// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0

// you can have one or no parent tag

// tags

// meshes (surfaces)
$mesh "body"
$skin "models/players/model/skin.tga"
$flags 0

$mesh "body_circle"
$skin "models/players/model/skin.tga"
$flags 0

$mesh "body_cockpit"
$skin "models/players/model/skin.tga"
$flags 0

$mesh "r_wing1"
$skin "models/players/model/skin.tga"
$flags 0

$mesh "r_wing2"
$skin "models/players/model/skin.tga"
$flags 0

$mesh "l_wing2"
$skin "models/players/model/skin.tga"
$flags 0

$mesh "l_wing1"
$skin "models/players/model/skin.tga"
$flags 0

$mesh "l_wing_weaponmount"
$skin "models/players/model/skin.tga"
$flags 0

$mesh "l_wing_weapon"
$skin "models/players/model/skin.tga"
$flags 0

$mesh "r_wing_weaponmount"
$skin "models/players/model/skin.tga"
$flags 0

$mesh "r_wing_weapon"
$skin "models/players/model/skin.tga"
$flags 0

$mesh "nose"
$skin "models/players/model/skin.tga"
$flags 0

