
define WATERFOUNTAIN2 564
define EGGCORPSE 677
define WATERFLOW 889
define DPCHAIN 920
define HELICOPTER 1338
define ELECTROPROJ 1387
define LIFEBAR 1389
define ELECTROSPAWN 1399
define FREEZENOAIM 1410
define BOTMARKER 1414
define BOTALLY 1431
define BOTALLYSTAYPUT 1432
define BOTALLYCROUCH 1471
define WAYPOINTOLD 1490 // DEPRECATED
define WATERSPLASH3 1545
define LIGHTHALO 1629
define CORONA1 1632
define CORONA2 1633
define CORONA3 1634
define MAPSTAR 1635
define FIREBULLET 1651
define MORTER2 1652
define MORTERIMAGE 1653
define STARPROJ 1660
define FIREBALLPROJ 1669
define REVERSERIPPLE 1679
define LIZTROOPCORPSE 1734
define OCTABRAINCORPSE 1855
define COMMANDERCORPSE 1957
define RECONDP 1966
define PIGCOPCORPSE 2060
define LIZMANCORPSE 2185
define STICKYFIRE 2340
define SHRAPNEL 2419
define SHRAPNELSPAWNER 2430
define RPGNOAIM 2611
define BOSS1CORPSE 2685
define BOSS2CORPSE 2758
define BOSS3CORPSE 2809
define DPTOUCHPLATE 2940
define BLOCKMENU 2941
define CHECKPOINT 2942
define LIGHTLOADER 2943
define GUSTSPAWNER 2946
define HEIGHTSPRITE 2947
define INVENTORYOPTIONS 2948
define JUMPAD 2949
define SPARKER 2950
define LADDER 2951
define MOVEMENT 2952
define NOMODEL 2953
define NOISESPRITE 2954
define TEMPSPRITE 2955
define QUOTER 2956
define SPAWNER 2958
define SHOOTER 2959
define OUTDOORLIGHTING 2960
define INDOORLIGHTING 2961
define WEAPONS 2962
define XIT 2963
define SHOOTMEALLY 3350
define AMERICANFLAG 4443
define BALLANDCHAIN 4446
define MINIBEAST 4614
define NEWBEASTCORPSE 4689
define BOSS4CORPSE 4789
define LIGHTBUG2 4863
define LIGHTBUG 4884

define LASERPISTOL 6145
define WAYPOINT 6150
define BULLETWOUND 6151
define DPHYDROPLANT 6153
define SCANTRAIL 6156
define LOBTRAIL  6157
define BLOODIMPACT2 6158
define FOLLOWCAM 6159
define GASGRENADE 6165
define HEALTHICON 6170
define SKYCAR_FLY2 6171
define DPCANNON 6172
define DPCANNONBALL 6179
define BLOODIMPACT 6190
define RAINSPRITE 6201
define INKBLAST 6202
define BOSS1CORPSENOGUN 6213
define MINIGUNSPRITE 6207
define NEWBLOODP1 6214
define NEWBLOODP2 6215
define IMPGUNPART1 6216
define FLASHPROJ 6218
define BOUNDINGBOX 6220
define HUDBULLET 6221
define HEALTHUPGRADE 6222
define ARMORUPGRADE 6223
define WOUNDUPGRADE 6224
define BURNINGUPGRADE 6225
define STUNUPGRADE 6226
define PIERCINGUPGRADE 6227
define CIVILIANRESCUE 6230
define TRIPBOMB2 6267
define SCORCH 6273
define ROCKETHALO 6274
define SPARKPROJ 6275
define CONCRETEHOLE2 6276
define SPARKPROJ2 6277
define METALHOLE 6278
define INNERHOLE 6279
define WOODHOLE 6280
define ELECTRONICHOLE 6282
define ORGANICHOLE 6283
define NEWBLOOD4 6284
define NEWBLOOD1 6285
define NEWBLOOD2 6286
define NEWBLOOD3 6287
define NEWBLOOD5 6288
define NEWSCRAP6 6291  // light gray
define COLACANSTAND 6300
define COLACANSIDE 6301
define NEWSCRAP4   6303
define NEWSCRAP4G  6304
define NEWSCRAP3   6307    // light gray (concrete bits)
define NEWSCRAP3G  6308
define GRAVPROJ 6311
define GRAVPROJ2 6312
define CRATE1 6314
define CRATE2 6316
define SPARKFALL 6318
define FUSE 6319
define PLAYERTRAIL 6321
define TOILET2 6322
define HYDRENT2 6323
define DBSPRITE 6324
define SSHELLGROUND 6325
define NEWSMOKE 6327
define POISONGASMAKER 6328
define POISONGAS 6329
define ICESMOKE 6330
define LIZARDVOMIT 6342
define BIGFIRELASER 6346
define LASERIMPACT 6347
define BOMBTARG 6348
define SPOTTRACKER 6349

define PIGHEAD 6400
define PIGHEADG 6401
define PIGLOWER 6402
define PIGLOWERG 6403
define PIGUPPER 6404
define PIGUPPERG 6405
define PIGUPPER2 6406
define PIGUPPER2G 6407
define PIGLOWER2 6408
define PIGLOWER2G 6409
define SKYCAR_CRASHED 6410
define SKYCAR_FLY 6412
define CAR_BLOCKER 6414
define BIGBOMB 6415
define ICEBLOCK 6416
define EXPLOSIVEBULLET 6417
define BIGFLASH 6418
define BONUSRING 6419
define ICEBEAMTRAIL 6420
define ICEBEAM      6421
define ICESHARD     6422
define LAZBEAM     6423
define LAZBEAMTRAIL 6424

define SHOTSPARK2 6470
define SHOTSPARK3 6471 // offset for monsters who fire from their right side
define SHOTSPARK4 6472 // close to ground for turrets and pigcopdive
define SHOTSPARK5 6473 // alternates positions for tanks
define NEWSPLASH       6556
define WATERCIRCLE     6568

define CIV1 6600
define CIV3SIT 6613
define CIV3 6650
define CIV3DUCKING 6660
define POWBEAM 6800
define POWTRAIL 6801

define IMPGUNPART2 6837
define IMPGUNPART3 6838
define IMPGUNPART4 6839
define POWBALL 6853
define POWBALLINNER 6854
define POWBALLOUTER 6855
define SPARK2 6856
define POWEXPLOSION 6857
define BLASTRING 6858
define SPARK3 6859
define SPARK4 6860
define BLACKHAWK 6865
define DPWATERTILE 6866
define RAILSLUG_WEAK 6180
define RAILSLUG 8001
define RAILHIT 8002
define RAILTRAIL 8003
define NOTHING 8004
define SHOOTME 8005
define SAWBLADEGROUND 8006
define SAWBLADEPROJ 8007
define CONCRETEHOLE1 8025
define DNSWITCH 8032
define UPSWITCH 8037
define SMOKEGUST 8055
define LIGHTSOURCE 8121
define LIGHTSOURCEPROJ 8124
define NEWSCRAP6G      8141
define NEWSCRAP1       8142 // dark gray (metal bits)
define NEWSCRAP1G      8143
define NEWSCRAP2       8144 // dark gray
define NEWSCRAP2G      8145
define NEWSCRAP5       8150
define NEWSCRAP5G      8151
define CRUIZERSPRITE 8830
define MP5CLIP 8832
define MP5SPRITE 8833
define MP5BULLET 8834
define DEBULLET 8835

spritenopal BOTALLY
spritenopal BOTALLYCROUCH
spritenoshade SPARKPROJ2
spritenoshade SPARKPROJ
spritenopal SPARKPROJ
spritenoshade LIGHTSOURCEPROJ
spritenoshade BLOODPOOL

define LAUNCHSND 500
definesound LAUNCHSND              CDOOR1B.voc          8192   8192   128   0   -4096
define BLASTERSND 501                 
definesound BLASTERSND                BANG1.VOC            2048    2048    128   0   -4096
define SHOTTY2 502
definesound SHOTTY2                  SHOTGUN7.VOC            1560    1560    128   0   -4096
define PISTOL_LOW 503
definesound PISTOL_LOW         pistol.voc      -512     -768   128   0   -4096

