include duke3d_hrp.def
// include dukedc_hrp.def

include hud.def
include fonts.def

definetint 1 100 120 148 1
definetint 2 255 128 50 0 //128
definetint 4 0 0 0 0
definetint 6 224 255 112 3
definetint 7 172 157 140 0
definetint 8 178 250 258 0
definetint 12 255 255 200 1
tint { pal 18 red 48 green 48 blue 192 flags 0 }
tint { pal 17 red 160 green 96 blue 160 flags 0 }
tint { pal 20 red 80 green 100 blue 150 flags 0 }

definetint 19 255 128 50 0


// Atomic Health (100)
model "misc_models/0100_atom.md3" 
{
   scale 1 shade 4
   skin { pal 0 file "misc_models/0100_atom.png" }
   anim { frame0 "FRAME1" frame1 "FRAME118" fps 19 flag 0 }
   frame { name "FRAME1" tile0 100 tile1 115 }
   hud { tile0 100 tile1 115 yadd .60 zadd 1.0 }
}

   // crouch and death anim for Duke Plus bots
   model "highres/sprites/characters/1405_duke.md3" {
      scale 1.55 shade 0 
      // zadd 41
      skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
      skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
      skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
      skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
      skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
      skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
      skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
      skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
      skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
      skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
      skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }

      // Crouch
      frame { name "crouch1" tile0 1471 tile1 1475 smoothduration 0.2 }
      frame { name "crouch2" tile0 1476 tile1 1480 smoothduration 0.2 }
      frame { name "crouch3" tile0 1481 tile1 1485 smoothduration 0.2 }
      // Death
      anim { frame0 "die0" frame1 "die1" fps 25 flags 1 }
      frame { name "die0" tile0 1506 tile1 1510 smoothduration 0.2 }
      frame { name "dead" tile 1519 smoothduration 0.3 }
   }

dummytile 1710 144 144
dummytile 2811 32 32 // boss coin
dummytile 3906 76 76
dummytile 3913 76 76
dummytile 3920 60 77 // evilduke
dummytile 5434 76 76
dummytile 5435 76 76
dummytile 5439 16 16
dummytile 5655 100 100
dummytile 5656 100 100
dummytile 5657 116 116
dummytile 5658 132 132
dummytile 5659 156 156
dummytile 5660 128 128
dummytile 5661 188 188
dummytile 5662 204 196
dummytile 5663 244 248
dummytile 5664 288 284
dummytile 5666 128 128
definetexture 5656 0 0 0 -1 -1 effects/stompwavef1.png
definetexture 5657 0 0 0 -1 -1 effects/stompwavef2.png
definetexture 5658 0 0 0 -1 -1 effects/stompwavef3.png
definetexture 5659 0 0 0 -1 -1 effects/stompwavef4.png
definetexture 5660 0 0 0 -1 -1 effects/skycar_ring.png
definetexture 5661 0 0 0 -1 -1 effects/stompwavef6.png
definetexture 5662 0 0 0 -1 -1 effects/stompwavef7.png
definetexture 5663 0 0 0 -1 -1 effects/stompwavef8.png
definetexture 5664 0 0 0 -1 -1 effects/stompwavef9.png
definetexture 5666 0 0 0 -1 -1 effects/rpgmuzzleflash.png
definetexture 1625 0 0 0 -1 -1 effects/firelaser.png // FIRELASER
// definetexture 3841 0 0 0 -1 -1 effects/5177.png // BLASTER
// definetexture 3842 0 0 0 -1 -1 effects/5177.png // BLASTRAIL
definetexture 3907 0 0 0 -1 -1 effects/BALLIGHTN1.png
definetexture 3908 0 0 0 -1 -1 effects/BALLIGHTN2.png
// definetexture 3913 0 0 0 -1 -1 effects/5177.png // BLASTER3
// definetexture 3844 0 0 0 -1 -1 effects/5177.png // BLASTER2
definetexture 3866 0 0 0 -1 -1 effects/BALLIGHTN1.png
definetexture 3867 0 0 0 -1 -1 effects/BALLIGHTN2.png
definetexture 3906 0 0 0 -1  -1 effects/BFG1.png
// Lightning (4890)
definetexture 4890 0 0 0 -1 -1 effects/4890.png
// definetexture 5392 0 0 0 -1 -1 effects/5177.png // BARRIER
// definetexture 5433 0 0 0 -1 -1 effects/5177.png // FIRELASER3
// definetexture 5434 0 0 0 -1 -1 effects/5177.png // LASER3TRAIL
// definetexture 5435 0 0 0 -1 -1 effects/5177.png // LASER3IMPACT

