
// include this file at the top of your game.con or eduke.con

// //////////////////////////////////
//
// Game Events

// Make set of actions to be performed when a game event happens
// SYNTAX:
//
// onevent <eventid>
// {
//  ... actions
// }
// endevent

//
// Event IDs

define EVENT_INIT              0
define EVENT_ENTERLEVEL        1
define EVENT_RESETWEAPONS      2   // for each player
define EVENT_RESETINVENTORY    3   // for each player
define EVENT_HOLSTER           4   // for each player
define EVENT_LOOKLEFT          5   // for each player
define EVENT_LOOKRIGHT         6   // for each player
define EVENT_SOARUP            7   // for each player
define EVENT_SOARDOWN          8   // for each player
define EVENT_CROUCH            9   // for each player
define EVENT_JUMP              10  // for each player
define EVENT_RETURNTOCENTER    11  // for each player
define EVENT_LOOKUP            12  // for each player
define EVENT_LOOKDOWN          13  // for each player
define EVENT_AIMUP             14  // for each player
define EVENT_FIRE              15  // for each player
define EVENT_CHANGEWEAPON      16  // for each player
define EVENT_GETSHOTRANGE      17  // for each player
define EVENT_GETAUTOAIMANGLE   18  // for each player
define EVENT_GETLOADTILE       19
define EVENT_CHEATGETSTEROIDS  20
define EVENT_CHEATGETHEAT      21
define EVENT_CHEATGETBOOT      22
define EVENT_CHEATGETSHIELD    23
define EVENT_CHEATGETSCUBA     24
define EVENT_CHEATGETHOLODUKE  25
define EVENT_CHEATGETJETPACK   26
define EVENT_CHEATGETFIRSTAID  27
define EVENT_QUICKKICK         28
define EVENT_INVENTORY         29
define EVENT_USENIGHTVISION    30
define EVENT_USESTEROIDS       31
define EVENT_INVENTORYLEFT     32
define EVENT_INVENTORYRIGHT    33
define EVENT_HOLODUKEON        34
define EVENT_HOLODUKEOFF       35
define EVENT_USEMEDKIT         36
define EVENT_USEJETPACK        37
define EVENT_TURNAROUND        38

define EVENT_DISPLAYWEAPON     39
define EVENT_FIREWEAPON        40
define EVENT_SELECTWEAPON      41  // weapon # is pressed

define EVENT_MOVEFORWARD       42
define EVENT_MOVEBACKWARD      43
define EVENT_TURNLEFT          44
define EVENT_TURNRIGHT         45
define EVENT_STRAFELEFT        46
define EVENT_STRAFERIGHT       47

define EVENT_WEAPKEY1          48
define EVENT_WEAPKEY2          49
define EVENT_WEAPKEY3          50
define EVENT_WEAPKEY4          51
define EVENT_WEAPKEY5          52
define EVENT_WEAPKEY6          53
define EVENT_WEAPKEY7          54
define EVENT_WEAPKEY8          55
define EVENT_WEAPKEY9          56
define EVENT_WEAPKEY10         57

define EVENT_DRAWWEAPON        58

define EVENT_DISPLAYCROSSHAIR  59
define EVENT_DISPLAYREST       60
define EVENT_RESETPLAYER       61

define EVENT_INCURDAMAGE       62
define EVENT_AIMDOWN           63  // for each player

