
// Duke3D HRP Gibs Definitions


// Trooper Head Jibb (1768)
model "highres/sprites/jibs/1768_trooperhead.md2" {
   scale 2.7 shade 2
   skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
   frame { name "idle" tile0 1768 tile1 1771 }
}

// Trooper Arm Jibb (1772)
model "highres/sprites/jibs/1772_trooperarm.md2" {
   scale 2.7 shade 2
   skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
   frame { name "idle" tile0 1772 tile1 1775 }
}

// Trooper Leg Jibb (1776)
model "highres/sprites/jibs/1776_trooperleg.md2" {
   scale 2.7 shade 2
   skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
   frame { name "idle" tile0 1776 tile1 1779 }
}

// Enforcer Head Jib (2201)
model "highres/sprites/jibs/2201_enforcerhead.md3" {
   scale 1.75 shade 0
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
   frame { name "idle" tile 2201 }
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
   frame { name "f0" tile0 2202 tile1 2204 }
}

// Enforcer Arm Jib (2205)
model "highres/sprites/jibs/2205_enforcerarm.md3" {
   scale 1.75 shade 0
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
   frame { name "idle" tile 2205 }
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
   frame { name "f0" tile0 2206 tile1 2208 }
}


// Enforcer Leg Jib (2209)
model "highres/sprites/jibs/2209_enforcerleg.md3" {
   scale 1.75 shade 0
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
   frame { name "idle" tile 2209 }
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
   frame { name "f0" tile0 2210 tile1 2212 }
}

// Flying Jibs1 (2245)
model "highres/sprites/jibs/2245_jib1_fly.md3" {
   scale 1.5 shade 0
   skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
   frame { name "fly1" tile0 2245 tile1 2248 }
}

// Jibs1 (2249)
model "highres/sprites/jibs/2249_jib1.md3" {
   scale 1.5 shade 0
   skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
   frame { name "idle" tile 2249 }
}

// Flying Eyeball (2250)
model "highres/sprites/jibs/2250_eye.md3" {
   scale 0.4 shade 0
   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
   frame { name "fly1" tile0 2250 tile1 2253 }
}

// Eyeball on Ground (2254)
model "highres/sprites/jibs/2254_eye.md3" {
   scale 0.4 shade 0
   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
   frame { name "idle" tile 2254 }
}

// Heart (2255)
model "highres/sprites/jibs/2255_heart.md2" {
   scale 0.4 shade 0
   skin { pal 0 file "highres/sprites/jibs/2255_heart.jpg" }
   anim { frame0 "fly00" frame1 "fly08" fps 35 flags 0 }
   frame { name "fly00" tile0 2255 tile1 2258 }
   frame { name "idle" tile0 2259 tile1 2259 }
}

// Flying Jibs5 (2265)
model "highres/sprites/jibs/2265_jib5_fly.md3" {
   scale 0.8 shade 0
   skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
   frame { name "fly1" tile0 2265 tile1 2268 }
}

// Jibs5 (2269)
model "highres/sprites/jibs/2269_jib5.md3" {
   scale 0.8 shade 0
   skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
   frame { name "idle" tile 2269 }
}