LAST UPDATE 13/06/09



-+ P O L Y M O S T  R E Q U I R E D +-



This level is designed for Dukeplus 1.91 or higher and for Polymost mode (openGL) only. 8bit rendering will not work with this. I recomend you setting up your texture filter on ¨near_mm_near¨ and disabling the ¨model occlusion checking¨. HRP is not recomended neither.

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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : Blown Fuses v1.408  
                          note:¨Alternative boss end¨ ¨remasterized ¨ (Project Name: Fucking Gnome)
Filename              : blnfusesV130.map
Author                : Luciano Gallo - a.k.a Gambini
E-mail                : Gallo.luciano1@gmail.com
Web Page              : i dont have a site yet, but if you feel like giving me some feedback, just post your comments or bug reporting at the AMC thread:
                                   http://www.amcwebforums.com/smf/index.php?topic=7699.0

Misc. Author Info     : I´m an old mapper that never released his levels until about 4 months ago when i met the internet and the Duke forums, that´s when all the dukers could see what i did in all those years, and surprise! they liked it! So i decided to work on one more level (this one).

Other Levels          : Rush2k (or RushBack v2.01), DNxMortum, Hydrofusion Substation, Men in Black, News, the Duke Plus example map effects, Luciano Land, Mina, Banco IMF, Rush Gain 1.89. (all those for Duke Nukem). And another bunch of unreleased crap for almost every fps with a level editor :P

Description           : Duke suddently wakes up and notices his fuckfriend chick is not with him and apparently she also stealed his mattress, he gets up from the squeaking grid and realizes that something else happened there...
	               

Additional Credits To :

Ken Silverman: for releasing the source code that makes all these things possible.
Alejandro Glavic: for giving me the chance to put in the knowedge of the community my levels.
MSandt and Davox for betatesting.
The AMC forum
EDuke32 Developers (Xtermin, Hunter Byte, The Jonof port guy).
All my people that had the patience of leaving me alone at the computer all the nights for about 4 months (yes, it´s my wife)
To my Kids, Lucas and Pablo (he designed the oozfilter sockets on the hi-tech area, he is five years old)
To Deeperthought: for tweaking  Duke Plus for this map, and all his online support.
                          
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* Play Information *

Episode and Level #    : Dukeplus levels, first door at the hallway. Yeah, the hallway purposelly designed to drive to my map at first instance :P
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : I hope.
Difficulty Settings    : mmmh, not really.
Plutonium Pak Required : Of Course.
New Art                : No
New Music              : No
New Sound Effects      : Just the new sounds that Dukeplus features for its effects.
New .CON Files         : Dukeplus code.
Demos Replaced         : No

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* Construction *

Base                   : All by my own, but not all is new, i used chunks from old unreleased levels.
Level Editor(s) Used   : Mapster32, about 10 different development snapshots.
Art Editor(s) Used     : Well, i made the fuses skin using Corel Photo paint, and edited some weapon sounds with Cool Edit Pro
Construction Time      :  Most of my free time over the four months that i spent to finish it.
Known Bugs/Problems    :  ALL the bugs of what i knew about since the level is released are fixed on this version. If you played an early release you should replay it again and notice how much the gameplay and eyecandy improved.



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*Important Information*

Installation           : Download DukePlus 2.02 or higher from http://deeperthought.dukertcm.com/dp/ and install it on your Duke Nukem folder, execute Dukeplus.bat and select the ¨Dukeplus maps¨ episode, go to the first door at the hallway (the one that says Blown Fuses) and get into it :P, another option would be opening the user maps window and select the file Blown_Fuses.map.

NOTE: be sure that you haven´t an older map version in your duke folder root, or Dukeplus will probably load the old one.

Important Notes        : This level is designed for being played with polymost engine, and wont work properly with 8bit. i don´t recommend you using the HRP, it looks better with the old textures. 

Note: A bunch of effects that you´ll see on this map are available to do using Dukeplus only, the way to do them is explained in the Dukeplus mapping effects, some short examples are:
Killer sectors, pickable fuses for puzzles, Spawners, enhaced Respawn, Cstat trees sprites, transparent water, Dukebots allieds with waypoints and scripted sequences, DP touchplates, special monsters behavours and noise sprites.

				
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Copyright: You´re not allowed to modify, extract chunks or make a new map based on this level, you can distribute it with the Dukeplus package only, otherwise the level wont be playable, in addition this text file must be attached to the level wherever it goes.
