Model Name

place model's name here. this is sometimes different to what the model's directory is.

Download it Here

this is the planetquake download script link. it is case sensitive and you only need to change the actual zip name and the end of the link.  again it is case sensitive.

5 cute STARS5 cute STARS

make this rating last after you've written everything. feel free to append a adjective or two to have a bit of fun with it as well.

At a Glance


Don't forget to fill in the text options on the small java script. 

175 x 230 pixels
**** in relation to the standard male player model.

The compare picture can be done in a number of ways.  The point of the pic, is to compare relative sizes of the standard id model to the user created model.  If you have any problems or questions on creating this, please contact a site member about it, and we will either help you generate it or generate it for you. it should be named "model-male.jpg" with model being the name of the model.

 

  if the model comes from another source like Homer or Boba Fett, try to dig up an image of the character is its original format, so people can make the connection easier and can see how good/bad of a job the author did on the translation to low polygons.

The intro pic should be a max 200 pixels tall by how-ever-many-needed wide. if you need more than one pic, that's fine just try to keep the sizes down and not everyone has a fat pipe to the net.

Make sure all pictures have been palletized down to 8 bit optimized palette, and is either jpeg or gif format.  All of quake's images textured with 8 bit textures, so you will not notice any image loss. 

Intro

LA LA LA  LA LA

All text is to be 10 point Arial.  fell free to highlight needed areas, with whatever colors you need.  the default color should work for most.  its that pale yellowish color.

For the intro, you just need to give a basic idea of what the model is about. give a few basic opinions and descriptions and move on. 

you will also need a couple of screenshots for this section.  this is just the base model with its standard skin.  should be 200 pixels tall as well, by whatever wide.  if you would like to show off more skins or poses, feel free, but make them 150 pixels tall just to conserve download time.  If you just have to have 2 pics, its ok if they are both 200 high, just be very careful, 100's of people look at these things and we want to allow even the slowest user a descent chance at seeing the review in a reasonable amount of time.

all pics and graphics [this includes the background on a couple of the cells] will need to be linked into the html is a certain way, for it to work properly on the servers.  I've left a couple of picture links in the page so that you get the idea.  the picture below goes to:

gfx/yohko-1.gif 

and that's it.  the way that it's set up is there's a "models" directory and all the reviews and info pages are placed under this.  then all graphics are placed in a directory called "gfx" and are linked from there as the path above illustrates.  All graphics and screenshots need to be named for the model that they are being taken of.  again as shown above, as this template is a modified version of the yohko review.  you can use any naming convention that you feel comfortable with, but for future needs, the pictures need to start with the model's name.

                     

The Model

ahh the subjective parts.  this is where you're free to say what you will.  a couple of obvious things to note: 

this needs to be a fairly technical stance on the model.  i don't want to see it say "looks like a chicken"  talk a bit about how the model is actually constructed, is is proportioned right, is it tall, short fat, is the polygon count high, why/why not, could it have been used better, what's the capitol of Oregon...  i think you get the idea, this is to be an in depth look at the model not just that it looks cool or not.  Also try to keep each section of the review separate. in the model section concentrate on the model, not the animations and not the skin.  and same with the rest.  it helps focus you on each section.  granted sometimes you have to mention that "this help the animations" or whatever, I'm not saying to ignore everything, just stay focused.

The model is stunning in quality. An accurately modeled, proportional correct figure.  She's about as close as it comes to a perfect model as you can expect with low polycounts.  Even the dress is treated well, especially as how he blends it into the body.  It does collide with the legs often enough, but do to the low poly nature of the models in general, its very hard to put enough polys into the skirt to allow proper folding of the fabric to keep it out of the thighs.  As he says this is his first attempt at cloth, I'd say its a very solid first effort at it. There is a few spots of minor criticism to be noted though. [ I couldn't just say the thing was without faults, that goes against everything we stand for right? ;p ]  The feet are a little boxy. Ok, ok, a lot boxy.  Although he uses the skin to hide this pretty well, the few extra poly spent here probably couldn't have hurt much on the overall count.  The next spot, moving up her body, is the knees. They seem slightly on the thin side. I think that they are probably fine actually but the real culprit is the calves. They might be a bit more robust in comparison to the rest of the physique yet seem fine themselves. I think are throwing the knees out of whack visually. But this is a very subjective issue and I will not use it in the final scoring. One thing that isn't subjective is her neck. Its pencil thin. I don't think she could swallow bird seed with that esophagus is so thin. :)  But she's an anime character and some of the proportions do get exaggerated, so the only bad thing I could possibly find is the feet.  This is easily 5 star rating.

