About MOTD-Edit | |
![]() MOTD-Edit was originally designed to work exclusively the Viking mod for Quake2. I have since coded it to be as generic as possible, allowing it to be customized for any other mod that uses the high ascii characters of the Quake 2 character set. It works on the same principal as Notepad, but displays all of the characters and high-ascii as it would be graphically displayed in Quake2 when using the mods that are equipped to center print the text on startup. It was made to edit Message Of The Day files, which are displayed at startup-connection to a server, and is customizable by the server operators. |
The Main Screen | |
![]() It works just like an editor with the Keyboard fully utilized, and the Mouse may select any of the characters from the character grid at the bottom of the main screen. A full description of Keyboard functions are defined in the character selection below. The Menu System is similar to Notepad, with the addition of Format Options, Settings, and the Export Bitmap option. On the left is the Common Command Bar which provides quick access to the common menu options. At the top is the Favorite Character Bar, which is customizable, and provides quick access to 20 of the most used characters. Just below that bar is the Format Specifier Bar which is customizable. This is an advanced feature that may or may not be available in the mod you are making the MOTD for. The MOTD Viewer is center printed, and updated as changes are made. Basically it handles 9 lines of text, 32 characters in length, which is customizable. The Character Selection Grid displays the characters that are used by Quake 2, and the mouse is used to select them. At the bottom is the Status Bar, which displays some vital information about the MOTD, and a few hints as well. |
The Menu System | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Favorite Character Button Bar | |
![]() The Favorite Character Button Bar allows you quick access to user defined characters. Left Clicking places the character at the current character position, and Right Clicking will bring up the Favorite Character Selection Screen which allows you to choose what the character is. This button bar may be hidden via the Menu, or by clicking the right end of the bar and selecting the Favorite Character menu option to hide it. |
The Favorite Character Selection Screen | |
![]() The Favorite Character Selection Screen shows the old Favorite Character in the solid red box, and left clicking will choose a new one. You may click the Reset button to retrieve the old Favorite Character. Click OK to choose the character in the Red box, or Cancel to quit the process and undo the changes made. The Characters that are Red-Crossed Out Circle are not valid characters, and may not be selected. |
The Format Specifier Button Bar | |
![]() The Format Specifiers that are disabled will be grayed out, but the ones that are enabled will be selectable. Right Clicking on the specific Format Specifier will bring up the Format Specifier Settings window where you cand change the actuall purpose and char the Format Specifier will use. Left Clicking will insert the Graphic of the button, and will be replaced in the MOTD when viewed by Quake 2 as the Format Specifier that the Quake 2 mod uses. Please consult the mods documentation for what the characters are, and how the correspond the the letters that you select as the character replacement in the MOTD. This button bar may be hidden via the Menu, or by clicking the right end of the bar and selecting the Format Specifiers menu option to hide it. |
The MOTD Viewer | |
![]() The position of the cursor is displayed by a green box at the top half of the screen, and the numerical value is displayed in the status bar at the bottom right. |
The Character Selection Grid | |||||||||||||||||||||||
![]() As the mouse moves over the bottom half of the screen, the character grid, the green box will follow the position of the mouse pointer and surround the character the will be selected if the mouse is clicked. Characters that are Red-Crossed Out Circle are not selectable, because of the nature of the printing functions internal to Quake2.
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The Common Command Button Bar | |||||||||||||||||
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MOTD-Edit Settings | |||||||||
Use the settings to configure MOTD Edit on the
fly. The changes to the settings are applied when the OK button is depressed. Clicking
Reset will rest the options to their original values, and Cancel will cancel any changes
made.
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About Format Specifiers | |||||
If the mod allows for Format Specifiers you
should enabled in the Settings window and a description and
graphic will be displayed on the Format Specifiers window.
