// LEBuild 1.0.3 language file
// Keep proper order of entries!

head "English (US)" 0
// head "English" 0 - English language
// head "Ðóññêèé" 1 - Russian language
// head "Language" 2 - Another one
helpfile "helpdataeng.dat"

// Tags &1, &2, &3, &4 are program substituted values.
// Tag && is a "&" symbol.
// Tag &s is a word ending.
// The number after the string value is one of following types of word endings:

//   In english:
//   0 - '', 's'
//   1 - '', 'es'
//   2 - 'is', 'es'
//   3 - 'ix', 'ices'
//   4 - 'y', 'ies'
//   5 - 'f', 'ves'
//   6 - 'fe', 'ves'
//   7 - 'ex', 'ices'
//   8 - 'on', 'a'
//   9 - '', 'a'
//   10 - 'um', 'a'

compromptmap "Map: &1"
goodluck "You will be &1% lucky today."
filenotfound "Error: file &1 not found."
colortabgeneration "File "colortab.dat" not found. LEBuild will now generate color tables."
lookuppaltablegen "Generating look-up palette tables..."
alphablendtablegen "Generating alpha tables..."
shadingtablegen "Generating shade tables..."
databeingsaved "Data being saved..."
tablegencomplete "Building process completed. Initializing color conversion tables..."
spritesraised "Selected sprites risen by &1 unit&s." 0
floorsraised "Floors of selected sectors risen by &1 unit&s." 0
ceilingsraised "Ceilings of selected sectors risen by &1 unit&s." 0
spritez "SPRITE[&1]: Altitude (Z): &2"
floorz "SECTOR[&1]: Floor altitude: &2"
ceilingz "SECTOR[&1]: Ceiling altitude: &2"
spriteslowered "Selected sprites lowered by &1 unit&s." 0
floorslowered "Floors of selected sectors lowered by &1 unit&s." 0
ceilingslowered "Ceilings of selected sectors lowered by &1 unit&s." 0
walltexsquared "Wall tile ratio normalized."
newsprite "Sprite created."
largethumbnails "Established large cell size (64x64)"
smallthumbnails "Established small cell size (32x32)"
pointstartposangle "Point start position angle out."
sectorcreationstarted "Sector drawing started."
newinnerloopstarted "Sector #&1 inner loop drawing started."
sectorcreationorsplit "Sector drawing or splitting started."
newcontour "Contour added."
arcmade "An arc created."
wallsplit "Wall split."
filletmade "Fillets based on selected vertices have been made."
particlegenmode "Particle emission mode: &1"
wallsplitintwo "Wall split into two parts."
spritesdeleted "Selected sprites deleted."
spritedeleted "SPRITE[&1] deleted."
verticesdeleted "Vertices deleted."
vertexdeleted "Vertex deleted."
wallsdeleted "Walls deleted."
walldeleted "WALL[&1] deleted."
spriteswidthincsnap "Widths of selected sprites increased by 8 with snapping."
spriteswidthinc "Widths of selected sprites increased by 1."
floorspanning "Floors of selected sectors: xpan=&1, ypan=&2"
ceilingspanning "Ceilings of selected sectors: xpan=&1, ypan=&2"
spritesize "SPRITE[&1]: xrepeat=&2, yrepeat=&3"
floorpan "SECTOR[&1]: floorxpan=&2, floorypan=&3"
ceilingpan "SECTOR[&1]: ceilingxpan=&2, ceilingypan=&3"
wallrepeat "WALL[&1]: xrepeat=&2, yrepeat=&3, ratio=&4"
spriteswidthdecsnap "Widths of selected sprites decreased by 8 with snapping."
spriteswidthdec "Widths of selected sprites decreased by 1."
spritesheightincsnap "Heights of selected sprites increased by 8 with snapping."
spritesheightinc "Heights of selected sprites increased by 1."
spritesheightdecsnap "Heights of selected sprites decreased by 8 with snapping."
spritesheightdec "Heights of selected sprites decreased by 1."
wallpanning "WALL[&1]: xpanning=&2, ypanning=&3"
spritesop66 "Opacity of selected sprites: 66%"
spritesop33 "Opacity of selected sprites: 33%"
spritesop100 "Opacity of selected sprites: 100%"
ceilingsop66 "Opacity of selected ceilings: 66%"
ceilingsop33 "Opacity of selected ceilings: 33%"
ceilingsop100 "Opacity of selected ceilings: 100%"
floorsop66 "Opacity of selected floors: 66%"
floorsop33 "Opacity of selected floors: 33%"
floorsop100 "Opacity of selected floors: 100%"
spriteop66 "SPRITE[&1]: Opacity 66%"
spriteop33 "SPRITE[&1]: Opacity 33%"
spriteop100 "SPRITE[&1]: Opacity 100%"
floorop66 "SECTOR[&1]: Floor opacity 66%"
floorop33 "SECTOR[&1]: Floor opacity 33%"
floorop100 "SECTOR[&1]: Floor opacity 100%"
ceilingop66 "SECTOR[&1]: Ceiling opacity 66%"
ceilingop33 "SECTOR[&1]: Ceiling opacity 33%"
ceilingop100 "SECTOR[&1]: Ceiling opacity 100%"
esectorsvis "SELECTED_SECTORS.visibility="
esectorvis "SECTOR[&1].visibility="
efloorsshade "SELECTED_SECTORS.floorshade="
eceilingsshade "SELECTED_SECTORS.ceilingshade="
efloorshade "SECTOR[&1].floorshade="
eceilingshade "SECTOR[&1].ceilingshade="
gridspacing "Grid spacing: &1"
spritesrotm "Selected sprites rotated by -&1 units."
spriteang "SPRITE[&1]: Angle: &2"
spritesrotp "Selected sprites rotated by &1 units."
spritesnullang "Angles of selected sprites set to zero."
spritenullang "SPRITE[&1]: Angle: 0"
screensaved "Screen saved."
snaptogridon "Grid snapping ENABLED."
snaptogridoff "Grid snapping DISABLED."
wallmaskoff "Wall masking DISABLED."
wallmaskon "Wall masking ENABLED."
spritefrozen "This sprite frozen. (Alt+I to unfreeze)"
ssectboolint "Pick second sector for intersection."
boolintmade "Intersection of sectors performed."
ssectbooluni "Pick second sector for union."
boolunimade "Sectors joined."
spritesfootpivot "Pivots of selected sprites are in bottom now."
spritescenterpivot "Pivots of selected sprites are in center now."
spritefootpivot "SPRITE[&1]: Pivot is in bottom."
spritecenterpivot "SPRITE[&1]: Pivot is in center."
pointarccenter "Point arc center coordinates out."
sprites2sided "Selected sprites are two-sided."
sprites1sided "Selected sprites are one-sided."
sprite1sided "SPRITE[&1]: One-sided."
sprite2sided "SPRITE[&1]: Two-sided."
onewaywalloff "One way wall DISABLED."
onewaywallon "One way wall ENABLED."
swapbottomwalloff "Bottom wall range swapping DISABLED."
swapbottomwallon "Bottom wall range swapping ENABLED."
keepslopewhenpasting "The slope has been saved when the tile is pasted."
changeslopewhenpasting "The slope has been changed when the tile is pasted."
rigidparticles "Rigid particle behavior."
stickyparticles "Sticky particle behavior."
spritesflip10 "Selected sprites flipped: xf1, yf0"
spritesflip01 "Selected sprites flipped: xf0, yf1"
spritesflip11 "Selected sprites flipped: xf1, yf1"
spritesflip00 "Selected sprites flipped: xf0, yf0"
spriteflip "SPRITE[&1]: Flipped: xf&2, yf&3"
floorsflip "Floors of selected sectors are flipped: sw&1, xf&2, yf&3"
ceilingsflip "Ceilings of selected sectors are flipped: sw&1, xf&2, yf&3"
ceilingflip "SECTOR[&1]: Ceiling texture flipped: sw&2, xf&3, yf&4"
floorflip "SECTOR[&1]: Floor texture flipped: sw&2, xf&3, yf&4"
wallflip10 "Wall texture flipping: xf1, yf0"
wallflip01 "Wall texture flipping: xf0, yf1"
wallflip11 "Wall texture flipping: xf1, yf1"
wallflip00 "Wall texture flipping: xf0, yf0"
wallsflip10 "Textures of selected walls flipped: xf1, yf0"
wallsflip01 "Textures of selected walls flipped: xf0, yf1"
wallsflip11 "Textures of selected walls flipped: xf1, yf1"
wallsflip00 "Textures of selected walls flipped: xf0, yf0"
resistanceoff "Resistance disabled."
resistanceon "Resistance enabled."
