In case you're interested in viewing the partially corrupted sprite graphics
from the Bio Hazard prototype in some way, then this is the right place.

Brief description of files:
- egagraph_sprite_shifter_offsets_MOD.txt: This is probably the one you're
interested in. After renaming it to egagraph_sprite_shifter_offsets.txt,
it can be used with the sprite shifter, along with original corrupted
data. That is, the original EGADICT.BH1, EGAGRAPH.BH1
and EGAHEAD.BH1 files from Jul 13 1992.
- egagraph_sprite_shifter_offsets_ORIG.txt: This is an original snapshot of
the file created while (originally) working on restoring the sprite graphics.
While the former one was made for the convenience of the readers of this text,
the latter file was made to work with a modification of the corrupted EGAGRAPH
data. Basically, you have to grab the (corrupted) EGAGRAPH.BH1
file and then remove 7725 bytes from offset 0x16308.
Why was this done? Because this way, the modified EGAGRAPH.BH1 was at least
somewhat usable with the original EGADICT.BH1 and EGAHEAD.BH1 files from
1992. That is, you could e.g., start a game and partially identify most
graphics, even with the many corruptions (especially for the sprites).
