


// SOURCE CODE FOR DUKE NUKEM 3D IS COPYRIGHTED BY TODD REPLOGLE AND MAY
// _NOT_ BE DISTRIBUTED EXCEPT AS AUTHORIZED BY 3DREALMS ENTERTAINMENT.




// NAM additions made by Matt Saettler.  matts@seanet.com
//  (DAMN I hate constants....)
// WW2 additions made by Matt Saettler.





#include "types.h"
#include "develop.h"
#include "scriplib.h"
#include "file_lib.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "util_lib.h"
#include "function.h"
#include "control.h"
#include "fx_man.h"
#include "sounds.h"
#include "config.h"
#include "sndcards.h"

#include "duke3d.h"
#ifdef EDUKE
    #define VERSION "2.00.21 FIRST RELEASE"
#else
#ifdef NAM
    #define VERSION "1.0"
#else
#ifdef VOLUMEONE
    #define VERSION "1.5"
#else
    #define VERSION "1.5"
#endif
#endif
#endif

#ifdef NAM
char nam_head2[128];
#define HEAD2  nam_head2

#else

#ifdef UK
#define HEAD2  "Duke Nukem 3D (U.K. Plutonium Edition) v"VERSION
#else
#define HEAD   "Duke Nukem 3D Unregistered Shareware v"VERSION" "
#ifdef PLUTOPAK
#define HEAD2  "Duke Nukem 3D v"VERSION" - Atomic Edition"
#else
#define HEAD2  "Duke Nukem 3D Full Version v"VERSION
#endif
#define HEADA  "Duke Nukem 3D AUSSIE Unregistered Shareware v"VERSION
#define HEAD2A "Duke Nukem 3D (Parental Lock) Full Version v"VERSION
#endif

#endif

#ifdef NAM
#ifdef WW2
#ifdef EDUKE
#define IDFSIZE 479985668
#define IDFILENAME "DUKE3D.IDF"
#else
#define IDFSIZE 479985668
#define IDFILENAME "WW2.IDF"
#endif
#else
#define IDFSIZE 479985668
#define IDFILENAME "NAM.IDF"
#endif
#else
#define IDFSIZE 479985668
// #define IDFSIZE 9961476
// #define IDFSIZE 16384
#define IDFILENAME "DUKE3D.IDF"
#endif


#define TIMERUPDATESIZ 32

long cameradist = 0, cameraclock = 0;
char eightytwofifty = 0;
char playerswhenstarted;
char qe,cp;

int32 CommandSoundToggleOff = 0;
int32 CommandMusicToggleOff = 0;

char confilename[128] = {"GAME.CON"},boardfilename[128] = {0};
char waterpal[768], slimepal[768], titlepal[768], drealms[768], endingpal[768];
char firstdemofile[80] = { '\0' };

#define patchstatusbar(x1,y1,x2,y2)                                        \
{                                                                          \
    rotatesprite(0,(200-34)<<16,65536L,0,BOTTOMSTATUSBAR,4,0,10+16+64+128, \
        scale(x1,xdim,320),scale(y1,ydim,200),                             \
        scale(x2,xdim,320)-1,scale(y2,ydim,200)-1);                        \
}

void __interrupt __far newint24( int errval, int ax, int bp, int si );

int recfilep,totalreccnt;
char debug_on = 0,actor_tog = 0,*rtsptr,memorycheckoveride=0;



extern char syncstate;
extern int32 numlumps;

FILE *frecfilep = (FILE *)NULL;
void pitch_test( void );

char restorepalette,screencapt,nomorelogohack;
int sendmessagecommand = -1;

task *TimerPtr=NULL;

extern long lastvisinc;

void timerhandler()
{
    totalclock++;
}

void inittimer()
{
    TimerPtr = TS_ScheduleTask( timerhandler,TICRATE, 1, NULL );
    TS_Dispatch();
}

void uninittimer(void)
{
   if (TimerPtr)
      TS_Terminate( TimerPtr );
   TimerPtr = NULL;
   TS_Shutdown();
}

int gametext(int x,int y,char *t,char s,short dabits)
{
    short ac,newx;
    char centre, *oldt;

    centre = ( x == (320>>1) );
    newx = 0;
    oldt = t;

    if(centre)
    {
        while(*t)
        {
            if(*t == 32) {newx+=5;t++;continue;}
            else ac = *t - '!' + STARTALPHANUM;

            if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;

            if(*t >= '0' && *t <= '9')
                newx += 8;
            else newx += tilesizx[ac];
            t++;
        }

        t = oldt;
        x = (320>>1)-(newx>>1);
    }

    while(*t)
    {
        if(*t == 32) {x+=5;t++;continue;}
        else ac = *t - '!' + STARTALPHANUM;

        if( ac < STARTALPHANUM || ac > ENDALPHANUM )
            break;

        rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,dabits,0,0,xdim-1,ydim-1);

        if(*t >= '0' && *t <= '9')
            x += 8;
        else x += tilesizx[ac];

        t++;
    }

    return (x);
}

int gametextpal(int x,int y,char *t,char s,char p)
{
    short ac,newx;
    char centre, *oldt;

    centre = ( x == (320>>1) );
    newx = 0;
    oldt = t;

    if(centre)
    {
        while(*t)
        {
            if(*t == 32) {newx+=5;t++;continue;}
            else ac = *t - '!' + STARTALPHANUM;

            if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;

            if(*t >= '0' && *t <= '9')
                newx += 8;
            else newx += tilesizx[ac];
            t++;
        }

        t = oldt;
        x = (320>>1)-(newx>>1);
    }

    while(*t)
    {
        if(*t == 32) {x+=5;t++;continue;}
        else ac = *t - '!' + STARTALPHANUM;

        if( ac < STARTALPHANUM || ac > ENDALPHANUM )
            break;

        rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,2+8+16,0,0,xdim-1,ydim-1);
        if(*t >= '0' && *t <= '9')
            x += 8;
        else x += tilesizx[ac];

        t++;
    }

    return (x);
}

int gametextpart(int x,int y,char *t,char s,short p)
{
    short ac,newx, cnt;
    char centre, *oldt;

    centre = ( x == (320>>1) );
    newx = 0;
    oldt = t;
    cnt = 0;

    if(centre)
    {
        while(*t)
        {
            if(cnt == p) break;

            if(*t == 32) {newx+=5;t++;continue;}
            else ac = *t - '!' + STARTALPHANUM;

            if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;

            newx += tilesizx[ac];
            t++;
            cnt++;

        }

        t = oldt;
        x = (320>>1)-(newx>>1);
    }

    cnt = 0;
    while(*t)
    {
        if(*t == 32) {x+=5;t++;continue;}
        else ac = *t - '!' + STARTALPHANUM;

        if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;

        if(cnt == p)
        {
            rotatesprite(x<<16,y<<16,65536L,0,ac,s,1,2+8+16,0,0,xdim-1,ydim-1);
            break;
        }
        else
            rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1);

        x += tilesizx[ac];

        t++;
        cnt++;
    }

    return (x);
}

int minitext(int x,int y,char *t,char p,char sb)
{
    short ac;

    while(*t)
    {
        *t = toupper(*t);
        if(*t == 32) {x+=5;t++;continue;}
        else ac = *t - '!' + MINIFONT;

        rotatesprite(x<<16,y<<16,65536L,0,ac,0,p,sb,0,0,xdim-1,ydim-1);
        x += 4; // tilesizx[ac]+1;

        t++;
    }
    return (x);
}

int minitextshade(int x,int y,char *t,char s,char p,char sb)
{
    short ac;

    while(*t)
    {
        *t = toupper(*t);
        if(*t == 32) {x+=5;t++;continue;}
        else ac = *t - '!' + MINIFONT;

        rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,sb,0,0,xdim-1,ydim-1);
        x += 4; // tilesizx[ac]+1;

        t++;
    }
    return (x);
}

void gamenumber(long x,long y,long n,char s)
{
    char b[10];
    ltoa(n,b,10);
    gametext(x,y,b,s,2+8+16);
}


char recbuf[80];
void allowtimetocorrecterrorswhenquitting(void)
{
     long i, j, oldtotalclock;

     ready2send = 0;

     for(j=0;j<8;j++)
     {
          oldtotalclock = totalclock;

          while (totalclock < oldtotalclock+TICSPERFRAME)
              getpackets();

          if(KB_KeyPressed(sc_Escape)) return;

          packbuf[0] = 127;
          for(i=connecthead;i>=0;i=connectpoint2[i])
                if (i != myconnectindex)
                     sendpacket(i,packbuf,1);
     }
}

#define MAXUSERQUOTES 4
long quotebot, quotebotgoal;
short user_quote_time[MAXUSERQUOTES];
char user_quote[MAXUSERQUOTES][128];
// char typebuflen,typebuf[41];

adduserquote(char *daquote)
{
    long i;

    for(i=MAXUSERQUOTES-1;i>0;i--)
    {
        strcpy(user_quote[i],user_quote[i-1]);
        user_quote_time[i] = user_quote_time[i-1];
    }
    strcpy(user_quote[0],daquote);
    user_quote_time[0] = 180;
    pub = NUMPAGES;
}


void getpackets(void)
{
    long i, j, k, l;
    FILE *fp;
    short other, packbufleng;
    input *osyn, *nsyn;

    if(qe == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && KB_KeyPressed(sc_Delete))
    {
        qe = 1;
        gameexit("Quick Exit.");
    }

    if (numplayers < 2) return;
    while ((packbufleng = getpacket(&other,packbuf)) > 0)
    {
        switch(packbuf[0])
        {
            case 126:
                multiflag = 2;
                multiwhat = 0;
                multiwho = other;
                multipos = packbuf[1];
                loadplayer( multipos );
                multiflag = 0;
                break;
            case 0:  //[0] (receive master sync buffer)
                j = 1;

                if ((movefifoend[other]&(TIMERUPDATESIZ-1)) == 0)
                    for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
                    {
                        if (playerquitflag[i] == 0) continue;
                        if (i == myconnectindex)
                            otherminlag = (long)((signed char)packbuf[j]);
                        j++;
                    }

                osyn = (input *)&inputfifo[(movefifoend[connecthead]-1)&(MOVEFIFOSIZ-1)][0];
                nsyn = (input *)&inputfifo[(movefifoend[connecthead])&(MOVEFIFOSIZ-1)][0];

                k = j;
                for(i=connecthead;i>=0;i=connectpoint2[i])
                    j += playerquitflag[i];
                for(i=connecthead;i>=0;i=connectpoint2[i])
                {
                    if (playerquitflag[i] == 0) continue;

                    l = packbuf[k++];
                    if (i == myconnectindex)
                        { j += ((l&1)<<1)+(l&2)+((l&4)>>2)+((l&8)>>3)+((l&16)>>4)+((l&32)>>5)+((l&64)>>6)+((l&128)>>7); continue; }

                    copybufbyte(&osyn[i],&nsyn[i],sizeof(input));
                    if (l&1)   nsyn[i].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
                    if (l&2)   nsyn[i].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
                    if (l&4)   nsyn[i].avel = (signed char)packbuf[j++];
                    if (l&8)   nsyn[i].bits = ((nsyn[i].bits&0xffffff00)|((long)packbuf[j++]));
                    if (l&16)  nsyn[i].bits = ((nsyn[i].bits&0xffff00ff)|((long)packbuf[j++])<<8);
                    if (l&32)  nsyn[i].bits = ((nsyn[i].bits&0xff00ffff)|((long)packbuf[j++])<<16);
                    if (l&64)  nsyn[i].bits = ((nsyn[i].bits&0x00ffffff)|((long)packbuf[j++])<<24);
                    if (l&128) nsyn[i].horz = (signed char)packbuf[j++];

                    if (nsyn[i].bits&(1<<26)) playerquitflag[i] = 0;
                    movefifoend[i]++;
                }

                while (j != packbufleng)
                {
                    for(i=connecthead;i>=0;i=connectpoint2[i])
                        if(i != myconnectindex)
                    {
                        syncval[i][syncvalhead[i]&(MOVEFIFOSIZ-1)] = packbuf[j];
                        syncvalhead[i]++;
                    }
                    j++;
                }

                for(i=connecthead;i>=0;i=connectpoint2[i])
                    if (i != myconnectindex)
                        for(j=1;j<movesperpacket;j++)
                        {
                            copybufbyte(&nsyn[i],&inputfifo[movefifoend[i]&(MOVEFIFOSIZ-1)][i],sizeof(input));
                            movefifoend[i]++;
                        }

                 movefifosendplc += movesperpacket;

                break;
            case 1:  //[1] (receive slave sync buffer)
                j = 2; k = packbuf[1];

                osyn = (input *)&inputfifo[(movefifoend[other]-1)&(MOVEFIFOSIZ-1)][0];
                nsyn = (input *)&inputfifo[(movefifoend[other])&(MOVEFIFOSIZ-1)][0];

                copybufbyte(&osyn[other],&nsyn[other],sizeof(input));
                if (k&1)   nsyn[other].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
                if (k&2)   nsyn[other].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
                if (k&4)   nsyn[other].avel = (signed char)packbuf[j++];
                if (k&8)   nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((long)packbuf[j++]));
                if (k&16)  nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((long)packbuf[j++])<<8);
                if (k&32)  nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((long)packbuf[j++])<<16);
                if (k&64)  nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((long)packbuf[j++])<<24);
                if (k&128) nsyn[other].horz = (signed char)packbuf[j++];
                movefifoend[other]++;

                while (j != packbufleng)
                {
                    syncval[other][syncvalhead[other]&(MOVEFIFOSIZ-1)] = packbuf[j++];
                    syncvalhead[other]++;
                }

                for(i=1;i<movesperpacket;i++)
                {
                    copybufbyte(&nsyn[other],&inputfifo[movefifoend[other]&(MOVEFIFOSIZ-1)][other],sizeof(input));
                    movefifoend[other]++;
                }

                break;

            case 4:
                strcpy(recbuf,packbuf+1);
                recbuf[packbufleng-1] = 0;

                adduserquote(recbuf);
                sound(EXITMENUSOUND);

                pus = NUMPAGES;
                pub = NUMPAGES;

                break;

            case 5:
                ud.m_level_number = ud.level_number = packbuf[1];
                ud.m_volume_number = ud.volume_number = packbuf[2];
                ud.m_player_skill = ud.player_skill = packbuf[3];
                ud.m_monsters_off = ud.monsters_off = packbuf[4];
                ud.m_respawn_monsters = ud.respawn_monsters = packbuf[5];
                ud.m_respawn_items = ud.respawn_items = packbuf[6];
                ud.m_respawn_inventory = ud.respawn_inventory = packbuf[7];
                ud.m_coop = packbuf[8];
                ud.m_marker = ud.marker = packbuf[9];
                ud.m_ffire = ud.ffire = packbuf[10];

                for(i=connecthead;i>=0;i=connectpoint2[i])
                {
                    resetweapons(i);
                    resetinventory(i);
                }

                newgame(ud.volume_number,ud.level_number,ud.player_skill);
                ud.coop = ud.m_coop;

                enterlevel(MODE_GAME);

                break;
            case 6:
                if (packbuf[1] != BYTEVERSION)
				{
#ifdef NAM
					sprintf(namtemp,"\nYou cannot play %s with different versions.",basename);
				gameexit(namtemp);
#else
                    gameexit("\nYou cannot play Duke with different versions.");
#endif
				}
                for (i=2;packbuf[i];i++)
                    ud.user_name[other][i-2] = packbuf[i];
                ud.user_name[other][i-2] = 0;
                break;
            case 9:
                for (i=1;i<packbufleng;i++)
                    ud.wchoice[other][i-1] = packbuf[i];
                break;
            case 7:

                if(numlumps == 0) break;

                if (SoundToggle == 0 || ud.lockout == 1 || FXDevice == NumSoundCards)
                    break;
                rtsptr = (char *)RTS_GetSound(packbuf[1]-1);
                if (*rtsptr == 'C')
                    FX_PlayVOC3D(rtsptr,0,0,0,255,-packbuf[1]);
                else
                    FX_PlayWAV3D(rtsptr,0,0,0,255,-packbuf[1]);
                rtsplaying = 7;
                break;
            case 8:
                ud.m_level_number = ud.level_number = packbuf[1];
                ud.m_volume_number = ud.volume_number = packbuf[2];
                ud.m_player_skill = ud.player_skill = packbuf[3];
                ud.m_monsters_off = ud.monsters_off = packbuf[4];
                ud.m_respawn_monsters = ud.respawn_monsters = packbuf[5];
                ud.m_respawn_items = ud.respawn_items = packbuf[6];
                ud.m_respawn_inventory = ud.respawn_inventory = packbuf[7];
                ud.m_coop = ud.coop = packbuf[8];
                ud.m_marker = ud.marker = packbuf[9];
                ud.m_ffire = ud.ffire = packbuf[10];

                copybufbyte(packbuf+10,boardfilename,packbufleng-11);
                boardfilename[packbufleng-11] = 0;

                for(i=connecthead;i>=0;i=connectpoint2[i])
                {
                    resetweapons(i);
                    resetinventory(i);
                }

                newgame(ud.volume_number,ud.level_number,ud.player_skill);
                enterlevel(MODE_GAME);
                break;

            case 16:
                movefifoend[other] = movefifoplc = movefifosendplc = fakemovefifoplc = 0;
                syncvalhead[other] = syncvaltottail = 0L;
            case 17:
                j = 1;

                if ((movefifoend[other]&(TIMERUPDATESIZ-1)) == 0)
                    if (other == connecthead)
                        for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
                        {
                            if (i == myconnectindex)
                                otherminlag = (long)((signed char)packbuf[j]);
                            j++;
                        }

                osyn = (input *)&inputfifo[(movefifoend[other]-1)&(MOVEFIFOSIZ-1)][0];
                nsyn = (input *)&inputfifo[(movefifoend[other])&(MOVEFIFOSIZ-1)][0];

                copybufbyte(&osyn[other],&nsyn[other],sizeof(input));
                k = packbuf[j++];
                if (k&1)   nsyn[other].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
                if (k&2)   nsyn[other].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
                if (k&4)   nsyn[other].avel = (signed char)packbuf[j++];
                if (k&8)   nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((long)packbuf[j++]));
                if (k&16)  nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((long)packbuf[j++])<<8);
                if (k&32)  nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((long)packbuf[j++])<<16);
                if (k&64)  nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((long)packbuf[j++])<<24);
                if (k&128) nsyn[other].horz = (signed char)packbuf[j++];
                movefifoend[other]++;

                for(i=1;i<movesperpacket;i++)
                {
                    copybufbyte(&nsyn[other],&inputfifo[movefifoend[other]&(MOVEFIFOSIZ-1)][other],sizeof(input));
                    movefifoend[other]++;
                }

                if (j > packbufleng)
                    printf("INVALID GAME PACKET!!! (%ld too many bytes)\n",j-packbufleng);

                while (j != packbufleng)
                {
                    syncval[other][syncvalhead[other]&(MOVEFIFOSIZ-1)] = packbuf[j++];
                    syncvalhead[other]++;
                }

                break;
            case 127:
                break;

            case 250:
                playerreadyflag[other]++;
                break;
            case 255:
                gameexit(" ");
                break;
        }
    }
}

void faketimerhandler()
{
    long i, j, k, l;
//    short who;
    input *osyn, *nsyn;

    if(qe == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && KB_KeyPressed(sc_Delete))
    {
        qe = 1;
        gameexit("Quick Exit.");
    }

    if ((totalclock < ototalclock+TICSPERFRAME) || (ready2send == 0)) return;
    ototalclock += TICSPERFRAME;

    getpackets(); if (getoutputcirclesize() >= 16) return;

    for(i=connecthead;i>=0;i=connectpoint2[i])
        if (i != myconnectindex)
            if (movefifoend[i] < movefifoend[myconnectindex]-200) return;

     getinput(myconnectindex);

     avgfvel += loc.fvel;
     avgsvel += loc.svel;
     avgavel += loc.avel;
     avghorz += loc.horz;
     avgbits |= loc.bits;
     if (movefifoend[myconnectindex]&(movesperpacket-1))
     {
          copybufbyte(&inputfifo[(movefifoend[myconnectindex]-1)&(MOVEFIFOSIZ-1)][myconnectindex],
                          &inputfifo[movefifoend[myconnectindex]&(MOVEFIFOSIZ-1)][myconnectindex],sizeof(input));
          movefifoend[myconnectindex]++;
          return;
     }
     nsyn = &inputfifo[movefifoend[myconnectindex]&(MOVEFIFOSIZ-1)][myconnectindex];
     nsyn[0].fvel = avgfvel/movesperpacket;
     nsyn[0].svel = avgsvel/movesperpacket;
     nsyn[0].avel = avgavel/movesperpacket;
     nsyn[0].horz = avghorz/movesperpacket;
     nsyn[0].bits = avgbits;
     avgfvel = avgsvel = avgavel = avghorz = avgbits = 0;
     movefifoend[myconnectindex]++;

     if (numplayers < 2)
     {
          if (ud.multimode > 1) for(i=connecthead;i>=0;i=connectpoint2[i])
              if(i != myconnectindex)
              {
                  //clearbufbyte(&inputfifo[movefifoend[i]&(MOVEFIFOSIZ-1)][i],sizeof(input),0L);
                  if(ud.playerai)
                      computergetinput(i,&inputfifo[movefifoend[i]&(MOVEFIFOSIZ-1)][i]);
                  movefifoend[i]++;
              }
          return;
     }

    for(i=connecthead;i>=0;i=connectpoint2[i])
        if (i != myconnectindex)
        {
            k = (movefifoend[myconnectindex]-1)-movefifoend[i];
            myminlag[i] = min(myminlag[i],k);
            mymaxlag = max(mymaxlag,k);
        }

    if (((movefifoend[myconnectindex]-1)&(TIMERUPDATESIZ-1)) == 0)
    {
        i = mymaxlag-bufferjitter; mymaxlag = 0;
        if (i > 0) bufferjitter += ((3+i)>>2);
        else if (i < 0) bufferjitter -= ((1-i)>>2);
    }

    if (networkmode == 1)
    {
        packbuf[0] = 17;
        if ((movefifoend[myconnectindex]-1) == 0) packbuf[0] = 16;
        j = 1;

            //Fix timers and buffer/jitter value
        if (((movefifoend[myconnectindex]-1)&(TIMERUPDATESIZ-1)) == 0)
        {
            if (myconnectindex != connecthead)
            {
                i = myminlag[connecthead]-otherminlag;
                if (klabs(i) > 8) i >>= 1;
                else if (klabs(i) > 2) i = ksgn(i);
                else i = 0;

                totalclock -= TICSPERFRAME*i;
                myminlag[connecthead] -= i; otherminlag += i;
            }

            if (myconnectindex == connecthead)
                for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
                    packbuf[j++] = min(max(myminlag[i],-128),127);

            for(i=connecthead;i>=0;i=connectpoint2[i])
                myminlag[i] = 0x7fffffff;
        }

        osyn = (input *)&inputfifo[(movefifoend[myconnectindex]-2)&(MOVEFIFOSIZ-1)][myconnectindex];
        nsyn = (input *)&inputfifo[(movefifoend[myconnectindex]-1)&(MOVEFIFOSIZ-1)][myconnectindex];

        k = j;
        packbuf[j++] = 0;

        if (nsyn[0].fvel != osyn[0].fvel)
        {
            packbuf[j++] = (char)nsyn[0].fvel;
            packbuf[j++] = (char)(nsyn[0].fvel>>8);
            packbuf[k] |= 1;
        }
        if (nsyn[0].svel != osyn[0].svel)
        {
            packbuf[j++] = (char)nsyn[0].svel;
            packbuf[j++] = (char)(nsyn[0].svel>>8);
            packbuf[k] |= 2;
        }
        if (nsyn[0].avel != osyn[0].avel)
        {
            packbuf[j++] = (signed char)nsyn[0].avel;
            packbuf[k] |= 4;
        }
        if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[k] |= 8;
        if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[k] |= 16;
        if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[k] |= 32;
        if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[k] |= 64;
        if (nsyn[0].horz != osyn[0].horz)
        {
            packbuf[j++] = (char)nsyn[0].horz;
            packbuf[k] |= 128;
        }

        while (syncvalhead[myconnectindex] != syncvaltail)
        {
            packbuf[j++] = syncval[myconnectindex][syncvaltail&(MOVEFIFOSIZ-1)];
            syncvaltail++;
        }

        for(i=connecthead;i>=0;i=connectpoint2[i])
            if (i != myconnectindex)
                sendpacket(i,packbuf,j);

        return;
    }
    if (myconnectindex != connecthead)   //Slave
    {
            //Fix timers and buffer/jitter value
        if (((movefifoend[myconnectindex]-1)&(TIMERUPDATESIZ-1)) == 0)
        {
            i = myminlag[connecthead]-otherminlag;
            if (klabs(i) > 8) i >>= 1;
            else if (klabs(i) > 2) i = ksgn(i);
            else i = 0;

            totalclock -= TICSPERFRAME*i;
            myminlag[connecthead] -= i; otherminlag += i;

            for(i=connecthead;i>=0;i=connectpoint2[i])
                myminlag[i] = 0x7fffffff;
        }

        packbuf[0] = 1; packbuf[1] = 0; j = 2;

        osyn = (input *)&inputfifo[(movefifoend[myconnectindex]-2)&(MOVEFIFOSIZ-1)][myconnectindex];
        nsyn = (input *)&inputfifo[(movefifoend[myconnectindex]-1)&(MOVEFIFOSIZ-1)][myconnectindex];

        if (nsyn[0].fvel != osyn[0].fvel)
        {
            packbuf[j++] = (char)nsyn[0].fvel;
            packbuf[j++] = (char)(nsyn[0].fvel>>8);
            packbuf[1] |= 1;
        }
        if (nsyn[0].svel != osyn[0].svel)
        {
            packbuf[j++] = (char)nsyn[0].svel;
            packbuf[j++] = (char)(nsyn[0].svel>>8);
            packbuf[1] |= 2;
        }
        if (nsyn[0].avel != osyn[0].avel)
        {
            packbuf[j++] = (signed char)nsyn[0].avel;
            packbuf[1] |= 4;
        }
        if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[1] |= 8;
        if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[1] |= 16;
        if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[1] |= 32;
        if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[1] |= 64;
        if (nsyn[0].horz != osyn[0].horz)
        {
            packbuf[j++] = (char)nsyn[0].horz;
            packbuf[1] |= 128;
        }

        while (syncvalhead[myconnectindex] != syncvaltail)
        {
            packbuf[j++] = syncval[myconnectindex][syncvaltail&(MOVEFIFOSIZ-1)];
            syncvaltail++;
        }

        sendpacket(connecthead,packbuf,j);
        return;
    }

        //This allows allow packet-resends
    for(i=connecthead;i>=0;i=connectpoint2[i])
        if (movefifoend[i] <= movefifosendplc)
        {
            packbuf[0] = 127;
            for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
               sendpacket(i,packbuf,1);
            return;
        }

    while (1)  //Master
    {
        for(i=connecthead;i>=0;i=connectpoint2[i])
            if (playerquitflag[i] && (movefifoend[i] <= movefifosendplc)) return;

        osyn = (input *)&inputfifo[(movefifosendplc-1)&(MOVEFIFOSIZ-1)][0];
        nsyn = (input *)&inputfifo[(movefifosendplc  )&(MOVEFIFOSIZ-1)][0];

            //MASTER -> SLAVE packet
        packbuf[0] = 0; j = 1;

            //Fix timers and buffer/jitter value
        if ((movefifosendplc&(TIMERUPDATESIZ-1)) == 0)
        {
            for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
               if (playerquitflag[i])
                packbuf[j++] = min(max(myminlag[i],-128),127);

            for(i=connecthead;i>=0;i=connectpoint2[i])
                myminlag[i] = 0x7fffffff;
        }

        k = j;
        for(i=connecthead;i>=0;i=connectpoint2[i])
           j += playerquitflag[i];
        for(i=connecthead;i>=0;i=connectpoint2[i])
        {
            if (playerquitflag[i] == 0) continue;

            packbuf[k] = 0;
            if (nsyn[i].fvel != osyn[i].fvel)
            {
                packbuf[j++] = (char)nsyn[i].fvel;
                packbuf[j++] = (char)(nsyn[i].fvel>>8);
                packbuf[k] |= 1;
            }
            if (nsyn[i].svel != osyn[i].svel)
            {
                packbuf[j++] = (char)nsyn[i].svel;
                packbuf[j++] = (char)(nsyn[i].svel>>8);
                packbuf[k] |= 2;
            }
            if (nsyn[i].avel != osyn[i].avel)
            {
                packbuf[j++] = (signed char)nsyn[i].avel;
                packbuf[k] |= 4;
            }
            if ((nsyn[i].bits^osyn[i].bits)&0x000000ff) packbuf[j++] = (nsyn[i].bits&255), packbuf[k] |= 8;
            if ((nsyn[i].bits^osyn[i].bits)&0x0000ff00) packbuf[j++] = ((nsyn[i].bits>>8)&255), packbuf[k] |= 16;
            if ((nsyn[i].bits^osyn[i].bits)&0x00ff0000) packbuf[j++] = ((nsyn[i].bits>>16)&255), packbuf[k] |= 32;
            if ((nsyn[i].bits^osyn[i].bits)&0xff000000) packbuf[j++] = ((nsyn[i].bits>>24)&255), packbuf[k] |= 64;
            if (nsyn[i].horz != osyn[i].horz)
            {
                packbuf[j++] = (char)nsyn[i].horz;
                packbuf[k] |= 128;
            }
            k++;
        }

        while (syncvalhead[myconnectindex] != syncvaltail)
        {
            packbuf[j++] = syncval[myconnectindex][syncvaltail&(MOVEFIFOSIZ-1)];
            syncvaltail++;
        }

        for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
            if (playerquitflag[i])
            {
                 sendpacket(i,packbuf,j);
                 if (nsyn[i].bits&(1<<26))
                    playerquitflag[i] = 0;
            }

        movefifosendplc += movesperpacket;
    }
}

extern long cacnum;
typedef struct { long *hand, leng; char *lock; } cactype;
extern cactype cac[];

void caches(void)
{
     short i,k;

     k = 0;
     for(i=0;i<cacnum;i++)
          if ((*cac[i].lock) >= 200)
          {
                sprintf(tempbuf,"Locked- %ld: Leng:%ld, Lock:%ld",i,cac[i].leng,*cac[i].lock);
                printext256(0L,k,31,-1,tempbuf,1); k += 6;
          }

     k += 6;

     for(i=1;i<11;i++)
          if (lumplockbyte[i] >= 200)
          {
                sprintf(tempbuf,"RTS Locked %ld:",i);
                printext256(0L,k,31,-1,tempbuf,1); k += 6;
          }


}



void checksync(void)
{
      long i, k;

      for(i=connecthead;i>=0;i=connectpoint2[i])
            if (syncvalhead[i] == syncvaltottail) break;
      if (i < 0)
      {
             syncstat = 0;
             do
             {
                     for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
                            if (syncval[i][syncvaltottail&(MOVEFIFOSIZ-1)] !=
                                syncval[connecthead][syncvaltottail&(MOVEFIFOSIZ-1)])
                                 syncstat = 1;
                     syncvaltottail++;
                     for(i=connecthead;i>=0;i=connectpoint2[i])
                            if (syncvalhead[i] == syncvaltottail) break;
             } while (i < 0);
      }
      if (connectpoint2[connecthead] < 0) syncstat = 0;

      if (syncstat)
      {
          printext256(4L,130L,31,0,"Out Of Sync - Please restart game",0);
#ifdef WW2		  
          printext256(4L,138L,31,0,"Read ww2help.txt for information.",0);
#else
          printext256(4L,138L,31,0,"RUN DN3DHELP.EXE for information.",0);
#endif
      }
      if (syncstate)
      {
          printext256(4L,160L,31,0,"Missed Network packet!",0);
#ifdef WW2		  
          printext256(4L,138L,31,0,"Read ww2help.txt for information.",0);
#else
          printext256(4L,138L,31,0,"RUN DN3DHELP.EXE for information.",0);
#endif
      }
}


void check_fta_sounds(short i)
{
    if(sprite[i].extra > 0) switch(PN)
    {
        case LIZTROOPONTOILET:
        case LIZTROOPJUSTSIT:
        case LIZTROOPSHOOT:
        case LIZTROOPJETPACK:
        case LIZTROOPDUCKING:
        case LIZTROOPRUNNING:
        case LIZTROOP:
            spritesound(PRED_RECOG,i);
            break;
        case LIZMAN:
        case LIZMANSPITTING:
        case LIZMANFEEDING:
        case LIZMANJUMP:
            spritesound(CAPT_RECOG,i);
            break;
        case PIGCOP:
        case PIGCOPDIVE:
            spritesound(PIG_RECOG,i);
            break;
        case RECON:
            spritesound(RECO_RECOG,i);
            break;
        case DRONE:
            spritesound(DRON_RECOG,i);
            break;
        case COMMANDER:
        case COMMANDERSTAYPUT:
            spritesound(COMM_RECOG,i);
            break;
        case ORGANTIC:
            spritesound(TURR_RECOG,i);
            break;
        case OCTABRAIN:
        case OCTABRAINSTAYPUT:
            spritesound(OCTA_RECOG,i);
            break;
        case BOSS1:
            sound(BOS1_RECOG);
            break;
        case BOSS2:
            if(sprite[i].pal == 1)
                sound(BOS2_RECOG);
            else sound(WHIPYOURASS);
            break;
        case BOSS3:
            if(sprite[i].pal == 1)
                sound(BOS3_RECOG);
            else sound(RIPHEADNECK);
            break;
        case BOSS4:
        case BOSS4STAYPUT:
            if(sprite[i].pal == 1)
                sound(BOS4_RECOG);
            sound(BOSS4_FIRSTSEE);
            break;
        case GREENSLIME:
            spritesound(SLIM_RECOG,i);
            break;
    }
}

short inventory(spritetype *s)
{
    switch(s->picnum)
    {
        case FIRSTAID:
        case STEROIDS:
        case HEATSENSOR:
        case BOOTS:
        case JETPACK:
        case HOLODUKE:
        case AIRTANK:
            return 1;
    }
    return 0;
}


short badguy(spritetype *s)
{

    switch(s->picnum)
    {
            case SHARK:
            case RECON:
            case DRONE:
            case LIZTROOPONTOILET:
            case LIZTROOPJUSTSIT:
            case LIZTROOPSTAYPUT:
            case LIZTROOPSHOOT:
            case LIZTROOPJETPACK:
            case LIZTROOPDUCKING:
            case LIZTROOPRUNNING:
            case LIZTROOP:
            case OCTABRAIN:
            case COMMANDER:
            case COMMANDERSTAYPUT:
            case PIGCOP:
            case EGG:
            case PIGCOPSTAYPUT:
            case PIGCOPDIVE:
            case LIZMAN:
            case LIZMANSPITTING:
            case LIZMANFEEDING:
            case LIZMANJUMP:
            case ORGANTIC:
            case BOSS1:
            case BOSS2:
            case BOSS3:
            case BOSS4:
            case GREENSLIME:
            case GREENSLIME+1:
            case GREENSLIME+2:
            case GREENSLIME+3:
            case GREENSLIME+4:
            case GREENSLIME+5:
            case GREENSLIME+6:
            case GREENSLIME+7:
            case RAT:
            case ROTATEGUN:
                return 1;
    }
    if( actortype[s->picnum] ) return 1;

    return 0;
}


short badguypic(short pn)
{

    switch(pn)
    {
            case SHARK:
            case RECON:
            case DRONE:
            case LIZTROOPONTOILET:
            case LIZTROOPJUSTSIT:
            case LIZTROOPSTAYPUT:
            case LIZTROOPSHOOT:
            case LIZTROOPJETPACK:
            case LIZTROOPDUCKING:
            case LIZTROOPRUNNING:
            case LIZTROOP:
            case OCTABRAIN:
            case COMMANDER:
            case COMMANDERSTAYPUT:
            case PIGCOP:
            case EGG:
            case PIGCOPSTAYPUT:
            case PIGCOPDIVE:
            case LIZMAN:
            case LIZMANSPITTING:
            case LIZMANFEEDING:
            case LIZMANJUMP:
            case ORGANTIC:
            case BOSS1:
            case BOSS2:
            case BOSS3:
            case BOSS4:
            case GREENSLIME:
            case GREENSLIME+1:
            case GREENSLIME+2:
            case GREENSLIME+3:
            case GREENSLIME+4:
            case GREENSLIME+5:
            case GREENSLIME+6:
            case GREENSLIME+7:
            case RAT:
            case ROTATEGUN:
                return 1;
    }

    if( actortype[pn] ) return 1;

    return 0;
}



void myos(long x, long y, short tilenum, signed char shade, char orientation)
{
    char p;
    short a;

    if(orientation&4)
        a = 1024;
    else a = 0;

    p = sector[ps[screenpeek].cursectnum].floorpal;
    rotatesprite(x<<16,y<<16,65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
}

void myospal(long x, long y, short tilenum, signed char shade, char orientation, char p)
{
    char fp;
    short a;

    if(orientation&4)
        a = 1024;
    else a = 0;

    fp = sector[ps[screenpeek].cursectnum].floorpal;

    rotatesprite(x<<16,y<<16,65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);

}

void invennum(long x,long y,char num1,char ha,char sbits)
{
    char dabuf[80] = {0};
    sprintf(dabuf,"%ld",num1);
    if(num1 > 99)
    {
        rotatesprite((x-4)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
        rotatesprite((x)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
        rotatesprite((x+4)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[2]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
    }
    else if(num1 > 9)
    {
        rotatesprite((x)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
        rotatesprite((x+4)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
    }
    else
        rotatesprite((x+4)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
}

