Team Scores | |
Produced per scientist per sec. (at max efficency): | $60 |
Discovering a "future tech" | $20,000 |
Cloning services (respawning) | -$800 |
Hiring a new scientist | -$5,000 |
Personal Scores | |
Killing a rival officer | 1 |
Killing a rival officer near labs (but disturbing scientists) | 2 |
Killing a rival officer near labs (without disturbing scientists) | 3 |
Defending a recruiter (someone carrying scientist) | 2 |
Successfully recruiting a scientist | 5 |