Speed Completely Beyond Belief ------------------------------ (0) Index (1) Introduction (1.1) What's SCBB? (1.2) Why this name? (1.3) About Beyond Belief (2) The Demos (2.1) Installation (2.1.1) Instructions for scbbfull.zip (2.1.2) Instructions for scbb.zip (2.2) Integrating other demos (2.3) Running the demos (2.4) Solving playback problems (3) More details about the demos (3.1) Timing (3.2) How the run was recorded (4) Statistics (5) Credits and contact info (5.1) Credits (5.2) Utilities used (5.3) Contact info ---------------------------------------------------------------------------- (1) Introduction (1.1) What's SCBB? Speed Completely Beyond Belief is a collection of demos recorded by members of the QdQ team for Matthias Worch's excellent and popular Quake episode, Beyond Belief. It features two runs through Beyond Belief, going through the levels as fast as possible, killing every single monster and finding every single secret in every single map of the episode. One of the runs is on Easy skill, the other on Nightmare. Like with all other QdQ projects, the runs are in proper continuity but were recorded one level at a time. There are some differences between the demos on Easy and Nightmare skill; Nightmare demos pack more action since there are more monsters to kill, whereas Easy demos allow for more shortcuts and tricks. We do not expect every demo to be completely optimised, some maps still have some room for improvement - the only certainty in speed-running is that you can always do it faster somehow. (-: If you think you can beat any of the demos in this pack, go ahead and try, and send us your demo if you succeed. Make sure you use BBStats to start with the same stats we started with, and also check out our improvements page to see if any maps have been run faster after this release. You can also submit single level demos to the Speed Demos Archive . (1.2) Why this name? How did we come up with the name "Speed Completely Beyond Belief"? Isn't that taking the mouth a bit too full? Well, not quite: The name ties in with "Speed Beyond Belief", our first speed-run project for this episode, and the added 'C' refers to the fact that this time we're doing the levels completely, getting all the kills and secrets. Also, you can integrate the other speedrun packages for Beyond Belief into this one (see section (2.2)), thus creating a complete collection of demos for this episode. (1.3) About Beyond Belief Beyond Belief is a free add-on for Quake released in 1997 by Matthias Worch (langsuyar@ocrana.de). It features a new episode consisting of eight levels (plus one start level) that aim at recreating the feel of Quake's episode one, as Matthias put it. To this day, Beyond Belief is renowned as one of the best single-player add-ons for Quake, and its fame eventually earned its author a job in the FPS industry. Beyond Belief's homepage is at the following URL: (2) The demos (2.1) Installation In order to watch SCBB you need to have the following things: * Quake.exe - v1.08. Older versions tend to crash in the menu map. * The registered version of Quake. You also need to download one of the two .zips we made available to you: * scbbfull.zip (11 MB): This zip contains all the files (apart from Quake itself) that you need to watch the demos. In particular, it contains both the Beyond Belief mission pack by Matthias Worch and the demos we made for it. If you download this, you can play the Beyond Belief levels for your- self in addition to watching our demos. Read section (2.1.1) for more instructions. * scbb.zip (4 MB): If you downloaded Beyond Belief before you can save yourself from get- ting it again: This .zip contains just the demos. Read section (2.1.2) for installation instructions. (2.1.1) Instructions for scbbfull.zip In order to install this package you should do the following: First you need to find your main Quake directory. This probably has the name "Quake" and will contain such items as your Quake executable programs (such as quake.exe, or winquake.exe, or glquake.exe) and your Id1 subdirectory. (Mac users may be more used to the term "folder" than directory.) You should make a subdirectory under this main directory. Give it the name "bbelief". In DOS, you can do this by changing to your main Quake directory and then typing "md bbelief" at the prompt. Once you've done that, simply unzip the contents of scbbfull.zip into this "bbelief" directory. (2.1.2) Instructions for scbb.zip Again, you need to find your main Quake directory first (the one containing the Quake executable). Your copy of Beyond Belief should reside in a subdirectory of this main directory. For the purposes of these instructions we will assume you have called it "bbelief". Unzip the contents of scbb.zip into this subdirectory, and you're done. (2.2) Integrating other demos If you previously downloaded and watched "Speed Beyond Belief" (by QdQ) or "Speed Beyond Belief lite" (by D&M), you can integrate them into SCBB! Simply put the contents of the SBB and the SBBlite packages into your "bbelief" directory and run the program sbbpatch.exe. This program will look at all the .pak files in the "bbelief" directory, determine whether they're part of SBB(lite) and if so, change them for use inside SCBB. The next time you start SCBB, you will be asked whether you want to use these extra paks. You can run sbbpatch.exe multiple times. On the QdQ homepage you will find altered versions of SBB and SBBlite. These are already patched and can be used within SCBB without change. In order to watch demos from SBB or SBBlite, press F5 at any time while you are in the menu, then choose demos in the normal way. SBB demos will replace SCBB's Nightmare demos, and SBBlite demos will replace SCBB's Easy demos. To get back to SCBB press F5 once more. (2.3) Running the demos * DOS/Windows users: SCBB includes a batch file named scbb.bat. Runnning this file lets you select a few options and will start the package. In particular, you can select whether you want to run normal Quake, WinQuake, or GLQuake (if available) to watch the demos. Also, if you patched your SBB/SBBlite packs, you're given the opportunity to add them in. * Linux users: Sorry, I didn't have the time to write a similarly comfortable script for you. I'm sure you're competent enough to get the demos running anyway :-) You should rename scbb.pak to the lowest free pak number in the bbelief directory (most likely, that's pak1.pak). Then run Quake with the option "-game bbelief". If you want to use