
  weapon[]      displaybuf              affected                picnum
  ==========    ======================  ======================  ==============
        1       Dagger                  weapon[1]=1             WEAPON1
                                        ammo[1]=40
                                        score+=10

        1       Jeweled Dagger          weapon[1]=3             WEAPON1A
                                        ammo[1]=80
                                        score+=30

        2       Short sword             weapon[2]=1             GOBWEAPON
                                        ammo[2]=20
                                        score+=10

        3       Morning Star            weapon[3]=1             WEAPON2
                                        ammo[3]=55
                                        score+=20

        4       Long Sword              weapon[4]=1             WEAPON3A
                                        ammo[4]=160
                                        score+=60

        4       Broad Sword             weapon[4]=1             WEAPON3
                                        ammo[4]=80
                                        score+=30

        5       Battle axe              weapon[5]=1             WEAPON4
                                        ammo[5]=100             WALLAXE
                                        score+=30

        6       Pike axe                weapon[7]=2             WEAPON6
                                        ammo[7]=10+=10
                                        score+=30

        7       Pike axe                weapon[7]=1-2           WALLPIKE
                                        ammo[7]=1-30++          THROWPIKE+1
                                        score+=30

        8       Magic sword             weapon[8]=1             WEAPON8
                                        ammo[8]=250
                                        score+=30

        9       Halberd                 weapon[9]=1             THROWHALBERD
                                        ammo[9]=30              WEAPON5
                                        score+=30

        * enchanted if weapon[x] == 3

