// Alpha Project v0.0 Alpha
// By Marcolino123

define PERSONSTR 100

// Some Game Quotes
definequote 125 mp5k
definequote 126 energy level
definequote 127 Not Enough Energy
definequote 128 press fire2 
definequote 129 mp5k ammo
definequote 130 get the DNSUIT in the supplies room
definequote 131 ... after go to the test chamber
definequote 132 activate the test machine
definequote 133 go to the chamber and press the button ...
definequote 134 An Acident
definequote 135 get the mp5k to kill these zombies
definequote 136 oxygen
definequote 137 position x
definequote 138 position y
definequote 139 press use to deactivate the dynamite
definequote 140 dynamite dropped

// Game Variables
gamevar LOGO_FLAGS 31 0
gamevar WEAPON0_TOTALTIME 17 0
gamevar WEAPON0_FIRESOUND 441 0
gamevar WEAPON0_FIREDELAY 7 0
gamevar WEAPON1_TOTALTIME 10 0
gamevar WEAPON1_RELOAD 50 0
gamevar WEAPON1_SPAWN 2533 0
gamevar WEAPON1_CLIP 0 0
gamevar WEAPON9_SHOOTS 3668 0
gamevar WEAPON9_TOTALTIME 6 0
gamevar WEAPON4_TOTALTIME 8 0
gamevar PIPEBOMB_CONTROL 2 0
gamevar WEAPON2_RELOAD 71 0 
gamevar WEAPON2_FIREDELAY 2 0
gamevar WEAPON2_TOTALTIME 3 0
gamevar WEAPON2_FLAGS 32768 0
gamevar WEAPON2_SHOTSPERBURST 1 0
gamevar WEAPON2_SPAWNTIME 2 0
gamevar WEAPON2_SPAWN 2533 0

// alpha Project Variables
gamevar YOUCANGONOW 1 0
gamevar DNSUIT 1 1
gamevar health 0 1
gamevar ammo 0 1
gamevar shield 0 1
gamevar INTRO01 0 0
gamevar INTRO02 0 0
gamevar temp 0 1
gamevar tmp 0 1
gamevar temp2 0 1
gamevar temp3 0 1
gamevar tmp2 0 1
gamevar tmp3 0 1
gamevar temp4 0 1
gamevar temp5 0 1
gamevar temp6 0 1
gamevar temp7 0 1
gamevar tmp4 0 1
gamevar tmp5 0 1
gamevar nukebomb 0 1
gamevar xweapon 0 1
gamevar yweapon 0 1
gamevar hudtype 0 1
gamevar punch 0 1
gamevar tilenumweapon 0 1
gamevar palweapon 0 1
gamevar orientationweapon 0 1
gamevar medkit 0 1
gamevar medkitbegin 0 1 
gamevar countvar 0 2
gamevar x 0 1
gamevar y 0 1
gamevar z 0 1
gamevar tilenum 0 1
gamevar ammodepletedsnd 0 1
gamevar GAMEMENU 0 1
gamevar arrow 1 1
gamevar choice 0 1
gamevar image 0 1
gamevar mysector 0 1
gamevar angvar 0 1
gamevar tempb 0 1
gamevar mtype 0 2
gamevar picnum 0 1
gamevar pal 0 1
gamevar peractor1 0 1
gamevar NOCODE 0 1
gamevar zdist 0 1
gamevar mz 0 1
gamevar monstx 0 1
gamevar countvarb 0 1
gamevar my 0 1
gamevar hammo2 0 1
gamevar hammo3 0 1
gamevar mx 0 1
gamevar picnum 0 1
gamevar monsty 0 1
gamevar gore 1 1
gamevar rpg 1 1
gamevar rpgnext 0 1
gamevar energy 0 1
gamevar recharge 1 1
gamevar tilenum2 0 1
gamevar weapon_1 0 1
gamevar mp5k 0 1
gamevar weapon_ammo_temp_1 0 1
gamevar mp5k_ammo 0 1
gamevar mp5k_ammo_full 90 1
gamevar MP5KMAG 30 1
gamevar DEAGLEMAG 18 1
gamevar CURRENTGUNMAG  0 1
gamevar RIFLE12MAG 8 1
gamevar kickbackpic 0 1
gamevar r12 0 1
gamevar curweap 0 1
gamevar shootdyna 0 1
gamevar FLOORTEX  0 1
gamevar STEPSOUNDFX 0 1
gamevar FOOTSTEPCOUNT 0 1
gamevar hitwall 0 1
gamevar myspawner 0 2
gamevar target2 0 1
gamevar TRACK 0 1
gamevar team 0 1 
gamevar multiplayerrandom 0 1
gamevar blood 0 1
gamevar lotagsaved 0 2
gamevar hitagsaved 0 2
gamevar wp_temp 0 1
gamevar orientation 0 1
gamevar pal 0 1
gamevar shade 0 1
gamevar pistol_ammo 0 1
gamevar shotgam 0 1
gamevar gr 0 2
gamevar target 0 2
gamevar mammo 0 1
gamevar mmag 30 1
gamevar putdn 0 0
gamevar testc 0 0
gamevar chain 1 0
gamevar reseti 0 1
gamevar Black_Screen 0 0
gamevar armor 0 1
gamevar chapter1 0 0
gamevar code 0 2
gamevar target 0 2
gamevar who 0 2
gamevar spriteid 0 1
gamevar ene1 0 2
gamevar ene2 0 2 
gamevar ene3 0 2 
gamevar ene4 0 2 
gamevar ene5 0 2 
gamevar ene6 0 2 
gamevar enter 0 0
gamevar ene7 0 2 
gamevar ene8 0 2
gamevar ene9 0 2
gamevar xydist 0 2
gamevar track_used 0 0
gamevar destroy 0 0
gamevar other 0 0
gamevar OX 0 1
gamevar countvar2 0 1
gamevar m60ammo 100 1
gamevar m60 0 1
gamevar egon2 0 1
gamevar dyna 0 1
gamevar trans 0 0
gamevar gx 0 0
gamevar gy 0 0
gamevar gz 0 0
gamevar gang 0 0
gamevar ghitag 0 0
gamevar mzz 0 2
gamevar countvar3 0 2
gamevar tmp45 0 2
gamevar mxx 0 2
gamevar myy 0 2
gamevar shade1 0 2
gamevar pal2 0 2
gamevar Plight 0 1
gamevar INlight 0 2 
gamevar tmp6 0 1
gamevar way 0 2
gamevar way2 0 2
gamevar slowmotion 0 0
gamevar countvar3 0 2
gamevar countvar4 0 2
gamevar gran 3 1
gamevar introshade 125 0
gamevar introme 4 0
gamevar xintro 0 0
gamevar yintro 0 0
gamevar zintro 0 0
gamevar btt 0 2
gamevar chapter1_2 0 0
gamevar angvar2 0 2
gamevar ANGVAR 0 1
gamevar TMP 0 1
gamevar Z 0 1
gamevar PICNUM 0 1
gamevar FLAG 0 1
gamevar MODSEED 17 0
gamevar SAVEDRND 0 2
gamevar SECT 0 1

// ******************
// MISC GAME SETTINGS
// ******************

define SWEARFREQUENCY          100      // The lower, the less.

define CAMERASDESTRUCTABLE      YES               // YES
define FREEZERHURTOWNER         YES

define MAXPLAYERHEALTH          100
define MAXWATERFOUNTAINHEALTH    50

define YELLHURTSOUNDSTRENGTH     40
define YELLHURTSOUNDSTRENGTHMP   50

define MAXXSTRETCH 70
define MAXYSTRETCH 70

define MINXSTRETCH 9
define MINYSTRETCH 8

define MAXPLAYERATOMICHEALTH    200     // doubles as maxarmor.
define DOUBLEMAXPLAYERHEALTH    MAXPLAYERATOMICHEALTH
define STARTARMORHEALTH         0
define RETRIEVEDISTANCE         844
define SQUISHABLEDISTANCE      1024 // For actors only!
define DEFAULTVISIBILITY        512
define FROZENQUICKKICKDIST      980

define GENERICIMPACTDAMAGE      10

define MAXPISTOLAMMO           5000
define MAXSHOTGUNAMMO           5000
define MAXCHAINGUNAMMO         5000
define MAXRPGAMMO               50
define MAXHANDBOMBAMMO          50
define MAXSHRINKERAMMO          50
define MAXGROWAMMO              50
define MAXDEVISTATORAMMO        99
define MAXFREEZEAMMO            300
define MAXTRIPBOMBAMMO          10
define TRIPBOMBLASERMODE        0     // 0 = always visable
                                      // 1 = transluscense
                                      // 2 = invisible w/o IR goggles
                                      // 3 = totally invisable



define RESPAWNACTORTIME         768
define RESPAWNITEMTIME          768

define QSIZE                   1024       // total number of active
                                        // bullet holes, blood,
                                        // footprints, money, ect...
                                        // (max 1024)

