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START: | Crowbar | -AND- | Glock 9mm | ||||
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LEVEL 1: | Grenades | -OR- | .357 Magnum | ||||
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LEVEL 2: | Shotgun | -OR- | Satchel | ||||
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LEVEL 3: | Mp-5 | -OR- | Crossbow | -OR- | Trip Mine | ||
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LEVEL 4: | Gauss Gun | -OR- | Mp-5 Grenades | ||||
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LEVEL 5: | Egon | -OR- | rpg | ||||
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Team Scores | |
Produced per scientist per sec. (at max efficency): | $100 |
Discovering a "future tech" | $5,000 |
Cloning services (respawning) | -$500 |
Hiring a new scientist | -$1,000 |
Personal Scores | |
Killing a rival officer | 1 |
Killing a rival officer near labs (but disturbing scientists) | 2 |
Killing a rival officer near labs (without disturbing scientists) | 3 |
Defending a recruiter (someone carrying scientist) | 2 |
Successfully recruiting a scientist | 5 |