9/12/97 ================================================================ Title : After the Fall - Final Release MAKE SURE YOU READ THIS BEFORE MAILING US WITH BUGS AND STUFF!!! Authors : The ATF Team. David "HotFat" Biggs. dbiggs@yoyo.cc.monash.edu.au Head 3d modeler, skins, html, PR, Almost all models and most skins. Alexander "Shogun" Cohen. shogun@compsoc.cs.latrobe.edu.au QuakeC, textures, skins, graphics Douglas Magee. dmagee@flash.net Head Level Designer. e1m1,e1m2,e4m1,e4m2,e4m3,e4m5,e5m2,dm4 Marc "Gear" Roussel. gear@videotron.ca Level Designer. e2m1,e2m1,e2m3,e5m1,dm2. Llewellyn "Slannesh" Collins. 3d models and Levels. Cyclops, some weapons. Russel "Krusty" Hayward. russel@vision.net.au Level Designer and some skins. e1m3. Others that helped out Brad King. The Original Plot. "Shiro". neogeo@hotmail.com laser model and RPG model. Scott Fanetti. ScotShot@aol.com Minion Skin. Kevin "Fragmaster" Bowen. fragmaster@planetquake.com Some sounds and got us the Web page.. Geoff Phillips binky@DeathsDoor.com Wrote some wad tools especially for us. Email Address : aftershock@dags.cc.monash.edu.au URL : http://www.planetquake.com/atf Description : You are Storm Patterson. The World has become overun by gang wars and crime. The world it hit by a meteorite, resulting in a lethal virid being release upon the earth. You must find a cure to the virid and survive. 18 new levels. 112 new models. 100's of new sounds. Over 400 new textures. Max Size progs.dat Virtually Everything Replaced! It even has features Quake 2 doesn't! Thanks to : The guys at id of course and all the people on the net that gave us great support over the last months of developement. And to planetquake for hosting our site at http://www.planetquake.com/atf. Also Nakedman and Flood for maintaining Cool TC news sites. A special thank you to the people makeing quake utilities like WorldCraft, Quark, Qme, Quest, Meddle, and many other application we used for this TC. ================================================================ * Play Information * Single Player : Definately... Cooperative : Sure...it's great fun! Deathmatch : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes Sound Track : No..loop wavsa are annoying Demos Replaced : Yes Source Included : Not yet...maybe later. * Construction * Base : New TC from scratch Editor(s) used : Just about everything. 3d-studio, photoshop, Deluxe Paint 2, GFX2, Paintbrish, QUARK Paint Shop Pro, Neopaint, Quark, Meddle 1.6, qME, Meddle 2.0, Dos Edit, Windows notepad, Quest, Worldcraft, qART, Pak exploror, Qed, Pakie, Netscape, Windows, Dos, Linux, Ultrix, Cool-edit, Sound Forge, RVis, Lv21, PkZIP Mergewad, qART, md2view, Pico, VI, and a free set of 6 steak knives if you order in the next 15 minutes. *JOKE* Known Bugs & Notes : Maybe errors on some save/loading of a level. Haven't been able to track it down. If you find any others PLEASE report them. All Levels are finishable without cheating.. Unlike other commercial TC's. GL USERS: Make sure you clear out all your mesh directories mefore running After the Fall. That means id1/glquake as well!!! I don't things may look VERY weird. Brushes : Zillions Construction Time : In the Making since November 1996. Installation 1. make a directory under quake called "ATF" 2. Unzip the zip file to that directory. 3. Run quake with quake -game atf -winmem 12 (or higher thatn 12 if you want) 4. Select Any mode of play you want. the Start map has been replaced so you can go from there, or go to the maps by name..they are start atfe1m1, atfe1m2, atfe1m3, atfdm1, atfe2m1, atfe2m2, atfe2m3, atfdm2, atfe4m1, atfe4m2, atfe4m3, atfe4m4, atfe5m1, atfe5m2. No extra impulses have been inluced so there is no need to bind keys or anything annoying like that. Just use your normal quake config and go kick some butt! For more info check out http://www.planetquake.com/atf What we ran out of time on but were experimenting with.. Environment based footsteps.. ie different sounds depending on the floor surface your on. Movies. We had planned cutscene movies but simply did not have the time. We had planned several and even wrote the scripts but we wanted this out before quake 2 :)