Date: 20 March, 1998 ================================================== Title : The Fall Filename : thefall.zip Author : Stryker Email Address : msiek@netcom.ca Description : I'm not really sure what it is supposed to represent but I like it anyway. You start in a warehouse looking area and finish in a laboratory where the strogg are researching a new power mineral. The level is intended for DM so don't expect much for the single play. There ARE coloured lights (red,blue,yellow) but they are used in good effect! (the level looks very nice for those of you who can play in OpenGL mode. I have a Voodoo card so I DO know what the level looks like.) Installation : Place the thefall.bsp file into x:\quake2\baseq2\maps. (x being the drive quake2 is installed on) Run quake2 with: quake2 +map thefall. If you want to use the Eraser bots with the level place the file thefall_rt.zip in the x:\quake2\Eraser\routes directory. DO NOT UNZIP THE FILE THEFALL_RT.ZIP!!! Additional Credits to : My family and friends for offering suggestions and the play testers, and ID software for Quake2 =================================================== * Play Information * Game : Quake 2 Registered Version Map Name : Thefall.bsp Single Player : Yes (Just threw in a few monsters a locked door and a objective) Co-op : Yes (If you really want to) Deathmatch 2-16 : YES - 6-12 perferred Difficulty Settings : No. New Graphics : No. Extras : Included is the route table for the Eraser bots. If you don't have the Eraser bots then goto this site www.quake2.com/epidemic to download the latest version. ================================================== * Construction * Base : None Editor used : Qoole v2.31 & v2.34 test release. Level info : Brushes - 863 Entities - 321 Objects - 1152 Other Programs : QBSP3.EXE, QVIS3.EXE, QRAD3.EXE modified by Geoffrey DeWan You can download it here www.quake2.com/fear - gdd_q2_utils.zip Options used - QBSP3 -glview (1:14) - QVIS3 -level 4 (6:51) - QRAD3 -glview -bounce 10 (14:31) Compile Machine : P200, 64 MB ram, Diamond Monster 3D Construction time : 4 weeks on & off Known bugs : It is possible to 'see' some/into other rooms through the sky. I tried to fix this with the HINT brushes but I couldn't get rid of all of it. NO, the brushes going through the banner are NOT bugs. ================================================== * Copyright / Permissions * You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. * Comments * Send me some e-mail, tell me what you think of the level. If you don't know how to reduce the compiling time for your level send me an e-mail (my address is at the top of this readme)me and I'll give you some tips. (Through 'optimizing' my level I reduced the time it took QBS3 -level 4 to compile from 15 minutes to 26 seconds!)