Sardaukar



Title: Sardaukar
Date: 6/10/1998
Filename: sardauk.bsp
Author: Noel "Taltos" Weer
Email Address: nsweer@ice.net
Web Page: Quake Workshop
Description: A Q2 deathmatch level. Solid in 1 on 1 testing. Good for about 4. Not much heavy play above that so not sure.
Additional Credits to: The Quake Workshop Mailing List for always great beta feedback, Ramshackle for the top notch levels to peruse and analysis to help with design, & id software (of course).

Play Information
Single Player: Look around only.
Deathmatch: Yes, best (I think) at 2-6.
Deathmatch: Yes, best (I think) at 2-6.
Construction
Base: New level from scratch
Editor used: qED 2
Known Bugs: One or 2 misaligned textures just found.
Build Time: about a week
Compile machine: P200 with 64M SDRAM
QBSP Time: 433 sec
QVIS Time(level 4): 121 sec
QRAD Time (extra): 814 sec
Other Info
The r_speeds crept up during the build process, and passed what my initial target was. It is fine for bot or LAN play on a capable machine, but prolly a bit too high for net play.
Feedback always welcome. Oh, I have these halls saved qED group file format. Drop me a note if you think you have a good use for them and you use qED. They look great with other textures too.
Copyright / Permissions

Actura Software MAY NOT do anything with these files. Neither may you distribute without this accompanying info file, and no monetary compensation can be garnered from addition of this level thru distribution on a cd. (If you are reading this and you paid for the level - oops. email me. you got ripped.)

Public distribution via Internet/BBS's without charging money is accepted.

Magazine cover CD's are generally okay if you ask me first, and send me a free copy.



General Data
Brushes 1031
Entities 69
Unique Textures 19
Total Textures 5928

Entities

ammo_bullets2item_health_mega1
ammo_cells1item_health_small11
ammo_grenades1item_power_screen1
ammo_shells3item_quad1
func_plat2misc_teleporter1
func_timer1misc_teleporter_dest1
func_wall2target_speaker10
info_player_deathmatch9target_splash1
info_player_start1weapon_chaingun1
item_adrenaline1weapon_grenadelauncher1
item_armor_jacket1weapon_machinegun1
item_armor_shard8weapon_rocketlauncher1
item_health3weapon_shotgun1
item_health_large1weapon_supershotgun1

Textures

e1u1/ceil1_3115e2u3/green3_2521
e1u1/ceil1_4176e2u3/green3_364
e1u1/ceil1_8319e2u3/lead1_21521
e1u1/clip227e2u3/metal5_1384
e1u1/grnx2_59e2u3/metal5_226
e1u1/metal1_877e2u3/metal8_113
e1u1/sewer112e3u1/floor2_8381
e1u1/sky166e3u3/arvnt1_41238
e1u1/yellow1_2123e3u3/bluelite46
e2u3/green3_1610

Iniitally Generated by MapStats v0.7b
June 10, 1998 9:23:39 am
Further modified by Noel S. Weer