=================================================================================== April 16, 1998 =================================================================================== Title : The Store Rooms Filename : tsr1.zip Author : Andrew Cutts aka "Foul Ole Ron" Email Address : andrew.cutts@virgin.net WWW Homepage: : http://freespace.virgin.net/andrew.cutts/ Date of release : April 16, 1998 Description : My first releasable Q2 Map for DeathMatch. It's a small map, ideal for just 3 or 4 players, anymore and I think it would just be too busy. This is great fun to play over a small LAN (which is what I have). There is no technical thingies in this map, nothing that will make you say "How does he do that?", it's just for running around and hitting the FIRE button. Enjoy it, and as usual, let me know what you think. If anyone writes a review of this map (favourable or otherwise) please let me know where it's posted, I could always do with some contructive criticism. Additional Credits to: idsoftware - of course All the QOOLE gang: http://www.qoole.com/ RUST, the best editing site on the net: http://www.planetquake.com/rust/ Tom "Duckman" Cutts, (my bro) for putting up with my bad moods "Dangerous" Dom, for the hours of playtesting Everyone who takes the time to play and write feedback on my maps! ========================================================================================= * Play Information * Game : Quake II. Level Name : "The Store Rooms". File name : tsr1.bsp Single Player : No. Cooperative : No. Deathmatch 2-4 Players : Yes. Difficulty Settings : No. New graphics : No. Anything else new: : No. * Construction * Base : Nothing, it came out of my brain. Build Time : I dunno, a while... Editors used : GLIDEQOOLE 2.40 Compilation: Qbsp3 build time: 25 secs Qvis3 build time: 4230 secs Qrad3 build time: 1835 secs (Note: due to the large amount of time it takes to compile these friggin' maps there are 1 or 2 textures that I missed out or didn't align 100% but I couldn't be bothered to fix them, they don't interrupt game play and you probably won't even notice them, but if you do, and you're wondering why it's like that,I'm lazy OK? ============================================================================================ Platform used : P-200MMX 128MB RAM, 8MB Matrox Millenium II, 4MB Righteous 3DFX (Voodoo) Known Bugs : None. -------------------------------------------------------------- The Story: -------------------------------------------------------------- You and a few workmates from the local weapons storage facility are pretty bored at work one day, your boss is off somewhere so, you start messing about with some of the weapons you find lying about the place... -------------------------------------------------------------- * Loading information * To load this Q2 map: unzip both files in the archive to c:\quake2\baseq2\maps\ start Quake 2 normally, and begin a DeathMatch server run the map by bringing down the console (~) and typing: "map tsr1" (without the quotes) Enjoy :) If you need help just email me at andrew.cutts@virgin.net and I'll help you get it going. * Copyright / Permissions * This level is (c) by Andrew Cutts, 1998. Don't put this level on any sort of commercial product please. That would be uncool. If you want to pay me alot of money, feel free to drop me a line :) You MAY distribute this BSP through any electronic network , provided you include this file and leave the level in it's original form. Don't use this map for a basis of another level, please, or at least tell me what you want to do with it. *Archive info* Archive filename: tsr1.zip * Where to get this archive * ftp.ooops.net/pub/Q2MAPS/tsr1.zip ftp.cdrom.com and mirror sites Various map review sites. * Other levels by Foul Ole Ron * None yet. --------------- AndyC, April 1998 ---------------