#ifdef VOLUMEONE
void orderweaponnum(short ind,long x,long y,long num1, long num2,char ha)
{
    rotatesprite((x-7)<<16,y<<16,65536L,0,THREEBYFIVE+ind+1,ha-10,7,10+128,0,0,xdim-1,ydim-1);
    rotatesprite((x-3)<<16,y<<16,65536L,0,THREEBYFIVE+10,ha,0,10+128,0,0,xdim-1,ydim-1);

    minitextshade(x+1,y-4,"ORDER",26,6,2+8+16+128);
}
#endif


void weaponnum(short ind,long x,long y,long num1, long num2,char ha)
{
    char dabuf[80] = {0};

    rotatesprite((x-7)<<16,y<<16,65536L,0,THREEBYFIVE+ind+1,ha-10,7,10+128,0,0,xdim-1,ydim-1);
    rotatesprite((x-3)<<16,y<<16,65536L,0,THREEBYFIVE+10,ha,0,10+128,0,0,xdim-1,ydim-1);
    rotatesprite((x+9)<<16,y<<16,65536L,0,THREEBYFIVE+11,ha,0,10+128,0,0,xdim-1,ydim-1);

    if(num1 > 99) num1 = 99;
    if(num2 > 99) num2 = 99;

    sprintf(dabuf,"%ld",num1);
    if(num1 > 9)
    {
        rotatesprite((x)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
        rotatesprite((x+4)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
    }
    else rotatesprite((x+4)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);

    sprintf(dabuf,"%ld",num2);
    if(num2 > 9)
    {
        rotatesprite((x+13)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
        rotatesprite((x+17)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
    }
    else rotatesprite((x+13)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
}

void weaponnum999(char ind,long x,long y,long num1, long num2,char ha)
{
    char dabuf[80] = {0};

    rotatesprite((x-7)<<16,y<<16,65536L,0,THREEBYFIVE+ind+1,ha-10,7,10+128,0,0,xdim-1,ydim-1);
    rotatesprite((x-4)<<16,y<<16,65536L,0,THREEBYFIVE+10,ha,0,10+128,0,0,xdim-1,ydim-1);
    rotatesprite((x+13)<<16,y<<16,65536L,0,THREEBYFIVE+11,ha,0,10+128,0,0,xdim-1,ydim-1);

    sprintf(dabuf,"%ld",num1);
    if(num1 > 99)
    {
        rotatesprite((x)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
        rotatesprite((x+4)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
        rotatesprite((x+8)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[2]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
    }
    else if(num1 > 9)
    {
        rotatesprite((x+4)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
        rotatesprite((x+8)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
    }
    else rotatesprite((x+8)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);

    sprintf(dabuf,"%ld",num2);
    if(num2 > 99)
    {
        rotatesprite((x+17)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
        rotatesprite((x+21)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
        rotatesprite((x+25)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[2]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
    }
    else if(num2 > 9)
    {
        rotatesprite((x+17)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
        rotatesprite((x+21)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
    }
    else rotatesprite((x+25)<<16,y<<16,65536L,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10+128,0,0,xdim-1,ydim-1);
}


    //REPLACE FULLY
void weapon_amounts(struct player_struct *p,long x,long y,long u)
{
     int cw;

     cw = p->curr_weapon;

     if (u&4)
     {
         if (u != 0xffffffff) patchstatusbar(96,178,96+12,178+6);
         weaponnum999(PISTOL_WEAPON,x,y,
                     p->ammo_amount[PISTOL_WEAPON],max_ammo_amount[PISTOL_WEAPON],
                     12-20*(cw == PISTOL_WEAPON) );
     }
     if (u&8)
     {
         if (u != 0xffffffff) patchstatusbar(96,184,96+12,184+6);
         weaponnum999(SHOTGUN_WEAPON,x,y+6,
                     p->ammo_amount[SHOTGUN_WEAPON],max_ammo_amount[SHOTGUN_WEAPON],
                     (!p->gotweapon[SHOTGUN_WEAPON]*9)+12-18*
                     (cw == SHOTGUN_WEAPON) );
     }
     if (u&16)
     {
         if (u != 0xffffffff) patchstatusbar(96,190,96+12,190+6);
         weaponnum999(CHAINGUN_WEAPON,x,y+12,
                      p->ammo_amount[CHAINGUN_WEAPON],max_ammo_amount[CHAINGUN_WEAPON],
                      (!p->gotweapon[CHAINGUN_WEAPON]*9)+12-18*
                      (cw == CHAINGUN_WEAPON) );
     }
     if (u&32)
     {
         if (u != 0xffffffff) patchstatusbar(135,178,135+8,178+6);
         weaponnum(RPG_WEAPON,x+39,y,
                  p->ammo_amount[RPG_WEAPON],max_ammo_amount[RPG_WEAPON],
                  (!p->gotweapon[RPG_WEAPON]*9)+12-19*
                  (cw == RPG_WEAPON) );
     }
     if (u&64)
     {
         if (u != 0xffffffff) patchstatusbar(135,184,135+8,184+6);
         weaponnum(HANDBOMB_WEAPON,x+39,y+6,
                     p->ammo_amount[HANDBOMB_WEAPON],max_ammo_amount[HANDBOMB_WEAPON],
                     (((!p->ammo_amount[HANDBOMB_WEAPON])|(!p->gotweapon[HANDBOMB_WEAPON]))*9)+12-19*
                     ((cw == HANDBOMB_WEAPON) || (cw == HANDREMOTE_WEAPON)));
     }
     if (u&128)
     {
         if (u != 0xffffffff) patchstatusbar(135,190,135+8,190+6);

#ifdef VOLUMEONE
         orderweaponnum(SHRINKER_WEAPON,x+39,y+12,
                     p->ammo_amount[SHRINKER_WEAPON],max_ammo_amount[SHRINKER_WEAPON],
                     (!p->gotweapon[SHRINKER_WEAPON]*9)+12-18*
                     (cw == SHRINKER_WEAPON) );
#else
         if(p->subweapon&(1<<GROW_WEAPON))
             weaponnum(SHRINKER_WEAPON,x+39,y+12,
                 p->ammo_amount[GROW_WEAPON],max_ammo_amount[GROW_WEAPON],
                 (!p->gotweapon[GROW_WEAPON]*9)+12-18*
                 (cw == GROW_WEAPON) );
         else
             weaponnum(SHRINKER_WEAPON,x+39,y+12,
                 p->ammo_amount[SHRINKER_WEAPON],max_ammo_amount[SHRINKER_WEAPON],
                 (!p->gotweapon[SHRINKER_WEAPON]*9)+12-18*
                 (cw == SHRINKER_WEAPON) );
#endif
     }
     if (u&256)
     {
         if (u != 0xffffffff) patchstatusbar(166,178,166+8,178+6);

#ifdef VOLUMEONE
        orderweaponnum(DEVISTATOR_WEAPON,x+70,y,
                     p->ammo_amount[DEVISTATOR_WEAPON],max_ammo_amount[DEVISTATOR_WEAPON],
                     (!p->gotweapon[DEVISTATOR_WEAPON]*9)+12-18*
                     (cw == DEVISTATOR_WEAPON) );
#else
         weaponnum(DEVISTATOR_WEAPON,x+70,y,
                     p->ammo_amount[DEVISTATOR_WEAPON],max_ammo_amount[DEVISTATOR_WEAPON],
                     (!p->gotweapon[DEVISTATOR_WEAPON]*9)+12-18*
                     (cw == DEVISTATOR_WEAPON) );
#endif
     }
     if (u&512)
     {
         if (u != 0xffffffff) patchstatusbar(166,184,166+8,184+6);
#ifdef VOLUMEONE
         orderweaponnum(TRIPBOMB_WEAPON,x+70,y+6,
                     p->ammo_amount[TRIPBOMB_WEAPON],max_ammo_amount[TRIPBOMB_WEAPON],
                     (!p->gotweapon[TRIPBOMB_WEAPON]*9)+12-18*
                     (cw == TRIPBOMB_WEAPON) );
#else
         weaponnum(TRIPBOMB_WEAPON,x+70,y+6,
                     p->ammo_amount[TRIPBOMB_WEAPON],max_ammo_amount[TRIPBOMB_WEAPON],
                     (!p->gotweapon[TRIPBOMB_WEAPON]*9)+12-18*
                     (cw == TRIPBOMB_WEAPON) );
#endif
     }

     if (u&65536L)
     {
         if (u != 0xffffffff) patchstatusbar(166,190,166+8,190+6);
#ifdef VOLUMEONE
        orderweaponnum(-1,x+70,y+12,
                     p->ammo_amount[FREEZE_WEAPON],max_ammo_amount[FREEZE_WEAPON],
                     (!p->gotweapon[FREEZE_WEAPON]*9)+12-18*
                     (cw == FREEZE_WEAPON) );
#else
         weaponnum(-1,x+70,y+12,
                     p->ammo_amount[FREEZE_WEAPON],max_ammo_amount[FREEZE_WEAPON],
                     (!p->gotweapon[FREEZE_WEAPON]*9)+12-18*
                     (cw == FREEZE_WEAPON) );
#endif
     }
}

void digitalnumber(long x,long y,long n,char s,char cs)
{
    short i, j, k, p, c;
    char b[10];

    ltoa(n,b,10);
    i = strlen(b);
    j = 0;

    for(k=0;k<i;k++)
    {
        p = DIGITALNUM+*(b+k)-'0';
        j += tilesizx[p]+1;
    }
    c = x-(j>>1);

    j = 0;
    for(k=0;k<i;k++)
    {
        p = DIGITALNUM+*(b+k)-'0';
        rotatesprite((c+j)<<16,y<<16,65536L,0,p,s,0,cs,0,0,xdim-1,ydim-1);
        j += tilesizx[p]+1;
    }
}

/*

void scratchmarks(long x,long y,long n,char s,char p)
{
    long i, ni;

    ni = n/5;
    for(i=ni;i >= 0;i--)
    {
        overwritesprite(x-2,y,SCRATCH+4,s,0,0);
        x += tilesizx[SCRATCH+4]-1;
    }

    ni = n%5;
    if(ni) overwritesprite(x,y,SCRATCH+ni-1,s,p,0);
}
  */
void displayinventory(struct player_struct *p)
{
    short n, j, xoff, y;

    j = xoff = 0;

    n = (p->jetpack_amount > 0)<<3; if(n&8) j++;
    n |= ( p->scuba_amount > 0 )<<5; if(n&32) j++;
    n |= (p->steroids_amount > 0)<<1; if(n&2) j++;
    n |= ( p->holoduke_amount > 0)<<2; if(n&4) j++;
    n |= (p->firstaid_amount > 0); if(n&1) j++;
    n |= (p->heat_amount > 0)<<4; if(n&16) j++;
    n |= (p->boot_amount > 0)<<6; if(n&64) j++;

    xoff = 160-(j*11);

    j = 0;

    if(ud.screen_size > 4)
        y = 154;
    else y = 172;

    if(ud.screen_size == 4)
    {
        if(ud.multimode > 1)
            xoff += 56;
        else xoff += 65;
    }

    while( j <= 9 )
    {
        if( n&(1<<j) )
        {
            switch( n&(1<<j) )
            {
                case   1:
                rotatesprite(xoff<<16,y<<16,65536L,0,FIRSTAID_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
                case   2:
                rotatesprite((xoff+1)<<16,y<<16,65536L,0,STEROIDS_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
                case   4:
                rotatesprite((xoff+2)<<16,y<<16,65536L,0,HOLODUKE_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
                case   8:
                rotatesprite(xoff<<16,y<<16,65536L,0,JETPACK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
                case  16:
                rotatesprite(xoff<<16,y<<16,65536L,0,HEAT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
                case  32:
                rotatesprite(xoff<<16,y<<16,65536L,0,AIRTANK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
                case 64:
                rotatesprite(xoff<<16,(y-1)<<16,65536L,0,BOOT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
            }

            xoff += 22;

            if(p->inven_icon == j+1)
                rotatesprite((xoff-2)<<16,(y+19)<<16,65536L,1024,ARROW,-32,0,2+16,windowx1,windowy1,windowx2,windowy2);
        }

        j++;
    }
}



void displayfragbar(void)
{
    short i, j;

    j = 0;

    for(i=connecthead;i>=0;i=connectpoint2[i])
        if(i > j) j = i;

    rotatesprite(0,0,65600L,0,FRAGBAR,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
    if(j >= 4) rotatesprite(319,(8)<<16,65600L,0,FRAGBAR,0,0,10+16+64+128,0,0,xdim-1,ydim-1);
    if(j >= 8) rotatesprite(319,(16)<<16,65600L,0,FRAGBAR,0,0,10+16+64+128,0,0,xdim-1,ydim-1);
    if(j >= 12) rotatesprite(319,(24)<<16,65600L,0,FRAGBAR,0,0,10+16+64+128,0,0,xdim-1,ydim-1);

    for(i=connecthead;i>=0;i=connectpoint2[i])
    {
        minitext(21+(73*(i&3)),2+((i&28)<<1),&ud.user_name[i][0],sprite[ps[i].i].pal,2+8+16+128);
        sprintf(tempbuf,"%d",ps[i].frag-ps[i].fraggedself);
        minitext(17+50+(73*(i&3)),2+((i&28)<<1),tempbuf,sprite[ps[i].i].pal,2+8+16+128);
    }
}

void coolgaugetext(short snum)
{
    struct player_struct *p;
    long i, j, o, ss, u;
    char c, permbit;

    p = &ps[snum];

    if (p->invdisptime > 0) displayinventory(p);


    if(ps[snum].gm&MODE_MENU)
        if( (current_menu >= 400  && current_menu <= 405) )
            return;

    ss = ud.screen_size; if (ss < 4) return;

    if ( ud.multimode > 1 && ud.coop != 1 )
    {
        if (pus)
            { displayfragbar(); }
        else
        {
            for(i=connecthead;i>=0;i=connectpoint2[i])
                if (ps[i].frag != sbar.frag[i]) { displayfragbar(); break; }
        }
        for(i=connecthead;i>=0;i=connectpoint2[i])
            if (i != myconnectindex)
                sbar.frag[i] = ps[i].frag;
    }

    if (ss == 4)   //DRAW MINI STATUS BAR:
    {
        rotatesprite(5<<16,(200-28)<<16,65536L,0,HEALTHBOX,0,21,10+16,0,0,xdim-1,ydim-1);
        if (p->inven_icon)
            rotatesprite(69<<16,(200-30)<<16,65536L,0,INVENTORYBOX,0,21,10+16,0,0,xdim-1,ydim-1);

        if(sprite[p->i].pal == 1 && p->last_extra < 2)
            digitalnumber(20,200-17,1,-16,10+16);
        else digitalnumber(20,200-17,p->last_extra,-16,10+16);

        rotatesprite(37<<16,(200-28)<<16,65536L,0,AMMOBOX,0,21,10+16,0,0,xdim-1,ydim-1);

        if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon;
        digitalnumber(53,200-17,p->ammo_amount[i],-16,10+16);

        o = 158; permbit = 0;
        if (p->inven_icon)
        {
            switch(p->inven_icon)
            {
                case 1: i = FIRSTAID_ICON; break;
                case 2: i = STEROIDS_ICON; break;
                case 3: i = HOLODUKE_ICON; break;
                case 4: i = JETPACK_ICON; break;
                case 5: i = HEAT_ICON; break;
                case 6: i = AIRTANK_ICON; break;
                case 7: i = BOOT_ICON; break;
                default: i = -1;
            }
            if (i >= 0) rotatesprite((231-o)<<16,(200-21)<<16,65536L,0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
#ifdef INVNAM
			u=0;
			if( i>0 ) //(i == STEROIDS_ICON ) || ( i == JETPACK_ICON) )
				u=1;
			else
				// show only if NOT steroids or jetpack
#endif
            minitext(292-30-o,190,"%",6,10+16+permbit);

            j = 0x80000000;
            switch(p->inven_icon)
            {
                case 1: i = p->firstaid_amount; break;
                case 2: i = ((p->steroids_amount+3)>>2); break;
                case 3: i = ((p->holoduke_amount+15)/24); j = p->holoduke_on; break;
                case 4: i = ((p->jetpack_amount+15)>>4); j = p->jetpack_on; break;
                case 5: i = p->heat_amount/12; j = p->heat_on; break;
                case 6: i = ((p->scuba_amount+63)>>6); break;
                case 7: i = (p->boot_amount>>1); break;
            }
#ifdef INVNAM
			if( u) 
				;// nothing
			else
				// show only if NOT steroids or jetpack
			{
#endif
			
            invennum(284-30-o,200-6,(char)i,0,10+permbit);
#ifndef WW2
// don't display in WW2
            if (j > 0) minitext(288-30-o,180,"ON",0,10+16+permbit);
            else if (j != 0x80000000) minitext(284-30-o,180,"OFF",2,10+16+permbit);
#endif
            if (p->inven_icon >= 6) minitext(284-35-o,180,"AUTO",2,10+16+permbit);
#ifdef INVNAM
			}
#endif
        }
        return;
    }

        //DRAW/UPDATE FULL STATUS BAR:

    if (pus) { pus = 0; u = 0xffffffff; } else u = 0;

    if (sbar.frag[myconnectindex] != p->frag) { sbar.frag[myconnectindex] = p->frag; u |= 32768; }
    if (sbar.got_access != p->got_access) { sbar.got_access = p->got_access; u |= 16384; }
    if (sbar.last_extra != p->last_extra) { sbar.last_extra = p->last_extra; u |= 1; }
#ifdef WW2
	{
		long lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum);
		if(lAmount == -1)
		{
			if (sbar.shield_amount != p->shield_amount) { sbar.shield_amount = p->shield_amount; u |= 2; }

		}
		else
		{
			if (sbar.shield_amount != lAmount) { sbar.shield_amount = lAmount; u |= 2; }
		}
	}
#else
    if (sbar.shield_amount != p->shield_amount) { sbar.shield_amount = p->shield_amount; u |= 2; }
#endif
    if (sbar.curr_weapon != p->curr_weapon) { sbar.curr_weapon = p->curr_weapon; u |= (4+8+16+32+64+128+256+512+1024+65536L); }
#ifdef WW2	
    for(i=1;i < MAX_WEAPONS;i++)
#else
    for(i=1;i < 10;i++)
#endif
    {
        if (sbar.ammo_amount[i] != p->ammo_amount[i])
		{
			sbar.ammo_amount[i] = p->ammo_amount[i];
			if(i < 9)
				u |= ((2<<i)+1024);
			else
#ifdef WW2
				if(i == 10)
				{
					u |= 65536L+ 1024;
				}
			else	// weapon 11...
			{
					u |= 1024 + 128;
			}
#else
				u |= 65536L+1024 + 128;
#endif
		}
        if (sbar.gotweapon[i] != p->gotweapon[i])
		{
			sbar.gotweapon[i] = p->gotweapon[i];
			if(i < 9 )
				u |= ((2<<i)+1024);
			else
				u |= 65536L+1024;
		}
    }
    if (sbar.inven_icon != p->inven_icon) { sbar.inven_icon = p->inven_icon; u |= (2048+4096+8192); }
    if (sbar.holoduke_on != p->holoduke_on) { sbar.holoduke_on = p->holoduke_on; u |= (4096+8192); }
    if (sbar.jetpack_on != p->jetpack_on) { sbar.jetpack_on = p->jetpack_on; u |= (4096+8192); }
    if (sbar.heat_on != p->heat_on) { sbar.heat_on = p->heat_on; u |= (4096+8192); }
    if (sbar.firstaid_amount != p->firstaid_amount) { sbar.firstaid_amount = p->firstaid_amount; u |= 8192; }
    if (sbar.steroids_amount != p->steroids_amount) { sbar.steroids_amount = p->steroids_amount; u |= 8192; }
    if (sbar.holoduke_amount != p->holoduke_amount) { sbar.holoduke_amount = p->holoduke_amount; u |= 8192; }
    if (sbar.jetpack_amount != p->jetpack_amount) { sbar.jetpack_amount = p->jetpack_amount; u |= 8192; }
    if (sbar.heat_amount != p->heat_amount) { sbar.heat_amount = p->heat_amount; u |= 8192; }
    if (sbar.scuba_amount != p->scuba_amount) { sbar.scuba_amount = p->scuba_amount; u |= 8192; }
    if (sbar.boot_amount != p->boot_amount) { sbar.boot_amount = p->boot_amount; u |= 8192; }
    if (u == 0) return;

    //0 - update health
    //1 - update armor
    //2 - update PISTOL_WEAPON ammo
    //3 - update SHOTGUN_WEAPON ammo
    //4 - update CHAINGUN_WEAPON ammo
    //5 - update RPG_WEAPON ammo
    //6 - update HANDBOMB_WEAPON ammo
    //7 - update SHRINKER_WEAPON ammo
    //8 - update DEVISTATOR_WEAPON ammo
    //9 - update TRIPBOMB_WEAPON ammo
    //10 - update ammo display
    //11 - update inventory icon
    //12 - update inventory on/off
    //13 - update inventory %
    //14 - update keys
    //15 - update kills
    //16 - update FREEZE_WEAPON ammo

    if (u == 0xffffffff)
    {
        patchstatusbar(0,0,320,200);
        if (ud.multimode > 1 && ud.coop != 1)
            rotatesprite(277<<16,(200-27)<<16,65536L,0,KILLSICON,0,0,10+16+128,0,0,xdim-1,ydim-1);
    }
    if (ud.multimode > 1 && ud.coop != 1)
    {
        if (u&32768)
        {
            if (u != 0xffffffff) patchstatusbar(276,183,299,193);
            digitalnumber(287,200-17,max(p->frag-p->fraggedself,0),-16,10+16+128);
        }
    }
    else
    {
        if (u&16384)
        {
            if (u != 0xffffffff) patchstatusbar(275,182,299,194);
            if (p->got_access&4) rotatesprite(275<<16,182<<16,65536L,0,ACCESS_ICON,0,23,10+16+128,0,0,xdim-1,ydim-1);
            if (p->got_access&2) rotatesprite(288<<16,182<<16,65536L,0,ACCESS_ICON,0,21,10+16+128,0,0,xdim-1,ydim-1);
            if (p->got_access&1) rotatesprite(281<<16,189<<16,65536L,0,ACCESS_ICON,0,0,10+16+128,0,0,xdim-1,ydim-1);
        }
    }
    if (u&(4+8+16+32+64+128+256+512+65536L)) weapon_amounts(p,96,182,u);

    if (u&1)
    {
        if (u != 0xffffffff) patchstatusbar(20,183,43,193);
        if(sprite[p->i].pal == 1 && p->last_extra < 2)
            digitalnumber(32,200-17,1,-16,10+16+128);
        else digitalnumber(32,200-17,p->last_extra,-16,10+16+128);
    }
    if (u&2)
    {
#ifdef WW2
		long lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum);
        if (u != 0xffffffff) patchstatusbar(52,183,75,193);
		if(lAmount == -1)
		{
			digitalnumber(64,200-17,p->shield_amount,-16,10+16+128);
		}
		else
		{
			digitalnumber(64,200-17,lAmount,-16,10+16+128);
		}
#else
        if (u != 0xffffffff) patchstatusbar(52,183,75,193);
        digitalnumber(64,200-17,p->shield_amount,-16,10+16+128);
#endif
    }

    if (u&1024)
    {
        if (u != 0xffffffff) patchstatusbar(196,183,219,193);
        if (p->curr_weapon != KNEE_WEAPON)
        {
            if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon;
            digitalnumber(230-22,200-17,p->ammo_amount[i],-16,10+16+128);
        }
    }

    if (u&(2048+4096+8192))
    {
        if (u != 0xffffffff)
        {
            if (u&(2048+4096)) { patchstatusbar(231,179,265,197); }
                              else { patchstatusbar(250,190,261,195); }
        }
        if (p->inven_icon)
        {
            o = 0; permbit = 128;

            if (u&(2048+4096))
            {
                switch(p->inven_icon)
                {
                    case 1: i = FIRSTAID_ICON; break;
                    case 2: i = STEROIDS_ICON; break;
                    case 3: i = HOLODUKE_ICON; break;
                    case 4: i = JETPACK_ICON; break;
                    case 5: i = HEAT_ICON; break;
                    case 6: i = AIRTANK_ICON; break;
                    case 7: i = BOOT_ICON; break;
                }
#ifdef INVNAM
				if( ( i== STEROIDS_ICON) || (i==JETPACK_ICON) )
					;	// nothing
				{
#endif					
                rotatesprite((231-o)<<16,(200-21)<<16,65536L,0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
                minitext(292-30-o,190,"%",6,10+16+permbit);
                if (p->inven_icon >= 6) minitext(284-35-o,180,"AUTO",2,10+16+permbit);
#ifdef INVNAM
				}
#endif
            }
            if (u&(2048+4096))
            {
                switch(p->inven_icon)
                {
                    case 3: j = p->holoduke_on; break;
#ifdef INVNAM
							// nothing
#else
                    case 4: j = p->jetpack_on; break;
#endif
                    case 5: j = p->heat_on; break;
                    default: j = 0x80000000;
                }
#ifndef WW2
				// don't show in WW2
                if (j > 0) minitext(288-30-o,180,"ON",0,10+16+permbit);
                else if (j != 0x80000000) minitext(284-30-o,180,"OFF",2,10+16+permbit);
#endif
            }
            if (u&8192)
            {
                switch(p->inven_icon)
                {
                    case 1: i = p->firstaid_amount; break;
                    case 2: i = ((p->steroids_amount+3)>>2); break;
                    case 3: i = ((p->holoduke_amount+15)/24); break;
                    case 4: i = ((p->jetpack_amount+15)>>4); break;
                    case 5: i = p->heat_amount/12; break;
                    case 6: i = ((p->scuba_amount+63)>>6); break;
                    case 7: i = (p->boot_amount>>1); break;
                }
#ifdef INVNAM
				if( (p->inven_icon == 2 /* STEROIDS */) ||
					(p->inven_icon == 4 /* JETPACK */)
					)
					; // nothing
				else
#endif
                invennum(284-30-o,200-6,(char)i,0,10+permbit);
            }
        }
    }
}
  

#define AVERAGEFRAMES 16
static long frameval[AVERAGEFRAMES], framecnt = 0;

void tics(void)
{
    long i;
    char b[10];

    i = totalclock;
    if (i != frameval[framecnt])
    {
        sprintf(b,"%ld",(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]));
        printext256(windowx1,windowy1,31,-21,b,1);
        frameval[framecnt] = i;
    }

    framecnt = ((framecnt+1)&(AVERAGEFRAMES-1));
}

void coords(short snum)
{
    short y = 0;

    if(ud.coop != 1)
    {
        if(ud.multimode > 1 && ud.multimode < 5)
            y = 8;
        else if(ud.multimode > 4)
            y = 16;
    }

    sprintf(tempbuf,"X= %ld",ps[snum].posx);
    printext256(250L,y,31,-1,tempbuf,1);
    sprintf(tempbuf,"Y= %ld",ps[snum].posy);
    printext256(250L,y+7L,31,-1,tempbuf,1);
    sprintf(tempbuf,"Z= %ld",ps[snum].posz);
    printext256(250L,y+14L,31,-1,tempbuf,1);
    sprintf(tempbuf,"A= %ld",ps[snum].ang);
    printext256(250L,y+21L,31,-1,tempbuf,1);
    sprintf(tempbuf,"ZV= %ld",ps[snum].poszv);
    printext256(250L,y+28L,31,-1,tempbuf,1);
    sprintf(tempbuf,"OG= %ld",ps[snum].on_ground);
    printext256(250L,y+35L,31,-1,tempbuf,1);
    sprintf(tempbuf,"AM= %ld",ps[snum].ammo_amount[GROW_WEAPON]);
    printext256(250L,y+43L,31,-1,tempbuf,1);
    sprintf(tempbuf,"LFW= %ld",ps[snum].last_full_weapon);
    printext256(250L,y+50L,31,-1,tempbuf,1);
    sprintf(tempbuf,"SECTL= %ld",sector[ps[snum].cursectnum].lotag);
    printext256(250L,y+57L,31,-1,tempbuf,1);
    sprintf(tempbuf,"SEED= %ld",randomseed);
    printext256(250L,y+64L,31,-1,tempbuf,1);
    sprintf(tempbuf,"THOLD= %ld",ps[snum].transporter_hold);
    printext256(250L,y+64L+7,31,-1,tempbuf,1);
}

void operatefta(void)
{
     long i, j, k;

     if(ud.screen_size > 0) j = 200-45; else j = 200-8;
     quotebot = min(quotebot,j);
     quotebotgoal = min(quotebotgoal,j);
     if(ps[myconnectindex].gm&MODE_TYPE) j -= 8;
     quotebotgoal = j; j = quotebot;
     for(i=0;i<MAXUSERQUOTES;i++)
     {
         k = user_quote_time[i]; if (k <= 0) break;

         if (k > 4)
              gametext(320>>1,j,user_quote[i],0,2+8+16);
         else if (k > 2) gametext(320>>1,j,user_quote[i],0,2+8+16+1);
             else gametext(320>>1,j,user_quote[i],0,2+8+16+1+32);
         j -= 8;
     }

     if (ps[screenpeek].fta <= 1) return;

     if (ud.coop != 1 && ud.screen_size > 0 && ud.multimode > 1)
     {
         j = 0; k = 8;
         for(i=connecthead;i>=0;i=connectpoint2[i])
             if (i > j) j = i;

         if (j >= 4 && j <= 8) k += 8;
         else if (j > 8 && j <= 12) k += 16;
         else if (j > 12) k += 24;
     }
     else k = 0;

     if (ps[screenpeek].ftq == 115 || ps[screenpeek].ftq == 116)
     {
         k = quotebot;
         for(i=0;i<MAXUSERQUOTES;i++)
         {
             if (user_quote_time[i] <= 0) break;
             k -= 8;
         }
         k -= 4;
     }

     j = ps[screenpeek].fta;
     if (j > 4)
          gametext(320>>1,k,fta_quotes[ps[screenpeek].ftq],0,2+8+16);
     else
#ifdef NAM
		 if(ps[screenpeek].ftq == 99) gametext(320>>1,k,"Matt Saettler.  matts@saettler.com",0,2+8+16+1);
         else if (j > 2) gametext(320>>1,k,fta_quotes[ps[screenpeek].ftq],0,2+8+16+1);
#else
         if (j > 2) gametext(320>>1,k,fta_quotes[ps[screenpeek].ftq],0,2+8+16+1);
#endif
     else
         gametext(320>>1,k,fta_quotes[ps[screenpeek].ftq],0,2+8+16+1+32);
}

void FTA(short q,struct player_struct *p)
{
    if( ud.fta_on == 1)
    {
        if( p->fta > 0 && q != 115 && q != 116 )
            if( p->ftq == 115 || p->ftq == 116 ) return;
        
        p->fta = 100;

        if( p->ftq != q || q == 26 )
        // || q == 26 || q == 115 || q ==116 || q == 117 || q == 122 )
        {
            p->ftq = q;
            pub = NUMPAGES;
            pus = NUMPAGES;
        }
    }
}

void showtwoscreens(void)
{
    short i;

#ifndef VOLUMEALL
    setview(0,0,xdim-1,ydim-1);
    flushperms();
    ps[myconnectindex].palette = palette;
    for(i=0;i<64;i+=7) palto(0,0,0,i);
    KB_FlushKeyboardQueue();
    rotatesprite(0,0,65536L,0,3291,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
    nextpage(); for(i=63;i>0;i-=7) palto(0,0,0,i);
    while( !KB_KeyWaiting() ) getpackets();

    for(i=0;i<64;i+=7) palto(0,0,0,i);
    KB_FlushKeyboardQueue();
    rotatesprite(0,0,65536L,0,3290,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
    nextpage(); for(i=63;i>0;i-=7) palto(0,0,0,i);
    while( !KB_KeyWaiting() ) getpackets();
#else
    setview(0,0,xdim-1,ydim-1);
    flushperms();
    ps[myconnectindex].palette = palette;
    for(i=0;i<64;i+=7) palto(0,0,0,i);
    KB_FlushKeyboardQueue();
    clearview(0L);
    rotatesprite(0,0,65536L,0,TENSCREEN,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
    nextpage(); for(i=63;i>0;i-=7) palto(0,0,0,i);
    totalclock = 0;
//    while( !KB_KeyWaiting() && totalclock < 00) getpackets();
    while( !KB_KeyWaiting() && totalclock < 2400) getpackets();
#endif
}

void binscreen(void)
{
    long fil;
#ifdef VOLUMEONE
    fil = kopen4load("dukesw.bin",1);
#else
    fil = kopen4load("duke3d.bin",1);
#endif
    if(fil == -1) return;
    kread(fil,(char *)0xb8000,4000);
    kclose(fil);
}


void gameexit(char *t)
{
    short i;

    if(*t != 0) ps[myconnectindex].palette = (char *) &palette[0];

    if(numplayers > 1)
    {
        allowtimetocorrecterrorswhenquitting();
        uninitmultiplayers();
    }

    if(ud.recstat == 1) closedemowrite();
    else if(ud.recstat == 2) { fclose(frecfilep); }

    if(qe || cp)
        goto GOTOHERE;

    if(playerswhenstarted > 1 && ud.coop != 1 && *t == ' ')
    {
        dobonus(1);
        setgamemode(ScreenMode,ScreenWidth,ScreenHeight);
    }
#ifdef ONELEVELDEMO
    doorders();
    t = "You have been playing a ONE LEVEL demo of Duke Nukem 3D.";
#endif

    if( *t != 0 && *(t+1) != 'V' && *(t+1) != 'Y' && playonten == 0 )
        showtwoscreens();

    GOTOHERE:

    Shutdown();

    if(*t != 0)
    {
        setvmode(0x3);
        binscreen();
        if(playonten == 0)
        {
            if(*t == ' ' && *(t+1) == 0) *t = 0;
            printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
            printf("%s%s","\n",t);
        }
    }

    uninitgroupfile();

    unlink("duke3d.tmp");

    exit(0);
}




short inputloc = 0;
short strget(short x,short y,char *t,short dalen,short c)
{
    short ch,sc;

    while(KB_KeyWaiting())
    {
        sc = 0;
        ch = KB_Getch();

        if (ch == 0)
        {

            sc = KB_Getch();
            if( sc == 104) return(1);

            continue;
        }
        else
        {
            if(ch == 8)
            {
                if( inputloc > 0 )
                {
                    inputloc--;
                    *(t+inputloc) = 0;
                }
            }
            else
            {
                if(ch == asc_Enter || sc == 104)
                {
                    KB_ClearKeyDown(sc_Enter);
                    KB_ClearKeyDown(sc_kpad_Enter);
                    return (1);
                }
                else if(ch == asc_Escape)
                {
                    KB_ClearKeyDown(sc_Escape);
                    return (-1);
                }
                else if ( ch >= 32 && inputloc < dalen && ch < 127)
                {
                    ch = toupper(ch);
                    *(t+inputloc) = ch;
                    *(t+inputloc+1) = 0;
                    inputloc++;
                }
            }
        }
    }

    if( c == 999 ) return(0);
    if( c == 998 )
    {
        char b[41],ii;
        for(ii=0;ii<inputloc;ii++)
            b[ii] = '*';
        b[ii] = 0;
        x = gametext(x,y,b,c,2+8+16);
    }
    else x = gametext(x,y,t,c,2+8+16);
    c = 4-(sintable[(totalclock<<4)&2047]>>11);
    rotatesprite((x+8)<<16,(y+4)<<16,32768L,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,2+8,0,0,xdim-1,ydim-1);

    return (0);
}

void typemode(void)
{
     short ch, hitstate, i, j;

     if( ps[myconnectindex].gm&MODE_SENDTOWHOM )
     {
          if(sendmessagecommand != -1 || ud.multimode < 3 || movesperpacket == 4)
          {
                tempbuf[0] = 4;
                tempbuf[1] = 0;
                recbuf[0]  = 0;

                if(ud.multimode < 3)
                     sendmessagecommand = 2;

                strcat(recbuf,ud.user_name[myconnectindex]);
                strcat(recbuf,": ");
                strcat(recbuf,typebuf);
                j = strlen(recbuf);
                recbuf[j] = 0;
                strcat(tempbuf+1,recbuf);

                if(sendmessagecommand >= ud.multimode || movesperpacket == 4)
                {
                     for(ch=connecthead;ch >= 0;ch=connectpoint2[ch])
                          if (ch != myconnectindex)
                                sendpacket(ch,tempbuf,j+1);

                     adduserquote(recbuf);
                     quotebot += 8;
                     quotebotgoal = quotebot;
                }
                else if(sendmessagecommand >= 0)
                     sendpacket(sendmessagecommand,tempbuf,j+1);

                sendmessagecommand = -1;
                ps[myconnectindex].gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
          }
          else if(sendmessagecommand == -1)
          {
                j = 50;
                gametext(320>>1,j,"SEND MESSAGE TO...",0,2+8+16); j += 8;
                for(i=connecthead;i>=0;i=connectpoint2[i])
                {
                     if (i == myconnectindex)
                     {
                         minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16);
                         minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16); j += 7;
                     }
                     else
                     {
                         sprintf(buf,"      %ld - %s",i+1,ud.user_name[i]);
                         minitextshade((320>>1)-40-6+1,j+1,buf,26,0,2+8+16);
                         minitext((320>>1)-40-6,j,buf,0,2+8+16); j += 7;
                     }
                }
                minitextshade((320>>1)-40-4+1,j+1,"    ESC - Abort",26,0,2+8+16);
                minitext((320>>1)-40-4,j,"    ESC - Abort",0,2+8+16); j += 7;

                if (ud.screen_size > 0) j = 200-45; else j = 200-8;
                gametext(320>>1,j,typebuf,0,2+8+16);

                if( KB_KeyWaiting() )
                {
                     i = KB_GetCh();

                     if(i == 'A' || i == 'a' || i == 13)
                          sendmessagecommand = ud.multimode;
                     else if(i >= '1' || i <= (ud.multimode + '1') )
                          sendmessagecommand = i - '1';
                     else
                     {
                        sendmessagecommand = ud.multimode;
                          if(i == 27)
                          {
                              ps[myconnectindex].gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
                              sendmessagecommand = -1;
                          }
                          else
                          typebuf[0] = 0;
                     }

                     KB_ClearKeyDown(sc_1);
                     KB_ClearKeyDown(sc_2);
                     KB_ClearKeyDown(sc_3);
                     KB_ClearKeyDown(sc_4);
                     KB_ClearKeyDown(sc_5);
                     KB_ClearKeyDown(sc_6);
                     KB_ClearKeyDown(sc_7);
                     KB_ClearKeyDown(sc_8);
                     KB_ClearKeyDown(sc_A);
                     KB_ClearKeyDown(sc_Escape);
                     KB_ClearKeyDown(sc_Enter);
                }
          }
     }
     else
     {
          if(ud.screen_size > 0) j = 200-45; else j = 200-8;
          hitstate = strget(320>>1,j,typebuf,30,1);

          if(hitstate == 1)
          {
                KB_ClearKeyDown(sc_Enter);
                ps[myconnectindex].gm |= MODE_SENDTOWHOM;
          }
          else if(hitstate == -1)
                ps[myconnectindex].gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
          else pub = NUMPAGES;
     }
}

void moveclouds(void)
{
    if( totalclock > cloudtotalclock || totalclock < (cloudtotalclock-7))
    {
        short i;

        cloudtotalclock = totalclock+6;

        for(i=0;i<numclouds;i++)
        {
            cloudx[i] += (sintable[(ps[screenpeek].ang+512)&2047]>>9);
            cloudy[i] += (sintable[ps[screenpeek].ang&2047]>>9);

            sector[clouds[i]].ceilingxpanning = cloudx[i]>>6;
            sector[clouds[i]].ceilingypanning = cloudy[i]>>6;
        }
    }
}


void displayrest(long smoothratio)
{
    long a, i, j;

    struct player_struct *pp;
    walltype *wal;
    long cposx,cposy,cang;

    // printf("%ld\n",cacnum);

