10/1/97 ============================================================ Title : Idiodisruptia (release v1.1) Filename : idisrpt1.bsp Author : Tony Boyer Email Address : Frogger@mindless.com or Tony_B@tech-center.com Misc. Author Info : Earlier works include - kinghill.bsp (King of the Hill)* playpnd1.bsp (Frogger's Playpond 1)* playpnd2.bsp (Frogger's Playpond 2)* tarmpit.bsp (Thor's Armpit)* blister.bsp (Blister) blister2.bsp (Blister2) azcap.bsp (Azcapotzalco)* crynblla.bsp (Crynballa)* proem.bsp (Proem)* gibbet.bsp (The Gibbet)* * denotes deathmatch only Projects in the works: ========================================= -several levels for the upcoming Quake's World Total Conversion (http://members.aol.com/temporalq/) -TechnoDisparity Partial DM Conversion (http://members.aol.com/levelmaker/) In my spare time I work for the US Navy as an Avionics Technician 1st Class with heavy amounts of computer and electronic experience (I'm getting out after 11 years in November, so I'm pouring on the 'Find a Job' bits when I can ;) ) Description : I've been noticing a few of the really good levels here lately have sort of loosely been based on dm4 - not necessarily the style or the textures, but the overall flow of the level. So, I decided I would try a dm level that had a 'dm4' feel to it (at least in how it played). I sketched out a level on paper and tried to make it as three dimensional and as fluid as possible. This level is what I came up with...I hope you like it as much as I like playing/creating it.... **I've gone back thru this level over the course of the last few days and gave it a major face lift. The flow of the level itself hasn't changed, but the way it looks has...this level has become a really nice companion level to The Gibbet (gibbet.zip) in as far as the two levels follow the same type of atmosphere. I've also added an exit to allow you to exit without having to set a frag or time limit... Add’tl Credits to : *The guys at id for creating such incredibly expansive games such as Quake *Worldcraft, for such an awesome editor *TerraForm Game Design - being apart of this group has inspired my creativity in so many ways that I can't pull myself away from the computer ;) *And most of all, my wife, for putting up with my very annoying habit of saying "In a minute..." ============================================================ * Play Information * Single Player : Yes (For looking around) Cooperative : No Deathmatch : Yes (Ideally for matches of 4-6 people) Difficulty Settings : Not in DM without a QC patch ;) New Sounds : No New Graphics : No New Music : Hell no, go get your own damn cd ;) Demos Replaced : None * Construction * Base : From scratch Build time : 15 hours QBSP : 129 seconds Light : 69 seconds Vis (level 4) : 134 seconds Yet another level that I mapped out while I was at work... Editor(s) used : Worldcraft 1.1a Known Bugs : none known Installation : 1. put idisrupt.bsp into your Quake/id1/maps directory 2. start Quake 3. bring down console 4. type map idisrupt Modification History : 18 Aug 97 - released to CDrom.com 01 Oct 97 - version 1.1 released to CDrom.com COPYRIGHT NOTICES and PERMISSIONS This level is copyright 1997 by Anthony Boyer. Permission to use, copy and distribute unedited copies of this file -- idisrpt1.zip -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email prior to the file's inclusion on any commercial release; (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c) This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. Thank you for your interest in this work. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com/pub/quake/levels/deathmatch/g-i/idisrupt.zip ============================================================