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This is definitely a weirdo thingy. On QCON1 there are two noticably steep slopey walls,
one near the LG and the other near the SNG, above the small lava pit. Take a look at the first picture which shows what I'm talking
about with the SNG wall. This picture is actually of me very slowly climbing up the slope. You simply just
jump over the lava, landing on the sloped wall, keep facing directly forward, and hold your forward button
down. What should happen is that, instead of falling down below, you'll slowly ascend to the SNG. This is
useful since you can't get the stairs to come out from the DBSG area.
The LG wall is not so useful, well pretty dumb when I really think about it, but I add it here for completeness.
The second picture shows the wall I am talking about. All you do is walk into the wall. That's it. Make sure
you hold down the forward button and remain facing straight toward the wall, and you'll slowly make your
way up all the way to the walkway. Of course, you can jump onto the slope so you don't have to climb
up the lower part of the wall. The reason I say its quite dumb compared to the SNG one, is that it takes
alot longer to get where you're going, you are easily visible and shootable while you're going up,
you have no idea what's happening around you 'cos you're looking straight into the wall, and the reward (of getting to the walkway)
for all that risk is pretty poor. But hey, it is possible.
With this maneuvre as a whole, I have had mixed success. Sometimes it doesn't work by simply facing forward and
holding the forward button down. But if you point all the way up or down (like in pix 3 & 4) while facing forward and holding the
forward button down, then you can go up again. It's weird. And its seems to be on a per Quake session
basis as to which method works. In one session it'll work fine everytime the easy way,
in another session, only the facing up/down method will work. Odd. |