floorslope "SECTOR[&1]: Floor slope: &2"
ceilingslope "SECTOR[&1]: Ceiling slope: &2"
arcresol "Arc detail: &1"
arcsresol "Detail of arcs: &1"
multiplier "Multiplier: &1"
arcvertexcount "Arc vertex number: &1"
particlenum "Particle number: &1"
magnification "Magnification: &1x"
spriteshade "SPRITE[&1]: Shading: &2"
floorshade "SECTOR[&1]: Floor shading: &2"
ceilingshade "SECTOR[&1]: Ceiling shading: &2"
wallshade "WALL[&1]: Shading: &2"
spritesshadeinc "Shadings of selected sprites have been increased by 1 unit."
ceilingsshadeinc "Shadings of selected ceilings have been increased by 1 unit."
floorsshadeinc "Shadings of selected floors have been increased by 1 unit."
spritesshadedec "Shadings of selected sprites have been decreased by 1 unit."
ceilingsshadedec "Shadings of selected ceilings have been decreased by 1 unit."
floorsshadedec "Shadings of selected floors have been decreased by 1 unit."
floorsslopeinc "Slopes of selected floors have been increased by &1 unit&s." 0
ceilingsslopeinc "Slopes of selected ceilings have been increased by &1 unit&s." 0
floorsslopedec "Slopes of selected floors have been decreased by &1 unit&s." 0
ceilingsslopedec "Slopes of selected ceilings have been decreased by &1 unit&s." 0
autoarcdetoff "Arc detail auto-determination disabled."
autoarcdeton "Arc detail auto-determination enabled."
ssectboolsub "Pick a sector for subtraction."
boolsubmade "Subtraction of sectors preformed."
makealine "Line creation mode is established now."
makeanarc "Arc creation mode is established now."
floorsrelativeoff " Floors of selected sectors are not relative."
floorsrelativeon "Floors of selected sectors are relative."
ceilingsrelativeoff "Ceilings of selected sectors are not relative."
ceilingsrelativeon "Ceilings of selected sectors are relative."
floorrelativeoff "SECTOR[&1]: Floor is not relative."
floorrelativeon "SECTOR[&1]: Floor is relative."
ceilingrelativeoff "SECTOR[&1]: Ceiling is not relative."
ceilingrelativeon "SECTOR[&1]: Ceiling is relative."
spritealigned "SPRITE[&1]: Aligned to wall #&2."
spritealignfailure "SPRITE[&1]: Could not align."
flipalignwalltexoff "Reverse texture align DISABLED."
flipalignwalltexon "Reverse texture align ENABLED."
eceilingspal "SELECTED_SECTORS.ceilingpal="
efloorspal "SELECTED_SECTORS.floorpal="
eceilingpal "SECTOR[&1].ceilingpal="
efloorpal "SECTOR[&1].floorpal="
esectorshitag "SELECTED_SECTORS.hitag="
esectorhitag "SECTOR[&1].hitag="
esectorslotag "SELECTED_SECTORS.lotag="
esectorlotag "SECTOR[&1].lotag="
wallopacity66 "WALL[&1]: Opacity is 66%"
wallopacity33 "WALL[&1]: Opacity is 33%"
wallopacity100 "WALL[&1]: Opacity is 100%"
transparentbkgoff "Transparent background disabled."
transparentbkgon "Transparent background enabled."
sectorscloned "Sectors cloned."
loopscloned "Loops cloned."
spritescloned "Sprites cloned."
fullscreenmode "Established fullscreen mode."
windowedmode "Established windowed mode."
madeloopbasedsector "White wall based loop has been made into a new sector."
sectormakefailure "Can't create a sector here."
allspritesunfrozen "All the sprites have been unfrozen."
espritespal "SELECTED_SPRITES.pal="
ewallspal "SELECTED_WALLS.pal="
espritepal "SPRITE[&1].pal="
ewallpal "WALL[&1].pal="
espriteshitag "SELECTED_SPRITES.hitag="
ewallshitag "SELECTED_WALLS.hitag="
espritehitag "SPRITE[&1].hitag="
ewallhitag "WALL[&1].hitag="
espriteslotag "SELECTED_SPRITES.lotag="
ewallslotag "SELECTED_WALLS.lotag="
espritelotag "SPRITE[&1].lotag="
ewalllotag "WALL[&1].lotag="
spritesorientvrt "Orientation of selected sprites is vertical now."
spritesorienthor "Orientation of selected sprites is horizontal now."
spritesorientfac "Orientation of selected sprites is facing now."
spriteorientvrt "SPRITE[&1]: Vertical orientation."
spriteorienthor "SPRITE[&1]: Horizontal orientation."
spriteorientfac "SPRITE[&1]: Facing orientation."
wallisfirstwall "This wall is the first wall of sector #&1 now."
espritesshade "SELECTED_SPRITES.shade="
ewallsshade "SELECTED_WALLS.shade="
espriteshade "SPRITE[&1].shade="
ewallshade "WALL[&1].shade="
spritesonceiling "Selected sprite group is on the ceiling."
spriteonceiling "SPRITE[&1] is on the ceiling."
spritesonfloor "Selected sprite group is on the floor."
spriteonfloor "SPRITE[&1] is on the floor."
callundo "Last map change undone."
floorsparallaxoff "Parallaxing of selected floors DISABLED."
floorsparallaxon "Parallaxing of selected floors ENABLED."
ceilingsparallaxoff "Parallaxing of selected ceilings DISABLED."
ceilingsparallaxon "Parallaxing of selected ceilings ENABLED."
floorparallaxoff "SECTOR[&1]: Floor parallaxing DISABLED."
floorparallaxon "SECTOR[&1]: Floor parallaxing ENABLED."
ceilingparallaxoff "SECTOR[&1]: Ceiling parallaxing DISABLED."
ceilingparallaxon "SECTOR[&1]: Ceiling parallaxing ENABLED."
sectorsdeleted "Selected sectors deleted."
sectordeleted "SECTOR[&1] deleted."
selectedallsprites "Selected all sprites."
selectedallvertices "Selected all vertices."
selectedallwalls "Selected all walls."
selectedallsectors "Selected all sectors."
selectedallloops "Selected all loops."
selectedallspriandvert "Selected all sprites and vertices."
sectorscopied "Selected sectors copied to buffer."
spritescopied "Selected sprites copied to buffer."
sectorscut "Selected sectors moved to buffer."
spritescut "Selected sprites moved to buffer."
pasteclipboard "Buffer content copied into map."
deselect "There is no selection now."
autotexturealign "Texture auto aligning performed."
espritesstatnum "SELECTED_SPRITES.statnum="
floorsexpanded "Textures of selected floors expanded."
floorsshrunk "Textures of selected floors shrunk."
ceilingsexpanded "Textures of selected ceilings expanded."
ceilingsshrunk "Textures of selected ceilings shrunk."
espritestatnum "SPRITE[&1].statnum="
floorexpanded "SECTOR[&1]: Floor texture expanded."
floorshrunk "SECTOR[&1]: Floor texture shrunk."
ceilingexpanded "SECTOR[&1]: Ceiling texture expanded."
ceilingshrunk "SECTOR[&1]: Ceiling texture shrunk."
linethickness "Section thickness: &1"
mapsaved "Map saved."
tool1scrb "RADIUS=&1; SLICE=&2°"
tool1scra "LENGTH=&1"
tool2scr "ANGLE=&1"
tool6scr "RADIUS=&1"
tool7scr "XSIZE=&1; YSIZE=&2"
tool8scra "RADIUS1=&1"
tool8scrb "RADIUS2=&1"
tool9scr "XSIZE=&1; YSIZE=&2"
tool10scra "RADIUS1=&1"
tool10scrb "RADIUS2=&1"
tool10scrc "FILLET_RADIUS1=&1"
tool10scrd "FILLET_RADIUS2=&1"
tool12scr "RADIUS=&1"
tool15scr "LENGTH=&1"
tool20scr "LENGTH=&1"
tool22scr "LENGTH=&1"
tool23scr "LENGTH=&1"
tool24scr "RADIUS=&1"
tool31scra "GRID LINE LENGTH=&1"
tool31scrb "GRID ORIGIN X=&1, Y=&2"
verticesmove " DISPLACEMENT OF SELECTED VERTICES: &1, &2 "
verticesrot " ROTATION OF SELECTED VERTICES: &1° "
verticesscale " SCALE OF SELECTED VERTICES: &1% "
vertexmove "VERTEX DISPLACEMENT: &1, &2"
spriteszmove " Z-DISPLACEMENT OF SELECTED SPRITES: &1 "
sectorszmove " Z-DISPLACEMENT OF SELECTED SECTORS: &1 "
spritesmove " DISPLACEMENT OF SELECTED SPRITES: &1, &2 "
objectsmove " DISPLACEMENT OF SELECTED OBJECTS: &1, &2 "
spritesrot " ROTATION OF SELECTED SPRITES: &1° "
objectsrot " ROTATION OF SELECTED OBJECTS: &1° "
spritesscale " SCALE OF SELECTED SPRITES: &1% "
objectsscale " SCALE OF SELECTED OBJECTS: &1% "
spritezmove " SPRITE Z-DISPLACEMENT: &1 "
spritemove "SPRITE DISPLACEMENT: &1, &2"
pointtool2 "Point start position out."