define EVENT_GAME              64  // experimental

define EVENT_PREVIOUSWEAPON    65
define EVENT_NEXTWEAPON        66

define EVENT_SWIMUP            67
define EVENT_SWIMDOWN          68

define EVENT_CALCULATE_MONEY   69

// custom projectile flags

define PROJECTILE_FLAG_BULLET 			1
define PROJECTILE_FLAG_RPG 			2
define PROJECTILE_FLAG_BOUNCESOFFWALLS 		4
define PROJECTILE_FLAG_BOUNCESOFFMIRRORS 	8
define PROJECTILE_FLAG_KNEE 			16
define PROJECTILE_FLAG_WATERBUBBLES 		32
define PROJECTILE_FLAG_TIMED 			64
define PROJECTILE_FLAG_NOENEMYHITS 		128
define PROJECTILE_FLAG_SPIT 			256
define PROJECTILE_FLAG_COOLEXPLOSION1 		512
define PROJECTILE_FLAG_BLOOD 			1024
define PROJECTILE_FLAG_LOSESVELOCITY 		2048
define PROJECTILE_FLAG_NOAIM 			4096
define PROJECTILE_FLAG_RANDDECALSIZE 		8192
define PROJECTILE_FLAG_EXPLODEONTIMER 		16384
define PROJECTILE_FLAG_RPG_IMPACT 		32768

// Variable definition Flags
define GAMEVAR_FLAG_GLOBAL 0 // global variable (default)
define GAMEVAR_FLAG_PERPLAYER 1 // per-player variable
define GAMEVAR_FLAG_PERACTOR 2  // per-actor variable

// Weapon Flags
//     1 Holstering Clears Clip
//     2 Glows
//     4 Automatic
//     8 Fire Every other frame
//    16 Fire Every third frame
//    32 Random restart on automatic
//    64 Use Ammo per burst
//   128 Is a Bomb trigger
//   256 Using does NOT cause player to become 'visible'
//   512 Use 'throws' the 'shoots' item
//  1024 Check weapon availability at 'reload' time
//  2048 player should stop jumping
//     0 Spawn Type 1 (pistol shells)
//  4096 Spawn Type 2 (Shotgun shells)
//  8192 Spawn Type 3 (CHAINGUN shells)
// 16384 Semi-automatic

// TRIPBOMB_CONTROL
// 1 Tripwire.  Trip Bomb works with tripwire.
// 2 On timer.  Trip Bomb works on timer

// PIPEBOMB_CONTROL
// 1 Detonator. Pipe Bomb works with detonator.
// 2 On timer.  Pipe Bomb works on timer

