TAGS	SW - Scott, DT - Dan, 

Update 1/7/10

INPROG:

	HUD recoded		- DT
	Shield Block		- DT
	Enemy AI		- DT
	Weapon Code		- DT
	Leveling		- DT
	Player Physics		- DT

	Replace Jibs		- SW
		Jib6 replaced w/ vox
		-jib splash still original art
	Replace Scraps		- SW
		scrap1 is pottery chunks
		scrap2 is wood chunks
		*scrap5 is currently water spritz
	HUD graphics		- SW
		-retouch large font, or characters that are unclear
		progress bar done
	Map E1L1		- SW
		-additional enemy and item placements.  Rearrangement needed
		-need's special exits/zones completed
		updated exterior shading style.
	Map E1L2		- SW
		-retouch entire shading style (partialy done)
		-complete eastern areas, offshoot to woods in south.
	Map E1L3
		-Initial design started, no links yet

	Enemy Drops		- SW
		Henchman - 10hp, 25hp, shade orb, 5g, 10g, 25g
		Captain Hench - 25g(always), shade orb
                Formless - 10hp, 25hp, shade orb, 1g, 5g, 10g, .... more to add.
                Guardian - 100g(always)
		Shademer - Large Shade Gem

	Smashable Furniture	- SW
		Recolors scrap if needed
	Funiture/Decor Shadows	- SW

	Gold			- SW
		Pop and roll coin
		Alternative drop amounts

TODO:  *Ordered by importance/difficulty (first is either most important or least difficult to complete)
	Treasure

	Special Items

	Armor

	Bowman Animation	

	Scarlet Queen's Model

	Player Model

	Additional HUD graphics

	Redo RED Font
	Make new GRAY Font
	Make new TINY Font?

	Shop System

	Neutral/Friendly NPCs

	NPC Rivalry

	Extend underwater breathing time (double?)
	Death ends game/starts first level if no game loaded

	Replace/delete original ART resources
	Replace/delete original AUDIO reousrces
	Replace?/Remove Cutscenes

	Resize Voxel Models properly
	Create alternative poly models

DONE:

	Blood Pool				-SW
	Water Drip Replaced			-SW
	Splash Replaced				-SW
	Glass Replaced				-SW
	Money Replaced w/ Pine needles		-SW
	Wood & Clay Scraps			-SW
	Double Smoke size			-SW
	Henchman Frames				-SW
	Guardian Frames				-SW
	Shademer Frames				-SW
	Breakable Pots/Barrels w/ Drop		-SW
	Transport door opening animation	-SW

	Death Sector				-DT
	Teleport Trigger			-DT
	Level swap/retain			-DT