    // Print Gotpic picnum array if bit on, walloc of picnum

    pp = &ps[screenpeek];

    if( pp->pals_time > 0 && pp->loogcnt == 0)
    {
        palto( pp->pals[0],
               pp->pals[1],
               pp->pals[2],
               pp->pals_time|128);

        restorepalette = 1;
    }
    else if( restorepalette )
    {
        setbrightness(ud.brightness>>2,&pp->palette[0]);
        restorepalette = 0;
    }
    else if(pp->loogcnt > 0) palto(0,64,0,(pp->loogcnt>>1)+128);

    if(ud.show_help)
    {
        switch(ud.show_help)
        {
            case 1:
                rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1);
                break;
            case 2:
                rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1);
                break;
        }

        if ( KB_KeyPressed(sc_Escape ) )
        {
            KB_ClearKeyDown(sc_Escape);
            ud.show_help = 0;
            if(ud.multimode < 2 && ud.recstat != 2)
            {
                ready2send = 1;
                totalclock = ototalclock;
            }
            vscrn();
        }
        return;
    }

    i = pp->cursectnum;

    show2dsector[i>>3] |= (1<<(i&7));
    wal = &wall[sector[i].wallptr];
    for(j=sector[i].wallnum;j>0;j--,wal++)
    {
        i = wal->nextsector;
        if (i < 0) continue;
        if (wal->cstat&0x0071) continue;
        if (wall[wal->nextwall].cstat&0x0071) continue;
        if (sector[i].lotag == 32767) continue;
        if (sector[i].ceilingz >= sector[i].floorz) continue;
        show2dsector[i>>3] |= (1<<(i&7));
    }

    if(ud.camerasprite == -1)
    {
        if( ud.overhead_on != 2 )
        {
            if(pp->newowner >= 0)
                cameratext(pp->newowner);
            else
            {
                displayweapon(screenpeek);
                if(pp->over_shoulder_on == 0 )
                    displaymasks(screenpeek);
            }
            moveclouds();
        }

        if( ud.overhead_on > 0 )
        {
                smoothratio = min(max(smoothratio,0),65536);
                dointerpolations(smoothratio);
                if( ud.scrollmode == 0 )
                {
                     if(pp->newowner == -1)
                     {
                         if (screenpeek == myconnectindex && numplayers > 1)
                         {
                             cposx = omyx+mulscale16((long)(myx-omyx),smoothratio);
                             cposy = omyy+mulscale16((long)(myy-omyy),smoothratio);
                             cang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio);
                         }
                         else
                         {
                              cposx = pp->oposx+mulscale16((long)(pp->posx-pp->oposx),smoothratio);
                              cposy = pp->oposy+mulscale16((long)(pp->posy-pp->oposy),smoothratio);
                              cang = pp->oang+mulscale16((long)(((pp->ang+1024-pp->oang)&2047)-1024),smoothratio);
                         }
                    }
                    else
                    {
                        cposx = pp->oposx;
                        cposy = pp->oposy;
                        cang = pp->oang;
                    }
                }
                else
                {

                     ud.fola += ud.folavel>>3;
                     ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14;
                     ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14;

                     cposx = ud.folx;
                     cposy = ud.foly;
                     cang = ud.fola;
                }

                if(ud.overhead_on == 2)
                {
                    clearview(0L);
                    drawmapview(cposx,cposy,pp->zoom,cang);
                }
                drawoverheadmap( cposx,cposy,pp->zoom,cang);

                restoreinterpolations();

                if(ud.overhead_on == 2)
                {
                    if(ud.screen_size > 0) a = 147;
                    else a = 182;

                    minitext(1,a+6,volume_names[ud.volume_number],0,2+8+16);
                    minitext(1,a+12,level_names[ud.volume_number*11 + ud.level_number],0,2+8+16);
                }
        }
    }

    coolgaugetext(screenpeek);
    operatefta();

    if( KB_KeyPressed(sc_Escape) && ud.overhead_on == 0
        && ud.show_help == 0
        && ps[myconnectindex].newowner == -1)
    {
        if( (ps[myconnectindex].gm&MODE_MENU) == MODE_MENU && current_menu < 51)
        {
            KB_ClearKeyDown(sc_Escape);
            ps[myconnectindex].gm &= ~MODE_MENU;
            if(ud.multimode < 2 && ud.recstat != 2)
            {
                ready2send = 1;
                totalclock = ototalclock;
                cameraclock = totalclock;
                cameradist = 65536L;
            }
            walock[MAXTILES-1] = 199;
            vscrn();
        }
        else if( (ps[myconnectindex].gm&MODE_MENU) != MODE_MENU &&
            ps[myconnectindex].newowner == -1 &&
            (ps[myconnectindex].gm&MODE_TYPE) != MODE_TYPE)
        {
            KB_ClearKeyDown(sc_Escape);
            FX_StopAllSounds();
            clearsoundlocks();

            intomenusounds();

            ps[myconnectindex].gm |= MODE_MENU;

            if(ud.multimode < 2 && ud.recstat != 2) ready2send = 0;

            if(ps[myconnectindex].gm&MODE_GAME) cmenu(50);
            else cmenu(0);
            screenpeek = myconnectindex;
        }
    }

    if(ps[myconnectindex].newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1)
        rotatesprite((160L-(ps[myconnectindex].look_ang>>1))<<16,100L<<16,65536L,0,CROSSHAIR,0,0,2+1,windowx1,windowy1,windowx2,windowy2);

    if(ps[myconnectindex].gm&MODE_TYPE)
        typemode();
    else
        menus();
    
    if( ud.pause_on==1 && (ps[myconnectindex].gm&MODE_MENU) == 0 )
        menutext(160,100,0,0,"GAME PAUSED");

    if(ud.coords)
        coords(screenpeek);
    if(ud.tickrate)
        tics();
}


void updatesectorz(long x, long y, long z, short *sectnum)
{
    walltype *wal;
    long i, j, cz, fz;

    getzsofslope(*sectnum,x,y,&cz,&fz);
    if ((z >= cz) && (z <= fz))
        if (inside(x,y,*sectnum) != 0) return;

    if ((*sectnum >= 0) && (*sectnum < numsectors))
    {
        wal = &wall[sector[*sectnum].wallptr];
        j = sector[*sectnum].wallnum;
        do
        {
            i = wal->nextsector;
            if (i >= 0)
            {
                getzsofslope(i,x,y,&cz,&fz);
                if ((z >= cz) && (z <= fz))
                    if (inside(x,y,(short)i) == 1)
                        { *sectnum = i; return; }
            }
            wal++; j--;
        } while (j != 0);
    }

    for(i=numsectors-1;i>=0;i--)
    {
        getzsofslope(i,x,y,&cz,&fz);
        if ((z >= cz) && (z <= fz))
            if (inside(x,y,(short)i) == 1)
                { *sectnum = i; return; }
    }

    *sectnum = -1;
}

void view(struct player_struct *pp, long *vx, long *vy,long *vz,short *vsectnum, short ang, short horiz)
{
     spritetype *sp;
     long i, nx, ny, nz, hx, hy, hz, hitx, hity, hitz;
     short bakcstat, hitsect, hitwall, hitsprite, daang;

     nx = (sintable[(ang+1536)&2047]>>4);
     ny = (sintable[(ang+1024)&2047]>>4);
     nz = (horiz-100)*128;

     sp = &sprite[pp->i];

     bakcstat = sp->cstat;
     sp->cstat &= (short)~0x101;

     updatesectorz(*vx,*vy,*vz,vsectnum);
     hitscan(*vx,*vy,*vz,*vsectnum,nx,ny,nz,&hitsect,&hitwall,&hitsprite,&hitx,&hity,&hitz,CLIPMASK1);

     if(*vsectnum < 0)
     {
        sp->cstat = bakcstat;
        return;
     }

     hx = hitx-(*vx); hy = hity-(*vy);
     if (klabs(nx)+klabs(ny) > klabs(hx)+klabs(hy))
     {
         *vsectnum = hitsect;
         if (hitwall >= 0)
         {
             daang = getangle(wall[wall[hitwall].point2].x-wall[hitwall].x,
                                    wall[wall[hitwall].point2].y-wall[hitwall].y);

             i = nx*sintable[daang]+ny*sintable[(daang+1536)&2047];
             if (klabs(nx) > klabs(ny)) hx -= mulscale28(nx,i);
                                          else hy -= mulscale28(ny,i);
         }
         else if (hitsprite < 0)
         {
             if (klabs(nx) > klabs(ny)) hx -= (nx>>5);
                                          else hy -= (ny>>5);
         }
         if (klabs(nx) > klabs(ny)) i = divscale16(hx,nx);
                                      else i = divscale16(hy,ny);
         if (i < cameradist) cameradist = i;
     }
     *vx = (*vx)+mulscale16(nx,cameradist);
     *vy = (*vy)+mulscale16(ny,cameradist);
     *vz = (*vz)+mulscale16(nz,cameradist);

     cameradist = min(cameradist+((totalclock-cameraclock)<<10),65536);
     cameraclock = totalclock;

     updatesectorz(*vx,*vy,*vz,vsectnum);

     sp->cstat = bakcstat;
}
     
    //REPLACE FULLY
void drawbackground(void)
{
     short dapicnum;
     long x,y,x1,y1,x2,y2,topy;

     flushperms();

     switch(ud.m_volume_number)
     {
          default:dapicnum = BIGHOLE;break;
          case 1:dapicnum = BIGHOLE;break;
          case 2:dapicnum = BIGHOLE;break;
     }

     y1 = 0; y2 = ydim;
     if( ready2send || ud.recstat == 2 )
     {
        if(ud.coop != 1)
        {
            if (ud.multimode > 1) y1 += scale(ydim,8,200);
            if (ud.multimode > 4) y1 += scale(ydim,8,200);
        }
        if (ud.screen_size >= 8) y2 = scale(ydim,200-34,200);
     }

     for(y=y1;y<y2;y+=128)
          for(x=0;x<xdim;x+=128)
                rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,0,y1,xdim-1,y2-1);

     if(ud.screen_size > 8)
     {
          y = 0;
          if(ud.coop != 1)
          {
             if (ud.multimode > 1) y += 8;
             if (ud.multimode > 4) y += 8;
          }

          x1 = max(windowx1-4,0);
          y1 = max(windowy1-4,y);
          x2 = min(windowx2+4,xdim-1);
          y2 = min(windowy2+4,scale(ydim,200-34,200)-1);

          for(y=y1+4;y<y2-4;y+=64)
          {
                rotatesprite(x1<<16,y<<16,65536L,0,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
                rotatesprite((x2+1)<<16,(y+64)<<16,65536L,1024,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
          }

          for(x=x1+4;x<x2-4;x+=64)
          {
                rotatesprite((x+64)<<16,y1<<16,65536L,512,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
                rotatesprite(x<<16,(y2+1)<<16,65536L,1536,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
          }

          rotatesprite(x1<<16,y1<<16,65536L,0,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
          rotatesprite((x2+1)<<16,y1<<16,65536L,512,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
          rotatesprite((x2+1)<<16,(y2+1)<<16,65536L,1024,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
          rotatesprite(x1<<16,(y2+1)<<16,65536L,1536,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
     }
}


// Floor Over Floor

// If standing in sector with SE42
// then draw viewing to SE41 and raise all =hi SE43 cielings.

// If standing in sector with SE43
// then draw viewing to SE40 and lower all =hi SE42 floors.

// If standing in sector with SE44
// then draw viewing to SE40.

// If standing in sector with SE45
// then draw viewing to SE41.

#define FOFTILE 13
#define FOFTILEX 32
#define FOFTILEY 32
long tempsectorz[MAXSECTORS];
long tempsectorpicnum[MAXSECTORS];
//short tempcursectnum;

SE40_Draw(int spnum,long x,long y,long z,short a,short h,long smoothratio)
{
 int i=0,j=0,k=0;
 int floor1=0,floor2=0,ok=0,fofmode=0;
 long offx,offy;

 if(sprite[spnum].ang!=512) return;

 i = FOFTILE;    //Effect TILE
 if (!(gotpic[i>>3]&(1<<(i&7)))) return;
 gotpic[i>>3] &= ~(1<<(i&7));

 floor1=spnum;

 if(sprite[spnum].lotag==42) fofmode=40;
 if(sprite[spnum].lotag==43) fofmode=41;
 if(sprite[spnum].lotag==44) fofmode=40;
 if(sprite[spnum].lotag==45) fofmode=41;

// fofmode=sprite[spnum].lotag-2;

// sectnum=sprite[j].sectnum;
// sectnum=cursectnum;
 ok++;

/*  recursive?
 for(j=0;j<MAXSPRITES;j++)
 {
  if(
     sprite[j].sectnum==sectnum &&
     sprite[j].picnum==1 &&
     sprite[j].lotag==110
    ) { DrawFloorOverFloor(j); break;}
 }
*/

// if(ok==0) { Message("no fof",RED); return; }

 for(j=0;j<MAXSPRITES;j++)
 {
  if(
     sprite[j].picnum==1 &&
     sprite[j].lotag==fofmode &&
     sprite[j].hitag==sprite[floor1].hitag
    ) { floor1=j; fofmode=sprite[j].lotag; ok++; break;}
 }
// if(ok==1) { Message("no floor1",RED); return; }

 if(fofmode==40) k=41; else k=40;

 for(j=0;j<MAXSPRITES;j++)
 {
  if(
     sprite[j].picnum==1 &&
     sprite[j].lotag==k &&
     sprite[j].hitag==sprite[floor1].hitag
    ) {floor2=j; ok++; break;}
 }

// if(ok==2) { Message("no floor2",RED); return; }

 for(j=0;j<MAXSPRITES;j++)  // raise ceiling or floor
 {
  if(sprite[j].picnum==1 &&
     sprite[j].lotag==k+2 &&
     sprite[j].hitag==sprite[floor1].hitag
    )
    {
     if(k==40)
     {tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].floorz;
      sector[sprite[j].sectnum].floorz+=(((z-sector[sprite[j].sectnum].floorz)/32768)+1)*32768;
      tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].floorpicnum;
      sector[sprite[j].sectnum].floorpicnum=13;
     }
     if(k==41)
     {tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingz;
      sector[sprite[j].sectnum].ceilingz+=(((z-sector[sprite[j].sectnum].ceilingz)/32768)-1)*32768;
      tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingpicnum;
      sector[sprite[j].sectnum].ceilingpicnum=13;
     }
    }
 }

 i=floor1;
 offx=x-sprite[i].x;
 offy=y-sprite[i].y;
 i=floor2;
 drawrooms(offx+sprite[i].x,offy+sprite[i].y,z,a,h,sprite[i].sectnum);
 animatesprites(x,y,a,smoothratio);
 drawmasks();

 for(j=0;j<MAXSPRITES;j++)  // restore ceiling or floor
 {
  if(sprite[j].picnum==1 &&
     sprite[j].lotag==k+2 &&
     sprite[j].hitag==sprite[floor1].hitag
    )
    {
     if(k==40)
     {sector[sprite[j].sectnum].floorz=tempsectorz[sprite[j].sectnum];
      sector[sprite[j].sectnum].floorpicnum=tempsectorpicnum[sprite[j].sectnum];
     }
     if(k==41)
     {sector[sprite[j].sectnum].ceilingz=tempsectorz[sprite[j].sectnum];
      sector[sprite[j].sectnum].ceilingpicnum=tempsectorpicnum[sprite[j].sectnum];
     }
    }// end if
 }// end for

} // end SE40




void se40code(long x,long y,long z,long a,long h, long smoothratio)
{
    int i;

    i = headspritestat[15];
    while(i >= 0)
    {
        switch(sprite[i].lotag)
        {
//            case 40:
//            case 41:
//                SE40_Draw(i,x,y,a,smoothratio);
//                break;
            case 42:
            case 43:
            case 44:
            case 45:
                if(ps[screenpeek].cursectnum == sprite[i].sectnum)
                    SE40_Draw(i,x,y,z,a,h,smoothratio);
                break;
        }
        i = nextspritestat[i];
    }
}

static long oyrepeat=-1;

void displayrooms(short snum,long smoothratio)
{
    long cposx,cposy,cposz,dst,j,fz,cz,hz,lz;
    short sect, cang, k, choriz,tsect;
    struct player_struct *p;
    long tposx,tposy,tposz,dx,dy,thoriz,i;
    short tang;

    p = &ps[snum];

    if(pub > 0)
    {
        if(ud.screen_size > 8) drawbackground();
        pub = 0;
    }

    if( ud.overhead_on == 2 || ud.show_help || p->cursectnum == -1)
        return;

    smoothratio = min(max(smoothratio,0),65536);

    visibility = p->visibility;

    if(ud.pause_on || ps[snum].on_crane > -1) smoothratio = 65536;

    sect = p->cursectnum;
    if(sect < 0 || sect >= MAXSECTORS) return;

    dointerpolations(smoothratio);

    animatecamsprite();

    if(ud.camerasprite >= 0)
    {
        spritetype *s;

        s = &sprite[ud.camerasprite];

        if(s->yvel < 0) s->yvel = -100;
        else if(s->yvel > 199) s->yvel = 300;

        cang = hittype[ud.camerasprite].tempang+mulscale16((long)(((s->ang+1024-hittype[ud.camerasprite].tempang)&2047)-1024),smoothratio);

        se40code(s->x,s->y,s->z,cang,s->yvel,smoothratio);

        drawrooms(s->x,s->y,s->z-(4<<8),cang,s->yvel,s->sectnum);
        animatesprites(s->x,s->y,cang,smoothratio);
        drawmasks();
    }
    else
    {
        i = divscale22(1,sprite[p->i].yrepeat+28);
        if (i != oyrepeat)
        {
            oyrepeat = i;
            setaspect(oyrepeat,yxaspect);
        }

        if(screencapt)
        {
            walock[MAXTILES-1] = 199;
            if (waloff[MAXTILES-1] == 0)
                allocache((long *)&waloff[MAXTILES-1],100*160,&walock[MAXTILES-1]);
            setviewtotile(MAXTILES-1,100L,160L);
        }
        else if( ( ud.screen_tilting && p->rotscrnang ) || ud.detail==0 )
        {
                if (ud.screen_tilting) tang = p->rotscrnang; else tang = 0;

                walock[MAXTILES-2] = 255;
                if (waloff[MAXTILES-2] == 0)
                    allocache(&waloff[MAXTILES-2],320L*320L,&walock[MAXTILES-2]);
                if ((tang&1023) == 0)
                    setviewtotile(MAXTILES-2,200L>>(1-ud.detail),320L>>(1-ud.detail));
                else
                    setviewtotile(MAXTILES-2,320L>>(1-ud.detail),320L>>(1-ud.detail));
                if ((tang&1023) == 512)
                {     //Block off unscreen section of 90ø tilted screen
                    j = ((320-60)>>(1-ud.detail));
                    for(i=(60>>(1-ud.detail))-1;i>=0;i--)
                    {
                        startumost[i] = 1; startumost[i+j] = 1;
                        startdmost[i] = 0; startdmost[i+j] = 0;
                    }
                }

                i = (tang&511); if (i > 256) i = 512-i;
                i = sintable[i+512]*8 + sintable[i]*5L;
                setaspect(i>>1,yxaspect);
          }

          if ( (snum == myconnectindex) && (numplayers > 1) )
		  {
				cposx = omyx+mulscale16((long)(myx-omyx),smoothratio);
				cposy = omyy+mulscale16((long)(myy-omyy),smoothratio);
				cposz = omyz+mulscale16((long)(myz-omyz),smoothratio);
				cang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio);
				choriz = omyhoriz+omyhorizoff+mulscale16((long)(myhoriz+myhorizoff-omyhoriz-omyhorizoff),smoothratio);
				sect = mycursectnum;
		  }
		  else
		  {
				cposx = p->oposx+mulscale16((long)(p->posx-p->oposx),smoothratio);
				cposy = p->oposy+mulscale16((long)(p->posy-p->oposy),smoothratio);
				cposz = p->oposz+mulscale16((long)(p->posz-p->oposz),smoothratio);
				cang = p->oang+mulscale16((long)(((p->ang+1024-p->oang)&2047)-1024),smoothratio);
				choriz = p->ohoriz+p->ohorizoff+mulscale16((long)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smoothratio);
		  }
		  cang += p->look_ang;

		  if (p->newowner >= 0)
		  {
				cang = p->ang+p->look_ang;
				choriz = p->horiz+p->horizoff;
				cposx = p->posx;
				cposy = p->posy;
				cposz = p->posz;
				sect = sprite[p->newowner].sectnum;
				smoothratio = 65536L;
		  }

		  else if( p->over_shoulder_on == 0 )
				cposz += p->opyoff+mulscale16((long)(p->pyoff-p->opyoff),smoothratio);
		  else view(p,&cposx,&cposy,&cposz,&sect,cang,choriz);

        cz = hittype[p->i].ceilingz;
        fz = hittype[p->i].floorz;

        if(earthquaketime > 0 && p->on_ground == 1)
        {
            cposz += 256-(((earthquaketime)&1)<<9);
            cang += (2-((earthquaketime)&2))<<2;
        }

        if(sprite[p->i].pal == 1) cposz -= (18<<8);

        if(p->newowner >= 0)
            choriz = 100+sprite[p->newowner].shade;
        else if(p->spritebridge == 0)
        {
            if( cposz < ( p->truecz + (4<<8) ) ) cposz = cz + (4<<8);
            else if( cposz > ( p->truefz - (4<<8) ) ) cposz = fz - (4<<8);
        }

        if (sect >= 0)
        {
            getzsofslope(sect,cposx,cposy,&cz,&fz);
            if (cposz < cz+(4<<8)) cposz = cz+(4<<8);
            if (cposz > fz-(4<<8)) cposz = fz-(4<<8);
        }

        if(choriz > 299) choriz = 299;
        else if(choriz < -99) choriz = -99;

        se40code(cposx,cposy,cposz,cang,choriz,smoothratio);

        if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
        {
            dst = 0x7fffffff; i = 0;
            for(k=0;k<mirrorcnt;k++)
            {
                j = klabs(wall[mirrorwall[k]].x-cposx);
                j += klabs(wall[mirrorwall[k]].y-cposy);
                if (j < dst) dst = j, i = k;
            }

            if( wall[mirrorwall[i]].overpicnum == MIRROR )
            {
                preparemirror(cposx,cposy,cposz,cang,choriz,mirrorwall[i],mirrorsector[i],&tposx,&tposy,&tang);

                j = visibility;
                visibility = (j>>1) + (j>>2);

                drawrooms(tposx,tposy,cposz,tang,choriz,mirrorsector[i]+MAXSECTORS);

                display_mirror = 1;
                animatesprites(tposx,tposy,tang,smoothratio);
                display_mirror = 0;

                drawmasks();
                completemirror();   //Reverse screen x-wise in this function
                visibility = j;
            }
            gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
        }

        drawrooms(cposx,cposy,cposz,cang,choriz,sect);
        animatesprites(cposx,cposy,cang,smoothratio);
        drawmasks();

        if(screencapt == 1)
        {
            setviewback();
            screencapt = 0;
//            walock[MAXTILES-1] = 1;
        }
        else if( ( ud.screen_tilting && p->rotscrnang) || ud.detail==0 )
        {
            if (ud.screen_tilting) tang = p->rotscrnang; else tang = 0;
            setviewback();
            picanm[MAXTILES-2] &= 0xff0000ff;
            i = (tang&511); if (i > 256) i = 512-i;
            i = sintable[i+512]*8 + sintable[i]*5L;
            if ((1-ud.detail) == 0) i >>= 1;
            rotatesprite(160<<16,100<<16,i,tang+512,MAXTILES-2,0,0,4+2+64,windowx1,windowy1,windowx2,windowy2);
            walock[MAXTILES-2] = 199;
        }
    }

    restoreinterpolations();

    if (totalclock < lastvisinc)
    {
        if (klabs(p->visibility-ud.const_visibility) > 8)
            p->visibility += (ud.const_visibility-p->visibility)>>2;
    }
    else p->visibility = ud.const_visibility;
}





short LocateTheLocator(short n,short sn)
{
    short i;

    i = headspritestat[7];
    while(i >= 0)
    {
        if( (sn == -1 || sn == SECT) && n == SLT )
            return i;
        i = nextspritestat[i];
    }
    return -1;
}

short EGS(short whatsect,long s_x,long s_y,long s_z,short s_pn,signed char s_s,signed char s_xr,signed char s_yr,short s_a,short s_ve,long s_zv,short s_ow,signed char s_ss)
{
    short i;
    spritetype *s;

    i = insertsprite(whatsect,s_ss);

    if( i < 0 )
        gameexit(" Too many sprites spawned.");

    hittype[i].bposx = s_x;
    hittype[i].bposy = s_y;
    hittype[i].bposz = s_z;

    s = &sprite[i];

    s->x = s_x;
    s->y = s_y;
    s->z = s_z;
    s->cstat = 0;
    s->picnum = s_pn;
    s->shade = s_s;
    s->xrepeat = s_xr;
    s->yrepeat = s_yr;
    s->pal = 0;

    s->ang = s_a;
    s->xvel = s_ve;
    s->zvel = s_zv;
    s->owner = s_ow;
    s->xoffset = 0;
    s->yoffset = 0;
    s->yvel = 0;
    s->clipdist = 0;
    s->pal = 0;
    s->lotag = 0;

    hittype[i].picnum = sprite[s_ow].picnum;

    hittype[i].lastvx = 0;
    hittype[i].lastvy = 0;

    hittype[i].timetosleep = 0;
    hittype[i].actorstayput = -1;
    hittype[i].extra = -1;
    hittype[i].owner = s_ow;
    hittype[i].cgg = 0;
    hittype[i].movflag = 0;
    hittype[i].tempang = 0;
    hittype[i].dispicnum = 0;
    hittype[i].floorz = hittype[s_ow].floorz;
    hittype[i].ceilingz = hittype[s_ow].ceilingz;

    T1=T3=T4=T6=0;
    if( actorscrptr[s_pn] )
    {
        s->extra = *actorscrptr[s_pn];
        T5 = *(actorscrptr[s_pn]+1);
        T2 = *(actorscrptr[s_pn]+2);
        s->hitag = *(actorscrptr[s_pn]+3);
    }
    else
    {
        T2=T5=0;
        s->extra = 0;
        s->hitag = 0;
    }

    if (show2dsector[SECT>>3]&(1<<(SECT&7))) show2dsprite[i>>3] |= (1<<(i&7));
    else show2dsprite[i>>3] &= ~(1<<(i&7));
/*
    if(s->sectnum < 0)
    {
        s->xrepeat = s->yrepeat = 0;
        changespritestat(i,5);
    }
*/
    return(i);
}

char wallswitchcheck(short i)
{
    switch(PN)
    {
        case HANDPRINTSWITCH:
        case HANDPRINTSWITCH+1:
        case ALIENSWITCH:
        case ALIENSWITCH+1:
        case MULTISWITCH:
        case MULTISWITCH+1:
        case MULTISWITCH+2:
        case MULTISWITCH+3:
        case ACCESSSWITCH:
        case ACCESSSWITCH2:
        case PULLSWITCH:
        case PULLSWITCH+1:
        case HANDSWITCH:
        case HANDSWITCH+1:
        case SLOTDOOR:
        case SLOTDOOR+1:
        case LIGHTSWITCH:
        case LIGHTSWITCH+1:
        case SPACELIGHTSWITCH:
        case SPACELIGHTSWITCH+1:
        case SPACEDOORSWITCH:
        case SPACEDOORSWITCH+1:
        case FRANKENSTINESWITCH:
        case FRANKENSTINESWITCH+1:
        case LIGHTSWITCH2:
        case LIGHTSWITCH2+1:
        case POWERSWITCH1:
        case POWERSWITCH1+1:
        case LOCKSWITCH1:
        case LOCKSWITCH1+1:
        case POWERSWITCH2:
        case POWERSWITCH2+1:
        case DIPSWITCH:
        case DIPSWITCH+1:
        case DIPSWITCH2:
        case DIPSWITCH2+1:
        case TECHSWITCH:
        case TECHSWITCH+1:
        case DIPSWITCH3:
        case DIPSWITCH3+1:
            return 1;
    }
    return 0;
}


long tempwallptr;
short spawn( short j, short pn )
{
    short i, s, startwall, endwall, sect, clostest;
    long x, y, d;
    spritetype *sp;

    if(j >= 0)
    {
        i = EGS(sprite[j].sectnum,sprite[j].x,sprite[j].y,sprite[j].z
            ,pn,0,0,0,0,0,0,j,0);
        hittype[i].picnum = sprite[j].picnum;
    }
    else
    {
        i = pn;

        hittype[i].picnum = PN;
        hittype[i].timetosleep = 0;
        hittype[i].extra = -1;

        hittype[i].bposx = SX;
        hittype[i].bposy = SY;
        hittype[i].bposz = SZ;

        OW = hittype[i].owner = i;
        hittype[i].cgg = 0;
        hittype[i].movflag = 0;
        hittype[i].tempang = 0;
        hittype[i].dispicnum = 0;
        hittype[i].floorz = sector[SECT].floorz;
        hittype[i].ceilingz = sector[SECT].ceilingz;

        hittype[i].lastvx = 0;
        hittype[i].lastvy = 0;
        hittype[i].actorstayput = -1;

        T1 = T2 = T3 = T4 = T5 = T6 = 0;

        if( PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2 && (CS&48) )
            if( !(PN >= CRACK1 && PN <= CRACK4) )
        {
            if(SS == 127) return i;
            if( wallswitchcheck(i) == 1 && (CS&16) )
            {
                if( PN != ACCESSSWITCH && PN != ACCESSSWITCH2 && sprite[i].pal)
                {
                    if( (ud.multimode < 2) || (ud.multimode > 1 && ud.coop==1) )
                    {
                        sprite[i].xrepeat = sprite[i].yrepeat = 0;
                        sprite[i].cstat = SLT = SHT = 0;
                        return i;
                    }
                }
                CS |= 257;
                if( sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2)
                    sprite[i].pal = 0;
                return i;
            }

            if( SHT )
            {
                changespritestat(i,12);
                CS |=  257;
                SH = impact_damage;
                return i;
            }
        }

        s = PN;

        if( CS&1 ) CS |= 256;

        if( actorscrptr[s] )
        {
            SH = *(actorscrptr[s]);
            T5 = *(actorscrptr[s]+1);
            T2 = *(actorscrptr[s]+2);
            if( *(actorscrptr[s]+3) && SHT == 0 )
                SHT = *(actorscrptr[s]+3);
        }
        else T2 = T5 = 0;
    }

    sp = &sprite[i];
    sect = sp->sectnum;

    switch(sp->picnum)
    {
            default:

                if( actorscrptr[sp->picnum] )
                {
                    if( j == -1 && sp->lotag > ud.player_skill )
                    {
						// make it go away...
                        sp->xrepeat=sp->yrepeat=0;
                        changespritestat(i,5);
                        break;
                    }

                        //  Init the size
                    if(sp->xrepeat == 0 || sp->yrepeat == 0)
                        sp->xrepeat = sp->yrepeat = 1;

                    if( actortype[sp->picnum] & 3)
                    {
                        if( ud.monsters_off == 1 )
                        {
                            sp->xrepeat=sp->yrepeat=0;
                            changespritestat(i,5);
                            break;
                        }

                        makeitfall(i);

                        if( actortype[sp->picnum] & 2)
                            hittype[i].actorstayput = sp->sectnum;

                        ps[myconnectindex].max_actors_killed++;
                        sp->clipdist = 80;
                        if(j >= 0)
                        {
                            if(sprite[j].picnum == RESPAWN)
                                hittype[i].tempang = sprite[i].pal = sprite[j].pal;
                            changespritestat(i,1);
                        }
                        else changespritestat(i,2);
                    }
                    else
                    {
                        sp->clipdist = 40;
                        sp->owner = i;
                        changespritestat(i,1);
                    }

                    hittype[i].timetosleep = 0;

                    if(j >= 0)
                        sp->ang = sprite[j].ang;
                }
                break;
            case FOF:
                sp->xrepeat = sp->yrepeat = 0;
                changespritestat(i,5);
                break;
            case WATERSPLASH2:
                if(j >= 0)
                {
                    setsprite(i,sprite[j].x,sprite[j].y,sprite[j].z);
                    sp->xrepeat = sp->yrepeat = 8+(TRAND&7);
                }
                else sp->xrepeat = sp->yrepeat = 16+(TRAND&15);

                sp->shade = -16;
                sp->cstat |= 128;
                if(j >= 0)
                {
                    if(sector[sprite[j].sectnum].lotag == 2)
                    {
                        sp->z = getceilzofslope(SECT,SX,SY)+(16<<8);
                        sp->cstat |= 8;
                    }
                    else if( sector[sprite[j].sectnum].lotag == 1)
                        sp->z = getflorzofslope(SECT,SX,SY);
                }

                if(sector[sect].floorpicnum == FLOORSLIME ||
                    sector[sect].ceilingpicnum == FLOORSLIME)
                        sp->pal = 7;
            case NEON1:
            case NEON2:
            case NEON3:
            case NEON4:
            case NEON5:
            case NEON6:
            case DOMELITE:
                if(sp->picnum != WATERSPLASH2)
                    sp->cstat |= 257;
            case NUKEBUTTON:
                if(sp->picnum == DOMELITE)
                    sp->cstat |= 257;
            case JIBS1:
            case JIBS2:
            case JIBS3:
            case JIBS4:
            case JIBS5:
            case JIBS6:
            case HEADJIB1:
            case ARMJIB1:
            case LEGJIB1:
            case LIZMANHEAD1:
            case LIZMANARM1:
            case LIZMANLEG1:
            case DUKETORSO:
            case DUKEGUN:
            case DUKELEG:
                changespritestat(i,5);
                break;
            case TONGUE:
                if(j >= 0)
                    sp->ang = sprite[j].ang;
                sp->z -= 38<<8;
                sp->zvel = 256-(TRAND&511);
                sp->xvel = 64-(TRAND&127);
                changespritestat(i,4);
                break;
            case NATURALLIGHTNING:
                sp->cstat &= ~257;
                sp->cstat |= 32768;
                break;
            case TRANSPORTERSTAR:
            case TRANSPORTERBEAM:
                if(j == -1) break;
                if(sp->picnum == TRANSPORTERBEAM)
                {
                    sp->xrepeat = 31;
                    sp->yrepeat = 1;
                    sp->z = sector[sprite[j].sectnum].floorz-(40<<8);
                }
                else
                {
                    if(sprite[j].statnum == 4)
                    {
                        sp->xrepeat = 8;
                        sp->yrepeat = 8;
                    }
                    else
                    {
                        sp->xrepeat = 48;
                        sp->yrepeat = 64;
                        if(sprite[j].statnum == 10 || badguy(&sprite[j]) )
                            sp->z -= (32<<8);
                    }
                }

                sp->shade = -127;
                sp->cstat = 128|2;
                sp->ang = sprite[j].ang;

                sp->xvel = 128;
                changespritestat(i,5);
                ssp(i,CLIPMASK0);
                setsprite(i,sp->x,sp->y,sp->z);
                break;

            case FRAMEEFFECT1:
                if(j >= 0)
                {
                    sp->xrepeat = sprite[j].xrepeat;
                    sp->yrepeat = sprite[j].yrepeat;
                    T2 = sprite[j].picnum;
                }
                else sp->xrepeat = sp->yrepeat = 0;

                changespritestat(i,5);

                break;

            case LASERLINE:
                sp->yrepeat = 6;
                sp->xrepeat = 32;

                if(lasermode == 1)
                    sp->cstat = 16 + 2;
                else if(lasermode == 0 || lasermode == 2)
                    sp->cstat = 16;
                else
                {
                    sp->xrepeat = 0;
                    sp->yrepeat = 0;
                }

                if(j >= 0) sp->ang = hittype[j].temp_data[5]+512;
                changespritestat(i,5);
                break;

            case FORCESPHERE:
                if(j == -1 )
                {
                    sp->cstat = (short) 32768;
                    changespritestat(i,2);
                }
                else
                {
                    sp->xrepeat = sp->yrepeat = 1;
                    changespritestat(i,5);
                }
                break;

            case BLOOD:
               sp->xrepeat = sp->yrepeat = 16;
               sp->z -= (26<<8);
               if( j >= 0 && sprite[j].pal == 6 )
                   sp->pal = 6;
               changespritestat(i,5);
               break;
            case BLOODPOOL:
            case PUKE:
                {
                    short s1;
                    s1 = sp->sectnum;

                    updatesector(sp->x+108,sp->y+108,&s1);
                    if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
                    {
                        updatesector(sp->x-108,sp->y-108,&s1);
                        if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
                        {
                            updatesector(sp->x+108,sp->y-108,&s1);
                            if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
                            {
                                updatesector(sp->x-108,sp->y+108,&s1);
                                if(s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
                                { sp->xrepeat = sp->yrepeat = 0;changespritestat(i,5);break;}
                            }
                            else { sp->xrepeat = sp->yrepeat = 0;changespritestat(i,5);break;}
                        }
                        else { sp->xrepeat = sp->yrepeat = 0;changespritestat(i,5);break;}
                    }
                    else { sp->xrepeat = sp->yrepeat = 0;changespritestat(i,5);break;}
                }

                if( sector[SECT].lotag == 1 )
                {
                    changespritestat(i,5);
                    break;
                }

                if(j >= 0 && sp->picnum != PUKE)
                {
                    if( sprite[j].pal == 1)
                        sp->pal = 1;
                    else if( sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE )
                    {
                        if(sprite[j].picnum == FECES)
                            sp->pal = 7; // Brown
                        else sp->pal = 2; // Red
                    }
                    else sp->pal = 0;  // green

                    if(sprite[j].picnum == TIRE)
                        sp->shade = 127;
                }
                sp->cstat |= 32;
            case FECES:
                if( j >= 0)
                    sp->xrepeat = sp->yrepeat = 1;
                changespritestat(i,5);
                break;

            case BLOODSPLAT1:
            case BLOODSPLAT2:
            case BLOODSPLAT3:
            case BLOODSPLAT4:
                sp->cstat |= 16;
                sp->xrepeat = 7+(TRAND&7);
                sp->yrepeat = 7+(TRAND&7);
                sp->z -= (16<<8);
                if(j >= 0 && sprite[j].pal == 6)
                    sp->pal = 6;
                insertspriteq(i);
                changespritestat(i,5);
                break;

            case TRIPBOMB:
                if( sp->lotag > ud.player_skill )
                {
                    sp->xrepeat=sp->yrepeat=0;
                    changespritestat(i,5);
                    break;
                }

                sp->xrepeat=4;
                sp->yrepeat=5;

                sp->owner = i;
                sp->hitag = i;

                sp->xvel = 16;
                ssp(i,CLIPMASK0);
                hittype[i].temp_data[0] = 17;
                hittype[i].temp_data[2] = 0;
                hittype[i].temp_data[5] = sp->ang;

            case SPACEMARINE:
                if(sp->picnum == SPACEMARINE)
                {
                    sp->extra = 20;
                    sp->cstat |= 257;
                }
                changespritestat(i,2);
                break;