// The BLIMP has a high respawn time (any value smaller runs the risk
// of spawning too many sprites, resulting in "Bog City")

define BLIMPRESPAWNTIME 2048

define NUMFREEZEBOUNCES          3    // 0 - 255


define RUNNINGSPEED 49000
define GRAVITATIONALCONSTANT 176

define PLAYDEADTIME 120

define SHRUNKCOUNT 270
define SHRUNKDONECOUNT 304

define FROZENDRIPTIME 90
define THAWTIME 138


// Various blast radius distances

define RPGBLASTRADIUS           2500
define PIPEBOMBRADIUS           2500
define SHRINKERBLASTRADIUS      680
define TRIPBOMBBLASTRADIUS      3880
define MORTERBLASTRADIUS        2500
define BOUNCEMINEBLASTRADIUS    2500
define SEENINEBLASTRADIUS       2048

gamestartup     DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
                STARTARMORHEALTH  RESPAWNACTORTIME RESPAWNITEMTIME
                RUNNINGSPEED GRAVITATIONALCONSTANT RPGBLASTRADIUS
                PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
                MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
                MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO
                MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO
                MAXDEVISTATORAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
                MAXGROWAMMO CAMERASDESTRUCTABLE NUMFREEZEBOUNCES
                FREEZERHURTOWNER QSIZE TRIPBOMBLASERMODE


// Weapon Strengths
define KNEE_WEAPON_STRENGTH             50
define PISTOL_WEAPON_STRENGTH            15
define HANDBOMB_WEAPON_STRENGTH        140



// For direct hits with the rocket launcher,
// this amount is actually doubled.  Otherwise,
// damage values depend on distance. The
// further, the weaker.

define RPG_WEAPON_STRENGTH              250


define SHRINKER_WEAPON_STRENGTH          0
define GROWSPARK_WEAPON_STRENGTH        15
define SHOTGUN_WEAPON_STRENGTH          19
define CHAINGUN_WEAPON_STRENGTH          25
define FREEZETHROWER_WEAPON_STRENGTH    20
define COOL_EXPLOSION_STRENGTH          38
define TRIPBOMB_STRENGTH               100
define FIRELASER_WEAPON_STRENGTH         10
define MORTER_WEAPON_STRENGTH           50
define BOUNCEMINE_WEAPON_STRENGTH      150
define SPIT_WEAPON_STRENGTH              8
define BULLET_WEAPON_STRENGTH           30

// Enemy strengths (hit points).

define TROOPSTRENGTH            50
define PIGCOPSTRENGTH          150
define PIG_SHIELD_AMOUNT1       35
define PIG_SHIELD_AMOUNT2       30
define LIZSTRENGTH             70
define LIZGETTINGDAZEDAT        15
define LIZEATINGPLAYER          -2
define OCTASTRENGTH            175
define OCTASCRATCHINGPLAYER    -11
define RECONSTRENGTH            50
define TURRETSTRENGTH           50
define ROTTURRETSTRENGTH        40
define DRONESTRENGTH           150
define CAPTAINSTRENGTH          50
define CAPTSPINNINGPLAYER      -11
define COMMANDERSTRENGTH        150
define SHARKSTRENGTH            35
define SHARKBITESTRENGTH        -9
define NEWBEASTSTRENGTH         500
define NEWBEASTSCRATCHAMOUNT   -22
define DOLPHINSTRENGTH          50
define ZOMBIESTR 150

define PISTOLAMMOAMOUNT         12
define SHOTGUNAMMOAMOUNT        31
define CHAINGUNAMMOAMOUNT       20
define RPGAMMOBOX               5
define CRYSTALAMMOAMOUNT        5
define GROWCRYSTALAMMOAMOUNT    20
define DEVISTATORAMMOAMOUNT     15
define FREEZEAMMOAMOUNT         50
define HANDBOMBBOX              5


define BOSS1STRENGTH            9500
define BOSS1PALSTRENGTH         1000
define BOSS2STRENGTH            9500
define BOSS3STRENGTH            9500
define BOSS4STRENGTH            9000

// Miscellaneous strengths.

define WEAKEST           1
define WEAK              5
define MEDIUMSTRENGTH    10
define TOUGH             20
define REALLYTOUGH       30
define ROBOTMOUSESTRENGTH 45
define GOTTASMART        90
define PIRATEGALSTRENGTH 200

define MANWOMANSTRENGTH  100


// Players' inventory amounts.

define STEROID_AMOUNT           400
define SHIELD_AMOUNT            200
define SCUBA_AMOUNT            6400
define HOLODUKE_AMOUNT         2400
define JETPACK_AMOUNT          1600
define HEAT_AMOUNT             1200
define FIRSTAID_AMOUNT          MAXPLAYERHEALTH
define BOOT_AMOUNT              200

define SPAWNAMMOODDS             96


// Maximum quote size is 64 characters.
// Maximum quotes is 192 slots.


definequote  0        AUTO AIMING
definequote  1        SHOW MAP: OFF
definequote  2        ACTIVATED
definequote  3        PORTABLE MEDKIT
definequote  4        LOCKED
definequote  5        GIVING EVERYTHING!
definequote  6        BOOTS
definequote  7        WASTED!
definequote  8        UNLOCKED
definequote  9        A SECRET PLACE!
definequote 10        SQUISH!
definequote 11        ALL DOORS UNLOCKED
definequote 12        USED STEROIDS
definequote 13        PRESS SPACE TO RESTART LEVEL
definequote 14        AMMO FOR DEVASTATOR
definequote 15        DEACTIVATED
definequote 16        SWITCH OPERATED ONLY!
definequote 17        GOD MODE: ON
definequote 18        GOD MODE: OFF
definequote 19        Extra energy and health
definequote 20        CROSSHAIR: ON
definequote 21        CROSSHAIR: OFF
definequote 22        YOU'RE TOO GOOD TO BE CHEATING!
definequote 23        MESSAGES: ON
definequote 24        MESSAGES: OFF
definequote 25        TYPE THE CHEAT CODE:
definequote 26        DETAIL: LOW
definequote 27        DETAIL: HIGH
definequote 28        WILL ALWAYS HAVE NO FUTURE
definequote 29        BRIGHTNESS LEVEL: ONE
definequote 30        BRIGHTNESS LEVEL: TWO
definequote 31        BRIGHTNESS LEVEL: THREE
definequote 32        BRIGHTNESS LEVEL: FOUR
definequote 33        BRIGHTNESS LEVEL: FIVE
definequote 34        SOUND: ON
definequote 35        SOUND: OFF
definequote 36        SCREEN CAPTURED
definequote 37        STEROIDS
definequote 38        energy pak for armor
definequote 39        SCUBA GEAR
definequote 40        Press F1 for Help
definequote 41        JETPACK
definequote 42        BODY SUIT
definequote 43        ACCESS CARD
definequote 44        MOUSE AIMING OFF
definequote 45        MOUSE AIMING ON
definequote 46        CHEAT CODE:  UNRECOGNIZED
definequote 47        HOLODUKE ON
definequote 48        HOLODUKE OFF
definequote 49        HOLODUKE NOT FOUND YET!
definequote 50        JETPACK NOT FOUND YET!
definequote 51        HOLODUKE
definequote 52        JETPACK ON
definequote 53        JETPACK OFF
definequote 54        M4A1
definequote 55        dynamite
definequote 56        mega rpg
definequote 57        m3
definequote 58        LASER TRIPBOMB!
definequote 59        nuclear egon
definequote 60        GOT SHRINKER/EXPANDER!
definequote 61        SMALL MEDKIT: +10
definequote 62        LARGE MEDKIT: +30
definequote 63        AMMO FOR M4A1
definequote 64        AMMO FOR mega rpg
definequote 65        AMMO FOR 9MM!
definequote 66        AMMO FOR nuclear egon
definequote 67        BOOTS OFF
definequote 68        BOOTS ON
definequote 69        AMMO FOR M3
definequote 70        BLUE ACCESS CARD REQUIRED
definequote 71        RED ACCESS CARD REQUIRED
definequote 72        YELLOW ACCESS CARD REQUIRED
definequote 73        WEAPON LOWERED
definequote 74        WEAPON RAISED
definequote 75        PROTECTIVE BOOTS ON
definequote 76        SCUBA GEAR ON
definequote 77        SPACE SUIT ON
definequote 78        AMMO FOR SHRINKER
definequote 79        BUY MAJOR STRYKER
definequote 80        MIGHTY FOOT ENGAGED
definequote 81        WEAPON MODE ON
definequote 82        WEAPON MODE OFF
definequote 83        FOLLOW MODE OFF
definequote 84        FOLLOW MODE ON
definequote 85        RUN MODE OFF
definequote 86        RUN MODE ON
definequote 87        DEVASTATOR WEAPON
definequote 88        JET PACK
definequote 89        AIRTANK
definequote 90        STEROIDS
definequote 91        HOLODUKE
definequote 92        MUSIC: ON
definequote 93        MUSIC: OFF
definequote 94        SCROLL MODE: ON
definequote 95        SCROLL MODE: OFF
definequote 96        BRIGHTNESS LEVEL: SIX
definequote 97        BRIGHTNESS LEVEL: SEVEN
definequote 98        BRIGHTNESS LEVEL: EIGHT
definequote 99        REGISTER COSMO TODAY!
definequote 100       ALL LOCKS TOGGLED
definequote 101       NIGHT VISION GOGGLES
definequote 102       WE'RE GONNA FRY YOUR ASS, NUKEM!
definequote 103       SCREEN SAVED
definequote 104       super energy pak for armor
definequote 105       PIRATES SUCK!
definequote 106       NIGHT VISION ON
definequote 107       NIGHT VISION OFF
definequote 108       YOU'RE BURNING!  
definequote 109       VIEW MODE OFF
definequote 110       VIEW MODE ON
definequote 111       SHOW MAP: ON
definequote 112       CLIPPING: ON
definequote 113       CLIPPING: OFF
definequote 114       !!! INCORRECT VERSION !!!
definequote 115       <Please Leave Blank>
definequote 116       <Please Leave Blank>
definequote 117       <Please Leave Blank>
definequote 118       YOU CANNOT "QUICK SAVE" WHEN DEAD
definequote 119       GOT ALL WEAPONS/AMMO
definequote 120       GOT ALL INVENTORY
definequote 121       GOT ALL KEYS
definequote 122       <Please Leave Blank>
definequote 123       AMMO FOR EXPANDER
definequote 124       MAP HAS A DIFFERENT NUMBER OF PLAYERS



