// this file automatically generated by EDuke32
// do not modify if you lack common sense
bind 1 "gamefunc_Weapon_1"
bind 2 "gamefunc_Weapon_2"
bind 3 "gamefunc_Weapon_3"
bind 4 "gamefunc_Weapon_4"
bind 5 "gamefunc_Weapon_5"
bind 6 "gamefunc_Weapon_6"
bind 7 "gamefunc_Weapon_7"
bind 8 "gamefunc_Weapon_8"
bind 9 "gamefunc_Weapon_9"
bind 0 "gamefunc_Weapon_10"
bind - "gamefunc_Shrink_Screen"
bind = "gamefunc_Enlarge_Screen"
bind BakSpc "gamefunc_TurnAround"
bind Tab "gamefunc_Map"
bind Q "gamefunc_Quick_Kick"
bind W "gamefunc_Move_Forward"
bind E "gamefunc_Open"
bind R "gamefunc_Steroids"
bind T "gamefunc_SendMessage"
bind Y "gamefunc_Show_Opponents_Weapon"
bind U "gamefunc_Mouse_Aiming"
bind I "gamefunc_Toggle_Crosshair"
bind [ "gamefunc_Inventory_Left"
bind ] "gamefunc_Inventory_Right"
bind Enter "gamefunc_Inventory"
bind LCtrl "gamefunc_Crouch"
bind A "gamefunc_Strafe_Left"
bind S "gamefunc_Move_Backward"
bind D "gamefunc_Strafe_Right"
bind F "gamefunc_Map_Follow_Mode"
bind H "gamefunc_Holo_Duke"
bind J "gamefunc_Jetpack"
bind K "gamefunc_See_Coop_View"
bind SemiColon "gamefunc_Previous_Weapon"
bind ' "gamefunc_Next_Weapon"
bind Tilde "gamefunc_Show_Console"
bind LShift "gamefunc_Run"
bind N "gamefunc_NightVision"
bind M "gamefunc_MedKit"
bind / "gamefunc_Jump"
bind RShift "gamefunc_Run"
bind LAlt "gamefunc_Strafe"
bind Space "gamefunc_Jump"
bind CapLck "gamefunc_AutoRun"
bind ScrLck "gamefunc_Holster_Weapon"
bind Kpad7 "gamefunc_DUKEPLUS_MENU"
bind Kpad8 "gamefunc_Move_Forward"
bind Kpad9 "gamefunc_Look_Up"
bind Kpad- "gamefunc_Shrink_Screen"
bind Kpad4 "gamefunc_Turn_Left"
bind Kpad5 "gamefunc_RELOAD_ALTFIRE"
bind Kpad6 "gamefunc_Turn_Right"
bind Kpad+ "gamefunc_Enlarge_Screen"
bind Kpad1 "gamefunc_USE_FLARE"
bind Kpad2 "gamefunc_Move_Backward"
bind Kpad3 "gamefunc_Look_Down"
bind Kpad0 "gamefunc_Look_Left"
bind Kpad. "gamefunc_Look_Right"
bind KpdEnt "gamefunc_Inventory"
bind RCtrl "gamefunc_Fire"
bind RAlt "gamefunc_Strafe"
bind Home "gamefunc_DUKEPLUS_MENU"
bind PgUp "gamefunc_Look_Up"
bind Left "gamefunc_Turn_Left"
bind Right "gamefunc_Turn_Right"
bind End "gamefunc_USE_FLARE"
bind PgDn "gamefunc_Look_Down"
bind Insert "gamefunc_Look_Left"
bind Delete "gamefunc_Look_Right"
