// this file automatically generated by EDuke32
// these settings take precedence over your main cfg file
// do not modify if you lack common sense
unbindall
bind "1" "gamefunc_Weapon_1"
bind "2" "gamefunc_Weapon_2"
bind "3" "gamefunc_Weapon_3"
bind "4" "gamefunc_Weapon_4"
bind "BakSpc" "gamefunc_TurnAround"
bind "W" "gamefunc_Move_Forward"
bind "E" "gamefunc_Open"
bind "T" "gamefunc_SendMessage"
bind "U" "gamefunc_Mouse_Aiming"
bind "O" "gamefunc_save"
bind "P" "gamefunc_load"
bind "LCtrl" "gamefunc_Crouch"
bind "A" "gamefunc_Strafe_Left"
bind "S" "gamefunc_Move_Backward"
bind "D" "gamefunc_Strafe_Right"
bind "F" "gamefunc_flashlight"
bind "SemiColon" "gamefunc_Previous_Weapon"
bind "'" "gamefunc_Next_Weapon"
bind "LShift" "gamefunc_sprint"
bind "Space" "gamefunc_Jump"
bind "Kpad5" "gamefunc_Center_View"
bind "Home" "gamefunc_Aim_Up"
bind "Left" "gamefunc_Turn_Left"
bind "Right" "gamefunc_Turn_Right"
bind "End" "gamefunc_Aim_Down"
osdeditpal "12"
osdtextpal "12"
osdtextshade "2"
osdtextmode "1"
r_downsize "0"
r_shadescale "1.100000"
r_texcache "1"
r_texturemode "0"
crosshair "0"
cl_autoaim "0"
color "10"
crosshairscale "100"
mus_volume "240"
r_size "0"
sensitivity "8.750000"
snd_fxvolume "195"
