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Terrain Index (F4) Instructions :
Before you start  please   only work on   copies   of the original maps, or your own maps of course  because any changes my break the original. and you'll have to Re-Install TRIBES
How to use this catalog of  terrain textures : 
These pages were made to print each page in this catalog contains a single image with 15 or less 
Thumbnail images of what a single block would look like if you selected it from the editor and applied it to your map, see How to Edit the Terrain  on how to do this. 
To print these images  right click with mouse on the images on the following pages and "save as" this will copy it to your hard drive choose a folder (temp is good) 
and  save as (keep same name)
SAVE AS your choce
fig 1 Save as your choice   Example: Desert_page1.jpg 
Save all  "desert page" images  or  "alien", "ice", "lush", "mars" or "mud" and print then in page layout (landscape view) on a high quality color printer before you start editing your Terrain..
How to Edit the Terrain: First this is a very shot tutorial not intended to give you all the information needed to build  an entire 
map or even every thing  possible in the terrain editor (F4) there's more to it much more, This section was written to show you how to use the catalog. 
also please note the the desert list was used for this page even though it will work for any terrain type. 
 
Getting started : To get there start tribes "HOST GAME" pick a  map or load one of your own 
Hit the  key and go to the editor by typing "exec(editor); " 
In all the instructions never type the quotes 
under ground to start
 fig 2 Below ground
fig 3 Above ground
Then hit the  key again and the  key and then hold the  key down until you are above ground.  hit the   key if you go to far
F4 terrain editor
fig 4 Terrain Editor (F4) 
Now hit the  key, and your there.
To change the texture:  Make sure that the "select" box is highlighted in the (F4) editor.
fig 5 Terrain BMP
fig 6 "Select Box"
Select the "terrain BMP" from the list (what ?? huh? ) try to tell these babies apart this is where the catalog comes in if you copied all the pages already it should be easy to pick the one want
Make sure the frame is on the block you want to edit (click-it) 
(when you move the mouse the frame should stay lit. )
fig 7 "Selection Action"
fig 8 "setMaterial "
Now select the action from the "Selection Action"  menu,  Click on  "setMaterial"
That's it for one block. "save" now to keep this change! 
fig 9 "save"
If you make a mistake:  Make  sure that the "select" box is highlighted in the (F4) editor. 
 Make sure the frame is on the block you want to edit (click-it) 
(when you move the mouse the frame should go away.)
fig 10 "Selection Action"
fig 11 "undo"
Now select the action from the "Selection Action"  menu,  Click on  "undo" 
To edit more blocks:
Make  sure that the "select" box is highlighted in the (F4) editor. 
Before you can edit  any other  block you'll have to highlight the "deselect" and click the block again or your  next changes will affect this block too.
fig 12 "deselect"
fig 13 "select"
fig 14 "terrain list"
Now hit "select" .  and pick a texture  bmp from the list. to start The edit process again.
Hint : click on multiple blocks  to change all the selected blocks  at one time to the texture you selected, but you'll have to "deselect" them also after that. 
 
That's it, Just repeat, But don't forget to save often
To exit:   hit the  key  this puts you into the WALK THRU mode. from there you can checkout your changes, quit. or re-enter the editor by typing "memode();"  
Have fun ! 
 
ALIEN TERRAIN ICE TERRAIN MARS TERRAIN
 
Page 1 Page 5 Page 1 Page 5 Page 1 Page 6
Page 2 Page 6 Page 2 Page 6 Page 2 Page 7
Page 3 Page 7 Page 3 Page 7 Page 3 Page 8
Page 4 Page 4 Page 4 Page 9
Page 5
 
DESERT TERRAIN LUSH TERRAIN MUD TERRAIN 
 
Page 1 Page 7 Page 1 Page 6 Page 1 Page 6
Page 2 Page 8 Page 2 Page 7 Page 2 Page 7
Page 3 Page 9 Page 3 Page 8 Page 3 Page 8
Page 4 Page 10 Page 4 Page 9 Page 4 Page 9
Page 5 Page 11 Page 5 Page 10 Page 5 Page 10
Page 6
 
     Remember: The names can be tricky, for my index I removed all duplicates i.e. one in upper case, one in lower case, some with mixed cases,  I just choose one . Also look out for trailing letter "L" some are really number ones (1) example in Fig 14 above there a dbbrr.bmp and a dbbrrl.bmp well the dbbrrl.bmp is really a number 1, 
       With the standard naming convention letters will never equal more than 5 total if they do the trailing letter is really a number 1 like  in "AsPATH1B.BMP " , AsPathCURVE1A.bmp, ipath1a.BMP, ipathcurve1.bmp, LpathCURVE1.bmp 
           There are 54 pages plus this instructions set  with 791 indexed terrain bit maps saved as blocks of 15  on 2"X2" Thumbnails  if possible print the whole set for easy comparison to your maps
      All the images were created by hand selecting the Bmp  for the list and making  screen shots (print screen) the screen shots was then "cropped" to approximately 2"X2" and arranged on pages by the categories that the makers of the in-game editor decided  on, using the names they decided on. 
       I created this Catalog for my own use but, thought others might enjoy it also, This project took "off and on " nearly six month to finish.  and this is what I thought the "editor instruction manual" from DYNAMIX should have looked like, Well it did not, So I made my own . 
          
  
            All the images were (and still may be) rightful property of DYNAMIX, TRIBES, SIERRA etc. please respect there rights and ENJOY.  
 
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