Last Revised : 7 February 2000   drakaza@planetquake.com

                                                        Jump Pads

    So the whole concept of flying through the air in The Longest Yard is giving you
    ideas for your latest map? Jump Pads are the next thing up from "Wind Tunnels" in
    the original Quake. First you need to create the brush, the trigger, then the target.

    To begin with, make your Jump Pad base brush and whatever structures you need to
    make the thing actually look like a jump pad. The Inverted Bevel tutorial should
    come in handy for this. We'll start off with a raised floor, 3 Major-Grid-Units
    from the ground. It should look something like this:

                                     
                                                          Front View

                         
                                                            3D View

    Now create a rectangular prism, 2x2x4h MGU's in volume and place it where you
    want the Jump Pad to be (through the floor) and do a CSG Subract , like this:

                                           
                                                            Top View

                                           
                                                          Front View

    Now to make the launching pad, make a square brush and put it inside the floor
    where the hole is and apply the texture : sfx/bouncepad1q1metal7_99

                                                 

    After shifting the textures,you should have something roughly resembling this :

                         
                                                            3D View




                                >> NEXT : Part 2 <<