state damagemod-fallresist
      setvar DAMAGEMODIFIER 1000

      ifvarl CHARFALLRESIST 0 // Negative Fall Resistance
      {
       ifvare CHARACTERSELECTED? 3 // Bubsy
       {
        // Duke
        ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // Jack
        ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // Ami
        ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // Lo Wang
        ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // ESSence
        ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // Ted
        ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // Lisa
        ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // Cybanis
        ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // Nethra
        ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // Paula
        ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // Lori
        ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // Minako
        ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // "Mystery Lady"
        ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
        // Maken
        ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
       }
       else
       {
        // Bubsy
        ifvarg PLAYERSUPPORTBUBSY 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
        ifvarg PLAYERSUPPORTBUBSY 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
        ifvarg PLAYERSUPPORTBUBSY 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
        ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
        ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
       }
      }
      else
      ifvare CHARFALLRESIST 0 nullop
      else
      ifvarg CHARFALLRESIST 0 // Positive Fall Resistance
      {
       ifvare CHARACTERSELECTED? 3 // Bubsy
       {
        // Duke
        ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // Jack
        ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // Ami
        ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // Lo Wang
        ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // ESSence
        ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // Ted
        ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // Lisa
        ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // Cybanis
        ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // Nethra
        ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // Paula
        ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // Lori
        ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // Minako
        ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // "Mystery Lady"
        ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
        // Maken
        ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       }
       else
       {
        // Bubsy
        ifvarg PLAYERSUPPORTBUBSY 0 { addvar DAMAGEMODIFIER 50 } // "C" Support
        ifvarg PLAYERSUPPORTBUBSY 1 { addvar DAMAGEMODIFIER 75 } // "B" Support
        ifvarg PLAYERSUPPORTBUBSY 2 { addvar DAMAGEMODIFIER 100 } // "A" Support
        ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
        ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       }
      }

      ifvarl DAMAGEMODIFIER 0 { setvar DAMAGEMODIFIER 0 }
      mulvarvar CHARFALLRESIST DAMAGEMODIFIER
      divvar CHARFALLRESIST 1000
      ifvarg CHARFALLRESIST 1160 { setvar CHARFALLRESIST 1160 }

ends

state damagemod-survival
      setvar DAMAGEMODIFIER 1000

      ifvare CHARACTERSELECTED? 15 // Maken
      {
       // Duke
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // Jack
       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // Bubsy
       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // Ami
       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // Lo Wang
       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // ESSence
       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // Ted
       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // Lisa
       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // Cybanis
       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // Nethra
       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // Paula
       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // Lori
       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // Minako
       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
       // "Mystery Lady"
       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
      }
      else
      {
       // Maken
       ifvarg PLAYERSUPPORTMAKEN 0 { addvar DAMAGEMODIFIER 50 } // "C" Support
       ifvarg PLAYERSUPPORTMAKEN 1 { addvar DAMAGEMODIFIER 75 } // "B" Support
       ifvarg PLAYERSUPPORTMAKEN 2 { addvar DAMAGEMODIFIER 100 } // "A" Support
       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
      }

      ifvarl DAMAGEMODIFIER 0 { setvar DAMAGEMODIFIER 0 }
//      addlogvar DAMAGEMODIFIER
      mulvarvar SURVIVALVALUE DAMAGEMODIFIER
      divvar SURVIVALVALUE 1000
      ifvarg SURVIVALVALUE 10001 { setvar SURVIVALVALUE 10001 }

ends

state damagemod-enemy-knee
      ifvarl DAMAGEMODIFIER 0 { setvar DAMAGEMODIFIER 0 }
//      addlogvar DAMAGEMODIFIER
      mulvarvar KNEEDAMAGE DAMAGEMODIFIER
      divvar KNEEDAMAGE 1000
      ifvarl KNEEDAMAGE 1 { setvar KNEEDAMAGE 1 }
      ifvarg KNEEDAMAGE 2049152 { setvar KNEEDAMAGE 2049152 }
ends

state damagemod-enemy-general
      ifvarl DAMAGEMODIFIER 0 { setvar DAMAGEMODIFIER 0 }
//      addlogvar DAMAGEMODIFIER
      mulvarvar GENERALDAMAGE DAMAGEMODIFIER
      divvar GENERALDAMAGE 1000
      ifvarl GENERALDAMAGE 1 { setvar GENERALDAMAGE 1 }
      ifvarg GENERALDAMAGE 2049152 { setvar GENERALDAMAGE 2049152 }
ends

state damagemod-enemy-melee
      ifvarl DAMAGEMODIFIER 0 { setvar DAMAGEMODIFIER 0 }
//      addlogvar DAMAGEMODIFIER
      mulvarvar MELEEDAMAGE DAMAGEMODIFIER
      divvar MELEEDAMAGE 1000
      ifvarl MELEEDAMAGE 1 { setvar MELEEDAMAGE 1 }
      ifvarg MELEEDAMAGE 2049152 { setvar MELEEDAMAGE 2049152 }
ends

state damagemod-enemy-critical
      ifvarl DAMAGEMODIFIER 0 { setvar DAMAGEMODIFIER 0 }
//      addlogvar DAMAGEMODIFIER
      mulvarvar CRITICALHITCHANCE2 DAMAGEMODIFIER
      divvar CRITICALHITCHANCE2 1000
      ifvarl CRITICALHITCHANCE2 1 { setvar CRITICALHITCHANCE2 1 }
      ifvarg CRITICALHITCHANCE2 640001 { setvar CRITICALHITCHANCE2 640001 }
ends

//*******************************************
//*******************************************
//**SUPPORTS FOR CHARACTER-DAMAGE MODIFIERS**
//*******************************************
//*******************************************

// Duke / Atomic [Damagefloors Only]

state support-atomicresist
 //******************************
 //*Support Modifiers for Atomic*
 //******************************
 ifvare CHARACTERSELECTED? 1 // Duke
 {
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTDUKE 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTDUKE 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

// Jack / Poison

state support-poisonresist
 //******************************
 //*Support Modifiers for Poison*
 //******************************
 ifvare CHARACTERSELECTED? 2 // Jack
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Jack
  ifvarg PLAYERSUPPORTJACK 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTJACK 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTJACK 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

// Ami & Nethra / Ice

state support-iceresist
 //***************************
 //*Support Modifiers for Ice*
 //***************************
 ifvare CHARACTERSELECTED? 4 // Ami
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Ami
  ifvarg PLAYERSUPPORTAMI 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTAMI 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTAMI 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 ifvare CHARACTERSELECTED? 10 // Nethra
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTNETHRA 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTNETHRA 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

// Ami / Water

state support-waterresist
 //*****************************
 //*Support Modifiers for Water*
 //*****************************
 ifvare CHARACTERSELECTED? 4 // Ami
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Ami
  ifvarg PLAYERSUPPORTAMI 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTAMI 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTAMI 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

// ESSence / Overall

state support-overallresist
 //*******************************
 //*Support Modifiers for Overall*
 //*******************************
 ifvare CHARACTERSELECTED? 6 // ESSence
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTESSENCE 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTESSENCE 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

// Ted / Explosives

state support-explosionresist
 //**********************************
 //*Support Modifiers for Explosives*
 //**********************************
 ifvare CHARACTERSELECTED? 7 // Ted
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Ted
  ifvarg PLAYERSUPPORTTED 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTTED 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTTED 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

// Ted / Fire

state support-fireresist
 //****************************
 //*Support Modifiers for Fire*
 //****************************
 ifvare CHARACTERSELECTED? 7 // Ted
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Ted
  ifvarg PLAYERSUPPORTTED 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTTED 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTTED 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

// Lisa / Energy

state support-energyresist
 //******************************
 //*Support Modifiers for Energy*
 //******************************
 ifvare CHARACTERSELECTED? 8 // Lisa
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Lisa
  ifvarg PLAYERSUPPORTLISA 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTLISA 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTLISA 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

// Nethra / Electricity

state support-electricresist
 //***********************************
 //*Support Modifiers for Electricity*
 //***********************************
 ifvare CHARACTERSELECTED? 10 // Nethra
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTNETHRA 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTNETHRA 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

// Paula / Psionics

state support-psionicsresist
 //********************************
 //*Support Modifiers for Psionics*
 //********************************
 ifvare CHARACTERSELECTED? 11 // Paula
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Paula
  ifvarg PLAYERSUPPORTPAULA 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTPAULA 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTPAULA 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

// Minako / Metal
state support-metalresist
 //*****************************
 //*Support Modifiers for Metal*
 //*****************************
 ifvare CHARACTERSELECTED? 13 // Minako
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTMINAKO 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTMINAKO 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

// Maken / Ailments

state support-ailmentresist
 //*******************************
 //*Support Modifiers for Aiments*
 //*******************************
 ifvare CHARACTERSELECTED? 15 // Maken
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
 else
 {
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 0 { addvar DAMAGEMODIFIER -50 } // "C" Support
  ifvarg PLAYERSUPPORTMAKEN 1 { addvar DAMAGEMODIFIER -75 } // "B" Support
  ifvarg PLAYERSUPPORTMAKEN 2 { addvar DAMAGEMODIFIER -100 } // "A" Support
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER -125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER -350 } // "*" Support
 }
ends

//***************************************
//***************************************
//**SUPPORTS FOR ENEMY-DAMAGE MODIFIERS**
//***************************************
//***************************************

// Jack / Poison Support Stuff

state support-monsterpoisoneffect-main
      // Jack Support Levels
      ifvarn CHARACTERSELECTED? 2 // Jack
      {
       ifvarg PLAYERSUPPORTJACK 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTJACK 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTJACK 2 { addvar DAMAGEMODIFIER 1000 }
       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

state support-monsterpoisoneffect-extra
      ifvare CHARACTERSELECTED? 2 // Jack
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

// Bubsy & Lori / Overall Damage Support Stuff

state support-monsteroveralleffect-main
      ifvarn CHARACTERSELECTED? 3 // Bubsy
      {
       // Bubsy Support Levels
       ifvarg PLAYERSUPPORTBUBSY 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTBUBSY 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTBUBSY 2 { addvar DAMAGEMODIFIER 100 }
       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }
      }
      ifvarn CHARACTERSELECTED? 12 // Lori
      {
       // Lori Support Levels
       ifvarg PLAYERSUPPORTLORI 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTLORI 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTLORI 2 { addvar DAMAGEMODIFIER 100 }
       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

state support-monsteroveralleffect-extra
      ifvare CHARACTERSELECTED? 3 // Bubsy
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
      ifvare CHARACTERSELECTED? 12 // Lori
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

// Ami & Nethra / Ice Support Stuff

state support-monstericeeffect-main
      ifvarn CHARACTERSELECTED? 4 // Ami
      {
       // Ami Support Levels
       ifvarg PLAYERSUPPORTAMI 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTAMI 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTAMI 2 { addvar DAMAGEMODIFIER 100 }
       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }
      }
      ifvarn CHARACTERSELECTED? 10 // Nethra
      {
       // Nethra Support Levels
       ifvarg PLAYERSUPPORTNETHRA 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTNETHRA 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTNETHRA 2 { addvar DAMAGEMODIFIER 100 }
       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

state support-monstericeeffect-extra
      ifvare CHARACTERSELECTED? 4 // Ami
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
      ifvare CHARACTERSELECTED? 10 // Nethra
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

