1·on·1 is fun! |
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The infamous U-turn jump | ![]() |
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You may have seen this being done by the super elite players in some demos, or even
heard about it in some dark alleyway. Yes, its the infamous u-turn jump of DM2. Um, if you don't know what I'm talking about, it occurs where you normally have to push the button on the wall to make two platforms join together so you can cross over to get the RA/MH. The idea behind this jump is that you don't need to use the platforms to get over to the other side. You may have noticed abit of a weird thing with Quake physics, in particular when you jump in the air. While you're in the air, you do have some degree of control of where you are moving, for instance, if you've tried strafe jumping, and in mid-air you press the opposite strafe key, you'll stop moving in the original direction. Or even if you just jump straight up and then press forward, you'll move forward a little. This is the key to successful execution of this manuevre. Just start from the position in the first picture, run out towards the lava and jump before you get too close to the edge. The critical part is to keep holding down your forward button, and as soon as your feet get off the ground, flick your mouse so that your crosshair is pointing at the dividing wall (as in the third picture). The super important part is that you keep holding down forward, and you continually adjust your aim (pointing to the dividing wall) throughout the entire jump. That's all I can really say, 'cos its technically not a difficult thing, just a matter of practice. What is it good for? Why not just press the damn button? First and most importantly, because it makes you l33t. Secondly, you won't give away your location by making the platforms make sounds. And thirdly, if you are being closely chased and you need to get away quickly, you won't have to stop to press the button. And if the chaser can't do the u-turn jump, he'll have to stop and press the button, giving you those vital extra seconds. And he may even be so amazed that he'll stop to say "Man, you are da shit". If you play with keyboard, you can pretty much forget about this move. You could probably build some really complex alias to do it for you, otherwise, keyboard turning is far too slow. Best just to switch over to mouse. And remember that you can do this jump from the other side too! Oh yeah, check out the little demo I made which has 15 u-turn jumps in it, to make it easier for you to analyse. |
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Jump to the red armour & Mega-Health | ![]() |
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Don't worry about going all the way to press the button to make the platform come out so you can
get the RA & MH. Just jump! The first picture shows one way of doing it. First jump on to the little bar that sticks out, near the DBSG. Then angle yourself toward the RA/MH and jump over. Make sure you don't jump into the wall that's connected to the little bar. I try to avoid doing this jumping this way because of that wall. I prefer the more straight forward method. In the second picture you will see that all you need to do to jump across is to line up from the other side, run, and at the very last moment, jump. Easy. Just make sure you're ready to do a lava jump in case you don't make it. Once you're on the other side, remember that you can do the same jump back over the lava, as in the third picture. |
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Jump over platforms for silence | ![]() |
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Some people, quite rightly so, are very serious about doing everything possible to avoid
making sounds that might give away their position. On DM2, platform sounds can be
a dead giveaway to where you are. To avoid this, just learn these two jumps. The first picture shows the platform near the secret door to the RA. Just jump over it. Easy huh? And for going back the other way, you can rocket jump over it. The second picture shows the platform near the RJ and rocket ammo. The trick with this jump is not to wait 'til too late to jump over the platform because you'll hit this wall type thing just above the platform and then you'll fall onto the platform making the platform sound. You'll have to try it to see what I mean, but just jump a little bit before you get to the edge. |
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The quick stair leap | ![]() |
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You may have never seen this jump done before. It is exceedingly simple to do, quick, difficult to explain and,
not obvious when one thinks of level strategy. It is located near the spiral stairs area of DM2. Approaching the
stairs from the top, run forward. As you near the gap between the wall and the column, turn and strafe to the right
while jumping. Strafing too far or too soon will result in smacking the wall at any of various places. Idealy,
one should be jumping through the space at a slight angle. Once in the air, stop turning and hold the right strafe.
Done correctly, landing is between the wall and the other column at the bottom of the stairs. The implications of being able to do this jump quickly and efficently are enormous. It is much easier to chase down pesky players who are trying to escape. It may provide you with the extra 1.5 seconds you need to hit the button and leave. It may allow you to teleport right after someone else who has just hit the button without them suspecting you. - CEnder |
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1·on·1 is fun! |
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