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Model name: p_357.mdl Description: a smaller vertical hanging version of the .357 handgun. Use it with: monster_generic entity. Fill model with models/p_357.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_357 version and it hangs down. Scripted sequences available: none found. |
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Model name: p_9mmar.mdl Description: a smaller vertical hanging version of the 9mmAR machinegun. Use it with: monster_generic entity. Fill model with models/p_9mmar.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_9mmAR version and it hangs down. Scripted sequences available: none found. |
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Model name: p_9mmhandgun.mdl Description: a smaller vertical hanging version of the 9mm handgun. Use it with: monster_generic entity. Fill model with models/p_9mmhandgun.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_9mmhandgun version and it hangs down. Scripted sequences available: none found. |
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Model name: p_crossbow.mdl Description: a smaller vertical hanging version of the crossbow. Use it with: monster_generic entity. Fill model with models/p_crossbow.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_crossbow version and it hangs down. Scripted sequences available: none found. |
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Model name: p_crowbar.mdl Description: a smaller vertical hanging version of the crowbar. Use it with: monster_generic entity. Fill model with models/p_crowbar.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_crowbar version and it hangs down. Scripted sequences available: none found. |
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Model name: p_egon.mdl Description: a smaller vertical hanging version of the egon blaster. Use it with: monster_generic entity. Fill model with models/p_egon.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_egon version and it hangs down. Scripted sequences available: none found. |
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Model name: p_gauss.mdl Description: a smaller vertical hanging version of the gauss lasergun. Use it with: monster_generic entity. Fill model with models/p_gauss.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_gauss version and it hangs down. Scripted sequences available: none found. |
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Model name: p_glock.mdl Description: another smaller vertical hanging version of the 9mm handgun. Use it with: monster_generic entity. Fill model with models/p_glock.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_9mmhandgun version and it hangs down. Scripted sequences available: none found. |
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Model name: p_grenade.mdl Description: a smaller, lying version of the handgrenade. Use it with: monster_generic entity. Fill model with models/p_grenade.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_handgrenade version and it lies down. Scripted sequences available: none found. |
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Model name: p_hgun.mdl Description: a smaller vertical hanging version of the hornetgun. Use it with: monster_generic entity. Fill model with models/p_hgun.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_hornetgun version and it hangs down. Scripted sequences available: none found. |
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Model name: p_rpg.mdl Description: a smaller vertical hanging version of the rpg. Use it with: monster_generic entity. Fill model with models/p_rpg.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_rpg version and it hangs down. Scripted sequences available: none found. |
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Model name: p_satchel.mdl Description: a smaller lying version of the satchelbomb. Use it with: monster_generic entity. Fill model with models/p_satchel.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_satchel version and it lies down. Scripted sequences available: none found. |
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Model name: p_satchel_radio.mdl Description: a smaller vertical hanging version of the satchel ignition radio. Use it with: monster_generic entity. Fill model with models/p_satchel_radio Best usage of this model: really not that usefull, because it's smaller than the weapon_satchel version and it hangs down. Scripted sequences available: none found. |
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Model name: p_shotgun.mdl Description: a smaller vertical hanging version of the shotgun. Use it with: monster_generic entity. Fill model with models/p_shotgun.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_shotgun version and it hangs down. Scripted sequences available: none found. |
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Model name: p_squeak.mdl Description: a smaller version of the squeak rat. Use it with: monster_generic entity. Fill model with models/p_squeak.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_snark version Scripted sequences available: none found. |
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Model name: p_tripmine.mdl Description: a smaller vertical hanging version of the tripmine. Use it with: monster_generic entity. Fill model with models/p_tripmine.mdl Best usage of this model: really not that usefull, because it's smaller than the weapon_tripmine version and it hangs down. Scripted sequences available: none found. |
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Model name: .mdl Description: Use it with: Best usage of this model: Scripted sequences available: |
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Model name: pelvis.mdl Description: a piece of a human pelvis. Use it with: a gibshooter like env_shooter, or monster_generic if you want to add it as decoration Scripted sequences available: none found. |
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Model name: pipe_bubbles.mdl Description: horizontal scrolling spritebubbles, mapped on a flat plane (they are thus NOT 3D). Use it with: monster_generic entity. Fill model with models/pipe_bubbles.mdl Best usage of this model: if you have horizontal transparent pipes with water, you can use this model to add movement to the water. Scripted sequences available:
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Model name: player.mdl Description: it's Gordon!, watch that midlife-crisis-ponytail! argl! Use it with: monster_generic entity. Fill model with models/player.mdl Amount of different bodies: 2. (0 to 1). Body 0: Gordon, body 1: Gordon with helmet on his head. Best usage of this model: if you want to add spooky things like, 'look player! we've cloned you!' or for advanced mappers, to create mirroreffects. This model doesn't have any weapons in his hand, allthough he keeps his hand as if he's carrying a gun. This can look ugly. Scripted sequences available:
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Model name: protozoa.mdl Description: a sphere-like thing, textured with Xen/black textures that rotates around a certain point. Use it with: monster_generic entity. Fill model with models/.mdl Best usage of this model: to add some moving parts to your level. Really not that usefull. Scripted sequences available:
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