// Ami / Water Support Stuff

state support-monsterwatereffect-main
      ifvarn CHARACTERSELECTED? 4 // Ami
      {
       // Ami Support Levels
       ifvarg PLAYERSUPPORTAMI 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTAMI 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTAMI 2 { addvar DAMAGEMODIFIER 100 }
       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

state support-monsterwatereffect-extra
      ifvare CHARACTERSELECTED? 4 // Ami
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

// Lo Wang / Primeval Support Stuff

state support-monsterprimevaleffect-main
      // Lo Wang Support Levels
      ifvarg PLAYERSUPPORTLOWANG 0 { addvar DAMAGEMODIFIER 50 }
      ifvarg PLAYERSUPPORTLOWANG 1 { addvar DAMAGEMODIFIER 75 }
      ifvarg PLAYERSUPPORTLOWANG 2 { addvar DAMAGEMODIFIER 100 }
      ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
      ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }
ends

state support-monsterprimevaleffect-extra
      ifvare CHARACTERSELECTED? 5 // Lo Wang
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

// Ted / Fire Support Stuff

state support-monsterfireeffect-main
      ifvarn CHARACTERSELECTED? 7 // Ted
      {
       // Ted Support Levels
       ifvarg PLAYERSUPPORTTED 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTTED 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTTED 2 { addvar DAMAGEMODIFIER 100 }
       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

state support-monsterfireeffect-extra
      ifvare CHARACTERSELECTED? 7 // Ted
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

// Ted / Explosion Support Stuff

state support-monsterexplodeeffect-main
      ifvarn CHARACTERSELECTED? 7 // Ted
      {
       // Ted Support Levels
       ifvarg PLAYERSUPPORTTED 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTTED 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTTED 2 { addvar DAMAGEMODIFIER 100 }
       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

state support-monsterexplodeeffect-extra
      ifvare CHARACTERSELECTED? 7 // Ted
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

// Lisa / Energy Support Stuff

state support-monsterenergyeffect-main
      ifvarn CHARACTERSELECTED? 8 // Lisa
      {
       // Lisa Support Levels
       ifvarg PLAYERSUPPORTLISA 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTLISA 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTLISA 2 { addvar DAMAGEMODIFIER 100 }
       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

state support-monsterenergyeffect-extra
      ifvare CHARACTERSELECTED? 8 // Lisa
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

// Cybanis / Psychokensis Support Stuff

state support-monsterpsychoeffect-main
      ifvarn CHARACTERSELECTED? 9 // Cybanis
      {
       // Cybanis Support Levels
       ifvarg PLAYERSUPPORTCYBANIS 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTCYBANIS 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTCYBANIS 2 { addvar DAMAGEMODIFIER 100 }
       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

state support-monsterpsychoeffect-extra
      ifvare CHARACTERSELECTED? 9 // Cybanis
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

// Nethra / Electric Support Stuff

state support-monsterelectriceffect-main
      ifvarn CHARACTERSELECTED? 10 // Nethra
      {
       // Nethra Support Levels
       ifvarg PLAYERSUPPORTNETHRA 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTNETHRA 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTNETHRA 2 { addvar DAMAGEMODIFIER 100 }
       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

state support-monsterelectriceffect-extra
      ifvare CHARACTERSELECTED? 10 // Nethra
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

// Minako / Metal Support Stuff

state support-monstermetaleffect-main
      ifvarn CHARACTERSELECTED? 13 // Minako
      {
       // Minako Support Levels
       ifvarg PLAYERSUPPORTMINAKO 0 { addvar DAMAGEMODIFIER 50 }
       ifvarg PLAYERSUPPORTMINAKO 1 { addvar DAMAGEMODIFIER 75 }
       ifvarg PLAYERSUPPORTMINAKO 2 { addvar DAMAGEMODIFIER 100 }
       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

state support-monstermetaleffect-extra
      ifvare CHARACTERSELECTED? 13 // Minako
      {
       ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 }

//       ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 }
//       ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 }

       ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 }
       ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 }
      }
ends

//***************************************
//*************MAIN STATE****************
//***************************************

state support-monsterdmgeffect
  ifvare tempe APLAYER
  {
     setvar DAMAGEMODIFIER 1000
     ifvare tempc SPIT
     {
      state support-monsterpoisoneffect-main
      state support-monsterpoisoneffect-extra
     }
     ifvare tempc SHOTSPARK1
     {
      state support-monstermetaleffect-main
      state support-monstermetaleffect-extra
     }
     ifvare tempc NEWSHOTSPARK1
     {
      state support-monstermetaleffect-main
      state support-monstermetaleffect-extra
     }
     ifvare tempc SHOTGUN
     {
      state support-monstermetaleffect-main
      state support-monstermetaleffect-extra
     }
     ifvare tempc NEWSHOTGUN
     {
      state support-monstermetaleffect-main
      state support-monstermetaleffect-extra
     }
     ifvare tempc CHAINGUN
     {
      state support-monstermetaleffect-main
      state support-monstermetaleffect-extra
     }
     ifvare tempc GROWSPARK
     {
      state support-monsterfireeffect-main
      state support-monsterfireeffect-extra
     }
     ifvare tempc FREEZEBLAST 
     { 
      state support-monstericeeffect-main
      state support-monstericeeffect-extra
     }
     ifvare tempc FIRELASER 
     { 
      state support-monsterenergyeffect-main
      state support-monsterenergyeffect-extra
     }
     ifvare tempc ZAPPER1
     { 
      state support-monsterenergyeffect-main
      state support-monsterenergyeffect-extra
      state support-monsterelectriceffect-main
      state support-monsterelectriceffect-extra
     }
     ifvare tempc ZAPPER2
     { 
      state support-monsterenergyeffect-main
      state support-monsterenergyeffect-extra
      state support-monsterelectriceffect-main
      state support-monsterelectriceffect-extra
     }
     ifvare tempc ZAPPER3
     { 
      state support-monsterenergyeffect-main
      state support-monsterenergyeffect-extra
      state support-monsterelectriceffect-main
      state support-monsterelectriceffect-extra
     }
     ifvare tempc GENERAL_RPG
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc COMMANDER_RPG
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc LEADER_RPG
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc BAALO_RPG
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc RPG
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc RPG_NOAIM
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc GATEMISSILE_MAIN
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc GATEMISSILE_SPLIT
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc STROKEMISSILE_MAIN
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc STROKEMISSILE_SPLIT
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc MORTER
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc SEENINE
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc OOZFILTER
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc RADIUSEXPLOSION
     {
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
     }
     ifvare tempc OCTANINE_RPG
     {
      state support-monsterprimevaleffect-main
      state support-monsterprimevaleffect-extra
      state support-monsterexplodeeffect-main
      state support-monsterexplodeeffect-extra
      state support-monsterpsychoeffect-main
      state support-monsterpsychoeffect-extra
     }
     ifvare tempc COOLEXPLOSION1
     {
      state support-monsterprimevaleffect-main
      state support-monsterprimevaleffect-extra
      state support-monsterpsychoeffect-main
      state support-monsterpsychoeffect-extra
     }
     ifvare tempc NEWSHOTSPARK1
     {
      state support-monstermetaleffect-main
      state support-monstermetaleffect-extra
     }
     ifvare tempc NEWSHOTGUN
     {
      state support-monstermetaleffect-main
      state support-monstermetaleffect-extra
     }

     state support-monsteroveralleffect-main
     state support-monsteroveralleffect-extra

     state damagemod-enemy-general
  }
ends

//
//
//
//
//
//
//
//
//
//

state equipment-monsterdmgeffect
  ifvare tempe APLAYER
  {
     setvar DAMAGEMODIFIER 1000
/*
     ifvare tempc SPIT
     {
     }
     ifvare tempc SHOTSPARK1
     {
     }
     ifvare tempc NEWSHOTSPARK1
     {
     }
     ifvare tempc SHOTGUN
     {
     }
     ifvare tempc NEWSHOTGUN
     {
     }
     ifvare tempc CHAINGUN
     {
     }
     ifvare tempc GROWSPARK
     {
     }
     ifvare tempc FREEZEBLAST 
     { 
     }
     ifvare tempc FIRELASER 
     { 
     }
     ifvare tempc ZAPPER1
     { 
     }
     ifvare tempc ZAPPER2
     { 
     }
     ifvare tempc ZAPPER3
     { 
     }
     ifvare tempc GENERAL_RPG
     {
     }
     ifvare tempc COMMANDER_RPG
     {
     }
     ifvare tempc LEADER_RPG
     {
     }
     ifvare tempc BAALO_RPG
     {
     }
     ifvare tempc RPG
     {
     }
     ifvare tempc RPG_NOAIM
     {
     }
     ifvare tempc GATEMISSILE_MAIN
     {
     }
     ifvare tempc GATEMISSILE_SPLIT
     {
     }
     ifvare tempc STROKEMISSILE_MAIN
     {
     }
     ifvare tempc STROKEMISSILE_SPLIT
     {
     }
     ifvare tempc MORTER
     {
     }
     ifvare tempc SEENINE
     {
     }
     ifvare tempc OOZFILTER
     {
     }
     ifvare tempc RADIUSEXPLOSION
     {
     }
     ifvare tempc OCTANINE_RPG
     {
     }
     ifvare tempc COOLEXPLOSION1
     {
     }
     ifvare tempc NEWSHOTSPARK1
     {
     }
     ifvare tempc NEWSHOTGUN
     {
     }
*/
     state damagemod-enemy-general
  }
ends

//********************************
//********************************
//**SUPPORTS FOR OTHER MODIFIERS**
//********************************
//********************************

// Jack / EXP

state support-expbonus-main
 ifvare CHARACTERSELECTED? 2 // Jack
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
 }
 else
 {
  // Jack
  ifvarg PLAYERSUPPORTJACK 0 { addvar DAMAGEMODIFIER 4 } // "C" Support
  ifvarg PLAYERSUPPORTJACK 1 { addvar DAMAGEMODIFIER 6 } // "B" Support
  ifvarg PLAYERSUPPORTJACK 2 { addvar DAMAGEMODIFIER 9 } // "A" Support
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
 }
ends

// ESSence / Rank

state support-rankbonus
 ifvare CHARACTERSELECTED? 6 // ESSence
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
 }
 else
 {
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 0 { addvar DAMAGEMODIFIER 4 } // "C" Support
  ifvarg PLAYERSUPPORTESSENCE 1 { addvar DAMAGEMODIFIER 6 } // "B" Support
  ifvarg PLAYERSUPPORTESSENCE 2 { addvar DAMAGEMODIFIER 9 } // "A" Support
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 12 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 36 } // "*" Support
 }
ends

