* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software * * REQUIRES REGISTERED VERSION OF QUAKE2 * Released: January 20, 1998 ================================================== Title : Hadley's Hope Filename : HHOPE.BSP Author : John E. Schuch Email Address : hal9000@quake2.com Quake1 PC page : http://urbana.warzone.com Editing page : http://www.quake2.com/qworksop Clan page : http://www.mindspring.com/~wessner/kurtz.html Description : SPQ2/DM level =================================================== * Play Information * Game : Quake2 reg. Map Name : hhope Single Player : Yes Co-op : No Deathmatch 2-16 : Yes Capture the Flag : No Difficulty Settings : Yes ================================================== * Construction * Base : New level from scratch. Construction time : 2 weeks Compile times : QBSP3 = 51 seconds QVIS3 -level 4 = 17 minutes QRAD3 = 10 minutes Compile machine : p209MHz w/64meg EDO 50ns RAM Known bugs : HOM at entrance to secret and near security button. cause??? noticable, but not deadly. Could not repair. Special : ================================================== * Other * Doom: None Doom2: Jesus, do I really have to list them all??? Quake: Urbana Partial Conversion for Quake (see url above) Hub and URBDM7 for Quake Workshop Quake1 DM pak ================================================== * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. This map or any part of it may *NOT* be distributed over any medium at this time, or anytime in the future, for profit in any form of currency, credit, or rocks and pebbles (depending on your culture). * Notes * Those two damn HOM errors (if you dont know what HOM is, you never made Doom/Doom2 maps ) have got me stumped. I tried everything in the book to fix them, apart from redoing the entire level. Sorry if those bug you; they sure annoy the hell out of me too. If you dont own a 3dfx card, go BUY ONE! Quake2 without gl is not the same game ;) This map was more of a learning project than an all-out attempt at a top quality level. A lot of the ideas in it were done in part for the Quake Workshop 2 web site, so that I can pass along as much info as possible to the rest of the editing community about creating Quake2 environments. Hope you enjoy it. Hal 9000