05 JANUARY 1999 ================================================================ Title : Place of Two Deaths Filename : Q1C_DM1.zip Mapname : Q1C_DM1.bsp Author : Les Butler Net Nick : Khan.D.Man Email Address : khan.d.man@mailexcite.com and arkhan.sli@mailexcite.com Home-Web Site : www.fortunecity.com/lavender/python/415 Description : Quake 2 Deathmatch Map. Thanks to Id software for Quake. Ben Morris for Worldcraft. All my mates who are trying to become better than I in the map making scene, but there is no chance there. (Hint, Hint, to James.) Send questions, comments and criticism to the addresses above. ================================================================ * Play Information * This deathmatch level is basically just a conversion of Quake 1 DM1. So all the level architechure is there, with some extra little bits to make it look that little bit better to the eye. Single Player : No, only for exploring. Cooperative : No Deathmatch : Yes TeamFortress : No Players : Any Spawnpoints : 8 CTF : No Difficulty Settings : No New Sounds : No New Graphics : No. New Music : No Demos Replaced : None * Construction * Base : Started from scratch, Quake 1 Map Conversion. Editor(s) used : Worldcraft 1.6a Known Bugs : The hole that leads into the lower sector of the map might look as though it overlaps, but this does not affect anything, so ignore. Build Time : Constructed in 2 days. Qbsp3 = 10 seconds. Qvis3 = 124 seconds (level 4 vis'd). Qrad3 = 339 seconds (extra light enabled). Machine Specs : Compiled on an AMD K6-2 366 with 96 MB of RAM. ================================================================