QUAKE II - DM ==================================================================== Tuesday June 8, 1999 ==================================================================== Title : Echoes of Despair Filename : Q2ECHOES.bsp Map File Size : 859 KB (485 KB zipped) Author (map layout) : Dean Michaud (Karnatos/Karny) Email Address : michaud@corvuscorax.org (feedback is welcome) Home: : http://www.corvuscorax.org/~michaud Author (custom textures): Jason Nugent (MalHavoc) Email Address : jnugent@corvuscorax.org Home: : http://www.corvuscorax.org/~malhavoc Map Description : Deathmatch for 4-18 people. ==================================================================== Off the top of my head : Well - this has been a struggle. I had this map in my head, and I had to get it out. So, I quickly jotted it down on paper, and it turned into a large warehouse themed map. After having torn this map apart 8 times, I finally got the scale I was looking for right, and decided that a warehouse theme looked best. This is probably the most I ever concentrated on making a map. I worked on it pretty much every day for 3 weeks straight, some days clocking in around 4hrs. I decided that it needed a little personal touch, so I contacted MalHavoc, a man that has impressed the hell out of me with his web graffix and web authoring wizardry. He agreed to quickly throw together some really slick looking textures that blend right in with the map. Many thanks for his time and effort to crank these out with such short notice. Overall, I am pleased with this map's outcome. The lighting is just right, weapons feel right where they are, and I kept the ammount of places a camper might try to hide to spots where they'd better watch their lammo backs. This time around, I payed particular attention to the r_speeds in the map. I had not had much experience trying to keep these down - I had no real need to try before since my maps were smaller in scale. This time around, the map turned out much larger, and this time, glaring 1000+ r_speeds started causing polygons dropping, and leaving big grey holes in the map. I figured out how to drop these to hover around 800 at their worst, and this was a great accomplishment for me since there were spots with 1600!!! I hope you enjoy this map folks - it plays fast and furious - fantastic for LAN parties, and still perfect for online servers. Remember to look up though, because death sometimes rains from above. - Karnatos (Dean) ==================================================================== * Play Information * Single Player : To look around the level only Deathmatch : Yes (4[a little hunting required] to 18[total fragfest] players) New Sounds : No New Graphics : Yes (8 textures) New Music : No Track No. : 7 ==================================================================== * Map information * Custom Textures : 8 textures were provided by MalHavoc (jnugent@corvuscorax.org) Build Time : ~15min Compile Machine : P2-350, 128 RAM Known Bugs : None Known ==================================================================== Other Levels by Karnatos: Twisting Hallways (q2dmtwst.bsp) Panic Stricken (q2dmstrk.bsp) Landing Pad (q2dmland.bsp) Twist of Pain (q2top.bsp) ==================================================================== * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. This map, Q2ECHOES.bsp is (c) by Dean Michaud, 1998. This .BSP is not to be used as a base to make additional levels. Do not distribute this .BSP as a commercial product without my permission. This .BSP may be distributed freely over the internet as long as the included .TXT file is not altered or removed.