texture 3841 { pal 0 { file "effects/5177.png" nocompress nodownsize } }
texture 3842 { pal 0 { file "effects/5177.png" nocompress nodownsize } }
texture 3913 { pal 0 { file "effects/5177.png" nocompress nodownsize } }
texture 3844 { pal 0 { file "effects/5177.png" nocompress nodownsize } }
texture 5392 { pal 0 { file "effects/5177.png" nocompress nodownsize } }
texture 5392 { pal 0 { file "effects/5177.png" nocompress nodownsize } }
texture 5433 { pal 0 { file "effects/5177.png" nocompress nodownsize } }
texture 5434 { pal 0 { file "effects/5177.png" nocompress nodownsize } }
texture 5435 { pal 0 { file "effects/5177.png" nocompress nodownsize } }


// Smoke effect from  sd_duke mod (3343)
model "misc_models/plane.md3" {
  scale 90 shade 2
  skin { pal 0 file "effects/smoke4.png" }
  anim { frame0 "FRAME1" frame1 "FRAME6" fps 0.9 flag 0 }
  frame { name "FRAME1" tile 3343 }
}

//dummytile 3916 43 36
//dummytile 3917 43 36
//dummytile 3918 43 36
definetexture 3916 0 0 0 -1 -1 effects/plasma1.png
definetexture 3917 0 0 0 -1 -1 effects/plasma2.png
definetexture 3918 0 0 0 -1 -1 effects/plasma3.png

dummytile 3987 98 39
// Chest of gold (5127)
model "misc_models/4520_goldchest.md3" { 
   scale 0.9 shade 0 
   skin { pal 0 file "misc_models/4520_goldchest.jpg" } 
   frame { name "Frame0" tile 3987 }
}

dummytile 8157 64 16
// Rocket (5376)
definemodel "misc_models/rocket.md2" 0.5 0
definemodelskin 0 "misc_models/rocket.png"
definemodelanim "idle1" "idle2" 22 0
definemodelframe "idle1" 5376 5382
definemodelframe "idle1" 5416 5422 // WALL ROCKET
definemodelframe "idle1" 8154 8157 // BOMB

// BFG projectile (5410)
model "misc_models/5162_stripeball.md3" {
scale 16 shade 8
skin { pal 0 file "misc_models/BFG2.png" }
anim { frame0 "Frame0" frame1 "Frame0" fps 1 flag 0 }
frame { name "Frame0" tile 5410 }
}

// MAGMA projectile
model "misc_models/5162_stripeball.md3" {
scale 16 shade 8
skin { pal 0 file "misc_models/5176_fireball.png" }
skin { pal 30 file "misc_models/boulder.jpg" }
anim { frame0 "Frame0" frame1 "Frame0" fps 1 flag 0 }
frame { name "Frame0" tile 5432 }
frame { name "Frame0" tile 5665 }
frame { name "Frame0" tile 5786 }
}

dummytile 8065 128 128
// ROLLING BOULDER
model "misc_models/5162_stripeball.md3" {
scale 20 shade 8
skin { pal 0 file "misc_models/boulder.jpg" }
anim { frame0 "Frame0" frame1 "Frame0" fps 1 flag 0 }
frame { name "Frame0" tile 8065 }
}

dummytile 3985 32 32
dummytile 3986 32 32
// SMOKEBOMB projectile (3912)
model "misc_models/5162_stripeball.md3" {
scale 3 shade 6
skin { pal 0 file "misc_models/5162_blgrenade.png" }
anim { frame0 "Frame0" frame1 "Frame0" fps 1 flag 0 }
frame { name "Frame0" tile 3912 }
frame { name "Frame0" tile 3985 }
frame { name "Frame0" tile 3986 }
frame { name "Frame0" tile 3910 }
}



