10/19/97 ================================================================ Title : Paint 6 The Paradox Emporium Author : PainterKev Email Address : painterkev@widomaker.com Description : Deathmatch level. Beta Testing : Gold, Maharet, and Ragnar. Other Works : paint1.bsp paint2.bsp paint3.bsp paint4.bsp donut.bsp ================================================================ * Play Information Single Player : yes. plenty of monsters. Although this is primarily a deathmatch level Cooperative : Yes Deathmatch : Yes Difficulty Settings : yes New Sounds : No New Graphics : YES, I made all the textures from scratch. Except for the teleporter juice. Demos Replaced : None Source Included : No * Construction * Base : New level from scratch. Editor(s) used : Worldcraft, Mipdip. Known Bugs : none. Build Time : Coupla months. Brushes : 370 Entities : 225 * Notes * This map has evolved dramatically over the course of several weeks of playtesting and input from Gold, Maharet and Ragnar. The theme is buttons, doors, and gadgets centered around the quad. This is how it works: A button on the floor of the center room opens a door to the quad room. The slow rumbling sound of the quad door is a signal to all players that the quad is available for the next few seconds. There are two wind tunnels and a teleporter leading to the quad door from various places in the map. These routes can be blocked by shooting certain lights which trigger doors to slam shut. Not complicated enough? ok, the quad room would be a nice place to camp,It's high with a good view of the main area, but it has a crushing wall and a row of wall mounted super nailguns. These quad deterents are triggered by buttons, shootable switches and by being in a certain dark hallway at the right time. One on one, this is a strategist's map. Just listen to know where the other player is. P6 has been playtested on a 3 machine LAN with 1 Pentium Pro 200 48mb ram 1 Pentium MMX 200 48mb ram 1 Pentium 75 16mb ram This map can be found: http://www.widomaker.com/~painterkev/ *Special Thanks To* Gold and Maharet for some excellent playtesting on their LAN * Running Paint6 * place Paint6.bsp in quake\id1\maps\ from your quake directory type: quake +map Paint6 or start quake and at the console (the thing you get with the ~ key) type in map Paint6 Paint6.bsp may only be distributed provided all text files remain intact. If you put this map on a cd I'd like a copy of it and a credit. Enjoy.