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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

JUST EXTRACT EVERYTHING ON YOUR EDUKE32 FOLDER. 
IT'S IMPORTANT TO KEEP THE FILE "autoexec.cfg" IN ORDER TO PLAY THIS MAP WITH THE CORRECT SHADING SCALE, OTHERWISE IT WILL LOOK TOO DARK!!

 
Title                       : Nightshade Army 
Filename                    : NsA.map
Author                      : Mike Norvak
Released                    : Original version : June 2010 / This version hosted at Scent88 : January 2012
E-mail                      : mikenorvak@hotmail.com
Web Page                    : For more maps and game remixes: http://www.youtube.com/user/MikeNorvak
Misc. Author Info           : 22 years, (born in 1989) from Mexico, music producer and of course a DN3D and Build fan, mapping since 2008.
Other released maps         : :(
Released CBP I took part in : 2 Hour CBP II : Crimson Moon


Description           :  A 980kb suspense city-under-attack map in the night, this is a tweaked version with minor stuff improved.                    

Additional Credits To : 
                         
                         Betatester: Gambini, Forge, Mikko Sandt (original version) Supertanker and Paul B (on this version) 
                         support and feedback, thank u so much guys!!!!!!!!!!!
                                             
                         Llyr Wyn Jones for his Delayed Spawning Effect

                         DeeperThought for his Dukeplus mod

                         You, for play the map and read this ;)
               
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* Play Information *

Play  Mode             : SP Only 
Difficulty Settings    : Yes                        
Requires               : Atomic, Eduke32
New Art/Skybox         : No
New Background Music   : Yes, not a song but several atmospheric sounds onto a track (volume is a bit low)
New Music Clips        : Optional

                         Nish - Blue Sunshine (Sean Tyas remix) [2BWILD]
                         David Lynch & John Neff - Mountains Falling [BARMUSIC]
                                           
Playing Notes          : Play it with OpenGL Polymost
                         Dukeplus goodies implemented 
                         Polymer lights not implemented...until polymer gets optimized!
                        
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* Construction *

Base                   : Few chunks and ideas of other unreleased levels by me, anyway about 60% is totally new.
Construction Time      : 2 Months more or less, including one only for fixing, enhancing and details...
Known Bugs/Problems    : If u find any, please post ur comment on the forums.
Other editor Used      : Several audio software for sound editing.

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*Important Information*

YOU SHOULDN´T "R-SHIFT + INSERT" ,"R-SHIFT + C" OR "ALT GR + INSERT" ON ANY SECTOR(S) OR SPRITEWORK OF THIS MAP. 
                                         
Gameplay Notes         : You will find some night vision googles DON'T FORGET TO USE IT TO FIND ENEMIES SHOOTING AT YOU ON DARK AREAS!!!!!!

			 Explore!!! There're a lot of goodies hidden behind corners and stuff!!                        
                         
Important Notes        : This map looks better on Polymost without HRP.

                         8bit mode not recommended.

			 You must play the map with shade scale = 1.05

                         I HOPE U ENJOY IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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