// Volume titles cannot excede 32 characters.

definevolumename 0 ALPHA PROJECT
definevolumename 1 TRAINING ROOM


// Skill titles cannot excede 32 characters.

defineskillname 0 EASY
defineskillname 1 NORMAL
defineskillname 2 HARD
defineskillname 3 IT'S IMPOSSIBLE


// Level file names cannot excede 128 characters.
// Level par cannot excede 5 characters (min:sec)
// Level titles cannot excede 32 characters.

definelevelname 0 0 maps/c00p00.map 01:45 00:53   
definelevelname 0 1 maps/c01p00.map 05:10 03:21
definelevelname 0 2 maps/c01p01.map 05:35 03:41 
definelevelname 0 3 maps/c01p02.map 07:20 04:40 
definelevelname 0 4 maps/c01p03.map 09:10 05:00 
definelevelname 0 5 E1L6.map 05:15 02:58 LAUNCH FACILITY
definelevelname 0 6 E1L7.map 00:00 00:00 FACES OF DEATH
definelevelname 0 7 E1L8.map 99:99 99:99 USER MAP
definelevelname 0 8 E1L9.map 12:48 16:32 VOID ZONE
definelevelname 0 9 E1L10.map 0T:HX 11:38 ROACH CONDO
definelevelname 0 10 E1L11.map 08:67 53:09 ANTIPROFIT

definelevelname 1 0 maps/game_test.map 00:00 00:00 


// Music will not play if the .MID file excedes 72000 bytes.

// If you are an owner of a Gravis Ultrasound and wish to change the
// MIDI files, you may want to delete the ULTRAMID.INI file that we
// supply since it does not contain a full General MIDI patch set.
// Deleting the ULTRAMID.INI will cause the game to use the file found
// in your Ultrasound directory.  Remember to keep a backup of ours,
// or the music might not sound as good!

// Music for title and end
music 0 music/menu.ogg music/blank.ogg
music 1 music/blank.ogg music/blank.ogg music/blank.ogg music/blank.ogg music/blank.ogg music/blank.ogg music/blank.ogg music/blank.ogg

/*
--------------------------------------------------------------------------------
ABOUT CHANGING SOUND FX

The sound fx section follows this explanation.  

1. The program expects to find any sound file that is in a
   .VOC or .WAV file format.
2. You can either change the VOC name listed below to match your new
   sound, or you can rename your file to match the name here.
3. New sound files should be added to the game directory.  Though
   all sound files shipped with the game are included inside the 
   .GRP file, the program will know if there are sound files outside
   the .GRP file, and will use them instead.
4. The numbers that are to the right of the sound file name are technical
   parameters which will not be explained here, except as follows...
   - The first 2 numbers define a random pitch variation range.  They
     can be positive or negative numbers.
   - The 3rd number is a priority flag.
   - The 4th number is a bit parsed set of technical variables that identify
     the type of sound it is in the game.
   - The 5th number is volume adjustment.
5. Duke may have up to 400 total sound definitions.
--------------------------------------------------------------------------------
*/

// *****************************************
//      ACTOR SOUNDS
// *****************************************

// BIT 0 (1) Repeat
// BIT 1 (2) MUSICANDSFX (used for)
// BIT 2 (4) A Duke Voice
// BIT 3 (8) Par. Lockout
// BIT 4 (16) Glob. Heard (sndist = 0)

// Predator Trooper
definesound PRED_ROAM     roam06.voc          0   0   3  0   0
definesound PRED_ROAM2    roam58.voc          0   0   3  0   0
definesound PRED_RECOG    predrg.voc          0   0   3  0   0
definesound PRED_ATTACK   gblasr01.voc      256  256  3  0   7680
definesound PRED_PAIN     predpn.voc          200 500 3  0   0
definesound PRED_DYING    preddy.voc          0   400 3  0   0
                                             
// Lizard Captain                                                                       
definesound CAPT_ROAM     predrm.voc          0  200  3   0   0
definesound CAPT_RECOG    predrg.voc        -400  0   3   0   0
definesound CAPT_ATTACK   chaingun.voc      0     0    3   0   -200
definesound CAPT_PAIN     predpn.voc        -200  100 3   0   0
definesound CAPT_DYING    preddy.voc        -200  100 3   0   0
definesound LIZARD_SPIT   lizspit.voc         0   0   0   0   0
definesound LIZARD_BEG    chokn12.voc         0   0   3  0   0

// Newbeast
definesound NEWBEAST_ROAM     blroam2a.voc     -128 128    3   0   0
definesound NEWBEAST_RECOG    blrec4b.voc      1400   0    3   0   0
definesound NEWBEAST_ATTACK   blrip1a.voc     -150  150    3   0   0
definesound NEWBEAST_ATTACKMISS blrip1b.voc     -256  256  3   0   0
definesound NEWBEAST_PAIN     blpain1b.voc      -256  256  3   0   0
definesound NEWBEAST_DYING    bldie3a.voc        1200  100 3   0   0
definesound NEWBEAST_SPIT     blspit1a.voc      -128 128   0   0   0

// Pig Cop
definesound PIG_ROAM      roam29.voc           -200 400   3   0   0
definesound PIG_ROAM2     roam67.voc           -200 400   3   0   0
definesound PIG_ROAM3     pigrm.voc            -200 400   3   0   0
definesound PIG_RECOG     pigrg.voc           -200 400   3   0   0
definesound PIG_ATTACK    shotgun7.voc        -256  256  4   0   0
definesound PIG_PAIN      pigpn.voc            100 800   3   0   0
definesound PIG_DYING     pigdy.voc           -800 100   3   0   0
definesound PIG_CAPTURE_DUKE !pig.voc           0   0   255 8   0

// Recon car
definesound RECO_ROAM     jetpaki.voc            0   0   3   0   0
definesound RECO_RECOG    pigrg.voc              0   0   3   0   0
definesound RECO_ATTACK   gblasr01.voc         256  256  3  0   7680
definesound RECO_PAIN     pigpn.voc              0   0   3   0   0
definesound RECO_DYING    pigdy.voc              0   0   3   0   0

// Drone drone
definesound DRON_ROAM     snakrm.voc             0   0   3   0   0
definesound DRON_RECOG    snakrg.voc             0   0   3   0   0
definesound DRON_ATTACK1  snakatA.voc            0   0   3   0   0
definesound DRON_ATTACK2  snakatB.voc            0   0   3   0   0
definesound DRON_PAIN     snakpn.voc             0   0   3   0   0
definesound DRON_DYING    snakdy.voc             0   0   3   0   0
definesound DRON_JETSND   ENGHUM.VOC             1300 1300 0   0   0