// Lo Wang & Mystery Lady / HP Regen

state support-hpregen
 //********************************
 //*Support Modifiers for HP Regen*
 //********************************
 ifvare CHARACTERSELECTED? 5 // Lo Wang
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
 }
 else
 {
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 0 { addvar DAMAGEMODIFIER 50 } // "C" Support
  ifvarg PLAYERSUPPORTLOWANG 1 { addvar DAMAGEMODIFIER 75 } // "B" Support
  ifvarg PLAYERSUPPORTLOWANG 2 { addvar DAMAGEMODIFIER 100 } // "A" Support
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
 }
 ifvare CHARACTERSELECTED? 14 // "Mystery Lady"
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
 }
 else
 {
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 0 { addvar DAMAGEMODIFIER 50 } // "C" Support
  ifvarg PLAYERSUPPORTMYSTERY1 1 { addvar DAMAGEMODIFIER 75 } // "B" Support
  ifvarg PLAYERSUPPORTMYSTERY1 2 { addvar DAMAGEMODIFIER 100 } // "A" Support
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
 }
ends

// Mystery Lady / Air Jump Strength

state support-airjump
 //*****************************************
 //*Support Modifiers for Air Jump Strength*
 //*****************************************
 ifvare CHARACTERSELECTED? 14 // "Mystery Lady"
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Lisa
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
 }
 else
 {
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 0 { addvar DAMAGEMODIFIER 50 } // "C" Support
  ifvarg PLAYERSUPPORTMYSTERY1 1 { addvar DAMAGEMODIFIER 75 } // "B" Support
  ifvarg PLAYERSUPPORTMYSTERY1 2 { addvar DAMAGEMODIFIER 100 } // "A" Support
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
 }
ends

// Lisa / Critical Hits

state support-criticalhit
 //**************************************
 //*Support Modifiers for Critical Hit %*
 //**************************************
 ifvare CHARACTERSELECTED? 8 // Lisa
 {
  // Duke
  ifvarg PLAYERSUPPORTDUKE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTDUKE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Jack
  ifvarg PLAYERSUPPORTJACK 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTJACK 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Bubsy
  ifvarg PLAYERSUPPORTBUBSY 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTBUBSY 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Ami
  ifvarg PLAYERSUPPORTAMI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTAMI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Lo Wang
  ifvarg PLAYERSUPPORTLOWANG 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLOWANG 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // ESSence
  ifvarg PLAYERSUPPORTESSENCE 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTESSENCE 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Ted
  ifvarg PLAYERSUPPORTTED 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTTED 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Cybanis
  ifvarg PLAYERSUPPORTCYBANIS 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTCYBANIS 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Nethra
  ifvarg PLAYERSUPPORTNETHRA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTNETHRA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Paula
  ifvarg PLAYERSUPPORTPAULA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTPAULA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Lori
  ifvarg PLAYERSUPPORTLORI 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLORI 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Minako
  ifvarg PLAYERSUPPORTMINAKO 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMINAKO 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // "Mystery Lady"
  ifvarg PLAYERSUPPORTMYSTERY1 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMYSTERY1 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
  // Maken
  ifvarg PLAYERSUPPORTMAKEN 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTMAKEN 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
 }
 else
 {
  // Lisa
  ifvarg PLAYERSUPPORTLISA 0 { addvar DAMAGEMODIFIER 50 } // "C" Support
  ifvarg PLAYERSUPPORTLISA 1 { addvar DAMAGEMODIFIER 75 } // "B" Support
  ifvarg PLAYERSUPPORTLISA 2 { addvar DAMAGEMODIFIER 100 } // "A" Support
  ifvarg PLAYERSUPPORTLISA 3 { addvar DAMAGEMODIFIER 125 } // "S" Support
  ifvarg PLAYERSUPPORTLISA 4 { addvar DAMAGEMODIFIER 350 } // "*" Support
 }
ends

//*******************************
//*******************************
//**SUPPORTS FOR STAT MODIFIERS**
//*******************************
//*******************************

state support-lvl1-increase
      setvarvar TEMPVAR SUPPORTTEMP1
      mulvar TEMPVAR 50
      divvar TEMPVAR 1000
ends

state support-lvl2-increase
      setvarvar TEMPVAR SUPPORTTEMP1
      mulvar TEMPVAR 75
      divvar TEMPVAR 1000
ends

state support-lvl3-increase
      setvarvar TEMPVAR SUPPORTTEMP1
      mulvar TEMPVAR 100
      divvar TEMPVAR 1000
ends

state support-lvl4-increase
      setvarvar TEMPVAR SUPPORTTEMP1
      mulvar TEMPVAR 125
      divvar TEMPVAR 1000
ends

state support-lvl5-increase
      setvarvar TEMPVAR SUPPORTTEMP1
      mulvar TEMPVAR 350
      divvar TEMPVAR 1000
ends

// Duke / Max HP

state support-hp-frag1
     getactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 1 { ifvare SUPPORTTEMP2 0 { setvar SUPPORTTEMP2 1 } }
     setactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-hp-frag2
     getactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 2 { ifvare SUPPORTTEMP2 1 { setvar SUPPORTTEMP2 2 } }
     setactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-hp-frag3
     getactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 3 { ifvare SUPPORTTEMP2 2 { setvar SUPPORTTEMP2 3 } }
     setactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-hp-frag4
     getactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 4 { ifvare SUPPORTTEMP2 3 { setvar SUPPORTTEMP2 4 } }
     setactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-hp-frag5
     getactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 5 { ifvare SUPPORTTEMP2 4 { setvar SUPPORTTEMP2 5 } }
     setactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-hp-increase-selected
      addvarvar MAXHITPOINTS TEMPVAR
      ifvarg MAXHITPOINTS 524288 { setvar MAXHITPOINTS 524288 }
      ifvarl CURRENTHITPOINTS 524288 { addvarvar CURRENTHITPOINTS TEMPVAR }
ends

state support-hp-increase-notselected
      getactorvar[CHARACTERARRAY].CHARACTERMAXHP TEMP2
      addvarvar TEMP2 TEMPVAR
      ifvarg TEMP2 524288 { setvar TEMP2 524288 }
      setactorvar[CHARACTERARRAY].CHARACTERMAXHP TEMP2
      getactorvar[CHARACTERARRAY].CHARACTERHP TEMP2
      ifvarl TEMP2 524288 { addvarvar TEMP2 TEMPVAR }
      setactorvar[CHARACTERARRAY].CHARACTERHP TEMP2
ends

state support-hp-mainstate1
    setvarvar SUPPORTTEMP1 MAXHITPOINTS

// Check Support Levels
    ifvarg PLAYERSUPPORTDUKE 0 state support-hp-frag1
    ifvarg PLAYERSUPPORTDUKE 1 state support-hp-frag2
    ifvarg PLAYERSUPPORTDUKE 2 state support-hp-frag3
    ifvarg PLAYERSUPPORTDUKE 3 state support-hp-frag4
    ifvarg PLAYERSUPPORTDUKE 4 state support-hp-frag5

    getactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].HPSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].HPSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl1-increase state support-hp-increase-selected }
     ifvare SUPPORTTEMP3 2 { state support-lvl2-increase state support-hp-increase-selected }
     ifvare SUPPORTTEMP3 3 { state support-lvl3-increase state support-hp-increase-selected }
     ifvare SUPPORTTEMP3 4 { state support-lvl4-increase state support-hp-increase-selected }
     ifvare SUPPORTTEMP3 5 { state support-lvl5-increase state support-hp-increase-selected }
    }
ends

state support-hp-mainstate2
    getactorvar[CHARACTERARRAY].CHARACTERMAXHP SUPPORTTEMP1

// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTDUKE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 0 state support-hp-frag1
    ifvarg SUPPORTTEMP4 1 state support-hp-frag2
    ifvarg SUPPORTTEMP4 2 state support-hp-frag3
    ifvarg SUPPORTTEMP4 3 state support-hp-frag4
    ifvarg SUPPORTTEMP4 4 state support-hp-frag5

    getactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].HPSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].HPSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl1-increase state support-hp-increase-notselected }
     ifvare SUPPORTTEMP3 2 { state support-lvl2-increase state support-hp-increase-notselected }
     ifvare SUPPORTTEMP3 3 { state support-lvl3-increase state support-hp-increase-notselected }
     ifvare SUPPORTTEMP3 4 { state support-lvl4-increase state support-hp-increase-notselected }
     ifvare SUPPORTTEMP3 5 { state support-lvl5-increase state support-hp-increase-notselected }
    }
ends
//

state support-maxhp
   // Duke
   setvar CHARACTERARRAY 1
   ifvare CHARACTERSELECTED? 1
   {
    setvarvar SUPPORTTEMP1 MAXHITPOINTS

// Check Support Levels
    ifvarg PLAYERSUPPORTJACK 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTJACK 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTBUBSY 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTBUBSY 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTAMI 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTAMI 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTLOWANG 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTLOWANG 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTESSENCE 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTESSENCE 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTTED 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTTED 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTLISA 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTLISA 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTCYBANIS 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTCYBANIS 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTNETHRA 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTNETHRA 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTPAULA 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTPAULA 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTLORI 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTLORI 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTMINAKO 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTMINAKO 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTMYSTERY1 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTMYSTERY1 4 state support-hp-frag2
    ifvarg PLAYERSUPPORTMAKEN 3 state support-hp-frag1
    ifvarg PLAYERSUPPORTMAKEN 4 state support-hp-frag2
// End Check Support Levels

    getactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].HPSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].HPSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl4-increase state support-hp-increase-selected }
     ifvare SUPPORTTEMP3 2 { state support-lvl5-increase state support-hp-increase-selected }
    }
   }
   else
   {
    getactorvar[CHARACTERARRAY].CHARACTERMAXHP SUPPORTTEMP1

// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTJACK SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTBUBSY SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTAMI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLOWANG SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTESSENCE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTTED SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLISA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTCYBANIS SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTNETHRA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTPAULA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLORI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMINAKO SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMYSTERY1 SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMAKEN SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-hp-frag1
    ifvarg SUPPORTTEMP4 4 state support-hp-frag2
// End Check Support Levels

    getactorvar[CHARACTERARRAY].HPSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].HPSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].HPSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl4-increase state support-hp-increase-notselected }
     ifvare SUPPORTTEMP3 2 { state support-lvl5-increase state support-hp-increase-notselected }
    }
   }

   // Jack
   setvar CHARACTERARRAY 2 ifvare CHARACTERSELECTED? 2 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // Bubsy
   setvar CHARACTERARRAY 3 ifvare CHARACTERSELECTED? 3 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // Ami
   setvar CHARACTERARRAY 4 ifvare CHARACTERSELECTED? 4 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // Lo Wang
   setvar CHARACTERARRAY 5 ifvare CHARACTERSELECTED? 5 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // ESSence
   setvar CHARACTERARRAY 6 ifvare CHARACTERSELECTED? 6 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // Ted
   setvar CHARACTERARRAY 7 ifvare CHARACTERSELECTED? 7 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // Lisa
   setvar CHARACTERARRAY 8 ifvare CHARACTERSELECTED? 8 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // Cybanis
   setvar CHARACTERARRAY 9 ifvare CHARACTERSELECTED? 9 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // Nethra
   setvar CHARACTERARRAY 10 ifvare CHARACTERSELECTED? 10 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // Paula
   setvar CHARACTERARRAY 11 ifvare CHARACTERSELECTED? 11 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // Lori
   setvar CHARACTERARRAY 12 ifvare CHARACTERSELECTED? 12 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // Minako
   setvar CHARACTERARRAY 13 ifvare CHARACTERSELECTED? 13 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // "Mystery Lady"
   setvar CHARACTERARRAY 14 ifvare CHARACTERSELECTED? 14 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }

