Black Shadow RESOURCES
A Castlevania inspired platformer/hack & slash 3d game using Voxels and the Build engine.
http://blackshadowgame.blogspot.com/

Saturday, November 5, 2011
Project canceled, so free resources and such.
There was two parts to the 3d Black Shadow game, the first being created in Duke3d as a total conversion and the latter using Evaldraw and a private copy of the build2 map editor.  However I'm not at liberty to release the build2 editor, you'll have to request that from Ken Silverman, however the code done in Evaldraw I'll will be providing.

The ED version of the code is far from finished, but contains a lot of the basics and if you know your stuff, or can figure out how to expand on it then you can use it for anything else.  Scroll past this for the Duke3d version.

Here is a package of demos I created for tech demonstrations. <Pre-compiled Demos>

Here is the last version of the code plus the resources and a few maps. <Code and base Resources>
And some notes. <Useful notes, needed for above.>

You can use maps from the original build engine, if you so desire, but may require some tweaking.  Also the water submerging effect was only made for the build2 maps.  Combat, pickups, and leveling should be working.  Basic jump, block, duck, attack functions, and weapon pickup included in code.  Textures that are animated need to be hard coded, the water and fire has already been included.  Sector and wall tags set them to animate.

Of course it would be easier in general to work with the duke3d version, although it uses lower resolution models for enemies.

To make things simple, I just packaged the entire dev folder for the Duke3d total conversion version.  It includes original graphics, notes, mockups, raw models, animated models, converted models, voxel models, image strips for making voxel models with Strip2Vox, palette tools, and various other things needed in development.

<Black Shadow Duke3d complete resources> - Huge file.

Tools required that are/may not be included.

Slab6, Sculptris, Anim8tor, MS Office or Open Office for documents.  Some PSD are included as well with layers and such.

The included Excel document includes most of the details you need to work with it, indexes in the ART files and DEF, enemy stats, planned enemy, item, and weapons stats, and conceived ideas on what resources would be needed, who was involved and so on.  Other tools related to voxel creation, and duke3d editing are also included.  A hacked version of  DukeRes is included do to issues I was having with a palette color and the transparent color conflicting that seems to occur in PCX images created in certain image editor like Adobe Photoshop.

For videos of gameplay for both the Duke3d version and Evaldraw versions are available on my youtube channel.  <Black Shadow Videos>
Posted by Scott_AW at 1:53 PM 

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Black Shadow 3D
By SAW_GameDesign - Added On 9/30/2012 
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

This project was cancled for various reason, however I've decided to release the entire project and its brief reworking for anyone willing to play with it, expand it or whatever you like.

The original version contains two huge nearly complete stages, several monsters with a few with subtypes.  Notes, documents and even spreadsheets are provided in the complete download.

Black Shadow is an action adventure game, using EDuke32, or the Build Engine by Ken Silverman.  It features 3D sprite objects, like enemies, items and scenery decor.  Many decorative items are destroyable, like grass, trees, chairs, tables, pots, barrels and such.

Featuring scripts providing special features to EDuke32 like teleporting doors, death falls, and cool effects like the dirt explosion created by cannons, sprinkling water falls, a hud system, gold collection, and experience and leveling up.  Also added is the ability to dash, and use a shild to block enemy attacks.  Advance code provided by DeeperThought.

Although incomplete it offers a fun play through, and plenty of resources and tools to expand it further if you want.
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Scott_AW

Black Shadow (Released, unfinished)
« on: January 04, 2013, 09:49:18 PM »
This is what was completed of a planned TC for duke3d, that got cut short because of lack of time and impending limits on the engine due to high usage of detailed voxel models.

Black Shadow is complete conversion of Duke3d, making it a melee combat, fantasy based adventure game.  It contains two massive completed maps and an unfinished castle zone after that.  There are various enemies to find and fight, from monsters to soldiers.

The basis of the story is that you play as a knight who has been banished to limbo as a shadow, where he encounters enemies of his past in shadow form.  You start deep in the Bloody Caverns, only to find yourself near the ruins of a rival queen you defeated years ago, and all her soldiers are after you, be they humanoid or mere piles of shadow slime.

Contains many added features thanks to some coding help of DeeperThought, like a new interface, experience and leveling, coins, boxing fists, sword and bow, shield(not placed in maps) entering buildings, voxel sprites galore(3d sprites, not models).  Have fun with it, mess around with it too if you like.

I don't plan on continuing it, so I've just put all the resources and info in the zip, so its 90mb.

The only thing missing is the duke3d.grp from the build\ folder, and use blackshadow.bat to run.

It even includes the raw models pre-voxel and all the tools needed(except sculptris)

So if anyone feels compeled to play around with it and create other maps or contents with the resources just for fun, post the screenshots.

Otherwise I'm focusing my attention on Project: OCD, since it fits into my schedule and seems feasible to be completed solo.

But mostly I'd like to see what you think of the general atmosphere and game play.