Special note on the graphic associated with each Format Specifiers. The graphic is numerated between 1 and 10, with alternating colors between white and green. The mod may utilize this by printing the Format Specifier in the game as either white or green text, depending on the the graphic that I supply in this format. Thus the example of char "n" could be display as white if lower case "n", and the upper case "N" could be substituted as the green text in the MOTD. This way it is easier to determine if the text for the Format Specifier is white or green, by viewing the MOTD Viewer. |
Other Noteworthy MOTD-Edit Functions | |
![]() The first box is the Dirty Flag indicator (*), meaning the MOTD has changed, and MOTD Edit will prompt you to save when exiting. The next box displays some mouse over hints when passing over some of the areas in the Main Screen. The INS and CAPS indicators displays whether they are engaged or disengaged. And finally is the cursors position, displayed as Line Number, Line position. |
Contacting Me, Seeking Additional Help | |
Q2NM and QNM website: http://qnm.telefragged.com Email Me: bspbuild@telefragged.com Also check out the other websites listed in the Links ANd Other Related Information section of this file. |
Links, And Other Related Information | |
My home page, the Quake Name Maker - Quake2
Name Maker - MOTD Editor http://qnm.telefragged.com QDevels Quake 2 mod coding help and tutorials. http://www.planetquake/qdevels Inside3D website for other help with coding the Quake 2 source http://www.inside3D.com The Viking Quake 2 mod home page, which started this program http://www.planetquake.com/viking |
Glossary | |||||||||
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What is ShareWare | Back To Top | ||
Shareware is a legitimate program. It is a try
before you buy program. If you find it useful and use it often, it helps to support the
author who wrote it. It encourage them to make it better and continue improving on it.
MOTD Edit does not stop working, and all of the features are intact and operational. I
made it that way because I hate to install something and uninstall it 10 days later
because the trial period ran out. I really on honest peoples judgement and thus far I am
very encouraged by the response. Thank You.
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Version Revision Information |
Version 0.6 | |||
August 25th, 1998 | |||
Added Favorite Button Bar cutomizing window. | |||
Added Format Specifier window for each FSpec. | |||
Added Common Button Bar for quick access to the most common menu options. | |||
Added Customization option to hide or viewer the additional button bars. | |||
Added mouse over hints for main features on the main window. | |||
Rewrote and condensed a majority of the code for the MOTD Viewer. Much more compact and faster overall. | |||
Added code to blink the cursors position for the MOTD Viewer, and the Character Selction grid. | |||
Added code to automatically create the file "motd.ini" with default values if one is not present. | |||
Rewrote the entire help file for a much more indepth view of the internal functions of MOTD Edit and moved the viewing link to the Help menu. | |||
Overall cleanup of the entire main screen. Twas a bit messy, and added code to resize and display all portions of the screen in the appropriate manner. | |||
Stored the character set graphic internally in the program, for the sake of convience. | |||
Performed Gamma correction to the character graphic, so it will be easier to see the darker symbols, and brighter characters in the program. | |||
Lots more stuff I don't remember since this was a major upgrade from the previous release of MOTD Edit. | |||
Version 0.5 | |||
May 31st, 1998 | |||
Added error checking to protect against run time errors. | |||
Version 0.4 | |||
May 22nd, 1998 | |||
Public release of MOTD Edit for distribution as standalone program. | |||
Version 0.3 | |||
May 20th, 1998 | |||
Added menu to export bitmap of motd file. | |||
Added command line option to create bitmap without loading motdedit. | |||
I.E. motdedit.exe /createbmp e:/quake2/ctf/motd_o.txt | |||
Added prompts for saving changes. | |||
Added settings window. | |||
Added Favorite button bar. | |||
Key coding internal to program now. | |||
Added automatic save for Pathsent not being changed | |||
Version 0.2 | |||
May 17th, 1998 | |||
Added CreateBmp to the ini file. | |||
Added ability to create a bitmap of the motd file (if CreateBmp=True) when exiting. | |||
Added File Overwrite prompts. | |||
Added Command Line to load a motd file. | |||
Version 0.1 | |||
May 16th, 1998 | |||
First release to be bundled with the Powerful Viking mod! |