gamevar WEAPON0_WORKSLIKE 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_CLIP 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_RELOAD 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_FIREDELAY 7 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_TOTALTIME 14 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_FLAGS 288 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_SHOOTS 2521 GAMEVAR_FLAG_PERPLAYER // 2521 
gamevar WEAPON0_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_SPAWN 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON0_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar WEAPON1_WORKSLIKE 1 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_CLIP 12 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_RELOAD 27 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_TOTALTIME 6 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_FLAGS 4 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_SHOOTS 6136 GAMEVAR_FLAG_PERPLAYER // 2595 or 6136
gamevar WEAPON1_SPAWNTIME 2 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_SPAWN 2533 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_SHOTSPERBURST 1 GAMEVAR_FLAG_PERPLAYER // 10 or 1
gamevar WEAPON1_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_FIRESOUND 3 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON1_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar WEAPON2_WORKSLIKE 2 GAMEVAR_FLAG_PERPLAYER // 3
gamevar WEAPON2_CLIP 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON2_RELOAD 10 GAMEVAR_FLAG_PERPLAYER // 13
gamevar WEAPON2_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER // 4
gamevar WEAPON2_TOTALTIME 21 GAMEVAR_FLAG_PERPLAYER // 31
gamevar WEAPON2_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON2_FLAGS 1024 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON2_SHOOTS 6140 GAMEVAR_FLAG_PERPLAYER // 2613 or 6140
gamevar WEAPON2_SPAWNTIME 24 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON2_SPAWN 2535 GAMEVAR_FLAG_PERPLAYER // 2535
gamevar WEAPON2_SHOTSPERBURST 7 GAMEVAR_FLAG_PERPLAYER // 70 or 7
gamevar WEAPON2_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON2_FIRESOUND 109 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON2_SOUND2TIME 15 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON2_SOUND2SOUND 169 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON2_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar WEAPON3_WORKSLIKE 3 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_CLIP 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_RELOAD 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_TOTALTIME 10 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_FLAGS 8276 GAMEVAR_FLAG_PERPLAYER // 8276
gamevar WEAPON3_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER // 2536 OR 2605
gamevar WEAPON3_SPAWNTIME 1 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_SPAWN 2535 GAMEVAR_FLAG_PERPLAYER // 2533
gamevar WEAPON3_SHOTSPERBURST 1 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_FIRESOUND 6 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON3_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar WEAPON4_WORKSLIKE 4 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON4_CLIP 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON4_RELOAD 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON4_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON4_TOTALTIME 20 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON4_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON4_FLAGS 0 GAMEVAR_FLAG_PERPLAYER // 0
gamevar WEAPON4_SHOOTS 6140 GAMEVAR_FLAG_PERPLAYER // 2605 // 2613 // 6140
gamevar WEAPON4_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON4_SPAWN 2535 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON4_SHOTSPERBURST 56 GAMEVAR_FLAG_PERPLAYER // 25 // 560 // 1
gamevar WEAPON4_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON4_FIRESOUND 109 GAMEVAR_FLAG_PERPLAYER // 0
gamevar WEAPON4_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON4_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON4_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar WEAPON5_WORKSLIKE 5 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_CLIP 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_RELOAD 30 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_FIREDELAY 6 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_TOTALTIME 19 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_HOLDDELAY 12 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_FLAGS 512 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_SHOOTS 26 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_SPAWN 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_SHOTSPERBURST 7 GAMEVAR_FLAG_PERPLAYER // 7
gamevar WEAPON5_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON5_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar WEAPON6_WORKSLIKE 6 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_CLIP 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_RELOAD 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_TOTALTIME 12 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_FLAGS 2 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_SHOOTS 2556 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_SPAWN 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_INITIALSOUND 11 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON6_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar WEAPON7_WORKSLIKE 7 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_CLIP 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_RELOAD 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_HOLDDELAY 5 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_FLAGS 8 GAMEVAR_FLAG_PERPLAYER // 72
gamevar WEAPON7_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER // 2605
gamevar WEAPON7_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_SPAWN 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_SHOTSPERBURST 2 GAMEVAR_FLAG_PERPLAYER // 32
gamevar WEAPON7_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON7_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar WEAPON8_WORKSLIKE 8 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_CLIP 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_RELOAD 16 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_TOTALTIME 40 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_HOLDDELAY 7 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_FLAGS 3072 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_SHOOTS 2563 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_SPAWN 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_SHOTSPERBURST 3 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON8_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar WEAPON9_WORKSLIKE 9 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_CLIP 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_RELOAD 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_TOTALTIME 8 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_FLAGS 20 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_SHOOTS 1641 GAMEVAR_FLAG_PERPLAYER // 1641
gamevar WEAPON9_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_SPAWN 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_SHOTSPERBURST 3 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_FIRESOUND 10 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON9_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar WEAPON10_WORKSLIKE 10 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_CLIP 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_RELOAD 10 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_TOTALTIME 10 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_FLAGS 384 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_SHOOTS 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_SPAWN 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_SHOTSPERBURST 3 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON10_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar WEAPON11_WORKSLIKE 11 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_CLIP 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_RELOAD 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_FLAGS 2 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_SHOOTS 2448 GAMEVAR_FLAG_PERPLAYER // 2448
gamevar WEAPON11_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_SPAWN 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_SHOTSPERBURST 7 GAMEVAR_FLAG_PERPLAYER // 7
gamevar WEAPON11_INITIALSOUND 388 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_FIRESOUND 388 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER 
gamevar WEAPON11_RENDERSIZE 0 GAMEVAR_FLAG_PERPLAYER
 
gamevar GRENADE_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER 
gamevar GRENADE_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER 
gamevar STICKYBOMB_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER 
gamevar STICKYBOMB_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER 
gamevar TRIPBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER 
gamevar PIPEBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER 

gamevar RETURN 0 0 
gamevar ZRANGE 4 0 
gamevar ANGRANGE 18 0 
gamevar AUTOAIMANGLE 0 0 
gamevar LOGO_FLAGS 255 0