Sound Entities Index
"volume" is the volume at which to play the ambient sound. Default is 1.
"noise" is the file name of the wav file to play as an ambient sound
BGM_START_ON it starts the level playing and does not wait to be triggered. This is not needed if it does not have a target name, because it will start anyway.
"noise1" is the file name for the intro. This is not required.
"button1" is the length of the intro wav file. It should be exact to the hundredths place for a more seemless transition from the intro the the main loop. This is not needed unless there is an intro wav to play.
"noise2" is the file name for the main loop wav file. This is a required thing for this to work.
"button2" if the length of the main loop wav file. It should be exact to the hundreths place for a more seemless transition from loop to loop, or loop to entro. This is not required if the loop is going to be played only once and there is no extro wav to play.
"waitmax" is the number of times that the main loop wav will be played before automatically stopping. It will loop infinitly if this is set to 0.
"noise3" is the file name for the extro wav file. This is not required.
"button0" is the length of the extro wav file. It is only needed if something will be traggered when playing stops. It is to be set to the amount of time that you want to delay the triggering after the start of the extro wav file. In other words, it can be longer of shorter than the actual wav to suit your needs.
"target" is the entity to trigger when play has stopped. It will be be delayed button0 seconds after the extro wav is started. An extro wav file is not required to trigger an entity after play has stopped, and button0 can still be used to delay the triggering.
"speed" specifies the annotation of the ambient sound. -1 is for none, 1 is for normal, 2 is for idle, and 3 is for static. This defaults to 1.
"volume" is the volume at which to play the ambient sound. Default is 1.