            case HYDRENT:
            case PANNEL1:
            case PANNEL2:
            case SATELITE:
            case FUELPOD:
            case SOLARPANNEL:
            case ANTENNA:
            case GRATE1:
            case CHAIR1:
            case CHAIR2:
            case CHAIR3:
            case BOTTLE1:
            case BOTTLE2:
            case BOTTLE3:
            case BOTTLE4:
            case BOTTLE5:
            case BOTTLE6:
            case BOTTLE7:
            case BOTTLE8:
            case BOTTLE10:
            case BOTTLE11:
            case BOTTLE12:
            case BOTTLE13:
            case BOTTLE14:
            case BOTTLE15:
            case BOTTLE16:
            case BOTTLE17:
            case BOTTLE18:
            case BOTTLE19:
            case OCEANSPRITE1:
            case OCEANSPRITE2:
            case OCEANSPRITE3:
            case OCEANSPRITE5:
            case MONK:
            case INDY:
            case LUKE:
            case JURYGUY:
            case SCALE:
            case VACUUM:
            case FANSPRITE:
            case CACTUS:
            case CACTUSBROKE:
            case HANGLIGHT:
            case FETUS:
            case FETUSBROKE:
            case CAMERALIGHT:
            case MOVIECAMERA:
            case IVUNIT:
            case POT1:
            case POT2:
            case POT3:
            case TRIPODCAMERA:
            case SUSHIPLATE1:
            case SUSHIPLATE2:
            case SUSHIPLATE3:
            case SUSHIPLATE4:
            case SUSHIPLATE5:
            case WAITTOBESEATED:
            case VASE:
            case PIPE1:
            case PIPE2:
            case PIPE3:
            case PIPE4:
            case PIPE5:
            case PIPE6:
                sp->clipdist = 32;
                sp->cstat |= 257;
            case OCEANSPRITE4:
                changespritestat(i,0);
                break;
            case FEMMAG1:
            case FEMMAG2:
                sp->cstat &= ~257;
                changespritestat(i,0);
                break;
            case DUKETAG:
            case SIGN1:
            case SIGN2:
                if(ud.multimode < 2 && sp->pal)
                {
                    sp->xrepeat = sp->yrepeat = 0;
                    changespritestat(i,5);
                }
                else sp->pal = 0;
                break;
            case MASKWALL1:
            case MASKWALL2:
            case MASKWALL3:
            case MASKWALL4:
            case MASKWALL5:
            case MASKWALL6:
            case MASKWALL7:
            case MASKWALL8:
            case MASKWALL9:
            case MASKWALL10:
            case MASKWALL11:
            case MASKWALL12:
            case MASKWALL13:
            case MASKWALL14:
            case MASKWALL15:
                j = sp->cstat&60;
                sp->cstat = j|1;
                changespritestat(i,0);
                break;
            case FOOTPRINTS:
            case FOOTPRINTS2:
            case FOOTPRINTS3:
            case FOOTPRINTS4:
                if(j >= 0)
                {
                    short s1;
                    s1 = sp->sectnum;

                    updatesector(sp->x+84,sp->y+84,&s1);
                    if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
                    {
                        updatesector(sp->x-84,sp->y-84,&s1);
                        if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
                        {
                            updatesector(sp->x+84,sp->y-84,&s1);
                            if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
                            {
                                updatesector(sp->x-84,sp->y+84,&s1);
                                if(s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
                                { sp->xrepeat = sp->yrepeat = 0;changespritestat(i,5);break;}
                            }
                            else { sp->xrepeat = sp->yrepeat = 0;break;}
                        }
                        else { sp->xrepeat = sp->yrepeat = 0;break;}
                    }
                    else { sp->xrepeat = sp->yrepeat = 0;break;}

                    sp->cstat = 32+((ps[sprite[j].yvel].footprintcount&1)<<2);
                    sp->ang = sprite[j].ang;
                }

                sp->z = sector[sect].floorz;
                if(sector[sect].lotag != 1 && sector[sect].lotag != 2)
                    sp->xrepeat = sp->yrepeat = 32;

                insertspriteq(i);
                changespritestat(i,5);
                break;

            case FEM1:
            case FEM2:
            case FEM3:
            case FEM4:
            case FEM5:
            case FEM6:
            case FEM7:
            case FEM8:
            case FEM9:
            case FEM10:
            case PODFEM1:
            case NAKED1:
            case STATUE:
            case TOUGHGAL:
                sp->yvel = sp->hitag;
                sp->hitag = -1;
                if(sp->picnum == PODFEM1) sp->extra <<= 1;
            case BLOODYPOLE:

            case QUEBALL:
            case STRIPEBALL:

                if(sp->picnum == QUEBALL || sp->picnum == STRIPEBALL)
                {
                    sp->cstat = 256;
                    sp->clipdist = 8;
                }
                else
                {
                    sp->cstat |= 257;
                    sp->clipdist = 32;
                }

                changespritestat(i,2);
                break;

            case DUKELYINGDEAD:
                if(j >= 0 && sprite[j].picnum == APLAYER)
                {
                    sp->xrepeat = sprite[j].xrepeat;
                    sp->yrepeat = sprite[j].yrepeat;
                    sp->shade = sprite[j].shade;
                    sp->pal = ps[sprite[j].yvel].palookup;
                }
            case DUKECAR:
            case HELECOPT:
//                if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
                sp->cstat = 0;
                sp->extra = 1;
                sp->xvel = 292;
                sp->zvel = 360;
            case RESPAWNMARKERRED:
            case BLIMP:

                if(sp->picnum == RESPAWNMARKERRED)
                {
                    sp->xrepeat = sp->yrepeat = 24;
                    if(j >= 0) sp->z = hittype[j].floorz; // -(1<<4);
                }
                else
                {
                    sp->cstat |= 257;
                    sp->clipdist = 128;
                }
            case MIKE:
                if(sp->picnum == MIKE)
                    sp->yvel = sp->hitag;
            case WEATHERWARN:
                changespritestat(i,1);
                break;

            case SPOTLITE:
                T1 = sp->x;
                T2 = sp->y;
                break;
            case BULLETHOLE:
                sp->xrepeat = sp->yrepeat = 3;
                sp->cstat = 16+(krand()&12);
                insertspriteq(i);
            case MONEY:
            case MAIL:
            case PAPER:
                if( sp->picnum == MONEY || sp->picnum == MAIL || sp->picnum == PAPER )
                {
                    hittype[i].temp_data[0] = TRAND&2047;
                    sp->cstat = TRAND&12;
                    sp->xrepeat = sp->yrepeat = 8;
                    sp->ang = TRAND&2047;
                }
                changespritestat(i,5);
                break;

            case VIEWSCREEN:
            case VIEWSCREEN2:
                sp->owner = i;
                sp->lotag = 1;
                sp->extra = 1;
                changespritestat(i,6);
                break;

            case SHELL: //From the player
            case SHOTGUNSHELL:
                if( j >= 0 )
                {
                    short snum,a;

                    if(sprite[j].picnum == APLAYER)
                    {
                        snum = sprite[j].yvel;
                        a = ps[snum].ang-(TRAND&63)+8;  //Fine tune

                        T1 = TRAND&1;
                        if(sp->picnum == SHOTGUNSHELL)
                            sp->z = (6<<8)+ps[snum].pyoff+ps[snum].posz-((ps[snum].horizoff+ps[snum].horiz-100)<<4);
                        else sp->z = (3<<8)+ps[snum].pyoff+ps[snum].posz-((ps[snum].horizoff+ps[snum].horiz-100)<<4);
                        sp->zvel = -(TRAND&255);
                    }
                    else
                    {
                        a = sp->ang;
                        sp->z = sprite[j].z-PHEIGHT+(3<<8);
                    }

                    sp->x = sprite[j].x+(sintable[(a+512)&2047]>>7);
                    sp->y = sprite[j].y+(sintable[a&2047]>>7);

                    sp->shade = -8;

#ifdef NAM
// to the right, with feeling
                    sp->ang = a+512;
                    sp->xvel = 30;
#else
                    sp->ang = a-512;
                    sp->xvel = 20;
#endif

                    sp->xrepeat=sp->yrepeat=4;

                    changespritestat(i,5);
                }
                break;

            case RESPAWN:
                sp->extra = 66-13;
            case MUSICANDSFX:
                if( ud.multimode < 2 && sp->pal == 1)
                {
                    sp->xrepeat = sp->yrepeat = 0;
                    changespritestat(i,5);
                    break;
                }
                sp->cstat = (short)32768;
                changespritestat(i,11);
                break;

            case EXPLOSION2:
            case EXPLOSION2BOT:
            case BURNING:
            case BURNING2:
            case SMALLSMOKE:
            case SHRINKEREXPLOSION:
            case COOLEXPLOSION1:

                if(j >= 0)
                {
                    sp->ang = sprite[j].ang;
                    sp->shade = -64;
                    sp->cstat = 128|(TRAND&4);
                }

                if(sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT)
                {
                    sp->xrepeat = 48;
                    sp->yrepeat = 48;
                    sp->shade = -127;
                    sp->cstat |= 128;
                }
                else if(sp->picnum == SHRINKEREXPLOSION )
                {
                    sp->xrepeat = 32;
                    sp->yrepeat = 32;
                }
                else if( sp->picnum == SMALLSMOKE )
                {
                    // 64 "money"
                    sp->xrepeat = 24;
                    sp->yrepeat = 24;
                }
                else if(sp->picnum == BURNING || sp->picnum == BURNING2)
                {
                    sp->xrepeat = 4;
                    sp->yrepeat = 4;
                }

                if(j >= 0)
                {
                    x = getflorzofslope(sp->sectnum,sp->x,sp->y);
                    if(sp->z > x-(12<<8) )
                        sp->z = x-(12<<8);
                }

                changespritestat(i,5);

                break;

            case PLAYERONWATER:
                if(j >= 0)
                {
                    sp->xrepeat = sprite[j].xrepeat;
                    sp->yrepeat = sprite[j].yrepeat;
                    sp->zvel = 128;
                    if(sector[sp->sectnum].lotag != 2)
                        sp->cstat |= 32768;
                }
                changespritestat(i,13);
                break;

            case APLAYER:
                sp->xrepeat = sp->yrepeat = 0;
                j = ud.coop;
                if(j == 2) j = 0;

                if( ud.multimode < 2 || (ud.multimode > 1 && j != sp->lotag) )
                    changespritestat(i,5);
                else
                    changespritestat(i,10);
                break;
            case WATERBUBBLE:
                if(j >= 0 && sprite[j].picnum == APLAYER)
                    sp->z -= (16<<8);
                if( sp->picnum == WATERBUBBLE)
                {
                    if( j >= 0 )
                        sp->ang = sprite[j].ang;
                    sp->xrepeat = sp->yrepeat = 4;
                }
                else sp->xrepeat = sp->yrepeat = 32;

                changespritestat(i,5);
                break;

            case CRANE:

                sp->cstat |= 64|257;

                sp->picnum += 2;
                sp->z = sector[sect].ceilingz+(48<<8);
                T5 = tempwallptr;

                msx[tempwallptr] = sp->x;
                msy[tempwallptr] = sp->y;
                msx[tempwallptr+2] = sp->z;

                s = headspritestat[0];
                while(s >= 0)
                {
                    if( sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag) )
                    {
                        msy[tempwallptr+2] = s;

                        T2 = sprite[s].sectnum;

                        sprite[s].xrepeat = 48;
                        sprite[s].yrepeat = 128;

                        msx[tempwallptr+1] = sprite[s].x;
                        msy[tempwallptr+1] = sprite[s].y;

                        sprite[s].x = sp->x;
                        sprite[s].y = sp->y;
                        sprite[s].z = sp->z;
                        sprite[s].shade = sp->shade;

                        setsprite(s,sprite[s].x,sprite[s].y,sprite[s].z);
                        break;
                    }
                    s = nextspritestat[s];
                }

                tempwallptr += 3;
                sp->owner = -1;
                sp->extra = 8;
                changespritestat(i,6);
                break;

            case WATERDRIP:
                if(j >= 0 && sprite[j].statnum == 10 || sprite[j].statnum == 1)
                {
                    sp->shade = 32;
                    if(sprite[j].pal != 1)
                    {
                        sp->pal = 2;
                        sp->z -= (18<<8);
                    }
                    else sp->z -= (13<<8);
                    sp->ang = getangle(ps[connecthead].posx-sp->x,ps[connecthead].posy-sp->y);
                    sp->xvel = 48-(TRAND&31);
                    ssp(i,CLIPMASK0);
                }
                else if(j == -1)
                {
                    sp->z += (4<<8);
                    T1 = sp->z;
                    T2 = TRAND&127;
                }
            case TRASH:

                if(sp->picnum != WATERDRIP)
                    sp->ang = TRAND&2047;

            case WATERDRIPSPLASH:

                sp->xrepeat = 24;
                sp->yrepeat = 24;


                changespritestat(i,6);
                break;

            case PLUG:
                sp->lotag = 9999;
                changespritestat(i,6);
                break;
            case TOUCHPLATE:
                T3 = sector[sect].floorz;
                if(sector[sect].lotag != 1 && sector[sect].lotag != 2)
                    sector[sect].floorz = sp->z;
                if(sp->pal && ud.multimode > 1)
                {
                    sp->xrepeat=sp->yrepeat=0;
                    changespritestat(i,5);
                    break;
                }
            case WATERBUBBLEMAKER:
                sp->cstat |= 32768;
                changespritestat(i,6);
                break;
            case BOLT1:
            case BOLT1+1:
            case BOLT1+2:
            case BOLT1+3:
            case SIDEBOLT1:
            case SIDEBOLT1+1:
            case SIDEBOLT1+2:
            case SIDEBOLT1+3:
                T1 = sp->xrepeat;
                T2 = sp->yrepeat;
            case MASTERSWITCH:
                if(sp->picnum == MASTERSWITCH)
                    sp->cstat |= 32768;
                sp->yvel = 0;
                changespritestat(i,6);
                break;
            case TARGET:
            case DUCK:
            case LETTER:
                sp->extra = 1;
                sp->cstat |= 257;
                changespritestat(i,1);
                break;
            case OCTABRAINSTAYPUT:
            case LIZTROOPSTAYPUT:
            case PIGCOPSTAYPUT:
            case LIZMANSTAYPUT:
            case BOSS1STAYPUT:
            case PIGCOPDIVE:
            case COMMANDERSTAYPUT:
            case BOSS4STAYPUT:
                hittype[i].actorstayput = sp->sectnum;
            case BOSS1:
            case BOSS2:
            case BOSS3:
            case BOSS4:
            case ROTATEGUN:
            case GREENSLIME:
                if(sp->picnum == GREENSLIME)
                    sp->extra = 1;
            case DRONE:
            case LIZTROOPONTOILET:
            case LIZTROOPJUSTSIT:
            case LIZTROOPSHOOT:
            case LIZTROOPJETPACK:
            case LIZTROOPDUCKING:
            case LIZTROOPRUNNING:
            case LIZTROOP:
            case OCTABRAIN:
            case COMMANDER:
            case PIGCOP:
            case LIZMAN:
            case LIZMANSPITTING:
            case LIZMANFEEDING:
            case LIZMANJUMP:
            case ORGANTIC:
            case RAT:
            case SHARK:

                if(sp->pal == 0)
                {
                    switch(sp->picnum)
                    {
                        case LIZTROOPONTOILET:
                        case LIZTROOPSHOOT:
                        case LIZTROOPJETPACK:
                        case LIZTROOPDUCKING:
                        case LIZTROOPRUNNING:
                        case LIZTROOPSTAYPUT:
                        case LIZTROOPJUSTSIT:
                        case LIZTROOP:
                            sp->pal = 22;
                            break;
                    }
                }

                if( sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 || sp->picnum == BOSS1STAYPUT || sp->picnum == BOSS3 || sp->picnum == BOSS4 )
                {
                    if(j >= 0 && sprite[j].picnum == RESPAWN)
                        sp->pal = sprite[j].pal;
                    if(sp->pal)
                    {
                        sp->clipdist = 80;
                        sp->xrepeat = 40;
                        sp->yrepeat = 40;
                    }
                    else
                    {
                        sp->xrepeat = 80;
                        sp->yrepeat = 80;
                        sp->clipdist = 164;
                    }
                }
                else
                {
                    if(sp->picnum != SHARK)
                    {
                        sp->xrepeat = 40;
                        sp->yrepeat = 40;
                        sp->clipdist = 80;
                    }
                    else
                    {
                        sp->xrepeat = 60;
                        sp->yrepeat = 60;
                        sp->clipdist = 40;
                    }
                }

                if(j >= 0) sp->lotag = 0;

                if( ( sp->lotag > ud.player_skill ) || ud.monsters_off == 1 )
                {
                    sp->xrepeat=sp->yrepeat=0;
                    changespritestat(i,5);
                    break;
                }
                else
                {
                    makeitfall(i);

                    if(sp->picnum == RAT)
                    {
                        sp->ang = TRAND&2047;
                        sp->xrepeat = sp->yrepeat = 48;
                        sp->cstat = 0;
                    }
                    else
                    {
                        sp->cstat |= 257;

                        if(sp->picnum != SHARK)
                            ps[myconnectindex].max_actors_killed++;
                    }

                    if(sp->picnum == ORGANTIC) sp->cstat |= 128;

                    if(j >= 0)
                    {
                        hittype[i].timetosleep = 0;
                        check_fta_sounds(i);
                        changespritestat(i,1);
                    }
                    else changespritestat(i,2);
                }

                if(sp->picnum == ROTATEGUN)
                    sp->zvel = 0;

                break;

            case LOCATORS:
                sp->cstat |= 32768;
                changespritestat(i,7);
                break;

            case ACTIVATORLOCKED:
            case ACTIVATOR:
                sp->cstat = (short) 32768;
                if(sp->picnum == ACTIVATORLOCKED)
                    sector[sp->sectnum].lotag |= 16384;
                changespritestat(i,8);
                break;

            case DOORSHOCK:
                sp->cstat |= 1+256;
                sp->shade = -12;
                changespritestat(i,6);
                break;

            case OOZ:
            case OOZ2:
                sp->shade = -12;

                if(j >= 0)
                {
                    if( sprite[j].picnum == NUKEBARREL )
                        sp->pal = 8;
                    insertspriteq(i);
                }

                changespritestat(i,1);

                getglobalz(i);

                j = (hittype[i].floorz-hittype[i].ceilingz)>>9;

                sp->yrepeat = j;
                sp->xrepeat = 25-(j>>1);
                sp->cstat |= (TRAND&4);

                break;

            case HEAVYHBOMB:
                if(j >= 0)
                    sp->owner = j;
                else sp->owner = i;
                sp->xrepeat = sp->yrepeat = 9;
                sp->yvel = 4;
            case REACTOR2:
            case REACTOR:
            case RECON:

                if(sp->picnum == RECON)
                {
                    if( sp->lotag > ud.player_skill )
                    {
                        sp->xrepeat = sp->yrepeat = 0;
                        changespritestat(i,5);
                        return i;
                    }
                    ps[myconnectindex].max_actors_killed++;
                    hittype[i].temp_data[5] = 0;
                    if(ud.monsters_off == 1)
                    {
                        sp->xrepeat = sp->yrepeat = 0;
                        changespritestat(i,5);
                        break;
                    }
                    sp->extra = 130;
                }

                if(sp->picnum == REACTOR || sp->picnum == REACTOR2)
                    sp->extra = impact_damage;

                CS |= 257; // Make it hitable

                if( ud.multimode < 2 && sp->pal != 0)
                {
                    sp->xrepeat = sp->yrepeat = 0;
                    changespritestat(i,5);
                    break;
                }
                sp->pal = 0;
                SS = -17;

                changespritestat(i,2);
                break;

            case ATOMICHEALTH:
            case STEROIDS:
            case HEATSENSOR:
            case SHIELD:
            case AIRTANK:
            case TRIPBOMBSPRITE:
            case JETPACK:
            case HOLODUKE:

            case FIRSTGUNSPRITE:
            case CHAINGUNSPRITE:
            case SHOTGUNSPRITE:
            case RPGSPRITE:
            case SHRINKERSPRITE:
            case FREEZESPRITE:
            case DEVISTATORSPRITE:

            case SHOTGUNAMMO:
            case FREEZEAMMO:
            case HBOMBAMMO:
            case CRYSTALAMMO:
            case GROWAMMO:
            case BATTERYAMMO:
            case DEVISTATORAMMO:
            case RPGAMMO:
            case BOOTS:
            case AMMO:
            case AMMOLOTS:
            case COLA:
            case FIRSTAID:
            case SIXPAK:
                if(j >= 0)
                {
                    sp->lotag = 0;
                    sp->z -= (32<<8);
                    sp->zvel = -1024;
                    ssp(i,CLIPMASK0);
                    sp->cstat = TRAND&4;
                }
                else
                {
                    sp->owner = i;
                    sp->cstat = 0;
                }

                if( ( ud.multimode < 2 && sp->pal != 0) || (sp->lotag > ud.player_skill) )
                {
                    sp->xrepeat = sp->yrepeat = 0;
                    changespritestat(i,5);
                    break;
                }

                sp->pal = 0;

            case ACCESSCARD:

                if(sp->picnum == ATOMICHEALTH)
                    sp->cstat |= 128;

                if(ud.multimode > 1 && ud.coop != 1 && sp->picnum == ACCESSCARD)
                {
                    sp->xrepeat = sp->yrepeat = 0;
                    changespritestat(i,5);
                    break;
                }
                else
                {
                    if(sp->picnum == AMMO)
                        sp->xrepeat = sp->yrepeat = 16;
                    else sp->xrepeat = sp->yrepeat = 32;
                }

                sp->shade = -17;

                if(j >= 0) changespritestat(i,1);
                else
                {
                    changespritestat(i,2);
                    makeitfall(i);
                }
                break;

            case WATERFOUNTAIN:
                SLT = 1;

            case TREE1:
            case TREE2:
            case TIRE:
            case CONE:
            case BOX:
                CS = 257; // Make it hitable
                sprite[i].extra = 1;
                changespritestat(i,6);
                break;

            case FLOORFLAME:
                sp->shade = -127;
                changespritestat(i,6);
                break;

            case BOUNCEMINE:
                sp->owner = i;
                sp->cstat |= 1+256; //Make it hitable
                sp->xrepeat = sp->yrepeat = 24;
                sp->shade = -127;
                sp->extra = impact_damage<<2;
                changespritestat(i,2);
                break;

            case CAMERA1:
            case CAMERA1+1:
            case CAMERA1+2:
            case CAMERA1+3:
            case CAMERA1+4:
            case CAMERAPOLE:
                sp->extra = 1;

                if(camerashitable) sp->cstat = 257;
                else sp->cstat = 0;

            case GENERICPOLE:

                if( ud.multimode < 2 && sp->pal != 0 )
                {
                    sp->xrepeat = sp->yrepeat = 0;
                    changespritestat(i,5);
                    break;
                }
                else sp->pal = 0;
                if(sp->picnum == CAMERAPOLE || sp->picnum == GENERICPOLE) break;
                sp->picnum = CAMERA1;
                changespritestat(i,1);
                break;
            case STEAM:
                if(j >= 0)
                {
                    sp->ang = sprite[j].ang;
                    sp->cstat = 16+128+2;
                    sp->xrepeat=sp->yrepeat=1;
                    sp->xvel = -8;
                    ssp(i,CLIPMASK0);
                }
            case CEILINGSTEAM:
                changespritestat(i,6);
                break;

            case SECTOREFFECTOR:
                sp->yvel = sector[sect].extra;
                sp->cstat |= 32768;
                sp->xrepeat = sp->yrepeat = 0;

                switch(sp->lotag)
                {
                    case 28:
                        T6 = 65;// Delay for lightning
                        break;
                    case 7: // Transporters!!!!
                    case 23:// XPTR END
                        if(sp->lotag != 23)
                        {
                            for(j=0;j<MAXSPRITES;j++)
                                if(sprite[j].statnum < MAXSTATUS && sprite[j].picnum == SECTOREFFECTOR && ( sprite[j].lotag == 7 || sprite[j].lotag == 23 ) && i != j && sprite[j].hitag == SHT)
                                {
                                    OW = j;
                                    break;
                                }
                        }
                        else OW = i;

                        T5 = sector[sect].floorz == SZ;
                        sp->cstat = 0;
                        changespritestat(i,9);
                        return i;
                    case 1:
                        sp->owner = -1;
                        T1 = 1;
                        break;
                    case 18:

                        if(sp->ang == 512)
                        {
                            T2 = sector[sect].ceilingz;
                            if(sp->pal)
                                sector[sect].ceilingz = sp->z;
                        }
                        else
                        {
                            T2 = sector[sect].floorz;
                            if(sp->pal)
                                sector[sect].floorz = sp->z;
                        }

                        sp->hitag <<= 2;
                        break;

                    case 19:
                        sp->owner = -1;
                        break;
                    case 25: // Pistons
                        T4 = sector[sect].ceilingz;
                        T5 = 1;
                        sector[sect].ceilingz = sp->z;
                        setinterpolation(&sector[sect].ceilingz);
                        break;
                    case 35:
                        sector[sect].ceilingz = sp->z;
                        break;
                    case 27:
                        if(ud.recstat == 1)
                        {
                            sp->xrepeat=sp->yrepeat=64;
                            sp->cstat &= 32767;
                        }
                        break;
                    case 12:

                        T2 = sector[sect].floorshade;
                        T3 = sector[sect].ceilingshade;
                        break;

                    case 13:

                        T1 = sector[sect].ceilingz;
                        T2 = sector[sect].floorz;

                        if( klabs(T1-sp->z) < klabs(T2-sp->z) )
                            sp->owner = 1;
                        else sp->owner = 0;

                        if(sp->ang == 512)
                        {
                            if(sp->owner)
                                sector[sect].ceilingz = sp->z;
                            else
                                sector[sect].floorz = sp->z;
                        }
                        else
                            sector[sect].ceilingz = sector[sect].floorz = sp->z;

                        if( sector[sect].ceilingstat&1 )
                        {
                            sector[sect].ceilingstat ^= 1;
                            T4 = 1;

                            if(!sp->owner && sp->ang==512)
                            {
                                sector[sect].ceilingstat ^= 1;
                                T4 = 0;
                            }

                            sector[sect].ceilingshade =
                                sector[sect].floorshade;

                            if(sp->ang==512)
                            {
                                startwall = sector[sect].wallptr;
                                endwall = startwall+sector[sect].wallnum;
                                for(j=startwall;j<endwall;j++)
                                {
                                    x = wall[j].nextsector;
                                    if(x >= 0)
                                        if( !(sector[x].ceilingstat&1) )
                                    {
                                        sector[sect].ceilingpicnum =
                                            sector[x].ceilingpicnum;
                                        sector[sect].ceilingshade =
                                            sector[x].ceilingshade;
                                        break; //Leave earily
                                    }
                                }
                            }
                        }

                        break;

                    case 17:

                        T3 = sector[sect].floorz; //Stopping loc

                        j = nextsectorneighborz(sect,sector[sect].floorz,-1,-1);
                        T4 = sector[j].ceilingz;

                        j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1);
                        T5 = sector[j].floorz;

                        if(numplayers < 2)
                        {
                            setinterpolation(&sector[sect].floorz);
                            setinterpolation(&sector[sect].ceilingz);
                        }

                        break;

                    case 24:
                        sp->yvel <<= 1;
                    case 36:
                        break;

                    case 20:
                    {
                        long q;

                        startwall = sector[sect].wallptr;
                        endwall = startwall+sector[sect].wallnum;

                        //find the two most clostest wall x's and y's
                        q = 0x7fffffff;

                        for(s=startwall;s<endwall;s++)
                        {
                            x = wall[s].x;
                            y = wall[s].y;

                            d = FindDistance2D(sp->x-x,sp->y-y);
                            if( d < q )
                            {
                                q = d;
                                clostest = s;
                            }
                        }

                        T2 = clostest;

                        q = 0x7fffffff;

                        for(s=startwall;s<endwall;s++)
                        {
                            x = wall[s].x;
                            y = wall[s].y;

                            d = FindDistance2D(sp->x-x,sp->y-y);
                            if(d < q && s != T2)
                            {
                                q = d;
                                clostest = s;
                            }
                        }

                        T3 = clostest;
                    }

                    break;

                    case 3:

                        T4=sector[sect].floorshade;

                        sector[sect].floorshade = sp->shade;
                        sector[sect].ceilingshade = sp->shade;

                        sp->owner = sector[sect].ceilingpal<<8;
                        sp->owner |= sector[sect].floorpal;

                        //fix all the walls;

                        startwall = sector[sect].wallptr;
                        endwall = startwall+sector[sect].wallnum;

                        for(s=startwall;s<endwall;s++)
                        {
                            if(!(wall[s].hitag&1))
                                wall[s].shade=sp->shade;
                            if( (wall[s].cstat&2) && wall[s].nextwall >= 0)
                                wall[wall[s].nextwall].shade = sp->shade;
                        }
                        break;

                    case 31:
                        T2 = sector[sect].floorz;
                    //    T3 = sp->hitag;
                        if(sp->ang != 1536) sector[sect].floorz = sp->z;

                        startwall = sector[sect].wallptr;
                        endwall = startwall+sector[sect].wallnum;

                        for(s=startwall;s<endwall;s++)
                            if(wall[s].hitag == 0) wall[s].hitag = 9999;

                        setinterpolation(&sector[sect].floorz);

                        break;
                    case 32:
                        T2 = sector[sect].ceilingz;
                        T3 = sp->hitag;
                        if(sp->ang != 1536) sector[sect].ceilingz = sp->z;

                        startwall = sector[sect].wallptr;
                        endwall = startwall+sector[sect].wallnum;

                        for(s=startwall;s<endwall;s++)
                            if(wall[s].hitag == 0) wall[s].hitag = 9999;

                        setinterpolation(&sector[sect].ceilingz);

                        break;

                    case 4: //Flashing lights

                        T3 = sector[sect].floorshade;

                        startwall = sector[sect].wallptr;
                        endwall = startwall+sector[sect].wallnum;

                        sp->owner = sector[sect].ceilingpal<<8;
                        sp->owner |= sector[sect].floorpal;

                        for(s=startwall;s<endwall;s++)
                            if(wall[s].shade > T4)
                                T4 = wall[s].shade;

                        break;

                    case 9:
                        if( sector[sect].lotag &&
                            labs(sector[sect].ceilingz-sp->z) > 1024)
                                sector[sect].lotag |= 32768; //If its open
                    case 8:
                        //First, get the ceiling-floor shade

                        T1 = sector[sect].floorshade;
                        T2 = sector[sect].ceilingshade;

                        startwall = sector[sect].wallptr;
                        endwall = startwall+sector[sect].wallnum;

                        for(s=startwall;s<endwall;s++)
                            if(wall[s].shade > T3)
                                T3 = wall[s].shade;

                        T4 = 1; //Take Out;

                        break;

                    case 11://Pivitor rotater
                        if(sp->ang>1024) T4 = 2;
                        else T4 = -2;
                    case 0:
                    case 2://Earthquakemakers
                    case 5://Boss Creature
                    case 6://Subway
                    case 14://Caboos
                    case 15://Subwaytype sliding door
                    case 16://That rotating blocker reactor thing
                    case 26://ESCELATOR
                    case 30://No rotational subways

                        if(sp->lotag == 0)
                        {
                            if( sector[sect].lotag == 30 )
                            {
                                if(sp->pal) sprite[i].clipdist = 1;
                                else sprite[i].clipdist = 0;
                                T4 = sector[sect].floorz;
                                sector[sect].hitag = i;
                            }

                            for(j = 0;j < MAXSPRITES;j++)
                            {
                                if( sprite[j].statnum < MAXSTATUS )
                                if( sprite[j].picnum == SECTOREFFECTOR &&
                                    sprite[j].lotag == 1 &&
                                    sprite[j].hitag == sp->hitag)
                                {
                                    if( sp->ang == 512 )
                                    {
                                        sp->x = sprite[j].x;
                                        sp->y = sprite[j].y;
                                    }
                                    break;
                                }
                            }
                            if(j == MAXSPRITES)
                            {
                                sprintf(tempbuf,"Found lonely Sector Effector (lotag 0) at (%ld,%ld)\n",sp->x,sp->y);
                                gameexit(tempbuf);
                            }
                            sp->owner = j;
                        }

                        startwall = sector[sect].wallptr;
                        endwall = startwall+sector[sect].wallnum;

                        T2 = tempwallptr;
                        for(s=startwall;s<endwall;s++)
                        {
                            msx[tempwallptr] = wall[s].x-sp->x;
                            msy[tempwallptr] = wall[s].y-sp->y;
                            tempwallptr++;
                            if(tempwallptr > 2047)
                            {
                                sprintf(tempbuf,"Too many moving sectors at (%ld,%ld).\n",wall[s].x,wall[s].y);
                                gameexit(tempbuf);
                            }
                        }
                        if( sp->lotag == 30 || sp->lotag == 6 || sp->lotag == 14 || sp->lotag == 5 )
                        {

                            startwall = sector[sect].wallptr;
                            endwall = startwall+sector[sect].wallnum;

                            if(sector[sect].hitag == -1)
                                sp->extra = 0;
                            else sp->extra = 1;

                            sector[sect].hitag = i;

                            j = 0;

                            for(s=startwall;s<endwall;s++)
                            {
                                if( wall[ s ].nextsector >= 0 &&
                                    sector[ wall[ s ].nextsector].hitag == 0 &&
                                        sector[ wall[ s ].nextsector].lotag < 3 )
                                    {
                                        s = wall[s].nextsector;
                                        j = 1;
                                        break;
                                    }
                            }

                            if(j == 0)
                            {
                                sprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%ld,%ld).\n",sp->x,sp->y);
                                gameexit(tempbuf);
                            }

                            sp->owner = -1;
                            T1 = s;

                            if(sp->lotag != 30)
                                T4 = sp->hitag;
                        }

                        else if(sp->lotag == 16)
                            T4 = sector[sect].ceilingz;

                        else if( sp->lotag == 26 )
                        {
                            T4 = sp->x;
                            T5 = sp->y;
                            if(sp->shade==sector[sect].floorshade) //UP
                                sp->zvel = -256;
                            else
                                sp->zvel = 256;