   // Maken
   setvar CHARACTERARRAY 15 ifvare CHARACTERSELECTED? 15 { state support-hp-mainstate1 } else { state support-hp-mainstate2 }
ends







// Minako / Max AP

state support-ap-frag1
     getactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 1 { ifvare SUPPORTTEMP2 0 { setvar SUPPORTTEMP2 1 } }
     setactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-ap-frag2
     getactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 2 { ifvare SUPPORTTEMP2 1 { setvar SUPPORTTEMP2 2 } }
     setactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-ap-frag3
     getactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 3 { ifvare SUPPORTTEMP2 2 { setvar SUPPORTTEMP2 3 } }
     setactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-ap-frag4
     getactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 4 { ifvare SUPPORTTEMP2 3 { setvar SUPPORTTEMP2 4 } }
     setactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-ap-frag5
     getactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 5 { ifvare SUPPORTTEMP2 4 { setvar SUPPORTTEMP2 5 } }
     setactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-ap-increase-selected
      addvarvar MAXARMORPOINTS TEMPVAR
      ifvarg MAXARMORPOINTS 524288 { setvar MAXARMORPOINTS 524288 }
      ifvarg CURRENTARMORPOINTS 0 { ifvarl CURRENTARMORPOINTS 524288 { addvarvar CURRENTARMORPOINTS TEMPVAR } }
ends

state support-ap-increase-notselected
      getactorvar[CHARACTERARRAY].CHARACTERMAXAP TEMP2
      addvarvar TEMP2 TEMPVAR
      ifvarg TEMP2 524288 { setvar TEMP2 524288 }
      setactorvar[CHARACTERARRAY].CHARACTERMAXAP TEMP2
      getactorvar[CHARACTERARRAY].CHARACTERAP TEMP2
      ifvarg TEMP2 0 { ifvarl TEMP2 524288 { addvarvar TEMP2 TEMPVAR } }
      setactorvar[CHARACTERARRAY].CHARACTERAP TEMP2
ends

state support-ap-mainstate1
    setvarvar SUPPORTTEMP1 MAXARMORPOINTS

// Check Support Levels
    ifvarg PLAYERSUPPORTMINAKO 0 state support-ap-frag1
    ifvarg PLAYERSUPPORTMINAKO 1 state support-ap-frag2
    ifvarg PLAYERSUPPORTMINAKO 2 state support-ap-frag3
    ifvarg PLAYERSUPPORTMINAKO 3 state support-ap-frag4
    ifvarg PLAYERSUPPORTMINAKO 4 state support-ap-frag5

    getactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].APSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].APSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl1-increase state support-ap-increase-selected }
     ifvare SUPPORTTEMP3 2 { state support-lvl2-increase state support-ap-increase-selected }
     ifvare SUPPORTTEMP3 3 { state support-lvl3-increase state support-ap-increase-selected }
     ifvare SUPPORTTEMP3 4 { state support-lvl4-increase state support-ap-increase-selected }
     ifvare SUPPORTTEMP3 5 { state support-lvl5-increase state support-ap-increase-selected }
    }
ends

state support-ap-mainstate2
    getactorvar[CHARACTERARRAY].CHARACTERMAXAP SUPPORTTEMP1

// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMINAKO SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 0 state support-ap-frag1
    ifvarg SUPPORTTEMP4 1 state support-ap-frag2
    ifvarg SUPPORTTEMP4 2 state support-ap-frag3
    ifvarg SUPPORTTEMP4 3 state support-ap-frag4
    ifvarg SUPPORTTEMP4 4 state support-ap-frag5

    getactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].APSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].APSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl1-increase state support-ap-increase-notselected }
     ifvare SUPPORTTEMP3 2 { state support-lvl2-increase state support-ap-increase-notselected }
     ifvare SUPPORTTEMP3 3 { state support-lvl3-increase state support-ap-increase-notselected }
     ifvare SUPPORTTEMP3 4 { state support-lvl4-increase state support-ap-increase-notselected }
     ifvare SUPPORTTEMP3 5 { state support-lvl5-increase state support-ap-increase-notselected }
    }
ends

//

state support-maxap
   // Duke
   setvar CHARACTERARRAY 1 ifvare CHARACTERSELECTED? 1 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Jack
   setvar CHARACTERARRAY 2 ifvare CHARACTERSELECTED? 2 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Bubsy
   setvar CHARACTERARRAY 3 ifvare CHARACTERSELECTED? 3 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Ami
   setvar CHARACTERARRAY 4 ifvare CHARACTERSELECTED? 4 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Lo Wang
   setvar CHARACTERARRAY 5 ifvare CHARACTERSELECTED? 5 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // ESSence
   setvar CHARACTERARRAY 6 ifvare CHARACTERSELECTED? 6 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Ted
   setvar CHARACTERARRAY 7 ifvare CHARACTERSELECTED? 7 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Lisa
   setvar CHARACTERARRAY 8 ifvare CHARACTERSELECTED? 8 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Cybanis
   setvar CHARACTERARRAY 9 ifvare CHARACTERSELECTED? 9 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Nethra
   setvar CHARACTERARRAY 10 ifvare CHARACTERSELECTED? 10 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Paula
   setvar CHARACTERARRAY 11 ifvare CHARACTERSELECTED? 11 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Lori
   setvar CHARACTERARRAY 12 ifvare CHARACTERSELECTED? 12 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Minako
   setvar CHARACTERARRAY 13
   ifvare CHARACTERSELECTED? 13
   {
    setvarvar SUPPORTTEMP1 MAXARMORPOINTS

// Check Support Levels
    ifvarg PLAYERSUPPORTDUKE 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTDUKE 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTJACK 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTJACK 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTBUBSY 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTBUBSY 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTAMI 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTAMI 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTLOWANG 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTLOWANG 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTESSENCE 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTESSENCE 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTTED 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTTED 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTLISA 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTLISA 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTCYBANIS 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTCYBANIS 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTNETHRA 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTNETHRA 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTPAULA 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTPAULA 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTLORI 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTLORI 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTMYSTERY1 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTMYSTERY1 4 state support-ap-frag2
    ifvarg PLAYERSUPPORTMAKEN 3 state support-ap-frag1
    ifvarg PLAYERSUPPORTMAKEN 4 state support-ap-frag2
// End Check Support Levels

    getactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].APSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].APSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl4-increase state support-ap-increase-selected }
     ifvare SUPPORTTEMP3 2 { state support-lvl5-increase state support-ap-increase-selected }
    }
   }
   else
   {
    getactorvar[CHARACTERARRAY].CHARACTERMAXAP SUPPORTTEMP1

// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTDUKE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTJACK SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTBUBSY SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTAMI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLOWANG SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTESSENCE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTTED SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLISA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTCYBANIS SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTNETHRA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTPAULA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLORI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMYSTERY1 SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMAKEN SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-ap-frag1
    ifvarg SUPPORTTEMP4 4 state support-ap-frag2
// End Check Support Levels

    setvar CHARACTERARRAY 13
    getactorvar[CHARACTERARRAY].APSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].APSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].APSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl4-increase state support-ap-increase-notselected }
     ifvare SUPPORTTEMP3 2 { state support-lvl5-increase state support-ap-increase-notselected }
    }
   }

   // "Mystery Lady"
   setvar CHARACTERARRAY 14 ifvare CHARACTERSELECTED? 14 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }

   // Maken
   setvar CHARACTERARRAY 15 ifvare CHARACTERSELECTED? 15 { state support-ap-mainstate1 } else { state support-ap-mainstate2 }
ends







// Ami / Air Time

state support-air-frag1
     getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 1 { ifvare SUPPORTTEMP2 0 { setvar SUPPORTTEMP2 1 } }
     setactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-air-frag2
     getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 2 { ifvare SUPPORTTEMP2 1 { setvar SUPPORTTEMP2 2 } }
     setactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-air-frag3
     getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 3 { ifvare SUPPORTTEMP2 2 { setvar SUPPORTTEMP2 3 } }
     setactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-air-frag4
     getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 4 { ifvare SUPPORTTEMP2 3 { setvar SUPPORTTEMP2 4 } }
     setactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-air-frag5
     getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 5 { ifvare SUPPORTTEMP2 4 { setvar SUPPORTTEMP2 5 } }
     setactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-air-increase-selected
      addvarvar MAXAIRTIME TEMPVAR
      ifvarg MAXAIRTIME 93600 { setvar MAXAIRTIME 93600 }
      ifvarl AIRTIME 93600 { addvarvar AIRTIME TEMPVAR }
ends

state support-air-increase-notselected
      getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME TEMP2
      addvarvar TEMP2 TEMPVAR
      ifvarg TEMP2 93600 { setvar TEMP2 93600 }
      setactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME TEMP2
      getactorvar[CHARACTERARRAY].CHARACTERBREATHTIME TEMP2
      ifvarl TEMP2 93600 { addvarvar TEMP2 TEMPVAR }
      setactorvar[CHARACTERARRAY].CHARACTERBREATHTIME TEMP2
ends

state support-air-mainstate1
    setvarvar SUPPORTTEMP1 MAXAIRTIME

// Check Support Levels
    ifvarg PLAYERSUPPORTAMI 0 state support-air-frag1
    ifvarg PLAYERSUPPORTAMI 1 state support-air-frag2
    ifvarg PLAYERSUPPORTAMI 2 state support-air-frag3
    ifvarg PLAYERSUPPORTAMI 3 state support-air-frag4
    ifvarg PLAYERSUPPORTAMI 4 state support-air-frag5

    getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].AIRSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl1-increase state support-air-increase-selected }
     ifvare SUPPORTTEMP3 2 { state support-lvl2-increase state support-air-increase-selected }
     ifvare SUPPORTTEMP3 3 { state support-lvl3-increase state support-air-increase-selected }
     ifvare SUPPORTTEMP3 4 { state support-lvl4-increase state support-air-increase-selected }
     ifvare SUPPORTTEMP3 5 { state support-lvl5-increase state support-air-increase-selected }
    }
ends

state support-air-mainstate2
    getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1

// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTAMI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 0 state support-air-frag1
    ifvarg SUPPORTTEMP4 1 state support-air-frag2
    ifvarg SUPPORTTEMP4 2 state support-air-frag3
    ifvarg SUPPORTTEMP4 3 state support-air-frag4
    ifvarg SUPPORTTEMP4 4 state support-air-frag5

    getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].AIRSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl1-increase state support-air-increase-notselected }
     ifvare SUPPORTTEMP3 2 { state support-lvl2-increase state support-air-increase-notselected }
     ifvare SUPPORTTEMP3 3 { state support-lvl3-increase state support-air-increase-notselected }
     ifvare SUPPORTTEMP3 4 { state support-lvl4-increase state support-air-increase-notselected }
     ifvare SUPPORTTEMP3 5 { state support-lvl5-increase state support-air-increase-notselected }
    }
ends