define NULLSOUND 504
definesound NULLSOUND DUKEPLUS_RESOURCES/SOUNDS/NULLSOUND.wav 0 0 0 0 0
define JIBLAND 505
definesound JIBLAND DUKEPLUS_RESOURCES/SOUNDS/organic1.voc -64 64 64 0 0
define JIBLAND2 506
definesound JIBLAND2 DUKEPLUS_RESOURCES/SOUNDS/organic2.voc -64 64 64 0 0
define SHELLFALL1 507
definesound SHELLFALL1 DUKEPLUS_RESOURCES/SOUNDS/shell1.wav 0 0 32 0 0
define SHELLFALL2 508
definesound SHELLFALL2 DUKEPLUS_RESOURCES/SOUNDS/shell2.wav 0 0 32 0 0
define SHELLFALL3 509
definesound SHELLFALL3 DUKEPLUS_RESOURCES/SOUNDS/sshell2.wav 0 0 32 0 0
define SHELLFALL4 510
definesound SHELLFALL4 DUKEPLUS_RESOURCES/SOUNDS/sshell3.wav 0 0 32 0 0
define STEP1 511
definesound STEP1       DUKEPLUS_RESOURCES/SOUNDS/STEP1.voc      50 -50 100 0 8000
define STEP2 512
definesound STEP2       DUKEPLUS_RESOURCES/SOUNDS/STEP2.voc      50 -50 100 0 8000
define STEP3 513
definesound STEP3       DUKEPLUS_RESOURCES/SOUNDS/STEP3.voc      50 -50 100 0 8000
define STEP4 514
definesound STEP4       DUKEPLUS_RESOURCES/SOUNDS/STEP4.voc      50 -50 100 0 8000
define WOOD1 515
definesound WOOD1       DUKEPLUS_RESOURCES/SOUNDS/WOOD1.voc      50 -50 100 0 8000
define WOOD2 516
definesound WOOD2       DUKEPLUS_RESOURCES/SOUNDS/WOOD2.voc      50 -50 100 0 8000
define WOOD3 517
definesound WOOD3       DUKEPLUS_RESOURCES/SOUNDS/WOOD3.voc      50 -50 100 0 8000
define WOOD4 518
definesound WOOD4       DUKEPLUS_RESOURCES/SOUNDS/WOOD4.voc      50 -50 100 0 8000
define TIN1 519
definesound TIN1        DUKEPLUS_RESOURCES/SOUNDS/pl_metal1.wav      50 -50 100 0 8000
define TIN2 520
definesound TIN2        DUKEPLUS_RESOURCES/SOUNDS/pl_metal2.wav     50 -50 100 0 8000
define TIN3 521
definesound TIN3        DUKEPLUS_RESOURCES/SOUNDS/pl_metal3.wav      50 -50 100 0 8000
define TIN4 522
definesound TIN4        DUKEPLUS_RESOURCES/SOUNDS/pl_metal4.wav      50 -50 100 0 8000
define GRATES1 523
definesound GRATES1     DUKEPLUS_RESOURCES/SOUNDS/GRATE1.voc    50 -50 100 0 8000
define GRATE2 524
definesound GRATE2      DUKEPLUS_RESOURCES/SOUNDS/GRATE2.voc    50 -50 100 0 8000
define GRATE3 525
definesound GRATE3      DUKEPLUS_RESOURCES/SOUNDS/GRATE3.voc    50 -50 100 0 8000
define GRATE4 526
definesound GRATE4      DUKEPLUS_RESOURCES/SOUNDS/GRATE4.voc    50 -50 100 0 8000
define GRASS1 527
definesound GRASS1      DUKEPLUS_RESOURCES/SOUNDS/GRASS1.wav    50 -50 100 0 8000
define GRASS2 528
definesound GRASS2      DUKEPLUS_RESOURCES/SOUNDS/GRASS2.wav    50 -50 100 0 8000
define GRASS3 529
definesound GRASS3      DUKEPLUS_RESOURCES/SOUNDS/GRASS3.wav    50 -50 100 0 8000
define GRASS4 530
definesound GRASS4      DUKEPLUS_RESOURCES/SOUNDS/GRASS4.wav    50 -50 100 0 8000
define TILE1 531
definesound TILE1       DUKEPLUS_RESOURCES/SOUNDS/TILE1.voc    50 -50 100 0 8000
define TILE2 533
definesound TILE2       DUKEPLUS_RESOURCES/SOUNDS/TILE2.voc    50 -50 100 0 8000
define TILE3 534
definesound TILE3       DUKEPLUS_RESOURCES/SOUNDS/TILE3.voc    50 -50 100 0 8000
define TILE4 535
definesound TILE4       DUKEPLUS_RESOURCES/SOUNDS/TILE4.voc    50 -50 100 0 8000
define CARPET1 536
definesound CARPET1     DUKEPLUS_RESOURCES/SOUNDS/CARPET1.voc    50 -50 100 0 8000
define CARPET2 537
definesound CARPET2     DUKEPLUS_RESOURCES/SOUNDS/CARPET2.voc    50 -50 100 0 8000
define CARPET3 538
definesound CARPET3     DUKEPLUS_RESOURCES/SOUNDS/CARPET3.voc    50 -50 100 0 8000
define CARPET4 539
definesound CARPET4     DUKEPLUS_RESOURCES/SOUNDS/CARPET4.voc   50 -50 100 0 8000
define SNOW1 540
definesound SNOW1       DUKEPLUS_RESOURCES/SOUNDS/SNOW1.wav    50 -50 100 0 8000
define SNOW2 541
definesound SNOW2       DUKEPLUS_RESOURCES/SOUNDS/SNOW2.wav    50 -50 100 0 8000
define SNOW3 542
definesound SNOW3       DUKEPLUS_RESOURCES/SOUNDS/SNOW3.wav    50 -50 100 0 8000
define SNOW4 543
definesound SNOW4       DUKEPLUS_RESOURCES/SOUNDS/SNOW4.wav    50 -50 100 0 8000
define LANDDIRT 544
definesound LANDDIRT    DUKEPLUS_RESOURCES/SOUNDS/LDIRT.wav    50 75 5 0 0
define LANDMETAL 545
definesound LANDMETAL   DUKEPLUS_RESOURCES/SOUNDS/LMETL.wav    -50 -50 5 0 0
define LANDWOOD 546
definesound LANDWOOD    DUKEPLUS_RESOURCES/SOUNDS/LWOOD.wav    0 -50 5 0 0
define LANDWATER 547
definesound LANDWATER   DUKEPLUS_RESOURCES/SOUNDS/LWTR.wav     0 -50 5 0 0
define LANDNORMAL 548
definesound LANDNORMAL  land02.voc   50 -50 5 0 0
define LANDSNOW 549
definesound LANDSNOW    DUKEPLUS_RESOURCES/SOUNDS/LSNOW.wav    0 -50 5 0 0
// define SUBMERGE 550
// definesound SUBMERGE    DUKEPLUS_RESOURCES/SOUNDS/SUBMERG.wav  0 -50 5 16 0
define WHOOSH 551
definesound WHOOSH 		DUKEPLUS_RESOURCES/SOUNDS/flyby1.wav 0 0 130 0 0
define COINSLOT 552
definesound COINSLOT	DUKEPLUS_RESOURCES/SOUNDS/coinslot1.wav 0 0 32 0 0
define DISPENSE_CAN 553
definesound DISPENSE_CAN	DUKEPLUS_RESOURCES/SOUNDS/dispense_can.wav 0 0 0 0 0
define SODA_OPEN 554
definesound SODA_OPEN	DUKEPLUS_RESOURCES/SOUNDS/soda_open.wav 0 0 64 0 0
define CRUSHCAN 555
definesound CRUSHCAN	DUKEPLUS_RESOURCES/SOUNDS/crushcan.wav 0 0 64 0 0
define MOSSPUMP 556
definesound MOSSPUMP             DUKEPLUS_RESOURCES/SOUNDS/mosspump.wav 0 0 128 0 0
define MOSSINSERTSHELL 557
definesound MOSSINSERTSHELL      DUKEPLUS_RESOURCES/SOUNDS/mossinsertshell.wav 0 0 128 0 0
define MOSSFIRE 558
definesound MOSSFIRE             DUKEPLUS_RESOURCES/SOUNDS/mossfire.wav -128 128 254 0 -4096
define MP5FIRE 559
definesound MP5FIRE              DUKEPLUS_RESOURCES/SOUNDS/mp5fire2.wav 0 128 254 0 -2048
define MP5CLIPIN 560
definesound MP5CLIPIN            DUKEPLUS_RESOURCES/SOUNDS/mp5clipin.wav 0 0 64 0 0
define MP5CLIPOUT 561
definesound MP5CLIPOUT           DUKEPLUS_RESOURCES/SOUNDS/mp5clipout.wav 0 0 64 0 0
define HITSTONE 562
definesound HITSTONE              DUKEPLUS_RESOURCES/SOUNDS/BulletConcrete1.wav   0 -50 5 0 0
define HITSTONE2 563
definesound HITSTONE2             DUKEPLUS_RESOURCES/SOUNDS/ricochet4.wav 0 0 5 0 0
define HITSTONE3 564
definesound HITSTONE3             DUKEPLUS_RESOURCES/SOUNDS/ricochet5.wav 0 0 5 0 0
define HITSTONE4 565
definesound HITSTONE4             DUKEPLUS_RESOURCES/SOUNDS/BulletConcrete3.wav 0 0 5 0 0
define HITSTONE5 566
definesound HITSTONE5             DUKEPLUS_RESOURCES/SOUNDS/BulletConcrete4.wav 0 0 5 0 0
define HITWOOD 567
definesound HITWOOD               DUKEPLUS_RESOURCES/SOUNDS/BulletWood1.wav   0 -50 5 0 0
define HITWOOD2 568
definesound HITWOOD2              DUKEPLUS_RESOURCES/SOUNDS/WoodHit2.wav   0 0 5 0 0
define HITWOOD3 569
definesound HITWOOD3              DUKEPLUS_RESOURCES/SOUNDS/BulletWood1.wav   0 0 5 0 0
define HITWOOD4 570
definesound HITWOOD4              DUKEPLUS_RESOURCES/SOUNDS/WoodHit3.wav   0 0 5 0 0
define HITWOOD5 571
definesound HITWOOD5              DUKEPLUS_RESOURCES/SOUNDS/WoodHit4.wav   0 0 5 0 0
define HITMETAL 572
definesound HITMETAL              DUKEPLUS_RESOURCES/SOUNDS/HMETAL.wav   0 -50 5 0 0
define HITMETAL2 573
definesound HITMETAL2             DUKEPLUS_RESOURCES/SOUNDS/MetalHit2.wav 0 0 5 0 0
define HITMETAL3 574
definesound HITMETAL3             DUKEPLUS_RESOURCES/SOUNDS/MetalHit3.wav 0 0 5 0 0
define HITMETAL4 575
definesound HITMETAL4             DUKEPLUS_RESOURCES/SOUNDS/BulletMetal2.wav 0 0 5 0 0
define HITMETAL5 576
definesound HITMETAL5             DUKEPLUS_RESOURCES/SOUNDS/BulletMetal4.wav 0 0 5 0 0
define HITWATER 577
definesound HITWATER              DUKEPLUS_RESOURCES/SOUNDS/HWATER.wav   0 -50 5 0 0
define HITWATER2 578
definesound HITWATER2             DUKEPLUS_RESOURCES/SOUNDS/BulletWater4.wav   0 0 5 0 0
define HITWATER3 579
definesound HITWATER3             DUKEPLUS_RESOURCES/SOUNDS/BulletWater1.wav   0 0 5 0 0
define HITDIRT 580
definesound HITDIRT               DUKEPLUS_RESOURCES/SOUNDS/HDIRT.wav    0 -50 5 0 0
define HITDIRT2 581
definesound HITDIRT2              DUKEPLUS_RESOURCES/SOUNDS/BulletDirt1.wav    0 0 5 0 0
define HITDIRT3 582
definesound HITDIRT3              DUKEPLUS_RESOURCES/SOUNDS/BulletDirt4.wav    0 0 5 0 0
define HITFLESH 583
definesound HITFLESH              DUKEPLUS_RESOURCES/SOUNDS/HFLESH.wav   0 -50 12 0 -3072
define RPGLOAD 584
definesound RPGLOAD              DUKEPLUS_RESOURCES/SOUNDS/rpgload.wav -512 -512 64 0 0
define RPGCLOSE 585
definesound RPGCLOSE             DUKEPLUS_RESOURCES/SOUNDS/rpgclose.wav 0 0 64 0 0
define RPGOPEN 586
definesound RPGOPEN              DUKEPLUS_RESOURCES/SOUNDS/rpgopen.wav -128 -128 64 0 0
define PRED_ATTACK2 587
definesound PRED_ATTACK2   DUKEPLUS_RESOURCES/SOUNDS/newfirelaser.wav    -128  128  3  0   0
define METALTHUD 588
definesound METALTHUD            DUKEPLUS_RESOURCES/SOUNDS/metal_thud.wav 0 256 64 0 -2048
define GRAVPULL 589
definesound GRAVPULL			 DUKEPLUS_RESOURCES/SOUNDS/gravpull.wav 0 0 64 5 0
define GRAVSHOOT 590
definesound GRAVSHOOT			 DUKEPLUS_RESOURCES/SOUNDS/Grenade.wav 0 0 64 0 -4096
define GENERICBOUNCE 591
definesound GENERICBOUNCE      pbombbnc.voc      -1024     -512     2   0   -4096
define GLASSCRACKSND 592
definesound GLASSCRACKSND         DUKEPLUS_RESOURCES/SOUNDS/GlassTink.wav 0 0 64 0 -4096
define SODACANLAND 593
definesound SODACANLAND         DUKEPLUS_RESOURCES/SOUNDS/can_hit.wav 0 0 64 0 -4096
define BOUNCEMETALSND 594
definesound BOUNCEMETALSND         DUKEPLUS_RESOURCES/SOUNDS/bouncemetal.wav 0 0 64 0 -4096
define SOFTBOUNCE 595
definesound SOFTBOUNCE         DUKEPLUS_RESOURCES/SOUNDS/softbounce.wav 0 0 64 0 -4096
define FOODLAND 596
definesound FOODLAND         DUKEPLUS_RESOURCES/SOUNDS/foodland.wav -512 -512 64 0 -4096
define THROWSMACK 597
definesound THROWSMACK         DUKEPLUS_RESOURCES/SOUNDS/throwsmack.wav -128 128 128 0 -16384
define SPARKING1 598
definesound SPARKING1         DUKEPLUS_RESOURCES/SOUNDS/spark1.wav -128 128 48 0 8192
define SPARKING2 599
definesound SPARKING2         DUKEPLUS_RESOURCES/SOUNDS/spark5.wav -128 128 48 0 8192
define GRAVSHOOTSND 600                 
definesound GRAVSHOOTSND                BANG1.VOC            4096    4096    254   0   -4096
define BLADEBOUNCESND 601
definesound BLADEBOUNCESND 	DUKEPLUS_RESOURCES/SOUNDS/bladebounce.wav 0 512 160 0 -8192
define AYIAIAY 602
definesound AYIAIAY         DSCREM38.voc       0   0   0   0   0
define DBOPEN 603
definesound DBOPEN               DUKEPLUS_RESOURCES/SOUNDS/dbopen.wav 0 0 128 0 0
define DBCLOSE 604
definesound DBCLOSE              DUKEPLUS_RESOURCES/SOUNDS/dbclose.wav 0 0 128 0 0
define DBLOAD 605
definesound DBLOAD               DUKEPLUS_RESOURCES/SOUNDS/dbload.wav 0 0 128 0 0
define DBFIRE 606
definesound DBFIRE               DUKEPLUS_RESOURCES/SOUNDS/dbfire.wav 0 0 254 0 0
define DPPISTOLFIRE 607
definesound DPPISTOLFIRE         DUKEPLUS_RESOURCES/SOUNDS/deagle.wav 0 0 254 0 0
define DPCHAINGUNFIRE 608
definesound DPCHAINGUNFIRE       DUKEPLUS_RESOURCES/SOUNDS/dpchaingun.wav 0 0 254 0 0
define WEAPEMPTY 609
definesound WEAPEMPTY            DUKEPLUS_RESOURCES/SOUNDS/weapempty.wav 0 0 128 0 0
define WEEDWACKER 610
definesound WEEDWACKER			 DUKEPLUS_RESOURCES/SOUNDS/SSTAUNT8.wav 0 0 255 4 0
define RAINWINDOW 611
definesound RAINWINDOW			 DUKEPLUS_RESOURCES/SOUNDS/rainwindow.wav 0 0 31 0 0
define WHACK 612
definesound WHACK DUKEPLUS_RESOURCES/SOUNDS/cgwhack.wav -128 128 255 0 -8192
define KICKOUT 613
definesound KICKOUT DUKEPLUS_RESOURCES/SOUNDS/kickout.wav -128 128 250 0 -4096
define NEW_EXPLODE 614
definesound NEW_EXPLODE    DUKEPLUS_RESOURCES/SOUNDS/explode3.wav  -512      0     128 0   -4096
define PIPEBOMB_EXPLODE2 615
definesound PIPEBOMB_EXPLODE2   bombexpl.voc  -512      0     128 0   0
define RPG_EXPLODE2 616
definesound RPG_EXPLODE2         bombexpl.voc      -1024 1024  128 0   0
define NEW_EXPLODE2 617
definesound NEW_EXPLODE2    DUKEPLUS_RESOURCES/SOUNDS/explode5.wav  -512      0     128 0   -4096
define FIRELASER_IMPACT1 618
definesound FIRELASER_IMPACT1	DUKEPLUS_RESOURCES/SOUNDS/firelaser_hit1.wav   0 0   128  0    0
define FIRELASER_IMPACT2 619
definesound FIRELASER_IMPACT2	DUKEPLUS_RESOURCES/SOUNDS/firelaser_hit2.wav   0 0   128  0    0
define FIRELASER_IMPACT3 620
definesound FIRELASER_IMPACT3	DUKEPLUS_RESOURCES/SOUNDS/firelaser_hit3.wav   0 0   128  0    0
define SKYCAR_COLLIDE 621
definesound SKYCAR_COLLIDE         DUKEPLUS_RESOURCES/SOUNDS/skycar_collision.wav -64 256 5 0 -8192
define SKYCAR_JET1 622
definesound SKYCAR_JET1                 DUKEPLUS_RESOURCES/SOUNDS/skycar_jet.wav 0 0 5 1 -2048
define SKYCAR_THRUST 623
definesound SKYCAR_THRUST         DUKEPLUS_RESOURCES/SOUNDS/thrust.wav -128 -128 224 0 -8192
define SKYCAR_COLLIDE2 627
definesound SKYCAR_COLLIDE2				DUKEPLUS_RESOURCES/SOUNDS/skycar_collision02.wav -64 256 5 0 -8192
define DEPISTOL_FIRE 628
// definesound DEPISTOL_FIRE         DUKEPLUS_RESOURCES/SOUNDS/depistol.ogg 0 0 254 0 0
definesound DEPISTOL_FIRE         DUKEPLUS_RESOURCES/SOUNDS/deagle2.wav 0 0 254 0 -4096
define RINGSOUND 630
definesound RINGSOUND DUKEPLUS_RESOURCES/SOUNDS/skill.wav 0 0 254 0 0
define PULLPLAYER 631
definesound PULLPLAYER			 DUKEPLUS_RESOURCES/SOUNDS/gravpull.wav -512 -512 200 0 -4096
define ALTMELEESND 632
definesound ALTMELEESND DUKEPLUS_RESOURCES/SOUNDS/kickout.wav -256 -128 250 0 -4096
define PLASMAHIT 633
definesound PLASMAHIT    DUKEPLUS_RESOURCES/SOUNDS/plashit.wav       -64  64  96  0  -8192
define CHARGESND 634
definesound CHARGESND    DUKEPLUS_RESOURCES/SOUNDS/charge.wav       0  0  255  0  0
define CHARGEHOLD 635
definesound CHARGEHOLD			 DUKEPLUS_RESOURCES/SOUNDS/gravpull.wav 1536 1536 255 0 0
define AMMOPICK 636
definesound AMMOPICK            DUKEPLUS_RESOURCES/SOUNDS/ammopick.wav     -64  64   255 0   0
define GUNPICK 637
definesound GUNPICK            DUKEPLUS_RESOURCES/SOUNDS/gunpickup.wav     -64  64   255 0   0
define HITARMOR 638
definesound HITARMOR            DUKEPLUS_RESOURCES/SOUNDS/hitarmor.wav     -64  64   255 0   0
define GRENADEBOOM 639
definesound GRENADEBOOM				DUKEPLUS_RESOURCES/SOUNDS/grenadeboom.wav     -64  64   248 0   -8192
define TROOPHEAL 640
definesound TROOPHEAL				DUKEPLUS_RESOURCES/SOUNDS/troopheal.wav     0  0   192 0   -16384
define ICEBEAMSND 641
definesound ICEBEAMSND				DUKEPLUS_RESOURCES/SOUNDS/troopheal.wav     512  768   255 0   0
define SHARDSHOOTSND 642
definesound SHARDSHOOTSND			 DUKEPLUS_RESOURCES/SOUNDS/Grenade.wav 1024 1536 255 0 0
define CANNONSND 643
definesound CANNONSND			 DUKEPLUS_RESOURCES/SOUNDS/Cannon.wav 0 0 255 0 -8192
define SHOOTRAIL 644
definesound SHOOTRAIL			 DUKEPLUS_RESOURCES/SOUNDS/shootrail.wav -128 128 224 0 -8192
define BIGBLEED 645
definesound BIGBLEED			DUKEPLUS_RESOURCES/SOUNDS/bigbleed.wav 0 0 255 4 0
define COMEON 646
definesound COMEON			DUKEPLUS_RESOURCES/SOUNDS/comeon.wav 0 0 255 4 0
define ICAMEISAW 647
definesound ICAMEISAW		DUKEPLUS_RESOURCES/SOUNDS/icameisaw.wav 0 0 255 4 0
define LEAVESCAR 648
definesound LEAVESCAR			DUKEPLUS_RESOURCES/SOUNDS/leavescar.wav 0 0 255 4 0
define NEWHOLE 649
definesound NEWHOLE			DUKEPLUS_RESOURCES/SOUNDS/newhole.wav 0 0 255 4 0
define REFRESHING 650
definesound REFRESHING		DUKEPLUS_RESOURCES/SOUNDS/refreshing.wav 0 0 255 4 0
define JUSTDIE 651
definesound JUSTDIE		    DUKEPLUS_RESOURCES/SOUNDS/die.wav 0 0 255 4 0
define WASTEDSND 652
definesound WASTEDSND		DUKEPLUS_RESOURCES/SOUNDS/WASTED.wav 0 0 255 4 0
define YOUSUKSND 653
definesound YOUSUKSND		DUKEPLUS_RESOURCES/SOUNDS/YOUSUK.wav 0 0 255 4 0
define PAYBKSND 654
definesound PAYBKSND		DUKEPLUS_RESOURCES/SOUNDS/PAYBK.wav 0 0 255 4 0
define HURTS2BU 655
definesound HURTS2BU		DUKEPLUS_RESOURCES/SOUNDS/HURTS2BU.wav 0 0 255 4 0
define UGLYSND 656
definesound UGLYSND		DUKEPLUS_RESOURCES/SOUNDS/UGLY.wav 0 0 255 4 0
define LIFESBICH 657
definesound LIFESBICH		DUKEPLUS_RESOURCES/SOUNDS/LIFESBICH.voc 0 0 255 4 0
define RAINLOOP 658
definesound RAINLOOP		DUKEPLUS_RESOURCES/SOUNDS/rainloop.wav 0 0 126 0 0
define ALIENTECH 659
define ALLUGOT 670
define ASSKICKTIME 671
define BRINGITON 672
define GETAHEAD 673
define HADIT 674
define ILOOKGOOD 675
define PREP2DIE 676
define SUCKMYSTIK 677
define THATWASFUN 678
definesound ALIENTECH		DUKEPLUS_RESOURCES/SOUNDS/alientech.wav 0 0 255 4 0
definesound ALLUGOT		DUKEPLUS_RESOURCES/SOUNDS/allyougot.wav 0 0 255 4 0
definesound ASSKICKTIME		DUKEPLUS_RESOURCES/SOUNDS/asskickingtime.wav 0 0 255 4 0
definesound BRINGITON		DUKEPLUS_RESOURCES/SOUNDS/bringiton.wav 0 0 255 4 0
definesound GETAHEAD		DUKEPLUS_RESOURCES/SOUNDS/getahead.wav 0 0 255 4 0
definesound HADIT		DUKEPLUS_RESOURCES/SOUNDS/haditwiththiscrap.wav 0 0 255 4 0
definesound ILOOKGOOD		DUKEPLUS_RESOURCES/SOUNDS/lookgood.wav 0 0 255 4 0
definesound PREP2DIE		DUKEPLUS_RESOURCES/SOUNDS/preparetodie.wav 0 0 255 4 0
definesound SUCKMYSTIK		DUKEPLUS_RESOURCES/SOUNDS/suckmyboomstick.wav 0 0 255 4 0
definesound THATWASFUN		DUKEPLUS_RESOURCES/SOUNDS/thatwasfun.wav 0 0 255 4 0
define MINIGUN_FIRE 679
define MINISPINSLOW 680
define MINISPINFAST 681
definesound MINIGUN_FIRE    DUKEPLUS_RESOURCES/SOUNDS/MINIFIRE.wav     -128 128  254   0   0
definesound MINISPINSLOW    DUKEPLUS_RESOURCES/SOUNDS/MINISPIN.wav     0    0      128 0   0
definesound MINISPINFAST    DUKEPLUS_RESOURCES/SOUNDS/MINISPIN.wav     512  512    128 0   0
define JUMP5 682
define JUMP2 683
define JUMP4 684
definesound JUMP5			DUKEPLUS_RESOURCES/SOUNDS/jump5.wav -128 128 255 4 0
definesound JUMP2			DUKEPLUS_RESOURCES/SOUNDS/jump2.wav -128 128 255 4 0
definesound JUMP4			DUKEPLUS_RESOURCES/SOUNDS/jump4.wav -128 128 255 4 0
define IMP_SHOOT 685
definesound  IMP_SHOOT            DUKEPLUS_RESOURCES/SOUNDS/impshoot.wav     -64  64   255 0   0
define IMP_SWITCH 686
definesound  IMP_SWITCH    DUKEPLUS_RESOURCES/SOUNDS/impswitch.wav 0 0 192 0 0
define IMP_ALTFIRE 687
definesound  IMP_ALTFIRE   DUKEPLUS_RESOURCES/SOUNDS/impaltfire.wav 0 0 255 0 0
define IMP_AMMO 688
definesound  IMP_AMMO      DUKEPLUS_RESOURCES/SOUNDS/impammo.wav 0 0 129 0 0
define IMP_BOOM 689
definesound  IMP_BOOM      DUKEPLUS_RESOURCES/SOUNDS/impboom.wav 0 0 224 16 0
define IMP_BOOM2 690
definesound  IMP_BOOM2     DUKEPLUS_RESOURCES/SOUNDS/impboom2.wav 0 0 224 0 0
define IMP_UP 691
definesound  IMP_UP        DUKEPLUS_RESOURCES/SOUNDS/impup.wav 0 0 255 0 0