                            sp->shade = 0;
                        }
                        else if( sp->lotag == 2)
                        {
                            T6 = sector[sp->sectnum].floorheinum;
                            sector[sp->sectnum].floorheinum = 0;
                        }
                }

                switch(sp->lotag)
                {
                    case 6:
                    case 14:
                        j = callsound(sect,i);
                        if(j == -1) j = SUBWAY;
                        hittype[i].lastvx = j;
                    case 30:
                        if(numplayers > 1) break;
                    case 0:
                    case 1:
                    case 5:
                    case 11:
                    case 15:
                    case 16:
                    case 26:
                        setsectinterpolate(i);
                        break;
                }

                switch(sprite[i].lotag)
                {
                    case 40:
                    case 41:
                    case 43:
                    case 44:
                    case 45:
                        changespritestat(i,15);
                        break;
                    default:
                        changespritestat(i,3);
                        break;
                }

                break;


            case SEENINE:
            case OOZFILTER:

                sp->shade = -16;
                if(sp->xrepeat <= 8)
                {
                    sp->cstat = (short)32768;
                    sp->xrepeat=sp->yrepeat=0;
                }
                else sp->cstat = 1+256;
                sp->extra = impact_damage<<2;
                sp->owner = i;

                changespritestat(i,6);
                break;

            case CRACK1:
            case CRACK2:
            case CRACK3:
            case CRACK4:
            case FIREEXT:
                if(sp->picnum == FIREEXT)
                {
                    sp->cstat = 257;
                    sp->extra = impact_damage<<2;
                }
                else
                {
                    sp->cstat |= 17;
                    sp->extra = 1;
                }

                if( ud.multimode < 2 && sp->pal != 0)
                {
                    sp->xrepeat = sp->yrepeat = 0;
                    changespritestat(i,5);
                    break;
                }

                sp->pal = 0;
                sp->owner = i;
                changespritestat(i,6);
                sp->xvel = 8;
                ssp(i,CLIPMASK0);
                break;

            case TOILET:
            case STALL:
                sp->lotag = 1;
                sp->cstat |= 257;
                sp->clipdist = 8;
                sp->owner = i;
                break;
            case CANWITHSOMETHING:
            case CANWITHSOMETHING2:
            case CANWITHSOMETHING3:
            case CANWITHSOMETHING4:
            case RUBBERCAN:
                sp->extra = 0;
            case EXPLODINGBARREL:
            case HORSEONSIDE:
            case FIREBARREL:
            case NUKEBARREL:
            case FIREVASE:
            case NUKEBARRELDENTED:
            case NUKEBARRELLEAKED:
            case WOODENHORSE:

                if(j >= 0)
                    sp->xrepeat = sp->yrepeat = 32;
                sp->clipdist = 72;
                makeitfall(i);
                if(j >= 0)
                    sp->owner = j;
                else sp->owner = i;
            case EGG:
                if( ud.monsters_off == 1 && sp->picnum == EGG )
                {
                    sp->xrepeat = sp->yrepeat = 0;
                    changespritestat(i,5);
                }
                else
                {
                    if(sp->picnum == EGG)
                        sp->clipdist = 24;
                    sp->cstat = 257|(TRAND&4);
                    changespritestat(i,2);
                }
                break;
            case TOILETWATER:
                sp->shade = -16;
                changespritestat(i,6);
                break;
    }
    return i;
}


void animatesprites(long x,long y,short a,long smoothratio)
{
    short i, j, k, p, sect;
    long l, t1,t3,t4;
    spritetype *s,*t;

    for(j=0;j < spritesortcnt; j++)
    {
        t = &tsprite[j];
        i = t->owner;
        s = &sprite[t->owner];

        switch(t->picnum)
        {
            case BLOODPOOL:
            case PUKE:
            case FOOTPRINTS:
            case FOOTPRINTS2:
            case FOOTPRINTS3:
            case FOOTPRINTS4:
                if(t->shade == 127) continue;
                break;
            case RESPAWNMARKERRED:
            case RESPAWNMARKERYELLOW:
            case RESPAWNMARKERGREEN:
                if(ud.marker == 0)
                    t->xrepeat = t->yrepeat = 0;
                continue;
            case CHAIR3:

                k = (((t->ang+3072+128-a)&2047)>>8)&7;
                if(k>4)
                {
                    k = 8-k;
                    t->cstat |= 4;
                }
                else t->cstat &= ~4;
                t->picnum = s->picnum+k;
                break;
            case BLOODSPLAT1:
            case BLOODSPLAT2:
            case BLOODSPLAT3:
            case BLOODSPLAT4:
                if(ud.lockout) t->xrepeat = t->yrepeat = 0;
                else if(t->pal == 6)
                {
                    t->shade = -127;
                    continue;
                }
            case BULLETHOLE:
            case CRACK1:
            case CRACK2:
            case CRACK3:
            case CRACK4:
                t->shade = 16;
                continue;
            case NEON1:
            case NEON2:
            case NEON3:
            case NEON4:
            case NEON5:
            case NEON6:
                continue;
            case GREENSLIME:
            case GREENSLIME+1:
            case GREENSLIME+2:
            case GREENSLIME+3:
            case GREENSLIME+4:
            case GREENSLIME+5:
            case GREENSLIME+6:
            case GREENSLIME+7:
                break;
            default:
                if( ( (t->cstat&16) ) || ( badguy(t) && t->extra > 0) || t->statnum == 10)
                    continue;
        }

        if (sector[t->sectnum].ceilingstat&1)
            l = sector[t->sectnum].ceilingshade;
        else
            l = sector[t->sectnum].floorshade;

        if(l < -127) l = -127;
        if(l > 128) l =  127;
        t->shade = l;
    }


    for(j=0;j < spritesortcnt; j++ )  //Between drawrooms() and drawmasks()
    {                             //is the perfect time to animate sprites
        t = &tsprite[j];
        i = t->owner;
        s = &sprite[i];

        switch(s->picnum)
        {
            case SECTOREFFECTOR:
                if(t->lotag == 27 && ud.recstat == 1)
                {
                    t->picnum = 11+((totalclock>>3)&1);
                    t->cstat |= 128;
                }
                else
                    t->xrepeat = t->yrepeat = 0;
                break;
            case NATURALLIGHTNING:
               t->shade = -127;
               break;
            case FEM1:
            case FEM2:
            case FEM3:
            case FEM4:
            case FEM5:
            case FEM6:
            case FEM7:
            case FEM8:
            case FEM9:
            case FEM10:
            case MAN:
            case MAN2:
            case WOMAN:
            case NAKED1:
            case PODFEM1:
            case FEMMAG1:
            case FEMMAG2:
            case FEMPIC1:
            case FEMPIC2:
            case FEMPIC3:
            case FEMPIC4:
            case FEMPIC5:
            case FEMPIC6:
            case FEMPIC7:
            case BLOODYPOLE:
            case FEM6PAD:
            case STATUE:
            case STATUEFLASH:
            case OOZ:
            case OOZ2:
            case WALLBLOOD1:
            case WALLBLOOD2:
            case WALLBLOOD3:
            case WALLBLOOD4:
            case WALLBLOOD5:
            case WALLBLOOD7:
            case WALLBLOOD8:
            case SUSHIPLATE1:
            case SUSHIPLATE2:
            case SUSHIPLATE3:
            case SUSHIPLATE4:
            case FETUS:
            case FETUSJIB:
            case FETUSBROKE:
            case HOTMEAT:
            case FOODOBJECT16:
            case DOLPHIN1:
            case DOLPHIN2:
            case TOUGHGAL:
            case TAMPON:
            case XXXSTACY:
            case 4946:
            case 4947:
            case 693:
            case 2254:
            case 4560:
            case 4561:
            case 4562:
            case 4498:
            case 4957:
                if(ud.lockout)
                {
                    t->xrepeat = t->yrepeat = 0;
                    continue;
                }
        }

        if( t->statnum == 99 ) continue;
        if( s->statnum != 1 && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
        {
            t->x -= mulscale16(65536-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
            t->y -= mulscale16(65536-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
            t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
            t->z += (40<<8);
        }
        else if( ( s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1 )
        {
            t->x -= mulscale16(65536-smoothratio,s->x-hittype[i].bposx);
            t->y -= mulscale16(65536-smoothratio,s->y-hittype[i].bposy);
            t->z -= mulscale16(65536-smoothratio,s->z-hittype[i].bposz);
        }

        sect = s->sectnum;
        t1 = T2;t3 = T4;t4 = T5;

        switch(s->picnum)
        {
            case DUKELYINGDEAD:
                t->z += (24<<8);
                break;
            case BLOODPOOL:
            case FOOTPRINTS:
            case FOOTPRINTS2:
            case FOOTPRINTS3:
            case FOOTPRINTS4:
                if(t->pal == 6)
                    t->shade = -127;
            case PUKE:
            case MONEY:
            case MONEY+1:
            case MAIL:
            case MAIL+1:
            case PAPER:
            case PAPER+1:
                if(ud.lockout && s->pal == 2)
                {
                    t->xrepeat = t->yrepeat = 0;
                    continue;
                }
                break;
            case TRIPBOMB:
                continue;
            case FORCESPHERE:
                if(t->statnum == 5)
                {
                    short sqa,sqb;

                    sqa =
                        getangle(
                            sprite[s->owner].x-ps[screenpeek].posx,
                            sprite[s->owner].y-ps[screenpeek].posy);
                    sqb =
                        getangle(
                            sprite[s->owner].x-t->x,
                            sprite[s->owner].y-t->y);

                    if( klabs(getincangle(sqa,sqb)) > 512 )
                        if( ldist(&sprite[s->owner],t) < ldist(&sprite[ps[screenpeek].i],&sprite[s->owner]) )
                            t->xrepeat = t->yrepeat = 0;
                }
                continue;
            case BURNING:
            case BURNING2:
                if( sprite[s->owner].statnum == 10 )
                {
                    if( display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0 )
                        t->xrepeat = 0;
                    else
                    {
                        t->ang = getangle(x-t->x,y-t->y);
                        t->x = sprite[s->owner].x;
                        t->y = sprite[s->owner].y;
                        t->x += sintable[(t->ang+512)&2047]>>10;
                        t->y += sintable[t->ang&2047]>>10;
                    }
                }
                break;

            case ATOMICHEALTH:
                t->z -= (4<<8);
                break;
            case CRYSTALAMMO:
                t->shade = (sintable[(totalclock<<4)&2047]>>10);
                continue;
            case VIEWSCREEN:
            case VIEWSCREEN2:
                if(camsprite >= 0 && hittype[OW].temp_data[0] == 1)
                {
                    t->picnum = STATIC;
                    t->cstat |= (rand()&12);
                    t->xrepeat += 8;
                    t->yrepeat += 8;
                }
                break;

            case SHRINKSPARK:
                t->picnum = SHRINKSPARK+( (totalclock>>4)&3 );
                break;
            case GROWSPARK:
                t->picnum = GROWSPARK+( (totalclock>>4)&3 );
                break;
            case RPG:
                 k = getangle(s->x-x,s->y-y);
                 k = (((s->ang+3072+128-k)&2047)/170);
                 if(k > 6)
                 {
                    k = 12-k;
                    t->cstat |= 4;
                 }
                 else t->cstat &= ~4;
                 t->picnum = RPG+k;
                 break;

            case RECON:

                k = getangle(s->x-x,s->y-y);
                if( T1 < 4 )
                    k = (((s->ang+3072+128-k)&2047)/170);
                else k = (((s->ang+3072+128-k)&2047)/170);

                if(k>6)
                {
                    k = 12-k;
                    t->cstat |= 4;
                }
                else t->cstat &= ~4;

                if( klabs(t3) > 64 ) k += 7;
                t->picnum = RECON+k;

                break;

            case APLAYER:

                p = s->yvel;

                if(t->pal == 1) t->z -= (18<<8);

                if(ps[p].over_shoulder_on > 0 && ps[p].newowner < 0 )
                {
                    t->cstat |= 2;
                    if ( screenpeek == myconnectindex && numplayers >= 2 )
                    {
                        t->x = omyx+mulscale16((long)(myx-omyx),smoothratio);
                        t->y = omyy+mulscale16((long)(myy-omyy),smoothratio);
                        t->z = omyz+mulscale16((long)(myz-omyz),smoothratio)+(40<<8);
                        t->ang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio);
                        t->sectnum = mycursectnum;
                    }
                }

                if( ( display_mirror == 1 || screenpeek != p || s->owner == -1 ) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0 )
                {
                    memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));

                    tsprite[spritesortcnt].statnum = 99;

                    tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
                    if(t->yrepeat < 4) t->yrepeat = 4;

                    tsprite[spritesortcnt].shade = t->shade;
                    tsprite[spritesortcnt].cstat = 0;

                    switch(ps[p].curr_weapon)
                    {
                        case PISTOL_WEAPON:      tsprite[spritesortcnt].picnum = FIRSTGUNSPRITE;       break;
                        case SHOTGUN_WEAPON:     tsprite[spritesortcnt].picnum = SHOTGUNSPRITE;        break;
                        case CHAINGUN_WEAPON:    tsprite[spritesortcnt].picnum = CHAINGUNSPRITE;       break;
                        case RPG_WEAPON:         tsprite[spritesortcnt].picnum = RPGSPRITE;            break;
                        case HANDREMOTE_WEAPON:
                        case HANDBOMB_WEAPON:    tsprite[spritesortcnt].picnum = HEAVYHBOMB;           break;
                        case TRIPBOMB_WEAPON:    tsprite[spritesortcnt].picnum = TRIPBOMBSPRITE;       break;
                        case GROW_WEAPON:        tsprite[spritesortcnt].picnum = GROWSPRITEICON;       break;
                        case SHRINKER_WEAPON:    tsprite[spritesortcnt].picnum = SHRINKERSPRITE;       break;
                        case FREEZE_WEAPON:      tsprite[spritesortcnt].picnum = FREEZESPRITE;         break;
                        case DEVISTATOR_WEAPON:  tsprite[spritesortcnt].picnum = DEVISTATORSPRITE;     break;
                    }

                    if(s->owner >= 0)
                        tsprite[spritesortcnt].z = ps[p].posz-(12<<8);
                    else tsprite[spritesortcnt].z = s->z-(51<<8);
                    if(ps[p].curr_weapon == HANDBOMB_WEAPON)
                    {
                        tsprite[spritesortcnt].xrepeat = 10;
                        tsprite[spritesortcnt].yrepeat = 10;
                    }
                    else
                    {
                        tsprite[spritesortcnt].xrepeat = 16;
                        tsprite[spritesortcnt].yrepeat = 16;
                    }
                    tsprite[spritesortcnt].pal = 0;
                    spritesortcnt++;
                }

                if(s->owner == -1)
                {
                    k = (((s->ang+3072+128-a)&2047)>>8)&7;
                    if(k>4)
                    {
                        k = 8-k;
                        t->cstat |= 4;
                    }
                    else t->cstat &= ~4;

                    if(sector[t->sectnum].lotag == 2) k += 1795-1405;
                    else if( (hittype[i].floorz-s->z) > (64<<8) ) k += 60;

                    t->picnum += k;
                    t->pal = ps[p].palookup;

                    goto PALONLY;
                }

                if( ps[p].on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1 )
                {
                    l = s->z-hittype[ps[p].i].floorz+(3<<8);
                    if( l > 1024 && s->yrepeat > 32 && s->extra > 0 )
                        s->yoffset = (signed char)(l/(s->yrepeat<<2));
                    else s->yoffset=0;
                }

                if(ps[p].newowner > -1)
                {
                    t4 = *(actorscrptr[APLAYER]+1);
                    t3 = 0;
                    t1 = *(actorscrptr[APLAYER]+2);
                }

                if(ud.camerasprite == -1 && ps[p].newowner == -1)
                    if(s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0 )
                        if( ud.multimode < 2 || ( ud.multimode > 1 && p == screenpeek ) )
                {
                    t->owner = -1;
                    t->xrepeat = t->yrepeat = 0;
                    continue;
                }

                PALONLY:

                if( sector[sect].floorpal )
                    t->pal = sector[sect].floorpal;

                if(s->owner == -1) continue;

                if( t->z > hittype[i].floorz && t->xrepeat < 32 )
                    t->z = hittype[i].floorz;

                break;

            case JIBS1:
            case JIBS2:
            case JIBS3:
            case JIBS4:
            case JIBS5:
            case JIBS6:
            case HEADJIB1:
            case LEGJIB1:
            case ARMJIB1:
            case LIZMANHEAD1:
            case LIZMANARM1:
            case LIZMANLEG1:
            case DUKELEG:
            case DUKEGUN:
            case DUKETORSO:
                if(ud.lockout)
                {
                    t->xrepeat = t->yrepeat = 0;
                    continue;
                }
                if(t->pal == 6) t->shade = -120;

            case SCRAP1:
            case SCRAP2:
            case SCRAP3:
            case SCRAP4:
            case SCRAP5:
            case SCRAP6:
            case SCRAP6+1:
            case SCRAP6+2:
            case SCRAP6+3:
            case SCRAP6+4:
            case SCRAP6+5:
            case SCRAP6+6:
            case SCRAP6+7:

                if(hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
                    t->picnum = s->yvel;
                else t->picnum += T1;
                t->shade -= 6;

                if( sector[sect].floorpal )
                    t->pal = sector[sect].floorpal;
                break;

            case WATERBUBBLE:
                if(sector[t->sectnum].floorpicnum == FLOORSLIME)
                {
                    t->pal = 7;
                    break;
                }
            default:

                if( sector[sect].floorpal )
                    t->pal = sector[sect].floorpal;
                break;
        }

        if( actorscrptr[s->picnum] )
        {
            if(t4)
            {
                l = *(long *)(t4+8);

                switch( l )
                {
                    case 2:
                        k = (((s->ang+3072+128-a)&2047)>>8)&1;
                        break;

                    case 3:
                    case 4:
                        k = (((s->ang+3072+128-a)&2047)>>7)&7;
                        if(k > 3)
                        {
                            t->cstat |= 4;
                            k = 7-k;
                        }
                        else t->cstat &= ~4;
                        break;

                    case 5:
                        k = getangle(s->x-x,s->y-y);
                        k = (((s->ang+3072+128-k)&2047)>>8)&7;
                        if(k>4)
                        {
                            k = 8-k;
                            t->cstat |= 4;
                        }
                        else t->cstat &= ~4;
                        break;
                    case 7:
                        k = getangle(s->x-x,s->y-y);
                        k = (((s->ang+3072+128-k)&2047)/170);
                        if(k>6)
                        {
                            k = 12-k;
                            t->cstat |= 4;
                        }
                        else t->cstat &= ~4;
                        break;
                    case 8:
                        k = (((s->ang+3072+128-a)&2047)>>8)&7;
                        t->cstat &= ~4;
                        break;
                    default:
                        k = 0;
                        break;
                }

                t->picnum += k + ( *(long *)t4 ) + l * t3;

                if(l > 0) while(tilesizx[t->picnum] == 0 && t->picnum > 0 )
                    t->picnum -= l;       //Hack, for actors

                if( hittype[i].dispicnum >= 0)
                    hittype[i].dispicnum = t->picnum;
            }
            else if(display_mirror == 1)
                t->cstat |= 4;
        }

        if( s->statnum == 13 || badguy(s) || (s->picnum == APLAYER && s->owner >= 0) )
            if(t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
                if(s->picnum != HOTMEAT)
        {
            if( hittype[i].dispicnum < 0 )
            {
                hittype[i].dispicnum++;
                continue;
            }
            else if( ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2))
            {
                long daz,xrep,yrep;

                if( (sector[sect].lotag&0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE || s->picnum == COMMANDER )
                    daz = sector[sect].floorz;
                else
                    daz = hittype[i].floorz;

                if( (s->z-daz) < (8<<8) )
                    if( ps[screenpeek].posz < daz )
                {
                    memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));

                    tsprite[spritesortcnt].statnum = 99;

                    tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
                    if(t->yrepeat < 4) t->yrepeat = 4;

                    tsprite[spritesortcnt].shade = 127;
                    tsprite[spritesortcnt].cstat |= 2;

                    tsprite[spritesortcnt].z = daz;
                    xrep = tsprite[spritesortcnt].xrepeat;// - (klabs(daz-t->z)>>11);
                    tsprite[spritesortcnt].xrepeat = xrep;
                    tsprite[spritesortcnt].pal = 4;

                    yrep = tsprite[spritesortcnt].yrepeat;// - (klabs(daz-t->z)>>11);
                    tsprite[spritesortcnt].yrepeat = yrep;
                    spritesortcnt++;
                }
            }

            if( ps[screenpeek].heat_amount > 0 && ps[screenpeek].heat_on )
            {
                t->pal = 6;
                t->shade = 0;
            }
        }


        switch(s->picnum)
        {
            case LASERLINE:
                if(sector[t->sectnum].lotag == 2) t->pal = 8;
                t->z = sprite[s->owner].z-(3<<8);
                if(lasermode == 2 && ps[screenpeek].heat_on == 0 )
                    t->yrepeat = 0;
            case EXPLOSION2:
            case EXPLOSION2BOT:
            case FREEZEBLAST:
            case ATOMICHEALTH:
            case FIRELASER:
            case SHRINKSPARK:
            case GROWSPARK:
            case CHAINGUN:
            case SHRINKEREXPLOSION:
            case RPG:
            case FLOORFLAME:
                if(t->picnum == EXPLOSION2)
                {
                    ps[screenpeek].visibility = -127;
                    lastvisinc = totalclock+32;
                    restorepalette = 1;
                }
                t->shade = -127;
                break;
            case FIRE:
            case FIRE2:
            case BURNING:
            case BURNING2:
                if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )
                    t->z = sector[t->sectnum].floorz;
                t->shade = -127;
                break;
            case COOLEXPLOSION1:
                t->shade = -127;
                t->picnum += (s->shade>>1);
                break;
            case PLAYERONWATER:

                k = (((t->ang+3072+128-a)&2047)>>8)&7;
                if(k>4)
                {
                    k = 8-k;
                    t->cstat |= 4;
                }
                else t->cstat &= ~4;

                t->picnum = s->picnum+k+((T1<4)*5);
                t->shade = sprite[s->owner].shade;

                break;

            case WATERSPLASH2:
                t->picnum = WATERSPLASH2+t1;
                break;
            case REACTOR2:
                t->picnum = s->picnum + T3;
                break;
            case SHELL:
                t->picnum = s->picnum+(T1&1);
            case SHOTGUNSHELL:
                t->cstat |= 12;
                if(T1 > 1) t->cstat &= ~4;
                if(T1 > 2) t->cstat &= ~12;
                break;
            case FRAMEEFFECT1:
                if(s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
                {
                    if(sprite[s->owner].picnum == APLAYER)
                        if(ud.camerasprite == -1)
                            if(screenpeek == sprite[s->owner].yvel && display_mirror == 0)
                    {
                        t->owner = -1;
                        break;
                    }
                    if( (sprite[s->owner].cstat&32768) == 0 )
                    {
                        t->picnum = hittype[s->owner].dispicnum;
                        t->pal = sprite[s->owner].pal;
                        t->shade = sprite[s->owner].shade;
                        t->ang = sprite[s->owner].ang;
                        t->cstat = 2|sprite[s->owner].cstat;
                    }
                }
                break;
            
            case CAMERA1:
            case RAT:
                k = (((t->ang+3072+128-a)&2047)>>8)&7;
                if(k>4)
                {
                    k = 8-k;
                    t->cstat |= 4;
                }
                else t->cstat &= ~4;
                t->picnum = s->picnum+k;
                break;
        }

        hittype[i].dispicnum = t->picnum;
        if(sector[t->sectnum].floorpicnum == MIRROR)
            t->xrepeat = t->yrepeat = 0;
    }
}



#define NUMCHEATCODES 26
char cheatquotes[NUMCHEATCODES][14] = {
#ifdef NAM
#ifdef WW2
#ifdef EDUKE
    {"god"},	// 0 //cornholio
    {"blood"},	// 1 // stuff
#ifndef VOLUMEONE
    {"level###"}, // 2	// scotty
#else
    {"level##"},
#endif
    {"coords"}, // 3 coords
    {"view"}, // 4 view
    {"time"}, // 5 time
#ifndef VOLUMEONE
    {"unlock"},	// 6
#else
    {"<RESERVED>"},
#endif
    {"cashman"}, // 7 cashman
    {"items"},	// 8 items
    {"rate"},	// 9 rate
    {"skill#"},	// 10 skill#
    {"beta"},		// 11 beta
    {"hyper"},	// 12 hyper
    {"monsters"},	// 13 monsters
// #ifndef VOLUMEONE
//  {"bonus"},
// #else
    {"<RESERVED>"},		// 14 RESV
    {"<RESERVED>"},	// 15 RESV
// #endif
    {"matt"},	// 16	todd
    {"showmap"},	// 17 showmap
    {"kroz"},	// 18	 kroz
    {"allen"},	// 19	allen
    {"clip"},	// 20 clip
    {"weapons"},	// 21 weapons
    {"inventory"},	// 22 inventory
    {"keys"},	// 23 keys
    {"debug"}	// 24 debug
//    {"ending"}
	// eduke
#else
    {"2god"},	// 0 //cornholio
    {"2blood"},	// 1 // stuff
#ifndef VOLUMEONE
    {"2level###"}, // 2	// scotty
#else
    {"2level##"},
#endif
    {"<RESERVED>"}, // 3 coords
    {"<RESERVED>"}, // 4 view
    {"<RESERVED>"}, // 5 time
#ifndef VOLUMEONE
    {"unlock"},	// 6
#else
    {"<RESERVED>"},
#endif
    {"<RESERVED>"}, // 7 cashman
    {"<RESERVED>"},	// 8 items
    {"2rate"},	// 9 rate
    {"<RESERVED>"},	// 10 skill#
    {"<RESERVED>"},		// 11 beta
    {"<RESERVED>"},	// 12 hyper
    {"<RESERVED>"},	// 13 monsters
// #ifndef VOLUMEONE
//  {"bonus"},
// #else
    {"<RESERVED>"},		// 14 RESV
    {"<RESERVED>"},	// 15 RESV
// #endif
    {"2matt"},	// 16	todd
    {"2showmap"},	// 17 showmap
    {"2ryan"},	// 18	 kroz
    {"<RESERVED>"},	// 19	allen
    {"2clip"},	// 20 clip
    {"<RESERVED>"},	// 21 weapons
    {"<RESERVED>"},	// 22 inventory
    {"<RESERVED>"},	// 23 keys
    {"2debug"}	// 24 debug
//    {"ending"}
#endif
#else
    {"acaleb"},	// 0 //cornholio
    {"ablood"},	// 1 // stuff
#ifndef VOLUMEONE
    {"alevel###"}, // 2	// scotty
#else
    {"alevel##"},
#endif
    {"<RESERVED>"}, // 3 coords
    {"<RESERVED>"}, // 4 view
    {"<RESERVED>"}, // 5 time
#ifndef VOLUMEONE
    {"unlock"},	// 6
#else
    {"<RESERVED>"},
#endif
    {"<RESERVED>"}, // 7 cashman
    {"<RESERVED>"},	// 8 items
    {"arate"},	// 9 rate
    {"<RESERVED>"},	// 10 skill#
    {"<RESERVED>"},		// 11 beta
    {"<RESERVED>"},	// 12 hyper
    {"<RESERVED>"},	// 13 monsters
// #ifndef VOLUMEONE
//  {"bonus"},
// #else
    {"<RESERVED>"},		// 14 RESV
    {"<RESERVED>"},	// 15 RESV
// #endif
    {"amatt"},	// 16	todd
    {"ashowmap"},	// 17 showmap
    {"agod"},	// 18	 kroz
    {"<RESERVED>"},	// 19	allen
    {"aclip"},	// 20 clip
    {"<RESERVED>"},	// 21 weapons
    {"<RESERVED>"},	// 22 inventory
    {"<RESERVED>"},	// 23 keys
    {"adebug"}	// 24 debug
//    {"ending"}
#endif
#else
    {"cornholio"},
    {"stuff"},
#ifndef VOLUMEONE
    {"scotty###"},
#else
    {"scotty##"},
#endif
    {"coords"},
    {"view"},
    {"time"},
#ifndef VOLUMEONE
    {"unlock"},
#else
    {"<RESERVED>"},
#endif
    {"cashman"},
    {"items"},
    {"rate"},
    {"skill#"},
    {"beta"},
    {"hyper"},
    {"monsters"},
// #ifndef VOLUMEONE
//  {"bonus"},
// #else
    {"<RESERVED>"},
    {"<RESERVED>"},
// #endif
    {"todd"},
    {"showmap"},
    {"kroz"},
    {"allen"},
    {"clip"},
    {"weapons"},
    {"inventory"},
    {"keys"},
    {"debug"}
//    {"ending"}
#endif
};


char cheatbuf[10],cheatbuflen;
void cheats(void)
{
    short ch, i, j, k, keystate, weapon;

    if( (ps[myconnectindex].gm&MODE_TYPE) || (ps[myconnectindex].gm&MODE_MENU))
        return;

#ifdef BETA
    return;
#endif

    if ( ps[myconnectindex].cheat_phase == 1)
    {
       while (KB_KeyWaiting())
       {
          ch = KB_Getch();
          ch = tolower(ch);

          if( !( (ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9') ) )
          {
             ps[myconnectindex].cheat_phase = 0;
//             FTA(46,&ps[myconnectindex]);
             return;
          }

          cheatbuf[cheatbuflen++] = ch;
          cheatbuf[cheatbuflen] = 0;

          if(cheatbuflen > 11)
          {
              ps[myconnectindex].cheat_phase = 0;
              return;
          }

          for(k = 0;k < NUMCHEATCODES;k++)
          {
              for(j = 0;j<cheatbuflen;j++)
              {
                  if( cheatbuf[j] == cheatquotes[k][j] || (cheatquotes[k][j] == '#' && ch >= '0' && ch <= '9') )
                  {
                      if( cheatquotes[k][j+1] == 0 ) goto FOUNDCHEAT;
                      if(j == cheatbuflen-1) return;
                  }
                  else break;
              }
          }

          ps[myconnectindex].cheat_phase = 0;
          return;

          FOUNDCHEAT:
          {
                switch(k)
                {
                    case 21:
#ifdef VOLUMEONE
                        j = 6;
#else
                        j = 0;
#endif

                        for ( weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++ )
                        {
                            addammo( weapon, &ps[myconnectindex], max_ammo_amount[weapon] );
                            ps[myconnectindex].gotweapon[weapon]  = 1;
                        }

                        KB_FlushKeyBoardQueue();
                        ps[myconnectindex].cheat_phase = 0;
                        FTA(119,&ps[myconnectindex]);
                        return;
                    case 22:
#ifndef WW2						
                        KB_FlushKeyBoardQueue();
                        ps[myconnectindex].cheat_phase = 0;
                        ps[myconnectindex].steroids_amount =         400;
                        ps[myconnectindex].heat_amount     =        1200;
                        ps[myconnectindex].boot_amount          =    200;
                        ps[myconnectindex].shield_amount =           100;
                        ps[myconnectindex].scuba_amount =            6400;
                        ps[myconnectindex].holoduke_amount =         2400;
                        ps[myconnectindex].jetpack_amount =          1600;
                        ps[myconnectindex].firstaid_amount =         max_player_health;
                        FTA(120,&ps[myconnectindex]);
                        ps[myconnectindex].cheat_phase = 0;
#endif						
                        return;
                    case 23:
                        ps[myconnectindex].got_access =              7;
                        KB_FlushKeyBoardQueue();
                        ps[myconnectindex].cheat_phase = 0;
                        FTA(121,&ps[myconnectindex]);
                        return;
                    case 24:
                        debug_on = 1-debug_on;
                        KB_FlushKeyBoardQueue();
                        ps[myconnectindex].cheat_phase = 0;
{
int i,j;
FILE * fp=fopen("xxx.con","w");
for(i=0;i<MAX_WEAPONS;i++)
{
	for(j=0;j<MAXPLAYERS;j++)
	{
		fprintf(fp,"\nPlayer %d\n",j);
		fprintf(fp,"WEAPON%d_CLIP %ld\n",i,aplWeaponClip[i][j]);

		fprintf(fp,"WEAPON%d_RELOAD %ld\n",i,aplWeaponReload[i][j]);

		fprintf(fp,"WEAPON%d_FIREDELAY %ld\n",i,aplWeaponFireDelay[i][j]);

		fprintf(fp,"WEAPON%d_TOTALTIME %ld\n",i,aplWeaponTotalTime[i][j]);
		
		fprintf(fp,"WEAPON%d_HOLDDELAY %ld\n",i,aplWeaponHoldDelay[i][j]);

		fprintf(fp,"WEAPON%d_FLAGS %ld\n",i,aplWeaponFlags[i][j]);
		
		fprintf(fp,"WEAPON%d_SHOOTS %ld\n",i,aplWeaponShoots[i][j]);
		
		fprintf(fp,"WEAPON%d_SPAWNTIME %ld\n",i,aplWeaponSpawnTime[i][j]);
		
		fprintf(fp,"WEAPON%d_SPAWN %ld\n",i,aplWeaponSpawn[i][j]);
		
		fprintf(fp,"WEAPON%d_SHOTSPERBURST %ld\n",i,aplWeaponShotsPerBurst[i][j]);
		fprintf(fp,"WEAPON%d_WORKSLIKE %ld\n",i,aplWeaponWorksLike[i][j]);
		fprintf(fp,"WEAPON%d_INITIALSOUND %ld\n",i,aplWeaponInitialSound[i][j]);
		fprintf(fp,"WEAPON%d_FIRESOUND %ld\n",i,aplWeaponFireSound[i][j]);
		fprintf(fp,"WEAPON%d_SOUND2TIME %ld\n",i,aplWeaponSound2Time[i][j]);
		fprintf(fp,"WEAPON%d_SOUND2SOUND %ld\n",i,aplWeaponSound2Sound[i][j]);
	}
}
fprintf(fp,"\n");
DumpGameVars(fp);
fclose(fp);
}
						
                        break;
                    case 20:
                        ud.clipping = 1-ud.clipping;
                        KB_FlushKeyBoardQueue();
                        ps[myconnectindex].cheat_phase = 0;
                        FTA(112+ud.clipping,&ps[myconnectindex]);
                        return;

                    case 15:
                        ps[myconnectindex].gm = MODE_EOL;
                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
                        return;

                    case 19:
                        FTA(79,&ps[myconnectindex]);
                        ps[myconnectindex].cheat_phase = 0;
                        KB_ClearKeyDown(sc_N);
                        return;
                    case 0:
                    case 18:

                        ud.god = 1-ud.god;

                        if(ud.god)
                        {
                            pus = 1;
                            pub = 1;
                            sprite[ps[myconnectindex].i].cstat = 257;

                            hittype[ps[myconnectindex].i].temp_data[0] = 0;
                            hittype[ps[myconnectindex].i].temp_data[1] = 0;
                            hittype[ps[myconnectindex].i].temp_data[2] = 0;
                            hittype[ps[myconnectindex].i].temp_data[3] = 0;
                            hittype[ps[myconnectindex].i].temp_data[4] = 0;
                            hittype[ps[myconnectindex].i].temp_data[5] = 0;

                            sprite[ps[myconnectindex].i].hitag = 0;
                            sprite[ps[myconnectindex].i].lotag = 0;
                            sprite[ps[myconnectindex].i].pal =
                                ps[myconnectindex].palookup;

                            FTA(17,&ps[myconnectindex]);
                        }
                        else
                        {
                            ud.god = 0;
                            sprite[ps[myconnectindex].i].extra = max_player_health;
                            hittype[ps[myconnectindex].i].extra = -1;
                            ps[myconnectindex].last_extra = max_player_health;
                            FTA(18,&ps[myconnectindex]);
                        }

                        sprite[ps[myconnectindex].i].extra = max_player_health;
                        hittype[ps[myconnectindex].i].extra = 0;
                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();

                        return;

                    case 1:

#ifdef VOLUMEONE
                        j = 6;
#else
                        j = 0;
#endif
                        for ( weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++ )
                           ps[myconnectindex].gotweapon[weapon]  = 1;

                        for ( weapon = PISTOL_WEAPON;
                              weapon < (MAX_WEAPONS-j);
                              weapon++ )
                            addammo( weapon, &ps[myconnectindex], max_ammo_amount[weapon] );

#ifndef WW2
						ps[myconnectindex].ammo_amount[GROW_WEAPON] = 50;
#endif

#ifdef WW2
						SetGameVarID(g_iReturnVarID, 400, -1, myconnectindex);
						OnEvent(EVENT_CHEATGETSTEROIDS, -1, myconnectindex, -1);
						if( GetGameVarID(g_iReturnVarID, -1, myconnectindex) >=0)
						{
							ps[myconnectindex].steroids_amount =
								GetGameVarID(g_iReturnVarID, -1, myconnectindex);
						}
						
						SetGameVarID(g_iReturnVarID, 1200, -1, myconnectindex);
						OnEvent(EVENT_CHEATGETHEAT, -1, myconnectindex, -1);
						if( GetGameVarID(g_iReturnVarID, -1, myconnectindex) >=0)
						{
							ps[myconnectindex].heat_amount     =
								GetGameVarID(g_iReturnVarID, -1, myconnectindex);
						}
						
						SetGameVarID(g_iReturnVarID, 200, -1, myconnectindex);
						OnEvent(EVENT_CHEATGETBOOT, -1, myconnectindex, -1);
						if( GetGameVarID(g_iReturnVarID, -1, myconnectindex) >=0)
						{
							ps[myconnectindex].boot_amount          =
								GetGameVarID(g_iReturnVarID, -1, myconnectindex);
						}
						
						SetGameVarID(g_iReturnVarID, 100, -1, myconnectindex);
						OnEvent(EVENT_CHEATGETSHIELD, -1, myconnectindex, -1);
						if( GetGameVarID(g_iReturnVarID, -1, myconnectindex) >=0)
						{
							ps[myconnectindex].shield_amount =
								GetGameVarID(g_iReturnVarID, -1, myconnectindex);
						}
						
						SetGameVarID(g_iReturnVarID, 6400, -1, myconnectindex);
						OnEvent(EVENT_CHEATGETSCUBA, -1, myconnectindex, -1);
						if( GetGameVarID(g_iReturnVarID, -1, myconnectindex) >=0)
						{
							ps[myconnectindex].scuba_amount =
								GetGameVarID(g_iReturnVarID, -1, myconnectindex);
						}
						
						SetGameVarID(g_iReturnVarID, 2400, -1, myconnectindex);
						OnEvent(EVENT_CHEATGETHOLODUKE, -1, myconnectindex, -1);
						if( GetGameVarID(g_iReturnVarID, -1, myconnectindex) >=0)
						{
							ps[myconnectindex].holoduke_amount =
								GetGameVarID(g_iReturnVarID, -1, myconnectindex);
						}
						
						SetGameVarID(g_iReturnVarID, 1600, -1, myconnectindex);
						OnEvent(EVENT_CHEATGETJETPACK, -1, myconnectindex, -1);
						if( GetGameVarID(g_iReturnVarID, -1, myconnectindex) >=0)
						{
							ps[myconnectindex].jetpack_amount =
								GetGameVarID(g_iReturnVarID, -1, myconnectindex);
						}
						
						SetGameVarID(g_iReturnVarID, max_player_health, -1, myconnectindex);
						OnEvent(EVENT_CHEATGETFIRSTAID, -1, myconnectindex, -1);
						if( GetGameVarID(g_iReturnVarID, -1, myconnectindex) >=0)
						{
							ps[myconnectindex].firstaid_amount =
								GetGameVarID(g_iReturnVarID, -1, myconnectindex);
						}
#else
						ps[myconnectindex].steroids_amount =         400;
                        ps[myconnectindex].heat_amount     =        1200;
                        ps[myconnectindex].boot_amount          =    200;
                        ps[myconnectindex].shield_amount =           100;
                        ps[myconnectindex].scuba_amount =            6400;
                        ps[myconnectindex].holoduke_amount =         2400;
                        ps[myconnectindex].jetpack_amount =          1600;
                        ps[myconnectindex].firstaid_amount =         max_player_health;
#endif						

                        ps[myconnectindex].got_access =              7;
                        FTA(5,&ps[myconnectindex]);
                        ps[myconnectindex].cheat_phase = 0;


//                        FTA(21,&ps[myconnectindex]);
                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
                        ps[myconnectindex].inven_icon = 1;
                        return;

                    case 2:
                    case 10:
#ifdef ONELEVELDEMO
    ps[myconnectindex].cheat_phase = 0;
    break;
#endif

                        if(k == 2)
                        {
                            short volnume,levnume;
#ifdef VOLUMEALL
                            volnume = cheatbuf[6] - '0';
                            levnume = (cheatbuf[7] - '0')*10+(cheatbuf[8]-'0');
#else
                            volnume =  cheatbuf[6] - '0';
                            levnume =  cheatbuf[7] - '0';
#endif

                            volnume--;
                            levnume--;
#ifdef VOLUMEONE
                            if( volnume > 0 )
                            {
                                ps[myconnectindex].cheat_phase = 0;
                                KB_FlushKeyBoardQueue();
                                return;
                            }
#endif
#ifdef PLUTOPAK
                            if(volnume > 4)
                            {
                                ps[myconnectindex].cheat_phase = 0;
                                KB_FlushKeyBoardQueue();
                                return;
                            }
                            else
#else
                            if(volnume > 3)
                            {
                                ps[myconnectindex].cheat_phase = 0;
                                KB_FlushKeyBoardQueue();
                                return;
                            }
                            else
#endif
#ifndef WW2
// don't limit levels in WW2
                            if(volnume == 0)
                            {
                                if(levnume > 5)
                                {
                                    ps[myconnectindex].cheat_phase = 0;
                                    KB_FlushKeyBoardQueue();
                                    return;
                                }
                            }
                            else
#endif								
                            {
                                if(levnume >= 11)
                                {
                                    ps[myconnectindex].cheat_phase = 0;
                                    KB_FlushKeyBoardQueue();
                                    return;
                                }
                            }

                            ud.m_volume_number = ud.volume_number = volnume;
                            ud.m_level_number = ud.level_number = levnume;

                        }
                        else ud.m_player_skill = ud.player_skill =
                            cheatbuf[5] - '1';

                        if(numplayers > 1 && myconnectindex == connecthead)
                        {
                            tempbuf[0] = 5;
                            tempbuf[1] = ud.m_level_number;
                            tempbuf[2] = ud.m_volume_number;
                            tempbuf[3] = ud.m_player_skill;
                            tempbuf[4] = ud.m_monsters_off;
                            tempbuf[5] = ud.m_respawn_monsters;
                            tempbuf[6] = ud.m_respawn_items;
                            tempbuf[7] = ud.m_respawn_inventory;
                            tempbuf[8] = ud.m_coop;
                            tempbuf[9] = ud.m_marker;
                            tempbuf[10] = ud.m_ffire;

                            for(i=connecthead;i>=0;i=connectpoint2[i])
                                sendpacket(i,tempbuf,11);
                        }
                        else ps[myconnectindex].gm |= MODE_RESTART;

                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
                        return;

                    case 3:
                        ps[myconnectindex].cheat_phase = 0;
                        ud.coords = 1-ud.coords;
                        KB_FlushKeyBoardQueue();
                        return;

                    case 4:
                        if( ps[myconnectindex].over_shoulder_on )
                            ps[myconnectindex].over_shoulder_on = 0;
                        else
                        {
                            ps[myconnectindex].over_shoulder_on = 1;
                            cameradist = 0;
                            cameraclock = totalclock;
                        }
                        FTA(22,&ps[myconnectindex]);
                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
                        return;
                    case 5:

                        FTA(21,&ps[myconnectindex]);
                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
                        return;
#ifndef VOLUMEONE
                    case 6:
                        for(i=numsectors-1;i>=0;i--) //Unlock
                        {
                            j = sector[i].lotag;
                            if(j == -1 || j == 32767) continue;
                            if( (j & 0x7fff) > 2 )
                            {
                                if( j&(0xffff-16384) )
                                    sector[i].lotag &= (0xffff-16384);
                                operatesectors(i,ps[myconnectindex].i);
                            }
                        }
                        operateforcefields(ps[myconnectindex].i,-1);

                        FTA(100,&ps[myconnectindex]);
                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
                        return;
#endif

                    case 7:
                        ud.cashman = 1-ud.cashman;
                        KB_ClearKeyDown(sc_N);
                        ps[myconnectindex].cheat_phase = 0;
                        return;
                    case 8:

#ifndef WW2GI						
                        ps[myconnectindex].steroids_amount =         400;
                        ps[myconnectindex].heat_amount     =        1200;
                        ps[myconnectindex].boot_amount          =    200;
                        ps[myconnectindex].shield_amount =           100;
                        ps[myconnectindex].scuba_amount =            6400;
                        ps[myconnectindex].holoduke_amount =         2400;
                        ps[myconnectindex].jetpack_amount =          1600;

