
define FIRSTAID_ICON 2460
define HEAT_ICON 2461
define BOTTOMSTATUSBAR 2462
define BOOT_ICON 2463
define FRAGBAR 2465
define JETPACK_ICON 2467
define AIRTANK_ICON 2468
define STEROIDS_ICON 2469
define HOLODUKE_ICON 2470
define ACCESS_ICON 2471
define DIGITALNUM 2472
define DUKECAR 2491
define CAMCORNER 2482
define CAMLIGHT 2484
define LOGO 2485
define TITLE 2486
define NUKEWARNINGICON 2487
define MOUSECURSOR 2488
define SLIDEBAR 2489
define DREALMS 2492
define BETASCREEN 2493
define WINDOWBORDER1 2494
define TEXTBOX 2495
define WINDOWBORDER2 2496
define DUKENUKEM 2497
define THREEDEE 2498
define INGAMEDUKETHREEDEE 2499
define TENSCREEN 2500
define PLUTOPAKSPRITE 2501
define DEVISTATOR 2510
define KNEE 2521
define CROSSHAIR 2523
define FIRSTGUN 2524
define FIRSTGUNRELOAD 2528
define FALLINGCLIP 2530
define CLIPINHAND 2531
define HAND 2532
define SHELL 2533
define SHOTGUNSHELL 2535
define CHAINGUN 2536
define RPGGUN 2544
define RPGMUZZLEFLASH 2545
define FREEZE 2548
define CATLITE 2552
define SHRINKER 2556
define HANDHOLDINGLASER 2563
define TRIPBOMB 2566
define LASERLINE 2567
define HANDHOLDINGACCESS 2568
define HANDREMOTE 2570
define HANDTHROW 2573
define TIP 2576
define GLAIR 2578
define SCUBAMASK 2581
define SPACEMASK 2584
define FORCESPHERE 2590
define SHOTSPARK1 2595
define RPG 2605
define LASERSITE 2612
define SHOTGUN 2613
define BOSS1 2630
define BOSS1STAYPUT 2631
define BOSS1SHOOT 2660
define BOSS1LOB 2670
define BOSSTOP 2696
define BOSS2 2710
define BOSS2PALRESPAWN 2711
define BOSS3 2760
define BOSS3PALRESPAWN 2761
define SPINNINGNUKEICON 2813
define BIGFNTCURSOR 2820
define SMALLFNTCURSOR 2821
define STARTALPHANUM 2822
define ENDALPHANUM 2915
define BIGALPHANUM 2940
define BIGPERIOD 3002
define BIGCOMMA 3003
define BIGX 3004
define BIGQ 3005
define BIGSEMI 3006
define BIGCOLIN 3007
define THREEBYFIVE 3010
define BIGAPPOS 3022
define BLANK 3026
define MINIFONT 3072
define BUTTON1 3164
define GLASS3 3187
define RESPAWNMARKERRED 3190
define RESPAWNMARKERYELLOW 3200
define RESPAWNMARKERGREEN 3210
define BONUSSCREEN 3240
define VIEWBORDER 3250
define VICTORY1 3260
define ORDERING 3270
define TEXTSTORY 3280
define LOADSCREEN 3281
define BORNTOBEWILDSCREEN 3370
define BLIMP 3400
define FEM9 3450
define FOOTPRINT 3701
define POOP 4094
define FRAMEEFFECT1 4095
define PANNEL3 4099
define SCREENBREAK14 4120
define SCREENBREAK15 4123
define SCREENBREAK19 4125
define SCREENBREAK16 4127
define SCREENBREAK17 4128
define SCREENBREAK18 4129
define W_TECHWALL11 4130
define W_TECHWALL12 4131
define W_TECHWALL13 4132
define W_TECHWALL14 4133
define W_TECHWALL5 4134
define W_TECHWALL6 4136
define W_TECHWALL7 4138
define W_TECHWALL8 4140
define W_TECHWALL9 4142
define BPANNEL3 4100
define W_HITTECHWALL16 4144
define W_HITTECHWALL10 4145
define W_HITTECHWALL15 4147
define W_MILKSHELF 4181
define W_MILKSHELFBROKE 4203
define PURPLELAVA 4240
define LAVABUBBLE 4340
define DUKECUTOUT 4352
define TARGET 4359
define GUNPOWDERBARREL 4360
define DUCK 4361
define HATRACK 4367
define DESKLAMP 4370
define COFFEEMACHINE 4372
define CUPS 4373
define GAVALS 4374
define GAVALS2 4375
define POLICELIGHTPOLE 4377
define FLOORBASKET 4388
define PUKE 4389
define DOORTILE23 4391
define TOPSECRET 4396
define SPEAKER 4397
define TEDDYBEAR 4400
define ROBOTDOG 4402
define ROBOTPIRATE 4404
define ROBOTMOUSE 4407
define MAIL 4410
define MAILBAG 4413
define HOTMEAT 4427
define COFFEEMUG 4438
define DONUTS2 4440
define TRIPODCAMERA 4444
define METER 4453
define DESKPHONE 4454
define GUMBALLMACHINE 4458
define GUMBALLMACHINEBROKE 4459
define PAPER 4460
define MACE 4464
define GENERICPOLE2 4465
define XXXSTACY 4470
define WETFLOOR 4495
define BROOM 4496
define MOP 4497
define LETTER 4502
define PIRATE1A 4510
define PIRATE4A 4511
define PIRATE2A 4512
define PIRATE5A 4513
define PIRATE3A 4514
define PIRATE6A 4515
define PIRATEHALF 4516
define CHESTOFGOLD 4520
define SIDEBOLT1 4525
define FOODOBJECT1 4530
define FOODOBJECT2 4531
define FOODOBJECT3 4532
define FOODOBJECT4 4533
define FOODOBJECT5 4534
define FOODOBJECT6 4535
define FOODOBJECT7 4536
define FOODOBJECT8 4537
define FOODOBJECT9 4538
define FOODOBJECT10 4539
define FOODOBJECT11 4540
define FOODOBJECT12 4541
define FOODOBJECT13 4542
define FOODOBJECT14 4543
define FOODOBJECT15 4544
define FOODOBJECT16 4545
define FOODOBJECT17 4546
define FOODOBJECT18 4547
define FOODOBJECT19 4548
define FOODOBJECT20 4549
define HEADLAMP 4550
define TAMPON 4557
define SKINNEDCHICKEN 4554
define FEATHEREDCHICKEN 4555
define ROBOTDOG2 4560
define JOLLYMEAL 4569
define DUKEBURGER 4570
define SHOPPINGCART 4576
define CANWITHSOMETHING2 4580
define CANWITHSOMETHING3 4581
define CANWITHSOMETHING4 4582
define SNAKEP 4590
define DOLPHIN1 4591
define DOLPHIN2 4592
define NEWBEAST 4610
define NEWBEASTSTAYPUT 4611
define NEWBEASTJUMP 4690
define NEWBEASTHANG 4670
define NEWBEASTHANGDEAD 4671
define BOSS4 4740
define BOSS4STAYPUT 4741
define FEM10 4864
define TOUGHGAL 4866
define MAN 4871
define MAN2 4872
define WOMAN 4874
define PLEASEWAIT 4887
define NATURALLIGHTNING 4890
define WEATHERWARN 4893
define DUKETAG 4900
define SIGN1 4909
define SIGN2 4912
define JURYGUY 4943


// These tile positions are reserved!

define RESERVEDSLOT1 6132
define RESERVEDSLOT2 6133
define RESERVEDSLOT3 6134
define RESERVEDSLOT4 6135
define RESERVEDSLOT5 6136
define RESERVEDSLOT6 6132
define RESERVEDSLOT7 6133
define RESERVEDSLOT8 6134
define RESERVEDSLOT9 6135
define RESERVEDSLOT10 6136
define RESERVEDSLOT11 6137
define RESERVEDSLOT12 6138
define RESERVEDSLOT13 6139
define RESERVEDSLOT14 6140
define RESERVEDSLOT15 6141
define RESERVEDSLOT16 6142
define RESERVEDSLOT17 6143

// Defines weapon, not to be used with the 'shoot' keyword.

define KNEE_WEAPON         0
define PISTOL_WEAPON       1
define SHOTGUN_WEAPON      2
define CHAINGUN_WEAPON     3
define RPG_WEAPON          4
define HANDBOMB_WEAPON     5
define SHRINKER_WEAPON     6
define DEVISTATOR_WEAPON   7
define TRIPBOMB_WEAPON     8
define FREEZE_WEAPON       9
define HANDREMOTE_WEAPON   10
define GROW_WEAPON         11

define faceplayer 1
define geth 2
define getv 4
define randomangle 8
define faceplayerslow 16
define spin 32
define faceplayersmart 64
define fleeenemy 128
define jumptoplayer 257
define seekplayer 512
define furthestdir 1024
define dodgebullet 4096

// Some misc defines
define NO       0
define YES      1

// Defines for 'useractor' keyword
define notenemy       0
define enemy          1
define enemystayput   2

// Player Actions.
define pstanding 1
define pwalking 2
define prunning 4
define pducking 8
define pfalling 16
define pjumping 32
define phigher 64
define pwalkingback 128
define prunningback 256
define pkicking 512
define pshrunk 1024
define pjetpack 2048
define ponsteroids 4096
define ponground 8192
define palive 16384
define pdead 32768
define pfacing 65536


define GET_STEROIDS     0
define GET_SHIELD       1
define GET_SCUBA        2
define GET_HOLODUKE     3
define GET_JETPACK      4
define GET_ACCESS       6
define GET_HEATS        7
define GET_FIRSTAID     9
define GET_BOOTS       10


define KICK_HIT                         0
define PISTOL_RICOCHET                  1
define PISTOL_BODYHIT                   2
define PISTOL_FIRE                      3
define EJECT_CLIP                       4
define INSERT_CLIP                      5
define CHAINGUN_FIRE                    6
define RPG_SHOOT                        7
define POOLBALLHIT                      8
define RPG_EXPLODE                      9
define CAT_FIRE                        10
define SHRINKER_FIRE                   11
define ACTOR_SHRINKING                 12
define PIPEBOMB_BOUNCE                 13
define PIPEBOMB_EXPLODE                14
define LASERTRIP_ONWALL                15
define LASERTRIP_ARMING                16
define LASERTRIP_EXPLODE               17
define VENT_BUST                       18
define GLASS_BREAKING                  19
define GLASS_HEAVYBREAK                20
define SHORT_CIRCUIT                   21
define ITEM_SPLASH                     22
define DUKE_BREATHING                  23
define DUKE_EXHALING                   24
define DUKE_GASP                       25
define SLIM_RECOG                      26
// define ENDSEQVOL3SND1                  27
define DUKE_URINATE                    28
define ENDSEQVOL3SND2                  29
define ENDSEQVOL3SND3                  30
define DUKE_PASSWIND                   32
define DUKE_CRACK                      33
define SLIM_ATTACK                     34
define SOMETHINGHITFORCE               35
define DUKE_DRINKING                   36
define DUKE_KILLED1                    37
define DUKE_GRUNT                      38
define DUKE_HARTBEAT                   39
define DUKE_ONWATER                    40
define DUKE_DEAD                       41
define DUKE_LAND                       42
define DUKE_WALKINDUCTS                43
define DUKE_GLAD                       44
define DUKE_YES                        45
define DUKE_HEHE                       46
define DUKE_SHUCKS                     47
define DUKE_UNDERWATER                 48
define DUKE_JETPACK_ON                 49
define DUKE_JETPACK_IDLE               50
define DUKE_JETPACK_OFF                51
define LIZTROOP_GROWL                  52
define LIZTROOP_TALK1                  53
define LIZTROOP_TALK2                  54
define LIZTROOP_TALK3                  55
define DUKETALKTOBOSS                  56
define LIZCAPT_GROWL                   57
define LIZCAPT_TALK1                   58
define LIZCAPT_TALK2                   59
define LIZCAPT_TALK3                   60
define LIZARD_BEG                      61
define LIZARD_PAIN                     62
define LIZARD_DEATH                    63
define LIZARD_SPIT                     64
define DRONE1_HISSRATTLE               65
define DRONE1_HISSSCREECH              66
define DUKE_TIP2                       67
define FLESH_BURNING                   68
define SQUISHED                        69
define TELEPORTER                      70
define ELEVATOR_ON                     71
define DUKE_KILLED3                    72
define ELEVATOR_OFF                    73
define DOOR_OPERATE1                   74
define SUBWAY                          75
define SWITCH_ON                       76
define FAN                             77
define DUKE_GETWEAPON3                 78
define FLUSH_TOILET                    79
define HOVER_CRAFT                     80
define EARTHQUAKE                      81
define INTRUDER_ALERT                  82
define END_OF_LEVEL_WARN               83
define ENGINE_OPERATING                84
define REACTOR_ON                      85
define COMPUTER_AMBIENCE               86
define GEARS_GRINDING                  87
define BUBBLE_AMBIENCE                 88
define MACHINE_AMBIENCE                89
define SEWER_AMBIENCE                  90
define WIND_AMBIENCE                   91
define SOMETHING_DRIPPING              92
define STEAM_HISSING                   93
define THEATER_BREATH                  94
define BAR_MUSIC                       95
define BOS1_ROAM                       96
define BOS1_RECOG                      97
define BOS1_ATTACK1                    98
define BOS1_PAIN                       99
define BOS1_DYING                     100
define BOS2_ROAM                      101
define BOS2_RECOG                     102
define BOS2_ATTACK                    103
define BOS2_PAIN                      104
define BOS2_DYING                     105
define GETATOMICHEALTH                106
define DUKE_GETWEAPON2                107
define BOS3_DYING                     108
define SHOTGUN_FIRE                   109
define PRED_ROAM                      110
define PRED_RECOG                     111
define PRED_ATTACK                    112
define PRED_PAIN                      113
define PRED_DYING                     114
define CAPT_ROAM                      115
define CAPT_ATTACK                    116
define CAPT_RECOG                     117
define CAPT_PAIN                      118
define CAPT_DYING                     119
define PIG_ROAM                       120
define PIG_RECOG                      121
define PIG_ATTACK                     122
define PIG_PAIN                       123
define PIG_DYING                      124
define RECO_ROAM                      125
define RECO_RECOG                     126
define RECO_ATTACK                    127
define RECO_PAIN                      128
define RECO_DYING                     129
define DRON_ROAM                      130
define DRON_RECOG                     131
define DRON_ATTACK1                   132
define DRON_PAIN                      133
define DRON_DYING                     134
define COMM_ROAM                      135
define COMM_RECOG                     136
define COMM_ATTACK                    137
define COMM_PAIN                      138
define COMM_DYING                     139
define OCTA_ROAM                      140
define OCTA_RECOG                     141
define OCTA_ATTACK1                   142
define OCTA_PAIN                      143
define OCTA_DYING                     144
define TURR_ROAM                      145
define TURR_RECOG                     146
define TURR_ATTACK                    147
define DUMPSTER_MOVE                  148
define SLIM_DYING                     149
define BOS3_ROAM                      150
define BOS3_RECOG                     151
define BOS3_ATTACK1                   152
define BOS3_PAIN                      153
define BOS1_ATTACK2                   154
define COMM_SPIN                      155
define BOS1_WALK                      156
define DRON_ATTACK2                   157
define THUD                           158
define OCTA_ATTACK2                   159
define WIERDSHOT_FLY                  160
define TURR_PAIN                      161
define TURR_DYING                     162
define SLIM_ROAM                      163
define LADY_SCREAM                    164
define DOOR_OPERATE2                  165
define DOOR_OPERATE3                  166
define DOOR_OPERATE4                  167
define BORNTOBEWILDSND                168
define SHOTGUN_COCK                   169
define GENERIC_AMBIENCE1              170
define GENERIC_AMBIENCE2              171
define GENERIC_AMBIENCE3              172
define GENERIC_AMBIENCE4              173
define GENERIC_AMBIENCE5              174
define GENERIC_AMBIENCE6              175
define BOS3_ATTACK2                   176
define GENERIC_AMBIENCE17             177
define GENERIC_AMBIENCE18             178
define GENERIC_AMBIENCE19             179
define GENERIC_AMBIENCE20             180
define GENERIC_AMBIENCE21             181
define GENERIC_AMBIENCE22             182
define SECRETLEVELSND                 183
define GENERIC_AMBIENCE8              184
define GENERIC_AMBIENCE9              185
define GENERIC_AMBIENCE10             186
define GENERIC_AMBIENCE11             187
define GENERIC_AMBIENCE12             188
define GENERIC_AMBIENCE13             189
define GENERIC_AMBIENCE14             190
define GENERIC_AMBIENCE15             192
define GENERIC_AMBIENCE16             193
define FIRE_CRACKLE                   194
define BONUS_SPEECH1                  195
define BONUS_SPEECH2                  196
define BONUS_SPEECH3                  197
define PIG_CAPTURE_DUKE               198
define BONUS_SPEECH4                  199
define DUKE_LAND_HURT                 200
define DUKE_HIT_STRIPPER1             201
define DUKE_TIP1                      202
define DUKE_KILLED2                   203
define PRED_ROAM2                     204
define PIG_ROAM2                      205
define DUKE_GETWEAPON1                206
define DUKE_SEARCH2                   207
define DUKE_CRACK2                    208
define DUKE_SEARCH                    209
define DUKE_GET                       210
define DUKE_LONGTERM_PAIN             211
define MONITOR_ACTIVE                 212
define NITEVISION_ONOFF               213
define DUKE_HIT_STRIPPER2             214
define DUKE_CRACK_FIRST               215
define DUKE_USEMEDKIT                 216
define DUKE_TAKEPILLS                 217
define DUKE_PISSRELIEF                218
define SELECT_WEAPON                  219
define WATER_GURGLE                   220
define DUKE_GETWEAPON4                221
define JIBBED_ACTOR1                  222
define JIBBED_ACTOR2                  223
define JIBBED_ACTOR3                  224
define JIBBED_ACTOR4                  225
define JIBBED_ACTOR5                  226
define JIBBED_ACTOR6                  227
define JIBBED_ACTOR7                  228
define DUKE_GOTHEALTHATLOW            229
define BOSSTALKTODUKE                 230
define WAR_AMBIENCE1                  231
define WAR_AMBIENCE2                  232
define WAR_AMBIENCE3                  233
define WAR_AMBIENCE4                  234
define WAR_AMBIENCE5                  235
define WAR_AMBIENCE6                  236
define WAR_AMBIENCE7                  237
define WAR_AMBIENCE8                  238
define WAR_AMBIENCE9                  239
define WAR_AMBIENCE10                 240
define ALIEN_TALK1                    241
define ALIEN_TALK2                    242
define EXITMENUSOUND                  243
define FLY_BY                         244
define DUKE_SCREAM                    245
define SHRINKER_HIT                   246
define RATTY                          247
define INTO_MENU                      248
define BONUSMUSIC                     249
define DUKE_BOOBY                     250
define DUKE_TALKTOBOSSFALL            251
define DUKE_LOOKINTOMIRROR            252
define PIG_ROAM3                      253
define KILLME                         254
define DRON_JETSND                    255
define SPACE_DOOR1                    256
define SPACE_DOOR2                    257
define SPACE_DOOR3                    258
define SPACE_DOOR4                    259
define SPACE_DOOR5                    260
define ALIEN_ELEVATOR1                261
define VAULT_DOOR                     262
define JIBBED_ACTOR13                 263
define DUKE_GETWEAPON6                264
define JIBBED_ACTOR8                  265
define JIBBED_ACTOR9                  266
define JIBBED_ACTOR10                 267
define JIBBED_ACTOR11                 268
define JIBBED_ACTOR12                 269
define DUKE_KILLED4                   270
define DUKE_KILLED5                   271
define ALIEN_SWITCH1                  272
define DUKE_STEPONFECES               273
define DUKE_LONGTERM_PAIN2            274
define DUKE_LONGTERM_PAIN3            275
define DUKE_LONGTERM_PAIN4            276
define COMPANB2                       277
define KTIT                           278
define HELICOP_IDLE                   279
define STEPNIT                        280
define SPACE_AMBIENCE1                281
define SPACE_AMBIENCE2                282
define SLIM_HATCH                     283
define RIPHEADNECK                    284
define FOUNDJONES                     285
define ALIEN_DOOR1                    286
define ALIEN_DOOR2                    287
define ENDSEQVOL3SND4                 288
define ENDSEQVOL3SND5                 289
define ENDSEQVOL3SND6                 290
define ENDSEQVOL3SND7                 291
define ENDSEQVOL3SND8                 292
define ENDSEQVOL3SND9                 293
define WHIPYOURASS                    294
define ENDSEQVOL2SND1                 295
define ENDSEQVOL2SND2                 296
define ENDSEQVOL2SND3                 297
define ENDSEQVOL2SND4                 298
define ENDSEQVOL2SND5                 299
define ENDSEQVOL2SND6                 300
define ENDSEQVOL2SND7                 301
define GENERIC_AMBIENCE23             302
define SOMETHINGFROZE                 303
define DUKE_LONGTERM_PAIN5            304
define DUKE_LONGTERM_PAIN6            305
define DUKE_LONGTERM_PAIN7            306
define DUKE_LONGTERM_PAIN8            307
define WIND_REPEAT                    308
define MYENEMY_ROAM                   309
define MYENEMY_HURT                   310
define MYENEMY_DEAD                   311
define MYENEMY_SHOOT                  312
define STORE_MUSIC                    313
define STORE_MUSIC_BROKE              314
define ACTOR_GROWING                  315
define NEWBEAST_ROAM                  316
define NEWBEAST_RECOG                 317
define NEWBEAST_ATTACK                318
define NEWBEAST_PAIN                  319
define NEWBEAST_DYING                 320
define NEWBEAST_SPIT                  321
define VOL4_1                         322
define SUPERMARKET                    323
define MOUSEANNOY                     324
define BOOKEM                         325
define SUPERMARKETCRY                 326
define DESTRUCT                       327
define EATFOOD                        328
define MAKEMYDAY                      329
define WITNESSSTAND                   330
define VACATIONSPEECH                 331
define YIPPEE1                        332
define YOHOO1                         333
define YOHOO2                         334
define DOLPHINSND                     335
define TOUGHGALSND1                   336
define TOUGHGALSND2                   337
define TOUGHGALSND3                   338
define TOUGHGALSND4                   339
define TANK_ROAM                      340
define BOS4_ROAM                      341
define BOS4_RECOG                     342
define BOS4_ATTACK                    343
define BOS4_PAIN                      344
define BOS4_DYING                     345
define NEWBEAST_ATTACKMISS            346
define VOL4_2                         347
define COOKINGDEEPFRIER               348
define WHINING_DOG                    349
define DEAD_DOG                       350
define LIGHTNING_SLAP                 351
define THUNDER                        352
define HAPPYMOUSESND1                 353
define HAPPYMOUSESND2                 354
define HAPPYMOUSESND3                 355
define HAPPYMOUSESND4                 356
define ALARM                          357
define RAIN                           358
define DTAG_GREENRUN                  359
define DTAG_BROWNRUN                  360
define DTAG_GREENSCORE                361
define DTAG_BROWNSCORE                362
define INTRO4_1                       363
define INTRO4_2                       364
define INTRO4_3                       365
define INTRO4_4                       366
define INTRO4_5                       367
define INTRO4_6                       368
define SCREECH                        369
define BOSS4_DEADSPEECH               370
define BOSS4_FIRSTSEE                 371
define PARTY_SPEECH                   372
define POSTAL_SPEECH                  373
define TGSPEECH                       374
define DOGROOMSPEECH                  375
define SMACKED                        376
define MDEVSPEECH                     377
define AREA51SPEECH                   378
define JEEPSOUND                      379
define BIGDOORSLAM                    380
define BOS4_LAY                       381
define WAVESOUND                      382
define ILLBEBACK                      383
define VOL4ENDSND1                    384
define VOL4ENDSND2                    385
define EXPANDERHIT                    386
define SNAKESPEECH                    387
define EXPANDERSHOOT                  388
define GETBACKTOWORK                  389
define JIBBED_ACTOR14                 390
define JIBBED_ACTOR15                 391
define INTRO4_B                       392
define BIGBANG                        393
define HORNSND                        394
define BELLSND                        395
define GOAWAY                         396
define JOKE                           397