// ROTATEGUNALLY (3846)
definemodel "misc_models/2350_gunturret.md2" 12 4
definemodelskin 0 "misc_models/2350_gunturret.png"
definemodelanim "idle01" "idle01" 1 1
definemodelframe "idle01" 3856 3860
definemodelanim "sright01" "sright03" 6 0
definemodelframe "sright01" 3851 3855
definemodelanim "sleft01" "sleft03" 6 0
definemodelframe "sleft01" 3846 3850


// ROTATEGUN (2350)
definemodel "misc_models/2350_gunturret.md2" 12 4
definemodelskin 0 "misc_models/2350_gunturret.png"
definemodelanim "idle01" "idle01" 1 1
definemodelframe "idle01" 2360 2364
definemodelanim "sright01" "sright03" 6 0
definemodelframe "sright01" 2355 2359
definemodelanim "sleft01" "sleft03" 6 0
definemodelframe "sleft01" 2350 2354


// sd_duke jibs (Hellbound & Parkar)

// JIBS_FLESH1 
model "gore/flesh1.md3" {
  scale 9 shade 4 
  skin { pal 0 file "gore/flesh1.png" }
  skin { pal 22 file "gore/ice.png" } 
  frame { name "idle" tile 3870 } 

  anim { frame0 "f1" frame1 "f2" fps 8 flag 0 } 
  frame { name "f1" tile 3869 } 
} 

// JIBS_FLESH2
model "gore/flesh2.md3" { 
  scale 9 shade 4 
  skin { pal 0 file "gore/flesh2.png" } 
  skin { pal 22 file "gore/ice.png" }
  frame { name "idle" tile 3872 } 

  anim { frame0 "f1" frame1 "f2" fps 8 flag 0 } 
  frame { name "f1" tile 3871 } 
} 

// JIBS_FLESH3 
model "gore/flesh3.md3" { 
  scale 9 shade 4 
  skin { pal 0 file "gore/flesh3.png" }
  skin { pal 22 file "gore/ice.png" } 
  frame { name "idle" tile 3874 } 

  anim { frame0 "f1" frame1 "f2" fps 8 flag 0 } 
  frame { name "f1" tile 3873 } 
} 

// JIBS_BRAIN 
model "gore/brain.md3" { 
  scale 9 shade 8 
  skin { pal 0 file "gore/brain.png" } 
  skin { pal 22 file "gore/ice.png" }
  frame { name "idle" tile 3876 } 

  anim { frame0 "f1" frame1 "f2" fps 8 flag 0 } 
  frame { name "f1" tile 3875 } 
} 

// JIBS_SPINE 
model "gore/spine.md3" { 
  scale 9 shade 8 
  skin { pal 0 file "gore/spine.png" } 
  skin { pal 22 file "gore/ice.png" }
  frame { name "idle" tile 3878 } 

  anim { frame0 "f1" frame1 "f2" fps 4 flag 0 } 
  frame { name "f1" tile 3877 } 
} 

model "gore/1768_trooperhead.md2" {
  scale 4 shade 2
  skin { pal 0 file "gore/1680_trooper_greenbloodyparts.png" }
  skin { pal 22 file "gore/ice.png" }
  frame { name "idle" tile 3880 }
  frame { name "idle" tile 3881 }
}

model "gore/1772_trooperarm.md2" {
  scale 4 shade 2
  skin { pal 0 file "gore/1680_trooper_greenbloodyparts.png" }
  skin { pal 22 file "gore/ice.png" }
  frame { name "idle" tile 3882 }
  frame { name "idle" tile 3883 }
}

model "gore/1776_trooperleg.md2" {
  scale 4 shade 2
  skin { pal 0 file "gore/1680_trooper_greenbloodyparts.png" }
  skin { pal 22 file "gore/ice.png" }
  frame { name "idle" tile 3884 }
  frame { name "idle" tile 3885 }
}

model "gore/2201_enforcerhead.md3" {
  scale 3 shade 2
  skin { pal 0 file "gore/2201_enforcerjibs.png" }
  skin { pal 22 file "gore/ice.png" }
  anim { frame0 "f0" frame1 "f1" fps 8 flag 0 }
  frame { name "f0" tile 3886 }
  frame { name "idle" tile 3887 }
}

model "gore/2205_enforcerarm.md3" {
  scale 3 shade 2
  skin { pal 0 file "gore/2201_enforcerjibs.png" }
  skin { pal 22 file "gore/ice.png" }
  anim { frame0 "f0" frame1 "f1" fps 8 flag 0 }
  frame { name "f0" tile 3888 }
  frame { name "idle" tile 3889 }
}

model "gore/2209_enforcerleg.md3" {
  scale 3 shade 2
  skin { pal 0 file "gore/2201_enforcerjibs.png" }
  skin { pal 22 file "gore/ice.png" }
  anim { frame0 "f0" frame1 "f1" fps 8 flag 0 }
  frame { name "f0" tile 3890 }
  frame { name "idle" tile 3891 }
}

