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Model name: office_gibs.mdl Description: piece of paper you all see in offices Use it with: monster_generic to add it as decoration, or a gibshooter like env_shooter Amount of different bodies: 16. (0 to 15) Scripted sequences available: none found. |
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Model name: osprey.mdl Description: the brown large plany the human grunts are dropped from in the game Use it with: monster_osprey entity Best usage of this model: to add military atmosphere to the level. Scripted sequences available:
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Model name: osprey_bodygibs.mdl Description: pieces of the bodywork of an osprey. Use it with: a gibshooter like env_shooter Amount of different bodies: 17. (0 to 16) Scripted sequences available: none found. |
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Model name: osprey_enginegibs.mdl Description: parts of the engines of the osprey, after an explosion took place Use it with: a gibshooter like env_shooter, but also monster_generic to add them as decoration in a level Amount of different bodies: 11. (0 to 10) Scripted sequences available: none found. |
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Model name: osprey_tailgibs.mdl Description: parts of the backbodywork of the osprey, after an explosion took place Use it with: a gibshooter like env_shooter, or a monster_generic entity to add parts to the level as decoration Amount of different bodies: 9. (0 to 8) Scripted sequences available: none found |
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Model name: out_teleport.mdl Description: same as in_teleport but is red instead of green/blue |