
Title:			Alien Versus Predator 2 TC (Base Pack)
Filename:		avp2.grp in avp2bp.exe
Game:			Duke Nukem v.1.4
Author:			Slawomir LAW Lawrynowicz
E-mail:			law2@wp.pl
Web Page:		egaP beW
Released Levels:	Duke Nukem 3D - Messhall A2, Colony A2, Fury 161,
			At At Walker, E2L? in Borg Nukem TC, Arctic Wolf,
			Club Doom, Predator II, Return To Fury 161,
			The Chinese Secret, Heretic TC, AVP TC, AVP2 TC BP;
			Shadow Warrior - Secrets Of The Ancient Japan (Sotaj);
			Redneck Deer Huntin' - Senta Fe, Hickston Woods,
			Atchafalaya Basin;
			Final Doom - Karnak Temple;
			Exhumed/Powerslave - El-Gizah.
Description:		A sequel to my AVP TC for Duke Nukem 3D where you will play as
			the great Yautja warrior named Xel'nduron and you have to complete
			three tasks to become an elder predator.
Thanks To:		Mikko Sandt - For 10 years of support and for being my slave ;-)
		
			Sebastian Fritzon (Rusty Nails) - For beta testing, advices and great
			image editing.
		
			James Stanfield (Jblade) - For weapon edits.

			Steve Johnson (Commando Nukem) - For weapon models.

			Pikus, Julka and George - For being a very nice lifeforms to me :-D

			Map & mod makers - For "lending" textures :-P

* Play Information *

E?L?:			Episode 2
Single:			Yes
Dm:			No
Coop:			No
Difficulty Settings:	Not implemented
New Art:		Yes
New Music:		Yes (wav)
New Sound Effects:	Yes
New .CON Files:		Yes
Demos Replaced:		No
Atomic/Plutonium:	Yes
Port required:		No (it works with good, old Dos-based Duke)

* New features (IMPORTANT) *

		So, as mentioned above, you are not Duke Nukem anymore. You are
		now a predator named Xel'nduron. Your command drops you near the
		mission area and then you are on your own. You carry your weapons
		and ammo with you, but you won't find any supplies for your hi-tech
		gear on Earth. There are two exceptions. First, humans' medkits contain
		a BIT of substances which can heal your extraterrestrial body.
		Second, sometimes you can find something left by "Bad Blood"
		predator or from your killed comrades. That's not comfortable, I know.
		But you are an experienced warrior and you have some great stuff at
		your disposal, so onto the weapons:
		1) Wristblades - You have them from the very begining. It takes from
		one to three hits to take down a human, about six hits to kill a standard
		xenomorph. Remember to use weapon 1 instead of the mighty foot key.
		2) Speargun - It's quite effective, but you need spears. It is great for
		sniping human from a distance and it also deals with normal aliens.
		3) Shoulder Cannon - Now we are home; one shot means one kill. But
		praetorians, predaliens or young empresses won't die that easily. Don't use
		the cannon at very close range as it may hurt the owner. If you have
		the Portable Field Recharger (at 100%) in your inventory then it will
		regenerate your plasma pool for the cannon. And it'll do this fast!
		4) Smartdisc - You throw the disk and once the target is hit, the disc returns
		to the owner. It is even more powerful than the Shoulder Cannon. It kills
		almost anyone with one shot, expect the main bosses of course.
		5) Plasma Pistol - It is slightly stronger than the cannon, but a lot faster.
		It also doesn't hurt the owner at close range, because the plasma is highly
		condensed. Portable Field Recharcher (at 100%) also produces ammo
		for this weapon, but at a much slower rate. Remember that smartdisc and
		the pistol are both available as weapon 7 (shrinker/expander).
		
		Now let's discuss the inventory:
		1) Portable Field Recharger - Without a doubt the most important item at
		your disposal. It has many crucial functions, but only when its power is
		at 100%: it regenerates your plasma pool for the cannon and the pistol, 				it restores power to your cloak (invisibility) from time to time, restores your
		bio-helmet energy when it's down and also triggers automatic medicomp
		system when you are at extremely low health (it gives you +50 health, but
		the recharger's power drops to 1%).
		2) Bio-helmet - It has a built-in multispectrum filter, which allows spotting
		enemies in dark places. As you are an experienced and elite warrior your
		bio-helmet gives you the infrared, electromagnetic and predtech
		spectrums all at once - no need for switching between them. Unfortunately
		the predtech spectrum get damaged very quickly :-D The strong point of
		this night-vision method is that it's almost infinite once you have obtained it.
		3) Warrior's armor - The name says it all.
		4) Hunter's health pack - Predator-style portable medkit. Available in two
		kinds: 200 and 250 units.
		5) Cloaking device - You can turn almost invisible with this item for a limited
		period of time. Human (or half-human) enemies won't see you, unless you
		are very, very close. Typical xenomorphs will see you with the cloak on. And
		as you are an honorable warrior you don't use your your weapons while
		being invisible. You are also faster, because cloaked you feel safer and
		can move at full speed :-)
		6) Plasma pack - When used, it completely restores the plasma pool for
		the cannon and the pistol.
		7) Hunter's vial - It contains blue liquid and restores 40 units of your 
                health.
		8) Warrior's flask - Blue liquid boost +99, even if you are at full health.
		You can also pick up human medkits (but they are not nearly as useful
		as Yautja ones) and precious alien mother egg.
		
