MOD: | Manhunt for Quake2 |
Filename: | mh108.zip |
Version: | Version 1.08 |
Date: | 1999-03-19 Friday |
Authors: | Mikey Mike alias Michael Bellefroid (concept, design, programming, art, webpage) |
-]BK[-Mi@m alias Nam Vu Dinh (concept, sounds) | |
Emails: | Mikey Mike |
Miam@belgiankillers.com | |
Manhunt Homepage: | http://www.stud.montefiore.ulg.ac.be/~bellefrd/welcome.html |
Credits |
Introduction |
Upgrades |
Requirements |
Installing the mod |
New variable |
New commands |
Deathmatch play |
Tracking devices |
Teamplay play |
Problems/Bugs |
Tips |
ID Software | Quake2 (http://www.idsoftware.com) |
|
John Carmack | His easy-to-understand code |
|
qDevels | The tutorials on Quake2 programming (http://www.planetquake.com/qDevels) |
|
Alexandre Gilles | Beta-testing and bug reporting |
Introduction
This mod enhance Quake2 in multiplayer deathmatch mode. Here are its main points:
After some delay (about 30s), a player is randomly chosen to become the Hunt and receive the HuntRune for a playtime (about 120s).
Here are his advantages (in default configuration) :
New variable
There is a new server-side variable available at the console prompt:
mhflags
It sets some features of the next Manhunt Game just as ID's dmflags.
Here are the different options to be set:
Bit number | Value to add | Effect in game | ![]() |
0 | 1 | If set, allows players to use the tracker device. | |
1 | 2 | If set, allows players to use the distance device. | |
2 | 4 | If set, allows players to use the sound device. | |
3 | 8 | If set, allows hunt's team players to use the tracker device. | |
4 | 16 | If set, allows hunt's team players to use the distance device. | |
5 | 32 | If set, allows hunt's team players to use the sound device. | |
6 | 64 | If set, the hunt release the 5 frags bonus HuntRune when die and the killer scores 5 frags. Else, the killer score immediatetely 10 frags and nothing is dropped. | |
7 | 128 | If set, the hunt has unlimited ammos | |
8 | 256 | If set, the hunt cannot pick up health | |
9 | 512 | If set, the hunt cannot pick up armor | |
10 | 1024 | If set, extra gibs are thrown when hunt die (cool effect) | |
11 | 2048 | If set, there will be an earthquake during the hunt death animation. |
New commands
There are two client-side new commands:
Value to add | Device |
10 | Use the tracker device. |
20 | Use the distance device. |
40 | Use the sound device. |
1 | Use the tracker device if the hunt is of your team. |
2 | Use the distance device if the hunt is of your team. |
4 | Use the sound device if the hunt is of your team. |
Teamplay mode
During teamplay, the rules are the same as in deathmatch.
The only difference stands in the use of tracking devices. The server can disable devices to players and hunt's team players independently.
In default configuration, you can only get the distance device if the hunt is your teammate; the hunters of the opposite teams get all three devices.
It is very important to protect the hunt in your team because the other team could score 10 frags if they kill him...
back to top
Last modification:1999/03/19.