1·on·1 is fun! |
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If you're knew to Quake, and aren't sure what a rocket jump is, its basically a jump where you propel yourself further by using the momentum provided by a nearby rocket explosion. I could go into further depth about the technical stuff and the different types, but instead I'll point you towards The Rocket Jumper's Guide, a site dedicated entirely to the fine art of blasting yourself up real high. :) |
Rocket jump from walkway to Quad | ![]() |
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Rocket jump from the walkway up to the Quad room. It isn't as
dangerous as it may seem, because you get quite alot of control
while you are in mid-air, and the ledge is alot easier to land than it seems.
Having said that, make sure you're ready to do a lava jump if you miss.
Also, if done correctly, this is one of the two methods to get the silent Quad. |
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Rocket jump from walkway to thunderbolt | ![]() |
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Rocket jump from the walkway to the thunderbolt area. This is a very easy,
no risk rocket jump. Use it when your opponent is blocking your way to the
teleporter down the corridor, or when your opponent is waiting for you to come out of the
teleporter in the single player start room.
This may also be your last resort if someone is waiting to knock you off the walkway. |
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Safe rocket jump from walkway to ledge | ![]() |
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Rocket jump from the walkway to ledge. This is another very easy, no risk rocket jump. The problem is that you need to have a decent speed computer, or really good pings, or QuakeWorld, or just damn good luck to make this rocket jump. Use this when your opponent is waiting for you to come out of the teleporter in the single player start room. When your opponent is waiting just outside the single player start room, use this RJ instead of the previous one, because the previous would otherwise leave you in a bad position right underneath him. This RJ also allows quick retreat into a safe room with 50 health, and the teleporter to the YA and RA. |
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Emergency rocket jump over lava | ![]() |
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Rocket jump from the walkway to ledge. This is not really a distinct rocket jump in it's own right, because the walkway to TB RJ will land you a few feet away from this one. It's also not a very safe RJ to do because if you screw it up (it's very easy to shoot the rocket through the holes on the floor), you land in the lava, and you'll have to do a lava jump. There is only one reason I can think of why you would want to do this. If, after coming out of the red armor teleporter and landing on the walkway, you should see lots of explosions around you, that means your opponent is trying to lava pop you. In which case, you're screwed. You don't have time to line up for any other RJ, so just RJ straight ahead. It's slightly better than swimming in lava. |
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Red armour rocket jump | ![]() |
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Rocket jump back up to the ledge, after picking up the RA and RL. Use this RJ to avoid going through
the teleporter. If your opponent knows DM4 well, he will know the very distinctive
set of sounds (and very pronounced stereo effect) made when you drop off
the ledge, run down the stairs, and pick up the red armour and RL. Thusly, he will
more than likely be setting up to pummel you as soon
as you step through the teleporter. If you don't get the point yet, do not
go through the tele! You will die! Probably! There are only a few safe situations to
go through (one being that you know your opponent is not good enough to exploit
your tele'ing through). Instead, use this rocket jump. Yes, the sound is also very distinctive,
but at least you will be in a much safer position.
Side Note: After getting the RA and RL, and using this RJ, your opponent will be expecting you to come out the corridor. Use the silent fall trick to get back down below and exit through the tele. What happens after that is purely dependant on just how confused the other guy is. Also notice that you want to RJ while running over the health, even if you are on full health. When you RJ this way, you'll lose whatever amount of health from the blast, but because you are still in contact with the health while going up, you will be healed back straight away. The last graphic shows the way you might want to point (towards the yellow armour) to be sure of landing on the ledge, because it has been known to happen that doing the one in the middle graphic just shoots you right over the ledge and around the other side. :) |
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Shortcut strategic rocket jump | ![]() |
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Very simple rocket jump from the middle level to the top level. When you are around the LG, it can take quite a while to get back up to the top level. When you need to cut off your opponent quickly, for instance when you're around the LG and you see the other guy heading to go through the far tele, then just pop yourself up quick and you're ready to gibulate him as he tele's through. |
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Rocket jump across the pit | ![]() |
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Pretty lousy RJ if you ask me, only really good for shortcutting. It's only slightly slower to jump to the Quad platform and then to that ledge, and you don't lose any health. |
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1·on·1 is fun! |
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