define CLIPPICK 703
definesound CLIPPICK DUKEPLUS_RESOURCES/SOUNDS/clippick.wav 0 0 32 0 0
define ARMORPICK 704
definesound ARMORPICK     DUKEPLUS_RESOURCES/SOUNDS/armorpick.ogg         -256    -128   254   0   0
define CHAINPICK 705
definesound CHAINPICK DUKEPLUS_RESOURCES/SOUNDS/chainpick.wav -256 -256 32 0 0
define SHOTPICK 706
definesound SHOTPICK DUKEPLUS_RESOURCES/SOUNDS/shotpick.wav 0 0 32 0 0
define RPGPICK 707
definesound RPGPICK DUKEPLUS_RESOURCES/SOUNDS/rpgpick.wav 0 0 32 0 0
define FREEZEPICK 708
definesound FREEZEPICK DUKEPLUS_RESOURCES/SOUNDS/freezepick.wav 0 0 32 0 0
define GROWPICK 709
definesound GROWPICK DUKEPLUS_RESOURCES/SOUNDS/growpick.wav 0 0 32 0 0
define SHRINKPICK 710
definesound  SHRINKPICK      DUKEPLUS_RESOURCES/SOUNDS/impammo.wav 768 768 32 0 0
define ROBOBOOST 711
definesound ROBOBOOST DUKEPLUS_RESOURCES/SOUNDS/hshot1.wav 0   0   128 0 -8192

