t u t o r i a l s


QBSP3 Errors

if you have any answers to these errors or have errors to add then please email us.


  • Mixed Face Contents
      content properties all have to be the same for a brush...you cant have 2 different ones on one brush...this is different for surface properties.
    • numvertexes == MAX_MAP_VERTS
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up1.
    • Leak***
        you have a whole in your map. Your map must be completely closed. Most editors come with leaking finding tools.
    • bad planenum
    • Tried parent
    • PSIDE_FACING with splits
    • Can't write mapname
        There is a problem with your HD, it might be full. Is your map file opened in another program?
    • HashVec: point outside valid range
        There's a vertex outside the valid range. The maximum extents of a Quake 2 level is (in all dimensions) -4096 to +4096.
    • GetVertexnum: outside +/- 4096
        These are "map is too damn big" errors. Somewhere the map is out of the +/- 4096 bounds. Make your map smaller or make sure its in the middle and not way off to the side of the bounds.
    • MAX_SUPERVERTS
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • numedges == MAX_MAP_EDGES
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • SubdivideFace: didn't split the polygon
    • Winsock initialization failed
    • draw_socket failed
    • Couldn't open
    • FloatPlane: bad normal
        Happens with vertex editing when the geometry is invalid, for example when you alter the number of faces (ie: take a block [6 sides], take two vertices from the top and bring them over the lower 2 vertices to transform the block brush in a wedge [5 sides]. The face isn't a plane anymore (now an edge) so the normal can't be calculated).
    • MAX_MAP_PLANES
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • MAX_MAP_BRUSHSIDES
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • nummapbrushes == MAX_MAP_BRUSHES
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • parsing brush
        Your map file contains an error, so qbsp3 couldn't parse it. You'll probably need to fix it with a text editor.
    • Entity %i, Brush %i: origin brushes not allowed in world
        Caused by having the origin (center) of the Origin brush outside the bursh it is meant to rotate (func_rotating error)



        it occurs when you apply the "origin" surface property to a brush that is not a func_rotate(door) entity. In other words it happens when you give an origin surface property to a world brush.

    • ParseEntity: { not found
        Your map file contains an error, so qbsp3 couldn't parse it. You'll probably need to fix it with a text editor.
    • num_entities == MAX_MAP_ENTITIES
        too many entities...delete some or divide your map into 2 maps
    • ParseEntity: EOF without closing brace
        Your map file contains an error, so qbsp3 couldn't parse it. You'll probably need to fix it with a text editor.
    • Entity %i: func_areaportal can only be a single brush
        A func_areaportal can only have one brush attached.
    • can't proceed after expanding brushes
    • Portal_EntityFlood: not a leaf
    • AddPortalToNode: allready included
    • RemovePortalFromNode: portal not in leaf
    • RemovePortalFromNode: portal not bounding leaf
    • CutNodePortals_r: mislinked portal
    • MAX_MAP_AREAS
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • Unknown option
        you ran qbsp3 with an unknown option. Look here for a list of all the options
    • Tried to invoke command line that wasnt valid
        you ran qbsp3 with an unknown option. Look here for a list of all the options
    • usage: qbsp3 [options] mapfile
        you need to specify the map file to compile. Check here for all your options
    • MAX_MAP_TEXTURES
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • node->faces seperating CONTENTS_SOLID
    • !node->faces with children
    • PruneNodes: node->brushlist
    • Bad leafface
    • MAX_MAP_LEAFFACES
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • MAX_MAP_LEAFS
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • MAX_MAP_LEAFBRUSHES
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • MAX_MAP_FACES
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • MAX_MAP_SURFEDGES
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • MAX_MAP_NODES
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • WriteDrawNodes_r: odd planenum
    • stylenum == MAX_SWITCHED_LIGHTS
    • MAX_MAP_BRUSHSIDES
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.
    • MAX_MAP_MODELS
        The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify, make it smaller, or split it up.


      Here are the max values:

    • MAX_MAP_AREAS 256
    • MAX_MAP_BRUSHES 8192
    • MAX_MAP_BRUSHSIDES 65536
    • MAX_MAP_EDGES 128000
    • MAX_MAP_ENTITIES 2048
    • MAX_MAP_FACES 65536
    • MAX_MAP_LEAFS 65536
    • MAX_MAP_LEAFBRUSHES 65536
    • MAX_MAP_LEAFFACES 65536
    • MAX_MAP_MODELS 1024
    • MAX_MAP_NODES 65536
    • MAX_MAP_PLANES 65536
    • MAX_MAP_SURFEDGES 256000
    • MAX_SUPERVERTS 512
    • MAX_SWITCHED_LIGHTS 32
    • MAX_MAP_TEXTURES 1024
    • MAX_MAP_VERTS 65536






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