Hipnotic Misc. Entities Index
VISIBLE causes brush to be displayed.
TOUCH specifies whether to cause damage when touched by player.
NONBLOCKING makes the brush non-solid. This is useless if VISIBLE is not set.
"dmg" specifies the damage to cause when touched or blocked.
START_OFF wall doesn't block until triggered.
"noise" is the sound to play when wall is turned off.
"noise1" is the sound to play when wall is blocking.
"dmg" is the amount of damage to cause when touched.
"dmg" is the duration of the earthquake. Default is 0.8 seconds.
"count" is the number of pieces of rubble to spawn. Default is 1.
+ "skin" is the color of rubble to throw. Here's a list of the colors.
"count" is the number of pieces of rubble to spawn. Default is 1.
+ "skin" is the color of rubble to throw. See func_rubble for a list of valid values.
"count" is the number of pieces of rubble to spawn. Default is 1.
+ "skin" is the color of rubble to throw. See func_rubble for a list of valid values.
"count" is the number of pieces of rubble to spawn. Default is 1.
+ "skin" is the color of rubble to throw. See func_rubble for a list of valid values.
+ EXPLODE makes the wall become an explosion when triggered and not just dissapear.
+ PARTICLES makes it use particles when it blows up. No effect if EXPLODE is not also set.
+ "cnt" is the count value that a func_counter must be at to trigger it. This was added so that you can have a func_counter directly trigger a series of these without needing an extra entity for each one.
+ "count" is the number of pieces of rubble to toss when triggered.
+ "skin" is the skin number of the rubble to use if "count" is set. See func_rubble for a list of valid values.
PARTICLES whether to spawn a particle explosion or not.
"dmg" specifies how much damage to cause. Negative values indicate no damage. Default or 0 indicates 120.
"volume" volume at which to play explosions (default 1.0)
"speed" attenuation for explosions (default normal)
+ "count" is the number of pieces of rubble to spawn. Default is 0.
+ "skin" is the color of rubble to throw. See func_rubble for a list of valid values.
"dmg" specifies how much damage to cause from each explosion Negative values indicate no damage. Default or 0 indicates 120.
"delay" delay before exploding (Default 0 seconds)
"duration" how long to explode for (Default 1 second)
"wait" time between each explosion (default 0.25 seconds)
"volume" volume to play explosion sound at (default 0.5)
"speed" attenuation for explosions (default normal)
+ "count" is the number of pieces of rubble to spawn. Default is 0.
+ "skin" is the color of rubble to throw. See func_rubble for a list of valid values.
"model" sprite to place on wall. Default is "progs/s_blood1.spr".
"spawnclassname" should contain the same value as "spawnfunction".
If "spawnfunction" is unspecified a random monster is chosen as follows:
"spawnmulti" set this to 1 if you want this spawn to be reoccuring.
TOGGLE causes the counter to switch between an on and off state each time the counter is triggered.
LOOP causes the counter to repeat infinitly. The count resets to zero after reaching the value in "count".
STEP causes the counter to only increment when triggered. Effectively, this turns the counter into a relay with counting abilities.
RESET causes the counter to reset to 0 when restarted.
RANDOM causes the counter to generate random values in the range 1 to "count" at the specified interval.
FINISHCOUNT causes the counter to continue counting until it reaches "count" before shutting down even after being set to an off state.
START_ON causes the counter to be on when the level starts.
"count" specifies how many times to repeat the event. If LOOP is set, it specifies how high to count before reseting to zero. Default is 10.
"wait" the length of time between each trigger event. Default is 1 second.
"delay" how much time to wait before firing after being switched on.
"count" specifies the value to trigger on. Default is 1.
"delay" how much time to wait before firing after being triggered.
MULTI_USE tells the trigger to not to remove itself after being fired. Allows the trigger to be used multiple times.
INVISIBLE tells the trigger to not be visible.
"health" specifies how much damage must occur before trigger fires. Default is 60.
USE_GOLD_KEY if set use gold key, otherwise use the silver key.
"message" is printed when the trigger is touched without having the right key.
IGNOREMONSTERS ignores monsters if set
IGNOREPLAYERS ignores players if set
+ This now sets the gravity for all things. This makes weapons fire and monster jumping in low gravity areas much more realistic.
"gravity" what to set the players gravity to.
"message" is the command to send to the console.
"message" is the command to send to the console.
"speed" is the strength of the push (default 50).
"count" amount of random xy movement to add to velocity (default 100).
"speed" is how long in seconds it takes the brush to do one full bob.