// pigcop jibs Dr. Kill & ___

model "gore/Pig1.md3" {
  scale 30 shade 0
  skin { pal 0 file "gore/pighead.png" }
  skin { pal 22 file "gore/ice.png" }
  anim { frame0 "f1" frame1 "f4" fps 8 flag 0 }
  frame { name "f1" tile 3894 }
  frame { name "idle" tile 3895 }
}

model "gore/Pig2.md3" {
  scale 30 shade 0
  skin { pal 0 file "gore/piglower.png" }
  skin { pal 22 file "gore/ice.png" }
  anim { frame0 "f1" frame1 "f4" fps 8 flag 0 }
  frame { name "f1" tile 3896 }
  frame { name "idle" tile 3897 }
}

model "gore/Pig3.md3" {
  scale 30 shade 0
  skin { pal 0 file "gore/pigupper.png" }
  skin { pal 22 file "gore/ice.png" }
  anim { frame0 "f1" frame1 "f4" fps 8 flag 0 }
  frame { name "f1" tile 3898 }
  frame { name "idle" tile 3899 }
}

model "gore/Pig4.md3" {
  scale 30 shade 0
  skin { pal 0 file "gore/pigupper.png" }
  skin { pal 22 file "gore/ice.png" }
  anim { frame0 "f1" frame1 "f4" fps 8 flag 0 }
  frame { name "f1" tile 3900 }
  frame { name "idle" tile 3901 }
}


model "gore/Pig5.md3" {
  scale 30 shade 0
  skin { pal 0 file "gore/piglower.png" }
  skin { pal 22 file "gore/ice.png" }
  anim { frame0 "f1" frame1 "f4" fps 8 flag 0 }
  frame { name "f1" tile 3902 }
  frame { name "idle" tile 3903 }
}

dummytile 3992 272 34
definetexture 3992 0 0 0 -1 -1 effects/ultimate_battle.png


dummytile 5550 100 88
dummytile 5551 100 88
dummytile 5552 100 88
// smoke made into freezethrower
model "misc_models/plane.md3" {
  scale 270
  shade 0
  skin { pal 0 file "effects/chillblast.png" }
  //anim { frame0 "FRAME1" frame1 "FRAME6" fps 0.9 flag 0 }
  anim { frame0 "FRAME1" frame1 "FRAME6" fps 0 flag 0 }
  frame { name "FRAME1" tile 5551 }
}


model "misc_models/plane.md3" {
  scale 90
  shade 0
  skin { pal 0 file "effects/chillblast.png" }
  //anim { frame0 "FRAME1" frame1 "FRAME6" fps 0.9 flag 0 }
  anim { frame0 "FRAME1" frame1 "FRAME6" fps 0 flag 0 }
  frame { name "FRAME1" tile 5552 }
  frame { name "FRAME1" tile 5550 }
  frame { name "FRAME1" tile 5794 }
}

// HOLOSPHERE (5558)
model "misc_models/5162_stripeball.md3" {
scale 64 shade 0 zadd -5
skin { pal 0 file "gore/ice.png" }
anim { frame0 "Frame0" frame1 "Frame0" fps 1 flag 0 }
frame { name "Frame0" tile 5558 }
}

dummytile 5560 257 78
dummytile 5561 300 240
dummytile 5562 312 384
definetexture 5560 0 0 0 -1 -1 effects/skf1v2.png
definetexture 5561 0 0 0 -1 -1 effects/skf2v2.png
definetexture 5562 0 0 0 -1 -1 effects/skf3v2.png

