Half-Life Deathmatch Skin files
Page 2


Human Grunt
The Human Grunt is a much more challenging skin because the textures are not in proportion to each other. There is only one model for this.

DM_Base.bmp DM_Base Palette
DM_Base
DM_Base_Palette




Recon Grunt
The Recon Grunt is similar to the Human Grunt plus has a DM_Face.bmp. In this file, is the face and head, arms and a beret that's not used. In the DM_Base.bmp is the beret that's used, and in the middle left is the shoulders, and the middle right has the sides of the boots and the hand. I've included the recom.mdl, as well as these two skin files in with the other models in the Models/DMatch/Recon folder, but editing this skin is different than the rest. See Editing .mdl Skins for details.

DM_Face.bmp DM_Face Palette
DM_Face
DM_Face_Palette

DM_Base.bmp

DM_Base Palette
DM_Base
DM_Base_Palette




Robot Grunt
The Robot Grunt is cut up into pieces, similar to the Helmeted Player. It uses a chrome texture for various parts of it. There is only one model.

DM_Base.bmp DM_Base Palette
DM_Base
DM_Base_Palette

Chrome_New1.bmp

Chrome_New1




Scientist
The Scientist is pretty straight forward. The extra textures at the bottom-right, of the DM_Base.bmp are for the sides of the torso and legs only for the low-res model. He coincidentally uses the same palette as Gordon and Gina, but that doesn't mean it needs to.

DM_Face.bmp DM_Face Palette
DM_Face
DM_Face_Palette

DM_Base.bmp

DM_Base Palette
DM_Base
DM_Base_Palette




Zombie
The Zombie's textures are similar to the scientists and are fairly easy to change. There is only one model for this, and the textures overlap in some areas. Paint the headcrab face at the bottom, then copy it over the one at the top left. The back and front of the legs are at the bottom right.

DM_Base.bmp DM_Base Palette
DM_Base
DM_Base_Palette




If there are any questions or comments, feel free to email me.

Spider
Wavelength - Half-Life Editing
http://www.planethalflife.com/wavelength/