Last Revised :
7 February 2000
  drakaza@planetquake.com
                       
                       
       
Jump Pads
    So the whole concept of flying through the air in The Longest Yard is giving you
    ideas for your latest map? Jump Pads are the next thing up from "Wind Tunnels" in
    the original Quake. First you need to create the brush, the trigger, then the target.
    To begin with, make your Jump Pad base brush and whatever structures you need to
    make the thing actually look like a jump pad. The Inverted Bevel tutorial should
    come in handy for this. We'll start off with a raised floor, 3 Major-Grid-Units
    from the ground. It should look something like this:
                       
             

                       
                       
         
Front View
             
           

                       
                       
           
3D View
    Now create a rectangular prism, 2x2x4h MGU's in volume and place it where you
    want the Jump Pad to be (through the floor) and do a CSG Subract , like this:
                       
                   

                       
                       
           
Top View
                       
                   

                       
                       
         
Front View
    Now to make the launching pad, make a square brush and put it inside the floor
    where the hole is and apply the texture : sfx/bouncepad1q1metal7_99
                         
                       

   
After shifting the textures,you should have something roughly resembling this :
                         

                       
                       
           
3D View
                       
       
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