// Duke Nukem 3D Sample Defs file
//
// For an explanation of the contents of this file, read releasenotes.html
// in the section titled "DEF-file Language"

include DEFS.CON

// These entries define Hightile tints
// definetint <pal> <r> <g> <b> <effects>
definetint 1 110 110 255 1
definetint 2 255 110 80 1
definetint 4 0 0 0 0
definetint 6 192 255 138 3
definetint 7 228 200 172 0
definetint 8 180 255 200 0

// This entry defines a texture replacement
// definetexture <tilenum> <pal> 0 0 -1 -1 <filename>
//definetexture FEMPIC7 0 0 0 -1 -1 "textures/rikaa.png"

// These entries demonstrate replacing the Pig Cop character with a model
   // Editart tile indices:
   // walk   2000-2019
   // pump   2025-2027
   // stand  2030-2034
   // shoot  2035-2037
   // dive   2040-2044
   // dived  2045-2049
   // dshoot 2050-2052
   // hit    2055
   // die    2056-2059
   // dead   2060
// definemodel <filename> <scale> <shadeoffs>
// defineskin <palette> <filename>
// definemodelanim <startframe> <endframe> <fps> <flags>
// definemodelframe <framename> <starttile> <endtile>
definemodel "models/pigcop.md2" 1.30 0
definemodelskin 0 "models/pigcop.jpg"

definemodelanim "walk0" "walk13" 20 0
definemodelframe "walk0" 2000 2019

definemodelanim "pump0" "pump2" 10 1
definemodelframe "pump0" 2025 2027

definemodelframe "stand" 2030 2034

definemodelanim "shoot0" "shoot2" 10 1
definemodelframe "shoot0" 2035 2037

definemodelanim "dive0" "dive3" 8 1
definemodelframe "dive0" 2040 2044
definemodelframe "dive3" 2045 2049

definemodelanim "dshoot0" "dshoot2" 10 1
definemodelframe "dshoot0" 2050 2052

definemodelframe "die0" 2055 2055
definemodelanim "die1" "dead" 13 1
definemodelframe "die1" 2056 2059
definemodelframe "dead" 2060 2060 


// These entries demonstrate voxel replacements
// definevoxel <filename>
// definevoxeltiles <starttile> <endtile>
//definevoxel "voxels/barstool.kvx"
//definevoxeltiles 1006 1006

