6.0
Entities Definitions - Misc. Apocalypse Stuff 
Last Updated : 3/7/98
©1998 Carl Glave
Back to Main Index

Misc. Apocalypse Stuff Index



func_particlespray (0 .5 .8) (-8 -8 -8) (8 8 8)   

func_remote_cam (0 0.5 0.8) (-8 -8 -8) (8 8 8) RCAM_FREEZE RCAM_ALL RCAM_TRACKING RCAM_SMOOTH RCAM_ALOWIMP RCAM_MOVING RCAM_EXITABLE RCAM_NODMG

func_glass (0 .5 .8) ? GLASS_SMOOTH GLASS_BLOCKABLE GLASS_STARTOFF GLASS_ONEHIT

func_model (0 .5 .8) ? ANIMATED STILLSTART

trigger_servomech (0 .5 .8) (-8 -8 -8) (8 8 8) SITTING NODMG

func_servomech (0 .5 .8) (-32 -32 -48) (32 32 28)

monster_servomech (1 0 0) (-32 -32 -48) (32 32 28) Ambush

monster_army_grenade (1 0 0) (-16 -16 -24) (16 16 40) Ambush

monster_army_nail (1 0 0) (-16 -16 -24) (16 16 40) Ambush

monster_army_rocket (1 0 0) (-16 -16 -24) (16 16 40) Ambush

monster_axzombie (1 0 0) (-16 -16 -24) (16 16 32) SPAWN_CRUCIFIED SPAWN_SLEEPING SPAWN_DEAD

monster_babysham (1 0 0) ('-10 -10 -7') ('10 10 19') Ambush

monster_turret (1 0 0) (-12 -12 -6) (12 12 12) TUR_STARTOFF TUR_RETRACT TUR_OFFRET TUR_LASERS TUR_ROCKETS TUR_PPC

monster_zombie (1 0 0) (-16 -16 -24) (16 16 32) SPAWN_CRUCIFIED SPAWN_SLEEPING SPAWN_DEAD

monster_zombie_master (1 0 0) (-16 -16 -24) (16 16 40) Ambush

monster_shock_trooper (1 0 0) (-16 -16 -24) (16 16 40) Ambush

weapon_ppc (0 0 1) (-16 -16 0, 16 16 32)