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THIS LEVEL REQUIRES STARSHIP TROOPERS TC TO FUNCTION OR LOAD PROPERLY.
Download the TC and more maps from www.dukeworld.com/starshiptroopers
 Bgame Productions and Berislav Markovic (aka Moloch)  1998  -  2000.
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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS OR BGAME.

* Basic Information *

Title                 : Eye of the Storm	
Filename              : eots.map
Release Date          : 30.12.2003
Author                : Markus Friebe aka SalaciusCrumb
E-mail                : m_friebe@gmx.net
ICQ UIN               : 113918660
Odigo UIN             : Never heard of that one
Web Page              : -
Misc. Author Info     : Move on, nothing to see!
Other SST TC Levels   : SST SP: Gamma Inferno
                                Trapped
                                Mercator Mission
                                Zeta II Reticuli (Secret Level)
                        SST MP: L.W.C.S.
                                Landing Platform
                        SST user map:
                                Operation Devil's Dance
                                Before the Storm  
Other DN3D Levels     : Nothing that has been released.
Description           : A week has passed since the outpost on Mercator 3
                        has been reconquered. The "Lemarchant", a medium 
                        transport vessel heading for the outpost to
                        refuel, had to perform an emergency landing on the
                        southern main continent for still unknown reasons.
                        Although the ship seems to be only lightly damaged,
                        we have no contact to the crew.
                        You're sent to investigate the wreckage with two 
                        orders. First, try to find out why the "Lemarchant"
                        had to crash land and if anyone of the crew 
                        survived. Second order comes from Intelligence 
                        and is top secret: gain access to and secure the 
                        cargo the vessel transported. After the mission,
                        immediately report back for PSI scanning.
                          

Hints, Tips & Tricks  : -You might get into a situation where you have to
                         check your environment for hiding places.
                        
                        -Secure places behind you with RetroRadon traps.

                        -Once you combine the right things with each other
                         the switch code for the transport chamber is no
                         problem.

                        -HQ may inform you of many threats, but expect
                         the unexpected.

                        -Moloch already said that in the TC's manual, and
                         I can't stress this enough either: You CAN'T kill
                         all the bugs, so don't even think about it! 
                         ...especially when your objectives don't require
                         you to do this.

                        -If time's running out and you don't know where
                         to hide, it might be a good idea to go back to
                         to the roots.

Additional Credits To : -Kuffi & Alejandro for supporting my level with
                         newsposts on their great websites 
                        (www.planetduke.com/kef & www.planetduke.com/amc)
                        -Moloch for providing the batch & .CON file and 
                         excellent beta testing.
                        -Alejandro for general support
                        -Greetings to the people @ AMC and Gamingforce
                         forums!  

                        Musical support during the design of this level
                        was provided by:

                        -Bob & Barn: Primal OST
                        -Various: Lost Highway OST
                        -Gary Numan: Pure
                        -Michael Giacchino: Alias Promo
                        -Don Davis: Matrix Reloaded 2-CD
                        -John Frizzell & Randy Edelman: Gods & Generals OST 
                       
                        ...and many more I can't remember now.

                        This map is a tribute to Shinji Mikami and 
                        Flagship, the creative powers behind Resident
                        Evil. It was late when I started to get into
                        the dark world of Resident Evil, as I bought
                        my first game for the GameCube, the RE1 remake.
                        Not to mention that it scared the crap out of
                        me, it also introduced me to a whole universe
                        of X-Files-worthy conspiracies and hi-tec viral
                        horror. Thank you... and Rebecca Chambers IS
                        Nemesis! ;)
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* Play Information *

Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
CTF 2-8 Player         : No
Difficulty Settings    : No
Difficulty Level       : Medium
Plutonium Pak Required : Yes
New Art                : No
New MID Music          : No
New WAV Music          : Yes, a piece from Resident Evil 2,
                         called "Wreckage of the Mad Experiment".
                         This level also comes with a new battle
                         loop using an exerpt from an unreleased
                         track from SST called "Evacuation"
New Sound Effects      : Yes, six voice-over files. 
New .CON Files         : Yes
Demos Replaced         : No
Required TC Version    : 1.0
Minimum System Req.    : Pentium 100+
                                                  

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* Construction *

Base                   : New level from scratch
Tool(s) Used           : Build
Construction Time      : This level was started on 10.05.2003 and finished
                         on 30.12.2003.
Known Bugs/Problems    : -No sprite clippings this time. Sometimes, a 
                          Hopper can get caught in a piece of structure.

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* Important Information *

Installation           : 1. Unzip all files in eots.zip in the SST TC folder

                         2. Run eots.bat. If you start the map via the SST
                            launcher, the mission won't work properly.

Important Notes        : The bat starts SST TC with HighRes settings.

Copyright/Permissions  : EVERYTHING you do with this map except playing and
                         distributing for non-commercial purposes (of course,
                         this zip is left to be untouched, so NO file 
                         changing/adding/removing!) is STRICTLY prohibited!