pointtool3 "Pick sectors for union."
pointtool4 "Pick sectors for subtraction."
pointtool5 "Pick sectors for intersection."
pointtool6 "Point circle center and radius out."
pointtool7 "Point ellipse bounding box corners out."
pointtool8 "Point star center and radiuses out."
pointtool9 "Point rectangle corners out."
pointtool10 "Point rounded star nodes out."
pointtool12 "Point arc center coordinates out."
pointtool14 "Point coordinates out."
pointtool15 "Point section nodes out."
pointtool17 "Point transformation nodes out."
pointtool18 "Point transformation nodes out."
pointtool19 "Point transformation nodes out."
pointtool20 "Point a line out by two points."
pointtool21 "Point section coordinates out."
pointtool22 "Point primitive base line out."
pointtool23 "Point primitive base line out."
pointtool24 "Point primitive base line out."
pointtool26 "Point a line out by two points."
loopsdeleted "Loops deleted."
operrealized "Operation performed."
etool20 "Enter Z-displacement of sectors: "
spritesaligned "Selected sprites aligned."
emailaddress "slike1990@mail.ru"
siteurl "http://lezsite.narod.ru"
maploadfailure "Unable to load this map."
maploaded "Map loaded successfully. The version is &1."
egridspacing "Enter grid spacing: "
ssectorsbooluni "Pick sectors for union."
ssectorsboolint "Pick sectors for intersection."
ssectorsboolsub "Pick sectors for subtraction."
startpossectnum "STARTPOSSECTNUM = &1."
version "Version: 1.0.3"
dataload "Loading data..."
fileopenfailure "File opening error "&1""
guiinit "Initializing interface..."
defaultmapname "UNTITLED"
maploading "Loading map..."
texturesloading "Loading textures..."
tilesetsloading "Loading sprite category lists..."
namesloading "Loading actor names..."
helpfileread "Reading help file..."
colortabinit "Initializing color conversion tables..."
initcomplete "Initialization complete. Waiting for frame..."
texturesloaded "Textures loaded."
allwallschecked "All walls checked."
verticesdeleted2 "Vertices removed: &1."
allspriteschecked "All sprites checked."
foundnoerrors "No errors found in this map."
statwalllenform "&1 units, or &2 m"
statsectareaform "&1 sq. m"
statmapsizeform "&1 byte&s" 0
folders "FOLDERS (&1)"
files "FILES (&1)"
renderstatzmap " LEBUILD BUILT-IN RENDERER STATUS: LEVEL Z-MAP MODE    HIT ARROW KEYS TO MOVE AROUND"
msgconfirmexit "Confirm quitting LEBuild."
msgsavechanges "The map had been changed. Save it?"
msgconfirmrevert "Lose all changes since last save?"
msgconfirmexitchanged "Save map changes before quitting?"
msgunsupvideomode "Your monitor doesn't work with such refresh rate!"
msginvalidversion "Invalid version number detected. Resave this file."
msgfilealreadyexists "File with such name already exists. Replace it?"
changedmapname "Map: &1*"
unchangedmapname "Map: &1"
menufile "File"
! 8 586
menuedit "Edit"
! 56 586
menuview "View"
! 104 586
menutools "Tools"
! 152 586
menuservice "Service"
! 208 586
menuhelp "Help"
! 280 586
mainmodecoords "X=&1; Y=&2"
zviewmodecoords "Z=&1; W=&2"
spriarrayestim "Estimation: &1"
sectornumber "| Sectors: &1/4096"
! 208 69
sectornumber2 "&1"
! 296 69
wallnumber "| Walls: &1/32768"
! 376 69
wallnumber2 "&1"
! 448 69
spritenumber "| Sprites: &1/16384"
! 544 69
spritenumber2 "&1"
! 632 69
zrangelow "LOW"
zrangehigh "HIGH"
zrangeind "Editing Z-range: [&1; &2]"
spriteselectmode "SPRITE SELECTING MODE"
hlsprite1 "Sprite:"
! 112 0
selobjnum1 "Selected:"
! 112 0
vertexselectmode "VERTEX SELECTING MODE"
hlvertex1 "Vertex:"
! 112 0
wallselectmode "WALL SELECTING MODE"
hlwall1 "Wall:"
! 112 0
sectorselectmode "SECTOR SELECTING MODE"
hlsector1 "Sector:"
! 112 0
loopselectmode "LOOP SELECTING MODE"
hlsector2 "Sector:"
! 168 272
selloopsnum1 "Loops selected:"
! 168 0
generalselectmode "GENERAL SELECTING MODE"
hlsector3 "Sector:"
! 80 0
hlwall3 "Wall:"
! 80 0
hlsprite3 "Sprite:"
! 80 0
selvertnum1 "Sel. vertices:"
selsprinum1 "Sel. sprites:"
fsectm "FIGURED SECTOR MODELING"
modelingsect "Modeling sector:"
fsmwallnum "Wall number:"
extended "ADDITIONAL FUNCTIONS"
extlights "Light sources:"
zviewfree "Free Z-view"
zviewfreecoords "X=&1; Y=&2"
zviewspritehl "Sprite:"
zviewspri "Sprite #&1 Z-view"
zviewspricoords "X=&1; Y=&2"
zviewwall "Wall #&1 Z-view"
zviewwallcoords "X1=&1; Y1=&2; X2=&3; Y2=&4"
zviewline "Linear Z-view"
zviewlinecoords "X1=&1; Y1=&2; X2=&3; Y2=&4"
zviewsectorhl "Sector:"
tilenumber "Tile #&1:"
tilesize "Dimensions: &1x&2"
tileoffset "Offset: &1x&2"
! 192 0
tilename "Name: &1"
notilename "Unnamed"
notileselected "No tile selected."