// ******************
// MISC GAME SETTINGS
// ******************

define CAMERASDESTRUCTABLE      NO               // YES
define FREEZERHURTOWNER         YES

define MAXPLAYERHEALTH          100
define MAXWATERFOUNTAINHEALTH    50

define YELLHURTSOUNDSTRENGTH     40
define YELLHURTSOUNDSTRENGTHMP   50

define MAXXSTRETCH 84
define MAXYSTRETCH 70

define MINXSTRETCH 9
define MINYSTRETCH 8

define MAXPLAYERATOMICHEALTH    200     // doubles as maxarmor.
define DOUBLEMAXPLAYERHEALTH    MAXPLAYERATOMICHEALTH
define STARTARMORHEALTH         0
define RETRIEVEDISTANCE         844
define SQUISHABLEDISTANCE      1024 // For actors only!
define DEFAULTVISIBILITY        512
define FROZENQUICKKICKDIST      980

define GENERICIMPACTDAMAGE      10
define SWEARFREQUENCY          100

define MAXPISTOLAMMO           200
define MAXSHOTGUNAMMO           50
define MAXCHAINGUNAMMO         200
define MAXRPGAMMO               50
define MAXHANDBOMBAMMO          50
define MAXSHRINKERAMMO          50
define MAXGROWAMMO              50
define MAXDEVISTATORAMMO        99
define MAXFREEZEAMMO            99
define MAXTRIPBOMBAMMO          10
define TRIPBOMBLASERMODE        1     // 0 = always visable
                                      // 1 = transluscense
                                      // 2 = invisible w/o IR goggles
                                      // 3 = totally invisable

define RESPAWNACTORTIME         768
define RESPAWNITEMTIME          768

define QSIZE                   768       // total number of active
                                        // bullet holes, blood,
                                        // footprints, money, ect...
                                        // (max 1024)

// The BLIMP has a high respawn time (any value smaller runs the risk
// of spawning too many sprites, resulting in "Bog City")
define BLIMPRESPAWNTIME 2048

define NUMFREEZEBOUNCES          3    // 0 - 255


define RUNNINGSPEED 53200
define GRAVITATIONALCONSTANT 176

define PLAYDEADTIME 120

define SHRUNKCOUNT 270
define SHRUNKDONECOUNT 304

define FROZENDRIPTIME 90
define THAWTIME 138


// Various blast radius distances

define RPGBLASTRADIUS           1780
define PIPEBOMBRADIUS           2500
define SHRINKERBLASTRADIUS      680
define TRIPBOMBBLASTRADIUS      3880
define MORTERBLASTRADIUS        2500
define BOUNCEMINEBLASTRADIUS    2500
define SEENINEBLASTRADIUS       2048

gamestartup     DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
                STARTARMORHEALTH  RESPAWNACTORTIME RESPAWNITEMTIME
                RUNNINGSPEED GRAVITATIONALCONSTANT RPGBLASTRADIUS
                PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
                MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
                MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO
                MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO
                MAXDEVISTATORAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
                MAXGROWAMMO CAMERASDESTRUCTABLE NUMFREEZEBOUNCES
                FREEZERHURTOWNER QSIZE TRIPBOMBLASERMODE


// Weapon Strengths
define KNEE_WEAPON_STRENGTH             10
define PISTOL_WEAPON_STRENGTH            6
define HANDBOMB_WEAPON_STRENGTH        140



// For direct hits with the rocket launcher,
// this amount is actually doubled.  Otherwise,
// damage values depend on distance. The
// further, the weaker.

define RPG_WEAPON_STRENGTH              140

define SHRINKER_WEAPON_STRENGTH          0
define GROWSPARK_WEAPON_STRENGTH        15
define SHOTGUN_WEAPON_STRENGTH          10
define CHAINGUN_WEAPON_STRENGTH          9
define FREEZETHROWER_WEAPON_STRENGTH    20
define COOL_EXPLOSION_STRENGTH          38
define TRIPBOMB_STRENGTH               100
define FIRELASER_WEAPON_STRENGTH         7
define MORTER_WEAPON_STRENGTH           50
define BOUNCEMINE_WEAPON_STRENGTH      150
define SPIT_WEAPON_STRENGTH              8
define BULLET_WEAPON_STRENGTH           30

// Enemy strengths (hit points).

define TROOPSTRENGTH            30
define PIGCOPSTRENGTH          100
define PIG_SHIELD_AMOUNT1       75
define PIG_SHIELD_AMOUNT2       50
define LIZSTRENGTH             100
define LIZGETTINGDAZEDAT        15
define LIZEATINGPLAYER          -2
define OCTASTRENGTH            175
define OCTASCRATCHINGPLAYER    -11
define RECONSTRENGTH            50
define TURRETSTRENGTH           30
define ROTTURRETSTRENGTH        40
define DRONESTRENGTH           150
define CAPTAINSTRENGTH          50
define CAPTSPINNINGPLAYER      -11
define COMMANDERSTRENGTH        350
define SHARKSTRENGTH            35
define SHARKBITESTRENGTH        -9
define NEWBEASTSTRENGTH         300
define NEWBEASTSCRATCHAMOUNT   -22
define DOLPHINSTRENGTH          50

define PISTOLAMMOAMOUNT         12
define SHOTGUNAMMOAMOUNT        10
define CHAINGUNAMMOAMOUNT       50
define RPGAMMOBOX               5
define CRYSTALAMMOAMOUNT        5
define GROWCRYSTALAMMOAMOUNT    20
define DEVISTATORAMMOAMOUNT     15
define FREEZEAMMOAMOUNT         25
define HANDBOMBBOX              5


define BOSS1STRENGTH            4500
define BOSS1PALSTRENGTH         1000
define BOSS2STRENGTH            4500
define BOSS3STRENGTH            4500
define BOSS4STRENGTH            6000

// Miscellaneous strengths.

define WEAKEST           1
define WEAK              5
define MEDIUMSTRENGTH    10
define TOUGH             20
define REALLYTOUGH       30
define ROBOTMOUSESTRENGTH 45
define GOTTASMART        90
define PIRATEGALSTRENGTH 200

define MANWOMANSTRENGTH  100


// Players' inventory amounts.

define STEROID_AMOUNT           400
define SHIELD_AMOUNT            100
define SCUBA_AMOUNT            6400
define HOLODUKE_AMOUNT         2400
define JETPACK_AMOUNT          1600
define HEAT_AMOUNT             1200
define FIRSTAID_AMOUNT          MAXPLAYERHEALTH
define BOOT_AMOUNT              200

define SPAWNAMMOODDS             96


// Maximum quote size is 64 characters.
// Maximum quotes is 192 slots.


definequote  0        AUTO AIMING
definequote  1        SHOW MAP: OFF
definequote  2        ACTIVATED
definequote  3        PORTABLE MEDKIT
definequote  4        LOCKED
definequote  5        GIVING EVERYTHING!
definequote  6        BOOTS
definequote  7        WASTED!
definequote  8        UNLOCKED
definequote  9        A SECRET PLACE!
definequote 10        SQUISH!
definequote 11        ALL DOORS UNLOCKED
definequote 12        USED STEROIDS
definequote 13        ^7PRESS USE TO RESTART MISSION
definequote 14        AMMO FOR DEVASTATOR
definequote 15        DEACTIVATED
definequote 16        SWITCH OPERATED ONLY!
definequote 17        GOD MODE: ON
definequote 18        GOD MODE: OFF
definequote 19        ATOMIC HEALTH!
definequote 20        CROSSHAIR: ON
definequote 21        CROSSHAIR: OFF
definequote 22        YOU'RE TOO GOOD TO BE CHEATING!
definequote 23        MESSAGES: ON
definequote 24        MESSAGES: OFF
definequote 25        TYPE THE CHEAT CODE:
definequote 26        DETAIL: LOW
definequote 27        DETAIL: HIGH
definequote 28        WILL ALWAYS HAVE NO FUTURE
definequote 29        BRIGHTNESS LEVEL: ONE
definequote 30        BRIGHTNESS LEVEL: TWO
definequote 31        BRIGHTNESS LEVEL: THREE
definequote 32        BRIGHTNESS LEVEL: FOUR
definequote 33        BRIGHTNESS LEVEL: FIVE
definequote 34        SOUND: ON
definequote 35        SOUND: OFF
definequote 36        SCREEN CAPTURED
definequote 37        STEROIDS
definequote 38        ARMOR
definequote 39        SCUBA GEAR
definequote 40        Press F1 for Help
definequote 41        JETPACK
definequote 42        BODY SUIT
definequote 43        ACCESS CARD
definequote 44        MOUSE AIMING OFF
definequote 45        MOUSE AIMING ON
definequote 46        CHEAT CODE:  UNRECOGNIZED
definequote 47        HOLODUKE ON
definequote 48        HOLODUKE OFF
definequote 49        HOLODUKE NOT FOUND YET!
definequote 50        JETPACK NOT FOUND YET!
definequote 51        HOLODUKE
definequote 52        JETPACK ON
definequote 53        JETPACK OFF
definequote 54        CHAINGUN CANNON!
definequote 55        PIPEBOMB!
definequote 56        RPG!
definequote 57        SHOTGUN
definequote 58        LASER TRIPBOMB!
definequote 59        FREEZETHROWER!
definequote 60        GOT SHRINKER/EXPANDER!
definequote 61        SMALL MEDKIT: +10
definequote 62        LARGE MEDKIT: +30
definequote 63        AMMO FOR CHAINGUN CANNON!
definequote 64        AMMO FOR RPG!
definequote 65        AMMO FOR PISTOL!
definequote 66        AMMO FOR FREEZETHROWER!
definequote 67        BOOTS OFF
definequote 68        BOOTS ON
definequote 69        AMMO FOR SHOTGUN
definequote 70        BLUE ACCESS CARD REQUIRED
definequote 71        RED ACCESS CARD REQUIRED
definequote 72        YELLOW ACCESS CARD REQUIRED
definequote 73        WEAPON LOWERED
definequote 74        WEAPON RAISED
definequote 75        PROTECTIVE BOOTS ON
definequote 76        SCUBA GEAR ON
definequote 77        SPACE SUIT ON
definequote 78        AMMO FOR SHRINKER
definequote 79        BUY MAJOR STRYKER
definequote 80        MIGHTY FOOT ENGAGED
definequote 81        WEAPON MODE ON
definequote 82        WEAPON MODE OFF
definequote 83        FOLLOW MODE OFF
definequote 84        FOLLOW MODE ON
definequote 85        RUN MODE OFF
definequote 86        RUN MODE ON
definequote 87        DEVASTATOR WEAPON
definequote 88        JET PACK
definequote 89        AIRTANK
definequote 90        STEROIDS
definequote 91        HOLODUKE
definequote 92        MUSIC: ON
definequote 93        MUSIC: OFF
definequote 94        SCROLL MODE: ON
definequote 95        SCROLL MODE: OFF
definequote 96        BRIGHTNESS LEVEL: SIX
definequote 97        BRIGHTNESS LEVEL: SEVEN
definequote 98        BRIGHTNESS LEVEL: EIGHT
definequote 99        REGISTER COSMO TODAY!
definequote 100       ALL LOCKS TOGGLED
definequote 101       NIGHT VISION GOGGLES
definequote 102       WE'RE GONNA FRY YOUR ASS, NUKEM!
definequote 103       SCREEN SAVED
definequote 104       GOT USED ARMOR
definequote 105       PIRATES SUCK!
definequote 106       NIGHT VISION ON
definequote 107       NIGHT VISION OFF
definequote 108       YOU'RE BURNING!  
definequote 109       VIEW MODE OFF
definequote 110       VIEW MODE ON
definequote 111       SHOW MAP: ON
definequote 112       CLIPPING: ON
definequote 113       CLIPPING: OFF
definequote 114       !!! INCORRECT VERSION !!!
definequote 115       <Please Leave Blank>
definequote 116       <Please Leave Blank>
definequote 117       <Please Leave Blank>
definequote 118       YOU CANNOT "QUICK SAVE" WHEN DEAD
definequote 119       GOT ALL WEAPONS/AMMO
definequote 120       GOT ALL INVENTORY
definequote 121       GOT ALL KEYS
definequote 122       <Please Leave Blank>
definequote 123       AMMO FOR EXPANDER
definequote 124       MAP HAS A DIFFERENT NUMBER OF PLAYERS



// Volume titles cannot excede 32 characters.

definevolumename 0 RANDOM MISSIONS
definevolumename 1 MORE RANDOM MISSIONS
definevolumename 2 DAIKARIN AND MORE
definevolumename 3 ORIGINAL EPISODES


// Skill titles cannot excede 32 characters.

defineskillname 0 PIECE OF CAKE
defineskillname 1 LET'S ROCK
defineskillname 2 COME GET SOME
defineskillname 3 DAMN I'M GOOD


// Level file names cannot excede 128 characters.
// Level par cannot excede 5 characters (min:sec)
// Level titles cannot excede 32 characters.

// EPISODE 4 ROCH

define VOL1MAPS 29 // set to 2 < actual number of playable maps
define VOL1LEVELS 12 // number that must be completed to finish
definelevelname 0 0 attmaps/start.map 00:00 0:00 RANDOM MISSIONS
definelevelname 0 1 attmaps/maia.map 06:00 03:00 MAIA
definelevelname 0 2 attmaps/hydrost.map 06:00 03:00 Hydro Substation
definelevelname 0 3 attmaps/hcr.map 06:00 03:00 HCR
definelevelname 0 4 attmaps/rush244.map 06:00 03:00 RUSH BACK
definelevelname 0 5 attmaps/shock.map 06:00 03:00 Mortal Shock
definelevelname 0 6 attmaps/RedRock.map 06:00 03:00 Red Rock
definelevelname 0 7 attmaps/DUKEMEAL.MAP 06:00 03:00 DUKEMEAL
definelevelname 0 8 attmaps/TSOF1.MAP 06:00 03:00 Opposing Facility
definelevelname 0 9 attmaps/Service.map 06:00 03:00 SERVICE
definelevelname 0 10 attmaps/XMAS2K2.MAP 06:00 03:00 XMAS2K2.MAP
definelevelname 0 11 attmaps/PLAZA.MAP 06:00 03:00 PLAZA
definelevelname 0 12 attmaps/WESTWUZ1.MAP 06:00 03:00 WEST WUZ WON
definelevelname 0 13 attmaps/SLUM.MAP 06:00 03:00 The Slums Of LA
definelevelname 0 14 attmaps/Jalbird2.map 06:00 03:00 JAILBIRD 2
definelevelname 0 15 attmaps/ABBA.MAP 06:00 03:00 ANOTHER BIG BASE ATTACKED
definelevelname 0 16 attmaps/STARLITE.MAP 06:00 03:00 STARLITE
definelevelname 0 17 attmaps/Fbsp002.map 06:00 03:00 FBSP002
definelevelname 0 18 attmaps/Citylevl.map 06:00 03:00 The Alien City
definelevelname 0 19 attmaps/EDFSB.MAP 06:00 03:00 EDFSB
definelevelname 0 20 attmaps/LADuke2K.map 06:00 03:00 LA Duke 2K
definelevelname 0 21 attmaps/REZ2.map 06:00 03:00 DEMOLITION PLANT
definelevelname 0 22 attmaps/HIGHWAY6.MAP 06:00 03:00 LOST HIGHWAY 6
definelevelname 0 23 attmaps/HIGHWAY4.MAP 06:00 03:00 LOST HIGHWAY 4
definelevelname 0 24 attmaps/MRCKSpiegul.map 06:00 03:00 MRCK Spiegul
definelevelname 0 25 attmaps/EWITNESS.MAP 06:00 03:00 EWITNESS
definelevelname 0 26 attmaps/Suburbia.map 06:00 03:00 SUBURBIA
definelevelname 0 27 attmaps/mpweapon.map 06:00 03:00 ACME WEAPON FACTORY
definelevelname 0 28 attmaps/Ebase.map 06:00 03:00 EARTH BASE
definelevelname 0 29 attmaps/COS.MAP 06:00 03:00 City Of Screams
definelevelname 0 30 attmaps/DUKAI.MAP 06:00 03:00 DUKAI
definelevelname 0 31 attmaps/WGS6X.map 06:00 03:00 WG END BOSS

definelevelname 1 0 attmaps/start.map 00:00 0:00 RANDOM MISSIONS
definelevelname 1 1 attmaps/_balley.map 06:00 03:00 BACK ALLEY
definelevelname 1 2 attmaps/Discard.map 06:00 03:00 Discarded Stronghold
definelevelname 1 3 attmaps/DOOMCITY.map 06:00 03:00 Doom City
definelevelname 1 4 attmaps/Fbsp003.map 06:00 03:00 FBSP 3
definelevelname 1 5 attmaps/GOTHAM.map 06:00 03:00 Streets of Gotham
definelevelname 1 6 attmaps/JFCBP2.map 06:00 03:00 JFCBP2
definelevelname 1 7 attmaps/mm.map 06:00 03:00 Military Madness
definelevelname 1 8 attmaps/PJAZTEC.map 06:00 03:00 AZTEC
definelevelname 1 9 attmaps/Ogbb.map 06:00 03:00 Operation Get Back Bike
definelevelname 1 10 attmaps/r3mix.map 06:00 03:00 R3 Remix
definelevelname 1 11 attmaps/timeless.map 06:00 03:00 Another Timeless Night
definelevelname 1 12 attmaps/ymf500g.map 06:00 03:00 YMF500G
definelevelname 1 13 attmaps/DARKPALM.MAP 06:00 03:00 DARK PALM
definelevelname 1 14 attmaps/GDistrict.MAP 06:00 03:00 Gotham Industrial District
definelevelname 1 15 attmaps/Dogville.map 06:00 03:00 Dogville
definelevelname 1 16 attmaps/Filler.map 06:00 03:00 Filler
definelevelname 1 17 attmaps/mprail.map 06:00 03:00 The Railway Station
definelevelname 1 18 attmaps/QMC_Pur.map 06:00 03:00 QMC PUR
definelevelname 1 19 attmaps/RED2.map 06:00 03:00 RED 2
definelevelname 1 20 attmaps/AlphaCity.map 06:00 03:00 Alpha City
definelevelname 1 21 attmaps/CROSSRD.MAP 06:00 03:00 LUNAR CROSSROADS
definelevelname 1 22 attmaps/pjstrand.map 06:00 03:00 Stranded
definelevelname 1 23 attmaps/Hotelvoy.map 06:00 03:00 Voyeur Hotel
definelevelname 1 24 attmaps/APF.MAP 06:00 03:00 Atmospheric Processing Facility
definelevelname 1 25 attmaps/ballroom.map 06:00 03:00 Ballroom
definelevelname 1 26 attmaps/Wgcity.map 06:00 03:00 WG City
definelevelname 1 27 attmaps/voa.map 06:00 03:00 Voices of Authority
definelevelname 1 28 attmaps/FRUIT.MAP 06:00 03:00 Fruit Loops
definelevelname 1 29 attmaps/POSEIDON.MAP 06:00 03:00 POSEIDON
definelevelname 1 30 attmaps/odour.map 06:00 03:00 Foul Odour
definelevelname 1 31 attmaps/WGS6X.map 06:00 03:00 WG END BOSS

