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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : Tribute to Action II : Its on now motherucker! v1.1 (REQUIRES HRP EDUKE32 & DUKEPLUS)
Released	      : 8 / 6 / 09	 
Filename              : tta2.map
Author                : Danny Mason
E-mail                : rlb33333@hotmail.com
Other levels          : 50 Shells in Hell 1 & 2
			Tribute to Action 
			You and whose Army? 

Description           : Done, one monster of a map, weighing in at 
			1666 Sectors 15231 Walls and 2006 Sprites

			Uses quite a few dukeplus effects, dukeplus rocks!!	

			Contains a full remake of the cinema from the 1st level
			and then continues down a path of destruction
			with mass street battles and bosses galore.

			Contains variants of normal monsters that have more health
			more damage and different attacks attacking as mini / sub bosses
			
			its a hard map but i have finished it without cheats so :P						
			Double Barrel Shotgun highly reccommended :)	
			
			(REQUIRES HRP EDUKE32 & DUKEPLUS)

			ver 1.3
			
			* fixed cinema rear door
			* added a new secret place, window, and extra stuff for the projection room.
			* locked movement controls to realistic running and mantling
			* locked weapons to akimbo pistols and cruiser shottygun, chaingun and rpg is up to you.
			* fixed cinema alley window exploit whilst using steroids

			VER 1.1 Changes
			
			* CO-OP Teleport System, door on right at start opens up to tele room in co-op, teles unlock as you proceed through the level
			* Fence at start blocks now, althought i was thinking about leaving it to show off the 666 lotag		
			* Commander drops yellow key now, dropping a red key on red carpet wasnt good
			* jetpack more pronouced
			* Cinema is harder
			* Lights changed to work with new Dukeplus version, the originals was buggy anyway, i remember reading that much from the
			  shadow warrior build texts which had alot of fixes and alowed you to set it to affect ceiling and floor
			  LIGHTS WILL LOOK A BIT ODD IN BATHROOM AND OFFICE, i tried many different fixes to no avail, sometimes random lights are just exactlty that in d3d :P	
	   		  Polymer comming soon anyway
			* texture fixes
			* other things i cant remember


Additional Credits To : 3DREALMS
			Dan Gaskill (a.k.a. “DeeperThought”) for DUKEPLUS (you rock!)
                          
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* Play Information *

Episode and Level #    : User map
Single Player          : Yes
DukeMatch 2-8 Player   : No and too big anyway
Cooperative 2-8 Player : Yes 4 players
Difficulty Settings    : Nope
Plutonium Pak Required : Yes

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* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : Mapster32
Art Editor(s) Used     : None
Construction Time      : quite some time
Known Bugs/Problems    : Small AI related things that cant be helped

* Where to get this MAP file *

File location          : http://dukerepository.com/


Installation           : new game / user map / tta2.map

Important Notes        : Might run slow on older machines :P
                         
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SPOLIER NOTES





















































































yes drones are there to help in parts

BOSS DOES DIE, YOUR MEANT TO KILL HIM WHILST FLYING AROUND WITH JETPACK HE DOES DOUBLE DAMAGE and has 6x health, use steroids devastator runs to kill him, takes awhile but it is fun :)