settileofceilings "Appropriate texture to ceilings of selected sectors"
settileoffloors "Appropriate texture to floors of selected sectors"
settileofceiling "Appropriate texture to the ceiling of the sector #&1"
settileoffloor "Appropriate texture to the floor of the sector #&1"
settileofmasks "Appropriate secondary texture to selected walls"
settileofwalls "Appropriate texture to selected walls"
settileofmask "Appropriate secondary texture to the wall #&1"
settileofwall "Appropriate texture to the wall #&1"
settileofsprites "Appropriate texture to selected sprites"
settileofsprite "Appropriate texture to the sprite #&1"
tilepreviewnumber "Tile #&1 preview:"
tilepreviewsize "Dimensions: &1x&2"
tilepreviewoffset "Offset: &1x&2"
! 192 0
tilepreviewname "Name: &1"
notileanimation "No animation"
oscillatinganim "Oscillating animation, &1 frame&s, speed: &2" 0
forwardanim "Forward animation, &1 frame&s, speed: &2" 0
backwardanim "Backward animation, &1 frame&s, speed: &2" 0
msgok "OK"
msgyes "Yes"
msgno "No"
msgcancel "Cancel"
ok "OK"
cancel "CANCEL"
continue "CONTINUE"
apply "APPLY"
realize "PERFORM"
bluetitle "LEBuild 1.0.3"
fullmenubar "File  Edit  View  Tools  Service  Help"
fpsform "&1 fps"
ttspriteselmode "SPRITE selecting mode [F2]"
ttvertexselmode "VERTEX selecting mode [F3]"
ttwallselmode "WALL selecting mode [F4]"
ttsectorselmode "SECTOR selecting mode [F5]"
ttloopselmode "LOOP selecting mode [F6]"
ttgeneralselmode "General selecting mode [F7]"
ttzview "Z-view [Alt+Z]"
ttmapedit "Main editing mode [Alt+M]"
ttobjectprop "Object properties [E]"
ttmapproblemlist "Map problem list [Ctrl+Alt+P]"
ttmapstatistics "Map statistics [Ctrl+Alt+S]"
ttshowspriteorient "Show sprite orientations [Ctrl+Shift+4]"
ttshowspritetags "Show sprite tags [Ctrl+Shift+5]"
tttexturedsprites "Textured sprites [Ctrl+Shift+6]"
tttexturedsectors "Textured sectors [Ctrl+Shift+-]"
ttspritetextureoffset "Offset sprite textures [Ctrl+Shift+7]"
ttshowspritenum "Show overlapped sprite number [Ctrl+Shift+8]"
ttdisplayconfig "Display configuration [F10]"
ttshowvertices "Show VERTICES [Ctrl+Shift+1]"
ttshowwalls "Show WALLS [Ctrl+Shift+2]"
ttshowsprites "Show SPRITES [Ctrl+Shift+~]"
ttsectorhighlight "Enable sector highlighting when mouseover [Ctrl+Shift+3]"
ttshowwallsasvectors "Show walls as vectors [Ctrl+Shift+0]"
ttshowgrid "Show GRID [Ctrl+G]"
ttbottomview "Bottom view [Backspace]"
ttprecisecolormode "Color dithering [Ctrl+Shift+Backspace]"
ttshowwstags "Show wall and sector tags [Ctrl+Shift+9]"
ttselectandmove "Select and move [Ctrl+F2]"
ttselectandrotate "Select and rotate [Ctrl+F3]"
ttselectandscale "Select and scale [Ctrl+F4]"
ttintersect "Intersect [I]"
ttunion "Union [J]"
ttsubtract "Subtract [U]"
ttlineartransform "Linear transformation [Ctrl+Alt+L]"
tt3pointtransform "Transform by parallelogram [Ctrl+Alt+K]"
tt4pointtransform "Transform by quadrangle [Ctrl+Alt+Q]"
ttmirrorbyline "Mirror by a line [Ctrl+Alt+M]"
ttselectiononly "Select only [Ctrl+F1]"
ttpartialselrect "Partial selection area belonging [Ctrl+F6]"
ttfullselrect "Full selection area belonging [Ctrl+F7]"
ttautowalltilecorrection "Automatic wall tile ratio correction [Ctrl+F9]"
ttsectortilecorrection "Floor/ceiling tile position correction [Ctrl+Alt+Shift+T]"
ttunpairwalls "Unpair selected walls [Ctrl+Alt+U]"
ttnewmap "New map [Ctrl+N]"
ttopen "Open [Ctrl+O]"
ttsave "Save [Ctrl+S]"
ttsaveas "Save as [Ctrl+Shift+S]"
ttundo "Undo [Ctrl+Z]"
ttmerge "Merge map [Ctrl+M]"
ttcut "Cut [Ctrl+X]"
ttcopy "Copy [Ctrl+C]"
ttpaste "Paste [Ctrl+V]"
ttsetstartposition "Set start position [ScrollLock]"
ttresetoffs "Reset offsets of selected sprites [Ctrl+Alt+V]"
ttcompnoffs "Compensate offsets of selected sprites [Ctrl+Alt+C]"
ttmsrfunc "MultiSectorRip function [Ctrl+Alt+U]"
ttwallautosplit "Autosplit walls [Ctrl+Alt+W]"
ttlandscape "Landscape generation tool [Ctrl+Alt+=]"
ttscripted "Building script editor [Ctrl+W]"
ttdeletesprites "Delete selected sprites [Delete]"
ttspritearray "Create sprite array [Alt+A]"
ttclonesprites "Clone selected sprites [Insert]"
ttdeletewalls "Delete selected walls [Delete]"
ttbyloopsectorsplit "Split isolated loops into individual sectors [Ctrl+Alt+N]"
ttdeletevertices "Delete selected vertices [Delete]"
ttdeletesectors "Delete selected sectors [Ctrl+Delete]"
ttdeleteloops "Delete selected loops [Delete]"
ttfsectm "Figured sector modeling mode [Ctrl+F8]"
ttexted "Additional functions [Alt+F8]"
ttjoinsectors "Join selected sectors [J]"
ttalignspritestowall "Align selected sprites to nearest walls [O]"
ttsetspritesrandomangle "Set sprite angles to random values [Ctrl+Alt+H]"
ttsetspritestarget "Set sprite angles to target [Ctrl+Alt+M]"
ttfillet "Chamfer/Fillet [Ctrl+Alt+F]"
ttlinearripper "Slicer tool [Ctrl+Alt+V]"
ttsetcoords "Point coordinates out []"
ttchangedrive "Change drive [Alt+F1]"
ttclonesectors "Clone selected sectors [Ctrl+Insert]"
ttdividewall "Break wall into n parts [K]"
ttcreatearc "Create a wall-based arc [C]"
ttautowallshade "Autoshade selected walls [Ctrl+Alt+L]"
ttcloneloops "Clone selected loops [Ctrl+Insert]"
ttreverseloops "Reverse selected loops [Ctrl+Alt+V]"
ttcustomslopedir "Create a custom sector slope [Ctrl+Alt+C]"
ttsectorszshift "Z-displace sectors [Ctrl+Alt+H]"
ttbinder "Binder tool [Ctrl+Alt+B]"
ttcbswap "Swap map and clipboard [Ctrl+Alt+Z]"
ttlightem "Pick light sources [Ctrl+Alt+Shift+L]"
ttremlightem "Remove all light sources [Ctrl+Alt+Shift+R]"
ttsurfaceshade "Surface shade determination tool [Ctrl+Alt+Shift+D]"
ttdropshadow "Drop shadows [Ctrl+Alt+Shift+S]"
ttnozrange "Disable editing Z-range [Ctrl+Shift+Q]"
ttfloorzrange "Editing Z-range by floor [Ctrl+Shift+W]"
ttceilingzrange "Editing Z-range by ceiling [Ctrl+Shift+E]"
ttsettings "LEBUILD settings [F8]"
tthelp "LEBUILD help [F1]"
ttfindandreplace "Search and replacement tool [Ctrl+F]"
ttlightmapmode "Light intensity map mode [Ctrl+Shift+F11]"
ttselectoppwalls "Select opposite walls [Ctrl+Alt+O]"
ttaffinegrid "Toggle affine grid mode [Ctrl+Alt+A]"
ttsqselarea "Rectangular selecting area [0]"
ttcrselarea "Circular selecting area [0]"
ttprintablescheme "Printable scheme generator [Ctrl+Alt+Shift+P]"
ttcustomviews "Custom views [BackSlash]"
ttextractloops "Extract loops [Ctrl+Alt+W]"
ttextractloopswi "Extract loops with inners [Ctrl+Alt+E]"
ttmakewallsfirst "Make selected walls first in sectors [Ctrl+Alt+F]"
ttfsmline "Section [Ctrl+Alt+6]"
ttzoomout "Zoom out [-]"
ttzoomin "Zoom in [+]"
ttsortopaque "Sort opaque faces []"
ttsorttransl "Sort translucent faces []"
ttnoisyfogtint "Noisy visibility tinting []"
ttblackbkg "Black background []"
ttmouseinvert "Invert vertical mouse looking []"
ttfsmcircle "Circle/regular polygon [Ctrl+Alt+1]"
ttfsmellipse "Ellipse [Ctrl+Alt+2]"
ttfsmstar "Star [Ctrl+Alt+3]"
ttfsmrectangle "Rectangle [Ctrl+Alt+4]"
ttfsmintersect "Intersection with a contour [Ctrl+F2]"
ttfsmunion "Union with a contour [Ctrl+F3]"
ttfsmsubtract "Subtraction of a contour [Ctrl+F4]"
ttfsmindependent "Independently [Ctrl+F1]"
ttfsmcomplete "Complete sector modeling []"
ttfsmprimreel "Reel [Ctrl+Alt+7]"
ttfsmprimarctype "Arch-type structure [Ctrl+Alt+8]"
ttfsmprimspheretype "Sphere-type structure [Ctrl+Alt+9]"
ttfsmextrude "Horizontal extruding mode [Ctrl+Alt+0]"
ttfsmrevolve "Revolving mode [Ctrl+Alt+-]"
ttfsmstarfillet "Rounded star [Ctrl+Alt+5]"
ttfsmcut "Cut by a contour [Ctrl+F5]"
ttpreviouselement "Previous element [Ctrl+Left]"
ttnextelement "Next element [Ctrl+Right]"
ttselectelement "Select an element [Ctrl+Up]"
ttnextpartition "Next partition [PageDown]"
ttpreviouspartition "Previous partition [PageUp]"
ttstackmoveleft "Move sectors left in the stack [Ctrl+Alt+<]"
ttstackmoveright "Move sectors right in the stack [Ctrl+Alt+>]"
ttstackmakefirst "Make sectors first in the stack [Ctrl+Alt+[]"
ttstackmakelast "Make sectors last in the stack [Ctrl+Alt+]]"
ttalignwalltexture "Auto-align texture along wall [Ctrl+>]"
ttnormalizeratio "Normalize texture aspect ratio [\]"
currentpartition "Partition #&1"
tilecbsector "TILE CLIPBOARD [SECTOR]"
tilecbcstat "CSTAT = &1;"
tilecbpicnum "PICNUM = &1;"
tilecbheinum "HEINUM = &1;"
tilecbheinumnopaste "HEINUM = &1; (no pasting)"
tilecbshade "SHADE = &1;"
tilecbpal "PAL = &1;"
tilecbxrepeat "XREPEAT = &1;"
tilecbyrepeat "YREPEAT = &1;"
tilecbxpanning "XPANNING = &1;"
tilecbypanning "YPANNING = &1;"
tilecblotag "LOTAG = &1;"
tilecbhitag "HITAG = &1;"
tilecbextra "EXTRA = &1;"
tilecbwall "TILE CLIPBOARD [WALL]"
tilecbsprite "TILE CLIPBOARD [SPRITE]"
tilecbgeneric "TILE CLIPBOARD [GENERIC]"
qisector "Sector #&1 properties"
qiwall "Wall #&1 properties"
qisprite "Sprite #&1 properties"
mapautosave "Map autosaved as &1."