// on the bench
// doly.MAP
// MSSP8.map

definelevelname 2 0 attmaps/DAIKARINL1.map 02:30 01:19 DOWN IN THE KAOS
definelevelname 2 1 attmaps/DAIKARINL2.map 02:30 01:26 A DARK PASSAGE
definelevelname 2 2 attmaps/DAIKARINL3.map 05:00 02:26 NOLDOR'S CASTLE
definelevelname 2 3 attmaps/DAIKARINL4.map 04:30 02:14 FROM THE HEART TO THE MOON
definelevelname 2 4 attmaps/DAIKARINL5.map 03:00 01:26 POLARIS OUTPOST
definelevelname 2 5 attmaps/DAIKARINL6.map 02:30 01:04 DAIKARIN
definelevelname 2 6 attmaps/rescate.map 06:00 03:00 Rescate
definelevelname 2 7 attmaps/AMCPleaser.map 06:00 03:00 AMC Pleaser
definelevelname 2 8 attmaps/meatballsubmakin.map 06:00 03:00 MEATBALL SUB MAKIN
definelevelname 2 9 attmaps/Factory.map 06:00 03:00 Factory
definelevelname 2 10 attmaps/clcoast.map 06:00 03:00 Clear The Coast
definelevelname 2 11 attmaps/DAGGER.MAP 06:00 03:00 DAGGERS CAVERN

definelevelname 3 0 E1L1.map 01:45 00:53 HOLLYWOOD HOLOCAUST
definelevelname 3 1 E1L2.map 05:10 03:21 RED LIGHT DISTRICT
definelevelname 3 2 E1L3.map 05:35 03:41 DEATH ROW
definelevelname 3 3 E1L4.map 07:20 04:40 TOXIC DUMP
definelevelname 3 4 E1L5.map 09:10 05:00 THE ABYSS
definelevelname 3 5 E2L1.map 02:30 01:19 SPACEPORT
definelevelname 3 6 E2L2.map 02:30 01:26 INCUBATOR
definelevelname 3 7 E2L3.map 05:00 02:26 WARP FACTOR
definelevelname 3 8 E2L4.map 04:30 02:14 FUSION STATION
definelevelname 3 9 E2L5.map 03:00 01:26 OCCUPIED TERRITORY
definelevelname 3 10 E2L6.map 02:30 01:04 TIBERIUS STATION
definelevelname 3 11 E2L7.map 04:45 02:15 LUNAR REACTOR
definelevelname 3 12 E2L8.map 11:30 04:59 DARK SIDE
definelevelname 3 13 E2L9.map 05:00 02:26 OVERLORD
definelevelname 3 14 E3L1.map 02:30 01:11 RAW MEAT
definelevelname 3 15 E3L2.map 04:45 02:18 BANK ROLL
definelevelname 3 16 E3L3.map 03:00 01:57 FLOOD ZONE
definelevelname 3 17 E3L4.map 03:15 01:46 L.A. RUMBLE
definelevelname 3 18 E3L5.map 02:30 01:04 MOVIE SET
definelevelname 3 19 E3L6.map 03:30 01:30 RABID TRANSIT
definelevelname 3 20 E3L7.map 02:00 00:55 FAHRENHEIT
definelevelname 3 21 E3L8.map 02:15 01:09 HOTEL HELL
definelevelname 3 22 E3L9.map 02:45 01:17 STADIUM
definelevelname 3 23 E4L1.map 03:04 01:32 IT'S IMPOSSIBLE
definelevelname 3 24 E4L2.map 04:00 02:00 DUKE-BURGER
definelevelname 3 25 E4L3.map 03:30 01:45 SHOP-N-BAG
definelevelname 3 26 E4L4.map 06:32 03:16 BABE LAND
definelevelname 3 27 E4L5.map 02:02 01:01 PIGSTY
definelevelname 3 28 E4L6.map 03:04 01:52 GOING POSTAL
definelevelname 3 29 E4L7.map 01:24 00:42 XXX-STACY
definelevelname 3 30 E4L11.map 04:20 02:10 AREA 51
definelevelname 3 31 E4L10.map 10:50 05:25 THE QUEEN


// Music will not play if the .MID file excedes 72000 bytes.

// If you are an owner of a Gravis Ultrasound and wish to change the
// MIDI files, you may want to delete the ULTRAMID.INI file that we
// supply since it does not contain a full General MIDI patch set.
// Deleting the ULTRAMID.INI will cause the game to use the file found
// in your Ultrasound directory.  Remember to keep a backup of ours,
// or the music might not sound as good!

// Music for title and end
music 0 GRABBAG.MID BRIEFING.MID


// Music for the individual levels
music 1 stalker.mid attmaps/maia.mid watrwld1.mid streets.mid snake1.mid
        attmaps/shock.mid attmaps/Turbulence.mid prepd.mid attmaps/PDcredits.mid attmaps/MMZXA_DH.mid attmaps/pdt_v2kt.mid
        pizzed.mid alienz.mid attmaps/BitesDust.mid attmaps/ABBA.mid futurmil.mid attmaps/Gandrayda.mid
        attmaps/Fbsp002.mid FATCMDR.mid NAMES.MID subway.mid attmaps/PDdatadyne.mid gotham.mid
        spook.mid attmaps/MRCKSpiegul.mid stalag.mid alfredh.mid attmaps/MSSP8.MID intents.mid
        inhiding.mid lemchill.mid attmaps/Dark_Samus.mid
        

music 2 stalker.mid stalker.mid attmaps/discard.mid attmaps/BLEF.mid snake1.mid
        attmaps/shock.mid PDExtraction.mid futurmil.mid gutwrnch.mid Parasprinter.mid attmaps/r3mix.mid
        pizzed.mid alienz.mid xplasma.mid attmaps/GDistrict.mid subway.mid FATCMDR.mid
        bakedgds.mid attmaps/Turbulence.mid NAMES.MID subway.mid attmaps/pdt_v2kt.mid gotham.mid
        storm.mid attmaps/PDdatadyne.mid attmaps/GE007_Cradle.mid alfredh.mid gloomy.mid intents.mid
        inhiding.mid lemchill.mid attmaps/Dark_Samus.mid

music 3 inhiding.mid FATCMDR.mid NAMES.MID subway.mid invader.mid gotham.mid
        attmaps/rescate.mid attmaps/AMCPleaser.mid urban.mid spook.mid attmaps/Gandrayda.mid attmaps/PDcredits.mid

music 4 stalker.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
        futurmil.mid storm.mid gutwrnch.mid robocrep.mid stalag.mid pizzed.mid alienz.mid xplasma.mid alfredh.mid
        inhiding.mid FATCMDR.mid NAMES.MID subway.mid invader.mid gotham.mid 233c.mid lordofla.mid urban.mid
        missimp.mid prepd.mid bakedgds.mid cf.mid lemchill.mid pob.mid warehaus.mid restrict.mid depart.mid


/*
--------------------------------------------------------------------------------
ABOUT CHANGING SOUND FX

The sound fx section follows this explanation.  

1. The program expects to find any sound file that is in a
   .VOC or .WAV file format.
2. You can either change the VOC name listed below to match your new
   sound, or you can rename your file to match the name here.
3. New sound files should be added to the game directory.  Though
   all sound files shipped with the game are included inside the 
   .GRP file, the program will know if there are sound files outside
   the .GRP file, and will use them instead.
4. The numbers that are to the right of the sound file name are technical
   parameters which will not be explained here, except as follows...
   - The first 2 numbers define a random pitch variation range.  They
     can be positive or negative numbers.
   - The 3rd number is a priority flag.
   - The 4th number is a bit parsed set of technical variables that identify
     the type of sound it is in the game.
   - The 5th number is volume adjustment.
5. Duke may have up to 400 total sound definitions.
--------------------------------------------------------------------------------
*/

// *****************************************
//      ACTOR SOUNDS
// *****************************************

// BIT 0 (1) Repeat
// BIT 1 (2) MUSICANDSFX (used for)
// BIT 2 (4) A Duke Voice
// BIT 3 (8) Par. Lockout
// BIT 4 (16) Glob. Heard (sndist = 0)

// Predator Trooper
definesound PRED_ROAM     roam06.voc          0   0   3  0   0
definesound PRED_ROAM2    roam58.voc          0   0   3  0   0
definesound PRED_RECOG    predrg.voc          0   0   3  0   0
definesound PRED_ATTACK   gblasr01.voc      256  256  3  0   -7680
definesound PRED_PAIN     predpn.voc          200 500 3  0   0
definesound PRED_DYING    preddy.voc          0   400 3  0   0
                                             
// Lizard Captain                                                                       
definesound CAPT_ROAM     predrm.voc          0  200  3   0   0
definesound CAPT_RECOG    predrg.voc        -400  0   3   0   0
definesound CAPT_ATTACK   chaingun.voc      0     0    3   0   -200
definesound CAPT_PAIN     predpn.voc        -200  100 3   0   0
definesound CAPT_DYING    preddy.voc        -200  100 3   0   0
definesound LIZARD_SPIT   lizspit.voc         0   0   0   0   0
definesound LIZARD_BEG    chokn12.voc         0   0   3  0   0

// Newbeast
definesound NEWBEAST_ROAM     blroam2a.voc     -128 128    3   0   0
definesound NEWBEAST_RECOG    blrec4b.voc      1400   0    3   0   0
definesound NEWBEAST_ATTACK   blrip1a.voc     -150  150    3   0   0
definesound NEWBEAST_ATTACKMISS blrip1b.voc     -256  256  3   0   0
definesound NEWBEAST_PAIN     blpain1b.voc      -256  256  3   0   0
definesound NEWBEAST_DYING    bldie3a.voc        1200  100 3   0   0
definesound NEWBEAST_SPIT     blspit1a.voc      -128 128   0   0   0

// Pig Cop
definesound PIG_ROAM      roam29.voc           -200 400   3   0   0
definesound PIG_ROAM2     roam67.voc           -200 400   3   0   0
definesound PIG_ROAM3     pigrm.voc            -200 400   3   0   0
definesound PIG_RECOG     pigrg.voc           -200 400   3   0   0
definesound PIG_ATTACK    shotgun7.voc        -256  256  4   0   0
definesound PIG_PAIN      pigpn.voc            100 800   3   0   0
definesound PIG_DYING     pigdy.voc           -800 100   3   0   0
definesound PIG_CAPTURE_DUKE !pig.voc           0   0   255 8   0

// Recon car
definesound RECO_ROAM     jetpaki.voc            0   0   3   0   0
definesound RECO_RECOG    pigrg.voc              0   0   3   0   0
definesound RECO_ATTACK   gblasr01.voc         256  256  3  0   7680
definesound RECO_PAIN     pigpn.voc              0   0   3   0   0
definesound RECO_DYING    pigdy.voc              0   0   3   0   0

// Drone drone
definesound DRON_ROAM     snakrm.voc             0   0   3   0   0
definesound DRON_RECOG    snakrg.voc             0   0   3   0   0
definesound DRON_ATTACK1  snakatA.voc            0   0   3   0   0
definesound DRON_ATTACK2  snakatB.voc            0   0   3   0   0
definesound DRON_PAIN     snakpn.voc             0   0   3   0   0
definesound DRON_DYING    snakdy.voc             0   0   3   0   0
definesound DRON_JETSND   ENGHUM.VOC             1300 1300 0   0   0


// Fat Commander
definesound COMM_ROAM     commrm.voc             0   0   3   0   0
definesound COMM_RECOG    commrg.voc             0   0   3   0   0
definesound COMM_ATTACK   commat.voc             0   0   3   0   0
definesound COMM_PAIN     commpn.voc             0   0   3   0   0
definesound COMM_DYING    commdy.voc             0   0   3   0   0
definesound COMM_SPIN     commsp.voc             0   0   3   0   0

// Octabrain
definesound OCTA_ROAM     octarm.voc          -200   0    3   0   0
definesound OCTA_RECOG    octarg.voc             0   0    3   0   0
definesound OCTA_ATTACK1  octaat1.voc            0   0    3   0   0
definesound OCTA_ATTACK2  octaat2.voc            0   600  3   0   0
definesound OCTA_PAIN     octapn.voc          -400   0    3   0   0
definesound OCTA_DYING    octady.voc          -400   -100 3   0   0
definesound WIERDSHOT_FLY octaat1.voc            0   0    3   0   0

// Organic turret
definesound TURR_ROAM     turrrm.voc             0   0   3   0   0
definesound TURR_RECOG    turrrg.voc             0   0   3   0   0
definesound TURR_ATTACK   turrat.voc             0   0   3   0   0
definesound TURR_PAIN     turrpn.voc             0   0   3   0   0
definesound TURR_DYING    turrdy.voc             0   0   3   0   0

// Green slimer
definesound SLIM_HATCH    slhtch01.voc          -256 256   3   0   0
definesound SLIM_ROAM     sliroa02.voc          -256 256   3   0   0
definesound SLIM_RECOG    slirec06.voc          -256 256   3   0   0
definesound SLIM_ATTACK   slimat.voc            -256 256   3   0   0
// definesound SLIM_PAIN     slimpn.voc         -256 256   3   0   0
definesound SLIM_DYING    slidie03.voc          -256 256   3   0   0

// BOSS2
definesound BOS2_ROAM     b2atk01.voc             0   0   3   0   0
definesound BOS2_RECOG    b2rec03.voc             0   0   3   0   0
definesound BOS2_ATTACK   b2atk02.voc             0   0   3   0   0
definesound BOS2_PAIN     b2pain03.voc             0   0   3   0   0
definesound BOS2_DYING    b2die03.voc             0   0   3   0   0

// BOSS3                                                                                
definesound BOS3_ROAM     b3roam01.voc             0   0   3   0   0
definesound BOS3_RECOG    b3pain04.voc             0   0   3   0   0
definesound BOS3_ATTACK1  b3atk01.voc              0   0   3   0   0
definesound BOS3_ATTACK2  b3atk01.voc              0   0   3   0   0
definesound BOS3_PAIN     b3rec03g.voc             0   0   3   0   0
definesound BOS3_DYING    b3die03g.voc             0   0   3   0   0

// BOSS4
definesound BOS4_ROAM     bqroam2a.voc          1024 1024  255 0  0
definesound BOS4_RECOG    bqrec2a.voc           1024 1024  255 0  3084
definesound BOS4_ATTACK   bqshock3.voc          1024 1024  255 0  0
definesound BOS4_PAIN     bqpain2a.voc          1024 1024  255 0  0
definesound BOS4_DYING    bqdie1a.voc           1024 1024  255 0  0
definesound BOS4_LAY      bqegg1a.voc           1024 1024  255 0  0

// BOSS1                                                                                
definesound BOS1_ROAM     bos1rm.voc             0   0   3   0   0
definesound BOS1_RECOG    bos1rg.voc             0   0   5   0   0
definesound BOS1_ATTACK1  chaingun.voc           0   0   3   0   0
definesound BOS1_ATTACK2  rpgfire.voc            0   0   3   0   0
definesound BOS1_PAIN     bos1pn.voc             0   0   3   0   0
definesound BOS1_DYING    bos1dy.voc             0   0   3   0   0
definesound BOS1_WALK     thud.voc               0   0   3   0   0


// *************
// WEAPON SOUNDS                                                                        
// *************
definesound KICK_HIT            kickhit.voc       0     0     4   0   0
definesound PISTOL_RICOCHET     ricochet.voc      0     0     0   0 4096
definesound PISTOL_BODYHIT      bulithit.voc      0     0     0   0   0
definesound PISTOL_FIRE         pistol.voc      -64     0   254   0   0
definesound EJECT_CLIP          clipout.voc       0     0     3   0   0
definesound INSERT_CLIP         clipin.voc        512   512   3   0   0
definesound CHAINGUN_FIRE       chaingun.voc     -204 -204  254   0   512
definesound SHOTGUN_FIRE        shotgun7.voc      0    512    254 0   0
definesound SHOTGUN_COCK        shotgnck.voc      96    192   3   0   0
definesound RPG_SHOOT           rpgfire.voc       -32   0     4   0   0
definesound FLY_BY              flyby.voc         -256  256   3   0   0
//definesound RPG_EXPLODE         ATTRITION_RESOURCES/SOUNDS/bombexpl.voc      -1024 1024  128 0   0
definesound RPG_EXPLODE         bombexpl.voc      -1024 1024  128 0   0
definesound CAT_FIRE            catfire.voc       512   768   4   0   0
definesound SHRINKER_FIRE       shrinker.voc      -512  0     5   0   0
definesound ACTOR_SHRINKING     shrink.voc        0     0     2   0   0
definesound ACTOR_GROWING       enlarge.voc    1024     0     2   0   0

definesound PIPEBOMB_BOUNCE     pbombbnc.voc      0     0     2   0 6144
//definesound PIPEBOMB_EXPLODE    ATTRITION_RESOURCES/SOUNDS/bombexpl.voc  -512      0     128 0   0
definesound PIPEBOMB_EXPLODE    bombexpl.voc  -512      0     128 0   0
definesound LASERTRIP_ONWALL    lsrbmbpt.voc      0     0     3   0   0
definesound LASERTRIP_ARMING    lsrbmbwn.voc      0     0     3   0   0
//definesound LASERTRIP_EXPLODE   ATTRITION_RESOURCES/SOUNDS/bombexpl.voc  -512      0     4   0   0
definesound LASERTRIP_EXPLODE   bombexpl.voc  -512      0     4   0   0
definesound NITEVISION_ONOFF    goggle12.voc      0     0     0   0   0
definesound SELECT_WEAPON       WPNSEL21.VOC      128   128   3   0   0

// Affect Environment Sounds                                                            
definesound VENT_BUST           ventbust.voc      -32   32 2  0  0
definesound GLASS_BREAKING      glass.voc         -412  0  3  0  8192
definesound GLASS_HEAVYBREAK    glashevy.voc      -412  0  3  0  8192
definesound SHORT_CIRCUIT       shorted.voc       0 0 0 0 6500
definesound ITEM_SPLASH         splash.voc        0 0 2 0 0
definesound BONUSMUSIC          bonus.voc         0 0 255 1 0