		It's time for your foes, isn't it?
		1) NSA special agent - Trained agents of a government task force, the
		ones from the slaughterhouse scene in Predator 2. Armed with
		Colt Python Magnum. Probably the weakest of all enemies.
		2) SWAT team member - They are better armed and better armoured.
		Their double-barreled shotgun is really extremely dangerous.
		3) Russian infantry soldier - Weak and slow. Even the sub-machine gun
		won't help them much.
		4) Spetsnaz trooper - They are a little stronger and have better aim.
		5) Spetsnaz masked trooper - Same as above, but just better.
		6) Xenomorph - Born from a human. We know how dangerous monsters
		they are. They move very fast, scratch with razor sharp claws and can
		head-bite you when you are weakened.
		6) Dog runner - An alien born from a dog. It is very similar to the typical
		xenomorph. Its jumping ability and hand strength is worse, but it is faster
		and fiercer.
		7) Facehugger - Extremely fast, deadly, but weak. They do what they did
		in the movies.
		8) Bodyburster - Guest appearance from the Aliens - Kidnapped comic.
		Ultra fast chestburster, which emits toxic and acidic gas. Beware!
		9) Sentry gun - Stationary mechanical weapons with built-in motion
		detectors. They pack a serious punch, so watch out.
		10) Bugman - The mysterious human and alien hybrid from the Aliens - 
		Colonial Marines comic. They are quite strong and can open a can of
		whoop ass on you with their double-smartguns or acid spits.
		11) Predalien - Born from a predator. Much stronger than standard
		aliens. They can spit acid when hit and they can dodge some predator
		weapons (primal memory).
		12) Praetorian - Strong and smart xenomorph males. They can do the
		same as standard aliens, but it just hurts more. Their claw hits are so strong
		that you lower your weapon for a while.
		13) Bad Blood predator - Brainwashed predator, your old apprentice,
		now on some strange mission on Earth. He mainly uses the Shoulder Cannon
		and the cloak (too bad your predtech spectrum just got damaged).
		14) Alien empress - When a few queens fight for dominance, the one which
		wins become an empress. Tough b*tch ;-)
		15) Newborn - Smart, unbelievable strong human-alien hybrid from
		the Alien Resurrection movie. Nothing to add.
		16) Mala'kak - Also known as the Space Jockey, the Creator or the Pilot.
		Not a real enemy, but a powerful lifeform which has something to do with the
		whole story...

		You will also meet alien eggs, predalien eggs and more. Discover this by
		yourself. I put a lot of work in every aspect of the game. Almost every
		enemy has a few roam and death voices, so you won't hear the same
		"aah" all the time. Unfortunately I can't finish the remaining levels
		at the moment. So I'm releasing everything I have with a bunch of levels.
		It's not a demo. The future maps will work with this, because all is done.
		Enjoy it as I enjoyed making this mod. And select episode one if you don't
		like surprises (all enemies in one loooong hallway).

*Background*

		You have been asked by the leader of the elders, the mighty Amun-Ra,
		to complete three missions in order to replace him in charge of the clan.
		The first mission is to eliminate your old apprentice - Bad Blood predator.
		He has committed a lot of dishonorable acts (killing with the Shoulder Cannon
		while being invisible, torturing his victims and attacking other predators).
		These sins have to be punished. The action takes place in the 80s of the 20th
		century in the Palo Verde State Penitentiary, Arizona. What's worse, the Bad
		Blood is responsible for alien infestion in the prison and SWAT teams with
		NSA task forces won't make the situation any better.

		Your second assigment takes place in Siberia in the 80s. The command
		claims a mysterious pod full of alien eggs crash-landed in northern Russia.
		Humans have taken over the eggs and started experiments. You have
		to stop the invasion, by securing the alien mother egg (the mother is even worse
		than the empress).

		Third mission takes place after the events in the Alien Resurrection
		movie. Amun-Ra is dead now, but you didn't take control over the clan
		before completing the third mission. So after all these years predators
		have learned that the alien egg pod from the previous chapter was sent from
		Io, one of Jupiter's moons. Old Mala'kaks' spacecraft, damaged
		by Yautja, landed on the moon, giving birth to the secret, underground
		colony of Space Jockeys...

* Construction *

Base:			New levels from scratch
Editor(s) Used:		Dosboxed Rides Again Makemap, Jonof's Build, Rides Again Editset,
			Kodak Imaging, Microsoft Paint, Irfanview, Dukeres, Buildsuite,
			Grpstudio, Goldwave, Winamp...
Construction Time:	Yeeeeaaars, more off than on
Known Bugs:		1) Smartdisc may skinpass the enemy making no real damage.
			2) Normally infinite bio-helmet energy, can go down when you watch
			security cameras while the multispectrum filter is on. It's a strange
			bug in Duke's code, but portable field recharger will help on that too.

* Where to get this MAP file *

File location:		My levels can be found on MSDN, Totally Redneck and Fileplanet.

*Important Information*

Installation:		Unzip all files to your Duke Nukem 3D directory and run Avp2.bat
You should visit:	http://msdn.duke4.net
			http://www.jonhunt.com/redneck
