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Title                 : Critical Mass
Author                : Bocao (Vitor de Paulo)
E-mail                : bocao_the_original@yahoo.com

Description           : Critical Mass is a 3 level episode with 4 new weapons
                        and new (or modified) enemies, including boss.

Storyline             : A secret nuclear research facility is under control of
                        the aliens. The only way in is by a special teleport
                        located at a EDF weponary research building. After
                        killing the aliens the only way out is by a escape
                        turboplane at the hangar.

Installing/Removing   : Unzip the files to you Duke3d directory letting it
                        overwrite some files. If you get scared with the
                        amount of ungrouped files on your favorite folder just
                        run REMOVE.BAT to uninstall Critical Mass removing the
                        extra files and replacing the *.CON's with the
                        original samples.

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* Play Information *

Episode and Level #   : Replaces first episode (3 levels)
Single Player         : Yes
DukeMatch Level       : No
Difficulty Settings   : Yes
Demos		      : 2, recorded with Duke3D v1.5
New Music             : Yes (Title music replaced with DN2 theme)
New Sounds            : Yes (Includes one little Duke speech)
New Weapons           : 5 - RailGun (Replaces RPG)-kills most of the enemies
                            with a single slug.
                        7 - BFG 9000 (Replaces Shrinker)-this weapon redefines
                            the term wallpaper.Use it on a room filled with
                            aliens and see the new red painting on the walls.
                        /7 - Double pistols (Replaces Expander)-nothing very
                            new about these. Only a small "matrix style" use
                            at the begining of the first level.
                        0 - Detonator (Replaces Freezerthrower)-neatly sending
                            small fission bombs over the air....
                        Note: as the RPG was modified the Devastator needed
                              to be disabled since it is only a high-speed RPG
                              and would become a meaningless weapon.
New Monsters          : The aliens seems to have assimilated the goodies
                        they found at the EDF weaponary labs. Here are some
                        examples:
                        Super Trooper - stronger trooper armed with a rail gun
                        and grenade launcher. Uses blue vest.
                        New Assault Commander - Rail gun instead of RPG.
                        Storm Tank - another strange-looking Pigcop vehicle
                        with rail guns and lots of grenades. A few have BFG
                        cannons.
                        NME - A automated sentry with a scaning laser guide
                        system. Shoots Detonator Spheres.
                        The Boss - He may seem tough at first (and invisible
                        half of the time) but with sharp eyes and a little of
                        brain you can avoid his attacks.
                        Although not being "enemies" the laser barriers should
                        be mencioned. Some are static, some moving. Remember
                        only that the blue ones will sting you, the red ones
                        will slice you instantaneously.


* Construction *

Base                  : New levels from scratch
Editor(s) used        : BUILD
Known Bugs            : Most known bugs are only stetical, nothing serious to
                        be reported.
                        However the use of the cheat code DNUNLOCK on any
                        level can put a few things out of place, so please
                        don't try it.

* Where to get this MAP file *

Untill now only by e-mail or telepathy

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