// Duke's Body Sounds                                                                   
definesound DUKE_BREATHING      hlminhal.voc       0   0   255 4   0
definesound DUKE_EXHALING       hlmexhal.voc       0   0   255 4   0
definesound DUKE_GASP           gasp.voc           0   0   255 4   0
definesound DUKE_URINATE        pissing.voc        0   0   4   0   0
definesound DUKE_CRACK2         COMEON02.voc       0   0   255 4   0
definesound DUKE_CRACK          WAITIN03.voc       0   0   255 4   0
definesound DUKE_TALKTOBOSSFALL DIESOB03.voc       0   0   255 12  0
definesound DUKE_CRACK_FIRST    knuckle.voc        0   0   3   0   0
definesound DUKE_GET            getitm19.voc     -64  64   255 0   0
definesound DUKE_GETWEAPON1     cool01.voc         0   0   255 4   0
definesound DUKE_GETWEAPON2     getsom1a.voc       0   0   255 4   0
definesound DUKE_GETWEAPON3     groovy02.voc       0   0   255 4   0
definesound DUKE_GETWEAPON4     wansom4a.voc       0   0   255 4   0
definesound DUKE_GETWEAPON6     HAIL01.VOC         0   0   255 4   0
definesound DUKE_GOTHEALTHATLOW needed03.voc       0   0   255 4   0

definesound DUKE_SEARCH         pain87.VOC       0   0   2   4     0
definesound DUKE_SEARCH2        whrsit05.voc       0   0   255 4   0
definesound DUKE_LONGTERM_PAIN  gasps07.voc     -192   0   255 4   0
definesound DUKE_LONGTERM_PAIN2 dscrem15.voc      0   0   255 4   0
definesound DUKE_LONGTERM_PAIN3 dscrem16.voc      0   0   255 4   0
definesound DUKE_LONGTERM_PAIN4 dscrem17.voc      0   0   255 4   0
definesound DUKE_LONGTERM_PAIN5 pain54.voc        0   0   255 4   0
definesound DUKE_LONGTERM_PAIN6 pain75.voc        0   0   255 4   0
definesound DUKE_LONGTERM_PAIN7 pain93.voc        0   0   255 4   0
definesound DUKE_LONGTERM_PAIN8 pain68.voc        0   0   255 4   0

definesound DUKE_PISSRELIEF     ahmuch03.voc       0   0   255 4   0

// Duke Health Sounds
definesound SOMETHINGHITFORCE   teleport.voc       0   0    2   0   8192
definesound DUKE_DRINKING       drink18.voc     -128 128   2   4   0
definesound DUKE_KILLED1        damn03.voc         0   0   255 12  0
definesound DUKE_KILLED2        damnit04.voc       0   0   255 12  0
definesound DUKE_KILLED3        thsuk13a.voc       0   0   255 12  0
definesound DUKE_KILLED4        dscrem18.voc       0   0   255 4   0
definesound DUKE_KILLED5        pisses01.voc       0   0   255 12  0
definesound DUKE_GRUNT          exert.voc          0   0   2   4   0
definesound DUKE_DEAD           DMDEATH.VOC      -64  64   255 4  0
definesound DUKE_HARTBEAT       hartbeat.voc       0   0   0   0   0
definesound DUKE_STEPONFECES    happen01.voc       0   0   0   12  0

// Duke Movement Sounds                                                                 
definesound DUKE_ONWATER        wetfeet.voc        0   0    4   0   0
definesound DUKE_LAND           land02.voc         0   0    2   0   0
definesound DUKE_LAND_HURT      pain39.voc         0   0    255 4   0
definesound DUKE_WALKINDUCTS    ductwlk.voc      -64   128  2   0   0
definesound DUKE_LOOKINTOMIRROR   lookin01.voc     0   0    255 4   0

definesound DUKE_TIP1           dance01.voc        0   0   255  4   0
definesound DUKE_TIP2           shake2a.voc        0   0   255  4   0
definesound DUKE_BOOBY          BOOBY04.voc        0   0   255  4   0
definesound DUKE_HIT_STRIPPER1  damnit04.voc       0   0   255  12  0
definesound DUKE_HIT_STRIPPER2  damn03.voc         0   0   255  12  0
definesound ALIEN_TALK1         MUSTDIE.voc        0   0   255  12  0
definesound ALIEN_TALK2         DEFEATED.VOC       0   0   255  12  0
definesound BONUS_SPEECH1       letsrk03.voc       0   0   255  4   0
definesound BONUS_SPEECH2       ready2a.voc        0   0   255  4   0
definesound BONUS_SPEECH3       ripem08.voc        0   0   255  4   0
definesound BONUS_SPEECH4       rockin02.voc       0   0   255  4   0
definesound DUKE_YES            yes.voc            0   0   255  4   0
definesound DUKE_USEMEDKIT      ahh04.voc          0   0   255  4   0
definesound DUKE_TAKEPILLS      gulp01.voc         0   0   255  4   0
definesound DUKETALKTOBOSS      duknuk14.voc       0   0   255  12  0
definesound BOSSTALKTODUKE      !boss.voc          0   0   255  0   0
definesound SHRINKER_HIT        thud.voc           0   0   3    0   0
definesound SOMETHINGFROZE      freeze.voc         0   0   3    0   0

// Duke Equipment Sounds
definesound DUKE_UNDERWATER     scuba.voc          0   0   2   0   0
definesound DUKE_JETPACK_ON     jetpakon.voc       0   0   4   0   0
definesound DUKE_JETPACK_IDLE   jetpaki.voc        0   0   1   0   0
definesound DUKE_JETPACK_OFF    jetpakof.voc       0   0   2   0   0

// Common Death Sounds
definesound FLESH_BURNING       fire09.voc      -256   0   0   0   6100
definesound THUD                thud.voc           0   0   0   0   0
definesound SQUISHED            squish.voc      -128   0   3   0   0

// Equipment Sounds                                                                     
definesound TELEPORTER          teleport.voc       0   0   0   0   0
definesound ELEVATOR_ON         gbelev01.voc       0   0   0   0   0
definesound ELEVATOR_OFF        gbelev02.voc       0   0   0   0   0
definesound ALIEN_ELEVATOR1     hydro43.voc        0   0   0   0   0
definesound SUBWAY              subway.voc         0   0   0   0   0
definesound SWITCH_ON           switch.voc         0   0   0   0   0

definesound FAN                 fan.voc            0   0   0   0   0
definesound FLUSH_TOILET        flush.voc          0   0   3   2   0
definesound HOVER_CRAFT         hover.voc          0   0   0   0   0
definesound EARTHQUAKE          quake.voc          0   0   0   0   0
                                                                                        
// Warning Sounds                                                                       
definesound INTRUDER_ALERT      alert.voc          0   0   0   0   0
definesound END_OF_LEVEL_WARN   monitor.voc        0   0   0   0   0
definesound POOLBALLHIT         poolbal1.voc       0   0   0   0   0

// Ambience Sounds

definesound ENGINE_OPERATING    onboard.voc        0   0   0   2   0
definesound REACTOR_ON          reactor.voc        0   0   0   2   0
definesound COMPUTER_AMBIENCE   compamb.voc        0   0   0   2   0
definesound GEARS_GRINDING      geargrnd.voc       0   0   0   2   0
definesound BUBBLE_AMBIENCE     bubblamb.voc    -256   0   0   2   0
definesound MACHINE_AMBIENCE    machamb.voc        0   0   0   2   0
definesound SEWER_AMBIENCE      drip3.voc          0   0   0   0   0
definesound WIND_AMBIENCE       wind54.voc         0   0   0   2   0
definesound WIND_REPEAT         wind54.voc         0   0   0   2   0

definesound SOMETHING_DRIPPING  drip3.voc       0   0   0   0    9000
definesound STEAM_HISSING       steamhis.voc       0   0   0   0 10240
definesound BAR_MUSIC           barmusic.voc       0   0 254   2   0
definesound STORE_MUSIC         muzak028.voc       0   0 254   0 6144
definesound STORE_MUSIC_BROKE   muzakdie.voc       0   0   0   0 6144
definesound DUKE_SCREAM         DSCREM04.voc       0   0   0   0   0
definesound KILLME              killme.voc      -128   0   0   0   0

// Miscellaneous Sounds

definesound GETATOMICHEALTH     teleport.voc   2048 2048   255 0   0
definesound DOOR_OPERATE1       slidoor.voc     -256   0   0   0   0
definesound DOOR_OPERATE2       opendoor.voc    -256   0   0   0   0
definesound DOOR_OPERATE3       edoor10.voc     -256   0   0   0   0
definesound DOOR_OPERATE4       edoor11.voc     -256   0   0   0   0
definesound BORNTOBEWILDSND     2bwild.voc         0   0 254   2   0
definesound KTIT                ktitx.voc         0   0 254   2   0
definesound LADY_SCREAM         FSCRM10.voc     -256   0 254   8   0
definesound MONITOR_ACTIVE      monitor.voc        0   0   0   0   0
definesound WATER_GURGLE        h2ogrgl2.voc       0   0   1   2   9000
definesound EXITMENUSOUND       item15.voc         0   0   0   0   0
definesound RATTY               mice3.voc          0   0   0   0   0
definesound INTO_MENU           bulithit.voc    1024 1024  0   0   0

// Six misc ambience city sounds

definesound GENERIC_AMBIENCE1      grind.voc       0   0   0   1   0
definesound GENERIC_AMBIENCE2      enghum.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE3      lava06.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE4      bubblamb.voc -256   0   0   2   0
definesound GENERIC_AMBIENCE5      phonbusy.voc    0   0   0   0   0
definesound GENERIC_AMBIENCE6      roam22.voc      0   0   0   2   0
definesound SECRETLEVELSND         secret.voc      0   0   255 0   0
definesound GENERIC_AMBIENCE8      amb81b.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE9      roam98b.voc     0   0   0   2   0
definesound GENERIC_AMBIENCE10     h2orush2.voc    0   0   0   3   0
definesound GENERIC_AMBIENCE11     projrun.voc     0   0   0   3   0
definesound GENERIC_AMBIENCE12     drip3.voc       0   0   0   0   0
definesound GENERIC_AMBIENCE13     pay02.voc       0   0   255 12  0
definesound GENERIC_AMBIENCE14     onlyon03.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE15     rides09.voc     0   0   255 4   0
definesound GENERIC_AMBIENCE16     doomed16.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE17     myself3a.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE18     monolith.voc    0   0   0   2   0
definesound GENERIC_AMBIENCE19     hydro50.voc     0   0   0   2   0
definesound GENERIC_AMBIENCE20     con03.voc       0   0   0   4   0
definesound GENERIC_AMBIENCE21     !prison.voc     0   0   255 4   0
definesound GENERIC_AMBIENCE22     vpiss2.voc      0   0   255 4   0
definesound GENERIC_AMBIENCE23     2ride06.voc     0   0   255 4   0

definesound SUPERMARKET            aisle402.voc    0   0   0   4   0


definesound FIRE_CRACKLE           fire09.voc       0   0   254 2   0
definesound DUMPSTER_MOVE          grind.voc       0   0   0   0   0

definesound JIBBED_ACTOR1       AMESS06.voc       0   0   255 4   0
definesound JIBBED_ACTOR2       BITCHN04.voc      0   0   255 12  0
definesound JIBBED_ACTOR3       HOLYCW01.voc      0   0   255 4   0
definesound JIBBED_ACTOR4       HOLYSH02.voc      0   0   255 12  0
definesound JIBBED_ACTOR5       IMGOOD12.voc      0   0   255 12  0
definesound JIBBED_ACTOR6       PIECE02.voc       0   0   255 4   0
definesound JIBBED_ACTOR7       GOTHRT01.voc      0   0   255 4   0
definesound JIBBED_ACTOR8       BLOWIT01.VOC      0   0   255 12  0
definesound JIBBED_ACTOR9       EATSHT01.VOC      0   0   255 12  0
definesound JIBBED_ACTOR10      FACE01.VOC        0   0   255 12  0
definesound JIBBED_ACTOR11      INHELL01.VOC      0   0   255 12  0
definesound WHIPYOURASS         WHIPYU01.VOC      0   0   255 4   0
definesound JIBBED_ACTOR12      SUKIT01.VOC       0   0   255 4   0
definesound JIBBED_ACTOR13      LETGOD01.VOC      0   0   255 12  0
definesound JIBBED_ACTOR14      getcrap1.voc      0   0    0  12   0
definesound JIBBED_ACTOR15      guysuk01.voc    0   0    0  12   0

definesound WAR_AMBIENCE1    WARAMB13.VOC -512  0   255  16  0
definesound WAR_AMBIENCE2    WARAMB21.VOC -512  0   254  16  0
definesound WAR_AMBIENCE3    WARAMB23.VOC -512  0   254  16  0
definesound WAR_AMBIENCE4    WARAMB29.VOC -512  0   254  16  0
definesound WAR_AMBIENCE5    FORCE01.VOC    0   0   0    4   0
definesound WAR_AMBIENCE6    QUAKE06.VOC    0   0   0    4   0
definesound WAR_AMBIENCE7    TERMIN01.VOC   0   0   0    4   0
definesound WAR_AMBIENCE8    BORN01.VOC     0   0   254  20  0
definesound WAR_AMBIENCE9    NOBODY01.VOC   0   0   0    4   0
definesound WAR_AMBIENCE10   CHEW05.VOC     0   0   0    12  0

definesound SPACE_DOOR1      hydro22.voc      0   0   0    0   8192
definesound SPACE_DOOR2      hydro24.voc      0   0   0    0   0
definesound SPACE_DOOR3      hydro27.voc      0   0   0    0   8192
definesound SPACE_DOOR4      hydro34.voc      0   0   0    0   0
definesound SPACE_DOOR5      hydro40.voc      0   0   0    0   0

 definesound SPACE_AMBIENCE1   monolith.voc      0   0   0  16  0
 definesound SPACE_AMBIENCE2   hydro50.voc       0   0   0  16  0
 definesound VAULT_DOOR        vault04.voc      0   0   0   0   0

definesound ALIEN_ELEVATOR1   hydro43.voc       0   0   0  0   0
definesound ALIEN_DOOR1       adoor1.voc        0   0   0  0   0
definesound ALIEN_DOOR2       adoor2.voc        0   0   0  0   0

definesound ALIEN_SWITCH1     aswtch23.voc      0   0   0  0   0
definesound COMPANB2          CTRLRM25.VOC  0  0  0  2   0
definesound HELICOP_IDLE      hlidle03.voc  0  0  255  3   0
definesound FOUNDJONES        jones04.voc   0  0  0  4  0
definesound STEPNIT           LIZSHIT3.VOC  0  0  254  12  0
definesound RIPHEADNECK       rip01.voc     0  0  254  12 0

definesound ENDSEQVOL2SND1    gunhit2.voc     0   0   249 0   0
definesound ENDSEQVOL2SND2    headrip3.VOC    0   0   250 0   0
definesound ENDSEQVOL2SND3    buckle.VOC      0   0   251 0   0
definesound ENDSEQVOL2SND4    jetp2.VOC       0   0   252 0   0
definesound ENDSEQVOL2SND5    zipper2.voc     0   0   253 0   0
definesound ENDSEQVOL2SND6    news.voc        0   0   254 0   0
definesound ENDSEQVOL2SND7    whistle.voc     0   0   255 0   0

// definesound ENDSEQVOL3SND1    KICKHEAD.VOC    0   0   254 0   0
definesound ENDSEQVOL3SND2    GMEOVR05.VOC    0   0   254 0   0
definesound ENDSEQVOL3SND3    CHEER.VOC       0   0   254 0   0
definesound ENDSEQVOL3SND4    GRABBAG.VOC     0   0   254 1   0
definesound ENDSEQVOL3SND5    name01.voc      0   0   250 0   0
definesound ENDSEQVOL3SND6    r&r01.voc       0   0   251 0   0
definesound ENDSEQVOL3SND7    lani05.voc      0   0   252 0   0
definesound ENDSEQVOL3SND8    lani08.voc      0   0   253 0   0
definesound ENDSEQVOL3SND9    laniduk2.voc    0   0   254 0   0

definesound SUPERMARKET            aisle402.voc    0   0   0   4   0
definesound MOUSEANNOY             annoy03.voc     0   0   0   4   0
definesound BOOKEM                 bookem03.voc    0   0   0   4   0
definesound SUPERMARKETCRY         cry01.voc       0   0   0   4   0
definesound DESTRUCT               detruct2.voc    0   0 255   0   0
definesound EATFOOD                eat08.voc       0   0   0  12   0
definesound MAKEMYDAY              makeday1.voc    0   0   0   4   0
definesound WITNESSSTAND           sohelp02.voc    0   0   0   4   0
definesound VACATIONSPEECH         vacatn01.voc    0   0   0  12   0
definesound YIPPEE1                yippie01.voc    0   0 255  12   0
definesound YOHOO1                 yohoho01.voc    0   0 128   4   0
definesound YOHOO2                 yohoho09.voc    0   0 128   4   0
definesound DOLPHINSND             dolphin.voc  -512 512   0   0   0
definesound TOUGHGALSND1           dom03.voc       0   0   0   0   0
definesound TOUGHGALSND2           dom09.voc       0   0   0   0   0
definesound TOUGHGALSND3           dom11.voc       0   0   0   0   0
definesound TOUGHGALSND4           dom12.voc       0   0   0   0   0
definesound TANK_ROAM              tank3a.voc      0   0   255 0 6000

definesound VOL4_1                 jacuzzi2.voc    0   0   0   1   0
definesound VOL4_2                 typing.voc      0   0   0   1   0
definesound COOKINGDEEPFRIER       deepfry1.voc    0   0   0   0   0
definesound WHINING_DOG            dogwhine.voc    0   0   0   0   0
definesound DEAD_DOG               dogyelp.voc     0   0   0   0   0
definesound LIGHTNING_SLAP         tclap2a.voc  -256 256   0   0   0
definesound THUNDER                trumble.voc  -512 256   0   0   0
definesound HAPPYMOUSESND1         sweet03.voc     0   0   0   0   0
definesound HAPPYMOUSESND2         sweet04.voc     0   0   0   0   0
definesound HAPPYMOUSESND3         sweet05.voc     0   0   0   0   0
definesound HAPPYMOUSESND4         sweet16.voc     0   0   0   0   0
definesound ALARM                  alarm1a.voc  -128 128 255   2   0
definesound RAIN                   rain3a.voc     -128 128 0   2   0
definesound DTAG_GREENRUN          GRUN.VOC       -128 128 255 128 0
definesound DTAG_BROWNRUN          BRUN.VOC       -128 128 255 128 0
definesound DTAG_GREENSCORE        GSCORE.VOC     -128 128 255 128 0
definesound DTAG_BROWNSCORE        BSCORE.VOC     -128 128 255 128 0
definesound SCREECH                skidcr1.voc    -128 128   4 0   0


definesound INTRO4_1               intro4h1.voc    0   0   255 0   0
definesound INTRO4_B               intro4h2.voc    0   0   255 0   0
definesound INTRO4_2               typing.voc      0   0   255 0   0
definesound INTRO4_3               introa.voc      0   0   255 0   0
definesound INTRO4_4               introb.voc      0   0   255 0   0
definesound INTRO4_5               clang1.voc      0   0   255 0   0
definesound INTRO4_6               introc.voc      0   0   255 0   0

definesound BOSS4_DEADSPEECH       abort01.voc     0   0   255  4   0
definesound BOSS4_FIRSTSEE         kick01-i.voc    0   0   255 12   0
definesound PARTY_SPEECH           party03.voc     0   0   255 12   0
definesound POSTAL_SPEECH          postal01.voc    0   0   255  4   0
definesound TGSPEECH               vocal02.voc     0   0   254  8   0
definesound DOGROOMSPEECH          meat04-n.voc    0   0   255  4   0
definesound SMACKED                smack02.voc     0   0   255 12   0
definesound MDEVSPEECH             mdevl01.voc     0   0   255 12   0
definesound AREA51SPEECH           indpnc01.voc    0   0   255  4   0
definesound JEEPSOUND              jeep2a.voc      0   0   0    2   0
definesound BIGDOORSLAM            cdoor1b.voc     0   0   129  0   0
definesound WAVESOUND              wave1a.voc      0   0   129  3   0
definesound ILLBEBACK              beback01.voc    0   0   255  4   0

definesound VOL4ENDSND1            sbr1c.voc       0   0   255  0    0
definesound VOL4ENDSND2            squish1a.voc    0   0   254  0    0
definesound EXPANDERSHOOT          exshot3b.voc   -32 80   128  0    0
definesound EXPANDERHIT            deepfry1.voc    0   0   128  0    0
definesound SNAKESPEECH            escape01.voc    0   0   255  4    0
definesound GETBACKTOWORK          slacker1.voc    0   0   255  0    0
definesound BIGBANG                bang1.voc       0   0   255  0    0
definesound HORNSND                shorn1.voc      0   0   255  2    0
definesound BELLSND                sbell1a.voc     0   0   255  2    0
definesound GOAWAY                 goaway.voc      0   0    4   0    0
definesound JOKE                   joke.voc        0   0   128  0    0