// Fat Commander
definesound COMM_ROAM     commrm.voc             0   0   3   0   0
definesound COMM_RECOG    commrg.voc             0   0   3   0   0
definesound COMM_ATTACK   commat.voc             0   0   3   0   0
definesound COMM_PAIN     commpn.voc             0   0   3   0   0
definesound COMM_DYING    commdy.voc             0   0   3   0   0
definesound COMM_SPIN     commsp.voc             0   0   3   0   0

// Octabrain
definesound OCTA_ROAM     sound/qmon/con_idle4.wav          -200   0    3   0   0
definesound OCTA_RECOG    sound/qmon/con_alert3.wav            0   0    3   0   0
definesound OCTA_ATTACK1  sound/qmon/con_attack1.wav            0   0    3   0   0
definesound OCTA_ATTACK2  sound/qmon/con_attack1.wav            0   600  3   0   0
definesound OCTA_PAIN     sound/qmon/con_pain1.wav          -400   0    3   0   0
definesound OCTA_DYING    sound/qmon/con_die1.wav          -400   -100 3   0   0
definesound WIERDSHOT_FLY sound/qmon/con_attack1.wav            0   0    3   0   0

// Organic turret
definesound TURR_ROAM     sound/snake/hc_idle3.wav             0   0   3   0   0
definesound TURR_RECOG    sound/snake/hc_idle3.wav             0   0   3   0   0
definesound TURR_ATTACK   sound/snake/hc_attack2.wav             0   0   3   0   0
definesound TURR_PAIN     sound/snake/hc_pain1.wav            0   0   3   0   0
definesound TURR_DYING    sound/snake/hc_die.wav             0   0   3   0   0

// Green slimer
definesound SLIM_HATCH    slhtch01.voc          -256 256   3   0   0
definesound SLIM_ROAM     sliroa02.voc          -256 256   3   0   0
definesound SLIM_RECOG    slirec06.voc          -256 256   3   0   0
definesound SLIM_ATTACK   slimat.voc            -256 256   3   0   0
// definesound SLIM_PAIN     slimpn.voc         -256 256   3   0   0
definesound SLIM_DYING    slidie03.voc          -256 256   3   0   0

// BOSS2
definesound BOS2_ROAM     b2atk01.voc             0   0   3   0   0
definesound BOS2_RECOG    b2rec03.voc             0   0   3   0   0
definesound BOS2_ATTACK   b2atk02.voc             0   0   3   0   0
definesound BOS2_PAIN     b2pain03.voc             0   0   3   0   0
definesound BOS2_DYING    b2die03.voc             0   0   3   0   0

// BOSS3                                                                                
definesound BOS3_ROAM     b3roam01.voc             0   0   3   0   0
definesound BOS3_RECOG    b3pain04.voc             0   0   3   0   0
definesound BOS3_ATTACK1  b3atk01.voc              0   0   3   0   0
definesound BOS3_ATTACK2  b3atk01.voc              0   0   3   0   0
definesound BOS3_PAIN     b3rec03g.voc             0   0   3   0   0
definesound BOS3_DYING    b3die03g.voc             0   0   3   0   0

// BOSS4
definesound BOS4_ROAM     bqroam2a.voc          1024 1024  255 0  0
definesound BOS4_RECOG    bqrec2a.voc           1024 1024  255 0  3084
definesound BOS4_ATTACK   bqshock3.voc          1024 1024  255 0  0
definesound BOS4_PAIN     bqpain2a.voc          1024 1024  255 0  0
definesound BOS4_DYING    bqdie1a.voc           1024 1024  255 0  0
definesound BOS4_LAY      bqegg1a.voc           1024 1024  255 0  0

// BOSS1                                                                                
definesound BOS1_ROAM     bos1rm.voc             0   0   3   0   0
definesound BOS1_RECOG    bos1rg.voc             0   0   5   0   0
definesound BOS1_ATTACK1  chaingun.voc           0   0   3   0   0
definesound BOS1_ATTACK2  rpgfire.voc            0   0   3   0   0
definesound BOS1_PAIN     bos1pn.voc             0   0   3   0   0
definesound BOS1_DYING    bos1dy.voc             0   0   3   0   0
definesound BOS1_WALK     thud.voc               0   0   3   0   0


// *************
// WEAPON SOUNDS                                                                        
// *************
definesound KICK_HIT            kickhit.voc       0     0     4   0   0
definesound PISTOL_RICOCHET     ricochet.voc      0     0     0   0 4096
definesound PISTOL_BODYHIT      bulithit.voc      0     0     0   0   0
definesound PISTOL_FIRE         sound/weapons/glock18-2.wav      0     0   254   0   0
definesound EJECT_CLIP          sound/weapons/generic_reload.wav       0     0     3   0   0
definesound INSERT_CLIP         sound/weapons/blank.wav        0   0   3   0   0
definesound CHAINGUN_FIRE       sound/weapons/m4a1.wav     0 0  254   0   512
definesound SHOTGUN_FIRE        sound/weapons/p90-1.wav      0    512    254 0   0
definesound SHOTGUN_COCK        sound/weapons/generic_reload.wav      96    192   3   0   0
definesound RPG_SHOOT           sound/weapons/rpg.wav       -32   0     4   0   0
definesound FLY_BY              music/blank.wav         0  0   255   0   0
definesound RPG_EXPLODE         sound/misc/explode4.wav      0 0  128 0   0
definesound CAT_FIRE            sound/weapons/egon.wav       0   0   4   0   0
definesound SHRINKER_FIRE       shrinker.voc      -512  0     5   0   0
definesound ACTOR_SHRINKING     shrink.voc        0     0     2   0   0
definesound ACTOR_GROWING       enlarge.voc    1024     0     2   0   0

definesound PIPEBOMB_BOUNCE     pbombbnc.voc      0     0     2   0 6144
definesound PIPEBOMB_EXPLODE    sound/misc/explode4.wav  0      0     128 0   0
definesound LASERTRIP_ONWALL    lsrbmbpt.voc      0     0     3   0   0
definesound LASERTRIP_ARMING    lsrbmbwn.voc      0     0     3   0   0
definesound LASERTRIP_EXPLODE   bombexpl.voc  -512      0     4   0   0
definesound NITEVISION_ONOFF    goggle12.voc      0     0     0   0   0
definesound SELECT_WEAPON       WPNSEL21.VOC      128   128   3   0   0

// Affect Environment Sounds                                                            
definesound VENT_BUST           ventbust.voc      -32   32 2  0  0
definesound GLASS_BREAKING      glass.voc         -412  0  3  0  8192
definesound GLASS_HEAVYBREAK    glashevy.voc      -412  0  3  0  8192
definesound SHORT_CIRCUIT       shorted.voc       0 0 0 0 6500
definesound ITEM_SPLASH         splash.voc        0 0 2 0 0
definesound BONUSMUSIC          bonus.voc         0 0 255 1 0

// Duke's Body Sounds                                                                   
definesound DUKE_BREATHING      hlminhal.voc       0   0   255 4   0
definesound DUKE_EXHALING       hlmexhal.voc       0   0   255 4   0
definesound DUKE_GASP           blank.voc           0   0   255 4   0
definesound DUKE_URINATE        pissing.voc        0   0   4   0   0
definesound DUKE_CRACK2         blank.voc       0   0   255 4   0
definesound DUKE_CRACK          blank.voc       0   0   255 4   0
definesound DUKE_TALKTOBOSSFALL DIESOB03.voc       0   0   255 12  0
definesound DUKE_CRACK_FIRST    blank.voc        0   0   3   0   0
definesound DUKE_GET            sound/fvox/bell.wav     0  0   255 0   0
definesound DUKE_GETWEAPON1     blank.voc         0   0   255 4   0
definesound DUKE_GETWEAPON2     blank.voc       0   0   255 4   0
definesound DUKE_GETWEAPON3     blank.voc       0   0   255 4   0
definesound DUKE_GETWEAPON4     blank.voc       0   0   255 4   0
definesound DUKE_GETWEAPON6     blank.VOC         0   0   255 4   0
definesound DUKE_GOTHEALTHATLOW blank.voc       0   0   255 4   0

definesound DUKE_SEARCH         blank.VOC       0   0   2   4     0
definesound DUKE_SEARCH2        blank.voc       0   0   255 4   0
definesound DUKE_LONGTERM_PAIN  gasps07.voc     -192   0   255 4   0
definesound DUKE_LONGTERM_PAIN2 dscrem15.voc      0   0   255 4   0
definesound DUKE_LONGTERM_PAIN3 dscrem16.voc      0   0   255 4   0
definesound DUKE_LONGTERM_PAIN4 dscrem17.voc      0   0   255 4   0
definesound DUKE_LONGTERM_PAIN5 pain54.voc        0   0   255 4   0
definesound DUKE_LONGTERM_PAIN6 pain75.voc        0   0   255 4   0
definesound DUKE_LONGTERM_PAIN7 pain93.voc        0   0   255 4   0
definesound DUKE_LONGTERM_PAIN8 pain68.voc        0   0   255 4   0

definesound DUKE_PISSRELIEF     ahmuch03.voc       0   0   255 4   0

// Duke Health Sounds
definesound SOMETHINGHITFORCE   teleport.voc       0   0    2   0   8192
definesound DUKE_DRINKING       drink18.voc     -128 128   2   4   0
definesound DUKE_KILLED1        damn03.voc         0   0   255 12  0
definesound DUKE_KILLED2        damnit04.voc       0   0   255 12  0
definesound DUKE_KILLED3        thsuk13a.voc       0   0   255 12  0
definesound DUKE_KILLED4        dscrem18.voc       0   0   255 4   0
definesound DUKE_KILLED5        pisses01.voc       0   0   255 12  0
definesound DUKE_GRUNT          blank.voc          0   0   2   4   0
definesound DUKE_DEAD           DMDEATH.VOC      -64  64   255 4  0
definesound DUKE_HARTBEAT       hartbeat.voc       0   0   0   0   0
definesound DUKE_STEPONFECES    happen01.voc       0   0   0   12  0

