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Model name: abone_template1.mdl Description: a model of a bone. Use it with: monster_generic entity. Fill modelkey with models/abone_template1.mdl Best usage of this model: with a gibshooter like env_shooter entity. Scripted sequences available: none found. |
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Model name: aflock.mdl Description: triangle shaped flying flat creature. Xen like. Use it with: monster_generic entity. Fill modelkey with models/aflock.mdl Best usage of this model: place it in the air to create more atmosphere. Scripted sequences available:
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Model name: agibs.mdl Description: a piece of alien meat. No blood Use it with: monster_generic entity. Fill modelkey with models/agibs.mdl Best usage of this model: with a gibshooter like the env_shooter entity Scripted sequences available: none found. |
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Model name: agrunt.mdl Description: the alien variant of the human grunt. You know, that dude that shoots hornets at you. Use it with: monster_alien_grunt entity. You can of course use monster_generic but it'll possibly not be violent then. Best usage of this model: as a monster that is there to kill the player. Scripted sequences available:
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Model name: apache.mdl Description: model of an apache attack helicopter. Use it with: monster_apache entity. You can of course use monster_generic but it'll possibly not be violent then. Best usage of this model: Like in the game, an attacker in the air is always a nice touch. Scripted sequences available: none found. |
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Model name: archer.mdl Description: alien fish. Use it with: monster_generic entity. Fill modelkey with models/archer.mdl Best usage of this model: to give a semi-voilatile environment under water. It's of course not a monster that'll hit you but it's ok to insert a few :) and if you let it spawn env_beams that will hit the player or whatever it CAN be harmfull, just use your creativity! Scripted sequences available:
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