// ATTRITION DEFS
define WATERFOUNTAIN2 564
define EGGCORPSE 677
define WATERFLOW 889
define ELECTROPROJ 1387
define LIFEBAR 1389
define ELECTROSPAWN 1399
define FREEZENOAIM 1410
define BOTMARKER 1414
define BOTALLY 1431
define BOTALLYSTAYPUT 1432
define BOTALLYCROUCH 1471
define WAYPOINT 1490
define WATERSPLASH3 1545
define LIGHTHALO 1629
define CORONA1 1632
define CORONA2 1633
define CORONA3 1634
define SHRINKRADIUSPROJ 1648
define MORTER2 1652
define MORTERIMAGE 1653
define FIREBALLPROJ 1669
define REVERSERIPPLE 1679
define LIZTROOPCORPSE 1734
define OCTABRAINCORPSE 1855
define COMMANDERCORPSE 1957
define RECONDP 1966
define PIGCOPCORPSE 2060
define LIZMANCORPSE 2185
define RAINSPRITE 6201
define FIREBULLET 1651
define STICKYFIRE 2340
define SHRAPNEL 2419
define SHRAPNELSPAWNER 2430
define RPGNOAIM 2611
define BOSS1CORPSE 2685
define BOSS2CORPSE 2758
define BOSS3CORPSE 2809
define SPARKER 2950

define SHOOTMEALLY 3350
define AMERICANFLAG 4443
define BALLANDCHAIN 4446
define MINIBEAST 4614
define NEWBEASTCORPSE 4689
define BOSS4CORPSE 4789
define LASERPISTOL 6145
define BLOODIMPACT2 6149
define BULLETWOUND 6150
define DPHYDROPLANT 6153
define MININUKE 6155
define EXPLINE 6156
define LOBTRAIL  6157

define GASGRENADE 6165
define BLINDINGFLASH 6169
define HEALTHICON 6170
define SNOWSPRITE 6174
define BULLETFLASH 6176
define DPCANNONBALL 6179
define BOMBLET 6185
define PLASMASHIELD 6189
define AMMOPACK 6193
define DUKENUKE 6194
define DUKENUKEPROJ 6195
define DUKENUKE2 6196
define BULLETFLASHLOW 6197
define INKBLAST 6202
define BOSS1CORPSENOGUN 6213
define MINIGUNSPRITE 6207
define NEWBLOODP1 6214
define NEWBLOODP2 6215
define FLASHPROJ 6218
define VORTEXOFDOOM 6253
define STARPROJ 6257
define SCORCH 6273
define ROCKETHALO 6274
define SPARKPROJ 6275
define CONCRETEHOLE2 6276
define SPARKPROJ2 6277
define METALHOLE 6278
define INNERHOLE 6279
define WOODHOLE 6280
define ELECTRONICHOLE 6282
define ORGANICHOLE 6283
define NEWBLOOD4 6284
define NEWBLOOD1 6285
define NEWBLOOD2 6286
define NEWBLOOD3 6287
define NEWBLOOD5 6288
define NEWSCRAP6 6291  // light gray

define NEWSCRAP4   6303
define NEWSCRAP4G  6304
define NEWSCRAP3   6307    // light gray (concrete bits)
define NEWSCRAP3G  6308
define GRAVPROJ 6311
define GRAVPROJ2 6312
define SPARKFALL 6318
define PLAYERTRAIL 6321
define SSHELLGROUND 6325
define NEWSMOKE 6327
define POISONGASMAKER 6328
define POISONGAS 6329
define ICESMOKE 6330
define LIZARDVOMIT 6342
define BIGFIRELASER 6346
define LASERIMPACT 6347
define PIGHEAD 6400
define PIGHEADG 6401
define PIGLOWER 6402
define PIGLOWERG 6403
define PIGUPPER 6404
define PIGUPPERG 6405
define PIGUPPER2 6406
define PIGUPPER2G 6407
define PIGLOWER2 6408
define PIGLOWER2G 6409
define BIGBOMB 6415
define EXPLOSIVEBULLET 6417
define BIGFLASH 6418
define ICEBEAMTRAIL 6420
define ICEBEAM      6421
define ICESHARD     6422
define LAZBEAM     6423
define LAZBEAMTRAIL 6424

define COMPLETED_STAR 6467
define UPGRADEBUTTON 6469
define SHOTSPARK2 6470
define SHOTSPARK3 6471 // offset for monsters who fire from their right side
define SHOTSPARK4 6472 // close to ground for turrets and pigcopdive
define SHOTSPARK5 6473 // alternates positions for tanks

define MEGAROCKET 6475
define SHRINKERHALO 6500
define NEWSPLASH       6556
define WATERCIRCLE     6568

define POWBEAM 6800
define POWTRAIL 6801
define POWBEAM2 6802
define POWTRAIL2 6803
define POWBALL 6853
define POWBALLINNER 6854
define POWBALLOUTER 6855
define SPARK2 6856
define POWEXPLOSION 6857
define BLASTRING 6858
define SPARK3 6859

define RAILSLUG_WEAK 6180 // 8000
define RAILSLUG 8001
define RAILHIT 8002
define RAILTRAIL 8003
define NOTHING 8004
define SHOOTME 8005
define SAWBLADEGROUND 8006
define SAWBLADEPROJ 8007
define CONCRETEHOLE1 8025
define SMOKEGUST 8055
define LIGHTSOURCE 8121
define NEWSCRAP6G      8141
define NEWSCRAP1       8142 // dark gray (metal bits)
define NEWSCRAP1G      8143
define NEWSCRAP2       8144 // dark gray
define NEWSCRAP2G      8145
define NEWSCRAP5       8150
define NEWSCRAP5G      8151

spritenoshade AMMOPACK
spritenopal BOTALLY
spritenopal BOTALLYCROUCH
spritenoshade SPARKPROJ2
spritenoshade SPARKPROJ
spritenopal SPARKPROJ
spritenoshade BLOODPOOL

define LAUNCHSND 500
definesound LAUNCHSND              CDOOR1B.voc          8192   8192   128   0   -4096
define BLASTERSND 501                 
definesound BLASTERSND                BANG1.VOC            2048    2048    128   0   -4096
define SHOTTY2 502
definesound SHOTTY2                  SHOTGUN7.VOC            1560    1560    128   0   -4096
define PISTOL_LOW 503
definesound PISTOL_LOW         pistol.voc      -512     -768   128   0   -4096