// Duke Movement Sounds                                                                 
definesound DUKE_ONWATER        wetfeet.voc        0   0    4   0   0
definesound DUKE_LAND           land02.voc         0   0    2   0   0
definesound DUKE_LAND_HURT      pain39.voc         0   0    255 4   0
definesound DUKE_WALKINDUCTS    ductwlk.voc      -64   128  2   0   0
definesound DUKE_LOOKINTOMIRROR   lookin01.voc     0   0    255 4   0

definesound DUKE_TIP1           dance01.voc        0   0   255  4   0
definesound DUKE_TIP2           shake2a.voc        0   0   255  4   0
definesound DUKE_BOOBY          BOOBY04.voc        0   0   255  4   0
definesound DUKE_HIT_STRIPPER1  damnit04.voc       0   0   255  12  0
definesound DUKE_HIT_STRIPPER2  damn03.voc         0   0   255  12  0
definesound ALIEN_TALK1         MUSTDIE.voc        0   0   255  12  0
definesound ALIEN_TALK2         DEFEATED.VOC       0   0   255  12  0
definesound BONUS_SPEECH1       blank.voc       0   0   255  4   0
definesound BONUS_SPEECH2       ready2a.voc        0   0   255  4   0
definesound BONUS_SPEECH3       ripem08.voc        0   0   255  4   0
definesound BONUS_SPEECH4       rockin02.voc       0   0   255  4   0
definesound DUKE_YES            yes.voc            0   0   255  4   0
definesound DUKE_USEMEDKIT      sound\fvox\smallmedkit1.wav          0   0   255  4   0
definesound DUKE_TAKEPILLS      gulp01.voc         0   0   255  4   0
definesound DUKETALKTOBOSS      duknuk14.voc       0   0   255  12  0
definesound BOSSTALKTODUKE      !boss.voc          0   0   255  0   0
definesound SHRINKER_HIT        thud.voc           0   0   3    0   0
definesound SOMETHINGFROZE      freeze.voc         0   0   3    0   0

// Duke Equipment Sounds
definesound DUKE_UNDERWATER     scuba.voc          0   0   2   0   0
definesound DUKE_JETPACK_ON     jetpakon.voc       0   0   4   0   0
definesound DUKE_JETPACK_IDLE   jetpaki.voc        0   0   1   0   0
definesound DUKE_JETPACK_OFF    jetpakof.voc       0   0   2   0   0

// Common Death Sounds
definesound FLESH_BURNING       fire09.voc      -256   0   0   0   6100
definesound THUD                thud.voc           0   0   0   0   0
definesound SQUISHED            squish.voc      -128   0   3   0   0

// Equipment Sounds                                                                     
definesound TELEPORTER          teleport.voc       0   0   0   0   0
definesound ELEVATOR_ON         sound/doors/doormove7.wav       0   0   0   0   0
definesound ELEVATOR_OFF        gbelev02.voc       0   0   0   0   0
definesound ALIEN_ELEVATOR1     hydro43.voc        0   0   0   0   0
definesound SUBWAY              subway.voc         0   0   0   0   0
definesound SWITCH_ON           switch.voc         0   0   0   0   0

definesound FAN                 fan.voc            0   0   0   0   0
definesound FLUSH_TOILET        flush.voc          0   0   3   2   0
definesound HOVER_CRAFT         hover.voc          0   0   0   0   0
definesound EARTHQUAKE          quake.voc          0   0   0   0   0
                                                                                        
// Warning Sounds                                                                       
definesound INTRUDER_ALERT      alert.voc          0   0   0   0   0
definesound END_OF_LEVEL_WARN   monitor.voc        0   0   0   0   0
definesound POOLBALLHIT         poolbal1.voc       0   0   0   0   0

// Ambience Sounds

definesound ENGINE_OPERATING    sound/ambience/screammachine.wav        0   0   0   2   0
definesound REACTOR_ON          sound/ambience/zapmachine.wav        0   0   0   2   0
definesound COMPUTER_AMBIENCE   sound/ambience/computalk1.wav        0   0   0   2   0
definesound GEARS_GRINDING      geargrnd.voc       0   0   0   2   0
definesound BUBBLE_AMBIENCE     bubblamb.voc    -256   0   0   2   0
definesound MACHINE_AMBIENCE    sound/ambience/industrial4.wav        0   0   0   2   0
definesound SEWER_AMBIENCE      drip3.voc          0   0   0   0   0
definesound WIND_AMBIENCE       sound/ambience/wind1.wav        0   0   0   2   0
definesound WIND_REPEAT         sound/ambience/wind2.wav         0   0   0   2   0

definesound SOMETHING_DRIPPING  drip3.voc       0   0   0   0    9000
definesound STEAM_HISSING       steamhis.voc       0   0   0   0 10240
definesound BAR_MUSIC           barmusic.voc       0   0 254   2   0
definesound STORE_MUSIC         muzak028.voc       0   0 254   0 6144
definesound STORE_MUSIC_BROKE   muzakdie.voc       0   0   0   0 6144
definesound DUKE_SCREAM         DSCREM04.voc       0   0   0   0   0
definesound KILLME              killme.voc      -128   0   0   0   0

// Miscellaneous Sounds

definesound GETATOMICHEALTH     teleport.voc   2048 2048   255 0   0
definesound DOOR_OPERATE1       sound/doors/doormove2.wav     0   0   0   0   0
definesound DOOR_OPERATE2        sound/doors/doormove9.wav   0   0   0   0   0
definesound DOOR_OPERATE3       sound/doors/doormove3.wav     0   0   0   0   0
definesound DOOR_OPERATE4       sound/doors/doormove5.wav     0   0   0   0   0
definesound BORNTOBEWILDSND     2bwild.voc         0   0 254   2   0
definesound KTIT                ktitx.voc         0   0 254   2   0
definesound LADY_SCREAM         FSCRM10.voc     -256   0 254   8   0
definesound MONITOR_ACTIVE      monitor.voc        0   0   0   0   0
definesound WATER_GURGLE        h2ogrgl2.voc       0   0   1   2   9000
definesound EXITMENUSOUND       item15.voc         0   0   0   0   0
definesound RATTY               mice3.voc          0   0   0   0   0
definesound INTO_MENU           bulithit.voc    1024 1024  0   0   0

// Six misc ambience city sounds

definesound GENERIC_AMBIENCE1      grind.voc       0   0   0   1   0
definesound GENERIC_AMBIENCE2      enghum.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE3      lava06.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE4      bubblamb.voc -256   0   0   2   0
definesound GENERIC_AMBIENCE5      phonbusy.voc    0   0   0   0   0
definesound GENERIC_AMBIENCE6      roam22.voc      0   0   0   2   0
definesound SECRETLEVELSND         secret.voc      0   0   255 0   0
definesound GENERIC_AMBIENCE8      amb81b.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE9      roam98b.voc     0   0   0   2   0
definesound GENERIC_AMBIENCE10     h2orush2.voc    0   0   0   3   0
definesound GENERIC_AMBIENCE11     projrun.voc     0   0   0   3   0
definesound GENERIC_AMBIENCE12     drip3.voc       0   0   0   0   0
definesound GENERIC_AMBIENCE13     pay02.voc       0   0   255 12  0
definesound GENERIC_AMBIENCE14     onlyon03.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE15     rides09.voc     0   0   255 4   0
definesound GENERIC_AMBIENCE16     doomed16.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE17     myself3a.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE18     monolith.voc    0   0   0   2   0
definesound GENERIC_AMBIENCE19     hydro50.voc     0   0   0   2   0
definesound GENERIC_AMBIENCE20     con03.voc       0   0   0   4   0
definesound GENERIC_AMBIENCE21     !prison.voc     0   0   255 4   0
definesound GENERIC_AMBIENCE22     vpiss2.voc      0   0   255 4   0
definesound GENERIC_AMBIENCE23     2ride06.voc     0   0   255 4   0