esavemapas "Save map as: "
newmapstarted "A new map started."
spriarrayfailure "An error has occured during sprite array creation."
spritearraycreated "Sprite array created."
tilesearchcomplete1 "Search completed. &1 tile found."
tilesearchcomplete2 "Search completed. &1 tiles found."
tilesearchcomplete3 "Search completed. &1 tiles found."
foundnotiles "No tiles found by such condition."
setagshelpheader "FUNCTIONAL SECTOREFFECTOR LO-TAGS"
setagshelp0 "Rotate sector"
setagshelp1 "Pivot for rotate"
setagshelp2 "Earthquake"
setagshelp3 "Random lights after shot out"
setagshelp4 "Random lights"
setagshelp6 "Subway engine"
setagshelp7 "Teleport / Water"
setagshelp8 "Up open door lights"
setagshelp9 "Down open door lights"
setagshelp10 "Door auto close (hitag is the delay)"
setagshelp11 "Rotate sector door"
setagshelp12 "Light switch"
setagshelp13 "C-9 explosive"
setagshelp14 "Subway car"
setagshelp15 "Slide door (ST 25)"
setagshelp17 "Elevator teleport (ST 15)"
setagshelp18 "Incremental sector raise/drop"
setagshelp19 "Shot touchplate ceiling down"
setagshelp20 "Bridge (ST 27)"
setagshelp21 "Drop floor (ST 28)"
setagshelp22 "Prong (ST 29)"
setagshelp23 "Teleport destination (match hitag=SE 7)"
setagshelp24 "Conveyor belt"
setagshelp25 "Engine"
setagshelp27 "Camera for playback"
setagshelp28 "Lightning (match hitag=TILE#4890)"
setagshelp29 "Float"
setagshelp30 "2 way train (ST 31)"
setagshelp31 "Floor rise"
setagshelp32 "Ceiling fall"
setagshelp33 "Spawn debris when earthquake"
setagshelp36 "Shooter"
setagshelpeduke "--- ROOM-OVER-ROOM ---"
setagshelp40 "Upper level"
setagshelp41 "Lower level"
setagshelp42 "View through floor"
setagshelp43 "View through ceiling"
setagshelp44 "View through floor (no drop)"
setagshelp45 "View through ceiling (no raise)"
ostaddvertex "Add vertex"
ostarctoggle "Build a line/arc"
ostautoarcdetail "Arc detail autodetect"
ostarcvertnum "Number of arc vertices"
ostcancel "Cancel"
ostremovelastv "Remove last vertex"
ostclosecontour "Close contour"
ostpointcoords "Point out coordinates"
ostpicksector "Point out sector"
ostcirclevn "Number of circle vertices"
ostellipsevn "Number of ellipse vertices"
oststarsides "Number of star points"
ostarcsvertnum "Number of arc vertices"
ostchangedir "Change direction"
ostbreakwall "Break wall"
ostwallnumber "Wall number"
ostlinecappingvn "Number of capping vertices"
ostthickness "Section thickness"
ostcreatefillet "Create coupling"
osttransform "Transform"
ostinitialpoints "Point out initial points"
ostlinezview "Linear Z-view"
ostmerge "Merge vertices"
ostsetgrid "Actualize grid mesh"
ostsquaregrid "Make grid mesh into a square"
ostresetaffgrid "Reset grid after vertex appointment"
ostnormaffgrid "Normalize grid mesh size"
ostappointsprite "Appoint sprite"
ostautoshade "Shade the surface"
ostcastrays "Cast rays"
ostfullsection "Process entire sector"
ostsetcustomv "Set custom view"
ostgetcustomv "Get custom view"
ostresidentmode "Go to background mode"
ostresetcviews "Reset custom views"
ostsidesnum "Side number"
ostdivisionsnum "Subdivision number"
ostambient "Change ambient shade"
sttagshelpheader "FUNCTIONAL SECTOR LO-TAGS"
sttagshelp1 "Water surface (SE 7)"
sttagshelp2 "Underwater sector (SE 7)"
sttagshelp9 "Star Trek doors"
sttagshelp15 "Elevator teleport (SE 17)"
sttagshelp16 "Platform down"
sttagshelp17 "Platform up"
sttagshelp18 "Elevator down"
sttagshelp19 "Elevator up"
sttagshelp20 "Ceiling door"
sttagshelp21 "Floor door"
sttagshelp22 "Split door"
sttagshelp23 "Swing door"
sttagshelp25 "Slide door (SE 15)"
sttagshelp26 "Split star trek door"
sttagshelp27 "Bridge (SE 20)"
sttagshelp28 "Drop floor (SE 21)"
sttagshelp29 "Prong (SE 22)"
sttagshelp30 "Rotate rise bridge"
sttagshelp31 "Two way train (SE 30)"
sttagshelp10000 "10000+SoundID :    Single time sound"
sttagshelp32767 "32767 :    Secret place"
sttagshelp65534 "65534 :    Level end (hitag is the delay)"
sttagshelp65535 "65535 :    Level end"
soundlistheader "LIST OF SOUND TITLES"
nosoundname "<noname>"
voidvertexdeleted "Void vertex removed."
newinnerloop "New inner loop created in sector #&1."
newsector "New sector created."
loopsjoined "Loops joined."
sectorsplit "Sector #&1 split."
boolunionfailure "Sector join procedure has been broken off."
boolintersectfailure "Sector intersect procedure has been broken off."
selsectorsjoined "Selected sectors joined."
sectorerror "SECTOR #&1:"
wallerror "WALL #&1:"
spriteerror "SPRITE #&1:"
globalerror "GLOBAL ERROR:"
sectorsearchresult1 "&1 sector found by request."
sectorsearchresult2 "&1 sectors found by request."
sectorsearchresult3 "&1 sectors found by request."
wallsearchresult1 "&1 wall found by request."
wallsearchresult2 "&1 walls found by request."
wallsearchresult3 "&1 walls found by request."
spritesearchresult1 "&1 sprite found by request."
spritesearchresult2 "&1 sprites found by request."
spritesearchresult3 "&1 sprites found by request."
errnosectors "The map has no sectors."
errnowalls "The map has no walls."
errsectoutofrange "The number of sectors in the map exceeds the limit of LEBuild."
errwalloutofrange "The number of walls in the map exceeds the limit of LEBuild."
errsprioutofrange "The number of sprites in the map exceeds the limit of LEBuild."
errstartpos1 "Player start position is belonging to a non-existing sector (#&1)."
errstartpos2 "Player start position isn't belonging to its sector (#&1)."
errfloorishigher "The floor is situated above the ceiling."
errincorrectstackposition "Invalid sector wall allocation in the stack."
errzerosizedfloortile "Floor tile is zero-sized."
errzerosizedceilingtile "Ceiling tile is zero-sized."
errfloortilesizex "Floor tile (#&1) width doesn't equal to a power of number 2 and parallaxing is disabled. Texture may look incomplete."
errfloortilesizey "Floor tile (#&1) height doesn't equal to a power of number 2 and parallaxing is disabled. Texture may look incorrect."
errceilingtilesizex "Ceiling tile (#&1) width doesn't equal to a power of number 2 and parallaxing is disabled. Texture may look incomplete."
errceilingtilesizey "Ceiling tile (#&1) height doesn't equal to a power of number 2 and parallaxing is disabled. Texture may look incorrect."
errwallintersection "Intersects with a wall of the same sector (#&1)."
errwallpairing1 "Incorrect wall pairing: one-way connection."
errwallpairing2 "Incorrect wall pairing: the opposite wall doesn't exist."
errwallpairing3 "Incorrect wall pairing: the opposite sector doesn't exist."
errwallpairing4 "Incorrect wall pairing: incoincidence of the nextsector parameter with the real ID of opposite sector."
errwallpairing5 "Possibly, incorrect wall pairing: no return to this wall from opposite one."
errwallpairing6 "Incorrect wall pairing: incoincidence of paired wall coordinates."
errunclosedloop "Invalid loop topology."
errvoidwall "Is zero-long."
errzerosizedwalltile "Tile is zero-sized."
errzerosizedwallovertile "Secondary tile is zero-sized."
errsprite1 "Belongs to a non-existing sector (#&1)."
errsprite2 "Doesn't belong to its sector (#&1)."
errinnerloopoutside "Inner loop situated outside the sector."
errouterloopinside "Outer loop situated inside the sector."
errincorrectwallorder "Incorrect order of walls in the loop."
errfewwalls "Consists of less than three walls."
errwalloutoflimit "The number of walls in the map exceeds the limit of BUILD Engine (16384)."
transformfailure "The transformation is impossible."
lineartransformr "Linear transformation performed."
anerroroccured "An error occured during operation."