                        ps[myconnectindex].firstaid_amount =         max_player_health;
                        ps[myconnectindex].got_access =              7;
                        FTA(5,&ps[myconnectindex]);
                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
#endif						
                        return;
                    case 17: // SHOW ALL OF THE MAP TOGGLE;
                        ud.showallmap = 1-ud.showallmap;
                        if(ud.showallmap)
                        {
                            for(i=0;i<(MAXSECTORS>>3);i++)
                                show2dsector[i] = 255;
                            for(i=0;i<(MAXWALLS>>3);i++)
                                show2dwall[i] = 255;
                            FTA(111,&ps[myconnectindex]);
                        }
                        else
                        {
                            for(i=0;i<(MAXSECTORS>>3);i++)
                                show2dsector[i] = 0;
                            for(i=0;i<(MAXWALLS>>3);i++)
                                show2dwall[i] = 0;
                            FTA(1,&ps[myconnectindex]);
                        }
                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
                        return;

                    case 16:
                        FTA(99,&ps[myconnectindex]);
                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
                        return;
                    case 9:
                        ud.tickrate = !ud.tickrate;
                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
                        return;
                    case 11:
                        FTA(105,&ps[myconnectindex]);
                        KB_ClearKeyDown(sc_H);
                        ps[myconnectindex].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
                        return;
                    case 12:
                        ps[myconnectindex].steroids_amount = 399;
                        ps[myconnectindex].heat_amount = 1200;
                        ps[myconnectindex].cheat_phase = 0;
                        FTA(37,&ps[myconnectindex]);
                        KB_FlushKeyBoardQueue();
                        return;
                    case 13:
                        if(actor_tog == 3) actor_tog = 0;
                        actor_tog++;
                        ps[screenpeek].cheat_phase = 0;
                        KB_FlushKeyBoardQueue();
                        return;
                    case 14:
                    case 25:
                        ud.eog = 1;
                        ps[myconnectindex].gm |= MODE_EOL;
                        KB_FlushKeyBoardQueue();
                        return;
                }
             }
          }
       }

    else
    {
#ifdef NAM
#ifdef WW2
#ifdef EDUKE
        if( KB_KeyPressed(sc_M) )
#else
        if( KB_KeyPressed(sc_W) )
#endif
#else
        if( KB_KeyPressed(sc_N) )
#endif
#else
        if( KB_KeyPressed(sc_D) )
#endif			
        {
            if( ps[myconnectindex].cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
                ps[myconnectindex].cheat_phase = -1;
#ifdef WW2
//                KB_ClearKeyDown(sc_W);
#endif
        }

#ifdef NAM
#ifdef WW2		
#ifdef EDUKE
        if( KB_KeyPressed(sc_S) )
#else
        if( KB_KeyPressed(sc_W) )
#endif
#else
        if( KB_KeyPressed(sc_V) )
#endif
#else
        if( KB_KeyPressed(sc_N) )
#endif			
        {
            if( ps[myconnectindex].cheat_phase == -1 )
            {
                if(ud.player_skill == 4)
                {
                    FTA(22,&ps[myconnectindex]);
                    ps[myconnectindex].cheat_phase = 0;
                }
                else
                {
                    ps[myconnectindex].cheat_phase = 1;
//                    FTA(25,&ps[myconnectindex]);
                    cheatbuflen = 0;
                }
                KB_FlushKeyboardQueue();
            }
            else if(ps[myconnectindex].cheat_phase != 0)
            {
                ps[myconnectindex].cheat_phase = 0;
#ifdef NAM
#ifdef WW2
#ifdef EDUKE
                KB_ClearKeyDown(sc_M);
                KB_ClearKeyDown(sc_S);
#else
                KB_ClearKeyDown(sc_W);
//                KB_ClearKeyDown(sc_W);
#endif
#else
                KB_ClearKeyDown(sc_N);
                KB_ClearKeyDown(sc_V);
#endif
#else
                KB_ClearKeyDown(sc_D);
                KB_ClearKeyDown(sc_N);
#endif
            }
        }
    }
}


long nonsharedtimer;
void nonsharedkeys(void)
{
    short i,ch, weapon;
    long j;
        
    if(ud.recstat == 2)
    {
        ControlInfo noshareinfo;
        CONTROL_GetInput( &noshareinfo );
    }

    if( KB_KeyPressed( sc_F12 ) )
    {
        KB_ClearKeyDown( sc_F12 );
#ifdef WW2
        screencapture("WW20000.pcx",0);
#else		
#ifdef NAM		
        screencapture("Nam0000.pcx",0);
#else
        screencapture("duke0000.pcx",0);
#endif
#endif
        FTA(103,&ps[myconnectindex]);
    }

    if( !ALT_IS_PRESSED && ud.overhead_on == 0)
        {
            if( BUTTON( gamefunc_Enlarge_Screen ) )
            {
                CONTROL_ClearButton( gamefunc_Enlarge_Screen );
                if(ud.screen_size > 0)
                    sound(THUD);
                ud.screen_size -= 4;
                vscrn();
            }
            if( BUTTON( gamefunc_Shrink_Screen ) )
            {
                CONTROL_ClearButton( gamefunc_Shrink_Screen );
                if(ud.screen_size < 64) sound(THUD);
                ud.screen_size += 4;
                vscrn();
            }
        }

    if( ps[myconnectindex].cheat_phase == 1 || ps[myconnectindex].gm&(MODE_MENU|MODE_TYPE)) return;

    if( BUTTON(gamefunc_See_Coop_View) && ( ud.coop == 1 || ud.recstat == 2) )
    {
        CONTROL_ClearButton( gamefunc_See_Coop_View );
        screenpeek = connectpoint2[screenpeek];
        if(screenpeek == -1) screenpeek = connecthead;
        restorepalette = 1;
    }

    if( ud.multimode > 1 && BUTTON(gamefunc_Show_Opponents_Weapon) )
    {
        CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
        ud.showweapons = 1-ud.showweapons;
        FTA(82-ud.showweapons,&ps[screenpeek]);
    }

    if( BUTTON(gamefunc_Toggle_Crosshair) )
    {
        CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
        ud.crosshair = 1-ud.crosshair;
        FTA(21-ud.crosshair,&ps[screenpeek]);
    }

    if(ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode) )
    {
        CONTROL_ClearButton(gamefunc_Map_Follow_Mode);
        ud.scrollmode = 1-ud.scrollmode;
        if(ud.scrollmode)
        {
            ud.folx = ps[screenpeek].oposx;
            ud.foly = ps[screenpeek].oposy;
            ud.fola = ps[screenpeek].oang;
        }
        FTA(83+ud.scrollmode,&ps[myconnectindex]);
    }

    if( SHIFTS_IS_PRESSED || ALT_IS_PRESSED )
    {
        i = 0;
        if( KB_KeyPressed( sc_F1) ) { KB_ClearKeyDown(sc_F1);i = 1; }
        if( KB_KeyPressed( sc_F2) ) { KB_ClearKeyDown(sc_F2);i = 2; }
        if( KB_KeyPressed( sc_F3) ) { KB_ClearKeyDown(sc_F3);i = 3; }
        if( KB_KeyPressed( sc_F4) ) { KB_ClearKeyDown(sc_F4);i = 4; }
        if( KB_KeyPressed( sc_F5) ) { KB_ClearKeyDown(sc_F5);i = 5; }
        if( KB_KeyPressed( sc_F6) ) { KB_ClearKeyDown(sc_F6);i = 6; }
        if( KB_KeyPressed( sc_F7) ) { KB_ClearKeyDown(sc_F7);i = 7; }
        if( KB_KeyPressed( sc_F8) ) { KB_ClearKeyDown(sc_F8);i = 8; }
        if( KB_KeyPressed( sc_F9) ) { KB_ClearKeyDown(sc_F9);i = 9; }
        if( KB_KeyPressed( sc_F10) ) {KB_ClearKeyDown(sc_F10);i = 10; }

        if(i)
        {
            if(SHIFTS_IS_PRESSED)
            {
                if(i == 5 && ps[myconnectindex].fta > 0 && ps[myconnectindex].ftq == 26)
                {
                    music_select++;
#ifdef VOLUMEALL
                    if(music_select == 44) music_select = 0;
#else
                    if(music_select == 6) music_select = 0;
#endif
                    strcpy(&tempbuf[0],"PLAYING ");
                    strcat(&tempbuf[0],&music_fn[0][music_select][0]);
                    playmusic(&music_fn[0][music_select][0]);
                    strcpy(&fta_quotes[26][0],&tempbuf[0]);
                    FTA(26,&ps[myconnectindex]);
                    return;
                }

                adduserquote(ud.ridecule[i-1]);

                ch = 0;

                tempbuf[ch] = 4;
                tempbuf[ch+1] = 0;
                strcat(tempbuf+1,ud.ridecule[i-1]);

                i = 1+strlen(ud.ridecule[i-1]);

                if(ud.multimode > 1)
                    for(ch=connecthead;ch>=0;ch=connectpoint2[ch])
                        if (ch != myconnectindex)
                            sendpacket(ch,tempbuf,i);

                pus = NUMPAGES;
                pub = NUMPAGES;

                return;

            }

            if(ud.lockout == 0)
                if(SoundToggle && ALT_IS_PRESSED && ( RTS_NumSounds() > 0 ) && rtsplaying == 0 && VoiceToggle )
            {
                rtsptr = (char *)RTS_GetSound (i-1);
                if(*rtsptr == 'C')
                    FX_PlayVOC3D( rtsptr,0,0,0,255,-i);
                else FX_PlayWAV3D( rtsptr,0,0,0,255,-i);

                rtsplaying = 7;

                if(ud.multimode > 1)
                {
                    tempbuf[0] = 7;
                    tempbuf[1] = i;

                    for(ch=connecthead;ch>=0;ch=connectpoint2[ch])
                        if(ch != myconnectindex)
                            sendpacket(ch,tempbuf,2);
                }

                pus = NUMPAGES;
                pub = NUMPAGES;

                return;
            }
        }
    }

    if(!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED)
    {

        if( ud.multimode > 1 && BUTTON(gamefunc_SendMessage) )
        {
            KB_FlushKeyboardQueue();
            CONTROL_ClearButton( gamefunc_SendMessage );
            ps[myconnectindex].gm |= MODE_TYPE;
            typebuf[0] = 0;
            inputloc = 0;
        }

        if( KB_KeyPressed(sc_F1) || ( ud.show_help && ( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) ) ) )
        {
            KB_ClearKeyDown(sc_F1);
            KB_ClearKeyDown(sc_Space);
            KB_ClearKeyDown(sc_kpad_Enter);
            KB_ClearKeyDown(sc_Enter);
            ud.show_help ++;

            if( ud.show_help > 2 )
            {
                ud.show_help = 0;
                if(ud.multimode < 2 && ud.recstat != 2) ready2send = 1;
                vscrn();
            }
            else
            {
                setview(0,0,xdim-1,ydim-1);
                if(ud.multimode < 2 && ud.recstat != 2)
                {
                    ready2send = 0;
                    totalclock = ototalclock;
                }
            }
        }

//        if(ud.multimode < 2)
        {
            if(ud.recstat != 2 && KB_KeyPressed( sc_F2 ) )
            {
                KB_ClearKeyDown( sc_F2 );

                if(movesperpacket == 4 && connecthead != myconnectindex)
                    return;

                FAKE_F2:
                if(sprite[ps[myconnectindex].i].extra <= 0)
                {
                    FTA(118,&ps[myconnectindex]);
                    return;
                }
                cmenu(350);
                screencapt = 1;
                displayrooms(myconnectindex,65536);
                savetemp("duke3d.tmp",waloff[MAXTILES-1],160*100);
                screencapt = 0;
                FX_StopAllSounds();
                clearsoundlocks();

//                setview(0,0,xdim-1,ydim-1);
                ps[myconnectindex].gm |= MODE_MENU;

                if(ud.multimode < 2)
                {
                    ready2send = 0;
                    totalclock = ototalclock;
                    screenpeek = myconnectindex;
                }
            }

            if(KB_KeyPressed( sc_F3 ))
            {
                KB_ClearKeyDown( sc_F3 );

                if(movesperpacket == 4 && connecthead != myconnectindex)
                    return;

                cmenu(300);
                FX_StopAllSounds();
                clearsoundlocks();

//                setview(0,0,xdim-1,ydim-1);
                ps[myconnectindex].gm |= MODE_MENU;
                if(ud.multimode < 2 && ud.recstat != 2)
                {
                    ready2send = 0;
                    totalclock = ototalclock;
                }
                screenpeek = myconnectindex;
            }
        }

        if(KB_KeyPressed( sc_F4 ) && FXDevice != NumSoundCards )
        {
            KB_ClearKeyDown( sc_F4 );
            FX_StopAllSounds();
            clearsoundlocks();

            ps[myconnectindex].gm |= MODE_MENU;
            if(ud.multimode < 2 && ud.recstat != 2)
            {
                ready2send = 0;
                totalclock = ototalclock;
            }
            cmenu(700);

        }

        if( KB_KeyPressed( sc_F6 ) && (ps[myconnectindex].gm&MODE_GAME))
        {
            KB_ClearKeyDown( sc_F6 );

            if(movesperpacket == 4 && connecthead != myconnectindex)
                return;

            if(lastsavedpos == -1) goto FAKE_F2;

            KB_FlushKeyboardQueue();

            if(sprite[ps[myconnectindex].i].extra <= 0)
            {
                FTA(118,&ps[myconnectindex]);
                return;
            }
            screencapt = 1;
            displayrooms(myconnectindex,65536);
            savetemp("duke3d.tmp",waloff[MAXTILES-1],160*100);
            screencapt = 0;
            if( lastsavedpos >= 0 )
            {
                inputloc = strlen(&ud.savegame[lastsavedpos][0]);
                current_menu = 360+lastsavedpos;
                probey = lastsavedpos;
            }
            FX_StopAllSounds();
            clearsoundlocks();

            setview(0,0,xdim-1,ydim-1);
            ps[myconnectindex].gm |= MODE_MENU;
            if(ud.multimode < 2 && ud.recstat != 2)
            {
                ready2send = 0;
                totalclock = ototalclock;
            }
        }

        if(KB_KeyPressed( sc_F7 ) )
        {
            KB_ClearKeyDown(sc_F7);
            if( ps[myconnectindex].over_shoulder_on )
                ps[myconnectindex].over_shoulder_on = 0;
            else
            {
                ps[myconnectindex].over_shoulder_on = 1;
                cameradist = 0;
                cameraclock = totalclock;
            }
            FTA(109+ps[myconnectindex].over_shoulder_on,&ps[myconnectindex]);
        }

        if( KB_KeyPressed( sc_F5 ) && MusicDevice != NumSoundCards )
        {
            KB_ClearKeyDown( sc_F5 );
            strcpy(&tempbuf[0],&music_fn[0][music_select][0]);
            strcat(&tempbuf[0],".  USE SHIFT-F5 TO CHANGE.");
            strcpy(&fta_quotes[26][0],&tempbuf[0]);
            FTA(26,&ps[myconnectindex]);

        }

        if(KB_KeyPressed( sc_F8 ))
        {
            KB_ClearKeyDown( sc_F8 );
            ud.fta_on = !ud.fta_on;
            if(ud.fta_on) FTA(23,&ps[myconnectindex]);
            else
            {
                ud.fta_on = 1;
                FTA(24,&ps[myconnectindex]);
                ud.fta_on = 0;
            }
        }

        if(KB_KeyPressed( sc_F9 ) && (ps[myconnectindex].gm&MODE_GAME) )
        {
            KB_ClearKeyDown( sc_F9 );

            if(movesperpacket == 4 && myconnectindex != connecthead)
                return;

            if( lastsavedpos >= 0 ) cmenu(15001);
            else cmenu(25000);
            FX_StopAllSounds();
            clearsoundlocks();
            ps[myconnectindex].gm |= MODE_MENU;
            if(ud.multimode < 2 && ud.recstat != 2)
            {
                ready2send = 0;
                totalclock = ototalclock;
            }
        }

        if(KB_KeyPressed( sc_F10 ))
        {
            KB_ClearKeyDown( sc_F10 );
            cmenu(500);
            FX_StopAllSounds();
            clearsoundlocks();
            ps[myconnectindex].gm |= MODE_MENU;
            if(ud.multimode < 2 && ud.recstat != 2)
            {
                ready2send = 0;
                totalclock = ototalclock;
            }
        }

        
        if( ud.overhead_on != 0)
        {

            j = totalclock-nonsharedtimer; nonsharedtimer += j;
            if ( BUTTON( gamefunc_Enlarge_Screen ) )
                ps[myconnectindex].zoom += mulscale6(j,max(ps[myconnectindex].zoom,256));
            if ( BUTTON( gamefunc_Shrink_Screen ) )
                ps[myconnectindex].zoom -= mulscale6(j,max(ps[myconnectindex].zoom,256));

            if( (ps[myconnectindex].zoom > 2048) )
                ps[myconnectindex].zoom = 2048;
            if( (ps[myconnectindex].zoom < 48) )
                ps[myconnectindex].zoom = 48;

        }
    }

    if( KB_KeyPressed(sc_Escape) && ud.overhead_on && ps[myconnectindex].newowner == -1 )
    {
        KB_ClearKeyDown( sc_Escape );
        ud.last_overhead = ud.overhead_on;
        ud.overhead_on = 0;
        ud.scrollmode = 0;
        vscrn();
    }

    if( BUTTON(gamefunc_AutoRun) )
    {
        CONTROL_ClearButton(gamefunc_AutoRun);
        ud.auto_run = 1-ud.auto_run;
        FTA(85+ud.auto_run,&ps[myconnectindex]);
    }

    if( BUTTON(gamefunc_Map) )
    {
        CONTROL_ClearButton( gamefunc_Map );
        if( ud.last_overhead != ud.overhead_on && ud.last_overhead)
        {
            ud.overhead_on = ud.last_overhead;
            ud.last_overhead = 0;
        }
        else
        {
            ud.overhead_on++;
            if(ud.overhead_on == 3 ) ud.overhead_on = 0;
            ud.last_overhead = ud.overhead_on;
        }
        restorepalette = 1;
        vscrn();
    }

    if(KB_KeyPressed( sc_F11 ))
    {
        KB_ClearKeyDown( sc_F11 );
        if(SHIFTS_IS_PRESSED) ud.brightness-=4;
        else ud.brightness+=4;

        if (ud.brightness > (7<<2) )
            ud.brightness = 0;
        else if(ud.brightness < 0)
            ud.brightness = (7<<2);

        setbrightness(ud.brightness>>2,&ps[myconnectindex].palette[0]);
        if(ud.brightness < 20) FTA( 29 + (ud.brightness>>2) ,&ps[myconnectindex]);
        else if(ud.brightness < 40) FTA( 96 + (ud.brightness>>2) - 5,&ps[myconnectindex]);
    }
}



void comlinehelp(char **argv)
{
    printf("Command line help.  %s [/flags...]\n",argv[0]);
    puts(" ?, /?         This help message");
    puts(" /l##          Level (1-11)");
    puts(" /v#           Volume (1-4)");
    puts(" /s#           Skill (1-4)");
    puts(" /r            Record demo");
    puts(" /dFILE        Start to play demo FILE");
#ifdef NAM	
    puts(" /m            No Enemies");
#else
    puts(" /m            No monsters");
#endif
    puts(" /ns           No sound");
    puts(" /nm           No music");
#ifdef NAM
#ifdef WW2
#ifdef EDUKE
    puts(" /t#           Respawn, 1 = Monsters, 2 = Items, 3 = Inventory, x = All");
    puts(" /c#           MP mode, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)");
#else
    puts(" /t#           Respawn, 1 = Enemies, 2 = Items, 3 = Inventory, x = All");
    puts(" /c#           MP mode, 1 = GIMatch(spawn), 2 = Coop, 3 = GIMatch(no spawn)");
#endif
#else
    puts(" /t#           Respawn, 1 = Enemies, 2 = Items, 3 = Inventory, x = All");
    puts(" /c#           MP mode, 1 = GruntMatch(spawn), 2 = Coop, 3 = Gruntmatch(no spawn)");
#endif
#else
    puts(" /t#           Respawn, 1 = Monsters, 2 = Items, 3 = Inventory, x = All");
    puts(" /c#           MP mode, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)");
#endif
    puts(" /q#           Fake multiplayer (2-8 players)");
    puts(" /a            Use player AI (fake multiplayer only)");
    puts(" /i#           Network mode (1/0) (multiplayer only) (default == 1)");
    puts(" /f#           Send fewer packets (1, 2, 4) (multiplayer only)");
    puts(" /gFILE, /g... Use multiple group files (must be last on command line)");
    puts(" /xFILE        Compile FILE (default GAME.CON)");
#ifdef WW2
#ifdef EDUKE
    puts(" /u#########   User's favorite weapon order (default: 3425689071)");
#else
    puts(" /u#########   User's favorite weapon order (default: 2438560791)");
#endif
#else
    puts(" /u#########   User's favorite weapon order (default: 3425689071)");
#endif
    puts(" /#            Load and run a game (slot 0-9)");
    puts(" /z            Skip memory check");
    puts(" -map FILE     Use a map FILE");
    puts(" -name NAME    Forward NAME");
#ifdef WW2
    puts(" /nD           Dump Current Game Definitions to gamevars.con");
#endif
  printf(" -net          Net mode game");
}

void checkcommandline(int argc,char **argv)
{
    short i, j;
    char *c;

    i = 1;

    ud.fta_on = 1;
    ud.god = 0;
    ud.m_respawn_items = 0;
    ud.m_respawn_monsters = 0;
    ud.m_respawn_inventory = 0;
    ud.warp_on = 0;
    ud.cashman = 0;
    ud.m_player_skill = ud.player_skill = 2;

#ifdef BETA
    return;
#endif

    if(argc > 1)
    {
        while(i < argc)
        {
            c = argv[i];
            if(*c == '-')
            {
                if( *(c+1) == '8' ) eightytwofifty = 1;
                i++;
                continue;
            }

            if(*c == '?')
            {
                comlinehelp(argv);
                exit(-1);
            }

            if(*c == '/')
            {
                c++;
                switch(*c)
                {
                    default:
  //                      printf("Unknown command line parameter '%s'\n",argv[i]);
                    case '?':
                        comlinehelp(argv);
                        exit(0);
                    case 'x':
                    case 'X':
                        c++;
                        if(*c)
                        {
                            strcpy(confilename,c);
                            if(SafeFileExists(c) == 0)
                            {
                                printf("Could not find con file '%s'.\n",confilename );
                                exit(-1);
                            }
                            else printf("Using con file: '%s'\n",confilename);
                        }
                        break;
                    case 'g':
                    case 'G':
                        c++;
                        if(*c)
                        {
                            if( strchr(c,'.') == 0)
                               strcat(c,".grp");

                            j = initgroupfile(c);
                            if( j == -1 )
                                printf("Could not find group file %s.\n",c);
                            else
                            {
                                groupfile = j;
                                printf("Using group file %s.\n",c);
                            }
                        }

                        break;
                    case 'a':
                    case 'A':
                        ud.playerai = 1;
                        puts("Other player AI.");
                        break;
                    case 'n':
                    case 'N':
                        c++;
                        if(*c == 's' || *c == 'S')
                        {
                            CommandSoundToggleOff = 2;
                            puts("Sound off.");
                        }
                        else if(*c == 'm' || *c == 'M')
                        {
                            CommandMusicToggleOff = 1;
                            puts("Music off.");
                        }
                        else if( *c == 'D')
                        {
							FILE * fp=fopen("gamevars.con","w");
							InitGameVars();
							DumpGameVars(fp);
							fclose(fp);
                            puts("Game Variables Saved.");
                        }
                        else
                        {
                            comlinehelp(argv);
                            exit(-1);
                        }
                        break;
                    case 'i':
                    case 'I':
                        c++;
                        if(*c == '0') networkmode = 0;
                        if(*c == '1') networkmode = 1;
                        printf("Network Mode %d\n",networkmode);
                        break;
                    case 'c':
                    case 'C':
                        c++;
                        if(*c == '1' || *c == '2' || *c == '3' )
                            ud.m_coop = *c - '0' - 1;
                        else ud.m_coop = 0;

                        switch(ud.m_coop)
                        {
                            case 0:								
#ifdef NAM
#ifdef WW2
#ifdef EDUKE
                                puts("Dukematch (spawn).");
#else
                                puts("GI Match (spawn).");
#endif
#else
                                puts("Gruntmatch (spawn).");
#endif
#else
                                puts("Dukematch (spawn).");
#endif
                                break;
                            case 1:
                                puts("Cooperative play.");
                                break;
                            case 2:
#ifdef NAM
#ifdef WW2
#ifdef EDUKE
                                puts("Dukematch (no spawn).");
#else
                                puts("GI Match (no spawn).");
#endif
#else
                                puts("Gruntmatch (no spawn).");
#endif
#else
                                puts("Dukematch (no spawn).");
#endif
                                break;
                        }

                        break;
                    case 'z':
                    case 'Z':
                        memorycheckoveride = 1;
                        break;
                    case 'f':
                    case 'F':
                        c++;
                        if(*c == '1')
                            movesperpacket = 1;
                        if(*c == '2')
                            movesperpacket = 2;
                        if(*c == '4')
                        {
                            movesperpacket = 4;
                            setpackettimeout(0x3fffffff,0x3fffffff);
                        }
                        break;
                    case 't':
                    case 'T':
                        c++;
                        if(*c == '1') ud.m_respawn_monsters = 1;
                        else if(*c == '2') ud.m_respawn_items = 1;
                        else if(*c == '3') ud.m_respawn_inventory = 1;
                        else
                        {
                            ud.m_respawn_monsters = 1;
                            ud.m_respawn_items = 1;
                            ud.m_respawn_inventory = 1;
                        }
                        puts("Respawn on.");
                        break;
                    case 'm':
                    case 'M':
                        if( *(c+1) != 'a' && *(c+1) != 'A' )
                        {
                            ud.m_monsters_off = 1;
                            ud.m_player_skill = ud.player_skill = 0;
                            puts("Monsters off.");
                        }
                        break;
                    case 'w':
                    case 'W':
                        ud.coords = 1;
                        break;
                    case 'q':
                    case 'Q':
                        puts("Fake multiplayer mode.");
                        if( *(++c) == 0) ud.multimode = 1;
                        else ud.multimode = atol(c)%17;
                        ud.m_coop = ud.coop = 0;
                        ud.m_marker = ud.marker = 1;
                        ud.m_respawn_monsters = ud.respawn_monsters = 1;
                        ud.m_respawn_items = ud.respawn_items = 1;
                        ud.m_respawn_inventory = ud.respawn_inventory = 1;

                        break;
                    case 'r':
                    case 'R':
                        ud.m_recstat = 1;
                        puts("Demo record mode on.");
                        break;
                    case 'd':
                    case 'D':
                        c++;
                        if( strchr(c,'.') == 0)
                            strcat(c,".dmo");
                        printf("Play demo %s.\n",c);
                        strcpy(firstdemofile,c);
                        break;
                    case 'l':
                    case 'L':
                        ud.warp_on = 1;
                        c++;
                        ud.m_level_number = ud.level_number = (atol(c)-1)%11;
                        break;
                    case 'j':
                    case 'J':

                        #ifdef VOLUMEALL
                            #ifdef AUSTRALIA
                                printf(HEAD2A);
                            #else
                                printf(HEAD2);
                            #endif
                        #else
                             #ifdef AUSTRALIA
                                 printf(HEADA);
                             #else
                                 printf(HEAD);
                             #endif
                        #endif

                         exit(0);

                    case 'v':
                    case 'V':
                        c++;
                        ud.warp_on = 1;
                        ud.m_volume_number = ud.volume_number = atol(c)-1;
                        break;
                    case 's':
                    case 'S':
                        c++;
                        ud.m_player_skill = ud.player_skill = (atol(c)%5);
                        if(ud.m_player_skill == 4)
                            ud.m_respawn_monsters = ud.respawn_monsters = 1;
                        break;
                    case '0':
                    case '1':
                    case '2':
                    case '3':
                    case '4':
                    case '5':
                    case '6':
                    case '7':
                    case '8':
                    case '9':
                        ud.warp_on = 2 + (*c) - '0';
                        break;
                    case 'u':
                    case 'U':
                        c++;
                        j = 0;
                        if(*c)
                        {
                            puts("Using favorite weapon order(s).");
                            while(*c)
                            {
                                ud.wchoice[0][j] = *c-'0';
                                c++;
                                j++;
                            }
                            while(j < 10)
                            {
                                if(j == 9)
                                    ud.wchoice[0][9] = 1;
                                else
                                    ud.wchoice[0][j] = 2;

                                j++;
                            }
                        }
                        else
                        {
                            puts("Using default weapon orders.");
#ifdef WW2
#ifdef EDUKE
                            ud.wchoice[0][0] = 2;
                            ud.wchoice[0][1] = 4;
                            ud.wchoice[0][2] = 3;
                            ud.wchoice[0][3] = 8;
                            ud.wchoice[0][4] = 5;
                            ud.wchoice[0][5] = 6;
                            ud.wchoice[0][6] = 0;
                            ud.wchoice[0][7] = 7;
                            ud.wchoice[0][8] = 9;
                            ud.wchoice[0][9] = 1;
#else
                            ud.wchoice[0][0] = 3;
                            ud.wchoice[0][1] = 4;
                            ud.wchoice[0][2] = 5;
                            ud.wchoice[0][3] = 7;
                            ud.wchoice[0][4] = 8;
                            ud.wchoice[0][5] = 6;
                            ud.wchoice[0][6] = 0;
                            ud.wchoice[0][7] = 2;
                            ud.wchoice[0][8] = 9;
                            ud.wchoice[0][9] = 1;
#endif							
#else
                            ud.wchoice[0][0] = 2;
                            ud.wchoice[0][1] = 4;
                            ud.wchoice[0][2] = 3;
                            ud.wchoice[0][3] = 8;
                            ud.wchoice[0][4] = 5;
                            ud.wchoice[0][5] = 6;
                            ud.wchoice[0][6] = 0;
                            ud.wchoice[0][7] = 7;
                            ud.wchoice[0][8] = 9;
                            ud.wchoice[0][9] = 1;
#endif
                        }

                        break;
                }
            }
            i++;
        }
    }
}



void printstr(short x, short y, char string[81], char attribute)
{
	char character;
	short i, pos;

	pos = (y*80+x)<<1;
	i = 0;
	while (string[i] != 0)
	{
		character = string[i];
		printchrasm(0xb8000+(long)pos,1L,((long)attribute<<8)+(long)character);
		i++;
		pos+=2;
	}
}

/*
void cacheicon(void)
{
    if(cachecount > 0)
    {
        if( (ps[myconnectindex].gm&MODE_MENU) == 0 )
            rotatesprite((320-7)<<16,(200-23)<<16,32768L,0,SPINNINGNUKEICON,0,0,2,windowx1,windowy1,windowx2,windowy2);
        cachecount = 0;
    }
}
       */

void Logo(void)
{
    short i,j,soundanm;

    soundanm = 0;

    ready2send = 0;

    KB_FlushKeyboardQueue();

    setview(0,0,xdim-1,ydim-1);
    clearview(0L);
    palto(0,0,0,63);

    flushperms();
    nextpage();

    MUSIC_StopSong();

#ifdef VOLUMEALL

    if(!KB_KeyWaiting() && nomorelogohack == 0)
    {
        getpackets();
        playanm("logo.anm",5);
        palto(0,0,0,63);
        KB_FlushKeyboardQueue();
    }

    clearview(0L);
    nextpage();
#endif

    PlayMusic(&env_music_fn[0][0]);
    for(i=0;i<64;i+=7) palto(0,0,0,i);
    ps[myconnectindex].palette = drealms;
    palto(0,0,0,63);
    rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
    nextpage(); for(i=63;i>0;i-=7) palto(0,0,0,i);
    totalclock = 0;
    while( totalclock < (120*7) && !KB_KeyWaiting() )
        getpackets();

    for(i=0;i<64;i+=7) palto(0,0,0,i);
    clearview(0L);
    nextpage();

    ps[myconnectindex].palette = titlepal;
    flushperms();
    rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
    KB_FlushKeyboardQueue();
    nextpage();
    for(i=63;i>0;i-=7) palto(0,0,0,i);
    totalclock = 0;

    while(totalclock < (860+120) && !KB_KeyWaiting())
    {
        rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);

        if( totalclock > 120 && totalclock < (120+60) )
        {
            if(soundanm == 0)
            {
                soundanm = 1;
                sound(PIPEBOMB_EXPLODE);
            }
            rotatesprite(160<<16,104<<16,(totalclock-120)<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
        }
        else if( totalclock >= (120+60) )
            rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);

        if( totalclock > 220 && totalclock < (220+30) )
        {
            if( soundanm == 1)
            {
                soundanm = 2;
                sound(PIPEBOMB_EXPLODE);
            }

            rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
            rotatesprite(160<<16,(129)<<16,(totalclock - 220 )<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
        }
        else if( totalclock >= (220+30) )
            rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);

#ifndef UK

        if( totalclock >= 280 && totalclock < 395 )
        {
            rotatesprite(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
            if(soundanm == 2)
            {
                soundanm = 3;
                sound(FLY_BY);
            }
        }
        else if( totalclock >= 395 )
        {
            if(soundanm == 3)
            {
                soundanm = 4;
                sound(PIPEBOMB_EXPLODE);
            }
            rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
        }
#endif

        getpackets();
        nextpage();
    }

    if(ud.multimode > 1)
    {
        rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);

        rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
        rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);

#ifndef UK
        rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
#endif

        gametext(160,190,"WAITING FOR PLAYERS",14,2);
        nextpage();
    }

    waitforeverybody();

    flushperms();
    clearview(0L);
    nextpage();

    ps[myconnectindex].palette = palette;
    sound(NITEVISION_ONOFF);

    palto(0,0,0,0);
    clearview(0L);
}

void loadtmb(void)
{
    char tmb[8000];
    long fil, l;

    fil = kopen4load("d3dtimbr.tmb",0);
    if(fil == -1) return;
    l = kfilelength(fil);
    kread(fil,(char *)tmb,l);
    MUSIC_RegisterTimbreBank(tmb);
    kclose(fil);
}

/*
===================
=
= ShutDown
=
===================
*/

void ShutDown( void )
{
    SoundShutdown();
    MusicShutdown();
    uninittimer();
    uninitengine();
    CONTROL_Shutdown();
    CONFIG_WriteSetup();
    KB_Shutdown();
}

static char todd[] = "Duke Nukem 3D(tm) Copyright 1989, 1996 Todd Replogle and 3D Realms Entertainment";
static char trees[] = "I want to make a game with trees";
static char sixteen[] = "16 Possible Dukes";

/*
===================
=
= Startup
=
===================
*/

void compilecons(void)
{
   mymembuf = (char *)&hittype[0];
   labelcode = (long *)&sector[0];
   label = (char *)&sprite[0];

//   printf("%ld %ld %ld\n",sizeof(hittype),sizeof(sector),sizeof(sprite));
//   exit(0);
#ifdef EDUKE
#endif
   loadefs(confilename,mymembuf);
   if( loadfromgrouponly )
   {
       printf("  * Writing defaults to current directory.\n");
       loadefs(confilename,mymembuf);
   }
#ifdef WW2
//   AddLog("EVENT_INIT");
   OnEvent(EVENT_INIT, -1, -1, -1);
#endif
}


void Startup(void)
{
   int i;

   KB_Startup();

   compilecons();

   CONFIG_GetSetupFilename();
   CONFIG_ReadSetup();

#ifdef AUSTRALIA
  ud.lockout = 1;
#endif

   if(CommandSoundToggleOff) SoundToggle = 0;
   if(CommandMusicToggleOff) MusicToggle = 0;

#ifdef VOLUMEONE

   printf("\n*** You have run Duke Nukem 3D %ld times. ***\n\n",ud.executions);
   if(ud.executions >= 50) puts("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!!!\n");

#endif

   CONTROL_Startup( ControllerType, &GetTime, TICRATE );

   initengine();
   inittimer();

   puts("* Hold Esc to Abort. *");
   puts("Loading art header.");
   loadpics("tiles000.art");

   puts("Loading palette/lookups.");
   genspriteremaps();

   readsavenames();

   tilesizx[MIRROR] = tilesizy[MIRROR] = 0;

   for(i=0;i<MAXPLAYERS;i++) playerreadyflag[i] = 0;
   initmultiplayers(0,0,0);

   if(numplayers > 1)
       puts("Multiplayer initialized.");

   ps[myconnectindex].palette = (char *) &palette[0];
   SetupGameButtons();

   if(networkmode == 255)
       networkmode = 1;

   puts("Checking music inits.");
   MusicStartup();
   puts("Checking sound inits.");
   SoundStartup();
   loadtmb();

   getnames();

}


void sendscore(char *s)
{
    if(numplayers > 1)
      genericmultifunction(-1,s,strlen(s)+1,5);
}


void getnames(void)
{
    short i,l;

    for(l=0;myname[l];l++)
    {
        ud.user_name[myconnectindex][l] = toupper(myname[l]);
        buf[l+2] = toupper(myname[l]);
    }

    if(numplayers > 1)
    {
        buf[0] = 6;
        buf[1] = BYTEVERSION;

        buf[l+2] = 0;
        l += 3;

        for(i=connecthead;i>=0;i=connectpoint2[i])
            if( i != myconnectindex )
                sendpacket(i,&buf[0],l);

        l = 1;
        buf[0] = 9;

        for(i=0;i<10;i++)
        {
            ud.wchoice[myconnectindex][i] = ud.wchoice[0][i];
            buf[l] = (char) ud.wchoice[0][i];
            l++;
        }

        waitforeverybody();

        for(i=connecthead;i>=0;i=connectpoint2[i])
            if(i != myconnectindex)
                sendpacket(i,&buf[0],11);

        buf[0] = 10;
        buf[1] = ps[0].aim_mode;
        ps[myconnectindex].aim_mode = ps[0].aim_mode;

        for(i=connecthead;i>=0;i=connectpoint2[i])
            if(i != myconnectindex)
                sendpacket(i,buf,2);

        getpackets();

    }

// MATTS: TEMPORARY	
    if(cp == 1 && numplayers < 2)
#ifdef NAM
	{
		sprintf(namtemp,"Please put %s CD in drive.",basename);
		gameexit(namtemp);
	}
#else
        gameexit("Please put Duke Nukem 3D Atomic Edition CD in drive.");
#endif
}

void writestring(long a1,long a2,long a3,short a4,long vx,long vy,long vz)
{

    FILE *fp;

    fp = (FILE *)fopen("debug.txt","rt+");

    fprintf(fp,"%ld %ld %ld %ld %ld %ld %ld\n",a1,a2,a3,a4,vx,vy,vz);

    fclose(fp);

}


char testcd( char *fn )
{

 short drive_count, drive;
 long dalen = 0;
 struct find_t dafilet;
 int fil;

 union _REGS ir;
 union _REGS or;
 struct _SREGS sr;
#ifdef NAM
 // don't force drive to be CDROM
#ifdef WW2GI