define ESHIELDPICK 712
definesound ESHIELDPICK     DUKEPLUS_RESOURCES/SOUNDS/eshieldpick.ogg         0    0   255   0   0
define NUKEUP 713
definesound NUKEUP     DUKEPLUS_RESOURCES/SOUNDS/nukeup.ogg         0    0   255   0   0
define ROFPICK 714
definesound ROFPICK     DUKEPLUS_RESOURCES/SOUNDS/rofpick.ogg       0    0   255   0   0
define XPICK 715
definesound XPICK     DUKEPLUS_RESOURCES/SOUNDS/xpick.ogg       0    0   255   0   0
define FC_COOLSHADES 716
definesound FC_COOLSHADES     DUKEPLUS_RESOURCES/SOUNDS/fc_coolshades.ogg       0    0   65   0   0
define FC_FAUNING 717
definesound FC_FAUNING     DUKEPLUS_RESOURCES/SOUNDS/fc_fauning.ogg       0    0   65   0   0
define FC_HOLYSHIT 718
definesound FC_HOLYSHIT     DUKEPLUS_RESOURCES/SOUNDS/fc_holyshit.wav       0    0   65   0   0
define FC_DEATH 719
definesound FC_DEATH     DUKEPLUS_RESOURCES/SOUNDS/fc_death.ogg       0    0   65   0   0
define FC_YOURCUTE 720
definesound FC_YOURCUTE     DUKEPLUS_RESOURCES/SOUNDS/fc_yourcute.wav       0    0   65   0   0
define FC_PAIN 721
definesound FC_PAIN     DUKEPLUS_RESOURCES/SOUNDS/fc_pain.wav       0    0   65   0   0
define FC_HELPME 722
definesound FC_HELPME     DUKEPLUS_RESOURCES/SOUNDS/fc_helpme.ogg       0    0   65   0   0
define FC_YOUMORON 723
definesound FC_YOUMORON     DUKEPLUS_RESOURCES/SOUNDS/fc_youmoron.ogg       0    0   65   0   0
define FC_DOFORYOU 724
definesound FC_DOFORYOU     DUKEPLUS_RESOURCES/SOUNDS/fc_doforyou.ogg       0    0   65   0   0
define FC_HESARMED 725
definesound FC_HESARMED     DUKEPLUS_RESOURCES/SOUNDS/fc_hesarmed.ogg       0    0   65   0   0
define FC_GOAWAY 726
definesound FC_GOAWAY     DUKEPLUS_RESOURCES/SOUNDS/fc_goaway.ogg       0    0   65   0   0
define FC_STOPTHAT 727
definesound FC_STOPTHAT     DUKEPLUS_RESOURCES/SOUNDS/fc_stopthat.wav       0    0   65   0   0
define FC_SCREAM1 728
definesound FC_SCREAM1     DUKEPLUS_RESOURCES/SOUNDS/fc_scream1.wav       0    0   65   0   0
define FC_SCREAM2 729
definesound FC_SCREAM2     DUKEPLUS_RESOURCES/SOUNDS/fc_scream2.wav       0    0   65   0   0


// CUSTOM PROJECTILE CODE
define PROJ_WORKSLIKE 1  // see workslike list
define PROJ_SPAWNS 2     // spawn actor on impact
define PROJ_SXREPEAT 3   // x size of actor spawned on impact
define PROJ_SYREPEAT 4   // y size of actor spawned on impact
define PROJ_SOUND 5      // sound proj. makes when fired (impact sound on bullets)
define PROJ_ISOUND 6	 // impact sound for non-bullet projectiles
define PROJ_VEL 7	 // velocity (keep under 1000)
define PROJ_EXTRA 8	 // DAMAGE strength
define PROJ_DECAL 9	 // decal for bullets
define PROJ_TRAIL 10	 // trail for rpg or bullets. only spawns trails for knee on impact
define PROJ_TXREPEAT 11  // x size of trail actor
define PROJ_TYREPEAT 12  // y size of trail actor
define PROJ_TOFFSET 13	 // z axis offset for trail actor
define PROJ_TNUM 14	 // max trails per individual projectile
define PROJ_DROP 15	 // neg values to drop, positive to rise
define PROJ_CSTAT 16	 // duh
define PROJ_CLIPDIST 17  // duh
define PROJ_SHADE 18	 // duh
define PROJ_XREPEAT 19	 // projectiles x size
define PROJ_YREPEAT 20	 // projectiles y size
define PROJ_PAL 21	 // duh
define PROJ_EXTRA_RAND 22  // random damage added to extra
define PROJ_HITRADIUS 23 // blast radius
define PROJ_VEL_MULT 24  // accelerate the projectile by multiplying velocity by vel_mult
define PROJ_OFFSET 25	 // x axis offset for spawn point of bullet trails or rpg projectiles
define PROJ_BOUNCES 26   // number of bounces
define PROJ_BSOUND 27	 // noise on bounce
define PROJ_RANGE 28 	 // time to die, in game counts

