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Contents of the ArghRad manual, arranged by category as they appear in the pages. See the Index for an alphabetical command listing.
What is radiosity?
How does lighting work in Quake2?
How has ArghRad improved the original Qrad3?
Qrad3 and textures
-gamedir
-moddir
Controlling global lighting
-nosplotchfix
-nostopbleed
-nocolor
-nocoloru
-minlighta, -ambienta
-minlight
"_ambient", "light"
-maxlighta
Surface patches
-choplight
-chopsky
-chopwarp
-chopcurve
-radmin
Directional sunlight
"_sun_light"
"_sun", "_sun_target"
"_sun_angle", "_sun_mangle"
"_sun_vector"
"_sun_color"
"_sun_diffuse"
"_sun_diffade", "_sun_difwait"
Multiple suns
"_sun_ambient"
"_sun_surface"
Darkness casting
"light"
"_color"
-nominlimit
Spotlight aiming
"_spotangle", "_mangle"
"_spotvector"
"_spotpoint"
"_focus"
Light attenuation
"_falloff"
"_fade", "_wait"
"_angfade", "_angwait"
Surface lighting with entity brush models
"light"
"_color"
"style"
"_focus"
"_lightmin"
-nobmodlight
"_minlighta"
"_ambient"