3pointtransformr "Transformation by parallelogram performed."
4pointtransformr "Transformation by quadrangle performed."
menufileposition ""
! 0 287
menufilesize ""
! 223 296
menueditposition ""
! 48 171
menueditsize ""
! 320 412
menuviewposition ""
! 96 359
menuviewsize ""
! 223 224
menutoolsposition ""
! 144 350
menutoolssize ""
! 204 233
menuserviceposition ""
! 200 383
menuservicesize ""
! 256 200
menuhelpposition ""
! 272 553
menuhelpsize ""
! 128 30
minewmap "New Map"
miopen "Open..."
misave "Save"
misaveas "Save As..."
mirevert "Revert to Saved"
mimerge "Merge Map..."
millas "Load Last Autosave"
miexit "Exit"
miundo "Undo"
micut "Cut"
micopy "Copy"
mipaste "Paste"
midelete "Delete"
miselectall "Select All"
miselectnone "Select None"
miinvselect "Invert Selection"
miselectonly "Select Only"
miselectandmove "Select and Move"
miselectandrotate "Select and Rotate"
miselectandscale "Select and Scale"
misearch "Find and Replace..."
migmp "Global Map Properties..."
misetgridspacing "Set Grid Spacing..."
misnaptogrid "Snap to Grid"
midisplayconf "Display Configuration..."
mishowsprites "Show Sprites"
mishowvertices "Show Vertices"
mishowwalls "Show Walls"
misectorhl "Sector Highlighting"
mishowspriorient "Show Sprite Orientation"
mishowspritags "Show Sprite Tags"
mitexturedsprites "Textured Sprites"
mioffsetspritextures "Offset Sprite Textures"
mishowspritenums "Show Overlapped Sprite Number"
mishowswtags "Show Sector and Wall Tags"
mishowwallasvectors "Show Walls as Vectors"
mitexturedsectors "Textured Sectors"
mishowgrid "Show Grid"
miprecisecolor "Color Dithering"
mibottomview "Bottom View"
mixmirror "Mirror by X"
miymirror "Mirror by Y"
mizmirror "Mirror by Z"
mijoinss "Join Selected Sectors"
milinearripper "Slicer Tool"
micreatearray "Create Array..."
miboolunion "Boolean Union"
miboolsubtract "Boolean Subtraction"
miboolintersection "Boolean Intersection"
milineartr "Linear Transform"
mi3ptr "Transform by Parallelogram"
mi4ptr "Transform by Quadrangle"
mirskysel "Recursive Sky Selection"
mieqskyheight "Equalize Sky Altitude"
milebsettings "LEBuild Settings..."
mimapstats "Map Statistics..."
mimaperrors "Map Errors..."
micheckwallpointers "Check All Wall Pointers"
mideleteallvoidvertices "Remove All Void Vertices"
miupdatesprisectnums "Update All Sprite Sectnums"
miupdatespsectnum "Update Start Position Sectnum"
mirendnhd "Normalized Height Diagram"
mihelp "View Help..."
miabout "About LEBuild..."
mirecent1 "1: &1"
mirecent2 "2: &1"
mirecent3 "3: &1"
mirecent4 "4: &1"
mirecent5 "5: &1"
mirecent6 "6: &1"
mirecent7 "7: &1"
mirecent8 "8: &1"
mirecent9 "9: &1"
mirecent10 "10: &1"
mirecent11 "11: &1"
mirecent12 "12: &1"
mirecent13 "13: &1"
mirecent14 "14: &1"
mirecent15 "15: &1"
selectioninverted "Selection inverted."
titleselsprprop "SELECTED SPRITE PROPERTIES (&1)"
titleselsectprop "SELECTED SECTOR PROPERTIES (&1)"
titleselwallprop "SELECTED WALL PROPERTIES (&1)"
titlespriteprop "SPRITE #&1 PROPERTIES"
titlesectorprop "SECTOR #&1 PROPERTIES"
titlewallprop "WALL #&1 PROPERTIES"
titleglobalprop "MAP GLOBAL PROPERTIES"
guitag "Tag"
guiabsolute "Absolute"
guirelative "Relative"
guicstatflags "CSTAT flags"
guispritestat0 "Bit 0: Movement blocking"
guispritestat1 "Bit 1: Translucence"
guispritestat2 "Bit 2: Flip horizontal"
guispritestat3 "Bit 3: Flip vertical"
guispritestat4 "Bit 4: Vertical orientation"
guispritestat5 "Bit 5: Horizontal orientation"
guispritestat6 "Bit 6: One-sided sprite"
guispritestat7 "Bit 7: Pivot point in center"
guispritestat8 "Bit 8: Hitscan blocking"
guispritestat9 "Bit 9: Translucence reverse"
guispritestat10 "Bit 10: Reserved"
guispritestat11 "Bit 11: Reserved"
guispritestat12 "Bit 12: Reserved"
guispritestat13 "Bit 13: Reserved"
guispritestat14 "Bit 14: Reserved"
guispritestat15 "Bit 15: Invisible sprite"
guiflags "Flags:"
guibuttceilingstat "CEILINGSTAT"
guibuttfloorstat "FLOORSTAT"
guisectorstat0 "Bit 0: Parallaxing"
guisectorstat1 "Bit 1: Sloped"
guisectorstat2 "Bit 2: Swap X&Y"
guisectorstat3 "Bit 3: Double smooshiness"
guisectorstat4 "Bit 4: Flip horizontal"
guisectorstat5 "Bit 5: Flip vertical"
guisectorstat6 "Bit 6: Align texture to first wall"
guisectorstat7 "Bit 7: Translucence reverse"
guisectorstat8 "Bit 8: Translucence"
guisectorstat9 "Bit 9: Reserved"
guisectorstat10 "Bit 10: Reserved"
guisectorstat11 "Bit 11: Reserved"
guisectorstat12 "Bit 12: Reserved"
guisectorstat13 "Bit 13: Reserved"
guisectorstat14 "Bit 14: Reserved"
guisectorstat15 "Bit 15: Reserved"
guiwallstat0 "Bit 0: Movement blocking"
guiwallstat1 "Bit 1: Swap bottom part of paired walls"
guiwallstat2 "Bit 2: Align texture to floor"
guiwallstat3 "Bit 3: Flip horizontal"
guiwallstat4 "Bit 4: Enable wall mask"
guiwallstat5 "Bit 5: One-way wall"
guiwallstat6 "Bit 6: Hitscan blocking"
guiwallstat7 "Bit 7: Translucence"
guiwallstat8 "Bit 8: Flip vertical"
guiwallstat9 "Bit 9: Translucence reverse"
guiwallstat10 "Bit 10: Reserved"
guiwallstat11 "Bit 11: Reserved"
guiwallstat12 "Bit 12: Reserved"
guiwallstat13 "Bit 13: Reserved"
guiwallstat14 "Bit 14: Reserved"
guiwallstat15 "Bit 15: Reserved"
guisectornumber "Number of sectors in map:"
guiwallnumber "Number of walls in map:"
guispritenumber "Number of sprites in map:"
guigoto "Go to:"
guiid "ID:"
guistartpos "Player start position:"
guispx "X:"
guispy "Y:"
guispz "Z:"
guispangle "Angle:"
guispangr "0 - 2047"
guispsectnum "Sectnum:"
titleerrordetectortool "MAP ERROR DETECTION TOOL"
edtchecking "Please wait, the map being checked..."