definesound SUPERMARKET            aisle402.voc    0   0   0   4   0


definesound FIRE_CRACKLE           fire09.voc       0   0   254 2   0
definesound DUMPSTER_MOVE          grind.voc       0   0   0   0   0

definesound JIBBED_ACTOR1       AMESS06.voc       0   0   255 4   0
definesound JIBBED_ACTOR2       BITCHN04.voc      0   0   255 12  0
definesound JIBBED_ACTOR3       HOLYCW01.voc      0   0   255 4   0
definesound JIBBED_ACTOR4       HOLYSH02.voc      0   0   255 12  0
definesound JIBBED_ACTOR5       blank.voc      0   0   255 12  0
definesound JIBBED_ACTOR6       blank.voc       0   0   255 4   0
definesound JIBBED_ACTOR7       GOTHRT01.voc      0   0   255 4   0
definesound JIBBED_ACTOR8       BLOWIT01.VOC      0   0   255 12  0
definesound JIBBED_ACTOR9       EATSHT01.VOC      0   0   255 12  0
definesound JIBBED_ACTOR10      FACE01.VOC        0   0   255 12  0
definesound JIBBED_ACTOR11      INHELL01.VOC      0   0   255 12  0
definesound WHIPYOURASS         WHIPYU01.VOC      0   0   255 4   0
definesound JIBBED_ACTOR12      SUKIT01.VOC       0   0   255 4   0
definesound JIBBED_ACTOR13      LETGOD01.VOC      0   0   255 12  0
definesound JIBBED_ACTOR14      getcrap1.voc      0   0    0  12   0
definesound JIBBED_ACTOR15      guysuk01.voc    0   0    0  12   0

definesound WAR_AMBIENCE1    WARAMB13.VOC -512  0   255  16  0
definesound WAR_AMBIENCE2    WARAMB21.VOC -512  0   254  16  0
definesound WAR_AMBIENCE3    WARAMB23.VOC -512  0   254  16  0
definesound WAR_AMBIENCE4    WARAMB29.VOC -512  0   254  16  0
definesound WAR_AMBIENCE5    FORCE01.VOC    0   0   0    4   0
definesound WAR_AMBIENCE6    QUAKE06.VOC    0   0   0    4   0
definesound WAR_AMBIENCE7    TERMIN01.VOC   0   0   0    4   0
definesound WAR_AMBIENCE8    BORN01.VOC     0   0   254  20  0
definesound WAR_AMBIENCE9    NOBODY01.VOC   0   0   0    4   0
definesound WAR_AMBIENCE10   CHEW05.VOC     0   0   0    12  0

definesound SPACE_DOOR1      sound/doors/doormove1.wav      0   0   0    0   8192
definesound SPACE_DOOR2      sound/doors/doormove6.wav      0   0   0    0   0
definesound SPACE_DOOR3      sound/doors/doormove8.wav      0   0   0    0   8192
definesound SPACE_DOOR4      sound/doors/doormove4.wav     0   0   0    0   0
definesound SPACE_DOOR5      sound/doors/doormove8.wav      0   0   0    0   0

 definesound SPACE_AMBIENCE1   monolith.voc      0   0   0  16  0
 definesound SPACE_AMBIENCE2   hydro50.voc       0   0   0  16  0
 definesound VAULT_DOOR        vault04.voc      0   0   0   0   0

definesound ALIEN_ELEVATOR1   hydro43.voc       0   0   0  0   0
definesound ALIEN_DOOR1       adoor1.voc        0   0   0  0   0
definesound ALIEN_DOOR2       adoor2.voc        0   0   0  0   0

definesound ALIEN_SWITCH1     aswtch23.voc      0   0   0  0   0
definesound COMPANB2          CTRLRM25.VOC  0  0  0  2   0
definesound HELICOP_IDLE      hlidle03.voc  0  0  255  3   0
definesound FOUNDJONES        jones04.voc   0  0  0  4  0
definesound STEPNIT           LIZSHIT3.VOC  0  0  254  12  0
definesound RIPHEADNECK       rip01.voc     0  0  254  12 0

definesound ENDSEQVOL2SND1    gunhit2.voc     0   0   249 0   0
definesound ENDSEQVOL2SND2    headrip3.VOC    0   0   250 0   0
definesound ENDSEQVOL2SND3    buckle.VOC      0   0   251 0   0
definesound ENDSEQVOL2SND4    jetp2.VOC       0   0   252 0   0
definesound ENDSEQVOL2SND5    zipper2.voc     0   0   253 0   0
definesound ENDSEQVOL2SND6    news.voc        0   0   254 0   0
definesound ENDSEQVOL2SND7    whistle.voc     0   0   255 0   0

// definesound ENDSEQVOL3SND1    KICKHEAD.VOC    0   0   254 0   0
definesound ENDSEQVOL3SND2    GMEOVR05.VOC    0   0   254 0   0
definesound ENDSEQVOL3SND3    CHEER.VOC       0   0   254 0   0
definesound ENDSEQVOL3SND4    GRABBAG.VOC     0   0   254 1   0
definesound ENDSEQVOL3SND5    name01.voc      0   0   250 0   0
definesound ENDSEQVOL3SND6    r&r01.voc       0   0   251 0   0
definesound ENDSEQVOL3SND7    lani05.voc      0   0   252 0   0
definesound ENDSEQVOL3SND8    lani08.voc      0   0   253 0   0
definesound ENDSEQVOL3SND9    laniduk2.voc    0   0   254 0   0

definesound SUPERMARKET            aisle402.voc    0   0   0   4   0
definesound MOUSEANNOY             annoy03.voc     0   0   0   4   0
definesound BOOKEM                 bookem03.voc    0   0   0   4   0
definesound SUPERMARKETCRY         cry01.voc       0   0   0   4   0
definesound DESTRUCT               detruct2.voc    0   0 255   0   0
definesound EATFOOD                eat08.voc       0   0   0  12   0
definesound MAKEMYDAY              makeday1.voc    0   0   0   4   0
definesound WITNESSSTAND           sohelp02.voc    0   0   0   4   0
definesound VACATIONSPEECH         vacatn01.voc    0   0   0  12   0
definesound YIPPEE1                yippie01.voc    0   0 255  12   0
definesound YOHOO1                 yohoho01.voc    0   0 128   4   0
definesound YOHOO2                 yohoho09.voc    0   0 128   4   0
definesound DOLPHINSND             dolphin.voc  -512 512   0   0   0
definesound TOUGHGALSND1           dom03.voc       0   0   0   0   0
definesound TOUGHGALSND2           dom09.voc       0   0   0   0   0
definesound TOUGHGALSND3           dom11.voc       0   0   0   0   0
definesound TOUGHGALSND4           dom12.voc       0   0   0   0   0
definesound TANK_ROAM              tank3a.voc      0   0   255 0 6000

definesound VOL4_1                 jacuzzi2.voc    0   0   0   1   0
definesound VOL4_2                 typing.voc      0   0   0   1   0
definesound COOKINGDEEPFRIER       deepfry1.voc    0   0   0   0   0
definesound WHINING_DOG            dogwhine.voc    0   0   0   0   0
definesound DEAD_DOG               dogyelp.voc     0   0   0   0   0
definesound LIGHTNING_SLAP         tclap2a.voc  -256 256   0   0   0
definesound THUNDER                trumble.voc  -512 256   0   0   0
definesound HAPPYMOUSESND1         sweet03.voc     0   0   0   0   0
definesound HAPPYMOUSESND2         sweet04.voc     0   0   0   0   0
definesound HAPPYMOUSESND3         sweet05.voc     0   0   0   0   0
definesound HAPPYMOUSESND4         sweet16.voc     0   0   0   0   0
definesound ALARM                  sound/ambience/alarm1.wav  0 0 255   2   0
definesound RAIN                   rain3a.voc     -128 128 0   2   0
definesound DTAG_GREENRUN          GRUN.VOC       -128 128 255 128 0
definesound DTAG_BROWNRUN          BRUN.VOC       -128 128 255 128 0
definesound DTAG_GREENSCORE        GSCORE.VOC     -128 128 255 128 0
definesound DTAG_BROWNSCORE        BSCORE.VOC     -128 128 255 128 0
definesound SCREECH                skidcr1.voc    -128 128   4 0   0