/* workslike flags for projectile
1       bullet-type
2       rpg-type
4       bounces off walls
8       bounces off mirrors
16      knee-type
32      spawns water bubbles
64      timed
128     bounces off ALL sprites
256     spit-for on-screen loogies (arc built in)
512	coolexplosion-type...runs through shades
1024	blood flag...only spawns on nearby walls
2048	loses velocity
4096	noaim...doesn't autoaim
8192	randomdecalsize
16384	explode (die) on timer
32768 damage on impact for rpg-type (rather than damage only by hitradius)
65536 RADIUS_PICNUM
*/

defineprojectile LIZARDVOMIT PROJ_WORKSLIKE 33026
defineprojectile LIZARDVOMIT PROJ_EXTRA 12
defineprojectile LIZARDVOMIT PROJ_EXTRA_RAND 5
defineprojectile LIZARDVOMIT PROJ_HITRADIUS 0
defineprojectile LIZARDVOMIT PROJ_VEL 512
defineprojectile LIZARDVOMIT PROJ_SPAWNS BLOODPOOL
defineprojectile LIZARDVOMIT PROJ_DROP -175
defineprojectile LIZARDVOMIT PROJ_PAL 6
defineprojectile LIZARDVOMIT PROJ_ISOUND SQUISHED
defineprojectile LIZARDVOMIT PROJ_TRAIL NEWSMOKE

defineprojectile GASGRENADE PROJ_WORKSLIKE 4110
defineprojectile GASGRENADE PROJ_BOUNCES 2
defineprojectile GASGRENADE PROJ_EXTRA 8
defineprojectile GASGRENADE PROJ_EXTRA_RAND 4
defineprojectile GASGRENADE PROJ_HITRADIUS 0
defineprojectile GASGRENADE PROJ_VEL 512
defineprojectile GASGRENADE PROJ_SPAWNS POISONGASMAKER
defineprojectile GASGRENADE PROJ_DROP -175
defineprojectile GASGRENADE PROJ_ISOUND GRENADEBOOM
defineprojectile GASGRENADE PROJ_TRAIL NEWSMOKE
defineprojectile GASGRENADE PROJ_XREPEAT 40
defineprojectile GASGRENADE PROJ_YREPEAT 40

defineprojectile RPGNOAIM PROJ_WORKSLIKE 36866 // RPG WITH NO AUTOAIM
defineprojectile RPGNOAIM PROJ_EXTRA RPG_WEAPON_STRENGTH
defineprojectile RPGNOAIM PROJ_VEL 644
defineprojectile RPGNOAIM PROJ_CLIPDIST 24
defineprojectile RPGNOAIM PROJ_SPAWNS EXPLOSION2
defineprojectile RPGNOAIM PROJ_ISOUND RPG_EXPLODE
defineprojectile RPGNOAIM PROJ_HITRADIUS RPGBLASTRADIUS
defineprojectile RPGNOAIM PROJ_TRAIL SMALLSMOKE
defineprojectile RPGNOAIM PROJ_XREPEAT 14
defineprojectile RPGNOAIM PROJ_YREPEAT 14

defineprojectile BIGFIRELASER PROJ_WORKSLIKE 32770 // 36866
defineprojectile BIGFIRELASER PROJ_EXTRA 55
defineprojectile BIGFIRELASER PROJ_VEL 768
defineprojectile BIGFIRELASER PROJ_VEL_MULT 2
defineprojectile BIGFIRELASER PROJ_CLIPDIST 64
defineprojectile BIGFIRELASER PROJ_SPAWNS LASERIMPACT
defineprojectile BIGFIRELASER PROJ_ISOUND PLASMAHIT
defineprojectile BIGFIRELASER PROJ_HITRADIUS 0
defineprojectile BIGFIRELASER PROJ_TRAIL ROCKETHALO
defineprojectile BIGFIRELASER PROJ_XREPEAT 64
defineprojectile BIGFIRELASER PROJ_YREPEAT 64

action RPGFRAME -6 1 7 1 1
useractor notenemy RPGNOAIM RPG_WEAPON_STRENGTH RPGFRAME enda

defineprojectile FIREBALLPROJ PROJ_WORKSLIKE 32774
defineprojectile FIREBALLPROJ PROJ_EXTRA 32
defineprojectile FIREBALLPROJ PROJ_SPAWNS EXPLOSION2
defineprojectile FIREBALLPROJ PROJ_HITRADIUS 844
defineprojectile FIREBALLPROJ PROJ_VEL -384
defineprojectile FIREBALLPROJ PROJ_XREPEAT 16
defineprojectile FIREBALLPROJ PROJ_YREPEAT 16
defineprojectile FIREBALLPROJ PROJ_TRAIL NEWSMOKE
defineprojectile FIREBALLPROJ PROJ_ISOUND PIPEBOMB_EXPLODE
defineprojectile FIREBALLPROJ PROJ_CSTAT 384
defineprojectile FIREBALLPROJ PROJ_BOUNCES 1
defineprojectile FIREBALLPROJ PROJ_SHADE -127


action FIREBALLFRAME -4 1 5 1 1
useractor notenemy FIREBALLPROJ 38 FIREBALLFRAME enda

defineprojectile ELECTROPROJ PROJ_WORKSLIKE 32770
defineprojectile ELECTROPROJ PROJ_EXTRA 10 // most of the damage is caused after impact
defineprojectile ELECTROPROJ PROJ_SPAWNS ELECTROSPAWN
defineprojectile ELECTROPROJ PROJ_HITRADIUS 0
defineprojectile ELECTROPROJ PROJ_VEL 768
defineprojectile ELECTROPROJ PROJ_XREPEAT 32
defineprojectile ELECTROPROJ PROJ_YREPEAT 32
defineprojectile ELECTROPROJ PROJ_PAL 12
defineprojectile ELECTROPROJ PROJ_SHADE -127
defineprojectile ELECTROPROJ PROJ_ISOUND SHORT_CIRCUIT

action FBF1 -1 1 1
action FBF2 0 1 1
action FBF3 1 1 1
action FBF4 2 1 1
actor FIREBULLET 0 FBF1 enda
defineprojectile FIREBULLET PROJ_WORKSLIKE 32774
defineprojectile FIREBULLET PROJ_EXTRA 9
defineprojectile FIREBULLET PROJ_XREPEAT 32
defineprojectile FIREBULLET PROJ_YREPEAT 32
defineprojectile FIREBULLET PROJ_HITRADIUS 0
defineprojectile FIREBULLET PROJ_VEL 844
defineprojectile FIREBULLET PROJ_PAL 2
defineprojectile FIREBULLET PROJ_SPAWNS EXPLOSION2BOT
defineprojectile FIREBULLET PROJ_TRAIL SMALLSMOKE
defineprojectile FIREBULLET PROJ_TOFFSET 4
// defineprojectile FIREBULLET PROJ_ISOUND
defineprojectile FIREBULLET PROJ_BOUNCES 2
defineprojectile FIREBULLET PROJ_BSOUND -1

spritenoshade RAILSLUG_WEAK
action RAILFRAME 0 1 5 1 1
useractor notenemy RAILSLUG_WEAK 15 RAILFRAME enda
defineprojectile RAILSLUG_WEAK PROJ_WORKSLIKE 32770 // 1
defineprojectile RAILSLUG_WEAK PROJ_HITRADIUS 0
defineprojectile RAILSLUG_WEAK PROJ_VEL 844
//defineprojectile RAILSLUG_WEAK PROJ_DECAL 952
defineprojectile RAILSLUG_WEAK PROJ_SOUND PISTOL_BODYHIT
defineprojectile RAILSLUG_WEAK PROJ_SPAWNS RAILHIT
defineprojectile RAILSLUG_WEAK PROJ_EXTRA 15
//defineprojectile RAILSLUG_WEAK PROJ_TNUM 50
// defineprojectile RAILSLUG_WEAK PROJ_TRAIL RAILTRAIL
defineprojectile RAILSLUG_WEAK PROJ_XREPEAT 8
defineprojectile RAILSLUG_WEAK PROJ_YREPEAT 8
defineprojectile RAILSLUG_WEAK PROJ_PAL 21
defineprojectile RAILSLUG_WEAK PROJ_ISOUND PLASMAHIT
defineprojectile RAILSLUG_WEAK PROJ_CSTAT 130


move INIT
move STOPPED

defineprojectile STARPROJ PROJ_WORKSLIKE 34818
defineprojectile STARPROJ PROJ_EXTRA 6
defineprojectile STARPROJ PROJ_XREPEAT 8
defineprojectile STARPROJ PROJ_YREPEAT 8
defineprojectile STARPROJ PROJ_HITRADIUS 0
defineprojectile STARPROJ PROJ_VEL -768
defineprojectile STARPROJ PROJ_DROP -50
defineprojectile STARPROJ PROJ_SPAWNS SHRAPNELSPAWNER
defineprojectile STARPROJ PROJ_TRAIL SHOTSPARK1
defineprojectile STARPROJ PROJ_ISOUND PISTOL_RICOCHET

action STARFRAME 0 1 5 1 1
useractor notenemy STARPROJ 14 STARFRAME enda

defineprojectile SHRAPNEL PROJ_WORKSLIKE 53318
defineprojectile SHRAPNEL PROJ_EXTRA 3
defineprojectile SHRAPNEL PROJ_XREPEAT 4
defineprojectile SHRAPNEL PROJ_YREPEAT 4
defineprojectile SHRAPNEL PROJ_HITRADIUS 0
defineprojectile SHRAPNEL PROJ_VEL 256
defineprojectile SHRAPNEL PROJ_DROP -75
defineprojectile SHRAPNEL PROJ_SPAWNS SMALLSMOKE
defineprojectile SHRAPNEL PROJ_ISOUND -1
defineprojectile SHRAPNEL PROJ_BOUNCES 3
defineprojectile SHRAPNEL PROJ_BSOUND -1
defineprojectile SHRAPNEL PROJ_RANGE 32

action SHRAPNELFRAME -759 1 5 1 1
useractor notenemy SHRAPNEL 3 SHRAPNELFRAME enda


spritenoshade SAWBLADEPROJ
defineprojectile SAWBLADEPROJ PROJ_WORKSLIKE 36870
defineprojectile SAWBLADEPROJ PROJ_HITRADIUS 0
defineprojectile SAWBLADEPROJ PROJ_XREPEAT 40
defineprojectile SAWBLADEPROJ PROJ_YREPEAT 40
defineprojectile SAWBLADEPROJ PROJ_BOUNCES 6
defineprojectile SAWBLADEPROJ PROJ_EXTRA 120
defineprojectile SAWBLADEPROJ PROJ_VEL 768
defineprojectile SAWBLADEPROJ PROJ_VEL_MULT 2
defineprojectile SAWBLADEPROJ PROJ_SPAWNS -1
defineprojectile SAWBLADEPROJ PROJ_BSOUND BLADEBOUNCESND
defineprojectile SAWBLADEPROJ PROJ_ISOUND -1
defineprojectile SAWBLADEPROJ PROJ_CLIPDIST 16



