     MkBitmap

bitmap format converter,
palette resolver and extractor

freeware

Requirements:
-------------
MS/PC DOS, MS Windows 3.x/95/98/ME;
VESA-compliant SVGA monitor and mouse (optional,
only when using editing features).


Tasks and command lines for them:
---------------------------------

1) Convert 8/16/24/32-bit BMP (Windows bitmap file)
   to 8-bit BMP file with VESA default palette:

     MKBITMAP /bmp _SourceBmp.bmp _DestBmp.bmp

2) Convert (remap) 8/16/24/32-bit BMP (Windows bitmap file)
   to 8-bit BMP file with any custom palette:

     MKBITMAP /pa _PalFile.act /bmp _SourceBmp.bmp _DestBmp.bmp

   _PalFile.act here is palette file of "Color Table" (*.ACT)
   format.
   E.g. specifying DUKE.ACT file (present in program distributive)
   as a palette file will cause remapping _SourceBmp.bmp bitmap
   to palette of "Duke Nukem 3D" game and putting remapped bitmap
   into _DestBmp.bmp file.

3) Extract palette from 8-bit BMP (Windows bitmap file):

     MKBITMAP /epa _SourceBmp.bmp _PalFile.act

   _PalFile.act here is palette file of "Color Table" (*.ACT)
   format.

4) Convert (remap) 8/16/24/32-bit BMP (Windows bitmap file)
   to custom palette 8-bit BMP file with setting black (0,0,0)
   color into "transparent" by rules of BUILD engine
   (Duke Nukem 3D):

     MKBITMAP /ptra /s _PalFile.act /bmp _SourceBmp.bmp _DestBmp.bmp

Task 4) is implemented especially for Duke Nukem level designers.
NOTE that this utility is not in any way supported or sponsored by "Duke Nukem" developers ("3D Realms") or anybody else.


Warning:
--------
RLE compressed bitmaps are not supported.

That's all I can *quickly* explain of this utility. Additional features are present but I'm 99% sure You don't need em.

Sorry, program's messages are in Russian. But You use it not to read its messages, yeh? ;-)

Author:  Super-M.  Bug reports and opinions are welcome.
http://super-m.narod.ru/ (http://super-m.narod.ru/eng/)
mailto:super-m@narod.ru