titlemapstatistics "MAP STATISTICS"
guisectornumber2 "Sectors:"
guiwallnumber2 "Walls:"
guispritenumber2 "Sprites:"
guimapstat1 "Loops total:"
guimapstat2 "Isolated sector groups total:"
guimapstat3 "Vertices total:"
guimapstat4 "Tiles used:"
guimapstat5 "Summary wall length:"
guimapstat6 "Summary sector area:"
guimapstat7 "Secret places:"
guimapstat8 "Effectors:"
guimapstat9a "Monsters (skill 1):"
guimapstat9b "Monsters (skill 2):"
guimapstat9ñ "Monsters (skill 3):"
guimapstat9d "Monsters (overall):"
guimapstat9e "Monsters (respawn):"
guimapstat10 "Pick-ups:"
guimapstat11 "Map size:"
guimapstat12 "Minimal unused switch lo-tag:"
guimapstat13 "Percent of maximal map size:"
titleautows "WALL AUTOSHADE PARAMETERS"
guiemittertype "Emitter type:"
guietomni "Omni"
guietdirect "Direct"
guiemitterangle "Emitter angle:"
guiea2 "/36000 rots"
guiemittercoords1 "Emitter coordinates, X:"
guiemittercoords2 "; Y:"
guiattenuation "Distance attenuation"
guiintensitymap "Intensity map:"
guiminshade "Minimal shade:"
guimaxshade "Maximal shade:"
guioverlapmode "Overlapping mode:"
guireplace "Replace"
guiaddition "Add"
titledriveselect "DRIVE SELECT"
guidriveselecttip "Use arrows and Enter key to select a drive or press Escape to cancel."
titleparticlesystem "MODEL OF ATTRACTING PARTICLE SYSTEM"
titledisplayconf "DISPLAY CONFIGURATION"
guifullscreen "Fullscreen mode"
guiscrrefreshrate1 "Screen refresh rate:"
guiscrrefreshrate2 "Hz"
guitexturegamma1 "Texture gamma correction:"
guitexturegamma2 "/1000"
guisample "Sample:"
guialtcc "Use alternative color conversion"
guisvdzl1 "Sprite and vertex display zoom limit:"
guitdzl1 "Tag display zoom limit:"
guisvdzl2 "units per pixel"
guitdzl2 "units per pixel"
guishowfps "Show framerate"
guishowtimer "Show session duration"
guisparks "Enable sparks"
guimcshadow "Enable mouse pointer shadow"
guiexiteffects "Enable video effects when exiting LEBuild"
guimcinterpolation "Mouse pointer move interpolation"
guiconststl "Constant sprite tail length"
guismoothlines "Line anti-aliasing"
guidcbracketpos ""
! 402 414
titlemergemap "MERGE MAP"
titleopenmap "OPEN MAP"
titlelebsettings "LEBUILD SETTINGS"
guicpuusage "Processor usage:"
guicumax "Maximal"
guiculim "Limited"
guicuauto "Auto detection"
guiautogrid "Auto-grid"
guiinstantupdate "Instant property update"
guiloadtexturesatinit "Load all textures during initialization"
guishowtips "Show on-screen tips"
guienablesounds "Enable sounds"
guialternatefpsdetect "Alternative fps detection"
guiautosaveinterval1 "Interval between autosaves:"
guiautosaveinterval2 "sec (set 0 to disable)"
guimaxautosaves "Maximum number of autosaves:"
titlesearchtool "SEARCH AND REPLACEMENT TOOL"
guisearch "Find:"
guisearchsectors "Sectors"
guisearchwalls "Walls"
guisearchsprites "Sprites"
guisearchtag "Tag"
guifindwhat "Find what:"
guireplacewith "Replace with:"
guiidrange1 "ID range:"
guiidrange2 "From"
guiidrange3 "to"
guitrueconditionprobability1 "True condition probability:"
guitrueconditionprobability2 "/65536"
titlecreatesparray "CREATE SPRITE ARRAY"
guisatag "Tag"
guisachange "Change by"
guisamode "Distribution"
guisamode1 "Linear only"
guisamode2 "Linear and radial"
guisamode3 "Evenly by sector"
guisamode4 "Chaotic motion"
guisamode5 "Spiral"
guisamode1_1 "Set linear displacement of sprites in number fields"
guisamode1_2 ""X", "Y" and "Z"."
guisamode2_1 "Rotation pivot coordinates:"
guisamode2_2 "X:"
guisamode2_3 "Y:"
guisamode2_4 "Z:"
guisamode2_5 "Rotation axis:"
guisamode2_6 "X"
guisamode2_7 "Y"
guisamode2_8 "Z"
guisamode2_9 "Rotation angle:"
guisamode2_10 "/36000 rots"
guisamode2_11 "Angle value:"
guisamode2_12 "Full"
guisamode2_13 "Step"
guisamode2_14 "Full - 1"
guisamode2_15 "Move rotation center linearly"
guisamode3_1 "Minimal distance from walls:"
guisamode3_2 "Appropriate random angles"
guisamode3_3 "Change Z-position"
guisamode4_1 "Maximal radius:"
guisamode4_2 "Constant radius"
guisamode4_3 "Change Z-position"
guisamode4_4 "Limit motion angle"
guisamode4_5 "Motion angle:"
guisamode4_6 "/36000 rots"
guisamode4_7 "Angle variation:"
guisamode4_8 "/36000 rots"
guisamode5_1 "Initial radius:"
guisamode5_2 "Distance:"
guisamode5_3 "Reverse direction"
guisaelementcount "Number of elements:"
guisarotateelements "Rotate elements (Z-axis only)"
titlehelp "LEBUILD HELP"
guiabout1 "LEBuild for Windows by Lezing Entertainment"
guiabout2 "Version 1.0.3; 2004-2008"
guiabout3 "This program is developed by Maxim Chinyakin aka Lezing (ICQ: 355591824)"
emailaddressf "My E-Mail address: slike1990@mail.ru"
emailaddress1 "My E-Mail address:"
siteurlf "My website URL: http://lezsite.narod.ru"
siteurl1 "My website URL:"
titletilesearch "TEXTURE SEARCH"
guitilesearchxd "Width:"
guitilesearchyd "Height:"
guitilesearchname "Name:"
guitilesearchoption "Find exact name only"
guitilesearchtip "Empty field means no condition. The list of found tiles temporarily replaces the list of tiles used in the map. Search by name is case insensitive."
titlefsmreel "REEL PARAMETERS"
guifsmb1 "Center Z-position:"
guifsmb2 "Z-scale:"
guifsmb3 "/10000"
guifsmb4 "Radius:"
guifsmb5 "Side number:"
titlefsmatype "ARCH-TYPE STRUCTURE PARAMETERS"
guifsma1 "Initial floor height:"
guifsma2 "Floor raising:"
guifsma3 "Initial ceiling height:"
guifsma4 "Ceiling raising:"
guifsma5 "Width:"
guifsma6 "Side number:"
titlefsmstype "SPHERE-TYPE STRUCTURE PARAMETERS"
guifsms1 "Initial floor height:"
guifsms2 "Floor raising:"
guifsms3 "Initial ceiling height:"
guifsms4 "Ceiling raising:"
guifsms5 "Sides:"
guifsms6 "Segments:"
guifsms7 "Structure radius on the diagram:"
guiguilanguage "List of interface languages:"
guirepeatstarter "Delay before character repeating:"
guirepeatstarter2 "ms"
guirepeatdelay "Delay during character repeating:"
guirepeatdelay2 "ms"
guikblayoutswitch "Keyboard layout switching:"
guikblayoutsw1 "[Alt]+[Shift]"
guikblayoutsw2 "[Ctrl]+[Shift]"
guikblayoutsw3 "Double Shift"
guiguicolor "Primary GUI coloration:"
guiparticletype "Particle type:"
guiparticletype1 "Sparks"
guiparticletype2 "Bubbles"
guiparticletype3 "Insanity"
guibuttonhighlight "Highlight buttons when mouse is over"
titlepsg "PRINTABLE SCHEME GENERATOR"
guipsgschemebounds "Scheme bounds:"
guipsgbndx1 "X1:"
guipsgbndy1 "Y1:"
guipsgbndx2 "X2:"
guipsgbndy2 "Y2:"
guipsgscale1 "Zoom:"
guipsgscale2 "/1000 units per pixel"
guipsgbitmapres "Output image resolution: &1x&2"
guipsggridspacing "Grid spacing (0 to disable):"
guipsgfilename "File name:"
guipsgdrawvrt "Show vertices"
guipsgdrawspr "Show sprites"
titleextrcntrcreation "CREATE A CONTOUR FOR EXTRUDING"
titlerevcntrcreation "CREATE A CONTOUR FOR REVOLVING"
guicntrsectnum "Sector number: &1"
guicntrfullwidth "Contour width: &1"
guicntraddsect "ADD SECTOR"
guicntrremsect "REMOVE SECTOR"
guicntrnew "RESET CONTOUR"
guicntrsect "Sector &1:"
guicntrleftb "Left bound"
guicntrrightb "Right bound"
guicntrxpos "Position (X):"
guicntrfz "Floor Z:"
guicntrcz "Ceiling Z:"
guisestatheader "Unused SECTOREFFECTOR hi-tags:"
guisestatlotag "Lo-tag"
guisestathitag "Hi-tag"
guitilesearchdomcolor "Dominating color sequence:"
guitilesearchtransparentpix "Transparent pixels:"
guitilesearchanycolor "ANY"
guitilesearchnocond "No matter"
guitilesearchabsence "Absence"
guitilesearchpresence "Presence"
guivertexsnapdist "Vertex snapping distance:"
guivertexsnapdist2 "pixels"
partitionnotfounderror "Partition doesn't exist."