//
state support-airtime
   // Duke
   setvar CHARACTERARRAY 1 ifvare CHARACTERSELECTED? 1 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // Jack
   setvar CHARACTERARRAY 2 ifvare CHARACTERSELECTED? 2 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // Bubsy
   setvar CHARACTERARRAY 3 ifvare CHARACTERSELECTED? 3 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // Ami
   setvar CHARACTERARRAY 4
   ifvare CHARACTERSELECTED? 4
   {
    setvarvar SUPPORTTEMP1 MAXAIRTIME

// Check Support Levels
    ifvarg PLAYERSUPPORTDUKE 3 state support-air-frag1
    ifvarg PLAYERSUPPORTDUKE 4 state support-air-frag2
    ifvarg PLAYERSUPPORTJACK 3 state support-air-frag1
    ifvarg PLAYERSUPPORTJACK 4 state support-air-frag2
    ifvarg PLAYERSUPPORTBUBSY 3 state support-air-frag1
    ifvarg PLAYERSUPPORTBUBSY 4 state support-air-frag2
    ifvarg PLAYERSUPPORTLOWANG 3 state support-air-frag1
    ifvarg PLAYERSUPPORTLOWANG 4 state support-air-frag2
    ifvarg PLAYERSUPPORTESSENCE 3 state support-air-frag1
    ifvarg PLAYERSUPPORTESSENCE 4 state support-air-frag2
    ifvarg PLAYERSUPPORTTED 3 state support-air-frag1
    ifvarg PLAYERSUPPORTTED 4 state support-air-frag2
    ifvarg PLAYERSUPPORTLISA 3 state support-air-frag1
    ifvarg PLAYERSUPPORTLISA 4 state support-air-frag2
    ifvarg PLAYERSUPPORTCYBANIS 3 state support-air-frag1
    ifvarg PLAYERSUPPORTCYBANIS 4 state support-air-frag2
    ifvarg PLAYERSUPPORTNETHRA 3 state support-air-frag1
    ifvarg PLAYERSUPPORTNETHRA 4 state support-air-frag2
    ifvarg PLAYERSUPPORTPAULA 3 state support-air-frag1
    ifvarg PLAYERSUPPORTPAULA 4 state support-air-frag2
    ifvarg PLAYERSUPPORTLORI 3 state support-air-frag1
    ifvarg PLAYERSUPPORTLORI 4 state support-air-frag2
    ifvarg PLAYERSUPPORTMINAKO 3 state support-air-frag1
    ifvarg PLAYERSUPPORTMINAKO 4 state support-air-frag2
    ifvarg PLAYERSUPPORTMYSTERY1 3 state support-air-frag1
    ifvarg PLAYERSUPPORTMYSTERY1 4 state support-air-frag2
    ifvarg PLAYERSUPPORTMAKEN 3 state support-air-frag1
    ifvarg PLAYERSUPPORTMAKEN 4 state support-air-frag2
// End Check Support Levels

    getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].AIRSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl4-increase state support-air-increase-selected }
     ifvare SUPPORTTEMP3 2 { state support-lvl5-increase state support-air-increase-selected }
    }
   }
   else
   {
    getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1

// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTDUKE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTJACK SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTBUBSY SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLOWANG SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTESSENCE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTTED SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLISA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTCYBANIS SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTNETHRA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTPAULA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLORI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMINAKO SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMYSTERY1 SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMAKEN SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-air-frag1
    ifvarg SUPPORTTEMP4 4 state support-air-frag2
// End Check Support Levels

    getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].AIRSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].AIRSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl4-increase state support-air-increase-notselected }
     ifvare SUPPORTTEMP3 2 { state support-lvl5-increase state support-air-increase-notselected }
    }
   }

   // Lo Wang
   setvar CHARACTERARRAY 5 ifvare CHARACTERSELECTED? 5 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // ESSence
   setvar CHARACTERARRAY 6 ifvare CHARACTERSELECTED? 6 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // Ted
   setvar CHARACTERARRAY 7 ifvare CHARACTERSELECTED? 7 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // Lisa
   setvar CHARACTERARRAY 8 ifvare CHARACTERSELECTED? 8 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // Cybanis
   setvar CHARACTERARRAY 9 ifvare CHARACTERSELECTED? 9 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // Nethra
   setvar CHARACTERARRAY 10 ifvare CHARACTERSELECTED? 10 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // Paula
   setvar CHARACTERARRAY 11 ifvare CHARACTERSELECTED? 11 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // Lori
   setvar CHARACTERARRAY 12 ifvare CHARACTERSELECTED? 12 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // Minako
   setvar CHARACTERARRAY 13 ifvare CHARACTERSELECTED? 13 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // "Mystery Lady"
   setvar CHARACTERARRAY 14 ifvare CHARACTERSELECTED? 14 { state support-air-mainstate1 } else { state support-air-mainstate2 }

   // Maken
   setvar CHARACTERARRAY 15 ifvare CHARACTERSELECTED? 15 { state support-air-mainstate1 } else { state support-air-mainstate2 }
ends







// Cybanis / Mantling Time

state support-mantle-frag1
     getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 1 { ifvare SUPPORTTEMP2 0 { setvar SUPPORTTEMP2 1 } }
     setactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
ends

state support-mantle-frag2
     getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 2 { ifvare SUPPORTTEMP2 1 { setvar SUPPORTTEMP2 2 } }
     setactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
ends

state support-mantle-frag3
     getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 3 { ifvare SUPPORTTEMP2 2 { setvar SUPPORTTEMP2 3 } }
     setactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
ends

state support-mantle-frag4
     getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 4 { ifvare SUPPORTTEMP2 3 { setvar SUPPORTTEMP2 4 } }
     setactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
ends

state support-mantle-frag5
     getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 5 { ifvare SUPPORTTEMP2 4 { setvar SUPPORTTEMP2 5 } }
     setactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
ends

state support-mantle-increase-selected
      addvarvar MANTLINGTIMERMAX TEMPVAR
      ifvarg MANTLINGTIMERMAX 93600 { setvar MANTLINGTIMERMAX 93600 }
      ifvarl MANTLINGTIMER 93600 { addvarvar MANTLINGTIMER TEMPVAR }
ends

state support-mantle-increase-notselected
      getactorvar[CHARACTERARRAY].CHARACTERMAXMANTLETIME TEMP2
      addvarvar TEMP2 TEMPVAR
      ifvarg TEMP2 93600 { setvar TEMP2 93600 }
      setactorvar[CHARACTERARRAY].CHARACTERMAXMANTLETIME TEMP2
      getactorvar[CHARACTERARRAY].CHARACTERMANTLETIME TEMP2
      ifvarl TEMP2 93600 { addvarvar TEMP2 TEMPVAR }
      setactorvar[CHARACTERARRAY].CHARACTERMANTLETIME TEMP2
ends

state support-mantle-mainstate1
    setvarvar SUPPORTTEMP1 MANTLINGTIMERMAX

// Check Support Levels
    ifvarg PLAYERSUPPORTCYBANIS 0 state support-mantle-frag1
    ifvarg PLAYERSUPPORTCYBANIS 1 state support-mantle-frag2
    ifvarg PLAYERSUPPORTCYBANIS 2 state support-mantle-frag3
    ifvarg PLAYERSUPPORTCYBANIS 3 state support-mantle-frag4
    ifvarg PLAYERSUPPORTCYBANIS 4 state support-mantle-frag5

    getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl1-increase state support-mantle-increase-selected }
     ifvare SUPPORTTEMP3 2 { state support-lvl2-increase state support-mantle-increase-selected }
     ifvare SUPPORTTEMP3 3 { state support-lvl3-increase state support-mantle-increase-selected }
     ifvare SUPPORTTEMP3 4 { state support-lvl4-increase state support-mantle-increase-selected }
     ifvare SUPPORTTEMP3 5 { state support-lvl5-increase state support-mantle-increase-selected }
    }
ends

state support-mantle-mainstate2
    getactorvar[CHARACTERARRAY].CHARACTERMAXMANTLETIME SUPPORTTEMP1

// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTCYBANIS SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 0 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 1 state support-mantle-frag2
    ifvarg SUPPORTTEMP4 2 state support-mantle-frag3
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag4
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag5

    getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl1-increase state support-mantle-increase-notselected }
     ifvare SUPPORTTEMP3 2 { state support-lvl2-increase state support-mantle-increase-notselected }
     ifvare SUPPORTTEMP3 3 { state support-lvl3-increase state support-mantle-increase-notselected }
     ifvare SUPPORTTEMP3 4 { state support-lvl4-increase state support-mantle-increase-notselected }
     ifvare SUPPORTTEMP3 5 { state support-lvl5-increase state support-mantle-increase-notselected }
    }
ends

//
state support-mantling
   // Duke
   setvar CHARACTERARRAY 1 ifvare CHARACTERSELECTED? 1 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // Jack
   setvar CHARACTERARRAY 2 ifvare CHARACTERSELECTED? 2 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // Bubsy
   setvar CHARACTERARRAY 3 ifvare CHARACTERSELECTED? 3 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // Ami
   setvar CHARACTERARRAY 4 ifvare CHARACTERSELECTED? 4 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // Lo Wang
   setvar CHARACTERARRAY 5 ifvare CHARACTERSELECTED? 5 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // ESSence
   setvar CHARACTERARRAY 6 ifvare CHARACTERSELECTED? 6 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // Ted
   setvar CHARACTERARRAY 7 ifvare CHARACTERSELECTED? 7 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // Lisa
   setvar CHARACTERARRAY 8 ifvare CHARACTERSELECTED? 8 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // Cybanis
   setvar CHARACTERARRAY 9
   ifvare CHARACTERSELECTED? 9
   {
    setvarvar SUPPORTTEMP1 MANTLINGTIMERMAX

// Check Support Levels
    ifvarg PLAYERSUPPORTDUKE 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTDUKE 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTJACK 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTJACK 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTBUBSY 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTBUBSY 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTAMI 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTAMI 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTLOWANG 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTLOWANG 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTESSENCE 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTESSENCE 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTTED 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTTED 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTLISA 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTLISA 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTNETHRA 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTNETHRA 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTPAULA 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTPAULA 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTLORI 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTLORI 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTMINAKO 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTMINAKO 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTMYSTERY1 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTMYSTERY1 4 state support-mantle-frag2
    ifvarg PLAYERSUPPORTMAKEN 3 state support-mantle-frag1
    ifvarg PLAYERSUPPORTMAKEN 4 state support-mantle-frag2
// End Check Support Levels

    getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl4-increase state support-mantle-increase-selected }
     ifvare SUPPORTTEMP3 2 { state support-lvl5-increase state support-mantle-increase-selected }
    }
   }
   else
   {
    getactorvar[CHARACTERARRAY].CHARACTERMAXMANTLETIME SUPPORTTEMP1

// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTDUKE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTJACK SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTBUBSY SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTAMI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLOWANG SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTESSENCE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTTED SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLISA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTNETHRA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTPAULA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLORI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMINAKO SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMYSTERY1 SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMAKEN SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-mantle-frag1
    ifvarg SUPPORTTEMP4 4 state support-mantle-frag2
// End Check Support Levels

    setvar CHARACTERARRAY 9
    getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].MANTLESUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl4-increase state support-mantle-increase-notselected }
     ifvare SUPPORTTEMP3 2 { state support-lvl5-increase state support-mantle-increase-notselected }
    }
   }

   // Nethra
   setvar CHARACTERARRAY 10 ifvare CHARACTERSELECTED? 10 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // Paula
   setvar CHARACTERARRAY 11 ifvare CHARACTERSELECTED? 11 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // Lori
   setvar CHARACTERARRAY 12 ifvare CHARACTERSELECTED? 12 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // Minako
   setvar CHARACTERARRAY 13 ifvare CHARACTERSELECTED? 13 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // "Mystery Lady"
   setvar CHARACTERARRAY 14 ifvare CHARACTERSELECTED? 14 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }

   // Maken
   setvar CHARACTERARRAY 15 ifvare CHARACTERSELECTED? 15 { state support-mantle-mainstate1 } else { state support-mantle-mainstate2 }
ends







// Paula / Speed & Attack Speed
state support-speed-frag1
     getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 1 { ifvare SUPPORTTEMP2 0 { setvar SUPPORTTEMP2 1 } }
     setactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-speed-frag2
     getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 2 { ifvare SUPPORTTEMP2 1 { setvar SUPPORTTEMP2 2 } }
     setactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-speed-frag3
     getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 3 { ifvare SUPPORTTEMP2 2 { setvar SUPPORTTEMP2 3 } }
     setactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-speed-frag4
     getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 4 { ifvare SUPPORTTEMP2 3 { setvar SUPPORTTEMP2 4 } }
     setactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-speed-frag5
     getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 5 { ifvare SUPPORTTEMP2 4 { setvar SUPPORTTEMP2 5 } }
     setactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-speed-increase-selected
      addvarvar CHARACTERSPEEDTRUE TEMPVAR
      ifvarg CHARACTERSPEEDTRUE 61000 { setvar CHARACTERSPEEDTRUE 61000 }
      setplayer[THISACTOR].runspeed CHARACTERSPEEDTRUE
ends

state support-speed-increase-notselected
      getactorvar[CHARACTERARRAY].CHARACTERSPEED TEMP2
      addvarvar TEMP2 TEMPVAR
      ifvarg TEMP2 61000 { setvar TEMP2 61000 }
      setactorvar[CHARACTERARRAY].CHARACTERSPEED TEMP2
ends

state support-speed-mainstate1
    setvarvar SUPPORTTEMP1 CHARACTERSPEEDTRUE
    subvar SUPPORTTEMP1 46500

// Check Support Levels
    ifvarg PLAYERSUPPORTPAULA 0 state support-speed-frag1
    ifvarg PLAYERSUPPORTPAULA 1 state support-speed-frag2
    ifvarg PLAYERSUPPORTPAULA 2 state support-speed-frag3
    ifvarg PLAYERSUPPORTPAULA 3 state support-speed-frag4
    ifvarg PLAYERSUPPORTPAULA 4 state support-speed-frag5

    getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl1-increase state support-speed-increase-selected }
     ifvare SUPPORTTEMP3 2 { state support-lvl2-increase state support-speed-increase-selected }
     ifvare SUPPORTTEMP3 3 { state support-lvl3-increase state support-speed-increase-selected }
     ifvare SUPPORTTEMP3 4 { state support-lvl4-increase state support-speed-increase-selected }
     ifvare SUPPORTTEMP3 5 { state support-lvl5-increase state support-speed-increase-selected }
    }
ends

state support-speed-mainstate2
    getactorvar[CHARACTERARRAY].CHARACTERSPEED SUPPORTTEMP1
    subvar SUPPORTTEMP1 46500

// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTPAULA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 0 state support-speed-frag1
    ifvarg SUPPORTTEMP4 1 state support-speed-frag2
    ifvarg SUPPORTTEMP4 2 state support-speed-frag3
    ifvarg SUPPORTTEMP4 3 state support-speed-frag4
    ifvarg SUPPORTTEMP4 4 state support-speed-frag5

    getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     setactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl1-increase state support-speed-increase-notselected }
     ifvare SUPPORTTEMP3 2 { state support-lvl2-increase state support-speed-increase-notselected }
     ifvare SUPPORTTEMP3 3 { state support-lvl3-increase state support-speed-increase-notselected }
     ifvare SUPPORTTEMP3 4 { state support-lvl4-increase state support-speed-increase-notselected }
     ifvare SUPPORTTEMP3 5 { state support-lvl5-increase state support-speed-increase-notselected }
    }
ends

//
state support-speed
   // Duke
   setvar CHARACTERARRAY 1 ifvare CHARACTERSELECTED? 1 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // Jack
   setvar CHARACTERARRAY 2 ifvare CHARACTERSELECTED? 2 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // Bubsy
   setvar CHARACTERARRAY 3 ifvare CHARACTERSELECTED? 3 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // Ami
   setvar CHARACTERARRAY 4 ifvare CHARACTERSELECTED? 4 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // Lo Wang
   setvar CHARACTERARRAY 5 ifvare CHARACTERSELECTED? 5 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // ESSence
   setvar CHARACTERARRAY 6 ifvare CHARACTERSELECTED? 6 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // Ted
   setvar CHARACTERARRAY 7 ifvare CHARACTERSELECTED? 7 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // Lisa
   setvar CHARACTERARRAY 8 ifvare CHARACTERSELECTED? 8 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // Cybanis
   setvar CHARACTERARRAY 9 ifvare CHARACTERSELECTED? 9 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // Nethra
   setvar CHARACTERARRAY 10 ifvare CHARACTERSELECTED? 10 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // Paula
   setvar CHARACTERARRAY 11
   ifvare CHARACTERSELECTED? 11
   {
    setvarvar SUPPORTTEMP1 CHARACTERSPEEDTRUE
    subvar SUPPORTTEMP1 46500

// Check Support Levels
    ifvarg PLAYERSUPPORTDUKE 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTDUKE 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTJACK 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTJACK 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTBUBSY 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTBUBSY 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTAMI 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTAMI 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTLOWANG 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTLOWANG 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTESSENCE 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTESSENCE 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTTED 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTTED 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTLISA 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTLISA 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTCYBANIS 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTCYBANIS 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTNETHRA 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTNETHRA 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTLORI 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTLORI 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTMINAKO 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTMINAKO 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTMYSTERY1 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTMYSTERY1 4 state support-speed-frag2
    ifvarg PLAYERSUPPORTMAKEN 3 state support-speed-frag1
    ifvarg PLAYERSUPPORTMAKEN 4 state support-speed-frag2
// End Check Support Levels

    getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl4-increase state support-speed-increase-selected }
     ifvare SUPPORTTEMP3 2 { state support-lvl5-increase state support-speed-increase-selected }
    }
   }
   else
   {
    getactorvar[CHARACTERARRAY].CHARACTERSPEED SUPPORTTEMP1
    subvar SUPPORTTEMP1 46500

// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTDUKE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTJACK SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTBUBSY SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTAMI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLOWANG SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTESSENCE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTTED SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLISA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTCYBANIS SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTNETHRA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLORI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMINAKO SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMYSTERY1 SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMAKEN SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-speed-frag1
    ifvarg SUPPORTTEMP4 4 state support-speed-frag2
// End Check Support Levels

    getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].SPEEDSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1 { state support-lvl4-increase state support-speed-increase-notselected }
     ifvare SUPPORTTEMP3 2 { state support-lvl5-increase state support-speed-increase-notselected }
    }
   }

   // Lori
   setvar CHARACTERARRAY 12 ifvare CHARACTERSELECTED? 12 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // Minako
   setvar CHARACTERARRAY 13 ifvare CHARACTERSELECTED? 13 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // "Mystery Lady"
   setvar CHARACTERARRAY 14 ifvare CHARACTERSELECTED? 14 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }

   // Maken
   setvar CHARACTERARRAY 15 ifvare CHARACTERSELECTED? 15 { state support-speed-mainstate1 } else { state support-speed-mainstate2 }
ends







// Lori / Random

state support-rand-frag1
     getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 1 { ifvare SUPPORTTEMP2 0 { setvar SUPPORTTEMP2 1 } }
     setactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-rand-frag2
     getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 2 { ifvare SUPPORTTEMP2 1 { setvar SUPPORTTEMP2 2 } }
     setactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-rand-frag3
     getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 3 { ifvare SUPPORTTEMP2 2 { setvar SUPPORTTEMP2 3 } }
     setactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-rand-frag4
     getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 4 { ifvare SUPPORTTEMP2 3 { setvar SUPPORTTEMP2 4 } }
     setactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-rand-frag5
     getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
     ifvarl SUPPORTTEMP2 5 { ifvare SUPPORTTEMP2 4 { setvar SUPPORTTEMP2 5 } }
     setactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
ends

state support-atk-increase-selected
      addvarvar PLAYERATTACK TEMPVAR
      ifvarg PLAYERATTACK 524288 { setvar PLAYERATTACK 524288 }
ends

state support-atk-increase-notselected
      getactorvar[CHARACTERARRAY].CHARACTERATTACK TEMP2
      ifvarl TEMP2 524288 { addvarvar TEMP2 TEMPVAR }
      setactorvar[CHARACTERARRAY].CHARACTERATTACK TEMP2
ends

state support-def-increase-selected
      addvarvar PLAYERDEFENSE TEMPVAR
      ifvarg PLAYERDEFENSE 524288 { setvar PLAYERDEFENSE 524288 }
ends

state support-def-increase-notselected
      getactorvar[CHARACTERARRAY].CHARACTERDEFENSE TEMP2
      ifvarl TEMP2 524288 { addvarvar TEMP2 TEMPVAR }
      setactorvar[CHARACTERARRAY].CHARACTERDEFENSE TEMP2
ends

state support-random-mainstate1
// Check Support Levels
    ifvarg PLAYERSUPPORTLORI 0 state support-rand-frag1
    ifvarg PLAYERSUPPORTLORI 1 state support-rand-frag2
    ifvarg PLAYERSUPPORTLORI 2 state support-rand-frag3
    ifvarg PLAYERSUPPORTLORI 3 state support-rand-frag4
    ifvarg PLAYERSUPPORTLORI 4 state support-rand-frag5

    getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { setvarvar SUPPORTTEMP1 MAXHITPOINTS state support-lvl1-increase state support-hp-increase-selected } // Max HP
      ifvare SUPPORTTEMP4 2 { setvarvar SUPPORTTEMP1 MAXARMORPOINTS state support-lvl1-increase state support-ap-increase-selected } // Max AP
      ifvare SUPPORTTEMP4 3 { setvarvar SUPPORTTEMP1 PLAYERATTACK state support-lvl1-increase state support-atk-increase-selected } // Attack
      ifvare SUPPORTTEMP4 4 { setvarvar SUPPORTTEMP1 PLAYERDEFENSE state support-lvl1-increase state support-def-increase-selected } // Defense
      ifvare SUPPORTTEMP4 5 { setvarvar SUPPORTTEMP1 MAXAIRTIME state support-lvl1-increase state support-air-increase-selected } // Air Time
      ifvare SUPPORTTEMP4 6 { setvarvar SUPPORTTEMP1 MANTLINGTIMERMAX state support-lvl1-increase state support-mantle-increase-selected } // Mantle
      ifvare SUPPORTTEMP4 7 { setvarvar SUPPORTTEMP1 CHARACTERSPEEDTRUE subvar SUPPORTTEMP1 46500 state support-lvl1-increase state support-speed-increase-selected } // Speed
     }
     ifvare SUPPORTTEMP3 2
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { setvarvar SUPPORTTEMP1 MAXHITPOINTS state support-lvl2-increase state support-hp-increase-selected } // Max HP
      ifvare SUPPORTTEMP4 2 { setvarvar SUPPORTTEMP1 MAXARMORPOINTS state support-lvl2-increase state support-ap-increase-selected } // Max AP
      ifvare SUPPORTTEMP4 3 { setvarvar SUPPORTTEMP1 PLAYERATTACK state support-lvl2-increase state support-atk-increase-selected } // Attack
      ifvare SUPPORTTEMP4 4 { setvarvar SUPPORTTEMP1 PLAYERDEFENSE state support-lvl2-increase state support-def-increase-selected } // Defense
      ifvare SUPPORTTEMP4 5 { setvarvar SUPPORTTEMP1 MAXAIRTIME state support-lvl2-increase state support-air-increase-selected } // Air Time
      ifvare SUPPORTTEMP4 6 { setvarvar SUPPORTTEMP1 MANTLINGTIMERMAX state support-lvl2-increase state support-mantle-increase-selected } // Mantle
      ifvare SUPPORTTEMP4 7 { setvarvar SUPPORTTEMP1 CHARACTERSPEEDTRUE subvar SUPPORTTEMP1 46500 state support-lvl2-increase state support-speed-increase-selected } // Speed
     }
     ifvare SUPPORTTEMP3 3
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { setvarvar SUPPORTTEMP1 MAXHITPOINTS state support-lvl3-increase state support-hp-increase-selected } // Max HP
      ifvare SUPPORTTEMP4 2 { setvarvar SUPPORTTEMP1 MAXARMORPOINTS state support-lvl3-increase state support-ap-increase-selected } // Max AP
      ifvare SUPPORTTEMP4 3 { setvarvar SUPPORTTEMP1 PLAYERATTACK state support-lvl3-increase state support-atk-increase-selected } // Attack
      ifvare SUPPORTTEMP4 4 { setvarvar SUPPORTTEMP1 PLAYERDEFENSE state support-lvl3-increase state support-def-increase-selected } // Defense
      ifvare SUPPORTTEMP4 5 { setvarvar SUPPORTTEMP1 MAXAIRTIME state support-lvl3-increase state support-air-increase-selected } // Air Time
      ifvare SUPPORTTEMP4 6 { setvarvar SUPPORTTEMP1 MANTLINGTIMERMAX state support-lvl3-increase state support-mantle-increase-selected } // Mantle
      ifvare SUPPORTTEMP4 7 { setvarvar SUPPORTTEMP1 CHARACTERSPEEDTRUE subvar SUPPORTTEMP1 46500 state support-lvl3-increase state support-speed-increase-selected } // Speed
     }
     ifvare SUPPORTTEMP3 4
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { setvarvar SUPPORTTEMP1 MAXHITPOINTS state support-lvl4-increase state support-hp-increase-selected } // Max HP
      ifvare SUPPORTTEMP4 2 { setvarvar SUPPORTTEMP1 MAXARMORPOINTS state support-lvl4-increase state support-ap-increase-selected } // Max AP
      ifvare SUPPORTTEMP4 3 { setvarvar SUPPORTTEMP1 PLAYERATTACK state support-lvl4-increase state support-atk-increase-selected } // Attack
      ifvare SUPPORTTEMP4 4 { setvarvar SUPPORTTEMP1 PLAYERDEFENSE state support-lvl4-increase state support-def-increase-selected } // Defense
      ifvare SUPPORTTEMP4 5 { setvarvar SUPPORTTEMP1 MAXAIRTIME state support-lvl4-increase state support-air-increase-selected } // Air Time
      ifvare SUPPORTTEMP4 6 { setvarvar SUPPORTTEMP1 MANTLINGTIMERMAX state support-lvl4-increase state support-mantle-increase-selected } // Mantle
      ifvare SUPPORTTEMP4 7 { setvarvar SUPPORTTEMP1 CHARACTERSPEEDTRUE subvar SUPPORTTEMP1 46500 state support-lvl4-increase state support-speed-increase-selected } // Speed
     }
     ifvare SUPPORTTEMP3 5
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { setvarvar SUPPORTTEMP1 MAXHITPOINTS state support-lvl5-increase state support-hp-increase-selected } // Max HP
      ifvare SUPPORTTEMP4 2 { setvarvar SUPPORTTEMP1 MAXARMORPOINTS state support-lvl5-increase state support-ap-increase-selected } // Max AP
      ifvare SUPPORTTEMP4 3 { setvarvar SUPPORTTEMP1 PLAYERATTACK state support-lvl5-increase state support-atk-increase-selected } // Attack
      ifvare SUPPORTTEMP4 4 { setvarvar SUPPORTTEMP1 PLAYERDEFENSE state support-lvl5-increase state support-def-increase-selected } // Defense
      ifvare SUPPORTTEMP4 5 { setvarvar SUPPORTTEMP1 MAXAIRTIME state support-lvl5-increase state support-air-increase-selected } // Air Time
      ifvare SUPPORTTEMP4 6 { setvarvar SUPPORTTEMP1 MANTLINGTIMERMAX state support-lvl5-increase state support-mantle-increase-selected } // Mantle
      ifvare SUPPORTTEMP4 7 { setvarvar SUPPORTTEMP1 CHARACTERSPEEDTRUE subvar SUPPORTTEMP1 46500 state support-lvl5-increase state support-speed-increase-selected } // Speed
     }
    }
ends

state support-random-mainstate2
// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLORI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 0 state support-rand-frag1
    ifvarg SUPPORTTEMP4 1 state support-rand-frag2
    ifvarg SUPPORTTEMP4 2 state support-rand-frag3
    ifvarg SUPPORTTEMP4 3 state support-rand-frag4
    ifvarg SUPPORTTEMP4 4 state support-rand-frag5

    getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl1-increase state support-hp-increase-notselected } // Max HP
      ifvare SUPPORTTEMP4 2 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl1-increase state support-ap-increase-notselected } // Max AP
      ifvare SUPPORTTEMP4 3 { getactorvar[CHARACTERARRAY].CHARACTERATTACK SUPPORTTEMP1 state support-lvl1-increase state support-atk-increase-notselected } // Attack
      ifvare SUPPORTTEMP4 4 { getactorvar[CHARACTERARRAY].CHARACTERDEFENSE SUPPORTTEMP1 state support-lvl1-increase state support-def-increase-notselected } // Defense
      ifvare SUPPORTTEMP4 5 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl1-increase state support-air-increase-notselected } // Air Time
      ifvare SUPPORTTEMP4 6 { getactorvar[CHARACTERARRAY].CHARACTERMAXMANTLETIME SUPPORTTEMP1 state support-lvl1-increase state support-mantle-increase-notselected } // Mantle
      ifvare SUPPORTTEMP4 7 { getactorvar[CHARACTERARRAY].CHARACTERSPEED SUPPORTTEMP1 subvar SUPPORTTEMP1 46500 state support-lvl1-increase state support-speed-increase-notselected } // Speed
     }
     ifvare SUPPORTTEMP3 2
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl2-increase state support-hp-increase-notselected } // Max HP
      ifvare SUPPORTTEMP4 2 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl2-increase state support-ap-increase-notselected } // Max AP
      ifvare SUPPORTTEMP4 3 { getactorvar[CHARACTERARRAY].CHARACTERATTACK SUPPORTTEMP1 state support-lvl2-increase state support-atk-increase-notselected } // Attack
      ifvare SUPPORTTEMP4 4 { getactorvar[CHARACTERARRAY].CHARACTERDEFENSE SUPPORTTEMP1 state support-lvl2-increase state support-def-increase-notselected } // Defense
      ifvare SUPPORTTEMP4 5 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl2-increase state support-air-increase-notselected } // Air Time
      ifvare SUPPORTTEMP4 6 { getactorvar[CHARACTERARRAY].CHARACTERMAXMANTLETIME SUPPORTTEMP1 state support-lvl2-increase state support-mantle-increase-notselected } // Mantle
      ifvare SUPPORTTEMP4 7 { getactorvar[CHARACTERARRAY].CHARACTERSPEED SUPPORTTEMP1 subvar SUPPORTTEMP1 46500 state support-lvl2-increase state support-speed-increase-notselected } // Speed
     }
     ifvare SUPPORTTEMP3 3
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl3-increase state support-hp-increase-notselected } // Max HP
      ifvare SUPPORTTEMP4 2 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl3-increase state support-ap-increase-notselected } // Max AP
      ifvare SUPPORTTEMP4 3 { getactorvar[CHARACTERARRAY].CHARACTERATTACK SUPPORTTEMP1 state support-lvl3-increase state support-atk-increase-notselected } // Attack
      ifvare SUPPORTTEMP4 4 { getactorvar[CHARACTERARRAY].CHARACTERDEFENSE SUPPORTTEMP1 state support-lvl3-increase state support-def-increase-notselected } // Defense
      ifvare SUPPORTTEMP4 5 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl3-increase state support-air-increase-notselected } // Air Time
      ifvare SUPPORTTEMP4 6 { getactorvar[CHARACTERARRAY].CHARACTERMAXMANTLETIME SUPPORTTEMP1 state support-lvl3-increase state support-mantle-increase-notselected } // Mantle
      ifvare SUPPORTTEMP4 7 { getactorvar[CHARACTERARRAY].CHARACTERSPEED SUPPORTTEMP1 subvar SUPPORTTEMP1 46500 state support-lvl3-increase state support-speed-increase-notselected } // Speed
     }
     ifvare SUPPORTTEMP3 4
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl4-increase state support-hp-increase-notselected } // Max HP
      ifvare SUPPORTTEMP4 2 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl4-increase state support-ap-increase-notselected } // Max AP
      ifvare SUPPORTTEMP4 3 { getactorvar[CHARACTERARRAY].CHARACTERATTACK SUPPORTTEMP1 state support-lvl4-increase state support-atk-increase-notselected } // Attack
      ifvare SUPPORTTEMP4 4 { getactorvar[CHARACTERARRAY].CHARACTERDEFENSE SUPPORTTEMP1 state support-lvl4-increase state support-def-increase-notselected } // Defense
      ifvare SUPPORTTEMP4 5 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl4-increase state support-air-increase-notselected } // Air Time
      ifvare SUPPORTTEMP4 6 { getactorvar[CHARACTERARRAY].CHARACTERMAXMANTLETIME SUPPORTTEMP1 state support-lvl4-increase state support-mantle-increase-notselected } // Mantle
      ifvare SUPPORTTEMP4 7 { getactorvar[CHARACTERARRAY].CHARACTERSPEED SUPPORTTEMP1 subvar SUPPORTTEMP1 46500 state support-lvl4-increase state support-speed-increase-notselected } // Speed
     }
     ifvare SUPPORTTEMP3 5
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl5-increase state support-hp-increase-notselected } // Max HP
      ifvare SUPPORTTEMP4 2 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl5-increase state support-ap-increase-notselected } // Max AP
      ifvare SUPPORTTEMP4 3 { getactorvar[CHARACTERARRAY].CHARACTERATTACK SUPPORTTEMP1 state support-lvl5-increase state support-atk-increase-notselected } // Attack
      ifvare SUPPORTTEMP4 4 { getactorvar[CHARACTERARRAY].CHARACTERDEFENSE SUPPORTTEMP1 state support-lvl5-increase state support-def-increase-notselected } // Defense
      ifvare SUPPORTTEMP4 5 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl5-increase state support-air-increase-notselected } // Air Time
      ifvare SUPPORTTEMP4 6 { getactorvar[CHARACTERARRAY].CHARACTERMAXMANTLETIME SUPPORTTEMP1 state support-lvl5-increase state support-mantle-increase-notselected } // Mantle
      ifvare SUPPORTTEMP4 7 { getactorvar[CHARACTERARRAY].CHARACTERSPEED SUPPORTTEMP1 subvar SUPPORTTEMP1 46500 state support-lvl5-increase state support-speed-increase-notselected } // Speed
     }
    }
ends
//

