7/11/97 ALBA02.TXT [new Quake Single Player level] ================================================================ TITLE: ALBA02 - "INVERURIE" ================================================================ Author : Neil Manke - neil@mail.netshop.net Quake C : Einar Saukas - einar@ime.usp.br ================================================================ Special Thanks to the Map testers: * Paul Taylor - AWOQ * Magnus Jansén * Einar Saukas ================================================================ BEFORE PLAYING PLEASE TAKE NOTE: * Visit all crucified zombies in the game. Some have very important messages for you. * ...watch for those bubbles, they can indicate passageways /etc ================================================================ ALBA TC Notes: * This map is the second pilot level for the Alba TC and as such doesn't contain the 'many' Alba QC mods. Check out the Alba site for details on all the goodies in store for following levels. * The upcoming shareware version of this map will have the full ALBA QC, monsters and weapons and thus will provide a different gaming experience than this version. ================================================================ Setting/story for ALBA 02 PLACE: ALBA (ANCIENT SCOTLAND) The year is 1303 A.D. In Alba01 you escaped from the English and made your way back to the village of Inverurie. Thus, 'Inverurie' starts with you at the edge of town and you must make your way through the town and then escape into the Scottish countryside. ================================================================ Filename(s) : alba02.zip containing... - pak0.pak - ALBA02.txt Description : Quake Single Player level (Level 02 of the shareware version of the ALBA TC) Author : Neil Manke - neil@mail.netshop.net -I live in Kamloops, B.C. Canada, also home of my level authoring sig, the "Black Widow" spider. -I am a member of: ALBA TC - http://homepages.force9.net/crinan/ Black Star Coven - http://www.geocities.com/TimesSquare/8666/ Quake C : Einar Saukas - einar@ime.usp.br - Brasil -Special thanks to Einar for not only the great QC but for gametesting and good suggestions on design, gameflow, etc. Thanks also to: * Ben Morris for Worldcraft * Id Software and Hypnotic Interactive ================================================================ * Play information * *Single Player* : Yes Deathmatch : No Difficulty Settings : Yes New sound/music : Yes, 2 ambient sounds adapted from .wavs from Dustin Yoder site @: http://home.valkyrie.net/~dustiny/wavshop.html New graphics/skins : Textures by me (+2 altered Mark Wheeler textures...thanks Mark, +1 old stained glass pic) Zombie skin by me. New Monsters : No Base : New level from scratch Tools used : Worldcraft 1.2, QBSPfull, MipDip, Newwad14, Paint Shop Pro, Light, etc. Vis-ts (vis mod by Arch Vile) Build Time : QBSP - a couple minutes : Light -extra - OO:15:35 : Vis-ts -level 4 - OO:O4:38 (CR 2.0) Machine Used : Dell XPS P120c Max Kills Possible : Skill 0 44+ Skill 1 58+ Skill 2 72+ Known Bugs/nonbugs : None Known Distribution : This level may be electronically distributed only if ALBA02.txt is included and at no charge to the recipient, and may not be used or modified in any way without written permission from the author. I would also like to request anyone who reviews and/or lists "ALBA02" at their site to kindly inform me that they have done so. Thanks:) ================================================================ *** HOW TO RUN "Inverurie" *** (with the reg. version of Quake) - you 'may' have to allocate 12 megs (I didn't) to Quake & 16 is even better. Info on changing that is in your Quake>techinfo.txt As per following diagram, create a directory in Quake parallel to Id1 named ALBA and extract the pak0.pak contained in ALBA02.zip directly into the ALBA directory. * DO NOT extract into the id1 directory * *** NOTE: Alba 01 and 02 (in these pilot releases) both require their respective paks to run properly. C:\QUAKE | +--- ID1 | | | +--- MAPS | +--- ALBA---pak0.pak Start quake with the parameter: QUAKE -game ALBA THEN...pull down the console (by using the ~ tilde key) ]skill 0 <--- or 1, or 2 ]map alba02 **Win95 EXAMPLE (also allocates 16 megs to quake): Quake properties>Program>Cmd Line: C:\QUAKE\QUAKE.EXE -winmem 16 -game alba ================================================================ ALBA TC - http://homepages.force9.net/crinan/ ================================================================