define NULLSOUND 504
definesound NULLSOUND ATTRITION_RESOURCES/SOUNDS/NULLSOUND.wav 0 0 0 0 0
define JIBLAND 505
definesound JIBLAND ATTRITION_RESOURCES/SOUNDS/organic1.voc -64 64 64 0 0
define JIBLAND2 506
definesound JIBLAND2 ATTRITION_RESOURCES/SOUNDS/organic2.voc -64 64 64 0 0
define SHELLFALL1 507
definesound SHELLFALL1 ATTRITION_RESOURCES/SOUNDS/shell1.wav 0 0 32 0 0
define SHELLFALL2 508
definesound SHELLFALL2 ATTRITION_RESOURCES/SOUNDS/shell2.wav 0 0 32 0 0
define SHELLFALL3 509
definesound SHELLFALL3 ATTRITION_RESOURCES/SOUNDS/sshell2.wav 0 0 32 0 0
define SHELLFALL4 510
definesound SHELLFALL4 ATTRITION_RESOURCES/SOUNDS/sshell3.wav 0 0 32 0 0
define STEP1 511
definesound STEP1       ATTRITION_RESOURCES/SOUNDS/STEP1.voc      50 -50 100 0 8000
define STEP2 512
definesound STEP2       ATTRITION_RESOURCES/SOUNDS/STEP2.voc      50 -50 100 0 8000
define STEP3 513
definesound STEP3       ATTRITION_RESOURCES/SOUNDS/STEP3.voc      50 -50 100 0 8000
define STEP4 514
definesound STEP4       ATTRITION_RESOURCES/SOUNDS/STEP4.voc      50 -50 100 0 8000
define WOOD1 515
definesound WOOD1       ATTRITION_RESOURCES/SOUNDS/WOOD1.voc      50 -50 100 0 8000
define WOOD2 516
definesound WOOD2       ATTRITION_RESOURCES/SOUNDS/WOOD2.voc      50 -50 100 0 8000
define WOOD3 517
definesound WOOD3       ATTRITION_RESOURCES/SOUNDS/WOOD3.voc      50 -50 100 0 8000
define WOOD4 518
definesound WOOD4       ATTRITION_RESOURCES/SOUNDS/WOOD4.voc      50 -50 100 0 8000
define TIN1 519
definesound TIN1        ATTRITION_RESOURCES/SOUNDS/pl_metal1.wav      50 -50 100 0 8000
define TIN2 520
definesound TIN2        ATTRITION_RESOURCES/SOUNDS/pl_metal2.wav     50 -50 100 0 8000
define TIN3 521
definesound TIN3        ATTRITION_RESOURCES/SOUNDS/pl_metal3.wav      50 -50 100 0 8000
define TIN4 522
definesound TIN4        ATTRITION_RESOURCES/SOUNDS/pl_metal4.wav      50 -50 100 0 8000
define GRATES1 523
definesound GRATES1     ATTRITION_RESOURCES/SOUNDS/GRATE1.voc    50 -50 100 0 8000
define GRATE2 524
definesound GRATE2      ATTRITION_RESOURCES/SOUNDS/GRATE2.voc    50 -50 100 0 8000
define GRATE3 525
definesound GRATE3      ATTRITION_RESOURCES/SOUNDS/GRATE3.voc    50 -50 100 0 8000
define GRATE4 526
definesound GRATE4      ATTRITION_RESOURCES/SOUNDS/GRATE4.voc    50 -50 100 0 8000
define GRASS1 527
definesound GRASS1      ATTRITION_RESOURCES/SOUNDS/GRASS1.wav    50 -50 100 0 8000
define GRASS2 528
definesound GRASS2      ATTRITION_RESOURCES/SOUNDS/GRASS2.wav    50 -50 100 0 8000
define GRASS3 529
definesound GRASS3      ATTRITION_RESOURCES/SOUNDS/GRASS3.wav    50 -50 100 0 8000
define GRASS4 530
definesound GRASS4      ATTRITION_RESOURCES/SOUNDS/GRASS4.wav    50 -50 100 0 8000
define TILE1 531
definesound TILE1       ATTRITION_RESOURCES/SOUNDS/TILE1.voc    50 -50 100 0 8000
define TILE2 533
definesound TILE2       ATTRITION_RESOURCES/SOUNDS/TILE2.voc    50 -50 100 0 8000
define TILE3 534
definesound TILE3       ATTRITION_RESOURCES/SOUNDS/TILE3.voc    50 -50 100 0 8000
define TILE4 535
definesound TILE4       ATTRITION_RESOURCES/SOUNDS/TILE4.voc    50 -50 100 0 8000
define CARPET1 536
definesound CARPET1     ATTRITION_RESOURCES/SOUNDS/CARPET1.voc    50 -50 100 0 8000
define CARPET2 537
definesound CARPET2     ATTRITION_RESOURCES/SOUNDS/CARPET2.voc    50 -50 100 0 8000
define CARPET3 538
definesound CARPET3     ATTRITION_RESOURCES/SOUNDS/CARPET3.voc    50 -50 100 0 8000
define CARPET4 539
definesound CARPET4     ATTRITION_RESOURCES/SOUNDS/CARPET4.voc   50 -50 100 0 8000
define SNOW1 540
definesound SNOW1       ATTRITION_RESOURCES/SOUNDS/SNOW1.wav    50 -50 100 0 8000
define SNOW2 541
definesound SNOW2       ATTRITION_RESOURCES/SOUNDS/SNOW2.wav    50 -50 100 0 8000
define SNOW3 542
definesound SNOW3       ATTRITION_RESOURCES/SOUNDS/SNOW3.wav    50 -50 100 0 8000
define SNOW4 543
definesound SNOW4       ATTRITION_RESOURCES/SOUNDS/SNOW4.wav    50 -50 100 0 8000
define LANDDIRT 544
definesound LANDDIRT    ATTRITION_RESOURCES/SOUNDS/LDIRT.wav    50 75 5 0 0
define LANDMETAL 545
definesound LANDMETAL   ATTRITION_RESOURCES/SOUNDS/LMETL.wav    -50 -50 5 0 0
define LANDWOOD 546
definesound LANDWOOD    ATTRITION_RESOURCES/SOUNDS/LWOOD.wav    0 -50 5 0 0
define LANDWATER 547
definesound LANDWATER   ATTRITION_RESOURCES/SOUNDS/LWTR.wav     0 -50 5 0 0
define LANDNORMAL 548
definesound LANDNORMAL  land02.voc   50 -50 5 0 0
define LANDSNOW 549
definesound LANDSNOW    ATTRITION_RESOURCES/SOUNDS/LSNOW.wav    0 -50 5 0 0
// define SUBMERGE 550
// definesound SUBMERGE    ATTRITION_RESOURCES/SOUNDS/SUBMERG.wav  0 -50 5 16 0
define WHOOSH 551
definesound WHOOSH 		ATTRITION_RESOURCES/SOUNDS/flyby1.wav 0 0 130 0 0
define LEVELUP 552
definesound LEVELUP		ATTRITION_RESOURCES/SOUNDS/levelup.wav 0 0 255 0 0
define MOSSPUMP 556
definesound MOSSPUMP             ATTRITION_RESOURCES/SOUNDS/mosspump.wav 0 0 128 0 0
define MOSSINSERTSHELL 557
definesound MOSSINSERTSHELL      ATTRITION_RESOURCES/SOUNDS/mossinsertshell.wav 0 0 128 0 0
define MOSSFIRE 558
definesound MOSSFIRE             ATTRITION_RESOURCES/SOUNDS/mossfire.wav -128 128 254 0 -4096
define MP5FIRE 559
definesound MP5FIRE              ATTRITION_RESOURCES/SOUNDS/mp5fire2.wav 0 128 254 0 -2048
define MP5CLIPIN 560
definesound MP5CLIPIN            ATTRITION_RESOURCES/SOUNDS/mp5clipin.wav 0 0 64 0 0
define MP5CLIPOUT 561
definesound MP5CLIPOUT           ATTRITION_RESOURCES/SOUNDS/mp5clipout.wav 0 0 64 0 0
define HITSTONE 562
definesound HITSTONE              ATTRITION_RESOURCES/SOUNDS/BulletConcrete1.wav   0 -50 5 0 0
define HITSTONE2 563
definesound HITSTONE2             ATTRITION_RESOURCES/SOUNDS/ricochet4.wav 0 0 5 0 0
define HITSTONE3 564
definesound HITSTONE3             ATTRITION_RESOURCES/SOUNDS/ricochet5.wav 0 0 5 0 0
define HITSTONE4 565
definesound HITSTONE4             ATTRITION_RESOURCES/SOUNDS/BulletConcrete3.wav 0 0 5 0 0
define HITSTONE5 566
definesound HITSTONE5             ATTRITION_RESOURCES/SOUNDS/BulletConcrete4.wav 0 0 5 0 0
define HITWOOD 567
definesound HITWOOD               ATTRITION_RESOURCES/SOUNDS/BulletWood1.wav   0 -50 5 0 0
define HITWOOD2 568
definesound HITWOOD2              ATTRITION_RESOURCES/SOUNDS/WoodHit2.wav   0 0 5 0 0
define HITWOOD3 569
definesound HITWOOD3              ATTRITION_RESOURCES/SOUNDS/BulletWood1.wav   0 0 5 0 0
define HITWOOD4 570
definesound HITWOOD4              ATTRITION_RESOURCES/SOUNDS/WoodHit3.wav   0 0 5 0 0
define HITWOOD5 571
definesound HITWOOD5              ATTRITION_RESOURCES/SOUNDS/WoodHit4.wav   0 0 5 0 0
define HITMETAL 572
definesound HITMETAL              ATTRITION_RESOURCES/SOUNDS/HMETAL.wav   0 -50 5 0 0
define HITMETAL2 573
definesound HITMETAL2             ATTRITION_RESOURCES/SOUNDS/MetalHit2.wav 0 0 5 0 0
define HITMETAL3 574
definesound HITMETAL3             ATTRITION_RESOURCES/SOUNDS/MetalHit3.wav 0 0 5 0 0
define HITMETAL4 575
definesound HITMETAL4             ATTRITION_RESOURCES/SOUNDS/BulletMetal2.wav 0 0 5 0 0
define HITMETAL5 576
definesound HITMETAL5             ATTRITION_RESOURCES/SOUNDS/BulletMetal4.wav 0 0 5 0 0
define HITWATER 577
definesound HITWATER              ATTRITION_RESOURCES/SOUNDS/HWATER.wav   0 -50 5 0 0
define HITWATER2 578
definesound HITWATER2             ATTRITION_RESOURCES/SOUNDS/BulletWater4.wav   0 0 5 0 0
define HITWATER3 579
definesound HITWATER3             ATTRITION_RESOURCES/SOUNDS/BulletWater1.wav   0 0 5 0 0
define HITDIRT 580
definesound HITDIRT               ATTRITION_RESOURCES/SOUNDS/HDIRT.wav    0 -50 5 0 0
define HITDIRT2 581
definesound HITDIRT2              ATTRITION_RESOURCES/SOUNDS/BulletDirt1.wav    0 0 5 0 0
define HITDIRT3 582
definesound HITDIRT3              ATTRITION_RESOURCES/SOUNDS/BulletDirt4.wav    0 0 5 0 0
define HITFLESH 583
definesound HITFLESH              ATTRITION_RESOURCES/SOUNDS/HFLESH.wav   0 -50 12 0 0
define RPGLOAD 584
definesound RPGLOAD              ATTRITION_RESOURCES/SOUNDS/rpgload.wav -512 -512 64 0 0
define RPGCLOSE 585
definesound RPGCLOSE             ATTRITION_RESOURCES/SOUNDS/rpgclose.wav 0 0 64 0 0
define RPGOPEN 586
definesound RPGOPEN              ATTRITION_RESOURCES/SOUNDS/rpgopen.wav -128 -128 64 0 0
define PRED_ATTACK2 587
definesound PRED_ATTACK2   ATTRITION_RESOURCES/SOUNDS/newfirelaser.wav    -128  128  3  0   0
define METALTHUD 588
definesound METALTHUD            ATTRITION_RESOURCES/SOUNDS/metal_thud.wav 0 256 64 0 -2048
define GRAVPULL 589
definesound GRAVPULL			 ATTRITION_RESOURCES/SOUNDS/gravpull.wav 0 0 64 5 0
define GRAVSHOOT 590
definesound GRAVSHOOT			 ATTRITION_RESOURCES/SOUNDS/Grenade.wav 0 0 64 0 -4096
define GENERICBOUNCE 591
definesound GENERICBOUNCE      pbombbnc.voc      -1024     -512     2   0   -4096
define GLASSCRACKSND 592
definesound GLASSCRACKSND         ATTRITION_RESOURCES/SOUNDS/GlassTink.wav 0 0 64 0 -4096
define SODACANLAND 593
definesound SODACANLAND         ATTRITION_RESOURCES/SOUNDS/can_hit.wav 0 0 64 0 -4096
define BOUNCEMETALSND 594
definesound BOUNCEMETALSND         ATTRITION_RESOURCES/SOUNDS/bouncemetal.wav 0 0 64 0 -4096
define SOFTBOUNCE 595
definesound SOFTBOUNCE         ATTRITION_RESOURCES/SOUNDS/softbounce.wav 0 0 64 0 -4096
define FOODLAND 596
definesound FOODLAND         ATTRITION_RESOURCES/SOUNDS/foodland.wav -512 -512 64 0 -4096
define THROWSMACK 597
definesound THROWSMACK         ATTRITION_RESOURCES/SOUNDS/throwsmack.wav -128 128 128 0 -16384
define SPARKING1 598
definesound SPARKING1         ATTRITION_RESOURCES/SOUNDS/spark1.wav -128 128 48 0 8192
define SPARKING2 599
definesound SPARKING2         ATTRITION_RESOURCES/SOUNDS/spark5.wav -128 128 48 0 8192
define GRAVSHOOTSND 600                 
definesound GRAVSHOOTSND                BANG1.VOC            4096    4096    254   0   -4096
define BLADEBOUNCESND 601
definesound BLADEBOUNCESND 	ATTRITION_RESOURCES/SOUNDS/bladebounce.wav 0 512 160 0 -8192
define AYIAIAY 602
definesound AYIAIAY         DSCREM38.voc       0   0   0   0   0
define DBOPEN 603
definesound DBOPEN               ATTRITION_RESOURCES/SOUNDS/dbopen.wav 0 0 128 0 0
define DBCLOSE 604
definesound DBCLOSE              ATTRITION_RESOURCES/SOUNDS/dbclose.wav 0 0 128 0 0
define DBLOAD 605
definesound DBLOAD               ATTRITION_RESOURCES/SOUNDS/dbload.wav 0 0 128 0 0
define DBFIRE 606
definesound DBFIRE               ATTRITION_RESOURCES/SOUNDS/dbfire.wav 0 0 254 0 0
define DPPISTOLFIRE 607
definesound DPPISTOLFIRE         ATTRITION_RESOURCES/SOUNDS/deagle.wav 0 0 254 0 0
define DPCHAINGUNFIRE 608
definesound DPCHAINGUNFIRE       ATTRITION_RESOURCES/SOUNDS/dpchaingun.wav 0 0 254 0 0
define WEAPEMPTY 609
definesound WEAPEMPTY            ATTRITION_RESOURCES/SOUNDS/weapempty.wav 0 0 128 0 0
define WEEDWACKER 610
definesound WEEDWACKER			 ATTRITION_RESOURCES/SOUNDS/SSTAUNT8.wav 0 0 255 4 0
define RAINWINDOW 611
definesound RAINWINDOW			 ATTRITION_RESOURCES/SOUNDS/rainwindow.wav 0 0 31 0 0
define WHACK 612
definesound WHACK ATTRITION_RESOURCES/SOUNDS/cgwhack.wav -128 128 255 0 -8192
define KICKOUT 613
definesound KICKOUT ATTRITION_RESOURCES/SOUNDS/kickout.wav -128 128 250 0 -4096
define NEW_EXPLODE 614
definesound NEW_EXPLODE    ATTRITION_RESOURCES/SOUNDS/explode3.wav  -512      0     254 0   -8192
define PIPEBOMB_EXPLODE2 615
definesound PIPEBOMB_EXPLODE2   ATTRITION_RESOURCES/SOUNDS/explode2.wav  -512      0     254 0   -8192
define RPG_EXPLODE2 616
definesound RPG_EXPLODE2         ATTRITION_RESOURCES/SOUNDS/explode2.wav      -1024 1024  254 0   -8192
define NEW_EXPLODE2 617
definesound NEW_EXPLODE2    ATTRITION_RESOURCES/SOUNDS/explode5.wav  -512      0     254 0   -8192
define FIRELASER_IMPACT1 618
definesound FIRELASER_IMPACT1	ATTRITION_RESOURCES/SOUNDS/firelaser_hit1.wav   0 0   128  0    0
define FIRELASER_IMPACT2 619
definesound FIRELASER_IMPACT2	ATTRITION_RESOURCES/SOUNDS/firelaser_hit2.wav   0 0   128  0    0
define FIRELASER_IMPACT3 620
definesound FIRELASER_IMPACT3	ATTRITION_RESOURCES/SOUNDS/firelaser_hit3.wav   0 0   128  0    0
define SKYCAR_COLLIDE 621
definesound SKYCAR_COLLIDE         ATTRITION_RESOURCES/SOUNDS/skycar_collision.wav -64 256 5 0 -8192
define SKYCAR_JET1 622
definesound SKYCAR_JET1                 ATTRITION_RESOURCES/SOUNDS/skycar_jet.wav 0 0 5 1 -2048
define SKYCAR_THRUST 623
definesound SKYCAR_THRUST         ATTRITION_RESOURCES/SOUNDS/thrust.wav -128 -128 224 0 -8192
define SKYCAR_COLLIDE2 627
definesound SKYCAR_COLLIDE2				ATTRITION_RESOURCES/SOUNDS/skycar_collision02.wav -64 256 5 0 -8192
define NEW_EXPLODE3 628
definesound NEW_EXPLODE3    ATTRITION_RESOURCES/SOUNDS/explode4.voc  -512      0     254 0   -8192
define RINGSOUND 630
definesound RINGSOUND ATTRITION_RESOURCES/SOUNDS/skill.wav 0 0 254 0 0
define PULLPLAYER 631
definesound PULLPLAYER			 ATTRITION_RESOURCES/SOUNDS/gravpull.wav -512 -512 200 0 -4096
define ALTMELEESND 632
definesound ALTMELEESND ATTRITION_RESOURCES/SOUNDS/kickout.wav -256 -128 250 0 -4096
define PLASMAHIT 633
definesound PLASMAHIT    ATTRITION_RESOURCES/SOUNDS/plashit.wav       -64  64  96  0  -8192
define CHARGESND 634
definesound CHARGESND    ATTRITION_RESOURCES/SOUNDS/charge.wav       0  0  255  0  0
define CHARGEHOLD 635
definesound CHARGEHOLD			 ATTRITION_RESOURCES/SOUNDS/gravpull.wav 1536 1536 255 0 0
define AMMOPICK 636
definesound AMMOPICK            ATTRITION_RESOURCES/SOUNDS/ammopick.wav     -64  64   255 0   0
define GUNPICK 637
definesound GUNPICK            ATTRITION_RESOURCES/SOUNDS/gunpickup.wav     -64  64   255 0   0
define HITARMOR 638
definesound HITARMOR            ATTRITION_RESOURCES/SOUNDS/hitarmor.wav     -64  64   255 0   0
define GRENADEBOOM 639
definesound GRENADEBOOM				ATTRITION_RESOURCES/SOUNDS/grenadeboom.wav     -64  64   248 0   -8192
define TROOPHEAL 640
definesound TROOPHEAL				ATTRITION_RESOURCES/SOUNDS/troopheal.wav     0  0   192 0   -16384
define ICEBEAMSND 641
definesound ICEBEAMSND				ATTRITION_RESOURCES/SOUNDS/troopheal.wav     512  768   255 0   0
define SHARDSHOOTSND 642
definesound SHARDSHOOTSND			 ATTRITION_RESOURCES/SOUNDS/Grenade.wav 1024 1536 255 0 0
define CANNONSND 643
definesound CANNONSND			 ATTRITION_RESOURCES/SOUNDS/Cannon.wav 0 0 255 0 -8192
define SHOOTRAIL 644
definesound SHOOTRAIL			 ATTRITION_RESOURCES/SOUNDS/shootrail.wav -128 128 224 0 -8192
define BIGBLEED 645
definesound BIGBLEED			ATTRITION_RESOURCES/SOUNDS/bigbleed.wav 0 0 255 4 0
define COMEON 646
definesound COMEON			ATTRITION_RESOURCES/SOUNDS/comeon.wav 0 0 255 4 0
define ICAMEISAW 647
definesound ICAMEISAW		ATTRITION_RESOURCES/SOUNDS/icameisaw.wav 0 0 255 4 0
define LEAVESCAR 648
definesound LEAVESCAR			ATTRITION_RESOURCES/SOUNDS/leavescar.wav 0 0 255 4 0
define NEWHOLE 649
definesound NEWHOLE			ATTRITION_RESOURCES/SOUNDS/newhole.wav 0 0 255 4 0
define REFRESHING 650
definesound REFRESHING		ATTRITION_RESOURCES/SOUNDS/refreshing.wav 0 0 255 4 0
define JUSTDIE 651
definesound JUSTDIE		    ATTRITION_RESOURCES/SOUNDS/die.wav 0 0 255 4 0
define WASTEDSND 652
definesound WASTEDSND		ATTRITION_RESOURCES/SOUNDS/WASTED.wav 0 0 255 4 0
define YOUSUKSND 653
definesound YOUSUKSND		ATTRITION_RESOURCES/SOUNDS/YOUSUK.wav 0 0 255 4 0
define PAYBKSND 654
definesound PAYBKSND		ATTRITION_RESOURCES/SOUNDS/PAYBK.wav 0 0 255 4 0
define HURTS2BU 655
definesound HURTS2BU		ATTRITION_RESOURCES/SOUNDS/HURTS2BU.wav 0 0 255 4 0
define UGLYSND 656
definesound UGLYSND		ATTRITION_RESOURCES/SOUNDS/UGLY.wav 0 0 255 4 0
define LIFESBICH 657
definesound LIFESBICH		ATTRITION_RESOURCES/SOUNDS/LIFESBICH.voc 0 0 255 4 0
define RAINLOOP 658
definesound RAINLOOP		ATTRITION_RESOURCES/SOUNDS/rainloop.wav 0 0 126 0 0
define ALIENTECH 659
define ALLUGOT 670
define ASSKICKTIME 671
define BRINGITON 672
define GETAHEAD 673
define HADIT 674
define ILOOKGOOD 675
define PREP2DIE 676
define SUCKMYSTIK 677
define THATWASFUN 678
definesound ALIENTECH		ATTRITION_RESOURCES/SOUNDS/alientech.wav 0 0 255 4 0
definesound ALLUGOT		ATTRITION_RESOURCES/SOUNDS/allyougot.wav 0 0 255 4 0
definesound ASSKICKTIME		ATTRITION_RESOURCES/SOUNDS/asskickingtime.wav 0 0 255 4 0
definesound BRINGITON		ATTRITION_RESOURCES/SOUNDS/bringiton.wav 0 0 255 4 0
definesound GETAHEAD		ATTRITION_RESOURCES/SOUNDS/getahead.wav 0 0 255 4 0
definesound HADIT		ATTRITION_RESOURCES/SOUNDS/haditwiththiscrap.wav 0 0 255 4 0
definesound ILOOKGOOD		ATTRITION_RESOURCES/SOUNDS/lookgood.wav 0 0 255 4 0
definesound PREP2DIE		ATTRITION_RESOURCES/SOUNDS/preparetodie.wav 0 0 255 4 0
definesound SUCKMYSTIK		ATTRITION_RESOURCES/SOUNDS/suckmyboomstick.wav 0 0 255 4 0
definesound THATWASFUN		ATTRITION_RESOURCES/SOUNDS/thatwasfun.wav 0 0 255 4 0
define MINIGUN_FIRE 679
define MINISPINSLOW 680
define MINISPINFAST 681
definesound MINIGUN_FIRE    ATTRITION_RESOURCES/SOUNDS/MINIFIRE.wav     -128 128  254   0   0
definesound MINISPINSLOW    ATTRITION_RESOURCES/SOUNDS/MINISPIN.wav     0    0      128 0   0
definesound MINISPINFAST    ATTRITION_RESOURCES/SOUNDS/MINISPIN.wav     512  512    128 0   0
define JUMP5 682
define JUMP2 683
define JUMP4 684
definesound JUMP5			ATTRITION_RESOURCES/SOUNDS/jump5.wav -128 128 255 4 0
definesound JUMP2			ATTRITION_RESOURCES/SOUNDS/jump2.wav -128 128 255 4 0
definesound JUMP4			ATTRITION_RESOURCES/SOUNDS/jump4.wav -128 128 255 4 0
define IMP_SHOOT 685
definesound  IMP_SHOOT            ATTRITION_RESOURCES/SOUNDS/impshoot.wav     -64  64   255 0   0
define IMP_SWITCH 686
definesound  IMP_SWITCH    ATTRITION_RESOURCES/SOUNDS/impswitch.wav 0 0 192 0 0
define IMP_ALTFIRE 687
definesound  IMP_ALTFIRE   ATTRITION_RESOURCES/SOUNDS/impaltfire.wav 0 0 255 0 0
define IMP_AMMO 688
definesound  IMP_AMMO      ATTRITION_RESOURCES/SOUNDS/impammo.wav 0 0 129 0 0
define IMP_BOOM 689
definesound  IMP_BOOM      ATTRITION_RESOURCES/SOUNDS/impboom.wav 0 0 224 16 0
define IMP_BOOM2 690
definesound  IMP_BOOM2     ATTRITION_RESOURCES/SOUNDS/impboom2.wav 0 0 224 0 0
define IMP_UP 691
definesound  IMP_UP        ATTRITION_RESOURCES/SOUNDS/impup.wav 0 0 255 0 0
define HITSHIELD 692		
definesound HITSHIELD     ATTRITION_RESOURCES/SOUNDS/hitield.wav          -512   -256   3   0   0
define SHIELDON 693
definesound SHIELDON	  ATTRITION_RESOURCES/SOUNDS/buzz.wav 0 0 127 0 4096
define AMMO_MAX 694
definesound AMMO_MAX  	ATTRITION_RESOURCES/SOUNDS/ammomax.wav   0 0 254 0 0
define FLAKFIRE 695
definesound FLAKFIRE  	ATTRITION_RESOURCES/SOUNDS/flakfire.wav   0 0 254 0 0
define PISTOL3 696
definesound PISTOL3  	ATTRITION_RESOURCES/SOUNDS/pistol3.wav   0 0 254 0 0
define MISSILE2 697
definesound MISSILE2  	ATTRITION_RESOURCES/SOUNDS/missile2.wav   0 0 254 0 -16384
define EPREPDIE 698
define EDIE 699
define EWASTED 700
define EUGLY 701
define EHURTS2BU 702
define EPAIN 703
define EDYING 704
definesound EPREPDIE ATTRITION_RESOURCES/SOUNDS/EPREPDIE.wav 0 0 192 0 -16384
definesound EDIE ATTRITION_RESOURCES/SOUNDS/EDIE.wav 0 0 192 0 -16384
definesound EWASTED ATTRITION_RESOURCES/SOUNDS/EWASTED.wav 00 0 192 0 -16384
definesound EUGLY ATTRITION_RESOURCES/SOUNDS/EUGLY.wav 0 0 192 0 -16384
definesound EHURTS2BU ATTRITION_RESOURCES/SOUNDS/EHURTSU.wav 0 0 192 4 -16384
definesound EPAIN ATTRITION_RESOURCES/SOUNDS/EPAIN.wav 0 0 192 0 -16384
definesound EDYING ATTRITION_RESOURCES/SOUNDS/EDYING.wav 0 0 192 0 -16384
define CHAINPICK 705
definesound CHAINPICK ATTRITION_RESOURCES/SOUNDS/chainpick.wav -256 -256 32 0 0
define SHOTPICK 706
definesound SHOTPICK ATTRITION_RESOURCES/SOUNDS/shotpick.wav 0 0 32 0 0
define RPGPICK 707
definesound RPGPICK ATTRITION_RESOURCES/SOUNDS/rpgpick.wav 0 0 32 0 0
define FREEZEPICK 708
definesound FREEZEPICK ATTRITION_RESOURCES/SOUNDS/freezepick.wav 0 0 32 0 0
define GROWPICK 709
definesound GROWPICK ATTRITION_RESOURCES/SOUNDS/growpick.wav 0 0 32 0 0
define SHRINKPICK 710
definesound  SHRINKPICK      ATTRITION_RESOURCES/SOUNDS/impammo.wav 768 768 32 0 0
define HITSHIELD2 711		
definesound HITSHIELD2     ATTRITION_RESOURCES/SOUNDS/shieldhit2.wav         0    256   3   0   0
define ARMORPICK 712
definesound ARMORPICK     ATTRITION_RESOURCES/SOUNDS/armorpick.ogg         -256    -128   254   0   0
define STRONGPISTOL 713
definesound STRONGPISTOL         ATTRITION_RESOURCES/SOUNDS/strongpistol.ogg 0 0 254 0 0
define ROCKETFIRE 714
definesound ROCKETFIRE         ATTRITION_RESOURCES/SOUNDS/rocketfire.ogg -128 128 254 0 0
define SHOTGUN2 715
definesound SHOTGUN2         ATTRITION_RESOURCES/SOUNDS/shotgun2.wav -128 128 254 0 0
define NUKEUP 716
definesound NUKEUP         ATTRITION_RESOURCES/SOUNDS/nukeup.ogg 0 0 254 0 0

// CUSTOM PROJECTILE CODE
define PROJ_WORKSLIKE 1  // see workslike list
define PROJ_SPAWNS 2     // spawn actor on impact
define PROJ_SXREPEAT 3   // x size of actor spawned on impact
define PROJ_SYREPEAT 4   // y size of actor spawned on impact
define PROJ_SOUND 5      // sound proj. makes when fired (impact sound on bullets)
define PROJ_ISOUND 6	 // impact sound for non-bullet projectiles
define PROJ_VEL 7	 // velocity (keep under 1000)
define PROJ_EXTRA 8	 // DAMAGE strength
define PROJ_DECAL 9	 // decal for bullets
define PROJ_TRAIL 10	 // trail for rpg or bullets. only spawns trails for knee on impact
define PROJ_TXREPEAT 11  // x size of trail actor
define PROJ_TYREPEAT 12  // y size of trail actor
define PROJ_TOFFSET 13	 // z axis offset for trail actor
define PROJ_TNUM 14	 // max trails per individual projectile
define PROJ_DROP 15	 // neg values to drop, positive to rise
define PROJ_CSTAT 16	 // duh
define PROJ_CLIPDIST 17  // duh
define PROJ_SHADE 18	 // duh
define PROJ_XREPEAT 19	 // projectiles x size
define PROJ_YREPEAT 20	 // projectiles y size
define PROJ_PAL 21	 // duh
define PROJ_EXTRA_RAND 22  // random damage added to extra
define PROJ_HITRADIUS 23 // blast radius
define PROJ_VEL_MULT 24  // accelerate the projectile by multiplying velocity by vel_mult
define PROJ_OFFSET 25	 // x axis offset for spawn point of bullet trails or rpg projectiles
define PROJ_BOUNCES 26   // number of bounces
define PROJ_BSOUND 27	 // noise on bounce
define PROJ_RANGE 28 	 // time to die, in game counts

