================================================================ Title : QdQstats patch for Zerst”rer v1.61 Filename : PAK1.PAK - Contains game modification. ZERSTATS.TXT - This file. Author : Originally by Anthony Bailey Zerst”rer version by Nolan Pflug v1.6 changes by Stefan Schwoon Email Address : QdQ@PlanetQuake.com Description : When Quake normally records a demo, it resets your starting stats to the usual values: 100 health, 25 shells, axe and shotgun. For recording demos to be part of multi-level runs (such as Quake done Quick or a complete episode) one wants to start a demo with the stats one had as one finished the last one (modulo a couple of limiting changes... you know how it works, I'm sure.) This patch uses a menu interface to allow a player to select any legal starting statistics and use them in a demo the record. It gives you a more precise finishing time than the normal "nearest second" Quake timer too. Another feature is the trigger stuff: Use impulse 211 to toggle visible triggers. It makes visible trigger_[once, multiple, teleport, secret, & registeredonly]. Use impulse 212 to toggle trigger info. Trigger info is sort of a bad name, since it gives you info about all events, not just triggers. It lists what all is [kill]targeted when a button is pushed, a trigger is touched, a monster is killed, etc... As of v1.6, Zerstats allows recording of multi- level runs, e.g. recordings of whole episodes in one take. Get QdQstats for additional files and instructions. Installation : Unzip, put the pak1.pak in your Zerst”rer directory and start Zerst”rer like usual. Instructions : Briefly, IMPULSEs 90-95 let you work the menu that controls the functioning of this patch. Any control: bring up the menu IMPULSE 90: selection left IMPULSE 91: selection right IMPULSE 92: decrease selection by 10 IMPULSE 93: decrease selection by 1 IMPULSE 94: increase selection by 1 IMPULSE 95: increase selection by 10 For some selections, increase/decrease instead work to toggle or activate options. IMPULSE 210: toggle the grenade counter IMPULSE 211: toggle visible triggers IMPULSE 212: toggle trigger info Please see the full instructions at for more details and explanations. Additional Credits to : The rest of the QdQ team for their suggestions ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : No New Sounds : No New Models : No * Construction * Base : Zerst”rer Quake-C modules Utilities used : Ultra-edit, MS-DOS editor, ProQCC, Scrambler! Known Bugs : The recorded time on the start map isn't right Build Time : Oh, it had a long history before public release. I'm sure you don't really care. * Copyright information * This file, and all accompanying files (see list at top of page) may NOT be used for commercial purposes. I'd prefer you didn't go altering the source without asking as well. Thanks! * Where to Get This * The latest version of this patch can be obtained from Cdrom.com or a mirror, and should be got by going via the Quake done Quick page at PlanetQuake: * Version information * v1.61 Fixed a few bugs: -If you had a powerup and entered a cutscene, you would not get a warning message/sound when it was about to run out. (happend in z7) -only 108/109 monsters were killable on skill 0 z7, an enforcer was targeted by a dog that only exists on skill 3, so the enforcer never shows up. -If you did impulse 205 (genocide) more than once before, all monsters that spawn in would die again.... kind of funny but I stopped it anyway :) v1.6 Added everything from QdQstats v1.5 and v1.6 v1.0 First version; included everything in QdQstats v1.4.