// Oz.cfg file // -REMEMBER- All these variables can be changed // while you are playing! Just enter the variable // name and a numeric value. // Player characteristics // Changes to the health and suit charge capacities // will not take effect until a map change. Player // max health or charge changes won't take effect until // the player has died once. The jump height will // multiply the height by the variable you specify. // Scale is from 1-20. The falling damage is a toggle, // 0 for ON and 1 for OFF suitchargercapacity 30 healthchargercapacity 50 start_health 100 start_charge 0 max_health 100 max_charge 100 jump_height 1 damage_falling 0 start_longjump 0 // Grappling Hook grapple_airspeed 1500 grapple_waterspeed 1000 grapple_dragspeed 650 disable_grapple 0 damage_grapple 0 // Disabling Weapons // 0 means enabled, 1 means disabled. Disabled // weapons will NOT spawn. If changed mid-game, it will // not be in effect until a map change. disable_glock 0 disable_357 0 disable_mp5 0 disable_m203 0 disable_shotgun 0 disable_xbow 0 disable_rpg 0 disable_gauss 0 disable_egon 0 disable_hivehand 0 disable_hgrenades 0 disable_satchels 0 disable_tripmines 0 disable_snarks 0 // Starting weapons start_glock 1 start_357 0 start_mp5 1 start_shotgun 0 start_xbow 0 start_rpg 0 start_gauss 0 start_egon 0 start_hivehand 0 start_hgrenades 0 start_satchels 0 start_tripmines 0 start_snarks 0 // Starting ammo start_9mm 50 start_shells 0 start_357rounds 0 start_m203 0 start_uranium 0 start_rockets 0 start_xbowbolts 0 // Max ammo max_uranium 100 max_9mm 250 max_shells 125 max_357rounds 36 max_m203 10 max_rockets 5 max_satchels 5 max_tripmines 5 max_hgrenades 10 max_snarks 10 max_hornets 8 max_xbowbolts 50 // Ammo recieved from an ammo item itemgive_uranium 20 itemgive_chainbox 200 itemgive_shells 12 itemgive_357rounds 6 itemgive_m203 2 itemgive_glockclip 17 itemgive_mp5clip 50 itemgive_rpgclip 2 itemgive_xbowclip 5 // Ammo recieved with a weapon weapongive_mp5 50 weapongive_rpg 2 weapongive_glock 17 weapongive_shotgun 12 weapongive_gauss 20 weapongive_egon 20 weapongive_hgrenades 5 weapongive_satchels 1 weapongive_tripmines 1 weapongive_xbow 5 weapongive_snarks 5 weapongive_hivehand 8 weapongive_357 6 // Magazine sizes clip_glock 17 clip_357 6 clip_mp5 50 clip_shotgun 8 clip_xbow 5 // Weapon damage amounts damage_crowbar 25 damage_glock 12 damage_mp5 12 damage_357 25 damage_shotgun 20 damage_gauss 20 damage_gaussmax 200 damage_egonwide 20 damage_egonnarrow 10 damage_rpg 120 damage_m203 100 damage_xbow 20 damage_xbowexplode 40 damage_xbowsniper 120 damage_hgrenades 100 damage_hornet 10 damage_satchels 120 damage_tripmines 150 damage_snarkbite 10 damage_snarkpop 30 // MP5 spread, scale of 1-10, 1 being tight, 10 being // VERY loose. Default is 6. mp5_spread 6 // Snark health snark_health 10 // Gauss max charge time // This is the amount of time in seconds a gauss can // be held at max charge before you take damage. gauss_maxchargetime 10 // Respawn times // Ammount of time in seconds after something is picked // up before it respawns. respawntime_item 30 respawntime_ammo 20 respawntime_weapon 20