======== LEBuild changelog english ========

v 1.0.3

  - Revised vertex and wall deleting;
  - Fixed selected sector pal assigning in 3D mode;
  - Fixed sprite sectnum updating when aligned to wall;
  - Fixed sprite tail display in Z-view;
  - Fixed map change triggering when bottow parts of walls swapped (2 key);
  - Fixed selected floor/ceiling sloping in Z-view;
  - Fixed coordinate displaying on the editing Z-range diagram when the origin is displaced;
  - Added some infinite loop protection to the affine grid display routine;
  - Fixed a crash when entering Z-view by a zero-long section;
  - Fixed some wall texture aspect ratio correction issues;
  - Fixed an error occured when the first wall of the sloped sector is zero-long;
  - New sectors now displace to fit the editing Z-range when necessary;
  - New sectors now connect to walls with extra tags other than -1;
  - Corrected object properties dialog call from Z-view;
  - Fixed a problem with selected wall splitting;
  - Auto-grid now works in Z-View;
  - New demo file: COLLAPSE.LBD;
  - New scripts added:
      * Join loop vertices;
      * Split rectangular sectors;
      * Generate hyperbolic loop;
      * Negate sector panning;
      * Translate shades to walls;
      * Trace sprites into an outline;
      * Select short walls;

v 1.0.2

  - Fixed sector floor/ceiling reseting in 3D mode;
  - Fixed wall pointer checking when pasting and map merging;
  - Fixed some crosshair pointer display issues;
  - Fixed figured modeling sector restoring when undoing;
  - Fixed vertex displacing when SHIFT is held;
  - Fixed an error when the interpreter is used in the object properties dialog;
  - Floors and ceilings with tiles not dimensioned the powers of two are now textured another way in 3D mode;
  - Added command line parameter -sbs allowing to watch phases of initialization step by step by pressing spacebar;
  - Fixed keyboard command tip displaying;
  - Demos don't stop by a key in the first 64 frames (to prevent stopping when launching with Enter);
  - LEBuild settings now restore when finishing demo playback;
  - Fixed wall mask texture displaying;
  - Object freezing now can be controlled via Edit menu;
  - Wall topology now checked before sector deleting;
  - Improved array out-of-bound protection;
  - Fixed "Path not found" error when accessing to non-existing folder;
  - Fixed overflow error when setting SE/MUSICANDSFX/sector tags to out-of-range values;
  - Script fixed: Increase functional tags;
  - Object parameters now can be changed in quick info box (~ key);
  - New demo file: SCTSPLIT.LBD;
  - Demo file LIGHTING.LBD replaced with LIGHTIN1.LBD and LIGHTIN2.LBD;
  - New demo map: RELIEF2.MAP;
  - New script added:
      * Complete isoline landscape;

v 1.0.1

  - Some bugs fixed;
  - Fixed CTRL+ENTER in 3D mode;
  - Changed camera tilting control in 3D mode to NUMPAD1 and NUMPAD3 keys;
  - Fixed loading tilesets when some ART files in the middle are missing;
  - First walls of each sector are now indicated by dot lines when the walls are shown as vectors;
  - Tile categories now are listed in TILESETS.DAT file, revised W key jumping between interconnected sprites;
  - Fixed display of move, rotation and scale mouse pointers;
  - New demo file AMBIGTOP.LBD;
  - New scripts added:
      * Negate wall xpanning;
      * Translate sector slope;
      * Random tiles (uniform);
      * Swap sprite tags;
      * Replace tiles by accordance;
      * Increase functional tags;
      * Radial array of sprites;
      * Loft object get shape;
      * Loft object get path;
      * Get wall shade from opposite;
      * Pan sector textures;
      * Align sector slope to wall;
      * Mark out invisible walls;


v 1.0 Final

USER INTERFACE
  - Some fixes and optimizations;
  - Revised menus;
  - Added additional GUI color scheme settings;
  - Changed screen fonts;
  - Speed of view zooming and panning now doesn't depend on framerate;
  - Revised 2D texturing;
  - Mouse pointer now moves along affine grid lines when activated and the Q key is held;

MAP EDITING
  - Walls and sprites may be automatically shaded using spatial light emitters;
  - Boolean operations now work more stable;
  - Fixed wall and sector selection by circular area;
  - Map save status now restores to previous value when the last action is undone;
  - Fixed wall texture automatic matching;
  - Lots of fixes and optimizations;

GENERAL FUNCTIONS
  - Revised 3D mode, some editing functions have added;
  - Built-in scripting system has added;
  - Demo recording and playing back system has added;
  - Fixed printable scheme saving;
  - Fixed exception when quitting LEBuild in Vista;