defineprojectile FREEZENOAIM PROJ_WORKSLIKE 36870
defineprojectile FREEZENOAIM PROJ_HITRADIUS 0
defineprojectile FREEZENOAIM PROJ_XREPEAT 8
defineprojectile FREEZENOAIM PROJ_YREPEAT 8
defineprojectile FREEZENOAIM PROJ_BOUNCES NUMFREEZEBOUNCES
defineprojectile FREEZENOAIM PROJ_EXTRA FREEZETHROWER_WEAPON_STRENGTH
defineprojectile FREEZENOAIM PROJ_VEL 644
defineprojectile FREEZENOAIM PROJ_SPAWNS TRANSPORTERSTAR
defineprojectile FREEZENOAIM PROJ_SXREPEAT 32
defineprojectile FREEZENOAIM PROJ_SYREPEAT 32
defineprojectile FREEZENOAIM PROJ_BSOUND -1
defineprojectile FREEZENOAIM PROJ_ISOUND -1
defineprojectile FREEZENOAIM PROJ_CLIPDIST 4


defineprojectile MP5BULLET PROJ_WORKSLIKE 4097
defineprojectile MP5BULLET PROJ_SPAWNS SMALLSMOKE
defineprojectile MP5BULLET PROJ_DECAL BULLETHOLE
defineprojectile MP5BULLET PROJ_EXTRA 10
defineprojectile MP5BULLET PROJ_EXTRA_RAND 6
defineprojectile MP5BULLET PROJ_XREPEAT 6
defineprojectile MP5BULLET PROJ_YREPEAT 6

defineprojectile DEBULLET PROJ_WORKSLIKE 4097
defineprojectile DEBULLET PROJ_SPAWNS SMALLSMOKE
defineprojectile DEBULLET PROJ_DECAL BULLETHOLE
defineprojectile DEBULLET PROJ_EXTRA 15
defineprojectile DEBULLET PROJ_EXTRA_RAND 6
defineprojectile DEBULLET PROJ_XREPEAT 8
defineprojectile DEBULLET PROJ_YREPEAT 8


defineprojectile NEWSCRAP1 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP1 PROJ_EXTRA 0
defineprojectile NEWSCRAP1 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP1 PROJ_VEL 128
defineprojectile NEWSCRAP1 PROJ_BOUNCES 3
defineprojectile NEWSCRAP1 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP1 PROJ_DROP -175
defineprojectile NEWSCRAP1 PROJ_BSOUND -1
defineprojectile NEWSCRAP1 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP1 PROJ_XREPEAT 40
defineprojectile NEWSCRAP1 PROJ_YREPEAT 26

defineprojectile NEWSCRAP2 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP2 PROJ_EXTRA 0
defineprojectile NEWSCRAP2 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP2 PROJ_VEL 128
defineprojectile NEWSCRAP2 PROJ_BOUNCES 3
defineprojectile NEWSCRAP2 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP2 PROJ_DROP -175
defineprojectile NEWSCRAP2 PROJ_BSOUND -1
defineprojectile NEWSCRAP2 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP2 PROJ_XREPEAT 40
defineprojectile NEWSCRAP2 PROJ_YREPEAT 26

defineprojectile NEWSCRAP3 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP3 PROJ_EXTRA 0
defineprojectile NEWSCRAP3 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP3 PROJ_VEL 128
defineprojectile NEWSCRAP3 PROJ_BOUNCES 3
defineprojectile NEWSCRAP3 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP3 PROJ_DROP -175
defineprojectile NEWSCRAP3 PROJ_BSOUND -1
defineprojectile NEWSCRAP3 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP3 PROJ_XREPEAT 40
defineprojectile NEWSCRAP3 PROJ_YREPEAT 26

defineprojectile NEWSCRAP4 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP4 PROJ_EXTRA 0
defineprojectile NEWSCRAP4 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP4 PROJ_VEL 128
defineprojectile NEWSCRAP4 PROJ_BOUNCES 3
defineprojectile NEWSCRAP4 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP4 PROJ_DROP -175
defineprojectile NEWSCRAP4 PROJ_BSOUND -1
defineprojectile NEWSCRAP4 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP4 PROJ_XREPEAT 40
defineprojectile NEWSCRAP4 PROJ_YREPEAT 26

defineprojectile NEWSCRAP5 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP5 PROJ_EXTRA 0
defineprojectile NEWSCRAP5 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP5 PROJ_VEL 128
defineprojectile NEWSCRAP5 PROJ_BOUNCES 3
defineprojectile NEWSCRAP5 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP5 PROJ_DROP -175
defineprojectile NEWSCRAP5 PROJ_BSOUND -1
defineprojectile NEWSCRAP5 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP5 PROJ_XREPEAT 40
defineprojectile NEWSCRAP5 PROJ_YREPEAT 26

defineprojectile NEWSCRAP6 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile NEWSCRAP6 PROJ_EXTRA 0
defineprojectile NEWSCRAP6 PROJ_HITRADIUS 0
defineprojectile NEWSCRAP6 PROJ_VEL 128
defineprojectile NEWSCRAP6 PROJ_BOUNCES 3
defineprojectile NEWSCRAP6 PROJ_SPAWNS NOTHING
defineprojectile NEWSCRAP6 PROJ_DROP -175
defineprojectile NEWSCRAP6 PROJ_BSOUND -1
defineprojectile NEWSCRAP6 PROJ_CLIPDIST 16
defineprojectile NEWSCRAP6 PROJ_XREPEAT 40
defineprojectile NEWSCRAP6 PROJ_YREPEAT 26


defineprojectile SPARKPROJ PROJ_WORKSLIKE 20678
defineprojectile SPARKPROJ PROJ_EXTRA 0
defineprojectile SPARKPROJ PROJ_CLIPDIST 24
defineprojectile SPARKPROJ PROJ_VEL 192
defineprojectile SPARKPROJ PROJ_HITRADIUS 0
defineprojectile SPARKPROJ PROJ_CLIPDIST  12
defineprojectile SPARKPROJ PROJ_SPAWNS -1
defineprojectile SPARKPROJ PROJ_BOUNCES 2
defineprojectile SPARKPROJ PROJ_BSOUND -1
defineprojectile SPARKPROJ PROJ_RANGE 20
defineprojectile SPARKPROJ PROJ_CSTAT 128
defineprojectile SPARKPROJ PROJ_DROP -128
defineprojectile SPARKPROJ PROJ_XREPEAT 3
defineprojectile SPARKPROJ PROJ_YREPEAT 3

defineprojectile SPARKPROJ2 PROJ_WORKSLIKE 20674
defineprojectile SPARKPROJ2 PROJ_EXTRA 0
defineprojectile SPARKPROJ2 PROJ_CLIPDIST 24
defineprojectile SPARKPROJ2 PROJ_VEL 192
defineprojectile SPARKPROJ2 PROJ_HITRADIUS 0
defineprojectile SPARKPROJ2 PROJ_CLIPDIST  12
defineprojectile SPARKPROJ2 PROJ_SPAWNS -1
defineprojectile SPARKPROJ2 PROJ_BSOUND -1
defineprojectile SPARKPROJ2 PROJ_RANGE 78
defineprojectile SPARKPROJ2 PROJ_CSTAT 2
defineprojectile SPARKPROJ2 PROJ_DROP -256

defineprojectile GRAVPROJ PROJ_WORKSLIKE 1
defineprojectile GRAVPROJ PROJ_SPAWNS SMALLSMOKE
defineprojectile GRAVPROJ PROJ_DECAL BULLETHOLE
defineprojectile GRAVPROJ PROJ_EXTRA 0
defineprojectile GRAVPROJ PROJ_XREPEAT 4
defineprojectile GRAVPROJ PROJ_YREPEAT 4
defineprojectile GRAVPROJ PROJ_TRAIL SPARKPROJ
defineprojectile GRAVPROJ PROJ_TNUM 8

defineprojectile FLASHPROJ PROJ_WORKSLIKE 4097
defineprojectile FLASHPROJ PROJ_SPAWNS -1
defineprojectile FLASHPROJ PROJ_DECAL -1
defineprojectile FLASHPROJ PROJ_EXTRA 0
defineprojectile FLASHPROJ PROJ_XREPEAT 4
defineprojectile FLASHPROJ PROJ_YREPEAT 4
defineprojectile FLASHPROJ PROJ_TRAIL SPARK3
defineprojectile FLASHPROJ PROJ_TNUM 128

defineprojectile GRAVPROJ2 PROJ_WORKSLIKE 1
defineprojectile GRAVPROJ2 PROJ_SPAWNS SPARKER
defineprojectile GRAVPROJ2 PROJ_DECAL BULLETHOLE
defineprojectile GRAVPROJ2 PROJ_EXTRA 18
defineprojectile GRAVPROJ2 PROJ_XREPEAT 4
defineprojectile GRAVPROJ2 PROJ_YREPEAT 4
defineprojectile GRAVPROJ2 PROJ_TRAIL SPARKPROJ
defineprojectile GRAVPROJ2 PROJ_TNUM 128

defineprojectile ICEBEAM PROJ_WORKSLIKE 4097
defineprojectile ICEBEAM PROJ_SPAWNS NEWSMOKE
defineprojectile ICEBEAM PROJ_DECAL -1
defineprojectile ICEBEAM PROJ_EXTRA 34
defineprojectile ICEBEAM PROJ_EXTRA_RAND 7
defineprojectile ICEBEAM PROJ_XREPEAT 4
defineprojectile ICEBEAM PROJ_YREPEAT 4
defineprojectile ICEBEAM PROJ_TRAIL ICEBEAMTRAIL
defineprojectile ICEBEAM PROJ_TNUM 128

