Update v1.3 Notes:

-The HUD reset bug has been FIXED by supergoofy. It will now stay consistent between map changes.

-All GIFs have been converted to PNGs by supergoofy.

-A whole bunch of stuff has been updated, I haven't kept track of all of it, but a few that I remember doing are some fixed quotes, some bugs corrected with the babes, fixing the ricochet sound code, and slowing down the grenade projectile. These are all temporary fixes until ilovefoxes starts his new code.

-The grabbag theme now has the proper intro and loops a bit cleaner. All of the music in the game has been commented out except grabbag, to mimic the N64's lack of music (turn music ON in the options to hear the menu music).

-I did not remove sounds, only replace them if they were modified. All of the PC-exclusive sounds are still in the game. The N64-exclusive sounds which were added have not been thoroughly tested. I see no reason to do so since ilovefoxes is going to rewrite the code and make the current version obsolete.

-I've been numbering my maps differently from ilovefoxes. I start with 64L00 since it matches the N64's numbering scheme.

-An art tile must be incorrectly defined or something because "Press any key to enter L.A. Rumble" is more like "[PIRATE SHIP TEXTURE] [PIRATE SHIP TEXTURE] RUMB"

-Piracy is the only finished N64-exclusive map. In case you haven't played the real game, the other three placeholders I whipped up are supposed to be a joke.

-List of finished maps (which are never truly finished):

Hollywood Holocaust
Gun Crazy
Death Row
Toxic Dump
Spaceport
Dreadnought
Overlord 
Lunatic Fringe
Stadium
Piracy

All other maps have only been modified for episode compatibility.

-I threw The Birth episode back in because... why not?

~Nukey