//blood splashes
dummytilerange 5756 5760 64 64

definetexture 5756 0 0 0 -1 -1 gore/0013bck2.png
definetexture 5757 0 0 0 -1 -1 gore/0013bck3.png
definetexture 5758 0 0 0 -1 -1 gore/0013bck4.png
definetexture 5759 0 0 0 -1 -1 gore/0013bck.png
definetexture 5760 0 0 0 -1 -1 gore/cblood1.png

dummytile 5770 128 96

texture 5770 { pal 0 { file "effects/5177.png" nocompress nodownsize } }

dummytile 5771 32 128

texture 5771 { pal 0 { file "effects/5177.png" nocompress nodownsize } }

dummytile 5772 192 160
definetexture 5772 0 0 0 -1 -1 hud/nukecombo.png

dummytile 5777 128 128
// Devastator Enemy


model "misc_models/0029_devastator.md3"
{
  
  zadd 35
  scale 4.0 shade 0
  skin { pal 0 file "misc_models/0029_devastator.png" }
   frame { frame "Frame 0" tile0 5777 tile1 5785 }
}

dummytile 5786 32 32
dummytile 5790 8 8
dummytile 5793 8 8
dummytile 5794 16 16
dummytile 5795 16 16
// BULLET BILL
model "misc_models/bulletbill.md3" {
   scale .25 shade 0
   skin { pal 0 file "misc_models/bulletskin.png" }
   frame { name "idle" tile 5790 }
   frame { name "idle" tile 5793 }
   frame { name "idle" tile 5795 }
}

dummytile 5797 32 32
model "misc_models/5162_stripeball.md3" {
scale 4 shade 8
zadd 5
skin { pal 0 file "misc_models/1817_cannonball.png" }
frame { name "Frame0" tile 5797 }
}

dummytile 5798 118 103
dummytile 5799 90 116
dummytile 5800 90 116
dummytile 5801 89 71
dummytile 5802 92 72
dummytile 5803 86 75
texture 5798 { pal 0 { file "effects/railtrail/5798.png" } }
texture 5799 { pal 0 { file "effects/railtrail/5799.png" } }
texture 5800 { pal 0 { file "effects/railtrail/5800.png" } }
texture 5801 { pal 0 { file "effects/railtrail/5801.png" } }
texture 5802 { pal 0 { file "effects/railtrail/5802.png" } }
texture 5803 { pal 0 { file "effects/railtrail/5803.png" } }

dummytile 8020 8 8
texture 8020 { pal 0 { file "effects/Spark.png" nocompress nodownsize } }
dummytile 8021 64 64
texture 8021 { pal 0 { file "effects/Spark.png" nocompress nodownsize } }

dummytile 8024 64 64
texture 8024 { pal 0 { file "effects/scorch2.png" nocompress nodownsize } }
dummytilerange 8025 8030 35 35

// texture 8025 { pal 0 { file "effects/concrete_hole434.png" nocompress nodownsize } }
texture 8026 { pal 0 { file "effects/concrete_hole.png" nocompress nodownsize } }
texture 8027 { pal 0 { file "effects/electronic_hole.png" nocompress nodownsize } }
texture 8028 { pal 0 { file "effects/metal_hole.png" nocompress nodownsize } }
texture 8029 { pal 0 { file "effects/organic_hole.png" nocompress nodownsize } }
texture 8030 { pal 0 { file "effects/wood_hole.png" nocompress nodownsize } }

dummytile 8031 64 64
texture 8031 { pal 0 { file "effects/rpgmuzzleflash.png" nocompress nodownsize } }

dummytile 8050 32 32
texture 8050 { pal 0 { file "effects/snowflake.png" nocompress nodownsize } }