Score:

The Animations

All score are based on a 5 point scale with half star increments, basically giving you 0-10 ratings if it makes it easier to think about in that way.

The animations on this model are yet another stunning part of this project. The author really added a charm and a class to the model with her various animations.  All the moments are rather precise and fluid. Not a hint of any stuttering or chopiness that some models display.  One of the nicer elements was that the model uses a sword as her main weapon.  The author used this idea and really made it work.  During one of the taunt animations she sticks it in the ground and steps forward, then steps back and retrieves it.  The stand animation uses it as almost a focus point showing where the model is looking at and pivoting her weight around.  It simply works well and is quite believable.   Another item that the author excelled at was the dress.  The author found this to be a rather tedious element to animate and I dont doubt that at all. The was also his first attempt at modeling cloth.  Although the number of frames really dont allow for true motion of the cloth, what it there works amazingly well. If more frames were allowed, it might not have worked as well, or he may have had to animate it differently.  As it stands, its a first class effort. 

Score:

Vital Statistics

Author:EvilBastard

author's name or website link, i prefer the website link if he/she has it, but it's up to you as you can link to the site down in the relevant links below.

Tris.md2:
Vertices: 411
Mapping Vertices: 516
Polygons: 772
Skin: 256 x 256
Weapon.md2:
Vertices: 23
Mapping Vertices: 34
Polygons: 28
Skin: 128 x 128

this stuff is easiest to find from the help chart in NST.  just load the model up and hit the help menu and you will be fullfilled.

Relevant Links

Authors' site

The Buual Review

The Lin Fang Review

Mano Yohko's Manono Hunter Home page

this should be obvious, and if you can dig links that either help explain the character or if you rip images from some place, place the links here. also if an author has done multiple models try to get the other review links in there, if you have any questions, just ask.

 

The Skin

the skins are usually pretty easy to discuss, but don't forget to at least touch on the skin layout on the 2d plane.  you should obviously consider the overall appearance of the skins, how many are included, CTF skins how they are done, is it just a simple color swap through them, and how efficient or easy it is for other people to do skin for it, is the layout logical, is the symmetrical mapping trick taking advantage of space or not...  don't forget how the skins compare to the orignal character if its something like Homer or Garfield. 

The skins are the only weak point of the model.  But as I say "weak", its only that this is only a hair under the quality of the rest of the model.  The skins are of the basic Devil Hunter outfit from the anime as to be expected.  The author also, refreshingly, added shading to the skin.  As this is a "cartoon" model, some authors feel that a monochromatic skin will suffice due to that's how its presented in its native media.   I'm a strong believer against this.  The skinning should respond to the environment and reflect the media that's being used to represent the character.  This is what the skins give us on this model.  It allows the model to become more immersive to the game and that's in the end whole point of texture mapping.  The author also included capture the flag skins.  As the standard outfit is already red, he simply redid the skin once for the blue skin, but it works rather well.

Score:

The Sound

to rate the sounds you, really have to play as the model for a couple of rounds of dm.  Also as a general rule, long drawn out sounds that are ripped quotes or something are usually not desirable, but its like everything depends.  the homer ones work well.  also if a pack is released after the model comes out, check with the author if they "offical" or not. many authors want nothing to do with the sound packs that pop up after the fact. 

Score:

DeathMatch Images

These don't necessarily need to be dm shots, they can be from skin view, but the point is to show what they look like in the actual game with the player's camera at the right perspective.  include a tasty joke or jab too if you want, comment on the scenes or whatever.

"Yeah, I know swords dont shoot bullets... use your imagination." - EvilBastard

Visible Weapons Support

This is fairly easy, and it does get a grade.  if its all new models, then grade that, but be a bit easy and thats a large undertaking. if they simply reanmiated the id weapons, thats perfectly acceptable, but just grade how well it works with the character and how it matches the animations.

There is no current VWep support built directly into the model.  

There is a add-on VWep pack put out by another author,
Frag-Me Elmo. It has been approved but not endorsed by the model's author, so I like to list it seperately.  VWep pack.

The problem is that the animations take such advantage of the sword, that adding in the standard weapons looks a little odd.

Pack Eligibility

Most models will be fairly easy to figure out in or out, if its boarder line, either make you best call or write a staff member and ask their opinion

The Yohko model is going to be included in the next pack easily.  And frankly she's a breath of fresh air to the rather static offering of females model to date.

 

sign your name and feel free to link it to your own website or email. 

if you have any ideas or requests that might make this a better review, please contact rogue13 about it, as he's always willing to make things better.

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