/* workslike flags for projectile
1       bullet-type
2       rpg-type
4       bounces off walls
8       bounces off mirrors
16      knee-type
32      spawns water bubbles
64      timed
128     bounces off ALL sprites
256     spit-for on-screen loogies (arc built in)
512	coolexplosion-type...runs through shades
1024	blood flag...only spawns on nearby walls
2048	loses velocity
4096	noaim...doesn't autoaim
8192	randomdecalsize
16384	explode (die) on timer
32768 damage on impact for rpg-type (rather than damage only by hitradius)
65536 RADIUS_PICNUM
*/

defineprojectile LIZARDVOMIT PROJ_WORKSLIKE 33026
defineprojectile LIZARDVOMIT PROJ_EXTRA 12
defineprojectile LIZARDVOMIT PROJ_EXTRA_RAND 5
defineprojectile LIZARDVOMIT PROJ_HITRADIUS 0
defineprojectile LIZARDVOMIT PROJ_VEL 512
defineprojectile LIZARDVOMIT PROJ_SPAWNS BLOODPOOL
defineprojectile LIZARDVOMIT PROJ_DROP -175
defineprojectile LIZARDVOMIT PROJ_PAL 6
defineprojectile LIZARDVOMIT PROJ_ISOUND SQUISHED
defineprojectile LIZARDVOMIT PROJ_TRAIL NEWSMOKE

defineprojectile GASGRENADE PROJ_WORKSLIKE 4110
defineprojectile GASGRENADE PROJ_BOUNCES 2
defineprojectile GASGRENADE PROJ_EXTRA 8
defineprojectile GASGRENADE PROJ_EXTRA_RAND 4
defineprojectile GASGRENADE PROJ_HITRADIUS 0
defineprojectile GASGRENADE PROJ_VEL 512
defineprojectile GASGRENADE PROJ_SPAWNS POISONGASMAKER
defineprojectile GASGRENADE PROJ_DROP -175
defineprojectile GASGRENADE PROJ_ISOUND GRENADEBOOM
defineprojectile GASGRENADE PROJ_TRAIL NEWSMOKE
defineprojectile GASGRENADE PROJ_XREPEAT 40
defineprojectile GASGRENADE PROJ_YREPEAT 40

defineprojectile RPGNOAIM PROJ_WORKSLIKE 36866 // RPG WITH NO AUTOAIM
defineprojectile RPGNOAIM PROJ_EXTRA RPG_WEAPON_STRENGTH
defineprojectile RPGNOAIM PROJ_VEL 644
defineprojectile RPGNOAIM PROJ_CLIPDIST 24
defineprojectile RPGNOAIM PROJ_SPAWNS EXPLOSION2
defineprojectile RPGNOAIM PROJ_ISOUND RPG_EXPLODE
defineprojectile RPGNOAIM PROJ_HITRADIUS RPGBLASTRADIUS
defineprojectile RPGNOAIM PROJ_TRAIL SMALLSMOKE
defineprojectile RPGNOAIM PROJ_XREPEAT 14
defineprojectile RPGNOAIM PROJ_YREPEAT 14

defineprojectile MEGAROCKET PROJ_WORKSLIKE 36866 // RPG WITH NO AUTOAIM
defineprojectile MEGAROCKET PROJ_EXTRA 400
defineprojectile MEGAROCKET PROJ_VEL 644
defineprojectile MEGAROCKET PROJ_CLIPDIST 64
defineprojectile MEGAROCKET PROJ_SPAWNS EXPLOSION2
defineprojectile MEGAROCKET PROJ_ISOUND RPG_EXPLODE
defineprojectile MEGAROCKET PROJ_HITRADIUS 4096
defineprojectile MEGAROCKET PROJ_TRAIL EXPLOSION2
defineprojectile MEGAROCKET PROJ_XREPEAT 32
defineprojectile MEGAROCKET PROJ_YREPEAT 32
defineprojectile MEGAROCKET PROJ_CSTAT 385
defineprojectile MEGAROCKET PROJ_TXREPEAT 16
defineprojectile MEGAROCKET PROJ_TYREPEAT 16



defineprojectile BIGFIRELASER PROJ_WORKSLIKE 32770 // 36866
defineprojectile BIGFIRELASER PROJ_EXTRA 55
defineprojectile BIGFIRELASER PROJ_VEL 768
defineprojectile BIGFIRELASER PROJ_VEL_MULT 2
defineprojectile BIGFIRELASER PROJ_CLIPDIST 64
defineprojectile BIGFIRELASER PROJ_SPAWNS LASERIMPACT
defineprojectile BIGFIRELASER PROJ_ISOUND PLASMAHIT
defineprojectile BIGFIRELASER PROJ_HITRADIUS 0
defineprojectile BIGFIRELASER PROJ_TRAIL ROCKETHALO
defineprojectile BIGFIRELASER PROJ_XREPEAT 64
defineprojectile BIGFIRELASER PROJ_YREPEAT 64

action RPGFRAME -6 1 7 1 1
useractor notenemy RPGNOAIM RPG_WEAPON_STRENGTH RPGFRAME enda

defineprojectile FIREBALLPROJ PROJ_WORKSLIKE 32774
defineprojectile FIREBALLPROJ PROJ_EXTRA 32
defineprojectile FIREBALLPROJ PROJ_SPAWNS EXPLOSION2
defineprojectile FIREBALLPROJ PROJ_HITRADIUS 844
defineprojectile FIREBALLPROJ PROJ_VEL -384
defineprojectile FIREBALLPROJ PROJ_XREPEAT 24
defineprojectile FIREBALLPROJ PROJ_YREPEAT 24
defineprojectile FIREBALLPROJ PROJ_TRAIL NEWSMOKE
defineprojectile FIREBALLPROJ PROJ_ISOUND PIPEBOMB_EXPLODE
defineprojectile FIREBALLPROJ PROJ_CSTAT 384
defineprojectile FIREBALLPROJ PROJ_BOUNCES 1
defineprojectile FIREBALLPROJ PROJ_SHADE -127

action FIREBALLFRAME -4 1 5 1 1
useractor notenemy FIREBALLPROJ 38 FIREBALLFRAME enda

defineprojectile ELECTROPROJ PROJ_WORKSLIKE 32770
defineprojectile ELECTROPROJ PROJ_EXTRA 10 // most of the damage is caused after impact
defineprojectile ELECTROPROJ PROJ_SPAWNS ELECTROSPAWN
defineprojectile ELECTROPROJ PROJ_HITRADIUS 0
defineprojectile ELECTROPROJ PROJ_VEL 768
defineprojectile ELECTROPROJ PROJ_XREPEAT 32
defineprojectile ELECTROPROJ PROJ_YREPEAT 32
defineprojectile ELECTROPROJ PROJ_PAL 12
defineprojectile ELECTROPROJ PROJ_SHADE -127
defineprojectile ELECTROPROJ PROJ_ISOUND SHORT_CIRCUIT

action FBF1 -1 1 1
action FBF2 0 1 1
action FBF3 1 1 1
action FBF4 2 1 1
actor FIREBULLET 0 FBF1 enda
defineprojectile FIREBULLET PROJ_WORKSLIKE 98310 // 32774
defineprojectile FIREBULLET PROJ_EXTRA 7
defineprojectile FIREBULLET PROJ_XREPEAT 32
defineprojectile FIREBULLET PROJ_YREPEAT 32
defineprojectile FIREBULLET PROJ_HITRADIUS 0
defineprojectile FIREBULLET PROJ_VEL 844
defineprojectile FIREBULLET PROJ_PAL 2
defineprojectile FIREBULLET PROJ_SPAWNS EXPLOSION2BOT
defineprojectile FIREBULLET PROJ_TRAIL SMALLSMOKE
defineprojectile FIREBULLET PROJ_TOFFSET 4
// defineprojectile FIREBULLET PROJ_ISOUND
defineprojectile FIREBULLET PROJ_BOUNCES 2
defineprojectile FIREBULLET PROJ_BSOUND -1
defineprojectile FIREBULLET PROJ_ISOUND PLASMAHIT

spritenoshade RAILSLUG_WEAK
action RAILFRAME 0 1 5 1 1
useractor notenemy RAILSLUG_WEAK 15 RAILFRAME enda
defineprojectile RAILSLUG_WEAK PROJ_WORKSLIKE 32770 // 1
defineprojectile RAILSLUG_WEAK PROJ_HITRADIUS 0
defineprojectile RAILSLUG_WEAK PROJ_VEL 844
//defineprojectile RAILSLUG_WEAK PROJ_DECAL 952
defineprojectile RAILSLUG_WEAK PROJ_SOUND PISTOL_BODYHIT
defineprojectile RAILSLUG_WEAK PROJ_SPAWNS RAILHIT
defineprojectile RAILSLUG_WEAK PROJ_EXTRA 15
//defineprojectile RAILSLUG_WEAK PROJ_TNUM 50
// defineprojectile RAILSLUG_WEAK PROJ_TRAIL RAILTRAIL
defineprojectile RAILSLUG_WEAK PROJ_XREPEAT 8
defineprojectile RAILSLUG_WEAK PROJ_YREPEAT 8
defineprojectile RAILSLUG_WEAK PROJ_PAL 21
defineprojectile RAILSLUG_WEAK PROJ_ISOUND PLASMAHIT
defineprojectile RAILSLUG_WEAK PROJ_CSTAT 130


move INIT
move STOPPED

spritenoshade STARPROJ
defineprojectile STARPROJ PROJ_WORKSLIKE 34822
defineprojectile STARPROJ PROJ_EXTRA 16 // this will be cut in half
defineprojectile STARPROJ PROJ_EXTRA_RAND 6
defineprojectile STARPROJ PROJ_XREPEAT 8
defineprojectile STARPROJ PROJ_YREPEAT 8
defineprojectile STARPROJ PROJ_HITRADIUS 0
defineprojectile STARPROJ PROJ_VEL 768
defineprojectile STARPROJ PROJ_DROP -50
defineprojectile STARPROJ PROJ_SPAWNS SMALLSMOKE
defineprojectile STARPROJ PROJ_TRAIL SHOTSPARK1
defineprojectile STARPROJ PROJ_BOUNCES 2
defineprojectile STARPROJ PROJ_BSOUND -1
defineprojectile STARPROJ PROJ_ISOUND -1
defineprojectile STARPROJ PROJ_SHADE -127

defineprojectile DUKENUKEPROJ PROJ_WORKSLIKE 20550 // 20546
defineprojectile DUKENUKEPROJ PROJ_EXTRA 0
defineprojectile DUKENUKEPROJ PROJ_XREPEAT 8
defineprojectile DUKENUKEPROJ PROJ_YREPEAT 8
defineprojectile DUKENUKEPROJ PROJ_HITRADIUS 0
defineprojectile DUKENUKEPROJ PROJ_VEL 512
defineprojectile DUKENUKEPROJ PROJ_SPAWNS DUKENUKE2
defineprojectile DUKENUKEPROJ PROJ_TRAIL -1
defineprojectile DUKENUKEPROJ PROJ_ISOUND -1
defineprojectile DUKENUKEPROJ PROJ_RANGE 10
defineprojectile DUKENUKEPROJ PROJ_BOUNCES 2
defineprojectile DUKENUKEPROJ PROJ_BSOUND -1

action STARFRAME 0 1 5 1 1
useractor notenemy STARPROJ 14 STARFRAME enda

defineprojectile SHRAPNEL PROJ_WORKSLIKE 53318
defineprojectile SHRAPNEL PROJ_EXTRA 2
defineprojectile SHRAPNEL PROJ_EXTRA_RAND 1
defineprojectile SHRAPNEL PROJ_XREPEAT 4
defineprojectile SHRAPNEL PROJ_YREPEAT 4
defineprojectile SHRAPNEL PROJ_HITRADIUS 0
defineprojectile SHRAPNEL PROJ_VEL 256
defineprojectile SHRAPNEL PROJ_DROP -75
defineprojectile SHRAPNEL PROJ_SPAWNS SMALLSMOKE
defineprojectile SHRAPNEL PROJ_ISOUND -1
defineprojectile SHRAPNEL PROJ_BOUNCES 3
defineprojectile SHRAPNEL PROJ_BSOUND -1
defineprojectile SHRAPNEL PROJ_RANGE 32

action SHRAPNELFRAME -759 1 5 1 1
useractor notenemy SHRAPNEL 3 SHRAPNELFRAME enda


spritenoshade SAWBLADEPROJ
defineprojectile SAWBLADEPROJ PROJ_WORKSLIKE 36870
defineprojectile SAWBLADEPROJ PROJ_HITRADIUS 0
defineprojectile SAWBLADEPROJ PROJ_XREPEAT 40
defineprojectile SAWBLADEPROJ PROJ_YREPEAT 40
defineprojectile SAWBLADEPROJ PROJ_BOUNCES 6
defineprojectile SAWBLADEPROJ PROJ_EXTRA 120
defineprojectile SAWBLADEPROJ PROJ_VEL 768
defineprojectile SAWBLADEPROJ PROJ_VEL_MULT 2
defineprojectile SAWBLADEPROJ PROJ_SPAWNS -1
defineprojectile SAWBLADEPROJ PROJ_BSOUND BLADEBOUNCESND
defineprojectile SAWBLADEPROJ PROJ_ISOUND -1
defineprojectile SAWBLADEPROJ PROJ_CLIPDIST 16



defineprojectile FREEZENOAIM PROJ_WORKSLIKE 36870
defineprojectile FREEZENOAIM PROJ_HITRADIUS 0
defineprojectile FREEZENOAIM PROJ_XREPEAT 8
defineprojectile FREEZENOAIM PROJ_YREPEAT 8
defineprojectile FREEZENOAIM PROJ_BOUNCES NUMFREEZEBOUNCES
defineprojectile FREEZENOAIM PROJ_EXTRA FREEZETHROWER_WEAPON_STRENGTH
defineprojectile FREEZENOAIM PROJ_VEL 644
defineprojectile FREEZENOAIM PROJ_SPAWNS TRANSPORTERSTAR
defineprojectile FREEZENOAIM PROJ_SXREPEAT 32
defineprojectile FREEZENOAIM PROJ_SYREPEAT 32
defineprojectile FREEZENOAIM PROJ_BSOUND -1
defineprojectile FREEZENOAIM PROJ_ISOUND -1
defineprojectile FREEZENOAIM PROJ_CLIPDIST 4


defineprojectile NEWSCRAP1 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP1 PROJ_EXTRA 0
defineprojectile NEWSCRAP1 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP1 PROJ_VEL 128
defineprojectile NEWSCRAP1 PROJ_BOUNCES 3
defineprojectile NEWSCRAP1 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP1 PROJ_DROP -200
defineprojectile NEWSCRAP1 PROJ_BSOUND -1
defineprojectile NEWSCRAP1 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP1 PROJ_XREPEAT 40
defineprojectile NEWSCRAP1 PROJ_YREPEAT 26

defineprojectile NEWSCRAP2 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP2 PROJ_EXTRA 0
defineprojectile NEWSCRAP2 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP2 PROJ_VEL 128
defineprojectile NEWSCRAP2 PROJ_BOUNCES 3
defineprojectile NEWSCRAP2 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP2 PROJ_DROP -200
defineprojectile NEWSCRAP2 PROJ_BSOUND -1
defineprojectile NEWSCRAP2 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP2 PROJ_XREPEAT 40
defineprojectile NEWSCRAP2 PROJ_YREPEAT 26

defineprojectile NEWSCRAP3 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP3 PROJ_EXTRA 0
defineprojectile NEWSCRAP3 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP3 PROJ_VEL 128
defineprojectile NEWSCRAP3 PROJ_BOUNCES 3
defineprojectile NEWSCRAP3 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP3 PROJ_DROP -200
defineprojectile NEWSCRAP3 PROJ_BSOUND -1
defineprojectile NEWSCRAP3 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP3 PROJ_XREPEAT 40
defineprojectile NEWSCRAP3 PROJ_YREPEAT 26

defineprojectile NEWSCRAP4 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP4 PROJ_EXTRA 0
defineprojectile NEWSCRAP4 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP4 PROJ_VEL 128
defineprojectile NEWSCRAP4 PROJ_BOUNCES 3
defineprojectile NEWSCRAP4 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP4 PROJ_DROP -200
defineprojectile NEWSCRAP4 PROJ_BSOUND -1
defineprojectile NEWSCRAP4 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP4 PROJ_XREPEAT 40
defineprojectile NEWSCRAP4 PROJ_YREPEAT 26

defineprojectile NEWSCRAP5 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP5 PROJ_EXTRA 0
defineprojectile NEWSCRAP5 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP5 PROJ_VEL 128
defineprojectile NEWSCRAP5 PROJ_BOUNCES 3
defineprojectile NEWSCRAP5 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP5 PROJ_DROP -200
defineprojectile NEWSCRAP5 PROJ_BSOUND -1
defineprojectile NEWSCRAP5 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP5 PROJ_XREPEAT 40
defineprojectile NEWSCRAP5 PROJ_YREPEAT 26

defineprojectile NEWSCRAP6 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP6 PROJ_EXTRA 0
defineprojectile NEWSCRAP6 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP6 PROJ_VEL 128
defineprojectile NEWSCRAP6 PROJ_BOUNCES 3
defineprojectile NEWSCRAP6 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP6 PROJ_DROP -200
defineprojectile NEWSCRAP6 PROJ_BSOUND -1
defineprojectile NEWSCRAP6 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP6 PROJ_XREPEAT 40
defineprojectile NEWSCRAP6 PROJ_YREPEAT 26


defineprojectile SPARKPROJ PROJ_WORKSLIKE 20678
defineprojectile SPARKPROJ PROJ_EXTRA 0
defineprojectile SPARKPROJ PROJ_CLIPDIST 24
defineprojectile SPARKPROJ PROJ_VEL 192
defineprojectile SPARKPROJ PROJ_HITRADIUS 0
defineprojectile SPARKPROJ PROJ_CLIPDIST  12
defineprojectile SPARKPROJ PROJ_SPAWNS -1
defineprojectile SPARKPROJ PROJ_BOUNCES 2
defineprojectile SPARKPROJ PROJ_BSOUND -1
defineprojectile SPARKPROJ PROJ_RANGE 20
defineprojectile SPARKPROJ PROJ_CSTAT 128
defineprojectile SPARKPROJ PROJ_DROP -128
defineprojectile SPARKPROJ PROJ_XREPEAT 3
defineprojectile SPARKPROJ PROJ_YREPEAT 3

defineprojectile SPARKPROJ2 PROJ_WORKSLIKE 20674
defineprojectile SPARKPROJ2 PROJ_EXTRA 0
defineprojectile SPARKPROJ2 PROJ_CLIPDIST 24
defineprojectile SPARKPROJ2 PROJ_VEL 192
defineprojectile SPARKPROJ2 PROJ_HITRADIUS 0
defineprojectile SPARKPROJ2 PROJ_CLIPDIST  12
defineprojectile SPARKPROJ2 PROJ_SPAWNS -1
defineprojectile SPARKPROJ2 PROJ_BSOUND -1
defineprojectile SPARKPROJ2 PROJ_RANGE 78
defineprojectile SPARKPROJ2 PROJ_CSTAT 2
defineprojectile SPARKPROJ2 PROJ_DROP -256

defineprojectile GRAVPROJ PROJ_WORKSLIKE 1
defineprojectile GRAVPROJ PROJ_SPAWNS SMALLSMOKE
defineprojectile GRAVPROJ PROJ_DECAL BULLETHOLE
defineprojectile GRAVPROJ PROJ_EXTRA 0
defineprojectile GRAVPROJ PROJ_XREPEAT 4
defineprojectile GRAVPROJ PROJ_YREPEAT 4
defineprojectile GRAVPROJ PROJ_TRAIL SPARKPROJ
defineprojectile GRAVPROJ PROJ_TNUM 8

defineprojectile FLASHPROJ PROJ_WORKSLIKE 20545 // 4097
defineprojectile FLASHPROJ PROJ_SPAWNS -1
defineprojectile FLASHPROJ PROJ_DECAL -1
defineprojectile FLASHPROJ PROJ_EXTRA 0
defineprojectile FLASHPROJ PROJ_RANGE 4096
defineprojectile FLASHPROJ PROJ_XREPEAT 4
defineprojectile FLASHPROJ PROJ_YREPEAT 4
defineprojectile FLASHPROJ PROJ_TRAIL SPARK3
defineprojectile FLASHPROJ PROJ_TNUM 128
defineprojectile FLASHPROJ PROJ_TXREPEAT 64
defineprojectile FLASHPROJ PROJ_TYREPEAT 64


defineprojectile GRAVPROJ2 PROJ_WORKSLIKE 1
defineprojectile GRAVPROJ2 PROJ_SPAWNS SPARKER
defineprojectile GRAVPROJ2 PROJ_DECAL BULLETHOLE
defineprojectile GRAVPROJ2 PROJ_EXTRA 18
defineprojectile GRAVPROJ2 PROJ_XREPEAT 4
defineprojectile GRAVPROJ2 PROJ_YREPEAT 4
defineprojectile GRAVPROJ2 PROJ_TRAIL SPARKPROJ
defineprojectile GRAVPROJ2 PROJ_TNUM 128

defineprojectile ICEBEAM PROJ_WORKSLIKE 4097
defineprojectile ICEBEAM PROJ_SPAWNS NEWSMOKE
defineprojectile ICEBEAM PROJ_DECAL -1
defineprojectile ICEBEAM PROJ_EXTRA 34
defineprojectile ICEBEAM PROJ_EXTRA_RAND 7
defineprojectile ICEBEAM PROJ_XREPEAT 4
defineprojectile ICEBEAM PROJ_YREPEAT 4
defineprojectile ICEBEAM PROJ_TRAIL ICEBEAMTRAIL
defineprojectile ICEBEAM PROJ_TNUM 128

defineprojectile LAZBEAM PROJ_WORKSLIKE 32782
defineprojectile LAZBEAM PROJ_SPAWNS NEWSMOKE
defineprojectile LAZBEAM PROJ_DECAL -1
defineprojectile LAZBEAM PROJ_VEL 1024
defineprojectile LAZBEAM PROJ_VEL_MULT 2
defineprojectile LAZBEAM PROJ_EXTRA 34
defineprojectile LAZBEAM PROJ_EXTRA_RAND 7
defineprojectile LAZBEAM PROJ_XREPEAT 4
defineprojectile LAZBEAM PROJ_YREPEAT 4
defineprojectile LAZBEAM PROJ_CSTAT 32768
defineprojectile LAZBEAM PROJ_TRAIL LAZBEAMTRAIL
defineprojectile LAZBEAM PROJ_BOUNCES 4
defineprojectile LAZBEAM PROJ_BSOUND -1


