-noprune |
:If false, combine brushlists of child nodes. Results in larger BSP file and longer compile time.
|
-glview |
:Write "<mapname>.gl" file. Dumps the number of points in a plane, the points used to define that plane and the total light on that plane.
|
-nodetail |
:doesn't include any detail brushes in the bsp. good for getting an idea of what vis will be processing.
|
-fulldetail |
:Make anything with content a detail brush.
|
-onlyents |
:only vises entities. Good for when you only make changes to the entities of a level. |
-nomerge |
:If true, do not merge faces that share the same edge on the same plane.
|
-nowater |
:remove water, slime, lava brushes
|
-nofill |
:Not used in code. It doesn’t do anything.
|
-nocsg |
:If true, does not try to reduce intersecting brushes into non-intersecting brushes (does not call ChopBrushes in csg.c). Your BSP file will be larger with this option on.
|
-noweld |
:If true, use vertices from dvertexes array. If false, create vertices from a hash table.
|
-noshare |
:If true, do not throw out identical edges.
|
-nosubdiv |
:If false, subdivide faces that are larger than -chop size.
|
-notjunc |
:If true, do not break edges on tjunctions. Setting this to true will decrease compile time. This option should not be used for a final compile.
|
-noopt |
:If true, only go thru 1st compiler pass in ProcessWorldModel.
|
-leaktest |
:just tests for leaks (really fast, skips alot of
seal-dependent processes).
|
-verboseentities |
:Prints entity sub model information if verbose is also true. Verbose must also be true to use this information.
|
-threads xx |
:Used for computers that have multiple processors. |
-v |
:verbose mode. Prints everything that is going on to the user. Doesn't effect the qbsp process. |
-chop xx |
:If a face is greater than this size, then it will be subdivided unless nosubdivide is true.
|
-block xx |
:block_xl & block_yl should be no less than -4. Block_xh & block_yh should be no greater than 3
|
-blocks xx |
:I have no idea what this does. |
-tmpout abc |
:Not real sure what this does but I think it saves a temp copy of the bsp file to the directory specified. |