
// Duke3D HRP Projectiles Definitions


// Octabrain Mindblast (1360)
texture 1360 { pal 0 { file "highres/sprites/projectiles/1360.png" } }
texture 1361 { pal 0 { file "highres/sprites/projectiles/1361.png" } }
texture 1362 { pal 0 { file "highres/sprites/projectiles/1362.png" } }
texture 1363 { pal 0 { file "highres/sprites/projectiles/1363.png" } }
texture 1364 { pal 0 { file "highres/sprites/projectiles/1364.png" } }
texture 1365 { pal 0 { file "highres/sprites/projectiles/1365.png" } }
texture 1366 { pal 0 { file "highres/sprites/projectiles/1366.png" } }
texture 1367 { pal 0 { file "highres/sprites/projectiles/1367.png" } }
texture 1368 { pal 0 { file "highres/sprites/projectiles/1368.png" } }
texture 1369 { pal 0 { file "highres/sprites/projectiles/1369.png" } }
texture 1370 { pal 0 { file "highres/sprites/projectiles/1370.png" } }
texture 1371 { pal 0 { file "highres/sprites/projectiles/1371.png" } }
texture 1372 { pal 0 { file "highres/sprites/projectiles/1372.png" } }
texture 1373 { pal 0 { file "highres/sprites/projectiles/1373.png" } }
texture 1374 { pal 0 { file "highres/sprites/projectiles/1374.png" } }
texture 1375 { pal 0 { file "highres/sprites/projectiles/1375.png" } }
texture 1376 { pal 0 { file "highres/sprites/projectiles/1376.png" } }
texture 1377 { pal 0 { file "highres/sprites/projectiles/1377.png" } }
texture 1378 { pal 0 { file "highres/sprites/projectiles/1378.png" } }
texture 1379 { pal 0 { file "highres/sprites/projectiles/1379.png" } }

// Trooper Laser (1625)
texture 1625 { pal 0 { file "highres/sprites/projectiles/1625.png" } }

// Freezer Crystals (1641)
texture 1641 { pal 0 { file "highres/sprites/projectiles/1641.png" } }
texture 1642 { pal 0 { file "highres/sprites/projectiles/1642.png" } }
texture 1643 { pal 0 { file "highres/sprites/projectiles/1643.png" } }

// Battlelord Grenade (1650)
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
   scale 1 shade 8
   skin { pal 0 file "highres/sprites/projectiles/1650_blgrenade.png" }
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
   frame { name "idle01" tile0 1650 tile1 1653 }
}

// Rocket (2605)
model "highres/sprites/projectiles/2605_rocket.md2" {
   scale 0.5 shade 0
   skin { pal 0 file "highres/sprites/projectiles/2605_rocket.png" }
   anim { frame0 "idle1" frame1 "idle2" fps 22 flags 0 }
   frame { name "idle1" tile0 2605 tile1 2611 }
}

// Shell Casings (2533-2535)
texture 2533 { pal 0 { file "highres/sprites/projectiles/2533.png" } }
texture 2534 { pal 0 { file "highres/sprites/projectiles/2534.png" } }
texture 2535 { pal 0 { file "highres/sprites/projectiles/2535.png" } }