defineprojectile ICESHARD PROJ_WORKSLIKE 36870
defineprojectile ICESHARD PROJ_BOUNCES 2
defineprojectile ICESHARD PROJ_EXTRA 9
defineprojectile ICESHARD PROJ_EXTRA_RAND 3
defineprojectile ICESHARD PROJ_HITRADIUS 0
defineprojectile ICESHARD PROJ_VEL 1024
defineprojectile ICESHARD PROJ_DROP -50
defineprojectile ICESHARD PROJ_ISOUND -1
defineprojectile ICESHARD PROJ_BSOUND HITSTONE
defineprojectile ICESHARD PROJ_TRAIL SMALLSMOKE
defineprojectile ICESHARD PROJ_XREPEAT 32
defineprojectile ICESHARD PROJ_YREPEAT 32

defineprojectile POWBEAM PROJ_WORKSLIKE 1
defineprojectile POWBEAM PROJ_SPAWNS SPARKER
defineprojectile POWBEAM PROJ_DECAL BULLETHOLE
defineprojectile POWBEAM PROJ_EXTRA 21
defineprojectile POWBEAM PROJ_XREPEAT 4
defineprojectile POWBEAM PROJ_YREPEAT 4
defineprojectile POWBEAM PROJ_TRAIL POWTRAIL
defineprojectile POWBEAM PROJ_TNUM 128
defineprojectile POWBEAM PROJ_OFFSET 128

defineprojectile POWBEAM2 PROJ_WORKSLIKE 1 // 4097
defineprojectile POWBEAM2 PROJ_SPAWNS SPARKER
defineprojectile POWBEAM2 PROJ_DECAL BULLETHOLE
defineprojectile POWBEAM2 PROJ_EXTRA 21
defineprojectile POWBEAM2 PROJ_XREPEAT 4
defineprojectile POWBEAM2 PROJ_YREPEAT 4
defineprojectile POWBEAM2 PROJ_TRAIL POWTRAIL2
defineprojectile POWBEAM2 PROJ_TNUM 128
defineprojectile POWBEAM2 PROJ_OFFSET 128

defineprojectile POWBALL PROJ_WORKSLIKE 32774 // 36866
defineprojectile POWBALL PROJ_EXTRA 150
defineprojectile POWBALL PROJ_VEL 512
defineprojectile POWBALL PROJ_CLIPDIST 64
defineprojectile POWBALL PROJ_SPAWNS POWEXPLOSION
defineprojectile POWBALL PROJ_ISOUND IMP_BOOM2
defineprojectile POWBALL PROJ_HITRADIUS 0
defineprojectile POWBALL PROJ_TRAIL SPARK2
defineprojectile POWBALL PROJ_XREPEAT 32
defineprojectile POWBALL PROJ_YREPEAT 32
defineprojectile POWBALL PROJ_CSTAT 386
defineprojectile POWBALL PROJ_BOUNCES 1

defineprojectile DPCANNONBALL PROJ_WORKSLIKE 38918 //34854
defineprojectile DPCANNONBALL PROJ_EXTRA 240
defineprojectile DPCANNONBALL PROJ_VEL_MULT 2
defineprojectile DPCANNONBALL PROJ_VEL  844
defineprojectile DPCANNONBALL PROJ_HITRADIUS 0 //1792
defineprojectile DPCANNONBALL PROJ_CLIPDIST  64
defineprojectile DPCANNONBALL PROJ_XREPEAT 64
defineprojectile DPCANNONBALL PROJ_YREPEAT 64
defineprojectile DPCANNONBALL PROJ_SPAWNS -1 //EXPLOSION2
defineprojectile DPCANNONBALL PROJ_DROP -192
defineprojectile DPCANNONBALL PROJ_BOUNCES 4
defineprojectile DPCANNONBALL PROJ_ISOUND -1 //PIPEBOMB_EXPLODE
defineprojectile DPCANNONBALL PROJ_CSTAT 32768


defineprojectile EXPLOSIVEBULLET PROJ_WORKSLIKE 1
defineprojectile EXPLOSIVEBULLET PROJ_EXTRA 19
defineprojectile EXPLOSIVEBULLET PROJ_SPAWNS EXPLOSION2
defineprojectile EXPLOSIVEBULLET PROJ_DECAL SCORCH
defineprojectile EXPLOSIVEBULLET PROJ_XREPEAT 5
defineprojectile EXPLOSIVEBULLET PROJ_YREPEAT 5

spritenoshade MORTER2
defineprojectile MORTER2 PROJ_WORKSLIKE 32774
defineprojectile MORTER2 PROJ_BOUNCES 4
defineprojectile MORTER2 PROJ_EXTRA MORTER_WEAPON_STRENGTH
defineprojectile MORTER2 PROJ_EXTRA_RAND 20
defineprojectile MORTER2 PROJ_HITRADIUS MORTERBLASTRADIUS
defineprojectile MORTER2 PROJ_VEL 1120
defineprojectile MORTER2 PROJ_SPAWNS EXPLOSION2
defineprojectile MORTER2 PROJ_DROP -256
defineprojectile MORTER2 PROJ_ISOUND RPG_EXPLODE
defineprojectile MORTER2 PROJ_TRAIL MORTERIMAGE
defineprojectile MORTER2 PROJ_XREPEAT 32
defineprojectile MORTER2 PROJ_YREPEAT 32
defineprojectile MORTER2 PROJ_SHADE -127

action MORTERFRAMES -2 1 1 1 1
action MORTERIMAGEF -3 1 1 1 1
actor MORTER2 MORTER_WEAPON_STRENGTH MORTERFRAMES enda
useractor notenemy MORTERIMAGE 0 MORTERIMAGEF
cstat 130
sizeat 32 32
ifcount 3 killit
enda


defineprojectile SHRINKRADIUSPROJ PROJ_WORKSLIKE 81986
defineprojectile SHRINKRADIUSPROJ PROJ_EXTRA 1
defineprojectile SHRINKRADIUSPROJ PROJ_HITRADIUS 1536
defineprojectile SHRINKRADIUSPROJ PROJ_XREPEAT 2
defineprojectile SHRINKRADIUSPROJ PROJ_YREPEAT 2
defineprojectile SHRINKRADIUSPROJ PROJ_VEL 16
defineprojectile SHRINKRADIUSPROJ PROJ_SPAWNS -1
defineprojectile SHRINKRADIUSPROJ PROJ_CSTAT 32768
defineprojectile SHRINKRADIUSPROJ PROJ_RANGE 1

defineprojectile PIGHEAD PROJ_WORKSLIKE 6278 // contains 128
defineprojectile PIGHEAD PROJ_EXTRA 0
defineprojectile PIGHEAD PROJ_HITRADIUS 0
defineprojectile PIGHEAD PROJ_XREPEAT 16
defineprojectile PIGHEAD PROJ_YREPEAT 16
defineprojectile PIGHEAD PROJ_VEL 160
defineprojectile PIGHEAD PROJ_BOUNCES 3
defineprojectile PIGHEAD PROJ_SPAWNS -1
defineprojectile PIGHEAD PROJ_DROP -175
defineprojectile PIGHEAD PROJ_BSOUND -1
defineprojectile PIGHEAD PROJ_CLIPDIST 16
defineprojectile PIGHEAD PROJ_TRAIL JIBS6


defineprojectile PIGLOWER PROJ_WORKSLIKE 6278 // contains 128
defineprojectile PIGLOWER PROJ_EXTRA 0
defineprojectile PIGLOWER PROJ_HITRADIUS 0
defineprojectile PIGLOWER PROJ_XREPEAT 16
defineprojectile PIGLOWER PROJ_YREPEAT 16
defineprojectile PIGLOWER PROJ_VEL 128
defineprojectile PIGLOWER PROJ_BOUNCES 3
defineprojectile PIGLOWER PROJ_SPAWNS -1
defineprojectile PIGLOWER PROJ_DROP -175
defineprojectile PIGLOWER PROJ_BSOUND -1
defineprojectile PIGLOWER PROJ_CLIPDIST 16
defineprojectile PIGLOWER PROJ_TRAIL JIBS6

defineprojectile PIGUPPER PROJ_WORKSLIKE 6278 // contains 128
defineprojectile PIGUPPER PROJ_EXTRA 0
defineprojectile PIGUPPER PROJ_HITRADIUS 0
defineprojectile PIGUPPER PROJ_XREPEAT 16
defineprojectile PIGUPPER PROJ_YREPEAT 16
defineprojectile PIGUPPER PROJ_VEL 128
defineprojectile PIGUPPER PROJ_BOUNCES 3
defineprojectile PIGUPPER PROJ_SPAWNS -1
defineprojectile PIGUPPER PROJ_DROP -175
defineprojectile PIGUPPER PROJ_BSOUND -1
defineprojectile PIGUPPER PROJ_CLIPDIST 16
defineprojectile PIGUPPER PROJ_TRAIL JIBS6


defineprojectile PIGUPPER2 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile PIGUPPER2 PROJ_EXTRA 0
defineprojectile PIGUPPER2 PROJ_HITRADIUS 0
defineprojectile PIGUPPER2 PROJ_XREPEAT 16
defineprojectile PIGUPPER2 PROJ_YREPEAT 16
defineprojectile PIGUPPER2 PROJ_VEL 128
defineprojectile PIGUPPER2 PROJ_BOUNCES 3
defineprojectile PIGUPPER2 PROJ_SPAWNS -1
defineprojectile PIGUPPER2 PROJ_DROP -175
defineprojectile PIGUPPER2 PROJ_BSOUND -1
defineprojectile PIGUPPER2 PROJ_CLIPDIST 16
defineprojectile PIGUPPER2 PROJ_TRAIL JIBS6

defineprojectile PIGLOWER2 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile PIGLOWER2 PROJ_EXTRA 0
defineprojectile PIGLOWER2 PROJ_HITRADIUS 0
defineprojectile PIGLOWER2 PROJ_XREPEAT 16
defineprojectile PIGLOWER2 PROJ_YREPEAT 16
defineprojectile PIGLOWER2 PROJ_VEL 128
defineprojectile PIGLOWER2 PROJ_BOUNCES 4
defineprojectile PIGLOWER2 PROJ_SPAWNS -1
defineprojectile PIGLOWER2 PROJ_DROP -175
defineprojectile PIGLOWER2 PROJ_BSOUND -1
defineprojectile PIGLOWER2 PROJ_CLIPDIST 16
defineprojectile PIGLOWER2 PROJ_TRAIL JIBS6


define JIBSPROJ1 2246 // spine
define JIBSPROJ2 2251 // eyeball
define JIBSPROJ3 2256 // heart
define JIBSPROJ4 2261 // intestines
define JIBSPROJ5 2266 // ribs

define  LIZMANHEADPROJ 2202
define  LIZMANARMPROJ 2206
define  LIZMANLEGPROJ 2210

define  TROOPHEADPROJ 1769
define  TROOPARMPROJ 1773
define  TROOPLEGPROJ 1777

defineprojectile TROOPHEADPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile TROOPHEADPROJ PROJ_TRAIL JIBS6
defineprojectile TROOPHEADPROJ PROJ_VEL 32
defineprojectile TROOPHEADPROJ PROJ_XREPEAT 40
defineprojectile TROOPHEADPROJ PROJ_YREPEAT 32
defineprojectile TROOPHEADPROJ PROJ_EXTRA 0
defineprojectile TROOPHEADPROJ PROJ_HITRADIUS 0
defineprojectile TROOPHEADPROJ PROJ_SPAWNS 1770
defineprojectile TROOPHEADPROJ PROJ_BOUNCES 2
defineprojectile TROOPHEADPROJ PROJ_DROP -256
defineprojectile TROOPHEADPROJ PROJ_BSOUND -1 //JIBLAND
defineprojectile TROOPHEADPROJ PROJ_ISOUND -1

defineprojectile TROOPARMPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile TROOPARMPROJ PROJ_TRAIL JIBS6
defineprojectile TROOPARMPROJ PROJ_VEL 32
defineprojectile TROOPARMPROJ PROJ_XREPEAT 40
defineprojectile TROOPARMPROJ PROJ_YREPEAT 32
defineprojectile TROOPARMPROJ PROJ_EXTRA 0
defineprojectile TROOPARMPROJ PROJ_HITRADIUS 0
defineprojectile TROOPARMPROJ PROJ_SPAWNS 1774
defineprojectile TROOPARMPROJ PROJ_BOUNCES 2
defineprojectile TROOPARMPROJ PROJ_DROP -256
defineprojectile TROOPARMPROJ PROJ_BSOUND -1 //JIBLAND
defineprojectile TROOPARMPROJ PROJ_ISOUND -1

defineprojectile TROOPLEGPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile TROOPLEGPROJ PROJ_TRAIL JIBS6
defineprojectile TROOPLEGPROJ PROJ_VEL 32
defineprojectile TROOPLEGPROJ PROJ_XREPEAT 40
defineprojectile TROOPLEGPROJ PROJ_YREPEAT 32
defineprojectile TROOPLEGPROJ PROJ_EXTRA 0
defineprojectile TROOPLEGPROJ PROJ_HITRADIUS 0
defineprojectile TROOPLEGPROJ PROJ_SPAWNS 1778
defineprojectile TROOPLEGPROJ PROJ_BOUNCES 2
defineprojectile TROOPLEGPROJ PROJ_DROP -256
defineprojectile TROOPLEGPROJ PROJ_BSOUND -1 //JIBLAND

defineprojectile LIZMANHEADPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile LIZMANHEADPROJ PROJ_TRAIL JIBS6
defineprojectile LIZMANHEADPROJ PROJ_VEL 32
defineprojectile LIZMANHEADPROJ PROJ_XREPEAT 40
defineprojectile LIZMANHEADPROJ PROJ_YREPEAT 32
defineprojectile LIZMANHEADPROJ PROJ_EXTRA 0
defineprojectile LIZMANHEADPROJ PROJ_HITRADIUS 0
defineprojectile LIZMANHEADPROJ PROJ_SPAWNS 2203
defineprojectile LIZMANHEADPROJ PROJ_BOUNCES 2
defineprojectile LIZMANHEADPROJ PROJ_DROP -256
defineprojectile LIZMANHEADPROJ PROJ_BSOUND -1 //JIBLAND
defineprojectile LIZMANHEADPROJ PROJ_ISOUND -1

defineprojectile LIZMANARMPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile LIZMANARMPROJ PROJ_TRAIL JIBS6
defineprojectile LIZMANARMPROJ PROJ_VEL 32
defineprojectile LIZMANARMPROJ PROJ_XREPEAT 40
defineprojectile LIZMANARMPROJ PROJ_YREPEAT 32
defineprojectile LIZMANARMPROJ PROJ_EXTRA 0
defineprojectile LIZMANARMPROJ PROJ_HITRADIUS 0
defineprojectile LIZMANARMPROJ PROJ_SPAWNS 2207
defineprojectile LIZMANARMPROJ PROJ_BOUNCES 2
defineprojectile LIZMANARMPROJ PROJ_DROP -256
defineprojectile LIZMANARMPROJ PROJ_BSOUND -1 //JIBLAND
defineprojectile LIZMANARMPROJ PROJ_ISOUND -1

defineprojectile LIZMANLEGPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile LIZMANLEGPROJ PROJ_TRAIL JIBS6
defineprojectile LIZMANLEGPROJ PROJ_VEL 32
defineprojectile LIZMANLEGPROJ PROJ_XREPEAT 40
defineprojectile LIZMANLEGPROJ PROJ_YREPEAT 32
defineprojectile LIZMANLEGPROJ PROJ_EXTRA 0
defineprojectile LIZMANLEGPROJ PROJ_HITRADIUS 0
defineprojectile LIZMANLEGPROJ PROJ_SPAWNS 2211
defineprojectile LIZMANLEGPROJ PROJ_BOUNCES 2
defineprojectile LIZMANLEGPROJ PROJ_DROP -256
defineprojectile LIZMANLEGPROJ PROJ_BSOUND -1 //JIBLAND
defineprojectile LIZMANLEGPROJ PROJ_ISOUND -1

defineprojectile JIBSPROJ1 PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile JIBSPROJ1 PROJ_TRAIL JIBS6
defineprojectile JIBSPROJ1 PROJ_VEL 32
defineprojectile JIBSPROJ1 PROJ_XREPEAT 40
defineprojectile JIBSPROJ1 PROJ_YREPEAT 32
defineprojectile JIBSPROJ1 PROJ_EXTRA 0
defineprojectile JIBSPROJ1 PROJ_HITRADIUS 0
defineprojectile JIBSPROJ1 PROJ_SPAWNS 2249
defineprojectile JIBSPROJ1 PROJ_BOUNCES 2
defineprojectile JIBSPROJ1 PROJ_DROP -256
defineprojectile JIBSPROJ1 PROJ_BSOUND -1 //JIBLAND
defineprojectile JIBSPROJ1 PROJ_ISOUND -1

defineprojectile JIBSPROJ2 PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile JIBSPROJ2 PROJ_TRAIL JIBS6
defineprojectile JIBSPROJ2 PROJ_VEL 32
defineprojectile JIBSPROJ2 PROJ_XREPEAT 24
defineprojectile JIBSPROJ2 PROJ_YREPEAT 24
defineprojectile JIBSPROJ2 PROJ_EXTRA 0
defineprojectile JIBSPROJ2 PROJ_HITRADIUS 0
defineprojectile JIBSPROJ2 PROJ_SPAWNS 2254
defineprojectile JIBSPROJ2 PROJ_BOUNCES 3
defineprojectile JIBSPROJ2 PROJ_DROP -256
defineprojectile JIBSPROJ2 PROJ_BSOUND -1 //JIBLAND2
defineprojectile JIBSPROJ2 PROJ_ISOUND -1

defineprojectile JIBSPROJ3 PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile JIBSPROJ3 PROJ_TRAIL JIBS6
defineprojectile JIBSPROJ3 PROJ_VEL 32
defineprojectile JIBSPROJ3 PROJ_XREPEAT 24
defineprojectile JIBSPROJ3 PROJ_YREPEAT 24
defineprojectile JIBSPROJ3 PROJ_EXTRA 0
defineprojectile JIBSPROJ3 PROJ_HITRADIUS 0
defineprojectile JIBSPROJ3 PROJ_SPAWNS 2259
defineprojectile JIBSPROJ3 PROJ_BOUNCES 3
defineprojectile JIBSPROJ3 PROJ_DROP -256
defineprojectile JIBSPROJ3 PROJ_BSOUND -1 //JIBLAND
defineprojectile JIBSPROJ3 PROJ_ISOUND -1

defineprojectile JIBSPROJ4 PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile JIBSPROJ4 PROJ_TRAIL JIBS6
defineprojectile JIBSPROJ4 PROJ_VEL 32
defineprojectile JIBSPROJ4 PROJ_XREPEAT 32
defineprojectile JIBSPROJ4 PROJ_YREPEAT 32
defineprojectile JIBSPROJ4 PROJ_EXTRA 0
defineprojectile JIBSPROJ4 PROJ_HITRADIUS 0
defineprojectile JIBSPROJ4 PROJ_SPAWNS 2264
defineprojectile JIBSPROJ4 PROJ_BOUNCES 2
defineprojectile JIBSPROJ4 PROJ_DROP -256
defineprojectile JIBSPROJ4 PROJ_BSOUND -1 //JIBLAND2
defineprojectile JIBSPROJ4 PROJ_ISOUND -1

defineprojectile JIBSPROJ5 PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile JIBSPROJ5 PROJ_TRAIL JIBS6
defineprojectile JIBSPROJ5 PROJ_VEL 32
defineprojectile JIBSPROJ5 PROJ_XREPEAT 32
defineprojectile JIBSPROJ5 PROJ_YREPEAT 32
defineprojectile JIBSPROJ5 PROJ_EXTRA 0
defineprojectile JIBSPROJ5 PROJ_HITRADIUS 0
defineprojectile JIBSPROJ5 PROJ_SPAWNS 2269
defineprojectile JIBSPROJ5 PROJ_BOUNCES 2
defineprojectile JIBSPROJ5 PROJ_DROP -256
defineprojectile JIBSPROJ5 PROJ_BSOUND -1 //JIBLAND
defineprojectile JIBSPROJ5 PROJ_ISOUND -1
