To install DoomIt95:
-  create a temp folder and copy the DoomIt95 zip file to that folder.
-  Unzip the D95(1-1).zip file.
-  Run Setup.exe and follow the prompts.

When setup is complete, you can remove the items from the temp folder
and remove the temp folder.  Don't forget to copy the DoomIt95 zip file
to a safe place before doing so.


IMPORTANT NOTE:
   BUGS IN BUILD ENGINE:
      Although these bugs may appear as a bug in DoomIt95, they are bugs in
      the BUILD engine itself (games like DUKE3D etc.).
      MULTIPLAYER COMMAND LINE PARAMETERS:
         The first bug here is...If BOTH players don't have the exact same
         settings (mode of play, skill level etc.), the game will go
         "Out Of Sync" rather than having the Dialer or Answer machine rule.
         In Version 1.0 of DoomIt95, a warning was displayed to inform you
         of this problem.  However, during play, a new bug was found in
         the BUILD engine that caused items and inventory not to respawn
         when command line switches OTHER than just -name and /u (weapon
         order) where used.  So...starting from DoomIt95 version 1.1,
         the only command line parameters that are passed to the game is
         -name, /r and /u (and whatever you have defined for the
         "additional" parameters).  You can ignore these bugs and run the
         game as it should be (in case the vendor fixes it in the future)
         in the DoomIt95 Properties dialog from the Config menu.

BUGS IN RELEASE 1.0
===================
DATE        BUG
MAR-12-98   Game Options Dialog:  Field "Default Weapon Order" always
            reports 2 errors.  1)  All weapons not specified and 2) field
            doesn't contain all DIGITs.

            FIX:  A local char variable was define to temporarily store
            the field data, then validate it.  However, the data was never
            copied to the local var and the validation routine tried to
            validate the garbage that remained in the uninitialized local
            var.

MAR-22-98   PHONEBOOK:  Can't edit a phone book entry.
            The dataset has now been changed for AutoEdit so that you can
            enter edit mode just by clicking on the phone book entry.

MAR-23-98   None existant database makes the program none-exitable.
            This is because the program was not installed using the
            install program or not installed correctly.  A message will
            now appear informing the user to correctly re-install DoomIt95
            then exit.
APR-10-98   When duplicate maps where added to the levels list for BUILD
            engine games, only the first one got compiled.

----------------------------------------------------------------------------
CHANGES FROM VERSION 1.0 TO 1.1
===============================
-  Ability to create NEW map.  Since not all map editors will accept a
   none-existant file as a new map, the editor is run without being passed
   a file name to allow creation of a new map from within the editor.  Once
   the new map is saved, and you return to DoomIt95, you will be asked if
   you want to refresh the map file list.
-  Map file list popup menu.  Two new items have been added to this menu:
   "Edit" and "New".
-  File menu.  Two new items have been added to this menu:
   "Edit" to run the map editor and "New" to run the map editor allowing
   you to create a new map.
-  Edit menu.  The edit menu has now been removed.  To run the editor,
   goto the File/New or File/Edit menu.  To set editor properties you
   can now do this from the Config menu.
-  DoomIt for DOS buttons.  The buttons on the main window that appeared
   in DoomIt for DOS are now available in DoomIt95.  The following buttons
   have been added to the main window:
   [Use File]        - To use all the maps in the selected map file
   [Use Map]         - To use the selected map from the map list
   [Restore]         - To restore the selected level
   [Restore All]     - To restore all levels
   NOTE that the same commands can be invoked from the popup menus by
   right clicking any one of the lists.
-  Phone book.  The opponents list now has an associated list edit
   button bar below it for Insert, Delete, Edit, Post, and Cancel edit.
-  FULL online help with videos has been added.
-  DoomIt95 now supports Long Filenames for demo files.
-  Demo files no longer have to exist in the game folder.
-  The "DoomIt95 Song" has now been shortened and recorded in 8-bit mono
   format to reduce downloading time.
-  DoomIt95 now has a Game Auto Search function in the file menu that will
   attempt to locate the game program files listed in the games list.
   This Auto Search function now runs on the first startup of DoomIt95.
-  DoomIt95 now comes with 2 Duke Nukem 3D Platonium maps (including demos)
   and 1 DOOM2 map (including demo) designed by John Bayley.   

===========================================================================
To uninstall DoomIt95:
-  Click the Start button on the Windows 95 navigator.
-  Select Settings/Control Panel.
-  Double click the Add/Remove programs icon.
-  Select DoomIt95 from the list of programs.
-  Click the Add/Remove button.
-  Select Yes to remove the application.

NOTE:
You will be asked to confirm removing the Borland Common files.
If the message says that it beleives these files are NOT used by other
programs, then it may be safe to remove them (unless you know for sure
that you have other programs that use the Borland Database Engine).
Otherwise, if you're not sure, you might be wise to leave them installed.
If you were smart enough to purchase something like QuarterDecks
CleanSweep, you can use it to uninstall DoomIt95 including the Common
Files, then if you run into other programs that can't find these
Borland common files, you can restore them with CleanSweep(don't install
without it!:)