state support-randomstat
   // Duke
   setvar CHARACTERARRAY 1 ifvare CHARACTERSELECTED? 1 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // Jack
   setvar CHARACTERARRAY 2 ifvare CHARACTERSELECTED? 2 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // Bubsy
   setvar CHARACTERARRAY 3 ifvare CHARACTERSELECTED? 3 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // Ami
   setvar CHARACTERARRAY 4 ifvare CHARACTERSELECTED? 4 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // Lo Wang
   setvar CHARACTERARRAY 5 ifvare CHARACTERSELECTED? 5 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // ESSence
   setvar CHARACTERARRAY 6 ifvare CHARACTERSELECTED? 6 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // Ted
   setvar CHARACTERARRAY 7 ifvare CHARACTERSELECTED? 7 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // Lisa
   setvar CHARACTERARRAY 8 ifvare CHARACTERSELECTED? 8 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // Cybanis
   setvar CHARACTERARRAY 9 ifvare CHARACTERSELECTED? 9 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // Nethra
   setvar CHARACTERARRAY 10 ifvare CHARACTERSELECTED? 10 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // Paula
   setvar CHARACTERARRAY 11 ifvare CHARACTERSELECTED? 11 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // Lori
   setvar CHARACTERARRAY 12
   ifvare CHARACTERSELECTED? 12
   {
// Check Support Levels
    ifvarg PLAYERSUPPORTDUKE 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTDUKE 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTJACK 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTJACK 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTBUBSY 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTBUBSY 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTAMI 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTAMI 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTLOWANG 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTLOWANG 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTESSENCE 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTESSENCE 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTTED 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTTED 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTLISA 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTLISA 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTCYBANIS 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTCYBANIS 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTNETHRA 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTNETHRA 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTPAULA 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTPAULA 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTMINAKO 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTMINAKO 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTMYSTERY1 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTMYSTERY1 4 state support-rand-frag2
    ifvarg PLAYERSUPPORTMAKEN 3 state support-rand-frag1
    ifvarg PLAYERSUPPORTMAKEN 4 state support-rand-frag2
// End Check Support Levels

    getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { setvarvar SUPPORTTEMP1 MAXHITPOINTS state support-lvl4-increase state support-hp-increase-selected } // Max HP
      ifvare SUPPORTTEMP4 2 { setvarvar SUPPORTTEMP1 MAXARMORPOINTS state support-lvl4-increase state support-ap-increase-selected } // Max AP
      ifvare SUPPORTTEMP4 3 { setvarvar SUPPORTTEMP1 PLAYERATTACK state support-lvl4-increase state support-atk-increase-selected } // Attack
      ifvare SUPPORTTEMP4 4 { setvarvar SUPPORTTEMP1 PLAYERDEFENSE state support-lvl4-increase state support-def-increase-selected } // Defense
      ifvare SUPPORTTEMP4 5 { setvarvar SUPPORTTEMP1 MAXAIRTIME state support-lvl4-increase state support-air-increase-selected } // Air Time
      ifvare SUPPORTTEMP4 6 { setvarvar SUPPORTTEMP1 MANTLINGTIMERMAX state support-lvl4-increase state support-mantle-increase-selected } // Mantle
      ifvare SUPPORTTEMP4 7 { setvarvar SUPPORTTEMP1 CHARACTERSPEEDTRUE subvar SUPPORTTEMP1 46500 state support-lvl4-increase state support-speed-increase-selected } // Speed
     }
     ifvare SUPPORTTEMP3 2
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { setvarvar SUPPORTTEMP1 MAXHITPOINTS state support-lvl5-increase state support-hp-increase-selected } // Max HP
      ifvare SUPPORTTEMP4 2 { setvarvar SUPPORTTEMP1 MAXARMORPOINTS state support-lvl5-increase state support-ap-increase-selected } // Max AP
      ifvare SUPPORTTEMP4 3 { setvarvar SUPPORTTEMP1 PLAYERATTACK state support-lvl5-increase state support-atk-increase-selected } // Attack
      ifvare SUPPORTTEMP4 4 { setvarvar SUPPORTTEMP1 PLAYERDEFENSE state support-lvl5-increase state support-def-increase-selected } // Defense
      ifvare SUPPORTTEMP4 5 { setvarvar SUPPORTTEMP1 MAXAIRTIME state support-lvl5-increase state support-air-increase-selected } // Air Time
      ifvare SUPPORTTEMP4 6 { setvarvar SUPPORTTEMP1 MANTLINGTIMERMAX state support-lvl5-increase state support-mantle-increase-selected } // Mantle
      ifvare SUPPORTTEMP4 7 { setvarvar SUPPORTTEMP1 CHARACTERSPEEDTRUE subvar SUPPORTTEMP1 46500 state support-lvl5-increase state support-speed-increase-selected } // Speed
     }
    }
   }
   else
   {
// Check Support Levels
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTDUKE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTJACK SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTBUBSY SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTAMI SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLOWANG SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTESSENCE SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTTED SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTLISA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTCYBANIS SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTNETHRA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTPAULA SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMINAKO SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMYSTERY1 SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
    getactorvar[CHARACTERARRAY].CHARACTERSUPPORTMAKEN SUPPORTTEMP4
    ifvarg SUPPORTTEMP4 3 state support-rand-frag1
    ifvarg SUPPORTTEMP4 4 state support-rand-frag2
// End Check Support Levels

    getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP1 SUPPORTTEMP2
    getactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP2 SUPPORTTEMP3
    ifvarvarl SUPPORTTEMP3 SUPPORTTEMP2
    {
     addvar SUPPORTTEMP3 1
     setactorvar[CHARACTERARRAY].RANDOMSUPPORTTEMP2 SUPPORTTEMP3
     ifvare SUPPORTTEMP3 1
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl4-increase state support-hp-increase-notselected } // Max HP
      ifvare SUPPORTTEMP4 2 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl4-increase state support-ap-increase-notselected } // Max AP
      ifvare SUPPORTTEMP4 3 { getactorvar[CHARACTERARRAY].CHARACTERATTACK SUPPORTTEMP1 state support-lvl4-increase state support-atk-increase-notselected } // Attack
      ifvare SUPPORTTEMP4 4 { getactorvar[CHARACTERARRAY].CHARACTERDEFENSE SUPPORTTEMP1 state support-lvl4-increase state support-def-increase-notselected } // Defense
      ifvare SUPPORTTEMP4 5 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl4-increase state support-air-increase-notselected } // Air Time
      ifvare SUPPORTTEMP4 6 { getactorvar[CHARACTERARRAY].CHARACTERMAXMANTLETIME SUPPORTTEMP1 state support-lvl4-increase state support-mantle-increase-notselected } // Mantle
      ifvare SUPPORTTEMP4 7 { getactorvar[CHARACTERARRAY].CHARACTERSPEED SUPPORTTEMP1 subvar SUPPORTTEMP1 46500 state support-lvl4-increase state support-speed-increase-notselected } // Speed
     }
     ifvare SUPPORTTEMP3 2
     {
      randvar SUPPORTTEMP4 6 addvar SUPPORTTEMP4 1 // 1 = HP, 2 = AP, 3 = Attack, 4 = Defense, 5 = Air, 6 = Mantle, 7 = Speed
      addlogvar SUPPORTTEMP4
      ifvare SUPPORTTEMP4 1 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl5-increase state support-hp-increase-notselected } // Max HP
      ifvare SUPPORTTEMP4 2 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl5-increase state support-ap-increase-notselected } // Max AP
      ifvare SUPPORTTEMP4 3 { getactorvar[CHARACTERARRAY].CHARACTERATTACK SUPPORTTEMP1 state support-lvl5-increase state support-atk-increase-notselected } // Attack
      ifvare SUPPORTTEMP4 4 { getactorvar[CHARACTERARRAY].CHARACTERDEFENSE SUPPORTTEMP1 state support-lvl5-increase state support-def-increase-notselected } // Defense
      ifvare SUPPORTTEMP4 5 { getactorvar[CHARACTERARRAY].CHARACTERMAXBREATHTIME SUPPORTTEMP1 state support-lvl5-increase state support-air-increase-notselected } // Air Time
      ifvare SUPPORTTEMP4 6 { getactorvar[CHARACTERARRAY].CHARACTERMAXMANTLETIME SUPPORTTEMP1 state support-lvl5-increase state support-mantle-increase-notselected } // Mantle
      ifvare SUPPORTTEMP4 7 { getactorvar[CHARACTERARRAY].CHARACTERSPEED SUPPORTTEMP1 subvar SUPPORTTEMP1 46500 state support-lvl5-increase state support-speed-increase-notselected } // Speed
     }
    }
   }

   // Minako
   setvar CHARACTERARRAY 13 ifvare CHARACTERSELECTED? 13 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // "Mystery Lady"
   setvar CHARACTERARRAY 14 ifvare CHARACTERSELECTED? 14 { state support-random-mainstate1 } else { state support-random-mainstate2 }

   // Maken
   setvar CHARACTERARRAY 15 ifvare CHARACTERSELECTED? 15 { state support-random-mainstate1 } else { state support-random-mainstate2 }
ends