definesound INTRO4_1               intro4h1.voc    0   0   255 0   0
definesound INTRO4_B               intro4h2.voc    0   0   255 0   0
definesound INTRO4_2               typing.voc      0   0   255 0   0
definesound INTRO4_3               introa.voc      0   0   255 0   0
definesound INTRO4_4               introb.voc      0   0   255 0   0
definesound INTRO4_5               clang1.voc      0   0   255 0   0
definesound INTRO4_6               introc.voc      0   0   255 0   0

definesound BOSS4_DEADSPEECH       abort01.voc     0   0   255  4   0
definesound BOSS4_FIRSTSEE         kick01-i.voc    0   0   255 12   0
definesound PARTY_SPEECH           party03.voc     0   0   255 12   0
definesound POSTAL_SPEECH          postal01.voc    0   0   255  4   0
definesound TGSPEECH               vocal02.voc     0   0   254  8   0
definesound DOGROOMSPEECH          meat04-n.voc    0   0   255  4   0
definesound SMACKED                smack02.voc     0   0   255 12   0
definesound MDEVSPEECH             mdevl01.voc     0   0   255 12   0
definesound AREA51SPEECH           indpnc01.voc    0   0   255  4   0
definesound JEEPSOUND              jeep2a.voc      0   0   0    2   0
definesound BIGDOORSLAM            cdoor1b.voc     0   0   129  0   0
definesound WAVESOUND              wave1a.voc      0   0   129  3   0
definesound ILLBEBACK              beback01.voc    0   0   255  4   0

definesound VOL4ENDSND1            sbr1c.voc       0   0   255  0    0
definesound VOL4ENDSND2            squish1a.voc    0   0   254  0    0
definesound EXPANDERSHOOT          exshot3b.voc   -32 80   128  0    0
definesound EXPANDERHIT            deepfry1.voc    0   0   128  0    0
definesound SNAKESPEECH            escape01.voc    0   0   255  4    0
definesound GETBACKTOWORK          slacker1.voc    0   0   255  0    0
definesound BIGBANG                bang1.voc       0   0   255  0    0
definesound HORNSND                shorn1.voc      0   0   255  2    0
definesound BELLSND                sbell1a.voc     0   0   255  2    0
definesound GOAWAY                 goaway.voc      0   0    4   0    0
definesound JOKE                   joke.voc        0   0   128  0    0

// Music Tracks
definesound 399 music/begining.wav 0 0 255 0 -32768
definesound 407 blank.voc 0 0 255 2 -32768
definesound 408 music/action01.wav 0 0 255 2 -32768
definesound 418 music/ap08.wav 0 0 255 2 -32768
definesound 466 blank.voc 0 0 255 2 -32768
definesound 469 music/ap05.wav 0 0 255 0 0
definesound 473 music/ap11.wav 0 0 255 0 0
definesound 483 music/ap13.wav 0 0 255 0 0

// Air Planes
definesound 400 sound/airplanes/f-50.wav 0 0 5 2 -5000
definesound 401 sound/airplanes/nukebomb.wav 0 0 253 2 -32768
definesound 402 sound/airplanes/nukeexplosion.wav 0 0 254 2 -32768
definesound 403 sound/airplanes/napalm.voc 0 0 254 2 -32768

// Dn Suit Vox
definesound 398 sound/fvox/beep.wav 0 0 0 2 -2048
definesound 404 sound/fvox/flatline.wav 0 0 0 2 -2048
definesound 406 sound/fvox/ammo_depleted.wav 0 0 0 2 -32768
definesound 413 sound/fvox/bell.wav 0 0 0 2 -2048

//Other Weapons
definesound 405 sound/weapons/blaster.wav 0 0 255 0 -32768
definesound 409 sound/weapons/shell1.wav 0 0 0 0 0
definesound 410 sound/weapons/shell2.wav 0 0 0 0 0
definesound 411 sound/weapons/sshell2.wav 0 0 0 0 0
definesound 412 sound/weapons/sshell3.wav 0 0 0 0 0
definesound 415 sound/weapons/he_bounce-1.wav 0 0 0 0 0
definesound 416 sound/weapons/mp5-1.wav 0 0 0 0 0
definesound 417 sound/weapons/shotg1r.voc 0 0 0 0 0
definesound 434 sound/weapons/generic_reload.wav 0 0 0 0 -2048
definesound 439 sound/weapons/knife.WAV 0 0 0 0 -5000
definesound 440 sound/weapons/knife.WAV 0 0 0 0 -5000
definesound 441 sound/weapons/knife.WAV 0 0 0 0 -5000

//Misc
definesound 419 sound/misc/spark1.wav 0 0 0 2 -4096
definesound 420 sound/misc/spark5.wav 0 0 0 2 -4096
definesound 421 sound/misc/debris2.voc 0 0 0 2 -32768
definesound 422 sound/misc/glasstink.wav 0 0 255 2 -32768
define BODY_SPLAT 431
definesound BODY_SPLAT sound/common/bodysplat.wav 0 0 0 0 0
definesound 432 sound/common/bodydrop4.wav 0 0 0 0 0
definesound 433 sound/buttons/bell1.wav 0 0 0 0 -1024
definesound 449 sound/player/breathe1.wav 0 0 0 0 0
definesound 463 music/Suspense05.wav 0 0 0 4 0
definesound 464 sound/vox/alphaalertdetected.wav 0 0 0 0 0
definesound 468 music/suspense03.wav 0 0 0 0 0
definesound 470 sound/ambience/Alarm2.wav 0 0 0 0 0
definesound 471 sound/itens/ammo_pickup.wav 0 0 255 4 -4096
definesound 472 sound/itens/battery_pickup.wav 0 0 255 4 -4096
definesound 479 music/suspense02.wav 0 0 0 0 0
definesound 480 sound/misc/killing.wav 0 0 0 0 0
definesound 481 sound/ambience/fan1.wav 0 0 0 2 0
definesound 492 sound/misc/surprise.wav 0 0 0 0 0
definesound 494 sound/common/ttrain.wav 0 0 0 0 0
definesound 498 sound/misc/beam.wav 0 0 0 0 0

define JIBLAND 505
definesound JIBLAND SOUND/organic1.voc -64 64 64 0 0
define JIBLAND2 506
definesound JIBLAND2 SOUND/organic2.voc -64 64 64 0 0

definesound 414 sound/Itens/jumpboot.voc 0 0 255 4 -32768

//Vox
definesound 423 sound/vox/accesauthorized.wav 0 0 250 0 -32768
definesound 435 sound/vox/accessdenied.wav 0 0 250 0 -32768
definesound 467 sound/vox/SystemA-358Activated.wav 0 0 250 0 -32768
definesound 499 sound/vox/emergency4.wav 0 0 0 0 0

//Doors
definesound 424 sound/doors/doorstop1.wav 0 0 0 0 0
definesound 425 sound/doors/doorstop2.wav 0 0 0 0 0
definesound 426 sound/doors/doorstop3.wav 0 0 0 0 0
definesound 427 sound/doors/doorstop4.wav 0 0 0 0 0
definesound 428 sound/doors/doorstop5.wav 0 0 0 0 0
definesound 429 sound/doors/doorstop6.wav 0 0 0 0 0
definesound 430 sound/doors/doorstop7.wav 0 0 0 0 0

//Guards Voices
definesound 431 sound/guards/ba_pain1.wav 0 0 0 0 -1024
definesound 437 sound/guards/c1a0_ba_desk.wav 0 0 0 0 -4096
definesound 438 sound/guards/Sup.wav 0 0 0 0 -32768
definesound 456 sound/guards/c01p00v1.wav 0 0 0 0 -4096
definesound 474 sound/guards/c1a4_ba_wisp.wav 0 0 0 0 0
definesound 496 sound/guards/dnno.wav 0 0 0 0 -3000
definesound 497 sound/guards/c1a0_ba_hevyes.wav 0 0 0 0 -3000

//Scientists Voices
definesound 436 sound/scientist/alpha.wav 0 0 0 0 -32768 
definesound 500 sound/scientist/c1a0_sci_dis14a.wav 0 0 0 0 -32768

//Ambiences
definesound 442 sound/ambience/siren.wav 0 0 0 2 0
definesound 443 sound/ambience/bigwarning.wav 0 0 0 2 0
definesound 444 sound/ambience/alarm1.wav 0 0 0 2 0
definesound 445 sound/ambience/alarm2.wav 0 0 0 2 0
definesound 446 sound/misc/destroyed.wav 0 0 0 0 0
definesound 447 sound/vox/vox/emergency.wav 0 0 0 2 0
definesound 448 sound/misc/bamm.wav 0 0 0 0 0
definesound 455 sound/misc/notgood.wav 0 0 0 0 0
definesound 457 sound/ambience/ComputerProcessing.wav 0 0 0 2 0
definesound 482 sound/ambience/squeeks2.wav 0 0 0 2 0
definesound 484 sound/ambience/tunnel.voc 0 0 0 2 0
definesound 495 sound/ambience/people.wav 0 0 0 2 0

