Contents

Contents of the ArghRad manual, arranged by category as they appear in the pages. See the Index for an alphabetical command listing.

Introduction

What is radiosity?
How does lighting work in Quake2?
How has ArghRad improved the original Qrad3?

Textures

Qrad3 and textures
-gamedir
-moddir

Global

Controlling global lighting
-nosplotchfix
-nostopbleed
-nocolor
-nocoloru
-minlighta, -ambienta
-minlight
"_ambient", "light"
-maxlighta

Patches

Surface patches
-choplight
-chopsky
-chopwarp
-chopcurve
-radmin

Sunlight

Directional sunlight
"_sun_light"
"_sun", "_sun_target"
"_sun_angle", "_sun_mangle"
"_sun_vector"
"_sun_color"
"_sun_diffuse"
"_sun_diffade", "_sun_difwait"
Multiple suns
"_sun_ambient"
"_sun_surface"

Antilight

Darkness casting
"light"
"_color"
-nominlimit

Spotlights

Spotlight aiming
"_spotangle", "_mangle"
"_spotvector"
"_spotpoint"
"_focus"

Attenuation

Light attenuation
"_falloff"
"_fade", "_wait"
"_angfade", "_angwait"

BModels

Surface lighting with entity brush models
"light"
"_color"
"style"
"_focus"
"_lightmin"
-nobmodlight
"_minlighta"
"_ambient"

Curves

Phong shading
Using it in ArghRad