 // DO force drive to be CDROM
 if( IDFSIZE != 9961476 )
 {
     drive = toupper(*fn)-'A';

     ir.w.ax = 0x1500;
     ir.w.bx = 0;                             /* check that MSCDEX is installed */
     int386(0x2f, &ir, &or);
     drive_count = or.w.bx;

     if( drive_count == 0 )
         return 1;

     ir.w.ax = 0x150b;
     ir.w.bx = 0;
     ir.w.cx = drive;
     int386(0x2f, &ir, &or);

     if (or.w.ax == 0 || or.w.bx != 0xadad)
         return 1;

     ir.w.ax = 0x1502;
     ir.w.bx = FP_OFF(buf);
     sr.es = FP_SEG(buf);
     ir.w.cx = drive;
     int386x(0x2f, &ir, &or, &sr);

     if( or.h.al == 0 || or.h.al == 30)
         return 1;

  }
#endif
#else
 if( IDFSIZE != 9961476 )
 {
     drive = toupper(*fn)-'A';

     ir.w.ax = 0x1500;
     ir.w.bx = 0;                             /* check that MSCDEX is installed */
     int386(0x2f, &ir, &or);
     drive_count = or.w.bx;

     if( drive_count == 0 )
         return 1;

     ir.w.ax = 0x150b;
     ir.w.bx = 0;
     ir.w.cx = drive;
     int386(0x2f, &ir, &or);

     if (or.w.ax == 0 || or.w.bx != 0xadad)
         return 1;

     ir.w.ax = 0x1502;
     ir.w.bx = FP_OFF(buf);
     sr.es = FP_SEG(buf);
     ir.w.cx = drive;
     int386x(0x2f, &ir, &or, &sr);

     if( or.h.al == 0 || or.h.al == 30)
         return 1;

  }
#endif
  fil = open(fn,O_RDONLY,S_IREAD);

  if ( fil < 0 ) return 1;

  dalen = filelength(fil);

  close(fil);

  return( dalen != IDFSIZE );

}


void copyprotect(void)
{
    FILE *fp;
    char idfile[256];

    cp = 0;

    fp = (FILE *)fopen("cdrom.ini","rt");
    if(fp == (FILE *) NULL)
    {
        cp = 1;
        return;
    }

    fscanf(fp,"%s",idfile);
    fclose(fp);

    strcat(idfile,IDFILENAME);

    if( testcd(idfile) )
    {
        cp = 1;
        return;
    }
}

#ifdef NAM

char namdrive[_MAX_DRIVE];
char namdir[_MAX_DIR];
char basename[_MAX_FNAME];
char baseext[_MAX_EXT];
char namtemp[_MAX_PATH];
 
#endif
void main(int argc,char **argv)
{
    long i, j, k, l;
    int32 tempautorun;

	

    ud.lockout = 1;

#ifndef NOCOPYPROTECT
	copyprotect();
#endif

    todd[0] = 'T';
    sixteen[0] = 'D';
    trees[0] = 'I';

    setvmode(0x03);

    printstr(0,0,"                                                                                ",79);
#ifdef NAM
	_splitpath(argv[0],namdrive,namdir,basename,baseext);
#ifdef EDUKE
	// force base name to 'duke3d'
	strcpy(basename,"DUKE3D");
#endif
	sprintf(nam_head2,"%s  %s",basename,"  Full Version v"VERSION);
#endif
		
#ifdef VOLUMEALL
    #ifdef AUSTRALIA
        printstr(40-(strlen(HEAD2A)>>1),0,HEAD2A,79);
    #else
        printstr(40-(strlen(HEAD2)>>1),0,HEAD2,79);
    #endif
#else
    #ifdef AUSTRALIA
        printstr(40-(strlen(HEADA)>>1),0,HEADA,79);
    #else
        printstr(40-(strlen(HEAD)>>1),0,HEAD,79);
    #endif
#endif

#ifdef ONELEVELDEMO
    printstr(33,1,"ONE LEVEL DEMO",79);
#endif

    ud.multimode = 1;
#ifdef NAM
#ifdef WW2
    printstr(0,1,"       Copyright (c) 1999 GT Interactive. (c) 1996 3D Realms Entertainment      ",79);
#else
    printstr(0,1,"       Copyright (c) 1998 GT Interactive. (c) 1996 3D Realms Entertainment      ",79);
#endif
#else
    printstr(0,1,"                   Copyright (c) 1996 3D Realms Entertainment                   ",79);
#endif	
    printf("\n\n");
	
#ifdef NAM
#ifdef EDUKE
//	sprintf(namtemp,"Prerelease version.  Do not distribute\n");
//	puts(namtemp);
//    puts("\nPress any key to continue.");
//    getch();
//	puts("\n");
	
	sprintf(namtemp,"Additional engine modifications by Matt Saettler.\n");
	puts(namtemp);
	sprintf(namtemp,"Copyright (C) 2000 Matt Saettler.  All Rights Reserved.\n");
	puts(namtemp);
#else
#ifdef WW2	
	sprintf(namtemp,"Additional engine modifications by Matt Saettler.\n");
	puts(namtemp);
#else
	sprintf(namtemp,"Additional engine modifications by Matt Saettler.\n");
	puts(namtemp);
#endif
#endif	
#endif	

#ifdef AUSTRALIA
    puts("NOTICE: This version of Duke Nukem 3D has been modified from it's original");
    puts("version.  It has been modified to remove adult or violent content.");
    puts("\nPress any key to continue.");
    getch();
#endif

#ifdef NAM
	sprintf(namtemp,"%s.grp",basename);
    initgroupfile(namtemp);
#else
    initgroupfile("duke3d.grp");
#endif
#ifdef EDUKE
	strcpy(confilename,"EDUKE.CON");
	if(SafeFileExists(confilename) == 0)
	{
		printf("Could not find Enhanced Duke Startup CON file '%s'.\n",confilename );
		printf("Resetting to Duke Default\n");
		strcpy(confilename,"GAME.CON");
	}
	else
	{
		printf("Using Enhanced Duke Startup CON File: '%s'\n",confilename);
	}
#endif
	
    checkcommandline(argc,argv);

    totalmemory = Z_AvailHeap();

    if(memorycheckoveride == 0)
    {
        if(totalmemory < (3162000-350000))
        {
#ifdef NAM			
            printf("You don't have enough free memory to run %s.\n",basename);
            puts("The DOS \"mem\" command should report 6,800K (or 6.8 megs)");
            puts("of \"total memory free\".\n");
            printf("%s requires %ld more bytes to run.\n",basename,3162000-350000-totalmemory);
#else
            puts("You don't have enough free memory to run Duke Nukem 3D.");
            puts("The DOS \"mem\" command should report 6,800K (or 6.8 megs)");
            puts("of \"total memory free\".\n");
            printf("Duke Nukem 3D requires %ld more bytes to run.\n",3162000-350000-totalmemory);
#endif
            exit(0);
        }
    }
    else
        printf("Using %ld bytes for heap.\n",totalmemory);

#ifndef ONELEVELDEMO
#ifndef NAM	
    if(movesperpacket == 4)
        TENtext();
#endif	
#endif

    RegisterShutdownFunction( ShutDown );

#ifdef VOLUMEONE
    puts("Distribution of shareware Duke Nukem 3D is restricted in certain ways.");
    puts("Please read LICENSE.DOC for more details.\n");
#endif
#ifdef ONELEVELDEMO
    puts("DUKE NUKEM 3D SINGLE-LEVEL PROMOTIONAL EDITION\n");
    puts("This single-level promotional edition of Duke Nukem 3D (tm) may not be");
    puts("distributed domestically (North America) by any publication other than");
    puts("Computer Gaming World, a Ziff-Davis publication.  It is a promotional");
    puts("version, licensed for a single month's run, and may not be redistributed");
    puts("by any online service, BBS, commercial publisher, magazine or distributor.");
    puts("International distribution rights are reserved.\n");
    puts("Please read LICENSE.DOC for further information about this special version.");
    puts("NOTE: DUKE NUKEM 3D CONTAINS MATURE CONTENT.\n");
    puts("Press any key to continue.");
    getch();
#endif

    Startup();

    if( eightytwofifty && numplayers > 1 && (MusicDevice != NumSoundCards) )
    {
        puts("\n=========================================================================");
        puts("WARNING: 8250 UART detected.");
        puts("Music is being disabled and lower quality sound is being set.  We apologize");
        puts("for this, but it is necessary to maintain high frame rates while trying to");
        puts("play the game on an 8250.  We suggest upgrading to a 16550 or better UART");
        puts("for maximum performance.  Press any key to continue.");
        puts("=========================================================================\n");

        while( !KB_KeyWaiting() ) getpackets();
    }

    if(numplayers > 1)
    {
        ud.multimode = numplayers;
        sendlogon();
    }
    else if(boardfilename[0] != 0)
    {
		// player specified a map name on command line
        ud.m_level_number = 7;
        ud.m_volume_number = 0;
        ud.warp_on = 1;
    }

    if(ud.multimode > 1)
    {
        playerswhenstarted = ud.multimode;

        if(ud.warp_on == 0)
        {
            ud.m_monsters_off = 1;
            ud.m_player_skill = 0;
        }
    }

    ud.last_level = -1;

   RTS_Init(ud.rtsname);
   if(numlumps) printf("Using .RTS file:%s\n",ud.rtsname);

   if (CONTROL_JoystickEnabled)
       CONTROL_CenterJoystick
          (
          CenterCenter,
          UpperLeft,
          LowerRight,
          CenterThrottle,
          CenterRudder
          );

    if( setgamemode(ScreenMode,ScreenWidth,ScreenHeight) < 0 )
    {
        printf("\nVESA driver for ( %ld * %ld ) not found/supported!\n",xdim,ydim);
        vidoption = ScreenMode = 2;
        setgamemode(ScreenMode,ScreenWidth,ScreenHeight);
    }


#ifdef VOLUMEONE
        if(numplayers > 4 || ud.multimode > 4)
            gameexit(" The full version of Duke Nukem 3D supports 5 or more players.");
#endif

    setbrightness(ud.brightness>>2,&ps[myconnectindex].palette[0]);

    ESCESCAPE;

    FX_StopAllSounds();
    clearsoundlocks();

    if(ud.warp_on > 1 && ud.multimode < 2)
    {
        clearview(0L);
        ps[myconnectindex].palette = palette;
        palto(0,0,0,0);
        rotatesprite(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64,0,0,xdim-1,ydim-1);
        menutext(160,105,0,0,"LOADING SAVED GAME...");
        nextpage();

        j = loadplayer(ud.warp_on-2);
        if(j)
            ud.warp_on = 0;
    }

//    getpackets();

    MAIN_LOOP_RESTART:

    if(ud.warp_on == 0)
        Logo();
    else if(ud.warp_on == 1)
    {
        newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
        enterlevel(MODE_GAME);
    }
    else vscrn();

    tempautorun = ud.auto_run;

    if( ud.warp_on == 0 && playback() )
    {
        FX_StopAllSounds();
        clearsoundlocks();
        nomorelogohack = 1;
        goto MAIN_LOOP_RESTART;
    }

    ud.auto_run = tempautorun;

    ud.warp_on = 0;

    while ( !(ps[myconnectindex].gm&MODE_END) ) //The whole loop!!!!!!!!!!!!!!!!!!
    {
        if( ud.recstat == 2 || ud.multimode > 1 || ( ud.show_help == 0 && (ps[myconnectindex].gm&MODE_MENU) != MODE_MENU ) )
            if( ps[myconnectindex].gm&MODE_GAME )
                if( moveloop() ) continue;

        if( ps[myconnectindex].gm&MODE_EOL || ps[myconnectindex].gm&MODE_RESTART )
        {
            if( ps[myconnectindex].gm&MODE_EOL )
            {
#ifdef ONELEVELDEMO
                gameexit(" ");
#endif
                closedemowrite();

                ready2send = 0;

                i = ud.screen_size;
                ud.screen_size = 0;
                vscrn();
                ud.screen_size = i;
                dobonus(0);

                if(ud.eog)
                {
                    ud.eog = 0;
                    if(ud.multimode < 2)
                    {
#ifndef VOLUMEALL
                        doorders();
#endif
                        ps[myconnectindex].gm = MODE_MENU;
                        cmenu(0);
                        probey = 0;
                        goto MAIN_LOOP_RESTART;
                    }
                    else
                    {
                        ud.m_level_number = 0;
                        ud.level_number = 0;
                    }
                }
            }

            ready2send = 0;
            if(numplayers > 1) ps[myconnectindex].gm = MODE_GAME;
            enterlevel(ps[myconnectindex].gm);
            continue;
        }

        cheats();
        nonsharedkeys();

        if( (ud.show_help == 0 && ud.multimode < 2 && !(ps[myconnectindex].gm&MODE_MENU) ) || ud.multimode > 1 || ud.recstat == 2)
            i = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536);
        else
            i = 65536;

        displayrooms(screenpeek,i);
        displayrest(i);

//        if( KB_KeyPressed(sc_F) )
//        {
//            KB_ClearKeyDown(sc_F);
//            addplayer();
//        }

        if(ps[myconnectindex].gm&MODE_DEMO)
            goto MAIN_LOOP_RESTART;

        if(debug_on) caches();

        checksync();

#ifdef VOLUMEONE
        if(ud.show_help == 0 && show_shareware > 0 && (ps[myconnectindex].gm&MODE_MENU) == 0 )
            rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1);
#endif
        nextpage();
    }

    gameexit(" ");
}

char opendemoread(char which_demo) // 0 = mine
{
    char *d = "demo_.dmo";
    char ver;
    short i;

    if(which_demo == 10)
        d[4] = 'x';
    else
        d[4] = '0' + which_demo;

    ud.reccnt = 0;

     if(which_demo == 1 && firstdemofile[0] != 0)
     {
         if ((recfilep = kopen4load(firstdemofile,loadfromgrouponly)) == -1) return(0);
     }
     else
         if ((recfilep = kopen4load(d,loadfromgrouponly)) == -1) return(0);

     kread(recfilep,&ud.reccnt,sizeof(long));
     kread(recfilep,&ver,sizeof(char));
     if( (ver != BYTEVERSION) ) // || (ud.reccnt < 512) )
     {
        kclose(recfilep);
        return 0;
     }
	 kread(recfilep,(char *)&ud.volume_number,sizeof(char));
	 kread(recfilep,(char *)&ud.level_number,sizeof(char));
	 kread(recfilep,(char *)&ud.player_skill,sizeof(char));
     kread(recfilep,(char *)&ud.m_coop,sizeof(char));
     kread(recfilep,(char *)&ud.m_ffire,sizeof(char));
     kread(recfilep,(short *)&ud.multimode,sizeof(short));
     kread(recfilep,(short *)&ud.m_monsters_off,sizeof(short));
     kread(recfilep,(int32 *)&ud.m_respawn_monsters,sizeof(int32));
     kread(recfilep,(int32 *)&ud.m_respawn_items,sizeof(int32));
     kread(recfilep,(int32 *)&ud.m_respawn_inventory,sizeof(int32));
     kread(recfilep,(int32 *)&ud.playerai,sizeof(int32));
     kread(recfilep,(char *)&ud.user_name[0][0],sizeof(ud.user_name),1);
     kread(recfilep,(int32 *)&ud.auto_run,sizeof(int32));
     kread(recfilep,(char *)boardfilename,sizeof(boardfilename));
     if( boardfilename[0] != 0 )
     {
		 // map name was entered
        ud.m_level_number = 7;
        ud.m_volume_number = 0;
     }

     for(i=0;i<ud.multimode;i++)
        kread(recfilep,(int32 *)&ps[i].aim_mode,sizeof(char),1);
     ud.god = ud.cashman = ud.eog = ud.showallmap = 0;
     ud.clipping = ud.scrollmode = ud.overhead_on = 0;
     ud.showweapons =  ud.pause_on = ud.auto_run = 0;

	 newgame(ud.volume_number,ud.level_number,ud.player_skill);
	 return(1);
}


void opendemowrite(void)
{
    char *d = "demo1.dmo";
    long dummylong = 0;
    char ver;
    short i;

    if(ud.recstat == 2) kclose(recfilep);

    ver = BYTEVERSION;

    if ((frecfilep = fopen(d,"wb")) == (FILE *)NULL) return;
    fwrite(&dummylong,4,1,frecfilep);
    fwrite(&ver,sizeof(char),1,frecfilep);
    fwrite((char *)&ud.volume_number,sizeof(char),1,frecfilep);
    fwrite((char *)&ud.level_number,sizeof(char),1,frecfilep);
    fwrite((char *)&ud.player_skill,sizeof(char),1,frecfilep);
    fwrite((char *)&ud.m_coop,sizeof(char),1,frecfilep);
    fwrite((char *)&ud.m_ffire,sizeof(char),1,frecfilep);
    fwrite((short *)&ud.multimode,sizeof(short),1,frecfilep);
    fwrite((short *)&ud.m_monsters_off,sizeof(short),1,frecfilep);
    fwrite((int32 *)&ud.m_respawn_monsters,sizeof(int32),1,frecfilep);
    fwrite((int32 *)&ud.m_respawn_items,sizeof(int32),1,frecfilep);
    fwrite((int32 *)&ud.m_respawn_inventory,sizeof(int32),1,frecfilep);
    fwrite((int32 *)&ud.playerai,sizeof(int32),1,frecfilep);
    fwrite((char *)&ud.user_name[0][0],sizeof(ud.user_name),1,frecfilep);
    fwrite((int32 *)&ud.auto_run,sizeof(int32),1,frecfilep);
    fwrite((char *)boardfilename,sizeof(boardfilename),1,frecfilep);

    for(i=0;i<ud.multimode;i++)
        fwrite((int32 *)&ps[i].aim_mode,sizeof(char),1,frecfilep);

    totalreccnt = 0;
    ud.reccnt = 0;
}

void record(void)
{
    short i;

    for(i=connecthead;i>=0;i=connectpoint2[i])
	 {
         copybufbyte(&sync[i],&recsync[ud.reccnt],sizeof(input));
		 ud.reccnt++;
		 totalreccnt++;
		 if (ud.reccnt >= RECSYNCBUFSIZ)
		 {
              dfwrite(recsync,sizeof(input)*ud.multimode,ud.reccnt/ud.multimode,frecfilep);
			  ud.reccnt = 0;
		 }
	 }
}

void closedemowrite(void)
{
	 if (ud.recstat == 1)
	 {
        if (ud.reccnt > 0)
        {
            dfwrite(recsync,sizeof(input)*ud.multimode,ud.reccnt/ud.multimode,frecfilep);

            fseek(frecfilep,SEEK_SET,0L);
            fwrite(&totalreccnt,sizeof(long),1,frecfilep);
            ud.recstat = ud.m_recstat = 0;
        }
        fclose(frecfilep);
    }
}

char which_demo = 1;
char in_menu = 0;

// extern long syncs[];
long playback(void)
{
    long i,j,k,l,t;
    short p;
    char foundemo;

    if( ready2send ) return 0;

    foundemo = 0;

    RECHECK:

    in_menu = ps[myconnectindex].gm&MODE_MENU;

    pub = NUMPAGES;
    pus = NUMPAGES;

    flushperms();

    if(numplayers < 2) foundemo = opendemoread(which_demo);

    if(foundemo == 0)
    {
        if(which_demo > 1)
        {
            which_demo = 1;
            goto RECHECK;
        }
        for(t=0;t<63;t+=7) palto(0,0,0,t);
        drawbackground();
        menus();
        ps[myconnectindex].palette = palette;
        nextpage();
        for(t=63;t>0;t-=7) palto(0,0,0,t);
        ud.reccnt = 0;
    }
    else
    {
        ud.recstat = 2;
        which_demo++;
        if(which_demo == 10) which_demo = 1;
        enterlevel(MODE_DEMO);
    }

    if(foundemo == 0 || in_menu || KB_KeyWaiting() || numplayers > 1)
    {
        FX_StopAllSounds();
        clearsoundlocks();
        ps[myconnectindex].gm |= MODE_MENU;
    }

    ready2send = 0;
    i = 0;

    KB_FlushKeyboardQueue();

    k = 0;

    while (ud.reccnt > 0 || foundemo == 0)
    {
        if(foundemo) while ( totalclock >= (lockclock+TICSPERFRAME) )
        {
            if ((i == 0) || (i >= RECSYNCBUFSIZ))
            {
                i = 0;
                l = min(ud.reccnt,RECSYNCBUFSIZ);
                kdfread(recsync,sizeof(input)*ud.multimode,l/ud.multimode,recfilep);
            }

            for(j=connecthead;j>=0;j=connectpoint2[j])
            {
               copybufbyte(&recsync[i],&inputfifo[movefifoend[j]&(MOVEFIFOSIZ-1)][j],sizeof(input));
               movefifoend[j]++;
               i++;
               ud.reccnt--;
            }
            domovethings();
        }

        if(foundemo == 0)
            drawbackground();
        else
        {
            nonsharedkeys();

            j = min(max((totalclock-lockclock)*(65536/TICSPERFRAME),0),65536);
            displayrooms(screenpeek,j);
            displayrest(j);

            if(ud.multimode > 1 && ps[myconnectindex].gm )
                getpackets();
        }

        if( (ps[myconnectindex].gm&MODE_MENU) && (ps[myconnectindex].gm&MODE_EOL) )
            goto RECHECK;

        if (KB_KeyPressed(sc_Escape))
        {
            KB_ClearKeyDown(sc_Escape);
            FX_StopAllSounds();
            clearsoundlocks();
            ps[myconnectindex].gm |= MODE_MENU;
            cmenu(0);
            intomenusounds();
        }

        if(ps[myconnectindex].gm&MODE_TYPE)
        {
            typemode();
            if((ps[myconnectindex].gm&MODE_TYPE) != MODE_TYPE)
                ps[myconnectindex].gm = MODE_MENU;
        }
        else
        {
            menus();
            if( ud.multimode > 1 )
            {
                ControlInfo noshareinfo;
                CONTROL_GetInput( &noshareinfo );
                if( BUTTON(gamefunc_SendMessage) )
                {
                    KB_FlushKeyboardQueue();
                    CONTROL_ClearButton( gamefunc_SendMessage );
                    ps[myconnectindex].gm = MODE_TYPE;
                    typebuf[0] = 0;
                    inputloc = 0;
                }
            }
        }

        operatefta();

        if(ud.last_camsprite != ud.camerasprite)
        {
            ud.last_camsprite = ud.camerasprite;
            ud.camera_time = totalclock+(TICRATE*2);
        }

#ifdef VOLUMEONE
        if( ud.show_help == 0 && (ps[myconnectindex].gm&MODE_MENU) == 0 )
            rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1);
#endif
        getpackets();
        nextpage();

        if( ps[myconnectindex].gm==MODE_END || ps[myconnectindex].gm==MODE_GAME )
        {
            if(foundemo)
                kclose(recfilep);
            return 0;
        }
    }
    kclose(recfilep);
    if(ps[myconnectindex].gm&MODE_MENU) goto RECHECK;
    return 1;
}

char moveloop()
{
    long i;

    if (numplayers > 1)
        while (fakemovefifoplc < movefifoend[myconnectindex]) fakedomovethings();

    getpackets();

    if (numplayers < 2) bufferjitter = 0;
    while (movefifoend[myconnectindex]-movefifoplc > bufferjitter)
    {
        for(i=connecthead;i>=0;i=connectpoint2[i])
            if (movefifoplc == movefifoend[i]) break;
        if (i >= 0) break;
        if( domovethings() ) return 1;
    }
    return 0;
}

void fakedomovethingscorrect(void)
{
     long i;
     struct player_struct *p;

     if (numplayers < 2) return;

     i = ((movefifoplc-1)&(MOVEFIFOSIZ-1));
     p = &ps[myconnectindex];

     if (p->posx == myxbak[i] && p->posy == myybak[i] && p->posz == myzbak[i]
          && p->horiz == myhorizbak[i] && p->ang == myangbak[i]) return;

     myx = p->posx; omyx = p->oposx; myxvel = p->posxv;
     myy = p->posy; omyy = p->oposy; myyvel = p->posyv;
     myz = p->posz; omyz = p->oposz; myzvel = p->poszv;
     myang = p->ang; omyang = p->oang;
     mycursectnum = p->cursectnum;
     myhoriz = p->horiz; omyhoriz = p->ohoriz;
     myhorizoff = p->horizoff; omyhorizoff = p->ohorizoff;
     myjumpingcounter = p->jumping_counter;
     myjumpingtoggle = p->jumping_toggle;
     myonground = p->on_ground;
     myhardlanding = p->hard_landing;
     myreturntocenter = p->return_to_center;

     fakemovefifoplc = movefifoplc;
     while (fakemovefifoplc < movefifoend[myconnectindex])
          fakedomovethings();

}

void fakedomovethings(void)
{
        input *syn;
        struct player_struct *p;
        long i, j, k, doubvel, fz, cz, hz, lz, x, y;
        unsigned long sb_snum;
        short psect, psectlotag, tempsect, backcstat;
        char shrunk, spritebridge;

        syn = (input *)&inputfifo[fakemovefifoplc&(MOVEFIFOSIZ-1)][myconnectindex];

        p = &ps[myconnectindex];

        backcstat = sprite[p->i].cstat;
        sprite[p->i].cstat &= ~257;

        sb_snum = syn->bits;

        psect = mycursectnum;
        psectlotag = sector[psect].lotag;
        spritebridge = 0;

        shrunk = (sprite[p->i].yrepeat < 32);

        if( ud.clipping == 0 && ( sector[psect].floorpicnum == MIRROR || psect < 0 || psect >= MAXSECTORS) )
        {
            myx = omyx;
            myy = omyy;
        }
        else
        {
            omyx = myx;
            omyy = myy;
        }

        omyhoriz = myhoriz;
        omyhorizoff = myhorizoff;
        omyz = myz;
        omyang = myang;

        getzrange(myx,myy,myz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0);

        j = getflorzofslope(psect,myx,myy);

        if( (lz&49152) == 16384 && psectlotag == 1 && klabs(myz-j) > PHEIGHT+(16<<8) )
            psectlotag = 0;

        if( p->aim_mode == 0 && myonground && psectlotag != 2 && (sector[psect].floorstat&2) )
        {
                x = myx+(sintable[(myang+512)&2047]>>5);
                y = myy+(sintable[myang&2047]>>5);
                tempsect = psect;
                updatesector(x,y,&tempsect);
                if (tempsect >= 0)
                {
                     k = getflorzofslope(psect,x,y);
                     if (psect == tempsect)
                          myhorizoff += mulscale16(j-k,160);
                     else if (klabs(getflorzofslope(tempsect,x,y)-k) <= (4<<8))
                          myhorizoff += mulscale16(j-k,160);
                }
        }
        if (myhorizoff > 0) myhorizoff -= ((myhorizoff>>3)+1);
        else if (myhorizoff < 0) myhorizoff += (((-myhorizoff)>>3)+1);

        if(hz >= 0 && (hz&49152) == 49152)
        {
                hz &= (MAXSPRITES-1);
                if (sprite[hz].statnum == 1 && sprite[hz].extra >= 0)
                {
                    hz = 0;
                    cz = getceilzofslope(psect,myx,myy);
                }
        }

        if(lz >= 0 && (lz&49152) == 49152)
        {
                 j = lz&(MAXSPRITES-1);
                 if ((sprite[j].cstat&33) == 33)
                 {
                        psectlotag = 0;
                        spritebridge = 1;
                 }
                 if(badguy(&sprite[j]) && sprite[j].xrepeat > 24 && klabs(sprite[p->i].z-sprite[j].z) < (84<<8) )
                 {
                    j = getangle( sprite[j].x-myx,sprite[j].y-myy);
                    myxvel -= sintable[(j+512)&2047]<<4;
                    myyvel -= sintable[j&2047]<<4;
                }
        }

        if( sprite[p->i].extra <= 0 )
        {
                 if( psectlotag == 2 )
                 {
                            if(p->on_warping_sector == 0)
                            {
                                     if( klabs(myz-fz) > (PHEIGHT>>1))
                                             myz += 348;
                            }
                            clipmove(&myx,&myy,&myz,&mycursectnum,0,0,164L,(4L<<8),(4L<<8),CLIPMASK0);
                 }

                 updatesector(myx,myy,&mycursectnum);
                 pushmove(&myx,&myy,&myz,&mycursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0);

                myhoriz = 100;
                myhorizoff = 0;

                 goto ENDFAKEPROCESSINPUT;
        }

        doubvel = TICSPERFRAME;

        if(p->on_crane >= 0) goto FAKEHORIZONLY;

        if(p->one_eighty_count < 0) myang += 128;

        i = 40;

        if( psectlotag == 2)
        {
                 myjumpingcounter = 0;

                 if ( sb_snum&1 )
                 {
                            if(myzvel > 0) myzvel = 0;
                            myzvel -= 348;
                            if(myzvel < -(256*6)) myzvel = -(256*6);
                 }
                 else if (sb_snum&(1<<1))
                 {
                            if(myzvel < 0) myzvel = 0;
                            myzvel += 348;
                            if(myzvel > (256*6)) myzvel = (256*6);
                 }
                 else
                 {
                    if(myzvel < 0)
                    {
                        myzvel += 256;
                        if(myzvel > 0)
                            myzvel = 0;
                    }
                    if(myzvel > 0)
                    {
                        myzvel -= 256;
                        if(myzvel < 0)
                            myzvel = 0;
                    }
                }

                if(myzvel > 2048) myzvel >>= 1;

                 myz += myzvel;

                 if(myz > (fz-(15<<8)) )
                            myz += ((fz-(15<<8))-myz)>>1;

                 if(myz < (cz+(4<<8)) )
                 {
                            myz = cz+(4<<8);
                            myzvel = 0;
                 }
        }

        else if(p->jetpack_on)
        {
                 myonground = 0;
                 myjumpingcounter = 0;
                 myhardlanding = 0;

                 if(p->jetpack_on < 11)
                            myz -= (p->jetpack_on<<7); //Goin up

                 if(shrunk) j = 512;
                 else j = 2048;

                 if (sb_snum&1)                            //A
                            myz -= j;
                 if (sb_snum&(1<<1))                       //Z
                            myz += j;

                 if(shrunk == 0 && ( psectlotag == 0 || psectlotag == 2 ) ) k = 32;
                 else k = 16;

                 if(myz > (fz-(k<<8)) )
                            myz += ((fz-(k<<8))-myz)>>1;
                 if(myz < (cz+(18<<8)) )
                            myz = cz+(18<<8);
        }
        else if( psectlotag != 2 )
        {
            if (psectlotag == 1 && p->spritebridge == 0)
            {
                 if(shrunk == 0) i = 34;
                 else i = 12;
            }
                 if(myz < (fz-(i<<8)) && (floorspace(psect)|ceilingspace(psect)) == 0 ) //falling
                 {
                            if( (sb_snum&3) == 0 && myonground && (sector[psect].floorstat&2) && myz >= (fz-(i<<8)-(16<<8) ) )
                                     myz = fz-(i<<8);
                            else
                            {
                                     myonground = 0;

                                     myzvel += (gc+80);

                                     if(myzvel >= (4096+2048)) myzvel = (4096+2048);
                            }
                 }

                 else
                 {
                            if(psectlotag != 1 && psectlotag != 2 && myonground == 0 && myzvel > (6144>>1))
                                 myhardlanding = myzvel>>10;
                            myonground = 1;

                            if(i==40)
                            {
                                     //Smooth on the ground

                                     k = ((fz-(i<<8))-myz)>>1;
                                     if( klabs(k) < 256 ) k = 0;
                                     myz += k; // ((fz-(i<<8))-myz)>>1;
                                     myzvel -= 768; // 412;
                                     if(myzvel < 0) myzvel = 0;
                            }
                            else if(myjumpingcounter == 0)
                            {
                                myz += ((fz-(i<<7))-myz)>>1; //Smooth on the water
                                if(p->on_warping_sector == 0 && myz > fz-(16<<8))
                                {
                                    myz = fz-(16<<8);
                                    myzvel >>= 1;
                                }
                            }

                            if( sb_snum&2 )
                                     myz += (2048+768);

                            if( (sb_snum&1) == 0 && myjumpingtoggle == 1)
                                     myjumpingtoggle = 0;

                            else if( (sb_snum&1) && myjumpingtoggle == 0 )
                            {
                                     if( myjumpingcounter == 0 )
                                             if( (fz-cz) > (56<<8) )
                                             {
                                                myjumpingcounter = 1;
                                                myjumpingtoggle = 1;
                                             }
                            }
                            if( myjumpingcounter && (sb_snum&1) == 0 )
                                myjumpingcounter = 0;
                 }

                 if(myjumpingcounter)
                 {
                            if( (sb_snum&1) == 0 && myjumpingtoggle == 1)
                                     myjumpingtoggle = 0;

                            if( myjumpingcounter < (1024+256) )
                            {
                                     if(psectlotag == 1 && myjumpingcounter > 768)
                                     {
                                             myjumpingcounter = 0;
                                             myzvel = -512;
                                     }
                                     else
                                     {
                                             myzvel -= (sintable[(2048-128+myjumpingcounter)&2047])/12;
                                             myjumpingcounter += 180;

                                             myonground = 0;
                                     }
                            }
                            else
                            {
                                     myjumpingcounter = 0;
                                     myzvel = 0;
                            }
                 }

                 myz += myzvel;

                 if(myz < (cz+(4<<8)) )
                 {
                            myjumpingcounter = 0;
                            if(myzvel < 0) myxvel = myyvel = 0;
                            myzvel = 128;
                            myz = cz+(4<<8);
                 }

        }

        if ( p->fist_incs ||
                     p->transporter_hold > 2 ||
                     myhardlanding ||
                     p->access_incs > 0 ||
                     p->knee_incs > 0 ||
                     (p->curr_weapon == TRIPBOMB_WEAPON &&
                      p->kickback_pic > 1 &&
                      p->kickback_pic < 4 ) )
        {
                 doubvel = 0;
                 myxvel = 0;
                 myyvel = 0;
        }
        else if ( syn->avel )          //p->ang += syncangvel * constant
        {                         //ENGINE calculates angvel for you
            long tempang;

            tempang = syn->avel<<1;

            if(psectlotag == 2)
                myang += (tempang-(tempang>>3))*sgn(doubvel);
            else myang += (tempang)*sgn(doubvel);
            myang &= 2047;
        }

        if ( myxvel || myyvel || syn->fvel || syn->svel )
        {
                 if(p->steroids_amount > 0 && p->steroids_amount < 400)
                     doubvel <<= 1;

                 myxvel += ((syn->fvel*doubvel)<<6);
                 myyvel += ((syn->svel*doubvel)<<6);

                 if( ( p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && myonground ) || ( myonground && (sb_snum&2) ) )
                 {
                            myxvel = mulscale16(myxvel,dukefriction-0x2000);
                            myyvel = mulscale16(myyvel,dukefriction-0x2000);
                 }
                 else
                 {
                    if(psectlotag == 2)
                    {
                        myxvel = mulscale16(myxvel,dukefriction-0x1400);
                        myyvel = mulscale16(myyvel,dukefriction-0x1400);
                    }
                    else
                    {
                        myxvel = mulscale16(myxvel,dukefriction);
                        myyvel = mulscale16(myyvel,dukefriction);
                    }
                 }

                 if( abs(myxvel) < 2048 && abs(myyvel) < 2048 )
                     myxvel = myyvel = 0;

                 if( shrunk )
                 {
                     myxvel =
                         mulscale16(myxvel,(dukefriction)-(dukefriction>>1)+(dukefriction>>2));
                     myyvel =
                         mulscale16(myyvel,(dukefriction)-(dukefriction>>1)+(dukefriction>>2));
                 }
        }

FAKEHORIZONLY:
        if(psectlotag == 1 || spritebridge == 1) i = (4L<<8); else i = (20L<<8);

        clipmove(&myx,&myy,&myz,&mycursectnum,myxvel,myyvel,164L,4L<<8,i,CLIPMASK0);
        pushmove(&myx,&myy,&myz,&mycursectnum,164L,4L<<8,4L<<8,CLIPMASK0);

        if( p->jetpack_on == 0 && psectlotag != 1 && psectlotag != 2 && shrunk)
            myz += 30<<8;

        if ((sb_snum&(1<<18)) || myhardlanding)
            myreturntocenter = 9;

        if (sb_snum&(1<<13))
        {
                myreturntocenter = 9;
                if (sb_snum&(1<<5)) myhoriz += 6;
                myhoriz += 6;
        }
        else if (sb_snum&(1<<14))
        {
                myreturntocenter = 9;
                if (sb_snum&(1<<5)) myhoriz -= 6;
                myhoriz -= 6;
        }
        else if (sb_snum&(1<<3))
        {
                if (sb_snum&(1<<5)) myhoriz += 6;
                myhoriz += 6;
        }
        else if (sb_snum&(1<<4))
        {
                if (sb_snum&(1<<5)) myhoriz -= 6;
                myhoriz -= 6;
        }

        if (myreturntocenter > 0)
            if ((sb_snum&(1<<13)) == 0 && (sb_snum&(1<<14)) == 0)
        {
             myreturntocenter--;
             myhoriz += 33-(myhoriz/3);
        }

        if(p->aim_mode)
            myhoriz += syn->horz>>1;
        else
        {
            if( myhoriz > 95 && myhoriz < 105) myhoriz = 100;
            if( myhorizoff > -5 && myhorizoff < 5) myhorizoff = 0;
        }

        if (myhardlanding > 0)
        {
            myhardlanding--;
            myhoriz -= (myhardlanding<<4);
        }

        if (myhoriz > 299) myhoriz = 299;
        else if (myhoriz < -99) myhoriz = -99;

        if(p->knee_incs > 0)
        {
            myhoriz -= 48;
            myreturntocenter = 9;
        }