//Zombie (450-454)
definesound 450 sound/zombie/zo_idle4.wav 0 0 0 0 0
definesound 451 sound/zombie/zo_alert20.wav 0 0 0 0 0
definesound 452 sound/zombie/claw_strike1.wav 0 0 0 0 0
definesound 453 sound/zombie/zo_pain2.wav 0 0 0 0 0
definesound 454 sound/zombie/zo_attack2.wav 0 0 0 0 0

// Bugs (458-462)
definesound 458 Sound\QmonBug\sst010.wav 0 0 0 0 0
definesound 459 Sound\QmonBug\sst009.wav 0 0 0 0 0
definesound 460 Sound\QmonBug\sst011.wav 0 0 0 0 0
definesound 461 Sound\QmonBug\sst029.wav 0 0 0 0 0
definesound 462 Sound\QmonBug\sst017.wav 0 0 0 0 0

//Qmon
definesound 475 sound/qmon/te_strike1.wav 0 0 0 0 0
definesound 476 sound/qmon/te_strike2.wav 0 0 0 0 0
definesound 477 sound/qmon/te_sing1.wav 0 0 0 0 0
definesound 478 sound/qmon/te_sing2.wav 0 0 0 0 0
definesound 485 sound/qmon/ph_warning3.wav 0 0 0 0 0
definesound 486 sound/qmon/ph_idle2.wav 0 0 0 0 0
definesound 487 sound/qmon/ph_scream2.wav 0 0 0 0 0
definesound 488 sound/qmon/ph_jump1.wav 0 0 0 0 0
definesound 489 sound/qmon/ph_poisonbite1.wav 0 0 0 0 0
definesound 490 sound/qmon/ph_pain3.wav 0 0 0 0 0

//Robots
definesound 491 sound/robots/mech.wav 0 0 0 0 0

//Player
definesound 465 sound/player/breathe2.wav 0 0 0 4 -2048

define STEP1 511
definesound STEP1       sound/player/STEP1.voc      50 -50 100 0 -8000
define STEP2 512
definesound STEP2       sound/player/STEP2.voc      50 -50 100 0 -8000
define STEP3 513
definesound STEP3       sound/player/STEP3.voc      50 -50 100 0 -8000
define STEP4 514
definesound STEP4       sound/player/STEP4.voc      50 -50 100 0 -8000
define WOOD1 515
definesound WOOD1       sound/player/WOOD1.voc      50 -50 100 0 -8000
define WOOD2 516
definesound WOOD2       sound/player/WOOD2.voc      50 -50 100 0 -8000
define WOOD3 517
definesound WOOD3       sound/player/WOOD3.voc      50 -50 100 0 -8000
define WOOD4 518
definesound WOOD4       sound/player/WOOD4.voc      50 -50 100 0 -8000
define TIN1 519
definesound TIN1        sound/player/pl_metal1.wav      50 -50 100 0 -8000
define TIN2 520
definesound TIN2        sound/player/pl_metal2.wav     50 -50 100 0 -8000
define TIN3 521
definesound TIN3        sound/player/pl_metal3.wav      50 -50 100 0 -8000
define TIN4 522
definesound TIN4        sound/player/pl_metal4.wav      50 -50 100 0 -8000
define GRATES1 523
definesound GRATES1     sound/player/GRATE1.voc    50 -50 100 0 -8000
define GRATE2 524
definesound GRATE2      sound/player/GRATE2.voc    50 -50 100 0 -8000
define GRATE3 525
definesound GRATE3      sound/player/GRATE3.voc    50 -50 100 0 -8000
define GRATE4 526
definesound GRATE4      sound/player/GRATE4.voc    50 -50 100 0 -8000
define GRASS1 527
definesound GRASS1      sound/player/GRASS1.wav    50 -50 100 0 -8000
define GRASS2 528
definesound GRASS2      sound/player/GRASS2.wav    50 -50 100 0 -8000
define GRASS3 529
definesound GRASS3      sound/player/GRASS3.wav    50 -50 100 0 -8000
define GRASS4 530
definesound GRASS4      sound/player/GRASS4.wav    50 -50 100 0 -8000
define TILE1 531
definesound TILE1       sound/player/TILE1.voc    50 -50 100 0 -8000
define TILE2 533
definesound TILE2       sound/player/TILE2.voc    50 -50 100 0 -8000
define TILE3 534
definesound TILE3       sound/player/TILE3.voc    50 -50 100 0 -8000
define TILE4 535
definesound TILE4       sound/player/TILE4.voc    50 -50 100 0 -8000
define CARPET1 536
definesound CARPET1     sound/player/CARPET1.voc    50 -50 100 0 -8000
define CARPET2 537
definesound CARPET2     sound/player/CARPET2.voc    50 -50 100 0 -8000
define CARPET3 538
definesound CARPET3     sound/player/CARPET3.voc    50 -50 100 0 -8000
define CARPET4 539
definesound CARPET4     sound/player/CARPET4.voc   50 -50 100 0 -8000
define SNOW1 540
definesound SNOW1       sound/player/SNOW1.wav    50 -50 100 0 -8000
define SNOW2 541
definesound SNOW2       sound/player/SNOW2.wav    50 -50 100 0 -8000
define SNOW3 542
definesound SNOW3       sound/player/SNOW3.wav    50 -50 100 0 -8000
define SNOW4 543
definesound SNOW4       sound/player/SNOW4.wav    50 -50 100 0 -8000
define LANDDIRT 544
definesound LANDDIRT    sound/player/LDIRT.wav    50 75 5 0 0
define LANDMETAL 545
definesound LANDMETAL   sound/player/LMETL.wav    -50 -50 5 0 0
define LANDWOOD 546
definesound LANDWOOD    sound/player/LWOOD.wav    0 -50 5 0 0
define LANDWATER 547
definesound LANDWATER   sound/player/LWTR.wav     0 -50 5 0 0
define LANDNORMAL 548
definesound LANDNORMAL  land02.voc   50 -50 5 0 0
define LANDSNOW 549
definesound LANDSNOW    sound/player/LSNOW.wav    0 -50 5 0 0
define HITSTONE 562
definesound HITSTONE              sound/player/Concrete1.voc   -64 32 3 2 9000
define HITSTONE2 563
definesound HITSTONE2             sound/player/ricochet4.wav -64 32 3 2 9000
define HITSTONE3 564
definesound HITSTONE3             sound/player/ricochet5.wav -64 32 3 2 9000
define HITSTONE4 565
definesound HITSTONE4             sound/player/Concrete2.voc -64 32 3 2 9000
define HITSTONE5 566
definesound HITSTONE5             sound/player/Concrete1.voc -64 32 3 2 9000
define HITWOOD 567
definesound HITWOOD               sound/player/wood1.voc   -64 32 3 2 9000
define HITWOOD2 568
definesound HITWOOD2              sound/player/Wood2.voc   -64 32 3 2 9000
define HITWOOD3 569
definesound HITWOOD3              sound/player/Wood1.voc   -64 32 3 2 9000
define HITWOOD4 570
definesound HITWOOD4              sound/player/Wood2.voc   -64 32 3 2 9000
define HITWOOD5 571
definesound HITWOOD5              sound/player/WoodHit4.wav   -64 32 3 2 9000
define HITMETAL 572
definesound HITMETAL              sound/player/metal1.voc   -64 32 3 2 9000
define HITMETAL2 573
definesound HITMETAL2             sound/player/Metal2.voc -64 32 3 2 9000
define HITMETAL3 574
definesound HITMETAL3             sound/player/Metal4.voc -64 32 3 2 9000
define HITMETAL4 575
definesound HITMETAL4             sound/player/Metal2.voc -64 32 3 2 9000
define HITMETAL5 576
definesound HITMETAL5             sound/player/Metal4.voc -64 32 3 2 9000
define HITWATER 577
definesound HITWATER              sound/player/HWATER.wav  -64 32 3 2 9000
define HITWATER2 578
definesound HITWATER2             sound/player/BulletWater4.wav   0 0 5 0 0
define HITWATER3 579
definesound HITWATER3             sound/player/BulletWater1.wav   0 0 5 0 0
define HITDIRT 580
definesound HITDIRT               sound/player/HDIRT.wav    0 -50 5 0 0
define HITDIRT2 581
definesound HITDIRT2              sound/player/BulletDirt1.wav    0 0 5 0 0
define HITDIRT3 582
definesound HITDIRT3              sound/player/BulletDirt4.wav    0 0 5 0 0
define HITFLESH 583
definesound HITFLESH              sound/player/HFLESH.wav   0 -50 12 0 -3072

// Total sounds : 500