//#line "whplr.c" 1054
extern void loadinglevelmsg(void );
//#line "whplr.c" 1080
extern void playerdead(struct player *plr);
//#line "whplr.c" 1328
extern void spikeheart(struct player *plr);
//#line "whplr.c" 1356
extern void updateloadedplayer(int i);
//#line "whplr.c" 1397
extern void initplayersprite(void );
//#line "whplr.c" 1562
extern void autoweaponchange(int dagun);
//#line "whplr.c" 1648
extern void weaponchange(void );
//#line "whplr.c" 1799
extern void potiontext(void );
//#line "whplr.c" 1832
extern void swingdacrunch(int daweapon);
//#line "whplr.c" 1886
extern void swingdasound(int daweapon);
//#line "whplr.c" 1951
extern void lockon(struct player *plr,short numshots,short shootguntype);
//#line "whplr.c" 2031
extern void swingdaweapon(struct player *plr);
//#line "whplr.c" 2141
extern void plrfireweapon(struct player *plr);
//#line "whplr.c" 2382
extern void activatedaorb(struct player *plr);
//#line "whplr.c" 2438
extern void plruse(struct player *plr);
//#line "whplr.c" 2514
extern void loadnewlevel(int mapon);
//#line "whplr.c" 2538
extern void victory(int demoflag);
//#line "whplr.c" 2588
extern void drawweapons(struct player *plr);
//#line "whplr.c" 3666
extern void castaorb(struct player *plr);
//#line "whplr.c" 3714
extern void chunksofmeat(struct player *plr,short hitsprite,long hitx,long hity,long hitz,short hitsect,short daang);
//#line "whplr.c" 3864
extern void swingdapunch(int daweapon);
//#line "whplr.c" 3895
extern void shootgun(struct player *plr,short daang,char guntype);
//#line "whplr.c" 5289
extern void singleshot(short bstatus);
//#line "whplr.c" 5302
extern void potionpic(int currentpotion);
//#line "whplr.c" 5412
extern void usapotion(struct player *plr);
//#line "whplr.c" 5478
extern void orbpic(int currentorb);
//#line "whplr.c" 5521
extern void healthpic(int hp);
//#line "whplr.c" 5606
extern void armorpic(int arm);
//#line "whplr.c" 5656
extern void levelpic(void );
//#line "whplr.c" 5725
extern void score(int score);
//#line "whplr.c" 5770
extern void goesupalevel(struct player *plr);
//#line "whplr.c" 5831
extern int checkweapondist(short i,long x,long y,long z,char guntype);
//#line "whplr.c" 5871
extern void updatepics(void );
//#line "whplr.c" 5902
extern void captureflagpic(void );
//#line "whplr.c" 5949
extern void fragspic(void );
//#line "whplr.c" 5977
extern void keyspic(void );
//#line "whplr.c" 6047
extern int adjustscore(int score);
//#line "whplr.c" 6062
extern int lvlspellcheck(struct player *plr);
//#line "whplr.c" 6136
extern void gronmissile(int s);
//#line "whplr.c" 6182
extern void displayspelltext(void );
//#line "whplr.c" 6223
extern void painsound(long xplc,long yplc);
//#line "whplr.c" 6288
extern int inView(struct player *plr,int i);