defineprojectile LAZBEAM PROJ_WORKSLIKE 32782
defineprojectile LAZBEAM PROJ_SPAWNS NEWSMOKE
defineprojectile LAZBEAM PROJ_DECAL -1
defineprojectile LAZBEAM PROJ_VEL 1024
defineprojectile LAZBEAM PROJ_VEL_MULT 2
defineprojectile LAZBEAM PROJ_EXTRA 34
defineprojectile LAZBEAM PROJ_EXTRA_RAND 7
defineprojectile LAZBEAM PROJ_XREPEAT 4
defineprojectile LAZBEAM PROJ_YREPEAT 4
defineprojectile LAZBEAM PROJ_CSTAT 32768
defineprojectile LAZBEAM PROJ_TRAIL LAZBEAMTRAIL
defineprojectile LAZBEAM PROJ_BOUNCES 4
defineprojectile LAZBEAM PROJ_BSOUND -1


defineprojectile ICESHARD PROJ_WORKSLIKE 36870
defineprojectile ICESHARD PROJ_BOUNCES 2
defineprojectile ICESHARD PROJ_EXTRA 11
defineprojectile ICESHARD PROJ_EXTRA_RAND 3
defineprojectile ICESHARD PROJ_HITRADIUS 0
defineprojectile ICESHARD PROJ_VEL 1024
defineprojectile ICESHARD PROJ_DROP -50
defineprojectile ICESHARD PROJ_ISOUND -1
defineprojectile ICESHARD PROJ_BSOUND HITSTONE
defineprojectile ICESHARD PROJ_TRAIL SMALLSMOKE
defineprojectile ICESHARD PROJ_XREPEAT 32
defineprojectile ICESHARD PROJ_YREPEAT 32

defineprojectile POWBEAM PROJ_WORKSLIKE 4097
defineprojectile POWBEAM PROJ_SPAWNS SPARKER
defineprojectile POWBEAM PROJ_DECAL BULLETHOLE
defineprojectile POWBEAM PROJ_EXTRA 66
defineprojectile POWBEAM PROJ_XREPEAT 4
defineprojectile POWBEAM PROJ_YREPEAT 4
defineprojectile POWBEAM PROJ_TRAIL POWTRAIL
defineprojectile POWBEAM PROJ_TNUM 128


defineprojectile POWBALL PROJ_WORKSLIKE 32774 // 36866
defineprojectile POWBALL PROJ_EXTRA 350
defineprojectile POWBALL PROJ_VEL 384
defineprojectile POWBALL PROJ_CLIPDIST 64
defineprojectile POWBALL PROJ_SPAWNS POWEXPLOSION
defineprojectile POWBALL PROJ_ISOUND IMP_BOOM
defineprojectile POWBALL PROJ_HITRADIUS 3072
defineprojectile POWBALL PROJ_TRAIL SPARK2
defineprojectile POWBALL PROJ_XREPEAT 40
defineprojectile POWBALL PROJ_YREPEAT 40
defineprojectile POWBALL PROJ_CSTAT 386
defineprojectile POWBEAM PROJ_BOUNCES 1


defineprojectile DPCANNONBALL PROJ_WORKSLIKE 38918 //34854
defineprojectile DPCANNONBALL PROJ_EXTRA 240
defineprojectile DPCANNONBALL PROJ_VEL_MULT 2
defineprojectile DPCANNONBALL PROJ_VEL  844
defineprojectile DPCANNONBALL PROJ_HITRADIUS 0 //1792
defineprojectile DPCANNONBALL PROJ_CLIPDIST  64
defineprojectile DPCANNONBALL PROJ_XREPEAT 64
defineprojectile DPCANNONBALL PROJ_YREPEAT 64
defineprojectile DPCANNONBALL PROJ_SPAWNS -1 //EXPLOSION2
defineprojectile DPCANNONBALL PROJ_DROP -192
defineprojectile DPCANNONBALL PROJ_BOUNCES 4
defineprojectile DPCANNONBALL PROJ_ISOUND -1 //PIPEBOMB_EXPLODE
defineprojectile DPCANNONBALL PROJ_CSTAT 32768


defineprojectile EXPLOSIVEBULLET PROJ_WORKSLIKE 1
defineprojectile EXPLOSIVEBULLET PROJ_EXTRA 19
defineprojectile EXPLOSIVEBULLET PROJ_SPAWNS EXPLOSION2
defineprojectile EXPLOSIVEBULLET PROJ_DECAL SCORCH
defineprojectile EXPLOSIVEBULLET PROJ_XREPEAT 5
defineprojectile EXPLOSIVEBULLET PROJ_YREPEAT 5

spritenoshade MORTER2
defineprojectile MORTER2 PROJ_WORKSLIKE 32774
defineprojectile MORTER2 PROJ_BOUNCES 4
defineprojectile MORTER2 PROJ_EXTRA MORTER_WEAPON_STRENGTH
defineprojectile MORTER2 PROJ_EXTRA_RAND 20
defineprojectile MORTER2 PROJ_HITRADIUS MORTERBLASTRADIUS
defineprojectile MORTER2 PROJ_VEL 1120
defineprojectile MORTER2 PROJ_SPAWNS EXPLOSION2
defineprojectile MORTER2 PROJ_DROP -256
defineprojectile MORTER2 PROJ_ISOUND RPG_EXPLODE
defineprojectile MORTER2 PROJ_TRAIL MORTERIMAGE
defineprojectile MORTER2 PROJ_XREPEAT 32
defineprojectile MORTER2 PROJ_YREPEAT 32
defineprojectile MORTER2 PROJ_SHADE -127

action MORTERFRAMES -2 1 1 1 1
action MORTERIMAGEF -3 1 1 1 1
actor MORTER2 MORTER_WEAPON_STRENGTH MORTERFRAMES enda
useractor notenemy MORTERIMAGE 0 MORTERIMAGEF
cstat 130
sizeat 32 32
ifcount 3 killit
enda


defineprojectile PIGHEAD PROJ_WORKSLIKE 6278 // contains 128
defineprojectile PIGHEAD PROJ_EXTRA 0
defineprojectile PIGHEAD PROJ_HITRADIUS 0
defineprojectile PIGHEAD PROJ_XREPEAT 16
defineprojectile PIGHEAD PROJ_YREPEAT 16
defineprojectile PIGHEAD PROJ_VEL 160
defineprojectile PIGHEAD PROJ_BOUNCES 3
defineprojectile PIGHEAD PROJ_SPAWNS -1
defineprojectile PIGHEAD PROJ_DROP -175
defineprojectile PIGHEAD PROJ_BSOUND -1
defineprojectile PIGHEAD PROJ_CLIPDIST 16
defineprojectile PIGHEAD PROJ_TRAIL JIBS6


defineprojectile PIGLOWER PROJ_WORKSLIKE 6278 // contains 128
defineprojectile PIGLOWER PROJ_EXTRA 0
defineprojectile PIGLOWER PROJ_HITRADIUS 0
defineprojectile PIGLOWER PROJ_XREPEAT 16
defineprojectile PIGLOWER PROJ_YREPEAT 16
defineprojectile PIGLOWER PROJ_VEL 128
defineprojectile PIGLOWER PROJ_BOUNCES 3
defineprojectile PIGLOWER PROJ_SPAWNS -1
defineprojectile PIGLOWER PROJ_DROP -175
defineprojectile PIGLOWER PROJ_BSOUND -1
defineprojectile PIGLOWER PROJ_CLIPDIST 16
defineprojectile PIGLOWER PROJ_TRAIL JIBS6

defineprojectile PIGUPPER PROJ_WORKSLIKE 6278 // contains 128
defineprojectile PIGUPPER PROJ_EXTRA 0
defineprojectile PIGUPPER PROJ_HITRADIUS 0
defineprojectile PIGUPPER PROJ_XREPEAT 16
defineprojectile PIGUPPER PROJ_YREPEAT 16
defineprojectile PIGUPPER PROJ_VEL 128
defineprojectile PIGUPPER PROJ_BOUNCES 3
defineprojectile PIGUPPER PROJ_SPAWNS -1
defineprojectile PIGUPPER PROJ_DROP -175
defineprojectile PIGUPPER PROJ_BSOUND -1
defineprojectile PIGUPPER PROJ_CLIPDIST 16
defineprojectile PIGUPPER PROJ_TRAIL JIBS6


defineprojectile PIGUPPER2 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile PIGUPPER2 PROJ_EXTRA 0
defineprojectile PIGUPPER2 PROJ_HITRADIUS 0
defineprojectile PIGUPPER2 PROJ_XREPEAT 16
defineprojectile PIGUPPER2 PROJ_YREPEAT 16
defineprojectile PIGUPPER2 PROJ_VEL 128
defineprojectile PIGUPPER2 PROJ_BOUNCES 3
defineprojectile PIGUPPER2 PROJ_SPAWNS -1
defineprojectile PIGUPPER2 PROJ_DROP -175
defineprojectile PIGUPPER2 PROJ_BSOUND -1
defineprojectile PIGUPPER2 PROJ_CLIPDIST 16
defineprojectile PIGUPPER2 PROJ_TRAIL JIBS6

defineprojectile PIGLOWER2 PROJ_WORKSLIKE 6278 // contains 128
defineprojectile PIGLOWER2 PROJ_EXTRA 0
defineprojectile PIGLOWER2 PROJ_HITRADIUS 0
defineprojectile PIGLOWER2 PROJ_XREPEAT 16
defineprojectile PIGLOWER2 PROJ_YREPEAT 16
defineprojectile PIGLOWER2 PROJ_VEL 128
defineprojectile PIGLOWER2 PROJ_BOUNCES 4
defineprojectile PIGLOWER2 PROJ_SPAWNS -1
defineprojectile PIGLOWER2 PROJ_DROP -175
defineprojectile PIGLOWER2 PROJ_BSOUND -1
defineprojectile PIGLOWER2 PROJ_CLIPDIST 16
defineprojectile PIGLOWER2 PROJ_TRAIL JIBS6


action LTSRCPROJFRAME -3240 1 1 1 1
defineprojectile LIGHTSOURCEPROJ PROJ_WORKSLIKE 6286
defineprojectile LIGHTSOURCEPROJ PROJ_EXTRA 0
defineprojectile LIGHTSOURCEPROJ PROJ_CLIPDIST 24
defineprojectile LIGHTSOURCEPROJ PROJ_VEL 448
defineprojectile LIGHTSOURCEPROJ PROJ_HITRADIUS 0
defineprojectile LIGHTSOURCEPROJ PROJ_CLIPDIST  64
defineprojectile LIGHTSOURCEPROJ PROJ_BOUNCES 2
// defineprojectile LIGHTSOURCEPROJ PROJ_BSOUND -1
defineprojectile LIGHTSOURCEPROJ PROJ_SPAWNS -1 // LIGHTSOURCE
// defineprojectile LIGHTSOURCEPROJ PROJ_CSTAT 128
defineprojectile LIGHTSOURCEPROJ PROJ_DROP -160
defineprojectile LIGHTSOURCEPROJ PROJ_XREPEAT 32
defineprojectile LIGHTSOURCEPROJ PROJ_YREPEAT 32
defineprojectile LIGHTSOURCEPROJ PROJ_CSTAT 257
//defineprojectile LIGHTSOURCEPROJ PROJ_PAL LIGHT_COLOR