dummytilerange 8126 8139 128 128
texture 8126 { pal 0 { file "effects/smoke/ssmoke0001.png" nocompress nodownsize } }
texture 8127 { pal 0 { file "effects/smoke/ssmoke0002.png" nocompress nodownsize } }
texture 8128 { pal 0 { file "effects/smoke/ssmoke0003.png" nocompress nodownsize } }
texture 8129 { pal 0 { file "effects/smoke/ssmoke0004.png" nocompress nodownsize } }
texture 8130 { pal 0 { file "effects/smoke/ssmoke0005.png" nocompress nodownsize } }
texture 8131 { pal 0 { file "effects/smoke/ssmoke0006.png" nocompress nodownsize } }
texture 8132 { pal 0 { file "effects/smoke/ssmoke0007.png" nocompress nodownsize } }
texture 8133 { pal 0 { file "effects/smoke/ssmoke0008.png" nocompress nodownsize } }
texture 8134 { pal 0 { file "effects/smoke/ssmoke0009.png" nocompress nodownsize } }
texture 8135 { pal 0 { file "effects/smoke/ssmoke0010.png" nocompress nodownsize } }
texture 8136 { pal 0 { file "effects/smoke/ssmoke0011.png" nocompress nodownsize } }
texture 8137 { pal 0 { file "effects/smoke/ssmoke0012.png" nocompress nodownsize } }
texture 8138 { pal 0 { file "effects/smoke/ssmoke0013.png" nocompress nodownsize } }
texture 8139 { pal 0 { file "effects/smoke/ssmoke0014.png" nocompress nodownsize } }

dummytilerange 8140 8151 33 21 // scraps 33 21

model "effects/scrap6.md3"
 {
   scale 6 shade 3
   skin { pal 0 file "effects/scrap6.png" }
   anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
   anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
   frame { name "FRAME2" tile0 2390 tile1 2398 }
   frame { name "FRAME6" tile0 8140 tile1 8140 }
   frame { name "FRAME1" tile 8141 }
 }

model "effects/scrap1.md3"
 {
   scale 10 shade 3
   skin { pal 0 file "effects/scrap1.png" }
   anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
   anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
   frame { name "FRAME2" tile0 2400 tile1 2403 }
   frame { name "FRAME6" tile0 8142 tile1 8142 }
   frame { name "FRAME1" tile 8143 }
 }

model "effects/scrap2.md3"
 {
   scale 10 shade 3
   skin { pal 0 file "effects/scrap2.png" }
   anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
   anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
   frame { name "FRAME2" tile0 2404 tile1 2407 }
   frame { name "FRAME6" tile 8144 }
   frame { name "FRAME1" tile 8145 }
 }

model "effects/scrap3.md3"
 {
   scale 10 shade 3
   skin { pal 0 file "effects/scrap3.png" }
   anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
   anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
   frame { name "FRAME2" tile0 2408 tile1 2411 }
   frame { name "FRAME6" tile 8146 }
   frame { name "FRAME1" tile0 8147 tile1 8147 }
 }

model "effects/scrap4.md3"
 {
   scale 10 shade 3
   skin { pal 0 file "effects/scrap4.png" }
   anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
   anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
   frame { name "FRAME2" tile0 2412 tile1 2415 }
   frame { name "FRAME6" tile 8148 }
   frame { name "FRAME1" tile 8149 }
 }

model "effects/scrap4.md3"
 {
   scale 10 shade 3
   skin { pal 0 file "effects/scrap5.png" }
   anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
   anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
   frame { name "FRAME2" tile0 2416 tile1 2418 }
   frame { name "FRAME6" tile 8150 }
   frame { name "FRAME1" tile 8151 }
 }

dummytilerange 8152 8155 128 32
dummytile 8156 128 64 // blocking sprite

// Sky Car
model "misc_models/2491_skycar.md3" {
   scale 3 shade 0
   skin { surface 0 pal 0 file "misc_models/2491_skycar.jpg" }
   skin { surface 1 pal 0 file "misc_models/gas_fire.png" }
   glow { surface 1 pal 0 file "misc_models/gas_fire_glow.png" }
   skin { surface 2 pal 0 file "misc_models/gas_fire.png" }
   glow { surface 2 pal 0 file "misc_models/gas_fire_glow.png" }
   
   skin { surface 3 pal 0 file "misc_models/1960_reconcar.png" }
   anim { frame0 "Frame1" frame1 "Frame8" fps 1 flags 0 }
   frame { name "Frame0" tile 8152 }
   frame { name "Frame1" tile 8153 }
   frame { name "Frame0" tile 8154 }
   frame { name "Frame1" tile 8155 }

   
   zadd 9  
}

dummytile 8158 32 32
model "misc_models/blockb.md3" { 
   scale 6.25 shade 0 
   zadd 4
   skin { pal 0 file "gore/ice.png" }
   frame { name "FRAME1" tile 8158 }
}

texture 4000 { pal 0 { file "effects/dnwmd_monitor.jpg" nocompress nodownsize } }


