Frogbot Editor Help File [version 1.8]
It is a Win95 program and needs Visual Basic 5.0 Run Time
files to operate. The Run Time files are available from the QNM website at http://qnm.telefragged.com, with a handy install
program if you are missing them, or if you experience the error "unexpected
error". If FBEdit fails to load, I highly suggest downloading and installing the Run
Time files first before contacting me. Frogbot Editor was designed to make bot files for the Frogbot mod for Quake. Frogbot created by Robert Field, and is available at the Metropolis website at http://www.telefragged.com/metro. |
This does not require a degree to use. It allows you to make bot files. I was asked to program this so you can easily make "fun names" for the bots. It is very easy to use, and the GUI was designed to be as error free, and clutter free as possible. |
This is the Main Screen. All Settings are displayed including the bots name in this easy to read GUI. This Main Screen has several areas and are broken down into 3 areas.
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FBEdit handles all of the settings for the Frogbot up to
and including Frogbot Version 0.11. The settings that are read and written to the bot file
are:
Color Chart for Shirt, Pants, TeamShirt, and TeamPants
Note: Choosing Random will allow Frogbot to choose any of the valid colors 0 to 13. |
Each Menu option has a Hot Key associated with it. In the
following breakdown of the Menu, the Hot Key is next to each option.
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The Name Editor is accessible by clicking on the name on
the Main Screen or by hitting the ALT-N key. All of the characters and symbols are valid
for the bots name. Below is a screenshot of the Name Editor followed by a full description
of the Hot Keys and Format options. Also notice in the screenshot that their is a large character displayed. This character is what the mouse is over, and if the mouse is clicked it will place the character are the current cursor position. There is also a yellow box that surrounds the character the mouse is over. If the yellow box disappears it means the character the mouse is over is not available. The Name Editor fully utilizes the keyboard using the following keys.
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Below are all of the available options that are currently
available for FBEdit. And to the right is a description of each option. The options are
stored in the INI file, fbedit.ini, which is written to the directory where FBEdit.exe is
located. |
The creation of the frogbot.cfg file has 3 steps. FBEdit
has a built in Wizard to take you step by step through the steps. The steps are: 1. Selecting the directory to scan for bot files. The frogbot.cfg should be in the frogbot directory. Its purpose is to list all of the bots you wish to spawn in Quake by typing addbot. It is a list of aliases which spawn any of the bots in the cfg file randomly. For further explanation of the frogbot.cfg files purpose, please see the documentation that comes with the files for the Frogbot modification mod. Below are screen shots of the wizard. Pretty self explanatory, so I don't need to give any details on how to use the wizard. Step 1. Step 2. Step 3. |
If the log file writing is enabled in the Options of
FBEdit, the log file can be viewed internally by FBEdit. You can also view the file by
loading in NotePad, or any text editor. Below is a example of the loading mechanism that
FBEdit goes through. Notice in the screenshot the Opening [] and Loaded [] comments. If Loaded [] is not present the bot file did not load properly, and there is a conflicting impulse assignment in the bot file. |
You can do whatever you want with this program, as long as
I get credit for it:} Total Time Programming this sucker: about 40 hours |
QNM, Q2NM, MOTD Edit website: http://qnm.telefragged.com Email Me: bspbuild@telefragged.com |
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