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Model name: filecabinet.mdl Description: a model of a 3 drawer filecabinet. Grey Use it with: monster_generic entity. Fill modelkey with models/filecabinet.mdl Best usage of this model: If you use an office like atmosphere and want to add something more exciting than just dull non moving filecabinets Scripted sequences available:
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Model name: fleshgibs.mdl Description: thin read gibmodel from an unidentified part of a body Use it with: monster_generic, but probably better usage with a gibshooter. Best usage of this model: a gibshooter, like env_shooter Scripted sequences available: none found. |
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Model name: floater.mdl Description: Xen style flying creature with a large head and a wing-tail. Use it with: monster_generic entity. Fill modelkey with models/floater.mdl Best usage of this model: use it to add atmosphere to your Xen style level. It can be great to have these creatures hanging around. Scripted sequences available:
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Model name: forklift.mdl Description: the forklift you see in the introsequence. complete with dude. Use it with: monster_generic entity. Fill modelkey with models/forklift.mdl Best usage of this model: to add some real life atmosphere to the level. Scripted sequences available:
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Model name: friendly.mdl Description: weird, white/meatcolor creature, a comby between a cow, a sheep and an octopuss Use it with: monster_generic entity. Fill modelkey with models/friendly.mdl Best usage of this model: Scripted sequences available:
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Model name: fungus(large).mdl Description: the large headcrab like plant on Xen. It's in 3 sizes. This is the largest Use it with: monster_generic entity. Fill modelkey with models/fungus(large).mdl or just use xen_spore_large entity Best usage of this model: to add atmosphere to a Xen like level Scripted sequences available:
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Model name: fungus(small).mdl Description: like fungus(large) but the small variant. |
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Model name: fungus.mdl Description: like fungus(large) but the middle variant. |