define JIBSPROJ1 2246 // spine
define JIBSPROJ2 2251 // eyeball
define JIBSPROJ3 2256 // heart
define JIBSPROJ4 2261 // intestines
define JIBSPROJ5 2266 // ribs

define  LIZMANHEADPROJ 2202
define  LIZMANARMPROJ 2206
define  LIZMANLEGPROJ 2210

define  TROOPHEADPROJ 1769
define  TROOPARMPROJ 1773
define  TROOPLEGPROJ 1777

defineprojectile TROOPHEADPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile TROOPHEADPROJ PROJ_TRAIL JIBS6
defineprojectile TROOPHEADPROJ PROJ_VEL 32
defineprojectile TROOPHEADPROJ PROJ_XREPEAT 40
defineprojectile TROOPHEADPROJ PROJ_YREPEAT 32
defineprojectile TROOPHEADPROJ PROJ_EXTRA 0
defineprojectile TROOPHEADPROJ PROJ_HITRADIUS 0
defineprojectile TROOPHEADPROJ PROJ_SPAWNS 1770
defineprojectile TROOPHEADPROJ PROJ_BOUNCES 2
defineprojectile TROOPHEADPROJ PROJ_DROP -256
defineprojectile TROOPHEADPROJ PROJ_BSOUND -1 //JIBLAND
defineprojectile TROOPHEADPROJ PROJ_ISOUND -1

defineprojectile TROOPARMPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile TROOPARMPROJ PROJ_TRAIL JIBS6
defineprojectile TROOPARMPROJ PROJ_VEL 32
defineprojectile TROOPARMPROJ PROJ_XREPEAT 40
defineprojectile TROOPARMPROJ PROJ_YREPEAT 32
defineprojectile TROOPARMPROJ PROJ_EXTRA 0
defineprojectile TROOPARMPROJ PROJ_HITRADIUS 0
defineprojectile TROOPARMPROJ PROJ_SPAWNS 1774
defineprojectile TROOPARMPROJ PROJ_BOUNCES 2
defineprojectile TROOPARMPROJ PROJ_DROP -256
defineprojectile TROOPARMPROJ PROJ_BSOUND -1 //JIBLAND
defineprojectile TROOPARMPROJ PROJ_ISOUND -1

defineprojectile TROOPLEGPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile TROOPLEGPROJ PROJ_TRAIL JIBS6
defineprojectile TROOPLEGPROJ PROJ_VEL 32
defineprojectile TROOPLEGPROJ PROJ_XREPEAT 40
defineprojectile TROOPLEGPROJ PROJ_YREPEAT 32
defineprojectile TROOPLEGPROJ PROJ_EXTRA 0
defineprojectile TROOPLEGPROJ PROJ_HITRADIUS 0
defineprojectile TROOPLEGPROJ PROJ_SPAWNS 1778
defineprojectile TROOPLEGPROJ PROJ_BOUNCES 2
defineprojectile TROOPLEGPROJ PROJ_DROP -256
defineprojectile TROOPLEGPROJ PROJ_BSOUND -1 //JIBLAND

defineprojectile LIZMANHEADPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile LIZMANHEADPROJ PROJ_TRAIL JIBS6
defineprojectile LIZMANHEADPROJ PROJ_VEL 32
defineprojectile LIZMANHEADPROJ PROJ_XREPEAT 40
defineprojectile LIZMANHEADPROJ PROJ_YREPEAT 32
defineprojectile LIZMANHEADPROJ PROJ_EXTRA 0
defineprojectile LIZMANHEADPROJ PROJ_HITRADIUS 0
defineprojectile LIZMANHEADPROJ PROJ_SPAWNS 2203
defineprojectile LIZMANHEADPROJ PROJ_BOUNCES 2
defineprojectile LIZMANHEADPROJ PROJ_DROP -256
defineprojectile LIZMANHEADPROJ PROJ_BSOUND -1 //JIBLAND
defineprojectile LIZMANHEADPROJ PROJ_ISOUND -1

defineprojectile LIZMANARMPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile LIZMANARMPROJ PROJ_TRAIL JIBS6
defineprojectile LIZMANARMPROJ PROJ_VEL 32
defineprojectile LIZMANARMPROJ PROJ_XREPEAT 40
defineprojectile LIZMANARMPROJ PROJ_YREPEAT 32
defineprojectile LIZMANARMPROJ PROJ_EXTRA 0
defineprojectile LIZMANARMPROJ PROJ_HITRADIUS 0
defineprojectile LIZMANARMPROJ PROJ_SPAWNS 2207
defineprojectile LIZMANARMPROJ PROJ_BOUNCES 2
defineprojectile LIZMANARMPROJ PROJ_DROP -256
defineprojectile LIZMANARMPROJ PROJ_BSOUND -1 //JIBLAND
defineprojectile LIZMANARMPROJ PROJ_ISOUND -1

defineprojectile LIZMANLEGPROJ PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile LIZMANLEGPROJ PROJ_TRAIL JIBS6
defineprojectile LIZMANLEGPROJ PROJ_VEL 32
defineprojectile LIZMANLEGPROJ PROJ_XREPEAT 40
defineprojectile LIZMANLEGPROJ PROJ_YREPEAT 32
defineprojectile LIZMANLEGPROJ PROJ_EXTRA 0
defineprojectile LIZMANLEGPROJ PROJ_HITRADIUS 0
defineprojectile LIZMANLEGPROJ PROJ_SPAWNS 2211
defineprojectile LIZMANLEGPROJ PROJ_BOUNCES 2
defineprojectile LIZMANLEGPROJ PROJ_DROP -256
defineprojectile LIZMANLEGPROJ PROJ_BSOUND -1 //JIBLAND
defineprojectile LIZMANLEGPROJ PROJ_ISOUND -1

defineprojectile JIBSPROJ1 PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile JIBSPROJ1 PROJ_TRAIL JIBS6
defineprojectile JIBSPROJ1 PROJ_VEL 32
defineprojectile JIBSPROJ1 PROJ_XREPEAT 40
defineprojectile JIBSPROJ1 PROJ_YREPEAT 32
defineprojectile JIBSPROJ1 PROJ_EXTRA 0
defineprojectile JIBSPROJ1 PROJ_HITRADIUS 0
defineprojectile JIBSPROJ1 PROJ_SPAWNS 2249
defineprojectile JIBSPROJ1 PROJ_BOUNCES 2
defineprojectile JIBSPROJ1 PROJ_DROP -256
defineprojectile JIBSPROJ1 PROJ_BSOUND -1 //JIBLAND
defineprojectile JIBSPROJ1 PROJ_ISOUND -1

defineprojectile JIBSPROJ2 PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile JIBSPROJ2 PROJ_TRAIL JIBS6
defineprojectile JIBSPROJ2 PROJ_VEL 32
defineprojectile JIBSPROJ2 PROJ_XREPEAT 24
defineprojectile JIBSPROJ2 PROJ_YREPEAT 24
defineprojectile JIBSPROJ2 PROJ_EXTRA 0
defineprojectile JIBSPROJ2 PROJ_HITRADIUS 0
defineprojectile JIBSPROJ2 PROJ_SPAWNS 2254
defineprojectile JIBSPROJ2 PROJ_BOUNCES 3
defineprojectile JIBSPROJ2 PROJ_DROP -256
defineprojectile JIBSPROJ2 PROJ_BSOUND -1 //JIBLAND2
defineprojectile JIBSPROJ2 PROJ_ISOUND -1

defineprojectile JIBSPROJ3 PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile JIBSPROJ3 PROJ_TRAIL JIBS6
defineprojectile JIBSPROJ3 PROJ_VEL 32
defineprojectile JIBSPROJ3 PROJ_XREPEAT 24
defineprojectile JIBSPROJ3 PROJ_YREPEAT 24
defineprojectile JIBSPROJ3 PROJ_EXTRA 0
defineprojectile JIBSPROJ3 PROJ_HITRADIUS 0
defineprojectile JIBSPROJ3 PROJ_SPAWNS 2259
defineprojectile JIBSPROJ3 PROJ_BOUNCES 3
defineprojectile JIBSPROJ3 PROJ_DROP -256
defineprojectile JIBSPROJ3 PROJ_BSOUND -1 //JIBLAND
defineprojectile JIBSPROJ3 PROJ_ISOUND -1

defineprojectile JIBSPROJ4 PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile JIBSPROJ4 PROJ_TRAIL JIBS6
defineprojectile JIBSPROJ4 PROJ_VEL 32
defineprojectile JIBSPROJ4 PROJ_XREPEAT 32
defineprojectile JIBSPROJ4 PROJ_YREPEAT 32
defineprojectile JIBSPROJ4 PROJ_EXTRA 0
defineprojectile JIBSPROJ4 PROJ_HITRADIUS 0
defineprojectile JIBSPROJ4 PROJ_SPAWNS 2264
defineprojectile JIBSPROJ4 PROJ_BOUNCES 2
defineprojectile JIBSPROJ4 PROJ_DROP -256
defineprojectile JIBSPROJ4 PROJ_BSOUND -1 //JIBLAND2
defineprojectile JIBSPROJ4 PROJ_ISOUND -1

defineprojectile JIBSPROJ5 PROJ_WORKSLIKE 6278 // RPG, BOUNCEWALL, BOUNCESPRITE, LOSEVEL, NOAIM, 
defineprojectile JIBSPROJ5 PROJ_TRAIL JIBS6
defineprojectile JIBSPROJ5 PROJ_VEL 32
defineprojectile JIBSPROJ5 PROJ_XREPEAT 32
defineprojectile JIBSPROJ5 PROJ_YREPEAT 32
defineprojectile JIBSPROJ5 PROJ_EXTRA 0
defineprojectile JIBSPROJ5 PROJ_HITRADIUS 0
defineprojectile JIBSPROJ5 PROJ_SPAWNS 2269
defineprojectile JIBSPROJ5 PROJ_BOUNCES 2
defineprojectile JIBSPROJ5 PROJ_DROP -256
defineprojectile JIBSPROJ5 PROJ_BSOUND -1 //JIBLAND
defineprojectile JIBSPROJ5 PROJ_ISOUND -1
