What's new with blood..

The Blood Weekly Update for 2/14/97.

The Blood Team released beta 4 to QA and external beta testers last week, and they are now hard at work on beta 5. The team is approaching Final Beta of the shareware.

The Monolith Logo movie is finished and is in the intro. Due to its size, it will only be included on the retail shareware CD.

The Blood story movies are being animated now and will be ready for the final version. As with the Monolith Logo, these movies are way to big for the on-line shareware version, so they will only be available on the retail shareware CD.

Craig and Jay spent their time going through the levels touching up the gibs and other effects and removing the spray can from shareware. They also continued working the registered levels.

Kevin added the teleport animation and the new art for the tommy-gun alt-fire. He also added new respawn art to replace the simple dots we've been using for a long time.

Dan spent a lot of his time working on new features. We can now play our Blood theme and other music from CD-Audio. Dan worked on the menuing system and got multi-demo playback working. Dan did some work on AI, the gargoyle statues (like in the entrance to E1M5 for those playing along at home) now come to life when you get close enough to them...... And of course Dan spent time fixing bugs.

Randy worked on playing the video sequences for our logo and the story cutscenes as well as fixing numerous bugs.

Nick added some features to the gib system, zombie heads will now gib if you kick them around enough. All bodies and body parts also explode in a blossom of blood. He also added some new gib types at the level designers request. In a fit of inspiration, Nick made monsters open doors, they can now follow you with a vengeance. Finally, explosions break glass and other masked walls, and network messages are now prefixed with players' names.

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