gotosector "SECTOR"
gotowall "WALL"
gotosprite "SPRITE"
return "RETURN"
createarray "CREATE ARRAY"
copy "COPY"
selectfound "SELECT FOUND OBJECTS"
replaceall "REPLACE ALL"
test "TEST"
pointtool27 "Point vertices out to bind."
pointtool28 "Point out sprites that would be light emitters."
pointtool29 "Point surfaces out to shade."
pointtool30 "Point light emitter out for calculation."
rendpreviewmode " LEBUILD BUILT-IN RENDERER STATUS: LEVEL 3D-PREVIEW MODE    SURFACES: &1 (&3 PROCESSED, &2 DISPLAYED)"
rendlightmapmode " LEBUILD BUILT-IN RENDERER STATUS: LIGHT INTENSITY MAP MODE    HIT ARROW KEYS TO MOVE AROUND"
pointtool31 "Point affine grid pivot points out."
simplegridmode "Established simple grid mode."
edgegridpoint "Direct mouse pointer on edge point."
affinegridscale "Affine grid scale: &1"
appendtoselected "APPEND TO SELECTION"
findinselected "FIND IN SELECTION"
excludefromselected "EXCLUDE FROM SELECTION"
replaceinselected "REPLACE IN SELECTION"
clearfields "CLEAR FIELDS"
rectangularselectarea "Rectangular selecting area."
circularselectarea "Circular selecting area."
entireselection "ENTIRE SELECTION"
entiremap "ENTIRE MAP"
generate "GENERATE"
pointtool32 "Point primitive pivots out."
pointtool33 "Point primitive pivots out."
savesettings "SAVE SETTINGS"
settingssaved "All the settings have been saved."
establishedcvrm "Custom view background mode has been activated."
loopsextracted "Selected loops extracted."
spritesfrozen "Selected sprites frozen. (ALT+I to unfreeze)"
fsmprimfailure "Cannot continue primitive creation."
sectorfrozen "This sector frozen. (CTRL+ALT+I to unfreeze)"
sectorsfrozen "Selected sectors frozen. (CTRL+ALT+I to unfreeze)"
allsectorsunfrozen "All sectors unfrozen."
ambientshade "Ambient shade: &1"
recursiveselection "RECURSIVE SECTOR SEARCH"
recursiveinvalidcondition "Only one selected sector required for this operation."
lightintensityform "ABS=&1, SHADE=&2"
rendertriangulateprogress "SECTNUM = &1 (&2 SUCCEEDED/&3 FAILED), WALLNUM = &4"
rendernodeinfo1 "Surface #&1:"
rendernodeinfo2 "Sector floor #&1:"
rendernodeinfo3 "Wall #&1"
rendernodeinfo4 "Sector ceiling #&1"
rendernodeinfo5 "Wall mask #&1"
rendernodeinfo6 "Sprite #&1"
inittexturefile "Texture file loaded: "&1""
initcontenttable "Initializing texture content table..."
titlecolorschemesetup "COLOR SCHEME SETUP"
colorschemesetup "COLOR SCHEME SETUP..."
clrsecth "Sector highlight"
clrgrid1 "Grid"
clrgrid2 "Minimally-sized grid"
clrserv "Main coordinate lines"
clrstart "Start Position"
clrign1 "Objects ignored by Z-range"
clrign2 "Objects ignored by picking"
clrwall1 "Unpaired walls"
clrwall2 "Paired non-blocking walls"
clrwallb "Paired blocking walls"
clrwalls "Paired one way blocking walls"
clrvert "Vertices"
clrspri "Non-blocking sprites"
clrsprib "Blocking sprites"
clrgslab "Snap label"
clrwlab1 "Unpaired wall perpendicular label"
clrwlab2 "Paired wall perpendicular label"
clrtemp "Temporary labels"
clrview "Custom view labels"
clrmeas "Z-View distance measurement tool"
clruibkg "Toolbar background"
clr_uihl "Toolbar highlight"
clruishd "Toolbar shadow"
clruitxt "Toolbar text"
clruiamb "Active menu item background"
clruiamt "Active menu item text"
clruiina "Inactive element"
clr_uibb "General region background"
clruiln1 "Status line 1"
clruiln2 "Status line 2"
clruiln3 "Status line 3"
clruimt1 "Map name"
clruimt2 "Changed map name"
clr_uibt "General region text"
clruibut "Command button background"
clruibtc "Command button text"
clruitbb "Input field background"
clruitbe "Input field edge"
clruitbt "Input field text"
clruials "Alternation stripe"
movesecttexen "Texture offset correction ENABLED."
movesecttexdis "Texture offset correction DISABLED."
evalresult "Result: &1. Hit CTRL+V to paste."
gotoleftwall "Go left by loop [<]"
gotorightwall "Go right by loop [>]"
gotooppositewall "Go to opposite wall [;]"
guilandscapetexture "Displacement texture:"
guilandscapetextureselect "SELECT..."
guilandscapehordetail "Horizontal detail:"
guilandscapeverdetail "Vertical detail:"
guilandscapeheight "Landscape height:"
guilandscapeprocessing "Texture processing mode:"
guilandscapecolorindex "Color index"
guilandscapecolorluminance "Color luminance"
titlelandscape "LANDSCAPE GENERATION"
pointtool35 "Point out position and size of landscape."
tool35scr "XSIZE=&1; YSIZE=&2"
titlescripted "LEBUILD SCRIPT EDITOR"
lbssave "SAVE"
lbsnew "NEW"
lbsexecute "RUN SCRIPT"
lbsdefaultname "untitled"
miareapart "Partial Selection Area Belonging"
miareafull "Full Selection Area Belonging"
miarearect "Rectangular Selecting Area"
miareacirc "Circular Selecting Area"
miautowallsqr "Automatic Wall Tile Ratio Correction"
miautotilemove "Floor/Ceiling Tile Position Correction"
miswapmapcb "Swap Map And Clipboard"
miaffgrid "Toggle Affine Grid Mode"
micustomv "Custom Views"
miprintsg "Printable Scheme Generator..."
milbsed "LEBUILD Script Editor..."
lbsdelete "DELETE"
midemorec "Begin Demo Recording"
midemoabort "Abort Demo Recording"
midemofinish "Finish Demo Recording"
midemoload "Launch Demo File..."
titleopendemo "OPEN DEMO FILE"
demosaved "Demo saved."
demobegin "Demo recording started."
demoabort "Demo recording aborted."
esavedemoas "Save demo as: "
versioninfo "This program product is distributed without any conditions.||||Tested by: Echo7, [M210®]"
demorecnote "DEMO IS RECORDING NOW (FRAME &1)"
demoplaynote "DEMO IS PLAYING NOW (FRAME &1 OF &2) PRESS ANY KEY TO STOP"
tileidcopy "Index of tile is in the numeric clipboard."
guitransgrid "Background transparency grid"
guiwarninglevel "Warning level:"
guiwarninglevel1 "Low"
guiwarninglevel2 "High"
windowcaptionform "LEBuild - &1"
mapsavefailure "Could not save the map."
guipsgbaddata "Incorrect settings are entered."
miparseexpr "Expression Interpreter..."
cvbkgmode "CUSTOM VIEW SWITCHING IS ACTIVE IN BACKGROUND MODE. HIT [\] TO DISABLE."
guirecentfileonly "Don't show path in the list of recent files"
mi3dview "Map 3D View..."
guiminframedelay1 "Minimal delay between frames:"
guiminframedelay2 "ms"
scriptexecuted "Script executed."
gui3dobjfloor "Under cursor: sector floor #&1"
gui3dobjceiling "Under cursor: sector ceiling #&1"
gui3dobjwall "Under cursor: wall #&1"
gui3dobjmask "Under cursor: wall mask #&1"
gui3dobjsprite "Under cursor: sprite #&1"
gui3dobjselection "Selected object editing"
msgconfirmdeletescript "Confirm deleting script "&1"."
gui3dobjform1 "(&1, &2) &3"
gui3dobjform2 "(&1, &2)"
wallstexsquared "Tile ratios of selected walls have been normalized."
mirunlastscript "Run Loaded Script"
zmeasform "LENGTH=&1, ANGLE=&2°"
mifreezesprites "Freeze Selected Sprites"
miunfreezesprites "Unfreeze All Sprites"
mifreezesectors "Freeze Selected Sectors"
miunfreezesectors "Unfreeze All Sectors"