ENDFAKEPROCESSINPUT:

        myxbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myx;
        myybak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myy;
        myzbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myz;
        myangbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myang;
        myhorizbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myhoriz;
        fakemovefifoplc++;

        sprite[p->i].cstat = backcstat;
}


char domovethings(void)
{
    short i, j;
    char ch;

    for(i=connecthead;i>=0;i=connectpoint2[i])
        if( sync[i].bits&(1<<17) )
    {
        multiflag = 2;
        multiwhat = (sync[i].bits>>18)&1;
        multipos = (unsigned) (sync[i].bits>>19)&15;
        multiwho = i;

        if( multiwhat )
        {
            saveplayer( multipos );
            multiflag = 0;

            if(multiwho != myconnectindex)
            {
                strcpy(&fta_quotes[122],&ud.user_name[multiwho][0]);
                strcat(&fta_quotes[122]," SAVED A MULTIPLAYER GAME");
                FTA(122,&ps[myconnectindex]);
            }
            else
            {
                strcpy(&fta_quotes[122],"MULTIPLAYER GAME SAVED");
                FTA(122,&ps[myconnectindex]);
            }
            break;
        }
        else
        {
//            waitforeverybody();

            j = loadplayer( multipos );

            multiflag = 0;

            if(j == 0)
            {
                if(multiwho != myconnectindex)
                {
                    strcpy(&fta_quotes[122],&ud.user_name[multiwho][0]);
                    strcat(&fta_quotes[122]," LOADED A MULTIPLAYER GAME");
                    FTA(122,&ps[myconnectindex]);
                }
                else
                {
                    strcpy(&fta_quotes[122],"MULTIPLAYER GAME LOADED");
                    FTA(122,&ps[myconnectindex]);
                }
                return 1;
            }
        }
    }

    ud.camerasprite = -1;
    lockclock += TICSPERFRAME;

    if(earthquaketime > 0) earthquaketime--;
    if(rtsplaying > 0) rtsplaying--;

    for(i=0;i<MAXUSERQUOTES;i++)
         if (user_quote_time[i])
         {
             user_quote_time[i]--;
             if (!user_quote_time[i]) pub = NUMPAGES;
         }
     if ((klabs(quotebotgoal-quotebot) <= 16) && (ud.screen_size <= 8))
         quotebot += ksgn(quotebotgoal-quotebot);
     else
         quotebot = quotebotgoal;

    if( show_shareware > 0 )
    {
        show_shareware--;
        if(show_shareware == 0)
        {
            pus = NUMPAGES;
            pub = NUMPAGES;
        }
    }

    everyothertime++;

    for(i=connecthead;i>=0;i=connectpoint2[i])
        copybufbyte(&inputfifo[movefifoplc&(MOVEFIFOSIZ-1)][i],&sync[i],sizeof(input));
    movefifoplc++;

    updateinterpolations();

    j = -1;
    for(i=connecthead;i>=0;i=connectpoint2[i])
     {
          if ((sync[i].bits&(1<<26)) == 0) { j = i; continue; }

          closedemowrite();

          if (i == myconnectindex) gameexit(" ");
          if (screenpeek == i)
          {
                screenpeek = connectpoint2[i];
                if (screenpeek < 0) screenpeek = connecthead;
          }

          if (i == connecthead) connecthead = connectpoint2[connecthead];
          else connectpoint2[j] = connectpoint2[i];

          numplayers--;
          ud.multimode--;

          if (numplayers < 2)
              sound(GENERIC_AMBIENCE17);

          pub = NUMPAGES;
          pus = NUMPAGES;
          vscrn();

          sprintf(buf,"%s is history!",ud.user_name[i]);

          quickkill(&ps[i]);
          deletesprite(ps[i].i);

          adduserquote(buf);

          if(j < 0 && networkmode == 0 )
              gameexit( " \nThe 'MASTER/First player' just quit the game.  All\nplayers are returned from the game. This only happens in 5-8\nplayer mode as a different network scheme is used.");
      }

      if ((numplayers >= 2) && ((movefifoplc&7) == 7))
      {
            ch = (char)(randomseed&255);
            for(i=connecthead;i>=0;i=connectpoint2[i])
                 ch += ((ps[i].posx+ps[i].posy+ps[i].posz+ps[i].ang+ps[i].horiz)&255);
            syncval[myconnectindex][syncvalhead[myconnectindex]&(MOVEFIFOSIZ-1)] = ch;
            syncvalhead[myconnectindex]++;
      }

    if(ud.recstat == 1) record();

    if( ud.pause_on == 0 )
    {
        global_random = TRAND;
        movedummyplayers();//ST 13
    }

    for(i=connecthead;i>=0;i=connectpoint2[i])
    {
        cheatkeys(i);

        if( ud.pause_on == 0 )
        {
            processinput(i);
            checksectors(i);
        }
    }

    if( ud.pause_on == 0 )
    {
        movefta();//ST 2
        moveweapons();          //ST 5 (must be last)
        movetransports();       //ST 9

        moveplayers();          //ST 10
        movefallers();          //ST 12
        moveexplosions();       //ST 4

        moveactors();           //ST 1
        moveeffectors();        //ST 3

        movestandables();       //ST 6
        doanimations();
        movefx();               //ST 11
    }

    fakedomovethingscorrect();

    if( (everyothertime&1) == 0)
    {
        animatewalls();
        movecyclers();
        pan3dsound();
    }


    return 0;
}


void doorders(void)
{
    short i;

    setview(0,0,xdim-1,ydim-1);

    for(i=0;i<63;i+=7) palto(0,0,0,i);
    ps[myconnectindex].palette = palette;
    totalclock = 0;
    KB_FlushKeyboardQueue();
    rotatesprite(0,0,65536L,0,ORDERING,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
    nextpage(); for(i=63;i>0;i-=7) palto(0,0,0,i);
    totalclock = 0;while( !KB_KeyWaiting() ) getpackets();

    for(i=0;i<63;i+=7) palto(0,0,0,i);
    totalclock = 0;
    KB_FlushKeyboardQueue();
    rotatesprite(0,0,65536L,0,ORDERING+1,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
    nextpage(); for(i=63;i>0;i-=7) palto(0,0,0,i);
    totalclock = 0;while( !KB_KeyWaiting() ) getpackets();

    for(i=0;i<63;i+=7) palto(0,0,0,i);
    totalclock = 0;
    KB_FlushKeyboardQueue();
    rotatesprite(0,0,65536L,0,ORDERING+2,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
    nextpage(); for(i=63;i>0;i-=7) palto(0,0,0,i);
    totalclock = 0;while( !KB_KeyWaiting() ) getpackets();

    for(i=0;i<63;i+=7) palto(0,0,0,i);
    totalclock = 0;
    KB_FlushKeyboardQueue();
    rotatesprite(0,0,65536L,0,ORDERING+3,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
    nextpage(); for(i=63;i>0;i-=7) palto(0,0,0,i);
    totalclock = 0;while( !KB_KeyWaiting() ) getpackets();
}

void dobonus(char bonusonly)
{
    short t, r, tinc,gfx_offset;
    long i, y,xfragtotal,yfragtotal;
    short bonuscnt;

    long breathe[] =
    {
         0,  30,VICTORY1+1,176,59,
        30,  60,VICTORY1+2,176,59,
        60,  90,VICTORY1+1,176,59,
        90, 120,0         ,176,59
    };

    long bossmove[] =
    {
         0, 120,VICTORY1+3,86,59,
       220, 260,VICTORY1+4,86,59,
       260, 290,VICTORY1+5,86,59,
       290, 320,VICTORY1+6,86,59,
       320, 350,VICTORY1+7,86,59,
       350, 380,VICTORY1+8,86,59
    };

    bonuscnt = 0;

    for(t=0;t<64;t+=7) palto(0,0,0,t);
    setview(0,0,xdim-1,ydim-1);
    clearview(0L);
    nextpage();
    flushperms();

    FX_StopAllSounds();
    clearsoundlocks();
    FX_SetReverb(0L);

    if(bonusonly) goto FRAGBONUS;

    if(numplayers < 2 && ud.eog && ud.from_bonus == 0)
        switch(ud.volume_number)
    {
        case 0:
            if(ud.lockout == 0)
            {
                clearview(0L);
                rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
                nextpage();
                ps[myconnectindex].palette = endingpal;
                for(t=63;t>=0;t--) palto(0,0,0,t);

                KB_FlushKeyboardQueue();
                totalclock = 0; tinc = 0;
                while( 1 )
                {
                    clearview(0L);
                    rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);

                    // boss
                    if( totalclock > 390 && totalclock < 780 )
                        for(t=0;t<35;t+=5) if( bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1] )
                    {
                        if(t==10 && bonuscnt == 1) { sound(SHOTGUN_FIRE);sound(SQUISHED); bonuscnt++; }
                        rotatesprite(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
                    }

                    // Breathe
                    if( totalclock < 450 || totalclock >= 750 )
                    {
                        if(totalclock >= 750)
                        {
                            rotatesprite(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
                            if(totalclock >= 750 && bonuscnt == 2) { sound(DUKETALKTOBOSS); bonuscnt++; }
                        }
                        for(t=0;t<20;t+=5)
                            if( breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1] )
                        {
                                if(t==5 && bonuscnt == 0)
                                {
                                    sound(BOSSTALKTODUKE);
                                    bonuscnt++;
                                }
                                rotatesprite(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
                        }
                    }

                    getpackets();
                    nextpage();
                    if( KB_KeyWaiting() ) break;
                }
            }

            for(t=0;t<64;t++) palto(0,0,0,t);

            KB_FlushKeyboardQueue();
            ps[myconnectindex].palette = palette;

            rotatesprite(0,0,65536L,0,3292,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
            nextpage(); for(t=63;t>0;t--) palto(0,0,0,t);
            while( !KB_KeyWaiting() ) getpackets();
            for(t=0;t<64;t++) palto(0,0,0,t);
            MUSIC_StopSong();
            FX_StopAllSounds();
            clearsoundlocks();
            break;
        case 1:
            MUSIC_StopSong();
            clearview(0L);
            nextpage();

            if(ud.lockout == 0)
            {
                playanm("cineov2.anm",1);
                KB_FlushKeyBoardQueue();
                clearview(0L);
                nextpage();
            }

            sound(PIPEBOMB_EXPLODE);

            for(t=0;t<64;t++) palto(0,0,0,t);
            setview(0,0,xdim-1,ydim-1);
            KB_FlushKeyboardQueue();
            ps[myconnectindex].palette = palette;
            rotatesprite(0,0,65536L,0,3293,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
            nextpage(); for(t=63;t>0;t--) palto(0,0,0,t);
            while( !KB_KeyWaiting() ) getpackets();
            for(t=0;t<64;t++) palto(0,0,0,t);

            break;

        case 3:

            setview(0,0,xdim-1,ydim-1);

            MUSIC_StopSong();
            clearview(0L);
            nextpage();

            if(ud.lockout == 0)
            {
                KB_FlushKeyboardQueue();
                playanm("vol4e1.anm",8);
                clearview(0L);
                nextpage();
                playanm("vol4e2.anm",10);
                clearview(0L);
                nextpage();
                playanm("vol4e3.anm",11);
                clearview(0L);
                nextpage();
            }

            FX_StopAllSounds();
            clearsoundlocks();
            sound(ENDSEQVOL3SND4);
            KB_FlushKeyBoardQueue();

            ps[myconnectindex].palette = palette;
            palto(0,0,0,63);
            clearview(0L);
            menutext(160,60,0,0,"THANKS TO ALL OUR");
            menutext(160,60+16,0,0,"FANS FOR GIVING");
            menutext(160,60+16+16,0,0,"US BIG HEADS.");
            menutext(160,70+16+16+16,0,0,"LOOK FOR A DUKE NUKEM 3D");
            menutext(160,70+16+16+16+16,0,0,"SEQUEL SOON.");
            nextpage();

            for(t=63;t>0;t-=3) palto(0,0,0,t);
            KB_FlushKeyboardQueue();
            while(!KB_KeyWaiting()) getpackets();
            for(t=0;t<64;t+=3) palto(0,0,0,t);

            clearview(0L);
            nextpage();

            playanm("DUKETEAM.ANM",4);

            KB_FlushKeyBoardQueue();
            while(!KB_KeyWaiting()) getpackets();

            clearview(0L);
            nextpage();
            palto(0,0,0,63);

            FX_StopAllSounds();
            clearsoundlocks();
            KB_FlushKeyBoardQueue();

            break;

        case 2:

            MUSIC_StopSong();
            clearview(0L);
            nextpage();
            if(ud.lockout == 0)
            {
                for(t=63;t>=0;t--) palto(0,0,0,t);
                playanm("cineov3.anm",2);
                KB_FlushKeyBoardQueue();
                ototalclock = totalclock+200;
                while(totalclock < ototalclock) getpackets();
                clearview(0L);
                nextpage();

                FX_StopAllSounds();
                clearsoundlocks();
            }

            playanm("RADLOGO.ANM",3);

            if( ud.lockout == 0 && !KB_KeyWaiting() )
            {
                sound(ENDSEQVOL3SND5);
                while(Sound[ENDSEQVOL3SND5].lock>=200) getpackets();
                if(KB_KeyWaiting()) goto ENDANM;
                sound(ENDSEQVOL3SND6);
                while(Sound[ENDSEQVOL3SND6].lock>=200) getpackets();
                if(KB_KeyWaiting()) goto ENDANM;
                sound(ENDSEQVOL3SND7);
                while(Sound[ENDSEQVOL3SND7].lock>=200) getpackets();
                if(KB_KeyWaiting()) goto ENDANM;
                sound(ENDSEQVOL3SND8);
                while(Sound[ENDSEQVOL3SND8].lock>=200) getpackets();
                if(KB_KeyWaiting()) goto ENDANM;
                sound(ENDSEQVOL3SND9);
                while(Sound[ENDSEQVOL3SND9].lock>=200) getpackets();
            }

            KB_FlushKeyBoardQueue();
            totalclock = 0;
            while(!KB_KeyWaiting() && totalclock < 120) getpackets();

            ENDANM:

            FX_StopAllSounds();
            clearsoundlocks();

            KB_FlushKeyBoardQueue();

            clearview(0L);

            break;
    }

    FRAGBONUS:

    ps[myconnectindex].palette = palette;
    KB_FlushKeyboardQueue();
    totalclock = 0; tinc = 0;
    bonuscnt = 0;

    MUSIC_StopSong();
    FX_StopAllSounds();
    clearsoundlocks();

    if(playerswhenstarted > 1 && ud.coop != 1 )
    {
        if(!(MusicToggle == 0 || MusicDevice == NumSoundCards))
            sound(BONUSMUSIC);

        rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64,0,0,xdim-1,ydim-1);
        rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);

#ifndef UK
        rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1);
#endif

        gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16);
        gametext(160,58+10,level_names[(ud.volume_number*11)+ud.last_level-1],0,2+8+16);

        gametext(160,165,"PRESS ANY KEY TO CONTINUE",0,2+8+16);


        t = 0;
        minitext(23,80,"   NAME                                           KILLS",8,2+8+16+128);
        for(i=0;i<playerswhenstarted;i++)
        {
            sprintf(tempbuf,"%-4ld",i+1);
            minitext(92+(i*23),80,tempbuf,3,2+8+16+128);
        }

        for(i=0;i<playerswhenstarted;i++)
        {
            xfragtotal = 0;
            sprintf(tempbuf,"%ld",i+1);

            minitext(30,90+t,tempbuf,0,2+8+16+128);
            minitext(38,90+t,ud.user_name[i],ps[i].palookup,2+8+16+128);

            for(y=0;y<playerswhenstarted;y++)
            {
                if(i == y)
                {
                    sprintf(tempbuf,"%-4ld",ps[y].fraggedself);
                    minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128);
                    xfragtotal -= ps[y].fraggedself;
                }
                else
                {
                    sprintf(tempbuf,"%-4ld",frags[i][y]);
                    minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
                    xfragtotal += frags[i][y];
                }

                if(myconnectindex == connecthead)
                {
                    sprintf(tempbuf,"stats %ld killed %ld %ld\n",i+1,y+1,frags[i][y]);
                    sendscore(tempbuf);
                }
            }

            sprintf(tempbuf,"%-4ld",xfragtotal);
            minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128);

            t += 7;
        }

        for(y=0;y<playerswhenstarted;y++)
        {
            yfragtotal = 0;
            for(i=0;i<playerswhenstarted;i++)
            {
                if(i == y)
                    yfragtotal += ps[i].fraggedself;
                yfragtotal += frags[i][y];
            }
            sprintf(tempbuf,"%-4ld",yfragtotal);
            minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128);
        }

        minitext(45,96+(8*7),"DEATHS",8,2+8+16+128);
        nextpage();

        for(t=0;t<64;t+=7)
            palto(0,0,0,63-t);

        KB_FlushKeyboardQueue();
        while(KB_KeyWaiting()==0) getpackets();

        if( KB_KeyPressed( sc_F12 ) )
        {
            KB_ClearKeyDown( sc_F12 );
#ifdef NAM			
            screencapture("WW20000.pcx",0);
#else
#ifdef NAM			
            screencapture("nam0000.pcx",0);
#else
            screencapture("duke0000.pcx",0);
#endif
#endif
        }

        if(bonusonly || ud.multimode > 1) return;

        for(t=0;t<64;t+=7) palto(0,0,0,t);
    }

    if(bonusonly || ud.multimode > 1) return;

    switch(ud.volume_number)
    {
        case 1:
            gfx_offset = 5;
            break;
        default:
            gfx_offset = 0;
            break;
    }

    rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);

    menutext(160,20-6,0,0,&level_names[(ud.volume_number*11)+ud.last_level-1][0]);
    menutext(160,36-6,0,0,"COMPLETED");

    gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);

    if(!(MusicToggle == 0 || MusicDevice == NumSoundCards))
        sound(BONUSMUSIC);

    nextpage();
    KB_FlushKeyboardQueue();
    for(t=0;t<64;t++) palto(0,0,0,63-t);
    bonuscnt = 0;
    totalclock = 0; tinc = 0;

    while( 1 )
    {
        if(ps[myconnectindex].gm&MODE_EOL)
        {
            rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);

            if( totalclock > (1000000000L) && totalclock < (1000000320L) )
            {
                switch( (totalclock>>4)%15 )
                {
                    case 0:
                        if(bonuscnt == 6)
                        {
                            bonuscnt++;
                            sound(SHOTGUN_COCK);
                            switch(rand()&3)
                            {
                                case 0:
                                    sound(BONUS_SPEECH1);
                                    break;
                                case 1:
                                    sound(BONUS_SPEECH2);
                                    break;
                                case 2:
                                    sound(BONUS_SPEECH3);
                                    break;
                                case 3:
                                    sound(BONUS_SPEECH4);
                                    break;
                            }
                        }
                    case 1:
                    case 4:
                    case 5:
                        rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
                        break;
                    case 2:
                    case 3:
                       rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
                       break;
                }
            }
            else if( totalclock > (10240+120L) ) break;
            else
            {
                switch( (totalclock>>5)&3 )
                {
                    case 1:
                    case 3:
                        rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
                        break;
                    case 2:
                        rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
                        break;
                }
            }

            menutext(160,20-6,0,0,&level_names[(ud.volume_number*11)+ud.last_level-1][0]);
            menutext(160,36-6,0,0,"COMPLETED");

            gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);

            if( totalclock > (60*3) )
            {
                gametext(10,59+9,"Your Time:",0,2+8+16);
                gametext(10,69+9,"Par time:",0,2+8+16);
#ifdef NAM
//				gametext(10,78+9,"Green Beret's Time:",0,2+8+16);
#else
				gametext(10,78+9,"3D Realms' Time:",0,2+8+16);
#endif
                if(bonuscnt == 0)
                    bonuscnt++;

                if( totalclock > (60*4) )
                {
                    if(bonuscnt == 1)
                    {
                        bonuscnt++;
                        sound(PIPEBOMB_EXPLODE);
                    }
                    sprintf(tempbuf,"%02ld:%02ld",
                        (ps[myconnectindex].player_par/(26*60))%60,
                        (ps[myconnectindex].player_par/26)%60);
                    gametext((320>>2)+71,60+9,tempbuf,0,2+8+16);

                    sprintf(tempbuf,"%02ld:%02ld",
                        (partime[ud.volume_number*11+ud.last_level-1]/(26*60))%60,
                        (partime[ud.volume_number*11+ud.last_level-1]/26)%60);
                    gametext((320>>2)+71,69+9,tempbuf,0,2+8+16);

#ifndef NAM					
                    sprintf(tempbuf,"%02ld:%02ld",
                        (designertime[ud.volume_number*11+ud.last_level-1]/(26*60))%60,
                        (designertime[ud.volume_number*11+ud.last_level-1]/26)%60);
                    gametext((320>>2)+71,78+9,tempbuf,0,2+8+16);
#endif					

                }
            }
            if( totalclock > (60*6) )
            {
                gametext(10,94+9,"Enemies Killed:",0,2+8+16);
                gametext(10,99+4+9,"Enemies Left:",0,2+8+16);

                if(bonuscnt == 2)
                {
                    bonuscnt++;
                    sound(FLY_BY);
                }

                if( totalclock > (60*7) )
                {
                    if(bonuscnt == 3)
                    {
                        bonuscnt++;
                        sound(PIPEBOMB_EXPLODE);
                    }
                    sprintf(tempbuf,"%-3ld",ps[myconnectindex].actors_killed);
                    gametext((320>>2)+70,93+9,tempbuf,0,2+8+16);
                    if(ud.player_skill > 3 )
                    {
                        sprintf(tempbuf,"N/A");
                        gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
                    }
                    else
                    {
                        if( (ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed) < 0 )
                            sprintf(tempbuf,"%-3ld",0);
                        else sprintf(tempbuf,"%-3ld",ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed);
                        gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
                    }
                }
            }
            if( totalclock > (60*9) )
            {
                gametext(10,120+9,"Secrets Found:",0,2+8+16);
                gametext(10,130+9,"Secrets Missed:",0,2+8+16);
                if(bonuscnt == 4) bonuscnt++;

                if( totalclock > (60*10) )
                {
                    if(bonuscnt == 5)
                    {
                        bonuscnt++;
                        sound(PIPEBOMB_EXPLODE);
                    }
                    sprintf(tempbuf,"%-3ld",ps[myconnectindex].secret_rooms);
                    gametext((320>>2)+70,120+9,tempbuf,0,2+8+16);
                    if( ps[myconnectindex].secret_rooms > 0 )
                        sprintf(tempbuf,"%-3ld%",(100*ps[myconnectindex].secret_rooms/ps[myconnectindex].max_secret_rooms));
                    sprintf(tempbuf,"%-3ld",ps[myconnectindex].max_secret_rooms-ps[myconnectindex].secret_rooms);
                    gametext((320>>2)+70,130+9,tempbuf,0,2+8+16);
                }
            }

            if(totalclock > 10240 && totalclock < 10240+10240)
                totalclock = 1024;

            if( KB_KeyWaiting() && totalclock > (60*2) )
            {
                if( KB_KeyPressed( sc_F12 ) )
                {
                    KB_ClearKeyDown( sc_F12 );
#ifdef WW2
                    screencapture("WW20000.pcx",0);
#else
#ifdef NAM
                    screencapture("nam0000.pcx",0);
#else
                    screencapture("duke0000.pcx",0);
#endif
#endif
                }

                if( totalclock < (60*13) )
                {
                    KB_FlushKeyboardQueue();
                    totalclock = (60*13);
                }
                else if( totalclock < (1000000000L))
                   totalclock = (1000000000L);
            }
        }
        else break;
        nextpage();
    }
}


void cameratext(short i)
{
    char flipbits;
    long x , y;

    if(!T1)
    {
        rotatesprite(24<<16,33<<16,65536L,0,CAMCORNER,0,0,2,windowx1,windowy1,windowx2,windowy2);
        rotatesprite((320-26)<<16,34<<16,65536L,0,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
        rotatesprite(22<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2+4,windowx1,windowy1,windowx2,windowy2);
        rotatesprite((310-10)<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
        if(totalclock&16)
            rotatesprite(46<<16,32<<16,65536L,0,CAMLIGHT,0,0,2,windowx1,windowy1,windowx2,windowy2);
    }
    else
    {
        flipbits = (totalclock<<1)&48;
        for(x=0;x<394;x+=64)
            for(y=0;y<200;y+=64)
                rotatesprite(x<<16,y<<16,65536L,0,STATIC,0,0,2+flipbits,windowx1,windowy1,windowx2,windowy2);
    }
}

void vglass(long x,long y,short a,short wn,short n)
{
    long z, zincs;
    short sect;

    sect = wall[wn].nextsector;
    if(sect == -1) return;
    zincs = ( sector[sect].floorz-sector[sect].ceilingz ) / n;

    for(z = sector[sect].ceilingz;z < sector[sect].floorz; z += zincs )
        EGS(sect,x,y,z-(TRAND&8191),GLASSPIECES+(z&(TRAND%3)),-32,36,36,a+128-(TRAND&255),16+(TRAND&31),0,-1,5);
}

void lotsofglass(short i,short wallnum,short n)
{
     long j, xv, yv, z, x1, y1;
     short sect, a;

     sect = -1;

     if(wallnum < 0)
     {
        for(j=n-1; j >= 0 ;j--)
        {
            a = SA-256+(TRAND&511)+1024;
            EGS(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),1024-(TRAND&1023),i,5);
        }
        return;
     }

     j = n+1;

     x1 = wall[wallnum].x;
     y1 = wall[wallnum].y;

     xv = wall[wall[wallnum].point2].x-x1;
     yv = wall[wall[wallnum].point2].y-y1;

     x1 -= ksgn(yv);
     y1 += ksgn(xv);

     xv /= j;
     yv /= j;

     for(j=n;j>0;j--)
	 {
		  x1 += xv;
		  y1 += yv;

          updatesector(x1,y1,&sect);
          if(sect >= 0)
          {
              z = sector[sect].floorz-(TRAND&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
              if( z < -(32<<8) || z > (32<<8) )
                  z = SZ-(32<<8)+(TRAND&((64<<8)-1));
              a = SA-1024;
              EGS(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),-(TRAND&1023),i,5);
          }
	 }
}

void spriteglass(short i,short n)
{
    long j, k, a, z;

    for(j=n;j>0;j--)
    {
        a = TRAND&2047;
        z = SZ-((TRAND&16)<<8);
        k = EGS(SECT,SX,SY,z,GLASSPIECES+(j%3),TRAND&15,36,36,a,32+(TRAND&63),-512-(TRAND&2047),i,5);
        sprite[k].pal = sprite[i].pal;
    }
}

void ceilingglass(short i,short sectnum,short n)
{
     long j, xv, yv, z, x1, y1;
     short a,s, startwall,endwall;

     startwall = sector[sectnum].wallptr;
     endwall = startwall+sector[sectnum].wallnum;

     for(s=startwall;s<(endwall-1);s++)
     {
         x1 = wall[s].x;
         y1 = wall[s].y;

         xv = (wall[s+1].x-x1)/(n+1);
         yv = (wall[s+1].y-y1)/(n+1);

         for(j=n;j>0;j--)
         {
              x1 += xv;
              y1 += yv;
              a = TRAND&2047;
              z = sector[sectnum].ceilingz+((TRAND&15)<<8);
              EGS(sectnum,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,(TRAND&31),0,i,5);
          }
     }
}



void lotsofcolourglass(short i,short wallnum,short n)
{
     long j, xv, yv, z, x1, y1;
     short sect = -1, a, k;

     if(wallnum < 0)
     {
        for(j=n-1; j >= 0 ;j--)
        {
            a = TRAND&2047;
            k = EGS(SECT,SX,SY,SZ-(TRAND&(63<<8)),GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),1024-(TRAND&2047),i,5);
            sprite[k].pal = TRAND&15;
        }
        return;
     }

     j = n+1;
     x1 = wall[wallnum].x;
     y1 = wall[wallnum].y;

     xv = (wall[wall[wallnum].point2].x-wall[wallnum].x)/j;
     yv = (wall[wall[wallnum].point2].y-wall[wallnum].y)/j;

     for(j=n;j>0;j--)
	 {
		  x1 += xv;
		  y1 += yv;

          updatesector(x1,y1,&sect);
          z = sector[sect].floorz-(TRAND&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
          if( z < -(32<<8) || z > (32<<8) )
              z = SZ-(32<<8)+(TRAND&((64<<8)-1));
          a = SA-1024;
          k = EGS(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),-(TRAND&2047),i,5);
          sprite[k].pal = TRAND&7;
	 }
}

void SetupGameButtons( void )
{
   CONTROL_DefineFlag(gamefunc_Move_Forward,false);
   CONTROL_DefineFlag(gamefunc_Move_Backward,false);
   CONTROL_DefineFlag(gamefunc_Turn_Left,false);
   CONTROL_DefineFlag(gamefunc_Turn_Right,false);
   CONTROL_DefineFlag(gamefunc_Strafe,false);
   CONTROL_DefineFlag(gamefunc_Fire,false);
   CONTROL_DefineFlag(gamefunc_Open,false);
   CONTROL_DefineFlag(gamefunc_Run,false);
   CONTROL_DefineFlag(gamefunc_AutoRun,false);
   CONTROL_DefineFlag(gamefunc_Jump,false);
   CONTROL_DefineFlag(gamefunc_Crouch,false);
   CONTROL_DefineFlag(gamefunc_Look_Up,false);
   CONTROL_DefineFlag(gamefunc_Look_Down,false);
   CONTROL_DefineFlag(gamefunc_Look_Left,false);
   CONTROL_DefineFlag(gamefunc_Look_Right,false);
   CONTROL_DefineFlag(gamefunc_Strafe_Left,false);
   CONTROL_DefineFlag(gamefunc_Strafe_Right,false);
   CONTROL_DefineFlag(gamefunc_Aim_Up,false);
   CONTROL_DefineFlag(gamefunc_Aim_Down,false);
   CONTROL_DefineFlag(gamefunc_Weapon_1,false);
   CONTROL_DefineFlag(gamefunc_Weapon_2,false);
   CONTROL_DefineFlag(gamefunc_Weapon_3,false);
   CONTROL_DefineFlag(gamefunc_Weapon_4,false);
   CONTROL_DefineFlag(gamefunc_Weapon_5,false);
   CONTROL_DefineFlag(gamefunc_Weapon_6,false);
   CONTROL_DefineFlag(gamefunc_Weapon_7,false);
   CONTROL_DefineFlag(gamefunc_Weapon_8,false);
   CONTROL_DefineFlag(gamefunc_Weapon_9,false);
   CONTROL_DefineFlag(gamefunc_Weapon_10,false);
   CONTROL_DefineFlag(gamefunc_Inventory,false);
   CONTROL_DefineFlag(gamefunc_Inventory_Left,false);
   CONTROL_DefineFlag(gamefunc_Inventory_Right,false);
   CONTROL_DefineFlag(gamefunc_Holo_Duke,false);
   CONTROL_DefineFlag(gamefunc_Jetpack,false);
   CONTROL_DefineFlag(gamefunc_NightVision,false);
   CONTROL_DefineFlag(gamefunc_MedKit,false);
   CONTROL_DefineFlag(gamefunc_TurnAround,false);
   CONTROL_DefineFlag(gamefunc_SendMessage,false);
   CONTROL_DefineFlag(gamefunc_Map,false);
   CONTROL_DefineFlag(gamefunc_Shrink_Screen,false);
   CONTROL_DefineFlag(gamefunc_Enlarge_Screen,false);
   CONTROL_DefineFlag(gamefunc_Center_View,false);
   CONTROL_DefineFlag(gamefunc_Holster_Weapon,false);
   CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,false);
   CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,false);
   CONTROL_DefineFlag(gamefunc_See_Coop_View,false);
   CONTROL_DefineFlag(gamefunc_Mouse_Aiming,false);
   CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,false);
   CONTROL_DefineFlag(gamefunc_Steroids,false);
   CONTROL_DefineFlag(gamefunc_Quick_Kick,false);
   CONTROL_DefineFlag(gamefunc_Next_Weapon,false);
   CONTROL_DefineFlag(gamefunc_Previous_Weapon,false);
}

/*
===================
=
= GetTime
=
===================
*/

long GetTime(void)
   {
   return totalclock;
   }


/*
===================
=
= CenterCenter
=
===================
*/

void CenterCenter(void)
   {
   printf("Center the joystick and press a button\n");
   }

/*
===================
=
= UpperLeft
=
===================
*/

void UpperLeft(void)
   {
   printf("Move joystick to upper-left corner and press a button\n");
   }

/*
===================
=
= LowerRight
=
===================
*/

void LowerRight(void)
   {
   printf("Move joystick to lower-right corner and press a button\n");
   }

/*
===================
=
= CenterThrottle
=
===================
*/

void CenterThrottle(void)
   {
   printf("Center the throttle control and press a button\n");
   }

/*
===================
=
= CenterRudder
=
===================
*/

void CenterRudder(void)
{
   printf("Center the rudder control and press a button\n");
}

// Rare Multiplayer, when dead, total screen screwup back again!
// E3l1 (Coop /w monsters) sprite list corrupt 50%
// Univbe exit, instead, default to screen buffer.
// Check all caches bounds and memory usages
// Fix enlarger weapon selections to perfection
// Need sounds.c
// Spawning a couple of sounds at the same time
// Check Weapon Switching
// FIRE and FIRE2
// Where should I flash the screen white???
// Jittery on subs in mp?
// Check accurate memory amounts!
// Why squish sound at hit space when dead?
// Falling Counter Not reset in mp
// Wierd small freezer
// Double freeze on player?, still firing
// Do Mouse Flip option
// Save mouse aiming
// Laser bounce off mirrors
// GEORGE:   Ten in text screen.
// Alien:
// Freeze: change
// Press space holding player
// Foster: 672-2153
// Press space
// tank broke
// 960-1940
// 2d mode fucked in fake mp mode
// 207
// Mail not rolling up on conveyers
// Fix all alien animations
// Do episode names in .CONS
// do syntak check for "{?????"
// Make commline parms set approiate multiplayer flags

// Check all breakables to see if they are exploding properly
// Fix freezing palette on Alien

// Do a demo make run overnite
// Fix Super Duck
// Slime Guies, use quickkick.

// Make Lasers from trip bombs reflect off mirrors
// Remember for lockout of sound swears
// Pass sender in packed, NOT
// Fatal sync give no message for TEN
// Hitting TEN BUTTON(OPTION) no TEN SCreen
// Check multioperateswitches for se 31,32
// Fix pal for ceilings (SE#18)
// case 31: sprites up one high
// E1l1 No Kill All troops in room, sleep time

// Fifo for message list

// Bloodsplat on conveyers

// Meclanical
// Increase sound
// Mouse Delay at death
// Wierd slowdown

// Joe 864-0366

// Footprints on stuff floating

// Ken, The inside function is called a lot in -1 sectors
// No loading Univbe message rewrite
// Expander must cycle with rest of weapons
// Duck SHOOT PIPEBOMB, red wall

// 310-395-4439
// Get commit source from mark

/*
1. fix pipebomb bug
2. check george maps
4. Save/Restore check (MP and SP)
5. Check TEN
6. Get Commit fixed
8. Is mail slow?
9. Cacheing
10. Blue out "PLAY ON TEN" in MULTIPLAYER
11. Eight Player test
12. Postal.voc not found.
13. All Monsters explode in arcade,
    check SEENINE STRENGTH,
    Change 28<<8 back to 16<<8 in hitradius
    Compare 1.3d to 1.4
14. Check sounds/gfx for for parr lock
15. Player # Loaded a game
16. Replace Crane code 1.3d to 1.4
17. Fix Greenslime
18. Small Freeze sprite,below floor
19. Vesa message auto abort in mp?
20. Fucked Palette in my skip ahead in MP
21. Load in main menu
22. Rotated frag screen no game screen
23. Jibs sounds when killed other dukes
24. Ten code and /f4 mode
25. Fix All MP Glitches!!
26. Unrem Menues anim tenbn
27. buy groc,clothes,scanner
28. Why Double Defs in global and game, is so at work
29. Check that all .objs are erased
30. Check why 1.3ds gotweapon gamedef coop code no workie
31. Heavy mods to net code
32. Make sure all commline stuff works,
33. killed all waitfor???
34. 90k stack
35. double door probs
36: copy protection
* when you start a game the duke saying that is played when you choose a skill the sound is cut off.
* NEWBEASTJUMPING is not deleted at premap in multi-play
if(*c == '4') no work need objs ask ken, commit
{
movesperpacket = 4;
setpackettimeout(0x3fffffff,0x3fffffff);
}
remember, netcode load
// Chuck.zatriz
// 310-207-2899 ex 231, 204
// Zatrix
*/
//  Ai Problem in god mode.
// Checkplayerhurtwall for forcefields bigforce
// Nuddie, posters. IMF
// Release commit.c to public?
// Document Save bug with mp
// Check moves per packet /f4 waitforeverybody over net?
// Kill IDF OBJ
// No shotguns under water @ tanker
// Unrem copyprotect
// Look for printf and puts
// Check con rewrites
// erase mmulti.c, or get newest objs
// Why nomonsters screwy in load menu in mp
// load last > 'y' == NOT
// Check xptr oos when dead rising to surface.
//    diaginal warping with shotguns
// Test white room.  Lasertripbomb arming crash
// The Bog
// Run Duke Out of windows
// Put Version number in con files
// Test diff. version playing together
// Reorganize dukecd
// Put out patch w/ two weeks testing
// Print draw3d
// Double Klick

/*
Duke Nukem V

Layout:

      Settings:
        Suburbs
          Duke inflitrating neighborhoods inf. by aliens
        Death Valley:
          Sorta like a western.  Bull-skulls half buried in the sand
          Military compound:  Aliens take over nuke-missle silo, duke
            must destroy.
          Abondend Aircraft field
        Vegas:
          Blast anything bright!  Alien lights camoflauged.
          Alien Drug factory. The Blue Liquid
        Mountainal Cave:
          Interior cave battles.
        Jungle:
          Trees, canopee, animals, a mysterious hole in the earth with
          gas seaping thru.
        Penetencury:
          Good use of spotlights:
        Mental ward:
          People whom have claimed to be slowly changing into an
          alien species

      Inventory:
        Wood,
        Metal,
        Torch,
        Rope,
        Plastique,
        Cloth,
        Wiring,
        Glue,
        Cigars,
        Food,
        Duck Tape,
        Nails,
        Piping,
        Petrol,
        Uranium,
        Gold,
        Prism,
        Power Cell,

        Hand spikes (Limited usage, they become dull)
        Oxygent     (Oxygen mixed with stimulant)


      Player Skills:
        R-Left,R-Right,Foward,Back
        Strafe, Jump, Double Flip Jump for distance
        Help, Escape
        Fire/Use
        Use Menu

Duke V

    After a brief resbit, Duke decides to get back to work.

Cmdr:   "Duke, we've got a lot of scared people down there.
         Some reports even claim that people are already
         slowly changing into aliens."
Duke:   "No problem, my speciality is in croud control."
Cmdr:   "Croud control, my ass!  Remember that incident
         during the war?  You created nuthin' but death and
         destruction."
Duke:   "Not destruction, justice."
Cmdr:   "I'll take no responsibility for your actions.  You're on
         your own!  Behave your self, damnit!  You got that,
         soldger?!!"
Duke:   "I've always been on my own...   Face it, it's ass kickin' time,
         SIR!"
Cmdr:   "Get outta herrrre...!"
        (Duke gives the Cmdr a hard stair, then cocks his weapon and
         walks out of the room)
Cmdr:   In a wisper: "Good luck, my friend."

        (Cut to a scene where aliens are injecting genetic material
         into an unconcious subject)





Programming:   ( the functions I need )
     Images: Polys
     Actors:
       Multi-Object sections for change (head,arms,legs,torsoe,all change)
       Facial expressions.  Pal lookup per poly?

     struct imagetype
        {
            int *itable; // AngX,AngY,AngZ,Xoff,Yoff,Zoff;
            int *idata;
            struct imagetype *prev, *next;
        }

*/


// Test frag screen name fuckup
// Test all xptrs
// Make Jibs stick to ceiling
// Save Game menu crash
// Cache len sum err
// Loading in main (MP), reset totalclock?
// White Room
// Sound hitch with repeat bits
// Rewrite saved menues so no crash
// Put a getpackets after loadplayer in menus
// Put "loading..." before waitfor in loadpla
// No ready2send = 0 for loading
// Test Joystick
// Ten
// Bog
// Test Blimp respawn
// move 1 in player???