SBB(lite), rename their files to the next free pak numbers. * Macintosh users: Rename the .pak files as described in the Linux section, then start Quake whilst holding the option key. When you're asked for additional arguments, enter "-game bbelief". Once you're in the game you'll see a menu map that lets you choose the skill, and whether to play the whole episode, or individual levels. This menu map is based on the original design of the start map by Matthias Worch and was modified by Jesse van Dijk to suit our needs. Going left from the start leads to the Easy demos, going right to their Nightmare equivalents. In both areas you can enter the big portal to play the whole episode, and the smaller teleporters on the sides will lead you directly to the individual levels. Be prepared to prove your worth before you can sit back and relax! Everything in the map should be mostly self-explanatory! Walk around and explore a bit, you might even find some extra stuff :) There are just three additional keys you should know about: If you are playing a sequence of levels, then you can press F9 to advance to the next level. F10 will abort playback and return you to the menu map. While you're in the menu map you can press F5 to switch between the 100% runs included in this package and the older straight runs from SBB(lite). This option is only available if you patched your SBB(lite) packs and added them through scbb.bat. (2.4) Solving playback problems Some versions of Quake have problems playing back very long demos. We have used every trick and hack we know to try to solve these problems, but it is possible some will have slipped through for your Quake version. If you do experience problems, please tell us, since we are still learning how to prevent these problems. But in any case, any errors shouldn't ruin your enjoyment of the movie. You can use the menu interface to play it one epi- sode at a time, or to play any individual level. If you have trouble with the menu interface itself, you can still watch the demos by pulling down the console (press ~) and typing, e.g. "playdemo easy/bbelief2" or "playdemo night/bbelief3". If all else fails, you can contact us at the addresses given in section (5.3). (3) More details about the demo (3.1) Timing Just a quick explanation of why we say we completed Beyond Belief in 12:33 and in 18:24. We recorded every demo separately and then connected them together, adding the times for the individual levels. The time spent on the start level is not considered in this calculation. (3.2) How the run was recorded We recorded each demo separately, on skill 0 (Easy) or skill 3 (Nightmare), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. You can get this patch from our homepage, go to . We recorded the episode as one big run because it was made to be played all levels in a row, and not as separate levels. There are few weapons in the higher levels, because you should have them already from previous ones. And we did it by connecting single demos together because the final product is a lot more interesting that way and entertaining, and we could include more tricks and better playing that we couldn't do had we recorded it in one sitting. (4) Statistics ---------------------------------------------------------------- Easy Nightmare Map Name Time Player Time Player ---------------------------------------------------------------- bbelief1 Mission Control 1:42 Ilkka 2:02 Marlo bbelief2 The Cleanse 1:23 Ilkka 1:49 Justin bbelief3 Another fine Mess... 1:28 Ilkka 2:08 Justin bbelief4 Hell's Sewers 1:42 Ilkka 2:18 Will bbelief5 The Lava Grounds 2:08 Marlo 3:15 Will bbsecret These deepest feelings 1:24 Stefan 2:06 Will bbelief6 Seal of Secrecy 2:24 Ilkka 3:29 Marlo bbelief7 The Unholy Alliance 0:22 A/M * 1:17 Marlo ---------------------------------------------------------------- Total for Beyond Belief 12:33 18:24 ---------------------------------------------------------------- In bbelief7, you can only get 4/8 and 7/11 kills, respectively. The missing four monsters are spawned *after* you exit the level, and they get gibbed upon entering the final room. You can see this if you wait long enough after the finale. * Attila and Mattias recorded bbelief7 in 0:22 at almost exactly the same time. In an attempt to be fair on them, we include both demos, and one of them is chosen randomly when you elect to play that level. (5) Credits and contact info (5.1) Credits Speed Completely Beyond Belief was created by the following team: Mattias Berggren running Attila Csernyik running, graphics Jesse van Dijk http://www.planetquake.com/sda/rde level design Justin Fleck running Marlo Galinski running Ilkka Kurkela http://www.planetquake.com/sda/mineral running Will Marsh http://www.geocities.com/Yosemite/Geyser/2599/ running Stefan Schwoon running, co-ordination Additional thanks and credits are due to the following people: * Matthias Worch, the creator of Beyond Belief. Thanks for building such a fine set of levels for the game we love! Matthias also gave out the .map source for the start map which we used as as basis for building the menu map. * Anthony Bailey, whose BBstats modification we used to record the run and who helped in many other ways. * The statues in the credits room are based on an animation frame produced by Kenneth Yeung and dressed in a skin by nop of GameArt (formerly CO2) . (5.2) Utilities used The utilities we used included: LMPC by Uwe Girlich for decompiling and recompiling demos so we could use the convenient LS format. Also Uwe's DEM specs were very useful for us in creating our own tools. His other utility DemCut came in handy too. DemTool by Stefan Schwoon to do 90% of the editing needed to make such a run. Some in-house utilities; BBstats and DemoRelise (unreleased) to make demos that fit into a continuous run. ProQCC to produce a modified progs.dat for handling the menu and demo playback. Worldcraft, Mipdip and Photoshop for building the map that lets you select the demos. (5.3) Contact info For QdQ news and future projects check our page at At the time of writing, the next releases should be: Quake2 done Quick, too * A speed-run through Quake2 on Hard skill. Look out for it! The Rabbit Run (movie version) * A run of Quake on Easy skill, the fastest run through Quake yet. For questions and comments (even if you just want to say you liked the demos), email . For general comments to QdQ, email . To contact individual members of the team see section (5.1). Enjoy Speed Completely Beyond Belief! June 1999