q2elevator - Matthew 'bushboy' Trow ------------------------------------ 3/5/98 Here's more or less the elevator from e1u1 & e1u2 - Included in this .zip archive is two maps, elev.map is just the elevator and the doors elevfull.map is a working example of what the elevator can do elevfull.bsp is the compiled elevfull.map so you can quickly see how the whole thing works. elevfull.map has three floors, on each floor is a button which will call the elevator to that floor - there is a set of doors on each floor to enter the elevator. Within the elevator - actually on the back wall, are buttons which will take the elevator up 1 level or down 1 level depending. It's a very sketchy map - but it's all you will need to understand how the whole thing works. If you are having problems trying to recreate the elevator, pay a visit to http://www.planetquake.com/rust and go to the tutorials section, there you will find a tutorial on the func_elevator, I would suggest you know how to make a func_train first. The entities used in elevfull.map are :- 1 trigger_elevator 1 func_train 3 path_corners & 7 func_buttons The textures are :- grnx2_5 for the elevator floor and ceiling grnx3_1 for the elevator side pieces grnx2_9 for the elevator structure and the door bars & grnx3_2 for the rest of the doors.